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Fields of Victory
Fields of Victory
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EXPANSION DESIGN AND DEVELOPMENT Tim Huckelbery with Max Brooke
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TABLE OF CONTENTS
64 CHAPTER 2:
DEFENDERS OF THE EMPIRE
Akodo Saburo could see the battlefield as though he This was what it meant to be a leader, to have the
were standing among his generals, the dry wind of the fates of many in his hands, t o end lives without d raw-
plains ruffling his hair. Across the level ground stood ing a sword. The outcome of this battle, perhaps t he
an army led by his old teacher, Matsu Chihiro, famed safety of the Empire itself, would depend on the deci-
for her wise words, sharp tongue, and relentless drill- sions he made, and a single mistake could lose him his
ing. He did not fight her by choice, but duty and honor strongest fighters, and his own good name. One wrong
demanded they face each other, and only one could move, or a right move made at the wrong time, could
claim victory. put a sudden end to his ambit ion.
He would defeat her today. Lion facing Lion, his war- His teacher's generals b rooded where they were;
riors reflected hers, but though they looked the same, they did not attempt to escape his foot sold iers, and
their maneuvers would be different. Saburo knew how so he set up an attack to cla im his victory, sending his
she thought; her tactics would be tried, tested, and lancers behind enemy lines. Yet when her own lancers
tired, while he had a few tricks and surprises ready for threatened one of his generals in turn, he real ized he
her. Today, he would prove he had studied hard and cou ld not get his units back there in time. He couldn't
learned well-and had become a worthy opponent. just run them through the foot soldiers, who suddenly
All his bushi were ready to fight and d ie, but before seemed more of a hindrance than a help. There was
Saburo could give the order to charge, he must fortify nothing he could do.
his defenses, protect his most precious general, and One of her generals put himself in a vulnerable
position his lancers to make best use of their range and position, but was it some sort of trap? An invitation
speed. Small changes in formation now, whi le there for him to seek vengeance, and make a terrib le mis-
was still time, could make the difference between ulti- take? Saburo tried to remember what she had said of
mate victory and defeat. Across the plain, his teacher's sacrifice in their lessons. Hadn't she always said sacri-
forces shifted as though in response to his. Whatever fice was a lazy path to victory, that a true leader found
she was planning, she did not commit to it yet, only another way? He took a gamble and sent a cadre of
prepared her warriors to withstand his attack when it foot soldiers in to eliminate the weakened general. He
came. He could see no other plan in her movements, was honest with himself; it felt like just retribution for
but that didn't mean there wasn't one. his own loss.
While he was still contemplating her intentions, Her mounted samurai came out of nowhere, and
she sent her mounted samurai to attack his, forcing a he lost another general. How had he missed t hem? He
retreat. Despite the sting of her small victory, the attack should have held back some of those soldiers, but it
was hardly devastating. He had far more foot soldiers, was too late now. His last general put up a courageous
and his plan was to send them forward, to use their fight, but inevitably fell. The battle was lost; t he game
numbers to surround and pin her generals. It would was over.
surprise her, that he let so much ride on his weakest " An entertaining game for me," Chihiro said, " and
force. He had always believed in the strength of the hopefully, an educational one for you, Saburo-kun."
common soldier, their courage and determination He bowed his head.
making up for their weaker armor, their lesser training. " Thank you," he said.
She had warned him before that soldiers are merely " And what have you learned here today? "
their leader's tools, like the duelist's sword or smith's He paused, sure she wou ld tell him the correct
hammer. Their value would come from how he used answer, whatever answer he gave.
them. So he must use them well. "Never to assume I can predict your moves,"
he said .
" Even a Lion might advise one path, yet take
another," she said. "Remember, on the shc5gi board ,
all actions are honorable." They reset their units on the
Plains of Honor for another game.
INTRODUCTION
RUMORS AND
Since the dawn of the Emerald Empire, conflict has Throughout this book,
Throughout this book, you'll find sidebars like you'll find sidebars
embroiled the realm. Ambitious p rovincial lords ra id this one presenting adventure seeds for GMs. presenting just a few of
rival territory, daimyo struggle for dominance and If you're a player, you might want to avoid the tales in circulation
glory, and enemy invaders have attempted to conquer reading these, as doing so could spoil things about a particular loca-
Rokugan. To defend their borders, t he generals of the tion or group. As a GM,
should your GM adopt the ideas! If you're a
you might use these for
Great Clans marshal their best warriors, and when all GM, you can expand on these seeds to create inspiration when PCs
of Rokugan is threatened, the Emperor marches the fully fledged adventures, take bits and pieces, inquire about any local
I
grand host of t he Imperial Legions to wa r. On the fields or simply use them for inspiration. gossip or anecdotal
of battle, legends are forged and destines are decided. reports. Following up
II!¥1W This hook provides the context on such rumors could
for starting the adventure and introduces even form the basis for
WHAT's IN THIS BOOK? the important NPCs. We also provide a sug- an adventure.
Fields of the Victory is a guide t o Rokugani warfare and gested way to involve the PCs in events,
r
As with all tales, it is
the Lion Clan, whose generals and soldiers are military which you can tailor to fit your campaign. not always clear which
are true and which are
masters. In this book, players can study the pivotal bat-
In the next part of an false. We've left it up to
tles of the Emerald Empire and t rain and equip their you to determine which
adventure seed, we briefly describe the
characters t o rise from the rank of soldier to Shogun . are which. Of course,
most likely way for events to escalate, further
Fields of the Victory is divided into three chapters: even t he most outland-
embroiling the PCs and raising the stakes. ish stories might have a
Finally we offer a likely climax grain of truth.
CHAPTE R 1
for the adventure, whether that is a decisive
Glorious Histories describes the general makeup of encounter with an NPC or a difficult choice
Great Clan armies and recounts the heroic military the PCs must make. By this point, the events
struggles of Rokugan's past and present. This chapter of the adventure are likely to have taken
also features t he greatest collections of knowledge in unexpected turns based on the PCs' actions,
the Empire, from the High Histories of t he lkoma to the and you should feel free to modify the climax
Great Library at Kyuden lsawa. Finally, t his chapter dives or resolve matters in whatever way fits the
deep into the va liant Lion Clan and its military traditions. ongoing adventure.
CHAPTER 2
Defenders of the Empire introduces the hardy Badger,
a Minor Clan appointed as the guardians of Rokugan's
northern border, along with rules for creating characters
from this clan. Th is chapter also offers other new
options, including new schools, coJnb,at-rel<ill:eCI
rnent, advantages and disadvantages,
leading forces into the fray and turning
CHAPTER 3
Acts of War offers game master advice ing
military-themed campaigns and staging grand
battles. It also provides expanded rules
for mass battles, including battle zones
to more closely track the positions of troops
and terrain, as well as rules for how to raise,
equip, and train an army. Finally, new titles,
NPC templates, and a new demeanor
help GMs bring the heroes and support-
ing characters of battle to life.
•
OfiOUS
Histories
The horse grooms were waiting for him as the rider
descended on the Lion Clan way station at a full gallop.
At the last possible moment, Hosokawa TesshU pulled
on the reins to bring his horse to a stop and slid down
the saddle wordlessly. As he turned around, one of the
attendants offered him the water dipper. Tesshu greed-
ily accepted it with a nod of thanks, slurping down the
cool water between heaving breaths. He yanked off a
riding glove and splashed his dust-covered face in a
meager effort to stave off the heat of the early sum-
mer sun. His heavy armor didn't help, but he couldn 't
risk being taken by surprise by a Unicorn Clan scouting
·His family's duty was to record and to ride, and
was what he would do.
"Your horse, my lord," came a voice. The sil-
ver-black steed was fresh from the stable and ready to
take him through the next leg of the journey. Although
he would have to ride all day and all night, by the time
Lady Sun rose the next morning, Lord Matsu
ld know that the war had begun.
/
BASIC UNITS
While the discipline and structure of Rokugan's armies
By nature, battles are chaotic, destructive storms of vary by clan, terrain, and strategy, the lifeblood of each
metal, blood, and smoke. The shape of an army- army is its soldiers, and each soldier must operate as
along with the placement of its units-has an enor- part of a unit. A single insubordinate soldier may cost
mous impact on the likelihood of success in war. Place their army the victory; a unit acting as one may sweep
a cadre of mounted archers in the fray, and they might the battlefield with the force of a typhoon.
snipe the vulnerable from a line of armored ashigaru,
but they may prove a liability otherwise. Allow them to CoNSCRIPTS
move as a free, mobile unit, and they may suddenly
destroy an enemy's tactical advantage with a well- Conscripts are forces that are levied from a lord's lands
placed shot at its commander. The best army does not in times of war or great need. They are plucked from vil-
necessarily contain the brightest or the most fearsome, lages, towns, and cities and thrown onto the front lines
but it does come prepared with a solution for any plan with rninirnal training. They might be provided with
of attack. secondhand or piecemeal ashigaru armor-otherwise,
The most skilled warrior knows to bring the appro- they must scavenge and loot armor from defeated ene-
priate weapon to any fight; the same is true of armies. mies. Conscripts are lucky to receive spears, but more
The heavy-armored, slow-moving Crab Clan warriors often they will use whatever they can bring with them
may create an impenetrable wall from high in their from home, such as farm implements. Due to their min-
stone fortresses, but in soft, muddy marshland or end- imal training and defenses, they suffer the most casual-
less desert, their renowned armor becomes a liability ties in battle. As a result, they are often the first to flee
both in and out of battle. The vast multitude of the when the tide turns against their forces. If a conscript
Lion Clan armies, too, lose their fearsome edge when survives and proves capable in battle, they might try to
forced to trudge, single file, through dense forest or enlist as an ashigaru in future conflicts.
up perilous mountain slopes. When compromised, an
ill-fitted army is at its most vulnerable to attack. ASHIGARU
The Great Clans of Rokugan consider themselves
Ashigaru, or foot soldiers, make up the bulk of most
above the barbarism of early warfare. Today, most
Rokugani armies. Ashigaru are semi-professional sol-
clashes among the clans result in relatively tame skir-
diers from various backgrounds and often have more
mishes instead of protracted wars. Feeding, training,
practical experience on the battlefield than their
and maintaining an army is a challenging affair that
leaders. They might be peasants who spend the time
requires numerous resources from the army's clan; in
between planting and harvest on the battlefield, or
the interest of efficiency, clans rarely let battles play
they might have left their villages behind entirely to
out on the grand scale of legend. Further, just as in
make a career of fighting. They might even be follow-
court, officers ensure each battle follows a rigid set of
ing in their parents' footsteps-some families have a
rules and etiquette; true brutality has no place in clan
hereditary tradition of serving as ashigaru for a spe-
warfare.
cific lord. Over the centuries, some ashigaru have even
"Just as a single brushstroke may finish a painting,
been elevated to the rank of jizamurai in recognition
a single swing of a blade may finish the battle," wrote
of their service, but they often face disdain from more
the eminent tactician Seppun Yoshisato. In Rokugan,
established samurai families.
tactics and decisive action are key to resolving battles
Ashigaru stand at the forefront in most skirmishes
quickly with as little bloodshed as possible. Yet legions
between opposing clans. Ashigaru suffer fewer casu-
of Shadowlands monstrosities wage wars of attrition,
alties than conscripts but more casualties than bushi.
and foreign forces have been recorded using hit-and-
They are lightly armored and most often equipped
run tactics or sabotage to wear down their foes. Clans
with long-shafted spears, naginata, or bows. Not all
like the Unicorn and Crab, which have had to contend
clan ashigaru are equally well trained; Lion Clan ash-
with these unconventional opponents, have adapted
igaru are famously skilled in combat and proficient in
their tactics and style accordingly and, as a result, fight
many weapons, including the sword.
in ways alien to the rest of Rokugan.
CHAPTER 1: GLORIOUS HISTORIES
Clan samurai bushi are the finest-but usually not the Healers and medics are essential to keeping soldiers
most common-type of solider in an army. Serving as and support personnel moving, fit, and battle ready.
elite forces, they fight for glory in the name of their They are trained in advanced treatments for all manner
family, clan, and daimyo. Their training is dependent of injuries, and are equipped w ith basic tools and med-
on their family and clan, ranging from the heavily icines to heal the soldiers they accompany into battle.
armored spearmen of the Daidoji to the nimble cav- A swift treatment can mean t he difference between
alry of the Shinjo, and the duel-wielding swordsmen of life and death for an injured warrior. It is a violation of
the Mirumoto to the ferocious berserkers of the Matsu. Courtesy and Compassion to attack or injure any sol-
Whether fighting on foot or horseback, even a single dier administering treatment on the field of battle, but
bushi can change the course of a battle though dis- ruth less generals may ignore t hese virtues in the pur-
plays of martial prowess or stubborn resistance. The suit of victory.
placement of each bushi formation in an army can have
a marked impact on the outcome of a battle, although, MESSENGERS
as the makeup of bushi units varies, there is no single
correct arrangement. Armies communicate urgent commands via everything
from flares to signals to coded messages. M ilitary
messengers in their stiff horo, or canopy cloa ks, brave
MERCENARIES
the heat of battle to deliver handwritten notes, coded
Mercenary gaijin, peasants, ron in, and former criminals messages, and desperate, shouted orders. Some mes-
offer their expertise in short- or long-range combat to sengers also send army-wide signals via booming taiko
any army. Unlike the lives of trained clan soldiers, their drums in the heat of battle or blow on conch shells to
lives are considered entirely expendable. It is mer- issue sudden orders from leaders to those w ith in ear-
cenaries' responsibility to take care of their own and shot. Battlefield messengers, called tsukaiban, may be
maintain their own equipment. They are flexible and deployed in service of high-ranking officials, or t hey
may fill any role for which they are qualified. Highly may be placed strategically to form a network through-
specialized mercenaries, such as shin obi or sailors, may out an army.
be deployed as needed to achieve special objectives.
lABORERS AND SERVANTS
SPECIALIZED UNITS Noncombatants usually make up the bulk of an army,
In addition to combatants like bushi and ashigaru, especially when the army must establish itself in a single
armies also require support personnel to p lay specific location for an extended period of time. Servants follow
roles in a general's strategy and allow soldiers to fight their lords into battle to assist t hem in getting dressed
more effectively. and maintaining their quarters. Peasants clean, cook,
and tend and raise animals (and sometimes crops), mak-
ENGINEERS ing traveling armies seem more like mobile cities. Unless
an army is especially desperate, its peasant population
Rokugani military engineers build siege engines and hangs back during the heat of battle and trails behind
field fortifications when an army invests itself for a the sold iers in a long caravan during travel. It is t he
siege of a castle or town's walls. They build scaling lad- height of dishonor to attack an army's noncombatants.
ders and siege towers to allow soldiers to climb walls
without being shot by defenders' arrows, and they con-
SHUGENJA
struct battering rams td knock in gates so that troops
may break in. They direct crews as they dig trenches for Calling the elemental forces against their foes,
cover or excavate tunnels under walls that are stable shugenja are highly volatile additions to any army. O ne
ehough for troops to charge through and surprise the cannot count on the kam i's favor at any given t ime,
enemy within. During an a my's travels, engineers may as their motivations and their feelings about humans
do Clouble duty as cartwriJhts, fixing wheels and wag- are subject to change on a whim. However, a well-
ons, specially if the army doesn't have any dedicated planned elemental strike may shift the terrain t an
carpen\ers of its own. army's advantage or scatter an o erwise impervious
foe. While entreating the spirits, shugenja make easy
targets, and they must be well defended if they are to
CHAPTER 1: GLORIOUS HISTORIES
Lieutenants, or chui, command several sergeants and A general, or taish6, is the military head of an army,
have greater impact on immediate and reactionary answerable only to their own daimy6, and usually leads
battle tactics. These leaders must make effective use thousands into combat. Generals sometimes also serve
of the Tactics and Performance skills as they assess as their liege's hatamoto, or direct retainers. They
the shifting tides of battle and communicate orders to establish the larger battle plan-often with a team of
their sergeants. advisors and attendants-and see that it is executed
to the letter. In extremely large battles, multiple gener-
CAPTAIN als serving different lords may need to work together
to coordinate multiple armies. A general often com-
Captains, or taisa, are high in the command structure mands from a fixed location, removed from the fray,
and often gain their rank through fami ly ties. Most though celebrated war heroes such as Akodo lchi have
belong to a provincial daimy6's family, or they might be been known to bring their blades and fighting prowess
an extended relative of a family daimy6. These leaders to the battlefield. Most generals lean heavily on the
each oversee several chui and are thus responsible for Tactics and even Games skills to effectively outplay
hundreds of soldiers. Hardened by numerous battles, their enemy.
taisa draw upon their weight of experience to plan and
execute larger-scale tactics and deployment on the bat-
SHOGUN
tlefield. They take a b ird's-eye view of the ever-chang-
ing tide of battle and report d irectly to their general Should Rokugan ever face an existential crisis requiring
with breaking news. These officers use Government all its armies be united as a single coalition, the Emperor
and Tactics to plan and weigh the risks of specific for- has the prerogative to appoint a Shogun, or military
mations and maneuvers; these skills represent a taisa's commander-in-chief. This theoretical title has never been
tactica l senses on the battlefield. bestowed, so military scholars can only theorize as to how
the position would overlap with the Emerald Champion .
•
10
(
ASHIGARU VETERAN
ADVERSARY CONFLIG RANK: f.J 3 • 4
As a Support action during a mass battle, Sakae may
The child of a humble farmer, Sakae was conscripted into
make a TN 1 Tactics (Earth) check targeting up to
a Great Clan army at an early age. Despite their inexpe-
two cohorts with the Rank Formation ability. If Sakae
rience, Sakae showed unexpected skill on the battlefield
succeeds, each of those cohorts' leaders adds 1 kept
and lived long enough to develop the courage and clev-
• set to :,;, to the next check they make.
erness associated with samurai. They became part of an
ashigaru force garrisoned along the border between
two clans. After a long period of service as a spear ash-
igaru, they were promoted to kachigashira, or infantry ADVEN T URE SEED:
leader. They have served their clan with distinction ever LOST AND FOUND
since, engaging their opponents with direct, unflinching
violence in several prominent battles.
IIM§W While journeying though a moun-
Earlier in their career, Sakae had accepted their new
tainous region, the PCs come across a mili-
life, but when they learned that their younger brother
tary unit comprising a single samurai bushi
Ryota had been captured in a raid by an opposing clan,
and a dozen ashigaru led by Sakae. The bushi
they were conflicted about whether they should return
is young and new to command, and not yet
to support their aging parents. Sakae finally decided
wise enough to trust the seasoned Sakae for
that fighting for the clan would raise their family's
advice. The bushi's target is a group of peasant
standing more than begging permission to return to
thieves thought to be operating in the area.
their village. Sakae's focus has made them an incredi-
bly capable soldier, well known and highly respected. Sakae's unit-along with
Solidly built thanks to a steady ration of rice, they have the PCs-is ambushed by well-armed peas-
a kind face that immediately hardens into fierce deter- ants who fight more like skilled ronin than
mination as they prepare for battle. farmers. The peasants use the Desperate
Bandit and Experienced Bandit profiles on
pages 315 and 316 of the core rulebook. Sud-
30 HONOR ENDURANCE
8 denly, one of the armed peasants calls out to
Sakae, claiming to be Ryota .
32 GLORY COMPOSURE 12
Ryota begs for forgiveness from
21 STATUS FOCUS
3 Sakae and explains that his band of peasants
is just trying to defend themselves from rov-
~+2, ~-2 VIGILANCE
3 ing bands of samurai. The samurai bushi, how-
DEMEANOR · ASSERTIVE
ever, is firm that the peasants must face justice
ARTISAN I MARTIAL 3 SOCIAL I TRADE I for attacking his clan 's forces and orders his
ashigaru to continue the battle. Sakae cannot
ADVANTAGES DISADVANTAGES disobey their superior, but they clearly want
Indomitable Will: Intolerance: to show mercy to Ryot a and possibly send the
~ Social; Mental, Inter- ~ Social; Interpersonal peasants back to the farming village where
personal they belong. What will the PCs do?
FAVORED WCAJ'ONS
11
CHAPTER 1: GLORIOUS HISTORIES
THE EMERALD
LEGIONS
warfare and agriculture. The legions are even tasked
THE IMPERIAL LEGIONS with collecting taxes and tribute when necessary. Only
In 1123, the Emperor's
forces include ten cel- The Imperial Legions are the Emperor's standing army: when all other options have been exhausted do they
ebrated legions called a single, unified military force tasked with patrolling and engage in violence to protect the Emperor's agenda.
the Emerald Legions.
defending Imperial power. Their ranks include the best
Each legion has its
own reputation and soldiers from across the Empire and all the clans, united COMMAND AND lEADERSHIP
specialty: in their dedication. To be welcomed (or even conscripted)
The Emerald Champion is head of the Imperial
into the Imperial Legions is an incredible honor and
The First Legion: Legions, and most consider it a great honor to serve
No specialization, but brings glory to one's family and clan. Moreover, the Impe-
under the Emperor and have a part in directly carrying
the most prestigious rial Legions train and feed their troops exceptionally well.
and celebrated out the Hantei's will. Imperial decree dictates that the
When invited to join the Imperial Legions, a pro-
most adept, well-trained soldiers from each clan serve
The Second Legion: spective soldier receives a message from the office of
in the legions-though this decree is not always fol-
Spearmen and archers the Emerald Champion, delivered by a Miya messen-
lowed perfectly. Due to the prestige associated with
ger, and is given eighteen days to provide a response.
The Third Legion: service in the legions, soldiers from Rokugan's most
Swordsmen and Upon acceptance, an ashigaru is expected to serve six
distinguished families enlist in search of glory. A great
duelists years in the Imperial Legions, though their role may
many soldiers are admitted into the Emerald Legions
shift during those years and they may renew their
The Fourth Legion: based on their families' wealth and connections (and
Berserkers and ron in service at the end of their term. A samurai serves for
sometimes outright bribes). The rest are among the fin-
twelve years, or until they reach the age of retirement.
The Fifth Legion: est warriors in the Empire, more than making up for the
Induction into the service of the Emperor is typically a
Shugenja lack of martial merit among other members.
joyful, celebrated affair for a soldier's family and loved
The Sixth Legion: Members of the Imperial families inevitably rise to
ones. The Imperial Legions' power is secured in part
Scouts and light the top ranks in the Imperial Legions, and the Seppun
because of their exceptional reputation and history of
infantry family in particular has provided a great many generals
bringing great glory to the clans.
The Seventh Legion: and other senior officers. The Akodo and Matsu fam-
At almost every great upset in Rokugan's history,
Superior officers and ilies also have a long tradition of sending their most
an Imperial Legion has appeared to either arbitrate or,
tacticians promising samurai to serve at least one term in the
in the case of disobedience to the Emperor, sway the
The Eighth Legion: legions. Although members of any clan may join the
outcome. In some cases, the very appearance of an
Cavalry and mounted legions or rise within its ranks, a delicate ecosystem
Imperial Legion is enough to avert a bloodbath and
shugenja of political advantage is woven into the legions' lead-
force the opposing armies to renew negotiations.
The Ninth Legion: ership structure. The advancement of a samurai to a
Naval units high-level role is synonymous with gaining the Emper-
ORIGINS
or's favor for their clan. As such, the composition of
The Tenth Legion:
Warrior monks and Emperor Hantei Genji founded the Imperial Legions in the Imperial Legions' leadership is constantly shifting
engineers 156 in the midst of his sweeping reforms of Imperial law as the clans vie for dominance.
throughout the Emerald Empire. While it is said that the
Emperor had hoped to lean exclusively upon the loyal-
ties of the Great Clans, it took the betrayal of General
Matsu Kaguya, who ordered her soldiers to march into
battle expressly against the Emperor's wishes, to tip the
Emperor's resolve. The Emperor began requiring all loyal
families to send soldiers to join the Imperial Legions to
patrol the Empire, assist in carrying out the Emperor's
will, and mediate conflict whenever necessary.
The Imperial Legions' duties have since largely
remained unchanged, though their scope and size have
grown immensely. Because the legions only intervene in
severe, unresolvable conflicts, they typically direct their
energy and skills elsewhere, engaging in
from assisting impoverished peasants in harvest
struction, to mediating minor disputes, to
educating the citizens of the Emerald
12-
CHAPTER 1: GLOR IOUS HISTORIES
55 HONOR
.
ENDURANCE
.14 the Yasuki have been hiring mercenaries to
pillage their shipments. The Yasuki maintain
their innocence. As Daidoji and Yasuki forces
begin amassing outside the city, Captain
61 GLORY COMPOSURE 12 Seppun Genshin and a company from the
51 STATUS FOCUS
5 Seventh Imperial Legion arrive to stave off
bloodshed at the last minute.
~+2,~-2 VIGILANCE
2 Captain Genshin calls a military
DEMEANOR · GRUFF
tribunal to mete out j ustice and calls upon
ARTISAN 0 MARTIAL 5 SCHOLAR 2 SOCIAL3 TRADE 2 the PCs to testify as witnesses, as one of the
raid's survivors spotted the PCs during the
AOVANTAGES OISAOVANTAGES
attacks. Captain Genshin is seeking to pin
Seasoned: Bluntness: blame on either the Daidoji or Yasuki family
~ Social; Menta/, Inter- ~ Social; Interpersonal so that he can be seen to lay down a swift
personal judgment, thereby justifying his involvement
of the Imperial Legions in the dispute and
~ • FAVOR EO WEAPONS
elevating his own reputation. The PCs must
Katana: Range 1, Damage 4, Deadliness 5/7, decide whether to side with the Crane or the
Ceremonial, Razor-edged Crab-thereby winning Genshin's favor-or
whether to make an enemy of Seppun Gen-
Wakizashi: Range 0-1, Damage 3, Dead liness 5/7,
shin by testifying that the bandits were unaf-
Ceremonial, Razor-edged
filiated with either clan.
Gear (equipped): Lacquered armor (Physical 4, Cere-
monial, Cumbersome, Wargea r), smoking pipe
AUTHORITATIVE NEGOTIATION
\Nhen making a Social skill check to pursue Imperial
interests or the Emperor's agenda, Seppun Genshin
may receive up to3 strife in order to reroll that many
• showing blank fesults.
1:3
CHAPTER 1: GLORIOUS HISTORIES
LION
The Lion Clan presents the most breathtaking fight-
ing force in all of Rokugan, but that force is also one
of the most unwieldy to maneuver and transport
due to its size. Many famous writers refer to
a Lion army as a " mobile city" that moves
across the plains. The Lion armies have
overwhelmed others through sheer
numbers and aggression. The wide
roads of the Lion Clan territory are
a testament to the massive size of
its armies. Meticulously organized
CHAPTER 1: GLORIOUS HISTORIES
FROM KATSUHIDE: Even the lowliest Phoenix foot soldiers are trained The Scorpion army often stations its archers at the
to anticipate and react to the sudden elemental cata- fringe of the battlefield to pick off as many enemy sol-
In battle, the Phoenix are clysms that Phoenix shugenja may incite. Given how diers as possible before the clash of infantry. Scorpion
highly subjective to the crucial a single shugenja's invocation or ritual can be scouts and shugenja act as support to help the army's
whims of the kami they
invoke. Even the weather to Phoenix tactics, ashigaru and bushi must defend meager numbers gain the upper hand in close combat.
can bow to their spirit shugenja rites to the death in the heat of battle. As Communication and careful retreat are key to translat-
allies. I'm told one should such, Phoenix Clan forces often take the shape of a ring ing the Scorpion's highly situational tactical strengths
never engage in a skir- of protection, or they skillfully present a fa<;ade aimed into victory.
mish with Phoenix on a
to misdirect enemy troops who might try to disrupt a
stormy doy, for example.
shugenja's prayers. 0 Strengths: Psychological tactics, stealth, train-
If you must, ensure tl10t
your troops rush and As warfare against the Phoenix has evolved over the ing in night marching
engage a Phoenix enemy years, the placement of Phoenix shugenja has become e Weaknesses: Small army, highly situational
immediately; they will
a sort of shell game. Knowing that opposing armies tactics, mediocre infantry
never col/lightning down
upon their own. seek to disrupt their shugenja's rituals, Phoenix armies
® Typical Composition: Scouts and shinobi as
often place decoy shugenja with yojimbo in places
well as ashigaru and archer bushi
where they distract opponents from other shugenja's
powerful invocations as they perform them in the heat ® Signature Warrior: Shosuro Infiltrator
of battle. Thus, a Phoenix army often resembles a large
circle of troops with different "pockets" of shugenja
and decoy shugenja protected by soldiers. UNICORN
FROM KATSUHIDE:
The Unicorn are masters of horses and swift deploy-
0 Strengths: Powerful shugenja capable of har-
The Unicorn cavalry are ment. As such, a typical Unicorn army comprises two
nessing the elements, adept tacticians
nigh unstoppable unless distinct forces: pods of mounted cavalry with scouts
they are presented with e Weaknesses: Too dependent on shugenja, to cut through the opposition , and hea vily outfitted
an unmoving wall of lackluster cavalry and archers troops of foot soldiers equipped to fight in even the
armored infantry. truly
impassible terrain (which e Typical Composition: Infantry augmented by most extreme conditions. Given the Unicorn 's special
their steeds may still shugenja relationship with their horses, even their foot soldiers
find ways to conquer), or keep and ride horses for transport across the desolate
perhaps some well-placed 0 Signature Warrior: lsawa Elementalist
steppe; as such , the Unicorn army is the most mobile
traps to send their horses
army in Rokugan .
sprawling.
The Unicorn military is nothing without its horses,
SCORPION so its movement and tactics are dictated by proximity
The Scorpion Clan has always favored subtlety and to grazing land and water sources. Once mobilized in
underhanded tactics; it is no surprise, then, that its battle, Unicorn cavalry approach as an engulfing swarm
army operates in similar fashion. The Scorpion army to thin the ranks of slower-moving enemy infantry, pre-
places a strong emphasis on stealth and surveillance; paring the way for the rest of the Unicorn to clean up
'I
FRO M KATSUHIDE: the arrival of its troops is often preceded by a silent afterward . If they are confined to smaller spaces where
invasion of scouts and spies eager for information . The they are less maneuverable, however, Unicorn choke
The Scorpion try, but they Scorpion's skills in subterfuge allow them to imperson- easily. The Unicorn must reconcile their formidable
are simply not cut out for
ate their enemies' messengers, soldiers, and support mounted forces with the demands of the battlefield in
real wars. They do excel
at dishonorable combat, personnel to conduct sabotage from the inside. every engagement.
however. When they are The Scorpion army is also notorious for its pref-
engaged under "fair" erence for traveling under cover of darkness. It only 0 Strengths: Excel in open spaces, massive army,
conditions, any army may deploys its troops when the time is right, when attacks tactics unfamiliar to other clans
easily dispatch them-
can inflict maximum damage upon opponents. Its 0 Weaknesses: Ineffective in tighter terrain , poor
whiclt is why the Scorpion
ensure that the conditions shugenja are well versed in creating illusions to distract communication
are never fair. opponents on the battlefield as well.
0 Typical Composition: Cavalry, both heavy
and light; archers (often also on horseback);
foot soldiers
16
CHAPTER 1: GLORIOUS HISTORIES
SANCTIONED CONFLICTS
ENDURANCE 14
The Hantei have recognized that they must walk a
fine line when it comes to conflict between the Great 65 GLORY COMPOSURE 12
Clans. Too much unrestrained warfare is wasteful and
can weaken the Empire. Prohibiting conflict entirely, 39 STATUS FOCUS 7
however, can lengthen periods of inflamed tensions
between clans, and it can also weaken the Empire by ~+2, ~-2 VIGILANCE 3
DEMEANOR· RESERVED
allowing the clans' military prowess to atrophy. Accord-
ingly, at the dawn of the fifth century, fol lowing a bru- ART ISAN I MARTIAl I SCHOlAR 4 SOCIAl] TRADE I
tal clash between the Crane and the Crab, Emperor
Af>VANTAGlS I>ISAOVANTAGES
Hantei Fujiwa issued an edict prohibit ing war between
the clans without the Throne's permission. Since then,
a clan wishing to wage war upon another must petition
the Emperor, laying out the case for its grievance. If the
Legal Expert:
~ Social; Mental I Frailty:
~ Martial; Physical
fAVORED WEAPONS
Emperor approves the petition, the clan issues a formal
declaration of war. Considerable political maneuvering Wakizashi: Range 0-1, Damage 4, Deadliness 5/7,
typically surrounds such petitions, both for and against Ceremonial, Concealable, Razor-edged
their approval.
Gear (equipped}: Courtly finery (Physical 1, Ceremo-
Still, clans sometimes engage in unsanctioned con-
nial}, legal scrolls and texts, Go set
flicts (see page 17). The extent to which they can
get away with mobilizing large forces also depends •\lliliTIES
upon political scheming. It is said that what constitutes
POWERFUL ARGUM ENTS
a "war" within Rokugan is truly defined by whoever is
When making a Courtesy check, if Hiroshika does not
most persuasive in court.
keep any dice with results containing Q symbols, she
It is noteworthy that some daimy6 of the Unicorn
may spend:.:~ in the following manner:
Clan-which was absent from the Empire when Hantei
Fujiwa issued his edict--<:onsider their clan to be offi-
cially exempt from the decree, following it only out of
I :.:~+:The
:.:~spent
target of the check receives strife equal t o
this way.
respect for the Throne.
1&
/
QUOTES FROM
The people of Rokugan have an intimate relationship AND CENSORSHIP ':4 samurai must serve
with their history, the teachings of the Kami having and command, but before
leadership has been altered not only with that, a samurai must
allowed them to keep intricate records going back prepare and study."
almost to the dawn of the Empire. Whenever a new additions, but also through omissions. In the
challenge faces samurai, almost assuredly the answer year 445, Hantei Muratsugu removed Akodo's
to the problem lies in the past, in the experiences and observations on the need for deception and
wisdom of their ancestors. cunning in war, which the Emperor believed
were not in line with Bushido. These passages
were censored from public copies of the text,
CHRONICLES OF THE PAST a decision that has greatly influenced the
History and tradition are integral to every part of life in forthright Matsu family. Many Emperors have
Rokugan , from the practices of swordsmanship and war redacted and restored leadership across the
to the elegant and ancient tea ceremony. Information line of succession .
on these traditions and the meanings behind them is
preserved at locations spread throughout the lands of
every clan, places of great significance where history is in battle, how to represent themselves and their lords
infused into the very foundations. in a proper manner, and how to train samurai to the
highest caliber. The measures offer instruction on con-
AKooo's LEADERSHIP quering personal weakness, achieving strategic mas-
tery of one's surroundings, preserving fundamental
There is perhaps no text with a greater influence on military tradition, and innovating with new tactics.
Rokugan than Akodo's leadership. Written after the Though Akodo was wise and had an unrivaled
War against Fu Leng, leadership collects the Kami military aptitude, he was able to recognize that even
Akodo 's thoughts and experience, both tactical and he did not know everything there was to know about
spiritual, into a single volume that has become the war. To that end, Akodo left the end of the treatise
guideline upon which nearly all samurai base their blank so that generals could add more tactics as they
existence. Akodo codified his views on the warrior developed them . Over time, the tome has become a
spirit and presented it as something more than a sim- massive collection of observations and accounts of war
ple code of ethics, but an entire way of life-Bushido, from the finest military minds in Rokugan's storied his-
the way of the warrior. Over time, Bushido, and by tory, with revised editions occasionally circulating into
extension leadership, established how members of the Empire's libraries. The only original, unaltered text
Rokugan's ruling class perceived themselves and the remains in the care of the lkoma.
world around them.
According to the philosophy of Akodo, the nature
of the world is war. Despite Hantei's declaration of the
DAIDOJI LIBRARY
Thousand Years of Peace following the defeat of Fu One of the key lessons of Akodo's leadership is that an
Leng, the Emerald Empire quickly found that tranquil- army should be adaptable and capable of surprising
ity between clans is a fragile , transient thing, and battle its foes . It would be unexpected for the Crane to take
is ever present. Just as Kakita sought the perfect sword these words from Akodo to heart, which is exactly why
stroke, so Akodo sought the perfect, transcendent they did. Ever pragmatic, the Daidoji family have long
form of battle. He introduced the art of war so that collected the tactics of their foes, secreting the infor-
the samurai of Rokugan might also learn to fight in a mation away in their library in Shiro Daidoji that it may
flawless and honorable manner. be studied, adapted, and implemented in shocking
leadership divides military philosophy into five new ways. In recent years, Daidoji Uji has been par-
measures, each representing an element. These mea- ticularly aggressive in changing the attack patterns of
sures form the basis by which a military leader can eval- the Daidoji Iron Warriors, which has enabled the Crane
uate their forces; any measure by which an army fails army to repel repeated assaults from larger forces. Lion
is a flaw that can be exploited and ultimately lead to Clan assault teams have noted the Daidoji's increased
its downfall. Each measure within leadership contains use of deception on the field, as well as an alarming
instruction for generals on how to properly command increase in brutality.
CHAPTER I : GLORIOUS HISTORIES
2.0
CHAPTER 1: GLORIOUS HISTORIES
2-1
CH A PTER 1 : GLORIOUS HISTORIES
2.S
CHAPTER 1: GLORIOUS HISTORIES
goals and attempting to sway the Emperor to their ide- As a result, bitter fig hting often erupted between
IMPERIALISM IN
als. Seemingly invincible in battle against mortal foes, the early clans and those who rejected their way of life. ROKUGAN
unnaturally capable and convincing, these demigods Increasingly, any people who opposed the rule of the
changed the world in many ways- some good, some long-lived Kami or denied t heir divinity faced the Great Rokugan is a fictional
empire, but it does
terrible. For every monster slain or fam ine averted, a Clans' violence and destruction. The· Kami had begun
reflect the history of
vil lage burned or part of a cultural legacy vanished. something greater than themselves, and for all their real-world imperial
And yet, despite the Kami's power, many humans power, it was now beyond them to halt it. Whether powers in some ways,
balked at bending their knee to the strange, semidi- they wanted this legacy or not , t he landslide cou ld no including conquest, t he
vine beings who had literally fallen from the sky. The longer be stopped. erasure of cultures, and
more. The inclusion
societies the Kami were shaping also began to move Conflicts continued to rage both within the clans'
of these events in
in ways the Kami cou ld not have predicted- save per- lands and against outside powers. Ultimately, the Kam i's Rokugan's history
haps inscrutable Togashi. From the start, some people fol lowers achieved victory over t heir opponents, whether is not intended to
sought to use these divine beings for their own ends: driving them from their lands, subjugating them, or cul- rationalize or create
entertainment from
as tools with which to subjugate their neighbors or to tura lly assimilating them. Some groups became inte-
atrocities, but rather
secure their own power within society. Then, as time grated into the Emerald Empire without losing t heir to present a world t hat
passed and the Empire began to crysta llize, Rokugani identities. The lsawa, for instance, still maintain the has problems resonant
humans increasingly identified with the Great Clans the unique cu lture they brought with them from the north with those of our own.
Kami had formed. The Kami had not, for the most part, thousands of years ago, and a number of the diverse Even so, GMs and
players should discuss
tried to push any ideology on humans. However, their set of groups called the Yobanjin accepted a degree of
how comfortable they
connection to Tengoku, the Celestial Heavens, became Imperial rule and doctrine but also maintained their own are exploring these
increasingly important to their ch ildren and grandchil- cultu ral traditions. Other Yobanjin societies left t he lands themes before deciding
dren and those of their earliest followers. These descen- cla imed by the Kami and settled in the Great Wa ll of whether and how to
delve into them.
dants sought power by emphasizing their progenitors' the North mountain range, within Rokugan's ostensible
divinity or closeness to the divine. bounds but beyond reach of the Emperor's power. Still,
CHAPTER 1: GLORIOUS HISTORIES
lE SSONS OF HISTORY
The fundamental nature of war in the Emerald Empire
derives largely from this early period of its history.
While the Kami-particularly Akodo-introduced their
own martial ideas and philosophies, these mixed with
those of their original followers, giving rise to a hybrid
culture of war that still holds sway today. For instance, TAKAMORI'S
MAIN FORCE
the use of bows was already well established by the
region's inhabitants, but they generally deployed
archers in small, loose formations of skirmishers. The TAKAMORI'S
subsequent employment of bows in massed and dis-
IILOCKING FORCE
1tfl
ciplined units of archers, firing in a coordinated man-
ner, was an innovation that became widespread under
lftlft ff If
TOKOYAMA'S
Akodo. Akodo also revolutionized the use of wartime
spies, often turning agents sent to observe him back II tt MAIN FORCE
By the year 120, Takamori's following had grown large shadows and waiting to strike. The Emperor may once
enough to begin worrying the Emperor, Hantei Genji, more find it necessary to call upon the Lion to protect
also known as the Shining Prince. the Throne from such sedition.
To most observers, the support Takamori had
assembled reflected his sheer political acumen. In THE BATTLE OF
reality, however, Takamori was a man of endless ambi-
tion-one who knew that the world had existed before
BROKEN HOOVES
the Kami and planned to be the one to rule the world In the fourth century-and for the first time since the
after they were gone. By 123, the Emperor had begun War against Fu Leng-the Empire was assailed by a
to discern genuine sedition simmering among Takam- serious external threat. This was a group of Ujik horse
ori's coalition. The Shining Prince therefore approached lords, a largely nomadic people who live on the steppes
Lion Clan Champion Akodo Tokoyama and instructed and grasslands to the northwest and west of Rokugan.
him to prepare to stand against Takamori, whom he The term Ujik is somewhat misleading, suggesting a
believed would soon make a move on the Throne. single, coherent group. In fact, the Ujik encompass a
Sure enough, in the spring of 124, Takamori began wide and diverse array of cultures, religious beliefs,
marshaling a force west of the Mountains of Regret, and even ethnicities. The common factor uniting them
a rugged, forbidding range in northeastern Rokugan. is their penchant for living a primarily nomadic lifestyle
Takamori's stated purpose was to march his forces in which horses play a central role.
north and confront the Yobanjin, an independent peo- As a result, the Ujik are superlative riders, using
ple who still had conflicts with the Phoenix and Dragon horses not only for transport, but also in war-to the
Clans in those days. Tokoyama harbored suspicions, extent that the concept of fighting on foot, as infan-
however, and assembled his own army at Loyalty Cas- try, is essentially foreign to them. In the fourth century,
tle, the Lion holding closest to Takamori's forces. Rokugan and the other nations and peoples bordering
In the late summer of 124, Takamori made his the Ujik's traditional lands did not make extensive use
move. He sent a small covering force westward to of cavalry. Consequently, foes on horseback typically
block Tokoyama's army long enough to allow the main
part of his army to march on Otosan Uchi and seize the
Throne. The Lion Clan Champion was ready for th is,
though, having already deployed a small force of his
own to the east of Shiro Akodo. The Bloody Crane's
blocking force was itself blocked, allowing the main
body of Lion troops to intercept Takamori's army near
the southern end of the Mountains of Regret.
The ensuing Battle of Regret's Shadow saw the
Lion repeatedly outmaneuver the Bloody Crane's
forces, blocking their way south and keeping them on
the defensive. Unable to seize the initiative, Takamori
soon found himself hemmed in against the Mountains
of Regret, Lion forces closing in on him like relentless
pincers from the north and south.
tt
..........
EMPLACED W ICKER SHIELDS
proved overwhelming to the Ujik's opponents. Indeed, Initially, the Ujik encountered little resistance, cross-
the only thing that likely prevented the Ujik from over- ing the Great Wall of t he North mountains and enteri ng
running their neighbors and becoming the preeminent the Empire through the pass now known as the Ki-Rin's
power in the region was their own fractious nature. Path. Crossing the Snow Plain, then passing south of
Organized mainly into family groups, the Ujik have Dragon 's Heart Forest, they finally encountered the
a history of frequent infighting-sometimes for access westernmost outposts of the Empire, an array of small
to favored grasslands and sometimes, it seems, purely strongholds defended by the Lion Clan. The Lion gar-
for the sake of conflict. During recurring events such as risons, horrified by the sudden and wholly unexpected
the changing of seasons and various celestial phenom- appearance of a vast army of mounted gaijin warrio rs,
ena, the Ujik gather into larger assemblies, and these sent urgent warnings eastward before being overrun.
sometimes war with one another. The Rokugani largely The Lion Clan hastily assembled a number of small
remain blissfully unaware of the occasional sweeping armies and flung them into the path of the Ujik, but the
campaigns and huge battles fought almost upon their Ujik destroyed them in a rapid succession of attacks
western doorstep. they ca rried out with ruthless precision. Mounted
archers would gallop into range of the Lion ra nks, loose
fURIOUS INVASION their arrows, and then wheel away again before t he
Lion could engage them. Once the Lion ran ks were suf-
In the year 376, however, this was not the case. A par- ficiently depleted and began to waver, a final, massive
charismatic leader, known only as the Lord of mounted charge would overrun their battered lines,
had risen to prominence among the Ujik. During sweep the survivors from t he field, and decisively finish
height of his influence, a comet-also observed by the battle. Seemingly unstoppable, the Lord of Grass
Rokugani astrologers-appeared in the eastern skies; pressed on, leading his enormous army ever deeper
its tail was said to "wipe away half of the stars in the into the Empire.
sky." Imperial scholars believe that the Lord of Grass It was apparent to the Lion Clan Champion, Akodo
interpreted the comet as a sign from the Lords of Death, Kimiko, that stalwart bravery and skill at arms were not
an enigmatic pantheon worshiped by many of the Ujik, going to be enough to defeat the Ujik. She t herefore
that he should strike east on a campaign of conquest. traded space for time, withdrawing her forces eastward
With a vast number of Ujik behind him, the Lord of ahead of the advancing Ujik and avoiding a decisive
Grass launched an offensive slammed into engagement. Some Lion commanders saw this as
cowardice, but there was purpose to Kimiko's actions.
Having seen the abysmal fa ilure of the Lion's earlier
piecemeal efforts, she concentrated her forces and
bolstered them with hastily formed levies of peasant
troops. At the same time, she studied information pro-
vided by the survivors of the earlier battles in order to
develop ways to counter the Ujik's stunning mob ility.
For almost two weeks, Kimiko maintained a delicate
balance between carefully readying her army t o face
the invaders and keeping her own impatient generals
and commanders at bay. Finally, as the Ujik closed in on
Kyuden lkoma (Sacred Watch Palace), Kimiko arrayed
her army to meet them on the plains north of the pal-
ace. Th is may have seemed an odd choice; the flat,
open terrain appeared to fa vo r the use of cavalry while
providing little advantage for t he defenders. Moreover,
despite having marshaled the largest army she could ,
Kimiko and her forces were still badly outnumbered.
When the Battle of Broken Hooves was joined, how-
ever, Kimiko's tactical cunning soon became apparent.
Sodden rice paddies on her army's right flank stymied
the Ujik, limiting their maneuvers to her front and left.
The Lion also employed portable shields of wicker and
CHAPTER 1: GLORIOUS HISTORIES
:J1
CHAPTER I: GLORIOUS HISTORIES
last conflict in the brief campa ign, took place near the
THE BATTLE OF present-day vi llage of Shaiga, just northeast of the
GRIM RESOLVE Kitsune Forest.
The Bear Clan forces, hopelessly outmatched,
In the seventh century, the Lion Clan's martial power
nonetheless fought bitterly. The few who survived the
was put to grim purpose, its legions being deployed
Lion onslaught are reported to have fled into the enig-
at the Emperor's order to obliterate the Bear Clan, a
matic g loom of the Kitsune Forest. W hen the battle
Minor Clan that supposedly had fallen into terrible
ended, t he Bear Clan had been obliterated, and with it,
corruption, driven by the blood-tainted sorcery known
the threat of its rampant blood magic ended. The fate
as mahc5. The truth of the matter is more problematic,
of the Bear Clan still stands as a reminder of the Lion's
however, and may not be as unequivocal as the official
readiness to enforce the Emperor's will against any clan
histories record.
that would defy the Celestial Order.
he could not win the day and tried to retreat, but Phoe-
nix shugenja led by Mirumoto Moroko used their ele-
mental power to block the Lion forces' withdrawal.
Yokutsu had no choice but to parley with his victorious
opponents. They required him to swear to the Emperor
that he would never again attack the young couple; KY ODEN TONBO
in recompense, the Dragon offered him a yearly tax
of rice and ore from Ashijin's and Moroko's lands, to
last as long as his and his heirs' lives. Enraged, Yokutsu
111111 11 111111 11
PHOEN IX
INFANTR Y IN FANTRY
refused the offer and withdrew, swearing wildly that he
would still have Moroko's lands for his own. ~
In the aftermath of the battle, the agreement nego-
1111 llll lllf
tiated between the Lion, Dragon, and Phoenix Clans
prompted the Emperor to recognize Moroko, Ashijin, 1111 !HI 1111
YOK UTSU'S
and their followers as members of a new Minor Clan, FORC ES
J9
CHAPTER 1: GLORIOUS HISTORIES
However, the Unicorn had ridden through the Shad- Rokugan and the Unicorn hordes finally emerged from
THE BATTLES O F
owlands and knew the dangers they would endure by the mountain passes in Lion lands, they found them- WHITE STAG AND THE
remaining in Fu Leng's territory. With the Crab unable selves arrayed against a well-organized army of tra ined RAGING SEAS
(or perhaps unwilling) to recognize them for who they ashigaru and valiant samurai. This time, t heir speed,
By the fif th century, the
were, the Unicorn followed their Clan Champion, power, and adaptiveness no longer worked to their
Empire had established
Shinjo Nishijin, who acted with swift decisiveness. advantage, as the Lion army was prepared fo r such a relatively open relations
The Battle of Burning Shadows was b rief and brutal, force. Yet the two armies never crossed arms, for at the with the various foreign
the Crab defenders finding themselves unprepared eleventh hour, an emissary from Otosan Uchi arrived powers that existed
for the techniques the warriors from distant lands wit h a decree from the Emperor. beyond its borders. For
some years, represen·
employed. Invoking foreign magics theretofore unseen While the hordes had been crossing the mountains
tatives of tl1ese gaijin
in Rokugan, the hordes' luchi shugenja b lasted a mas- and defeating their foes in combat, Unicorn d iplomats nations had engaged
sive hole in the Kaiu Wall, and the hordes overran the had ridden to their ancest ra l allies among the Crane. the Empire in diplomacy
unprepared Crab defenders. A lthough the inheritors of Lady Doji were skeptical that and trade. Unfortunately,
this new openness to
Before the Crab could even begin to formulate the foreigners were the returned Ki-Rin Clan, t he Uni-
foreign relations did
a response, their line of battle had b roken and their corn d iplomats still carried a sandalwood fan: the one not last; pressure from
forces d ispersed. Reeling fro m the unexpected assault t hat Doji had given Shinjo before the Ki-Rin d eparted more conservative and
and unsure how best t o oppose their mounted foes, more than 800 years earlier. The histo rians of t he Miya traditional factions in the
the Crab allowed the Unicorn to pass them by and and Asahina authenticated the ancestral artifact, and Empire eventually led to
an Imperial decree for·
regrouped to focus their efforts on repa iring the Wa ll. t he Emperor acknowledged t he Unicorn as the succes-
molly expelling all gaijin
Meanwhile, t he Unicorn took little t ime to rest before sors of the Ki-Rin. With the support of the Crane Clan diplomats and merchants
marching deeper into the Empire. Champion, the Unicorn Clan was welcomed into the from Rokugan.
In a series of successive battles, the Unicorn faced Empire and, by Imperial d ecree, given back their lands
In the turmoil that
armies raised by the Lion, Phoenix, and Scorpio n in t he northwestern portion of Rokugan. The Lion, who followed, bitter fighting
Clans. In each case, th e Unicorn 's use of massed cav- had been caretakers of those lands for centuries, were erupted between Imperial
alry charges overwhelmed their opponents and drove unable to gainsay an edict d irectly from the Empero r; and gaijin forces, culmi·
noting in two large and
them from the field. At the Battle of Wh ite Shore Plain, nevertheless, they struggled to give up towns and
consecutive clashes: the
the Unicorn d efeated a Scorpion army despite the fa rmlands that had essent ially been theirs for so long. Battle ofWhite Stag and
underhanded tactics its commanders employed. At To this day, the Lion and Unicorn continue to clash over the naval battle known
the Battle of Thunder Grove, the Unicorn thwarted a their territories, each having an ancestral cla im to t he as the Raging Seas. The
Lion ambush with a cavalry ret reat t hat drew the Lion lands surrounding the Drowned Merchant River and Battle of White Stag is
described in more detail
soldiers into a counter-ambush that d estroyed them. Three Sides River that they are unwilling t o cede.
in the Legend of the Five
And at the Battle of th e Peaks, as t he Unicorn ho rdes Rings Game Master's Kit.
crossed the Spine of the World Mountains, a team of l ESSONS FROM HISTORY These battles were fought
Phoenix Air Elemental Guards and the Hurricane Initi-
in and around the Imperial
ates attempted t o ambush them, only to be rebuffed Since the return of the Ki-Rin Clan as the Unicorn, the
Capital, Otosan Uchi.
by spirits they d id not recognize that answered the Empire has seen a wid espread adoption of cava lry Imperial forces eventually
commands of the Unicorn shugenja. forces by the clans, includ ing the use of warhorses, defeated and drove off
rather than ponies, and t he employment of sadd les the gaijin forces, but
An important advantage of the Unicorn's cava l-
and st irrups. The clans have also widely implemented only after the foreigners
ry-d ominated forces soon became apparent t o the inflicted great damage on
other clans: unprecedented strategic mobility. While cavalry t actics.
the city and killed many of
being mounted doesn't necessari ly make an army Despite this, the Unicorn remain the und isputed its inhabitants. The legacy
much faster than o ne traveling mainly on foot, it masters of mounted warfare. Accordingly, t he clans of this debacle was a
have also d eveloped a range of techniques and tactics renewed distrust offoreign
does allow for much longer marches and swift reac-
t o deal with opposing cava lry, including the use of stout powers, sparking not just
tions. These advantag es allowed the Unicorn t o dic- a resurgence of Rokugani
tate where and when battles would be fought, seizing spears and o bstacles t o block and b reak charges, the isolationism, but an actual
the initiative from the other clans and forcing them t o employment of square formations t o avoid present ing hardening of it as official
mounted op ponents with vu lnerable flanks, and a fuller Imperial policy.
abandon long-p roven strategies.
Finally, as t he snows of winter descended upon appreciation of terrain t hat limits a foe's use of cavalry.
H
CHAPTER 1: GLORIOUS HISTORIES
ra"'ifie3 of ~e liott
ancestral duty: to be the military arm of the Emperor, to
preserve and champion Rokugan's warrior traditions, and
to remind the Emperor's servants that they are samurai.
Codifying Bushido, the way of the warrior, is among The four great famil ies of the Lion date from the dawn
the Lion's most influential contributions to Rokugan's of t he Empire. The Akodo guide the clan as its moral
culture. Before Akodo, the concept of warriors' honor compass and de facto leaders, tracing their ances-
existed in many groups, but it varied across the land try back to their namesake and the clan 's legendary
and was rarely formally codified. Akodo sought to founder. Steady at their side are the warlike Matsu, who
clearly define Bushido in his seminal text Leadership, supply the bulk of the Lion's military forces as the clan's
which outlines a code of seven virtues shared by all largest samurai family. Together, the Akodo and Matsu
honorable warriors. Although the Lion live as though lead, united by respect but differing in visio n and phi-
they invented the code, Akodo himself said Bushido losophy. Adventurous and studious, the lkoma are the
is an innate truth that honorable warriors know by Lion 's scholars and d iplomatic face, keeping the cla n's
instinct, and that ancient heroes walked the warrior's histories, advising elders, and representing the Lion at
path without ever having known its name. court. Finally, the Kitsu family of shugenja is the clan's
While ancestor worship is a prolific practice among spiritual anchor, its connection to the ancestors and t he
samurai, the Lion are especially dedicated to it. Their wi ll of the Heavens.
practices go back further than those of most clans, The roles and the hierarchy of the Lion families are
and they remember the names of more than just the as objective as an army's military ranks. However, all
greatest clan heroes. Each Lion family keeps ances- four families have led the Lion at some point in his-
tral records of every person born into the family and tory. Most often, an Akodo or Matsu has served as the
presents offerings to them all. Further, the Lion have Lion Clan Champion. Less commonly, an lkoma has led
more ancestral festivals than any other clan, and their the clan, and a handful of t imes, a Kitsu has been clan
household shrines to the ancestors are more elaborate champion. In the absence of a clear heir or the wishes
and crowded than any others. In the richest homes, of the prior champion , the clan's leader is ult imately
the household shrine is a separate building with halls whoever everyone agrees has the strongest claim.
What this means has varied from era to era.
CHAPTER 1: GLORIOUS HISTORIES
Authorized City
Over the past century, the vibrant town known as
Authorized City, or Ninkatoshi, has rapidly grown from
a simple farming village at the mouth of the Golden
Valley to a full-fledged city. Historically, this is where
have awaited permission to continue on into
ra'J'\Ko,oo provinces. The growing nonresident pres-
rise to marketplaces,
CHAPTER 1: GLORIOUS HISTORIES
AOVANTAGES OJS/\DV!\NTAGES
AKODO RUMORS AKODO SHOSUKE
"/ overheard the senior ADVERSARY CONFLIG RANK: ,f.l 4 • 2 Unflappable: Unassuming:
students discussing why ~ Social; Mental ~ Social ; Menta/
Akodo Shosuke is the second-born scion of the ltagawa
our teacher endures such Patient:
terrible insults from that vassal family, whose purpose as a "forge family" is to
brute Hasawa. They said supply the clan with weapons and armor. But Sho- ~ Social; Mental
the two were diishi and suke isn't content with merely forging the Empire's
FAVOR EO WEAPONS
that they were sworn weapons-he is determined to become an expert
together at the same Self-Forged Katana: Range 1, Damage 4, Deadliness
in wielding them as well. His dream is to one day be
ceremony. "
anointed with the honorary title of kensei, or sword- 5/7, Ceremonial, Razor-edged, Resplendent
':4kita does not care that saint. In the meantime, he is a dutiful quartermaster
his actions punish us with Gear (equipped): Lacquered armor (Physical 4, Cere-
serving at the Castle of the Swift Sword, but he relishes monial, Cumbersome, Wargear). wakizashi, offerings
extra work every evening.
He will take any chance to the chance to practice his skills against any who are for the ancestor spirits, knife, small hammer
meet that strange woman willing to test him.
i11 the woods, even if the Gear (other): Plain robes, forging equipment
rest of us must pay for it!"
THE DEATHSEEKERS
The Deathseeker tradition originates in terri-
ble disgrace and glorious redemption . During
a border dispute between the Lion and Scor-
pion, a Matsu lord betrayed his liege and
sided with the Scorpion . His retainers rebelled
against his treachery, took his head, and
served in the vanguard of the liege's forces
to redress their lord's failures . After defeating
the Scorpion , the vanguard's only survivor,
Kirifu, swore to serve in the army's most dan-
gerous positions in order to spare others.
Kirifu's oath became a path to atone-
ment, a commitment to redemption through
selfless action, and others who had suffered
disgrace followed her lead. Yet volunteering
for the riskiest missions, forming vanguards
for armies without being asked, and throw-
ing themselves recklessly into danger, gives
the impression of someone who is trying to
die. These so-called "Deathseekers" hope
to redeem themselves by achieving one last
great victory for the clan, or as many as possi-
ble before they die.
Adopting their oaths voluntarily, a Death-
seeker returns their katana, wakizashi, and
any other family relics, and gives up their
rank and holdings. No longer beneath any
lord, they swear to forever follow a warrior
pilgrimage, to disregard their own safety, and
confront necessary dangers so others do not
have to. While permitted to keep their family
name, some elect to adopt a new personal
name to distance themselves from their for-
mer identity. A Death seeker can be identified
by their black-and-white painted face, the
braided cord around their arm or forehead,
and their relative lack of armor.
While many admire and praise Deathseek-
ers, the tradition is nonetheless controversial.
Shielding others from harm is considered self-
less, but many consider it selfish to sever one-
self from lord and family. Others bemoan the
human cost in expertise, resources, and lives.
Ultimately, no one is ever pleased to hear that
a loved one has joined the Death seeker ranks.
For rules on making a character a Death-
seeker, see page 132.
CHAPTER 1: GLORIOUS HISTORIES
lANDS OF THE MATSU Since then, the Matsu have retained the castle to
MATSU RUMORS
keep watch over the Scorpion, renaming it Kenson no
"Mere/rants are saying our The varied lands of the Matsu family unfurl across Lion Gakka, or Humility's Lesson, in honor of their victory.
lord is extending fealty to provinces like a waving banner. Oxen and lion prides They hold an annual festival on the anniversary of the
the bandits in t11e hills. I freely roam the flatlands, while herds of deer wander castle's recapture, marked with imported fireworks and
shut them up, but what if
through the few but dense forests. The lands grow boisterous song . The Matsu ensure the yearly festi vities
it is true?"
steadily hillier as they reach south and west, eventu- can be readily seen and even heard from miles away,
'i'\ true account of Kaki- ally culminating in the Spine of the World Mountains, particularly from Scorpion lands.
ta's sligl!t to Lady Matsu
whose foothills house rich copper mines, one of the
has been discovered in
the Imperial Libraries, clan's most important exports. To the southwest is last Breath Castle and
one that proves our lady Beiden Pass, one of precious few crossroads through
the Valley of Storm s
was not the villain of that the mountain range and part of the most important
story. But the lickspittles trade route in the Empire . Overlooking Beiden Pass from a rising sea of golden
in the Crane are covering
A person could throw a stone from the edge of grass before the Lake of Sorrows, Last Breath Cas-
it up!"
Matsu lands and strike the open gates of Kyuden tle, or Shiro Matsu, is the home of the Matsu family
lone lion is wandering
'i'\ Kakita, which taunt the military might of the Lion daimyo and the military might of the family. It was
the Valley of Storms, a
behind treaties and thin diplomacy. The lands along built at the historic site where Lady Matsu first met
lion that is completely
black. Some say the lion this border have changed hands countless times over the Kami Akodo . The nearby town was once the tiny
was rejected by its pride, the centuries, causing resident farmers to lose track of village that Matsu called home but is now the largest
but I heard it is simply who their current lord is on a regular basis. and most industrious settlement in Lion lands. Visitors
seeking a pride worthy
from across the provinces arrive at the castle on their
enough to join."
Hall of Ance stors pilgrimage to the Hall of Ancestors, which is under the
keep's protection. Truly, Last Breath Castle would be
Built into the western hills above Shiro Matsu (Last the capital of the Lion were the Akodo not the tradi-
Breath Castle), the most sacred site of the Lion con- tional leaders of the clan.
tains the remains of the clan's greatest heroes. Jointly To the north, the fertile Valley of Storms forms the
maintained by the Matsu and Kitsu families, the Hall of breadbox of the family. South of the castle, Beiden
Ancestors with its many tombs, shrines, and memorials Pass lies exposed to Matsu scouts and way stati ons.
is the largest funerary complex in the Empire. To be Any travelers who enter the pass without the Matsu's
enshrined there is to be recognized as a legend among permission are immediately discovered, although
the Lion; it is one of the clan's highest honors. Also those seeking passage into Crane lands to the south
inside the complex are the histories of the dead, one are generally allowed through. Unlike Loyalty Castle,
of the richest collections of genealogical information Shiro Matsu hosts diplomats from other clans year
available to the clan. Traditionally, Lion samurai visit round. Still, few considerations are given to a guest's
this place at least once in their lifetime to honor the comfort, and most courtiers consider an assignment to
memories of the great heroes whe went before them. Last Breath Castle to be a severe punishment.
ADVANTAGES DISADVANTAGES
MATSU NAOKO
ADVERSARY CONFLICT RANK: ,f.J 4 • 2 Trained Survivalist: I
Hot-Tempered:
~ Martial; Physical, Menta/ ~ Social; Menta/
Naoko's parents first noticed something unusual about
their third-born child when she col lected a dozen FAVORED W(APONS
housecats in the garden teahouse and was feeding
Magari-Yari: Range 1-2, Damage 6, Deadliness 4,
and caring for them. More unusual was the rapport
Cumbersome, Razor-Edged, Wargear
she shared with the felines-they seemed to follow
her lead. On a hunch, her parents introduced her to Gear (equipped): Common clothes (Physical 1, Mun-
a teacher from the Beast's Heart dojo. When she was dane). daisho (katana and wakizashi), knife
fourteen, she received a newly weaned lion cub, a rare
Gear (other): Tattered kemari ball (Tami's favorite toy)
honor for an inexperienced student. Now a proud stu-
dent of the Matsu Beastmaster traditio n, Naoko and AHILITIES
Tami, her lioness companion, use their bond in their
WHIRLING CLAWS AND SPEAR
work as cartographers and scouts for t he Lion Clan-
When performing an Attack action against a target at
when they aren't hunting game across the plains or
range 0 of one of Naoko's allies (such as Tami), Matsu
sleeping beneath the open stars.
Naoko may spend *in the following way:
I *: The target suffers the Disoriented condition.
ENDURANCE 12
FELINE EMPATHY
40 GLORY COMPOSURE
9 Naoko can understand the motives of cats great and small
and can communicate with them in a rudimentary way.
39 STATUS FOCUS
5 BEASTMASTER
Tami the lioness is never far away from Naoko and
~+ 2, ~-2 VIGILANCE
3
DEMEANOR · ASSERTIVE
uses the Hunting Cat profil e on page 327 of the
core rulebook.
ARTISAN I MARTIAL] SCHOLAR 3 SOCIAL I TRADE 0
CULTURE AND TRADITIONS
Akodo found many of his greatest warriors via cross- The lkoma way is that of the adventurer-scholar,
roads duels and in dojo, yet his closest ally, the elder embracing knowledge and martial prowess in equal
lkoma, he found drunk in a sake house. The only patron measure. lkoma was Akodo's most valued advisor, and
THE IKOMA who refused to bow to the divine Kami, lkoma met lkoma culture molds its members to serve in similar
FAMILYMON capacities, as military strategists, scholars, and experts
.........,==="""'===j,. each of Akodo's threats with one in turn and topped
each of Akodo's boasted feats with several of his own. in law. The art the family values most is that of the sto-
A stylized torii arch
depicting a lion'sface, When Akodo expressed disbelief at what he saw as a ryteller-performer, embodied in its famous bardic tradi-
representing a portal to doddering old man's claims, lkoma regaled the Kami t ion. lkoma often serve as clan representatives based
knowledge and discovery. on family reputation alone.
with battle tales of his youth well into the night. By
morning, Akodo had warmed to the old man, offer- These values and trad itions stem from lkoma's
ing him a place at his side. The founder of the lkoma teaching that pride is a virtue. The past should be ven-
family is remembered as a braggart and a wastrel, a erated, one's ancestors celebrated, and one's deeds
brawler and a boaster, and an old fossil quick to speak eagerly shared. Bragging is encouraged, for when
his mind. But he is also remembered as a charismatic a person is recognized for their deeds, so are their
storyteller, a wise advisor, a mischievous ally, and one ancestors. As a samurai's name is inherited, each samu-
of few mortals whom Akodo called "friend." ra i's personal goal should be to return it even more
The lkoma family serve the Lion as historians, g lorious than before.
scholars, seneschals, and diplomats. They are the liv- The lkoma's study of history serves them well in
ing memory of the clan, keeping the stories of their fulfilling the family's ancestral duty. They are charged
ancestors alive. They are gatekeepers to the clan's with keeping the official clan histories, a daunting task
wealth, the first contact for alliances and favors. But that includes recording t he genealogies of its samu-
most importantly, the lkoma are the mortar of the clan. rai; interpretations of its laws; and military innovations,
They bond Akodo and Matsu, young and old, warrior victories, and perhaps most importantly, defeats. So
and scholar, glorious path with hopeful futu re. seriously do the lkoma regard this duty that neutral
lkoma heralds are regula rly deployed to both sides of
momentous battles, honor bound and sworn against
REPUTATION AND VALUES
interfering, in order to record the events precisely as
Outside the Lion Clan, the lkoma have a reputation as they happen. The lkoma have even been known to
the Lion's resident troublemakers, an impressive feat accept the written accounts of soldiers who witnessed
for the clan of the impetuous Matsu. Th is reputation important battles as marriage gifts in arranged mar-
is owed in part to the infamy of the fam ily's founder, riages and as bargaining chips in negotiations.
lkoma, who notoriously preferred brothels and sake The lkoma carefully preserve these records in the
houses to dojo and tea gardens, and who fought with lkoma Libraries (see High Histories of the lkoma, on
his bare hands against armed opponents. In spite page 21). Housed at Kyuden lkoma within an ever-ex-
of this, the lkoma are usually regarded as the most panding shrine to Tenjin, the Lesser Fortune of Stories
approachable Lion family. and Secrets. The documents in the High Histories are
CHAPTER 1: GLORIOUS H I ST O RI ES
tended with the same reverence as religious texts. Main- Emotion is what sets these bards apart from other IKOMA RUM ORS
taining the largest library in the Empire is the most expen- clan storytellers. They are among the few who may
sive and time-consuming endeavor ofthe lkoma, yet they show open emotion in court without a loss of clout, "I have it on good author-
embrace it with great zeal, boasting of its sheer size and such is their socially accepted role. They are the voices ity that the farmers of the
nearby Daidoji-owned prov-
depth. It is the pride of the lkoma, their living legacy. of the voiceless, the accusers on behalf of the wronged,
ince are dissatisfied with
Officially, the lkoma Libraries house the records and the ones who boast while the accomplished their rulers. It would be a
used by the Imperial families, who have open access remain silent. Often it is an lkoma Bard who argues a shame if they took matters
to them at all times . Simply put, if it isn't in the lkoma Lion samurai's point in court, passionately recounting into their own hands. "
Libraries, the lkoma insist that it never happened. That the slights they've endured, while the injured party "My sister heard voices
the records within the libraries always seem to paint remains serene beside them. At funerals, a bard recalls in a corner of the lkoma
the Imperial line (and, in many cases, the Lion Clan) in the deeds of the departed and openly mourns their Libraries the other day,
the most flattering light is beside the point. Naturally, loss. The bard is the only one present who is permitted but na one was there
when she looked."
there are historical events that the lkoma prefer not to to cry, expressing the emotion others cannot, allowing
record, and others whose records they have altered the departed's loved ones to maintain face even in the "I overheard several
to preserve the dignity of the lords involved . Yet few wake of overwhelming tragedy. scribes complaining about
scrolls having been rear-
Rokugani dare to contradict the handpicked accounts Often, these bards wander the lands in search of ranged in the underjloor
within , lest they inadvertently offend those who pen the new tales. They follow warrior companies and join stacks, and now others
histories that are embraced by the Emperor himself. honor guards, acting as mediators or advisors, collect- claim the very words are
The lkoma are most famous for their bards. While ing as many stories as they can. In court, they recall changing on some of the
older histories! Surely the
other clans boast famous oral storytelling traditions, the deeds of the brave, bragging on their behalf, so
ancestral spirits must be
such as those of the Crane Clan and of the warrior-po- that their glory might be multiplied . By reminding at work here."
ets of the Sparrow Clan, none of these storytellers are Rokugan's samurai of their best, the omoidasu hope to
quite as versatile as the lkoma Bard, who is part histo- show them how great they can be.
rian, part folklorist, part adventurer, and part performer.
In the northeast corner of the Lion lands lie the Vener-
able Plains of the lkoma, a dusty region of rolling hills,
wild grasses, bamboo groves, and signal towers along
minor rivers. There, the lands resemble those of the
Lion's Unicorn neighbors, suitable for the clan's meager
pony herds. Relatively sparse throughout, lkoma lands
are more heavily populated at their borders, especially
to the south, where they cast a wary eye on the Scorpion.
THE LION'S SHADOW
Sacred Watch Palace
Whi!e the Akodo and Matsu hold themselves
The ancestral seat of the lkoma family, Sacred Watch to high standards, the lkoma understand the
Palace (Kyuden lkoma) stands just beneath the face ugly realities of warfare. Prolonged war is
of the Mountain of Seven Thunders. The castle was bad for the Empire, and needless loss of life
originally built as the primary signal tower of the Lion's shames the Emperor. But more so than this,
western border. While suitable to host diplomatic they understand the power of information to
meetings and the Emperor's family, it is still defensi- decide a battle's outcome.
ble and retains its original military purpose of signaling To serve war's necessities, they maintain a
Western invasions. Within this keep are the vast lkoma small network of spies and infiltrators for the
Libraries (see High Histories of the lkoma on page purpose of gathering information and, some-
21), the pride of the lkoma family and the envy of times, to end a battle before it even begins.
historical scholars throughout the Empire. Beyond this, they train select students in sub-
terfuge and stealth to serve as spymasters
The City of Honor's Sacrifice and saboteurs. While this is not especially
well-known within the Lion, it is obvious to any
Among the oldest cities in lkoma territory, the City of
general that the military leaders have access to
Honor's Sacrifice dominates the northern Firefly Plains
enemy troop numbers, deployments, strate-
and is set against the Drowned Merchant River, making
gies, and battle plans, things that are difficult to
it rich with trade from Unicorn and Dragon travelers. It
explain without the presence of spies. All a Lion
also boasts the greatest geisha house in Lion lands, the
Clan general must do is ask the right lkoma.
House of Morning Dew.
Akodo himself endorsed espionage in
While its original name is lost to history, its current
warfare, since he knew information is the
name derives from the legend of lkoma Arimi, a Lion
greatest weapon a general can wield. He
samurai whose sterling reputation was ruined when her
even rewarded his spies more handsomely
lone indiscretion was exposed by her many enemies.
than his highest-ranking advisors, ensuring
Requesting ritual suicide to cleanse her family of this
their loyalty and willingness to take unthink-
shame, her spiteful lord gave her a wooden practice
able risks. The lkoma are quick to point this
sword to complete the ceremony, intending to cast her
out to any Matsu or Akodo who object, and
under further disgrace. Regardless, she impaled her-
also to emphasize the distinction between
self upon the blunt weapon, erasing any doubt as to
"shinobi," who are outlawed by Imperial
her honor and shaming all who had disbelieved her. A
edict, and "spies," whom the law never men-
statue to her memory still watches over the Firefly Plains.
tions. After all, what is so dishonorable about
simply observing others?
CHAPTER 1: GLORIOUS HISTORIES
rAVOREO W[APONS
IKOMA SHINIKO
ADVERSARY CONFLICT RANK: ,t.J 2 • 4 Iron-Soled Sandal (imp rovised weapon): Range 1,
Damage 2, Deadliness 3/4
Shinko was not born a member of the samurai caste
but was adopted by an lkoma samurai, who pitied the Gear (equipped): Splendid geisha "outfit or other
war orphan while also recognizing her usefulness. Now suitable disguise" (Physical 1, Ceremonial, Resplen-
a member of the lkoma Shadow School (see Courts of dent)
Stone page 92), Shinko compromises her honor on a
Gear (other): Kiseru, writing kit, tea set
daily basis, adopting guises and wrapping herself in
lies for the good of the clan. She has been well com- ABILITIES
pensated for the personal risks she takes, receiving a SLIPPERY
fine estate in the town surrounding Last Breath Castle
Once per scene as a Movement and Scheme action,
and enough wea lth to ensure her comfort for many
Shinko may receive up to 3 fat igue. Increase the TN
years, far more than is typical ly given to one who is
of checks targeting her by 1 for each fatigue received
peasant born. Originally believing she would only be
this way until the start of her next turn.
needed for a few missions, it has slowly dawned on
Shinko that she will never be finished with this duty, FLEXIBLE PERSONA
and deep down, she wishes to be free of her obliga- At the start of each scene, choose up to two shuji of
tions so she can enjoy the trappings she has earned. the same element of rank 3 or lower. Until the end of
t he scene, Shinko can perform those shOji.
25 HONOR ENDURANCE
6
20 GLORY COMPOSURE 10
30 STATUS FOCUS
5
~+2, ®-2 VIGILANCE
4
DEMEANOR · DUPLICITOUS
OJSAIJVANTAGES
Kitsu family members with close ancestral connec- lANDS OF THE KtTSU QUOTES FROM
tions to the kitsu bloodline inherit the physical traits AKODO'S LEADERSHIP
of their feline ancestors. Golden eyes are such a trait, Kitsu family territory is at the heart of Lion lands, pro-
as are elongated canines, bushy eyebrows, and thick tected by other Lion territory on all sides but north . "Soldiers will follow
These are the most fertile of the Lion's provinces, boast- orders. Families will
red manes of hair. Not all Kitsu inherit these physical
embrace tiJem. Therefore,
traits, but with in the family, they are regarded not only ing their most numerous and prosperous farms and
foster fe llowship!"
as marks of beauty, but also as evidence of strong ties orchards, due in part to the blessings invoked by the
to the kitsu bloodline . Kitsu themselves. Terraced hills, buckwheat fields, trick-
The most important sign of kitsu heritage is an ling streams, and vast plains roll along Kitsu provinces,
innate connection to spirits and ancestors. The kitsu's dotted occasionally by humble shrines, small farming
abilities primarily revolve around peering into the Spirit communities, and ancient crumbling tombs. Outsiders
Realms, which allows them to give physical form to traveling here are under immediate suspicion, as there
ghosts, channel ancestors, and perform other such is little that would attract pilgrims or non-Kitsu.
feats. The greatest of the kitsu can physically cross
into the Spirit Realms to confer with the dead. Some
members of the Kitsu family whose connection to their
bloodline is strong also inherit these abilities. A Kitsu CHANGING BORDERS
Medium can call upon the dead, grant them spectral
form in t he Realm of Mortals, and even allow them Only a portion of the Lion's lands can be con-
to possess the medium's body for a time. Through a sidered "ancestral." Many of their southern
special ceremony, Kitsu Realm Wanderers (see Celes- territories used to belong to other clans. To
tial Realms page 85) can even enter the realms below the southwest, Scorpion ancestral lands now
and other Spirit Realms for a time. These traits are why lie under Lion banners. Yojin no Shiro (Castle
the Kitsu are considered the "voices of the dead"; they of Vigilance) once marked the northernmost
allow the ancestors to speak to their descendants, a Crane border and is part of the ancestral lands
gift rarely held by other shugenja . of the Daidoji family; however, it is now Matsu
The Kitsu family members are notoriously insular, territory and has been for hundreds of years.
even isolating themselves from other Lion families. The Lion have lost territories as well. Lion
They forbid outsiders to study the Kitsu ways, and lands once extended farther north, across the
they consider revealing the secret traditions of the Drowned Merchant River. Those lands were
Kitsu to be akin to betrayal. This is true even for those ceded to the Dragonfly Minor Clan by Impe-
who marry into the family, although individuals whom rial decree to compensate for unsanctioned
the Kitsu eventually judge worthy may be allowed a aggression. The Kintani (Golden Valley), once
glimpse behind the curtain . The Kitsu never reveal a Lion province bordering Phoenix lands,
the secrets of the sodan-senzo to people who cannot was more recently taken by an ambitious
prove they have inherited the kitsu bloodline abilities, Doji lord and has been held by the Doji for
whether they are part of the Kitsu family or not. No Lion a generation.
would ever d isgrace the honorable Kitsu by requesting Lion territory once extended all the way to
a place in t heir secret ceremonies, while they know that the western Rokugani border. During the sec-
to be offered a seat is a gesture of trust and a great ond century, foreigners invaded the territories
honor. This has led to the prevailing perception that once held by the Ki-Rin clan, and the stew-
the Kitsu are secretive and suspicious. ards Shinjo had left behind were unable to
Birth into the Kitsu is no guarantee that one will hold them back. The Lion intervened but then
possess ancestral abilities. Kitsu matchmakers are pri- refused to return the territories since the den-
marily concerned with preserving this ancestral con- izens had proven unable to protect Rokugan's
nection, but many children seem to lack the desired borders. The Lion held these lands until the
capacity, and true sodan-senzo grow rarer with each Unicorn returned in the ninth century. To this
generation. Kitsu family members who lack this poten- day, some of the oldest castles and shrines
tial usually become bureaucrats, courtiers, shrine keep- in Unicorn lands display ancient Lion archi-
ers, or scholars by training in other Lion schools. The tecture and sensibilities. The reassignment of
Kitsu family even maintains the Kitsu Medic School (see those lands to the returned Unicorn has never
Shadowlands page 90) to help place many of its people sat well with the Lion.
as battlefield medics in Lion Clan units.
61
CHAPTER 1: GLORIOUS HISTORIES
KITSU RUMORS
Blue Chrysanthemum Village keep was built to surround the sacred grounds. Today,
the Castle of the Swift Sword is the official estate of
""""""'"""'"""'"""'"""'"""'"""''i"
"The local lord's child is
Named for the unusual blue chrysanthemums that grow
11 the Akodo War College (see page 23). the most
not his own. I saw tire throughout it in autumn, Blue Chrysanthemum Vi age
prestigious of the Akodo family's schools, yet it is also
child's true ancestors is the most common destination of travelers permitted
the ancestral seat of the Kitsu shugenja family and the
watching over the clrild. to wander Kitsu territory. The blue flowers, which are
home of its daimyo.
and I believe they may famous throughout the Empire and prized by ikebana
have been the Harrtei F lk 1 ·b t The dual nature of the keep as both temple and cas-
Emperors." artists, grow only in this territory. o ta es attn u e
tle reflects the harmonious relationship ofthe inhabitants
the flowers to two star-crossed lovers, a Kitsu and a
"/ could have sworn the within. The Kitsu family governs its lands from an Akodo
Doji, whose marriage arrangement was severed by
other day that I heard two court, and students of the g reatest war college in Lion
visitors call each other the Lion Clan Champion. Shamed by the couple's pro-
lands study warfare on consecrated temple grounds.
"Shimizu," but I cannot test suicide, the Lion Champion relinquished his titles
The keep's libraries contain not only records of battle,
be certairr /heard them and became a monk, erecting a shrine to the Fortune
but also star maps and genealogies for Kitsu shugenja.
correctly. What does that Senten in atonement. The monk mingled the lovers'
word even mean?" The Lion's northernmost keep stands vigil over the
ashes together and scattered them in Blue Chrysan-
lands of the Dragonfly Clan and the mountain pass lead-
"There are whispers of themum Village; the locals believe it is from their ashes
ing into the Dragon Clan lands beyond. As the castle
kitsu within the Shinomen that the first blue chrysanthemums grew, a sign that the
Forest. If this is a chance sits along a major trade road, merchant caravans are a
lovers had forgiven the foolish lord for his spite.
to understarrd our common sight, as are diplomats seeking audience with
ancestry better, we should the Akodo and Kitsu. Overnight visitors whisper com-
arrange an expeditiorr to Castle of the Swift Sword p laints of having felt ill at ease during their stay, as if
meet them."
they sensed something was watching them within their
Standing watch over the Lion's northern border at the
rooms. Yet only samurai of other clans ever seem to
foot of the Drowned Merchant River, the Castle of the
experience this, and few visitors would suggest anything
Swift Sword (Hayaken no Shiro) rises above the Plains
were amiss directly to the Akodo's and Kitsu's faces.
of Bloodied Honor on a steep, curved foundation of
ancient stone. Within this foundation sits the Tomb of
the Five, where rumors say the sacred bones of The Kitsu Tombs
the Kitsu family's founders rest in a
While most of the Lion Clan's heroes are entombed
secret ancestral shrine. Before the
with in the Hall of Ancestors (see page 54) above
fourth century, only a temple
Shiro Matsu, the Kitsu fam ily lay their dead to rest
stood there, but bandits
w ithin the ancestral tombs of their family, known simply
and other threats
as the Kitsu Tombs. Although they are a Kitsu hold-
necessitated an
ing, the tombs and the temple above them rest within
expansion into a
Matsu territory. The holding's martial appearance has
military outpost,
led visitors to mistake it for a small castle w ithin the
and eventually
Kaeru Forest. The Kitsu daimyo owns an estate on the
an entire
grounds, and several shugenja and other samurai live
in the temple's dormitory. The first floor conta ins t he
personal library of the Kitsu daimyo, while the second
floor is a dojo training both shugenja and their yojimbo.
The third and final floor of the temple is closest to the
Heavens-and thus, the honored dead-and is used as
a place for meditation and other rites.
The splendid temple sits atop layers of catacombs,
many of which date from before the Empire's found-
ing. Indeed, the foundations of the temple were once
sacred to the kitsu people, and they are currently
among that civilization's few remaining structures. It is
the deepest tombs, away from prying eyes,
that the sodan-senzo tra in to cross into Yom i,
the Realm of Blessed Ancestors, and Meido,
Realm of Waiting, where the deceased
ADVANTAGES DISADVANTAGES
KITSU GINCHIYO,
MEDIUM-IN-TRAINING Mystical Intuition: Just a Child:
ADVERSARY CONFLICT RANK: ,t.J 4 ~ 3 r$l Scholar; Menta/ ~ Martial; Physical
Not yet having reached gempuku, Ginchiyo is none- Holy Personage: Haunted:
theless one of the most powerful Kitsu Mediums r$l Social; Interpersonal r$l Social; Spiritual
(sodan-senzo) in generations. Ginchiyo wants only to FAVORED WEAPONS
be a painter and storyteller, but to leave one's abilities
undeveloped is unthinkable to the Kitsu . The family Gear (equipped): Sanctified robes (Physical 1,
believes the child 's own wishes are secondary to the Supernatural 3, Ceremonial), assorted offerings to
preservation of their dying traditions. If they knew that the ancestors
some of the spirits Ginchiyo has been communing with
AIIILITIES
aren 't honored ancestors, but vengeful ghosts, per-
D ISCIPLE OF SECRET LOR E
haps they would think otherwise.
Choose four invocations (see page 189 of the core
rulebook) and up to three rituals (see page 212 of the
60 HONOR ENDURANCE 12 core rulebook) . Ginchiyo can perform these invoca-
tions and rituals.
48 GLORY COM POSURE 12
POSSESSION
FOCUS 6 Once per game session, Ginchiyo can become pos-
sessed by an ancestor spirit. Apply any one appropri-
VIGilANCE 3 ate NPC template to Ginchiyo's profile and adjust her
conflict ranks by + 1. This effect persists until the end
SCHOLAR 2 SOCIAL3 TRADE 0 of the scene.
CHAPTER
Defenders
of the
Empire
A young samurai prostrated herself before the gilded
altar. The candles guttered in an ice-cold breeze.
"I am Matsu Tsuko," she explained, rising. "Daimyo
the House of Matsu, Twice-Chosen, victor of the Bat-
tle of Fate Gorge. My father was Matsu Uniri, the late
lord of our family. Now, I have inherited his position."
The air went still, as if awaiting Tsuko's entreaty.
"Honored ancestor,
I seek your counsel. I
would lead my family for-
ward, but my vassals dis-
regard me. They say a
child could never lead the Matsu, even one
endorsed by the Lion's Pride, even one who was
Topaz Champion. They undermine me, scheming
behind my back. I cannot tell which are true and which
are traitorous." She knelt her head. "What should I do?"
"Take what is yours," a voice replied. "Hone your
emotions as you would a blade. Hold all Bushido vir-
tues in equal measure. If you must grasp power, snatch
it from the unworthy. If you must take a step, let it be a
step forward. And when all seems lost, and you draw
your final breath, let it be a cry that shakes the heavens!
Draw your blade, tilt your head back, and roar.
"Like a lion."
CHAPTER 2 : DEFENDERS O F THE EMPIRE
the rest of Rokugan, sumai was not as popular as other lchiro was no mere villager-he was Hida and thus
arts, such as iaijutsu and ikebana, in which he held always ready to defend . Now also armed with the skills
much less proficiency. he had learned from the villagers, he organized mul-
Humbled, lchiro focused on his task and traveled as tiple squads to slow the invaders and cleverly force
widely as he could. He reached what he thought was the them into narrow pathways where few could hold off
northwestern edge of Rokugan, in what was Lion terri- many. The squads employed drums so they could all
tory, only to be told that there was a village within the communicate with each other, using rhythms so natural
rugged border. Intrigued to meet people who chose to sounding that the invaders could not determine their
live at the very edge of civilization, he made his way into origins or meaning .
the mountains. There he fell into a cunningly concealed The gaijin riders found themselves assailed with
pit trap in the pass, and villagers armed with nothing rocks from above, their pre-scouted passages newly
more than farming tools captured him. filled with iron spikes and progressively more treach-
The villagers weren't all peasants: there were erous and unstable. They soon realized that they
renin among them, and bandits, and a large-statured were being crowded into a single killing ground . As
woman whose features were gaijin though she spoke their horses slowed, the sounds of th e drums became
Rokugani. Viewing lchiro as a common outcast samu- louder and louder. Panic began to set in. Those who
rai, they took him in and allowed him to learn their desperately tried to climb to freedom reached the
ways of defending their lands from outsiders. In turn, clifftops, but only to reappear flying through the air
he taught them sumai, and soon a thriving school grew and plummeting to their deaths.
in the mountains. The mountains began to shake as the drumbeats
It was not long before lchiro was a valued mem- echoed and rocks rolled down the sides toward the
ber in the village, which was fortunate when one day trapped horde. The gaijin scattered, but many were
the sounds of horns and hoofbeats were heard in the crushed beneath the boulders. lchiro led his sumai
distance. Scouts reported a force of mounted gaijin warriors into final battle, pulling the invaders from their
descending from a mountain pass, one so large it might horses in crushing attacks. Those gaijin who escaped
have been several tribes working together. If it wasn't would later tell of how the mountains, angry from the
stopped, the unprepared Rokugani samurai defenders pounding drums, awoke and slew their invading force.
to the south would be hard-pressed to repel the invaders lchiro was hailed for his efforts and named the new
without suffering heavy losses and leaving the Empire village leader. The final path where they had routed
open for further attacks. Before that, though, the villag- the gaijin, he announced, should be known as the Path
ers, even with their traps and other defenses, would be of Woe, as it had and would prove woe to any who
I slaughtered. They made ready to abandon their thought to invade Rokugan.
but the newcomer had other plans. By the time Akodo scouts brought a Lion army
to defend their territory, the villagers had improved
on their defenses in case a second wave of invaders
would arrive. When the Emperor heard the tale, he ele-
vated the villagers to the status of Minor Clan . lchiro
was made their daimyo and the new clan was entrusted
with defending Rokugan's border in those mountains.
The Lion considered this a slight but could not openly
disagree with the Emperor's decision. In the years that
followed, the new Badger Clan built fortresses and set
traps, and the Emperor was pleased with their prog-
ress. So began the vigil of the Badger.
/
The Badger consider trade important, not least Castle of the Badger
because of the information traders bring with them.
The home of the lchir6 daimy6, the Castle of the Bad-
Given that some of the original villagers had gaijin
ger is an enormous fortress built high on the mountain-
blood, it is unsurprising that the clan even trades with
side, overlooking the widest and most open section
some gaijin who have demonstrated peaceful ways.
of the Path of Woe. Rough ly in the center of Badger
This is kept a secret from the rest of Rokugan, though,
territory, it is the only castle the clan owns. The Great
or at least circumspect.
Games are held annually with in its vast courtyard and
As well as growing rough grains such as millet and
on the nearby mountainside. It has seldom-used guest
buckwheat, the Badger cultivate a variety of native
quarters for competitors to stay in, all equipped with
fungi and catch fish in mountain rivers. They grow
heated baths, and a grand d ining hall where stunning
plum and mulberry trees in areas warmed by volcanic
silk hangings adorn the wa lls. All kinds of mountain
activity and exposed to enough sun. From these, the
delicacies grace the Badger table, including mountain
clan produces plum wine and silk, which they both use
goat, silkworm pupae, and giant mushrooms cut t o
themselves and trade. Badger Clan si4k is particularly
appear like fortresses themselves.
fine and delicate, and even the Crane are rumored
Th is castle was built near fertile ground suitable for
to purchase it raw-though no Crane would admit to
farming, so that during an invasion, the peasant farm-
using such an uncultured source. Painting the silk is
ers can retreat to safety. Even for the economical Bad-
considered an appropriate task for elder Badger samu-
ger, the gaijin hordes must be kept back at any cost ;
rai, whose art hangs proudly in the halls of the Castle of
every life is worth saving if possible. To that end, the
the Badger and other homes, enrobes their shugenja,
Badger laid out a number of narrow paths and con-
or is sent to the Emperor as part of the rice tax. These
structed several underground passages to the castle,
artists' designs are inspired by the jagged beauty of
all of which can be collapsed or blocked if necessary.
the mountains and volcanoes they call home and are
In the lowest levels of the castle are several forges
considered splendid curiosities in the Imperial Court.
and workshops, where Badger engineers, inventors,
weaponsmiths, and b lacksmiths design, produce, and
LOCATIONS
test all manner of items. The more dangerous experi-
To better protect both their own territory and the north- ments are usually undertaken outside the castle, where
west route into Rokugan, the Badger have built several strange black marks spread across the nearby rock face
fortresses overlooking particularly vulnerable sections give evidence of their work. Occasionally, a new trap or
of the Path of Woe. Breweries, mulberry groves, and experimental device might detonate within the castle
peasant farms nestle in more protected areas or within wa lls, but Badger architecture is sturdy enough that the
the shadow of a fortress. damage done is minimal.
Badger's Scowl
lcHIRO HlNATA, SAPPER BADGER WEAPONS
This fierce-looking craggy vo lcano is actually a source ADVERSARY CONFLIG RANK: f.1 4 ~ 2 Tile Badger make a variety
of great joy for the Badger. The Scowl has long been of weapons, some of which
Hinata's duties involve checking traps and fixing or
dormant but supplies hot springs and steam vents. The appear nowhere else in
replacing them as necessary, so he is ·something of an Rokugan. These tend to
former provide the Badger with hot, therapeutic baths,
engineer as well as a warrior. He also undertakes patrol serve a dual purpose, such
and the latter serve as a heat source for Fureheshu Mine.
duty, as most Badger are expected to do. His mood can as the lchiro sapper ax (see
change remarkably quickly, so he is gruff and defensive page 88), which is half
Fureheshu Mine hand ax and half hammer,
one minute, and heartily welcoming the next. A sturdily
with a smooth wooden
The reinforced edifice of Fureheshu Mine is irregular built mature man, Hinata has dyed strips of his greying handle that can be used to
and jagged in its construction, such that the building hair black and white-the colors of the Badger men- beat a drum. lchir6-made
looks like part of the surrounding mountainside. The and regularly removes his helmet to reveal this. weapons usually bear the
lchirii pattern as their only
second-largest Badger holding, it is home to the Fure- adornment and tend to be
heshu daimy6 and in times of need acts as a Badger for- stronger and more durable
tress. Chunks of rock underneath its protruding towers 60 HONO R EN DURAN CE 16 titan counterparts made
have been half-broken, so they can be easily dislodged elsewhere in the Empire.
50 GlORY COMPOSURE 12
and dropped onto any attackers who might struggle
up the narrow paths toward the mine. The area also 39 STATUS FOCUS
5
contains the Badger sumai training ring and a brewery
that produces a famously strong plum wine. The mine @+2.~-2 VIGILANCE
7
itself has veins rich with iron ores, and the work needed DE MEAN OR· GRU FF
69
CHAPTER 2: DEFENDERS OF THE EMPIRE
60 HONOR ENDURANCE 18
50 GLORY COMPOSURE 12
39 STATUS FOCUS
7
VIGILANCE
5
DEMEANOR · DETACHED
AOVANTAGES OISAOVANTAGES
FAVORtfl WEAPONS
AlliLITI(S
?o
CHAPTER 2 : DEFENDERS OF THE EMPIRE
ADVANCE TYPE
NEW CONTENT
INTRODUCED IN Martial Skills Ski. Grp.
THIS BOOK
Courtesy Skill
The following are new schools that PCs can select as
Techniques with bolded Medicine Skill
part of character creation. ~
names are new to this ~
book and can be found z Theology Skill
starting on page 95. Agasha Ascetic School ~ Rank 1 Air Invocations l Tech. Grp.
[Shugenja, Bush i]
• Clouds Parted by Steel (/ Technique
Combining the teachings of mystic and warrior, the
samurai of the Agasha Ascetic School fill a valuable
role when the Dragon Clan goes to war. Their skills in
Grasp of Earth
Scholar Skills ' Technique
Ski. Grp.
calling upon the kami to aid the cla n are impressive Martial Arts [Melee] Skill
enough, but their martial abilities mean that they are N Meditation Skill
able to attack and defend in combat as well as any ~
z Survival Skill
bushi. This battlefield flexibility t hat makes them dan-
~ Rank 1-2 Kata ~ Tech. Grp.
gerous and vital to the clan 's small armies.
Rings: +1 Air, +1 Earth • Beseech Togashi's Vision A Technique
Starting Skills (choose five): +1 Fitness, +1 Martial • Vanish in the Shadows )( Technique
Arts [Ranged]. +1 M artial Arts [Melee]. +1 Meditation,
Trade Skills Ski. Grp.
+1 Sentiment, +1 Tactics, +1 Theology
Honor: 45 Fitness Skill
ASCETIC INVOCATIONS Techniques Available: Invocations (l), Kata (~ ).Rituals (S!rt) M Martial Arts [Ranged] Skill
~
Starting Techniques: z Theology Skill
The Agasha Ascetic School
teaches its students invoca-
e Invocations (choose two): Caress of Earth,
~ Rank 1-3 Earth Invocations ~ Tech. Grp.
tions by Elementalnomes,
for they follow the Tao of Cloak of Night, Wall of Earth, Yari of Air • Employ Terrible Thunder )( Technique
Shinsei and see the world
'
0 Kata (choose one): Striking as Ai r, Grasp of the Air Dragon Technique
through the lens of the five
elements, or rings. (See Striking as Earth Martial Skills Ski. Grp.
Invocation Names and e Rituals: Cleansing Rite, Commune with Spirits
Traditions on page 190 in Command Skill
tl1e core rulebook). '<t Sentiment Skill
Stand as the Mountain (School Ability): After you
~
channel an invocation, increase your physical and super- z Theology Skill
natural resistances by an amount equal to the number <
c:: Rank 1-4 Kata ~ Tech. Grp.
of dice you reserved, to a maximum of your school rank.
This effect persists until the start of your next turn.
Imbue Thunder A Technique
-o
Striking as Void Technique
@ Ninjutsu: • Skulk
• Battle of No Escape
,,
~ Technique
Technique
Martial Skills Ski. Grp.
Command Skill
N Games Skill
~
z
<
Sentiment
,, Skill
0:: Rank 1-2 Earth ShOji
• Great Anvil's Measure
,, Tech. Grp.
Technique
• Beseech Shiba's Calm ~ Technique [Bushi, Courtier]
Trade Skills Ski. Grp.
Unlike all other clans, the Crab are continually at war.
Command Skill
Even the Lion cannot claim the same. The Shadowlands
Performance Skill never sleeps, so neither can the stalwart samurai who
M
~ Tactics Skill are the primary defenders along the Wall. Hida Battle
z Leaders oversee t his war, and must rely on tactics and
<
0:: Rank 1-3 Kata ~ Tech. Grp.
sheer grit to counter the overwhelming forces of Fu
~ The Patient Viper ){ Technique Leng. These are the most respected commanders of
'"' Beseech Akodo's the Crab Clan, as adept on a t actica l board as they are
Technique
Judgment ~ on the field of battle.
Martial Skills Ski. Grp. Rings: +1 Earth, +1 Void
Command Skill Starting Skills (choose five): +1 Command, +1 Fit-
ness, + 1 Games, + 1 Government, + 1 Martial Arts
'<t Medicine Skill
~
[Melee]. + 1 Sentiment, + 1 Tactics
z
<
0::
Smithing
Rank 1-4 Void ShOji
,, Skill
Tech. Grp.
Honor: 55
Techniques Available: Kata ( ~ ). Rituals(~). ShOji(' ')
,,
Starting Techniques:
• Striking as Void ~ Technique
Steady the Hammer Technique 0 Kata: • Tactical Assessment
Social Skills Ski. Grp. e Shuji (choose one): Fortress of Necessity,
Fitness Skill Stonewall Tactics, Weight of Duty
Sumai is a very serious sport in most of Rokugan, with Martial Skills Ski. Grp.
traditions and rituals that date back hundreds of years. Games Skill
Few are as devoted to it as the Badger and Crab Clans,
.... Labor Skill
however. Those who train exclusively as lchin) Grap- ~
Ide Messengers call upon the powerful steeds of the Social Skills Ski. Grp.
Unicorn Clan to allow them to traverse the Emerald Composition Skill
Empire (and often beyond) with information useful to Fitness Skill
their clan. They do more than simply carry messages,
.....
however. They carefully interpret these messages so as
to ensure that information can convey multiple layers of
~
z
<
0::
Survival
Rank 1 Earth ShOji
,, Skill
Tech. Grp.
meaning for both originator and recipient. The grace • Beseech Shinjo's
Technique
and subtlety these diplomats display is legendary, as Empathy S!:t
the Messengers use their travels to gather information • Swift Scouting )( Technique
useful for the Unicorn in both courts and battlefields.
Trade Skills Ski. Grp.
Rings: +1 Earth, +1 Void
Martial Arts [Melee] Skill
Starting Skills (choose five): +1 Courtesy, +1 Fitness,
+1 Government, +1 Martial Arts [Ranged]. +1 Perfor- N Performance Skill
~
mance, +1 Sentiment, +1 Survival
Honor: 50
z
<
Sentiment
,, Skill
Rallying Cry
,, Technique
Technique
Scholar Skills Ski. Grp.
Starting Outfit: Traveling clothes, wakizashi (short
sword). yumi (bow) and quiver of arrows, satchel of Command Skill
messages, calligraphy set, knife, Unicorn warhorse '<t Composition Skill
(see page 327 of the ~
traveling pack.
z
<
Martial Arts [Ranged]
,, Skill
0:: Rank 1-4 Void ShOji
• Rouse the Soul
,, Tech. Grp.
Technique
• Vanish in the Shadows )( Technique
Social Skills Ski. Grp.
Cu lture Skill
Ltl Fitness Skill
~
z
~
Survival
,, Skill
Rank 1-5 Air ShOji
Buoyant Arrival
,, Tech. Grp.
Technique
Striking as Void ~ Technique
The shugenja of t he lsawa Tensai Schoo l pract ice an Following the same tradi-
even more elite and specia lized path than other lsawa tions as the lsawa Elemen-
schools. lsawa Tensai concentrate on a single element talist School, the lsawa
with which they have a natural affinity. This allows them Tensai School teaches its
students invocations by
to focus their energies upon that element and develop
Elemental names. (See
a unique link to the kami who embody it, letting them Invocation Names and
wie ld powers few can match. Traditions on page 190 in
Rings: +2 any one ring the core rulebook).
Starting Skills (choose three): +1 Courtesy, +1 Martial
Arts [Unarmed]. +1 Meditation, +1 Sentiment, +1 Sur-
vival, + 1 Theology
Honor: 50
Techniques Available: Invocations (W,). Rituals (A),
Shuji (~'>
Starting Techniques:
&0
CHAPTE R 2: DEFENDERS OF THE EMP I RE
Still the Elements ~ Technique Starting Disadvantage: Dark Secret (see page 132 of
Scholar Skills Ski. Grp. the core rule book) or another disadvantage suitable to
Martial Arts [Unarmed] Skill your past betray aI
Oath of Sacrifice (School Ability): Once per scene,
"<t Meditation Skill
:.! after you defend against damage or suffer a critical
z Survival Skill strike, you may unleash your current kih6. Immedi-
<
Q:;
ately end its enhancement effect, then resolve its burst
Rank 1-4 Kata \ Tech. Grp.
,,
)( effect as if you had a number of bonus successes equal
• Vanish in the Shadows Technique
to your school rank plus the amount of fatigue you
Moment of Glory Technique
received or the severity of the critical strike you suf-
Martial Skills Ski. Grp. fered . If the burst effect has one or more targets,
Courtesy Skill may choose appropriate targets in range.
If you have used this ability already this scene,
It) Culture Skill
:.! may spend 1 Void point to use it again this scene
z Theology Skill (you can do this any number of times, pro-
<
Q:;
Rank 1-5 Void Kih6 ~ Tech. Grp. vided you have Void points to spend).
• Silencing Stroke )( Technique Starting Outfit: Common
(staff) or yari (spear). 3 shuriken (th
Striking as Void \ Technique
ing stars), knife, traveling pack.
Empty Soul Ki (Mastery Ability): When
-o
:.!
you defend against damage, if all your Void
z Points are spent, treat your physical and
supernatural resistances as being equal to
~ your Void ring.
CHAPTER 2: DEFENDERS OF THE EMPIRE
Day in, day out, the shrine keeper swept the floo r, lit
Vi3adva"t~e3
the candles, burned the incense, honored the history
of the shrine. Day in, day out, visitors came to pray
and seek guidance. Day in, day out, the shrine keeper
On the battlefield, a samurai must manage their
tended to their needs and sought nothing for himself.
strengths and weaknesses in order to succeed. To pres-
Day in, day out, all was as it was and had been.
ent vulnerability to a foe is to invite defeat, but to con-
Day in, day out, the shrine keeper went to bed
trol it may bait that same enemy into overextending. In
satisfied with a job well done.
much the same manner, awareness of one's own power
can be the line between confidence and hubris. Thus, Types: Mental
self-awareness and understanding are essential traits Effects: The following apply to a character wit h the Tra-
to samurai everywhere, and especially to the tacticians d itiona l Adherent distinction:
and generals of the Lion Clan. Courtiers may view the
0 You have a mastery of trad ition and routine,
life of a bushi as straightforward compared to the com-
and are able t o perform ceremonies and social
plexity of court, b ut the flow of battle can be no less
functions exactly as you were taught without
confusing without this crucial awareness.
variation, even under t rying circu mstances.
Types: Spiritual
Effects: The following apply to a character with the
Guiding Ancestor distinction:
BELLIGERENT (EARTH)
Increase
Roll a ten-sided d ie to determine a skill you
your glory
Strategic Mastermind: You are descended learned by studying your ancestor's d eeds (1-2:
by 5 and
2 from a warrior known for t heir cunning and Tactics, 3-4: Command, 5-6: Government, 7-8:
decrease
wartime acumen. Culture, 9: Commerce, 10: Theology); g ain +1
your honor
rank in that skill.
by 5.
CHAPTER 2: DEFENDERS OF THE EMPIRE
Increase
Selfless Sentinel: Your ancestor was not well- your honor
known or highly favored , but they served with by 5 and Gain the Traditional Adherent (Earth) distinction
8
honor, if not glory, and protected Lion lands from decrease (see page 82).
attack for all their life. your glory
by 3.
Increase
Mighty Conqueror: One of your ancestors once Choose one: double your starting koku, add one
your glory
seized a valuable prize for the Lion Clan in a past item of rarity 6 or lower to your starting items
by 3 and
9 war, su ch as a village, castle, or valuable hostage. that is a battlefield heirloom (see page 90) in
decrease
Th e benefits of this prize still come to those of addition to its other properties, or gain the Glori-
your honor
their d escent. ous Deeds passion (see page 83).
by 3.
Weapot13 POLEARMS
Through the centuries of Rokugan's existence, the
Fighting for the Empire and for honor demands arma- polearm and the bow have competed for supremacy
ments, and the Lion call upon smiths from their lands as the defining weapon of warfare. While the sword has
and beyond to fill this need. While most of the clan's ever been a symbol of warrior nobility in Rokugan, t he
bushi wield katana, some of which have been passed spear is no less influential upon history.
down through generations, others employ different
weapons. This especially holds true for the vast legions MAGARI YARI
of ashigaru and conscripted peasants who make up the
bulk of most Lion armies. Favored by the Matsu fam ily, the magari yari is a heavy-
tipped, t riple-headed spea r. Because of its unwieldy
head, using it in battle requ ires particular training.
AXES After performing an Attack action check with a
While axes are not a common weapon of war in magari yari, a character suffers the Disoriented condi-
Rokugan, the Badger Clan makes great use of these tion unless they choose to receive 3 fatigue.
versatile arms in their constant campaign to protect the
border of Rokugan. NAGAE YARI
Many ashigaru favor the nagae yari , or straight-headed
lcHIRo SAPPER Ax
spear. Featuring a flat steel b lade at the end of a very
Crafted by the relentlessly pragmatic Badger Clan, the long hardwood pole, it is ideal for repu lsing attacks
lchiro sapper ax doubles as both a hammer and an against fixed positions.
ax. Resembling a regular hand ax but with a knobbed Before performing an Attack action check using a
pommel and a smoothly polished or lacquered handle, nagae yari, a character may choose to suffer the Immo-
this weapon can be flipped in one hand to brandish bilized condition . If they do and succeed on the check,
either the blunt hammerhead or the sharp ax-head. they add 2 bonus successes
Like its creators, the lchiro sapper ax is notoriously
hardy and difficult to break, making it a great asset NAGAMAKI
both in and out of battle.
An lchiro sapper ax counts as an ax when wielded Favored by infantry, the nagamaki is a single-edged
with its standard 1-hand profile, and as a blunt weapon blade with a significantly lengthened hilt. While the
when wielded with its blunt profile. blade varies in length, the hilt of this weapon is known
for being almost as long as its blade. Designed with
a two-handed grip in mind, t he nagamaki is normally
swung in long, sweeping motions to slice the foe.
1-hand:-
!chinS Sapper Ax [Melee] 3 4 1-hand (B!unt): Dam- Durable 2 3 koku
age +2, Deadliness -3
Cumbersome, Razor-
Magari Yari [Melee] 2 7 4 2-hand:- 6 20 koku
Edged, Wargear
1-hand: Cumbersome
Razor-Edged,
Nagamaki [Melee] 1-2 3 5 2-hand: Damage +2, 4 30 koku
Wargear
Deadliness +2
HAND WEAPONS
YAJIRI (SPECIALIZED
While the humble knife may seem a petty weapon on
ARROWHEADS) the battlefield, it was no mistake that Akodo named it
alongside the long sword, spear, and bow as the Six
As varied and unique as the artisans who
Weapons of the Samurai. Knives are extraordinarily
craft them, yajiri are ornate steel arrowheads.
versatile as tools and weapons alike, useful in almost
These artisans favor the traditional inverted
any situation a soldier might face and easy to carry and
heart shape for its ability to pierce armor and
conceal compared with most other arms.
hide. Many yajiri crafters engrave sacred or
accusatory patterns into their arrowheads,
along with ornate mon or personal sigils- YoRoi-DOSHI
either their own or those of the intended Designed specifically for stabbing through armor at
wielders. Others split the arrowhead points close quarters, the yoroi-doshi is an especially thick
into two- or three-headed tips or add addi- tanto blade worn at the belt. The hefty steel head of
tional flourishes to make wielders' shots this blade is razor-sharp and intended to pierce thick
especially deadly. While many favor steel hide or armor in a single motion. Most samurai and
yajiri, others craft arrowheads of copper, iron, soldiers wear the yoroi-doshi on their favored side so
jade, or even obsidian . they can draw it in their off hand in the heat of battle.
When used with a bow, these arrows mod- When performing an Attack action check with a
ify the weapon's profile as follows : yoroi-doshi, a character may spend :::~as follows:
:.:~: Your target treats their physical resistance as 2
0 Steel-Tip Yajiri: Razor-Edged quality
lower. This effect persists until the end of your next turn.
(1 koku each, Rarity 3)
61 Jade Inlay Yajiri: Sacred quality
(1 koku each, Rarity 8)
@ Obsidian Splinter Yajiri: +4 deadliness,
Forbidden, Razor-Edged and Unholy
qualities
(1 0 koku each, Rarity 9)
CHAPTER 2: DEFENDERS OF THE EMPIRE
BATTLEFIELD HEIRLOOM
90
/
'11
CHAPTER 2: DEFENDERS OF THE EMPIRE
DEADLY FANGS PATTERN Like t he Badger and the mountains that surround
them, this silk is hardy and tough, even when crafted
Lion armies often include ashigaru forces, their vet- into elegant robes fit for t he finest courts. It instills in
erans armed with especially deadly polearms forged its wea rers the quiet strength of rock that has endured
to hold fast against attackers. Few enemies can avoid for countless years.
becoming impaled on the needlelike points when When a character wearing armor made w ith moun-
these polearms are firmly planted. tain silk succeeds at a check to resist a critical strike,
A polearm made in the deadly fangs pattern gains the they add one bonus success. Armor with physical resis-
Cumbersome quality and increases its deadliness by 1. t ance 2 or lower made using mountain silk loses t he
If an entire cohort is equipped with polearms with Cumbersome quality (if it has it) and gains the Dura-
the deadly fangs pattern, its leader reduces the TN of ble quality. Armo r w ith physical resistance 3 or hig her
the Reinforce action by 1 (to a minimum of 1). made using mountain silk gains the Durab le q uality
XP Cost: 7 Rarity Modifier: +4 and reduces its physical resistance by 1.
XP Cost: 6 Rarity Modifier: +3
FEARSOME SNARL PATTERN
The following kata are performed with weap- rnay ignore its negative effects. This effect persists until
ons that use the Martial Arts [Melee] or Martial Arts the end of your next turn.
[Unarmed] skill.
Shattering Tide Style Rank 3
Fierce Badger Style Rank2 It is rare that a samurai can pick the site of a battle, and
The Fierce Badger Style relies on controlling an enemy's battles can occur in locations where no actual fighting
position on the sumai mat and battlefield alike. It lets is needed for harm to come to all parties. Where the
the combatant hold their opponent in check until environment is as hazardous as sharp steel or heavy
they collapse, or, if desired, hurl them outside the fists, learning ways to incorporate such terrain into
designated area-or off a nearby cliff. attacks makes each strike all the more effective.
Activation: When you make a Martia l Arts [Unarmed] Activation: When you make a Martial Arts [Unarmed]
check targeting an a character at range 0, you may check, you may spend~~ in the following ways:
spend~~ in the following ways: :-t~: If you succeed, and both you and your target are
~>+: If the target is Immobilized, they receive 1 strife in Confining or Dangerous terrain, treat the damage
per lC> spent this way. and deadliness of the weapon you used as 1 higher for
~>+: If the target's silhouette and vigilance both are each kept wresult on your check.
lower than or equal to ~~ spent this way, the target is lC> ~~: If both you and your target are in Confin-
thrown 2 range bands in a direction of your choice and ing or Dangerous terrain, your target suffers the
suffers 3 fatigue. Dazed condition.
New Opportunities
RITUALS
~~+: If you succeed and designate a fortification (o r a
Warfare is not a thing apart from society in Rokugan,
battle zone with a fortification in it), while your army
and has its own rules that warriors are expected to
occupies that fortification, increase that fortification's
uphold and customs warriors are expected to partic-
difficulty level by 1 per~~ spent this way.
ipate in. Rituals of battle might be used to prepare a
~~ ~~+: Each time your army suffers panic from battle
sumai d6j6 or purify a place of combat or cleanse it
fatigue during this scene, it suffers 1 less per~~ spent
after blood has been shed there. By maintaining cer-
th is way (to a minimum of 1).
tain traditions in war, samurai endeavor to remain true
to themselves amidst even the chaos of battle. The rit-
Beseech Bayushi's Absolution Rank4
uals in this section pertain to warfare or how to live a
proper life on the battlefield. Bayushi never denied the ugly truth of war, nor did the
Kami of the Scorpion Clan shy away from it. Instead,
Beseech Akodo's Judgment Rank3 the self-proclaimed villain of the Emperor faced it with
clear eyes and hidden emotions. When faced with an
In Leadership, Akodo wrote of the importance of
impossible task or the need to set their heart aside to
terrain in battle, and of knowing how best to use
carry out their lord's orders, many samurai across all
terrain not only to one's advantage, but to motivate
the clans appeal to Bayushi and his unending loyalty,
one's troops. The terrain will guide the actions of the
working to focus their entire being on their goal.
troops as much as the words of the commander, or
so Akodo holds, and so a prudent general seeks the Activation: Once per game session as a downti me
terrain that will maintain order in their own soldiers activity, you may make a TN 3 Sentiment (Air) check
while disrupting that of their enemies. targeting yourself.
Effects: If you succeed, the next time you wou ld
Activation: Once per game session as a Support
receive strife or fatigue, reduce the amount you receive
action, you may make a TN 3 Tactics (Void) check
by your focus. This effect persists until the end of the
targeting one terrain feature on the battlefield (or one
next scene.
battle zone, if using the rules for battle zones).
Effect: If you succeed, increase your army's discipline
New Opportunities
by your glory rank plus your ranks in Command as long
as your army has at least one cohort occupying the *: If you succeed, the next time you would forfeit honor,
chosen terrain feature (or in that battle zone, if using reduce the amount you forfeit by half (rounded up).
the rules for battle zones). This effect persists until your
army has no cohort occupying that feature (or zone), or Beseech Doji's Wisdom Rank 2
until the end of the scene.
Doji believed that war was a necessary evil, and hoped
that each time Rokugan went to war, it might emerge
more enlightened, so that future wars might prove
unnecessary. As such, she took seriously the task of
recording the wars she witnessed, for without a history
to study, her descendants could never learn from these
mistakes and aspire to transcend all such mortal strife.
Fire ~~: If you succeed, each character who is awarded *= If you succeed, the arena gains the Hallowed (Fire)
one or more glory as a result of their involvement in terra in quality until the end of the scene.
this event receives that much glory plus your ranks in *+: If you succeed, increase the Endurance and Com-
Culture instead. posure of each character fighting a duel in the arena by
Fire*= If you succeed, choose one Great Clan or other 1 pe r ~~ spent this way.
major organization. The first time a character of that ~~+: Reduce the TN of checks to remove the Bleeding
organization reads the text each scene, that character and Dying conditions from characters within the arena
gains 2 strife. by 1 per~~ spent this way (to a minimum of 1).
Earth *= If you succeed, the text gains the
Durable quality. Beseech Shiba's Calm Rank 3
Earth ~a: If you succeed, when referencing the text
as part of a check concerning the recorded historical Shiba was a warrior, but he did not love war-despite
event, reduce the TN of the check by your ranks in his vast might, he sought peace over conflict and
Government (to a minimum of 1). compromise over bloodshed. Yet war was inescapable
Air *+: If you succeed, you may omit one detail of in his lifetime, and so he sought lsawa's spiritual
significance per* spent this way without creating con- expertise to learn methods for purifying battlefields
tradictions or obvious gaps in the text. after times of bloodshed profaned the land. As the
Air * *= If you succeed, choose one character. If that War with Fu Leng dragged on, lsawa saw the wisdom
character is awarded one or more glory as a result of in sharing this knowledge, and the rites he taught
their involvement in this event, they receive double or Shiba for stilling the unsettled spirits of the land after
half (your choice) that amount (rounded up) instead. the shedding of blood are used in Rokugan even
Water *= If you succeed, reduce the TN of any check centuries later.
to copy the text by 2 (to a minimum of 1). Activation: Once per game session after participating
Water *= If you succeed, choose one Great Clan or in a Mass Battle or as a downtime activity, you may
other major organization. The first time a character of make a TN 3 Theology (Void) check targeting an area
that organization reads the text each scene, that char- upon which a mass battle was fought earlier that day.
acter removes 2 strife. Effects: If you succeed, remove the Defiled terrain
Void * ~~: The text becomes inhabited by a perma- quality from the area.
nent blessing. It gains the Sacred item quality (see
page 241 of the core rulebook). New Opportunities
Beseech Hida's Might Rank 2 ~~= If the area gained the Dangerous, Entangling, or
Obscuring terrain qual ity during the battle through
Contests of strength were a favorite of the Kami Hida, supernatural means, remove one or more of those ter-
and even today, spiritualists in Rokugan call upon his rain q ualities of your choice.
blessing when sanctifying an area for ritualized battle. ~~ ~~: Remove the Imbalanced terrain quality from
Whether the arena is a circle for sumai or a parting the area.
of the battle lines for a field duel, it is important that * *= Until the end of the game session, non-Tainted
it be properly respected as a place for champions to beings reduce the TN of Theology checks they make in
take up arms. this area by 1 (to a minimum of 1), and Tainted beings
increase the TN of all checks they make in this area
Activation: Once per game session as a downtime
by 1.
activity or Support action, you may make a TN 2 Med-
~~+: Reduce the TN of any Fitness or Meditation checks
itation (Fire) check targeting an area encompassing 3
that characters in your army need to make at the end of
range bands around yourself.
a scene by 1 per~~ spent this way, to a minimum of 1.
Effects: If you succeed, this area becomes an arena.
When a character makes a Martial Arts check in the
arena during the event and does not gain strife from Beseech Shinjo's Empathy Rank2
the check, that character reduces the TN of their next
Shinjo's innate connection to the wilds of the world
check by 1 (to a minimum of 1). Th is effect persists until
is carried on by many of her descendants. On their
the end of the next scene.
long journey across the wider world and back to
Rokugan, Shinjo's heirs have kept her wisdom alive
CHAPTER 2 : DEFENDERS OF THE EMPIRE
and flourishing as they raise and train animals from New Opportunities
hounds and hunting hawks to mighty Utaku steeds.
~>: If you succeed and you are the commander of an
Their techniques have even been adopted by some
army, you may choose a leader in your army to perform
stablemasters of other Great Clans after their return
the action instead .
to Rokugan.
*: While you perform the prepared action, reduce the
Activation: Once per session as a downtime activity or TN by your ranks in Tactics.
Support action, you may make a Survival (Water) check
targeting a friendly animal at range 0-1 . The TN is equal Imbue Thunder Rank4
to the ll conflict rank of the animal. If this is an animal
you are bonded with (see page 111 of the core rulebook), Fireworks are the sacred domain of specifically trained
reduce the TN of the check by 2 (to a minimum of 1). priests and spiritual artisans, and many among the
Effects: If you succeed, your target removes 3 fatigue, Agasha and Asahina specialize in creating beautiful
plus 1 additional fatigue per bonus success on the check. alchemical displays for festivals and other cultural
events. These same techniques could, of course, be
New Opportunities used to create blasting powder, but meddling in the
domain of priests for purposes of waging war would
~>: You and the target each remove 1 strife per surely constitute some form of blasphemy.
bonus success.
*= If you succeed, your target removes additional Activation: To perform this ritual, you must first assem-
ble the proper ingredients (charred wood, salt of earth,
fatigue equal to your ranks in Medicine.
*: Remove the Bleeding condition from the target. pollen that burns) in the proper proportions. One full
SHUJI
Air *:
Add 1 kept • set to ~~ to the first Scheme
action check you make during the next mass battle
"I write not to embellish Akodo's words, but to under- your army fights.
score his wisdom. Mine is a humble torch lit from that
bonfire, but as a torch can be carried more easily in a Clouds Parted by Steel Rank 2
warrior's hand in the field, reminding all who see it of the
bonfire, I hope that my words are suitable reminders."
Warriors often claim a certain kinship with one another
- lkoma Yanagi's commentary on Leadership, included
and speak of how no one can hide their true nature in
a life-or-death battle; thus, they say, bitter foes might
alongside other scholars' remarks in versions of the
know each other as well as sworn comrades, or even
text read by students of the Akodo War College
better. While the truth of the matter is perhaps more
complicated, a skilled observer can indisputably learn
AIR SHUJI a great deal about someone by crossing swords with
" War may be an art of deception, but truth rings clear them enough times, seeing how they react to fear,
in the clash of blades. This is the virtue Akodo evokes frustration, success, and relief as a battle rages on.
when he writes of a righteous general in the Measure
Activation: When you make a check to perform a
of Wind."
Strike action (see page 264 of the core rulebook) or an
- lkoma Yanagi's commentary on Leadership
Assault action (see page 278 of the core rule book). you
may spend ~~ as follows:
Borrowed Courage Rank 1 Air~~+: If your target's vigilance is lower than your ranks
A skilled leader's task is to guide their forces to victory, in Sentiment plus ~~spe nt th is way, choose one of t he
and sometimes, this means misleading them away from advantage/disadvantage types: interpersonal, mental,
defeat. When an army is demoralized, when the odds or physical. If your target has one or more advantages
are harsh, when the foe truly is stronger-these are the or d isadvantages of that type, you learn what they are.
times a leader may need to spin a tale of the enemy's
weakness, of coming allies, or of a secret plan to guar- Entice with Falsehoods Rank 4
antee success. The line between falsehood and truth
In general, there is no victory to be had if the enemy can
may be dim or bright; regardless, sometimes warriors
easily see through a strategy. To deceive the enemy,
need hope to struggle on, even if that hope is forlorn.
however, a commander must sometimes deceive their
Activation: As a downtime activity, you may make a subordinates and allies, only revealing the true plan at
TN 4 Performance (Air) check targeting an army or the moment to strike. A leader who believes they have
a number of characters who can hear you up to your seen through their own commander's strategy might
ranks in Sentiment. You may stake up to 3 honor to attempt to anticipate this plan. This is simpler when
reduce the TN by that amount (to a minimum of 1) to there is terrain to conceal your actions from vigilant
embellish the truth. observation, and risky if your venture fails and disrupts
Effects: If you succeed, you spread a powerful rumor of the strategy of your superiors.
your foe's weakness, of allies certain to arrive, or of some
Activation: Once per scene during a mass battle as a
other hidden advantage that should ensure victory. The
Scheme action targeting the commander of the enemy
first time your target receives panic or strife during the
army, you may make a Tactics (Air) check. The TN
next scene, they reduce the amount they receive by
is equal to the target's vigilance. If you are not your
your ranks in Performance, to a minimum of 0.
army's commander, you must stake 5 honor and 5 g lory
Whether you succeed or fai l, if your side loses the
on your success. If your cohort is in Obscuring terra in,
battle, you lose your staked honor (as your boasts
reduce the TN by 2.
proved false). Additionally, there might be narrative
Effects: If you succeed, you immediately change your
social ramifications should individuals remember the
army's current strategic goal to a new goal of your
lies you told.
choice. Any momentum points your army had accrued
toward the previous goal are applied to this new goal.
New Opportunities
If you fail and you are not the commander, your com-
Air~~: If you fail, nobody remembers exactly what you mander's scorn falls upon you for overstepping your
said, so there are no narrative social consequences for position. You lose your staked honor and glory.
your fabrication.
99
CHAPTER 2 : DEFENDERS OF THE EMPIRE
100
,
To Smash the Heart Rank4 Marching is as old as armies, and some methods have
changed little across the thousand years of Rokugan's
Like a case of fireworks, a battle is a volatile thing. history as an Empire. An army marching on extra
A single spark in the right place can blast apart all rations, with a rousing chant or musicians to keep its
semblance of order within even an experienced pace, will fare far better in the long run than one that
army. A moment of hesitation by a commander, the marches in silence on empty stomachs.
death of a trusted leader-these can ignite countless
sparks at once, sending an army's cohorts spiraling in Activation: As a downtime activity, you may make a
all directions. TN 4 Performance (Water) check targeting an army or
targeting a number of characters traveling with you up
Activation: Once per scene, after a character in the to your ranks in Command. You may expend an addi-
scene (or enemy leader, in a mass battle) becomes tional day's rations (army rations for an army, individual
Compromised or is killed, you may immediately make rations for an individual) to reduce the TN by 2 (to a
a TN 4 Tactics (Fire) check targeting that character. minimum of 1).
Effects: If you succeed in an intrigue, skirmish, or duel, Effects: If you succeed, you and your targets can march
each character in the scene allied with your target who twice the distance they normally could in that time.
has lower status than your target receives strife equal
to your bonus successes plus your ranks in Sentiment. New Opportunities:
If you succeed in a mass battle, the enemy army
receives panic equal to your bonus successes plus your Water ~~: If your target is an army, it removes attrit ion
ranks in Sentiment. up to your ranks in Medicine.
Water~~: If your target is an army, it removes panic up
to your ranks in Culture.
Water~~+: One individual target per~~ spent t his way
removes fatigue up to your ran ks in Medicine.
Water~~+: One individual ta rget per* spent this way
removes strife up to your ranks in Culture.
Water ~~ lC~+: Choose one mundane terrain quality
that would normally affect the targets on the march per
lC~ lC~ spent this way. Each target ignores that terrain
quality during the march.
10J
Moment of Glory Rank 3 Victory Without a Sword Rank 6
Sometimes, an army's suNival falls to a single individual. To win without conflict, to conquer without destroying,
When defending a bridge, a narrow pass, or a castle to unite with prowess rather than merely subjugating-
gate, a single warrior might find themselves facing this is the ideal Akodo is said to have reached by the
the brunt of an entire army's attack. Many tales tell of end of his long and violent life. Though he never put it
heroic samurai holding back the full wrath of the enemy to words himself, several of his students from his later
for some time in such a circumstance, sometimes years did. His lessons were simp/e. Any battle should
even driving the foe back before succumbing to their be as swiftly won as possible, and the greatest genera/
wounds. While these occurrences have been few and would be the one who never needed to fight, their
far between, and many are shrouded in myth, they have superiority clear to a// who could see it. To fight at a//
nonetheless left an indelible mark on history, and the was its own sort of failure, a lesson he had learned all
names of these samurai have been enshrined forever too well across ceaseless campaigns to unite Rokugan
as Lesser Fortunes of war; courage, and self-sacrifice. for his Emperor. Of course, up to the end, Akodo found
it necessary to fight, so perhaps this ideal was beyond
Activation: Once per scene as an a Movement and
even the Kami of the Lion Clan, a dream image of a
Support action during a mass battle, you may make
world barely visible through one tired eye.
a TN 4 Meditation (Void) check. Reduce the TN
of this check to 2 if your cohort is in Confining or Activation: As an Attack, Movement, Scheme, and
Obscuring terrain . Support action during a mass battle, you may make
Effects: If you succeed, whenever your cohort is tar- a TN 6 Tactics (Void) check targeting the enemy
geted with an Attack action check, reduce any attri- commander. Reduce the TN of this check to 4 if all
tion it inflicts on your army to 0, and receive that much cohorts of the enemy army are in Dangerous, Entan-
fatigue yourself instead. If fatigue you receive this way gling, or Obscuring terrain . This technique can on ly be
causes you to suffer a critical strike, the severity is 16. attempted once per army per scene.
This effect persists until the start of your next turn. Effects: If you succeed, the enemy commander imme-
diately resists with a TN 5 Command check (Void 3),
New Opportunities adding 1 to the TN for every 10 strength your army has
in excess of the enemy army's strength. If the enemy
Void ~~+: If you succeed, while this effect persists,
commander succeeds, their army suffers no ill effects.
reduce any fatigue you receive by 1 per ~~ spent this If the enemy commander fails, the enemy army suffers
way (to a minimum of 0). 10 panic for each point of their shortfall. If the enemy
Void * *: If you succeed, if you suffer a critical strike army collapses this way, its forces surrender. Individual
this way, it is not applied until the end of the scene, at leaders may choose whether they wish to withdraw or
which point you receive any critical strike results you hold the line as their troops surrender.
deferred this way. If you fail, reduce the TN of Attack action checks tar-
Void ~~: If you succeed and you survive, double any
geting the cohorts of leaders in your army by 2 (to a min-
glory you are awarded from your action. imum of 1). This effect persists until the end of the scene.
10/f'
CHAPTER 2 : DEFENDERS OF THE EMPIRE
10~
CHAPTER 2: DEFENDERS OF THE EMPIRE
sweep an area to identify the points of interest inside Effects: If you succeed, all t argets become hidden and
it. Especially skilled shinobi are likely to leave traps are not noticed by characters with vigilance lower t han
behind for enemy scouts or forces in the area. or equal to your Earth Ring p lus your bonus successes.
These hidden characters can not be the target of Attack
Activation: As a downtime activity, or once per scene
actio ns. This effect persists until the end of your next
as a Movement and Support action, you may make
turn, or until any target you have hidden performs an
a TN 3 Survival (Water) check to scout the terrain
Attack or Movement action.
around you. If you activate this technique in an urban
environment or on the ocean, use Skulduggery or Sea-
New Opp o rtunities
faring instead, respectively.
Effects: If you succeed, you discover all terrain quali- Earth *+: This effect persists for one addit ional ro und
ties of the area around you (several miles in all direc- per lt~ spent this way.
tion during downtime, or the entire area in which the Earth *+: Reduce the TN of the first Attack action
scene is occurring), as well as any fortifications in the check one of your targets makes against another char-
area. Characters with vigilance lower than your Air Ring acter in the terrain in wh ich your forces are hidden by 1
plus your bonus successes do not detect you during per lt~ spent this way.
this time.
Vanish in the Shadows Rank 3
New Opportunities
Shaking a pursuing cohort of soldiers is far more
Water ~~ ~~ (Downtime or Mass Battle): If you suc- difficult than simply hiding and requires intimate
ceed, you may choose one part of the area (a single knowledge of the terrain and a willingness to exploit
battle zone, if using the rules for battle zones) and add this for every advantage.
one of the following terrain qualities to that area: Con-
fining, Dangerous, Entangling, Obscuring. Activation: As a downtime act ivity or once p er scene
Water * ~> (Other Scene): If you succeed, you may as a Movement and Support action, yo u may make a
choose a position in the area you scouted. Up to three TN 5 Survival (Air) check targeting your cohort (in a
range bands surrounding that position gain one of mass battle) or yourself and a number of characters up
the following terra in qualities: Confining, Dangerous, to your ranks in Command (i n any other scene) who
Entangling, Obscuring. are within Confining, Entangling, or Obscuring terrain.
Water *+: You discover the location and composi- If you activate this technique in an urban environment
tion of any enemy forces in the area led by characters or on the ocean, use Skulduggery or Seafaring instead ,
with Air Ring lower than your vigilance p lus * spent respectively.
this way. Effects: If you succeed, all ta rgets become hidden and
Water lt~ * *= During your next turn , if you perform are not noticed by cha racters with vigilance lower than
an action targeting an enemy cohort, ignore any fortifi- o r equal to your Air Ring plus your bonus successes.
cation it is occupying. You may resolve effects as if you These hidden characters cannot be the target of Attack
were inside that fortification. actio ns and cannot perform Attack actions. This effect
persists until the end of your next turn , or unti l any t ar-
get performs an Attack action.
The Patient Viper Rank2
Sometimes, the best way to approach a target is to Ne w Opportunities
stand still. Shinobi often lie in wait for hours or even
days, patiently maintaining their position to ensure that Air ltH (Mass Battle): If you succeed, if an enemy army
they strike well when their foe arrives. has one or more cohorts wit hin the terrain, it receives 1
panic per lt~ spent this way.
Activation: As a downtime activity, you may make a Air ::t~+ (Other Scene): If you succeed, each character
TN 4 Fitness (Earth) check targeting your cohort (if you d id not target who is w ithin the t errain receives 1
you are currently the leader of a cohort) o r yourself and strife per* spent this way.
a number of other characters up to your ranks in Com- Air lt~ lt~ lt>: If you failed, increase the TN of Attack
mand (in any other scene) who are within Dangerous, action checks targeting each of your targets by 2. This
Entangling, or Obscuring terrain. effect persists until any of you r targets performs an
Attack action or leaves t he t errain.
104
·- ~; ~
/
~ttre 1<r.de3
STANDING ARMIES?
While Clan Champions and powerful daimy6
This section expands on the rule for armies and mass often have a core of samurai and some units
battles presented in the core rulebook, giving GMs of ashigaru who have dedicated themselves
new options for using mass battles in their campaigns. to full-time preparation for war, keeping many
retainers battle-ready in this manner is expen-
MARSHALING AN ARMY sive, and that cost can become difficult to
justify in times of peace. The Lion Clan in par-
Readying an army for battle is a complex process that
ticular struggles with this, for its task is to be
begins long before the troops arrive on the battlefield.
ready to make war in the Emperor's name, yet
If players wish to create their own army, gathering allies
in times of peace massive armies can become
to the cause and deploying resources to assemble a
a crushing drain upon Lion lands. The Lion
fighting force, they should use the rules for marshaling
Clan addresses this in part by sending many
an army in this section . The narrative process of fully
of its soldiers to serve in the Emerald Legions,
assembling an army can be the subject of numerous
which are funded by the Imperial Court's man-
sessions on its own, as the PCs undertake diplomatic
date, relieving some economic pressure from
missions to gather support from other lords, skirmish
the Lion Clan but keeping its warriors active
against enemies who oppose their plans, and role-
even in times of relative serenity in Rokugan .
play the logistics of organizing and training a fighting
When war does break out in Rokugan, the
force . However, a character can begin the process and
first steps are almost always the gathering of
assemble a baseline fighting force with a single check.
resources, the securing of alliances, and the
organization of logistics to rally, train, and
THE MARSHALING CHECK supply armies.
To raise an army, a character must have access to their
holdings and retainers (or community, for commoners).
and must make a TN 3 Command check as a down-
TABLE 3-1: DETERMINING
time activity. If the character succeeds, they form an
ARMY STRENGTH
army that consists of their retainers. The army's maxi-
mum strength is set by the character's status (see Table STATUS MAXIMUM STRENGTH
3-1: Determining Army Strength), although a charac-
ter can always choose to form a smaller army (to a min- 100 150
imum of 5) if they desire, as smaller armies are easier
to maintain. 90-99 120
The army's discipline is set by the character's bonus
80-89 100
successes and their honor (see Table 3-2: Determin-
ing Army Discipline). 70-79 80
A character can spend~~ from the check to marshal
their army in a number of ways described in Table 3-3: 60-69 65
Spending Opportunity while Marshaling an Army
(see page 111 ). 50-59 60
The check to marshal an army not only gathers the
troops to the field, but also the support staff required 40-49 55
and the supplies needed (food, gear, travel equipment)
to keep them fighting for one month. At the start of
30-39 35
each subsequent month, a character must make another
24-29 20
check to keep their army functional and loyal (see
Maintaining an Army on Campaign on page 115). 20-24 15
Generally, a marshaling check can only be attempted
once per month for a given set of holdings, though the 0-19 5
GM may alter that restriction as the narrative dictates.
109
CHAPTER 3: ACTS OF WAR
Allied Forces
TEMPORARY STATUS A character might be able to persuade another lord to
MODIFIERS SUPPLEMENTAL fORCES
commit resources to their cause. This should generally
1l1e following examples A character can expand their army once it has been mar- require an Intrigue or a number of significant roleplay-
show how the wealth a shaled in a number of ways, described in this section. ing scenes, and a character might have to make signif-
character has access to icant offers to that lord, such as agreeing in advance to
could translate into treat-
Raising Additional Forces certain concessions of territory taken in battle, making
ing their status as higher
pacts for favorable marriages, or promising to defeat
for a marshaling check:
If a character gains access to substantial new resources the other lord's enemies in addition to one's own. If this
A large storehouse or a new source of potential soldiers, the GM might effort is successful, an allied lord can offer an amount
of food:+ 10 allow them to make a new marshaling check, treating of support based on their status (see Tabl e 3-5: Allied
A town's yearly their status as increased by an appropriate amount Forces), which are added to the character's army. If an
taxes: +20 for the check. For instance, if a character captures a allied force is operating as an army on its own, it uses
rich city on campaign, they might be able to use the the Base Army Stats; otherwise, apply its Modifiers
A ship with luxury
goods: +30 resources from that city to attempt to build an even to the army it is joining. If the force lists one or more
bigger army for their next target. If the new check's rules, each rule applies to the entire army if it is oper-
A small city's yearly
result would not create a preferable army, the character ating independently, or to one cohort if it has joined
taxes: +40
can choose to simply maintain their prior army. another army.
A large city's
reserves: +50
Mercenary Forces Parting of Ways
The GM always has the
final say of whether and A character might get the chance to hire mercenaries If a force splits from an army, divide the casualties
how such a bonus applies. while on campaign, should they encounter such indi- and panic as evenly as possible between the splitting
vidua ls. Mercenaries must be paid a fixed amount each forces, with the larger forces receiving the additional
month when a character makes the check to maintain casualties or panic if it cannot be divided evenly. If any
their army. See Table 3-4: Mercenary Forces for var- force cannot function with the number of casualties or
ious types of mercenaries a character might be able panic it receives, it disperses and its members split up.
to hire. If a mercenary force is operating as an army
no
/
RESULT EFFECT
Reduce the TN of your first army maintenance check (see page 115) by 1 per lt> spent 7
Any lt>+
this way.
In addition to the army, you are given use of a fortification near your lands for the war effort.
Earth lC> This fortification counts as an outpost (reduce attrition suffered by 2, difficulty value 6).
In addition to the army, you ra ise 100 koku per lC> spent this way. You must forfeit 10
honor to spend this money on anything but equipment upgrades (see page 11 4), mer-
Waterlt>+
cenary forces (see page 11 0), or other expenses that the GM deems to benefit the army
or the cause.
The army gains one of the following equipment upgrades (see page 114): Baggage
Water~:~~::
Train, Battlefield Medical Supplies.
For the first mass battle in which t he army participates, reduce the TN of each of its lead-
Firelt>
ers first Assault actions by 1 (to a minimum of 1).
The army assembles without attracting the attention of any local powers not currently at
Ai r~:::
war with you.
Air~::~:: O ne cohort gains one of the following doctrines (see page 112): Out of Nowhere, Sappers.
The army assembles at a p lace of your choosing (that a large numbers of soldiers could
Void lt> plausib ly reach) in up to one month in the future rather than assembling immediately at
your current location.
Bandits
Strength 20, Strength + 10, Out of Nowhere
100 koku
'
Discip line 20 Discipline - 15 (see page 113)
m
CHAPTER 3 : ACTS OF WAR
Strength 60, Strength +30, Clan Doctrine (see page 113), Rank Formation
50-59
Discipline 50 Discipline +0 (see p . 280 of the core rulebook)
Strength 55, Strength +25, Rank Formation (see page 280 of the
40-49
Discipline 40 Discipline +0 core rulebook)
0-19 - - -
Fe rvor
A belief in one's own righteousness is a terrifyingly
effective motivator, and convincing one's soldiers that
the will of the Heavens guides their cause makes them
far more motivated to stand against harsh odds-but
a/so more likely to come to believe that they should be
interpreting this will for themselves.
Training Check: TN 6 Theology (Fire) check
Narrative Requirements: None
Applies to: Entire army
Effect: Increase t he army's discipline by + 10. Increase
t he TN of monthly checks to maintain the army by 2.
CHAPTER 3: ACTS OF WAR
CHECK
RESULT EFFECT
Success with
one or more Remove casualties and panic from the army equal to your ranks in Government, plus 2
bonus sue- per bonus success.
cesses
Success Remove casualties and panic from the army equa l to your ranks in Government.
The army receives panic equal to your shortfall. If the army's panic exceeds its discipline
Failure with
this way, reduce the army's panic until it is equal to its discipline. However, the army
1-3 shortfall
refuses to fight for the next month.
The army receives panic equal to two times your shortfa ll. If the army's panic exceeds its
Failure with
discipline this way, it breaks apart into multiple chunks. These new armies and warbands
4-6 shortfall
spread across the countryside, pursuing their own agendas or even turni ng to banditry.
Failure with The army revolts, and attempts to overthrow its commander and their leaders. Chaos
7 + shortfall ensues, and the commander must fight for their life, negotiate, or flee to survive!
HARSH CONDITIO NS
A number of factors can negatively impact the 0 If the army is short on food, increase the TN
commander's Army Maintenance check. See by 1.
below for some examples: 0 If the army is short on water, increase the
TN by 3.
ED If the army is in host ile lands without a path
of resupply, increase the TN by 1. 0 If it is exceptionally hot, increase the TN
by 1.
0 If it is winter and the army is not garrisoned
in a shelter, increase the TN by 2. 0 If the army is plagued by insects and other
vermin, increase the TN by 1.
0 If the army has been on the march for two
weeks of t he last month (or more), increase 0 If the army is plagued by disease, increase
the TN by 1. the TN by 3.
INCENTIVES
On the other hand, a number of factors can pos- 0 If the army has been victorious in a mass
itively impact the commander's maintenance battle within the last month, decrease the
check. See below for some examples: TN by 4 (to a minimum of 1).
DISPERSING AN ARMY After an army has served its purpose, most com-
manders seek to dismantle it, letting its various mem-
At the end of a successful campaign, a warlord's vas- bers return to their previous lives and reducing the
sals and allies generally expect recompense for their strain upon their estates. To get an army to d isperse
efforts. While in Rokugan most samurai do not expect properly, its commander must make a TN 4 Command
to be paid in spoils, they do expect compensation- (Air) check and pay any mercenaries their final dues. If
titles, positions, status, and most of all, lands captured the commander succeeds (and any paid troops are sat -
are considered to be the proper reward for shedding isfied), the forces return to their homes or prior occu-
blood on one's lord's behalf. Soldiers of the line, on the pations without incid ent . If the commander fails (o r fails
other hand, such as ashigaru and conscripts, generally to pay any unpaid mercenaries), the troops go on to
prefer to be paid in currency (or village tax exemption, cause p roblems for the local area or the commander.
for many commoners) for their labor unless they hap-
pen to be among the exceptional few elevated to the
samurai class thanks to their heroism or deeds.
/
amounts based on the importance of the individual e Towns and portions of cities
to those who hold the purse-strings within their clan e Fields and other open areas
or faction, as well as applying appropriate modifi-
cations based on negotiations undertaken by the
e Lakes, rivers, mountains, forests, and other
@ Impassible areas
DESIGNATING TABLE 3-8: ASSIGNING TERRAIN
CONCEALED
BATTLE ZONES
BATTLE ZONES QUALITIES BY fEATURE
At the GM's discretion,
After drawing out the map, the GM should divide FEATURE TERRAIN QUALITIES
certain areas might
the map into battle zones. Each battle zone is an be partially or fully
abstracted area in which the battle can be fought, Cliff Elevated, Dangerous concealed, leaving one
or both commanders
defined by the key geographic features it contains.
uncertain what lies
Generally, each battle zone should be drawn to have within. The terrain
Hill Elevated
one of the above key geographic features as its defin- qualities, cohorts, forti-
ing aspect, and potentially conta in other features that fications, and other ele-
Hollow Recessed
alter it in various ways. ments with these areas
should be revealed only
The GM then outlines each zone, making clear where Va lley Confining, Recessed when a cohort moves
each zone overlaps with any neighboring zones, and leav- into the area.
ing gaps for areas where passage is normally impossible. Road Open
If two zones have overlapping edges, they are con-
sidered ADJACENT zones. Cohorts can move between Town Confining, Obscuring
adjacent zones and can sometimes affect other cohorts
Field Open
in adjacent zones, as described later in this section.
Finally, the GM should note the features within each
River Entangling, Recessed
zone and any terrain qualities that affect cohorts within
those zones. See Table 3-8: Assigning Terrain Quali- Swamp Entangling
ties by Feature for ideas.
Forest Entangling, Obscuring
USING BATTLE ZONES
Bridge Confining
Before commanders make their checks for Initiative,
the GM should show some or all of t his map to the Tunnel Confining, Obscuring
players and establish the position of each leader and
commander in t he areas visible to the p layers. Chasm Confining, Recessed
CHAPTER 3: ACTS OF WAR
BATTLE ZONES:
MAPPING THE AREA
BATTLE ZONES:
ASSIGNING TERRAIN
QUALITIES
1Z.O
(
0 Cohort leaders cannot target other cohort lead- ARMY AND CoHORT RuLES
ers who are not in the same zone. WHILE USING BATTLE ZONES
e Once during each cohort leader's turn, before Some army and cohort abilities alter how they behave
or after they perform an action, that leader may when using the battle zones rules. These include:
move their cohort to an adjacent zone. Cavalry: This cohort does not suffer panic when leav-
ing a battle zone with an enemy cohort.
0 After a cohort leaves a zone, if that zone was
Archers: While in Elevated terrain, this cohort can per-
occupied by an enemy cohort, the withdrawing
form Assault actions targeting cohorts in an adjacent
cohort's army suffers 5 panic.
zone, increasing the TN of the check by 1. However,
e Cohort leaders may use the following while performing an Assault action targeting a cohort
new action: in an adjacent zone, this cohort cannot fulfill the follow-
ing strategic objectives: Capture a Position, Cut Off the
Head, Seize Victory. It can still contribute momentum
March points to these objectives, but cannot be the action to
Activation: As a Movement action, you may reposition complete them.
your cohort. You may make a TN 3 Command check Mystics: While in Elevated terrain, this cohort can
to move further. perform Rally actions targeting cohorts in an adjacent
Effects: You move your cohort to an adjacent zone. zone, increasing the TN of the check by 1.
BATILE ZONES:
ASSIGNING FEATURES
WARTIME CONSIDERATIONS
1<totttittj mifitar'j- Wars vary considerably, depending on initial conditions
action with t heir PCs. The PCs may need to be circum- THE COURTS AND THE BATTLEFIELD
spect about details to avoid consequences.
A GM can take any number of approaches to let PCs A bushi spends most of their life preparing for war, and
retain agency in a war-focused campaign. Depending a Legend of the Five Rings campaign focusing on war
on the group's character composition, independent puts them in their element. However, players of less
operations may be entirely appropriate, such as if the martial characters, especially courtiers, might worry
characters hail from a third-pa rty faction that is not (or about their ability to contribute to the group's success
not yet) directly involved in the conflict. Similarly, a or about getting a turn in t he narrative spotlight. GMs
party of shinobi should be expected t o operate wit h sho uld keep in mind that centering on a war does not
a certain freedom of action. A lternatively, the PCs' mean a campaign must focus entirely on mass battles
commander mig ht be a junior officer or inexperienced and skirmishes, or even primarily on conflict scenes.
enough to not notice lapses in how subordinates follow There are many ways for courtiers, artisans, and others
orders. The officer might even be self-aware enough to to contribute to the group's efforts during wartime. Ele-
acknowledge t he PCs' depth of experience and give ments such as parleys, neutral factions, troop morale
them commensurate loose rein. issues, councils of war, and more can bring these social
Finally, some players enjoy the subterfuge of characters to the forefront. Similarly, the upheaval of
accomplishing personal goals alongside official ones, battle might unsettle local kami or other supern
or won't mind the strict d iscipline expected of their elements, giving shugenja and monks time to shine.
characters in an army. In all cases, communication with GMs who make full use of these opportunities for
the players about their expectations and interests is alternate approaches to war-focused campaigns should
vital to an engaging game. ensure they stay aware of how players allocate their
XP. A bushi who concentrates entirely on Martial skills
might dominate skirmishes but have little opportunity
to engage elsewhere, just as a courtier who focuses
entirely on Social skills has the reverse problem. If play-
ers are willing to take turns in the spotlight, this can
work well. Alternatively, the GM can advise players to
invest their XP in less archetypal skills, allowing a bushi
to participate in negotiations or a courtier to face down
the angered ghosts of vanqu ished soldiers.
CHAPTER 3: ACTS OF WAR
1U
CHAPTER 3: ACTS OF WAR
ARMOR For the first role, most Rokugani ponies are unsuit-
able; t hey lack the stature and strength to be good
Just as they typically own a daisho, most samurai also cavalry mounts, and they lack the temperament to be
possess armor. However, while daisho are generally ridden into harm's way. They are, however, well suited
reserved for single combat, armor is viewed in a more as infantry mounts (and as beasts of burden if other
utilitarian way. Many samurai wear even very valuable animals aren't available to fill that role). Prior to the
armor, with a lengthy history of family ownership, in the Ki-Rin's return to the Empire as the Unicorn Clan, cav-
midst of heavy melee. A warrior must wear their armor alry essentially did not exist in Rokugan. The Unicorn
regularly to maintain their ability to fight in it. More- brought with them several breeds of horses, including
over, ancestral armor is believed to provide samurai fast, powerful, and much larger animals ideal for use
with their ancestors' protection and guidance. More as cavalry mounts. The descendants of some of these
pragmatically, a samurai can be recognized by the horses became the basis for cavalry forces among all of
armor they wear, enhancing their glory and reputation the other clans. The purest and most robust b loodlines,
in battle. such as the famous Utaku steeds, are an exception;
However, few of the ashigaru who make up the bulk the Unicorn stubbornly reserve these for themselves.
of Rokugani armies own armor. Even some samurai On the rare occasions they do offer these magnificent
need their lord to provide it, especially if they have not animals to those outside their clan-as g ifts, for exam-
inherited any. Other samurai simply deem most armor ple-they are normally gelded, so they cannot breed.
too cumbersome in the swirl of melee combat, espe- For the last role, that of beasts of burden, Rokugani
cially the heaviest of armors, such as 6-yoroi. Samurai employ a variety of animals, including donkeys, mules,
employed in scouting, skirmishing, and archery roles oxen, and water buffalo, animals suited to labor that
favor light armor, as they value mobility over protec- favors strength and stamina over speed.
tion, and mounted samurai require armor suited for use
on horseback.
FoRTIFICATIONS
Accordingly, clan armorers produce a variety of
light- and medium-weight armor designed to be quick Rokugani armies make liberal use of defensive devices
and easy to make with readily available materials, as in battle. Most common are large, freestanding shields,
well as to be simple to maintain. Such armor may incor- usually made of light wood or wicker, that p rovide con-
porate wood, bamboo, and stiffened, laminated layers cealment and limited cover against enemy archery. A n
of linen or other cloth. While lighter armor does not army invested in a longer fight often deploys support
provide the same degree of protection as more elabo- troops to build earthworks and palisades from stone,
rate and sophisticated heavy armor, it may offer a bet- earth, wood, and other materials found on-site. Build-
ter balance of defense and encumbrance for its wearer. ing these requires appropriate tools, like axes, picks,
shovels, and hammers-as well as laborers who must
MOUNTS be protected from enemy archery and spoiling raids.
Occasionally, armies build even more elaborate
Mounts play three primary roles in Rokugani military field fortifications, includ ing walls and towers, also
forces. These are: often constructed from local materials. However, these
fortifications may instead be partly or entirely pre-
e Carrying their riders directly onto the battle-
fabricated, then transported in manageable sections
field, so these samurai can engage in battle
and assembled wherever needed. The shiro-chi-
while mounted, as cavalry.
essentially a small wooden castle-may be carried
e Carrying their riders to the edge of battle, and deployed in this manner. Such elaborate works
where the riders dismount to fight. This use are only used during large cam paigns and sieges of
of mounted infantry often also includes com- enemy fortifications.
manders and their staff, who need mounted
mobility to observe and direct the flow
of battle.
Armies employ a variety of specialized equipment Soldiers expend a great deal of energy marching to
chosen to match the expected terrain, seasonal condi- and then fighting in battles. Accordingly, they require
tions, and tactics used by the enemy. adequate supplies of food and potable water to sus-
ta in them as they exert themselves. Much of Rokugan
Command and Control is bountiful with plant and animal life, so some of t hese
needs can be met by foragi ng for food, water, and t im-
Commanding an army in battle requires communica- ber for fuel and construction. However, this takes t ime
tion more robust than the commander's voice. War and runs risks. Parties of foragers who roam ahead of
fans, horns, drums, flags, and banners-and more the army can alert the enemy about their own army's
exotic devices such as signaling m irrors, firework-like intentions and positions. Further, although pillaging
colored rockets, smoke pots, smoke arrows, and carrier farms and villages isn't uncommon for an army, it is
pigeons-are all tools that a skilled commander may considered a last resort, since ownership of these same
use to wield their army like a surgical instrument rather farms and villages is often a key objective of conflicts
than an armed mob. in the first place.
As a result, most armies carry the bulk of their food
Siege Weapons and water with them. Each soldier carries at least a
day's worth of food, while the rest is transported in a
Rokugani military doctrine avoids protracted sieges.
baggage train, located near the rear of the army's col-
Commanders instead prefer direct assault of forti-
umn of march, where it can be protected.
fications. Ladders and battering rams are useful on
The food an army travels with must be relatively
the assault, while more chal lenging fortifications may
easy to transport and store and resistant to spoilage.
require more elaborate siege weapons, such as cata-
Rice, oats, and millet are the bulk of what soldiers eat,
pults, stone throwers, and siege towers. No clan has
livened up with dried vegetables and salted fish . Each
more experience with siege engines than the Crab,
soldier requires a minimum of about a quarter kan
who must use them against monstrous Shadowlands
(roughly two pounds) of food per day.
creatures attacking the Kaiu Wall.
Other Equipment
Sometimes, t he needs of a campaign require even
more specialized equipment, often d ictated by ter-
rain or weather. Armies need boats, barges, and pon-
toon bridges to cross rivers and other bodies of water,
and they need ropes and climbing gear for traversing
mountainous terrain. A late fall campa ign may catch
the enemy by surprise, but could requ ire cold-weather
gear and heavier tents, while extremely rare instances
of winter battles require sledges and other equipment
for crossing snow.
USING THE
The courts of Rokugan like to reward remarkable Impe-
ASHIGARU TITLE
rial citizens with prestigious titles reflecting their glori- The Ashigaru title is not likely to be earned
ous deeds and honorable souls. The various positions by many Great Clan samurai . However, there
within a Rokugani army require titles as well. The fol- are a few types of characters for whom it is
lowing new titles follow the rules described on page extremely useful:
305 of the core rulebook.
e Peasants and ot her characters in a Rise
ASHIGARU from the Dust campa ign (see page 306
of the core ru lebook).
Though samurai represent the pinnacle of martial
prowess in Rokugan, even the mightiest among them e Ron in, gaijin, and others made using
can be felled by a wa ll of yari or a cloud of arrows. the rules from Path of Waves.
Ashigaru, soldiers from the peasant class, make up the e Disgraced samurai, or samurai traveling
front line of Great Clan armies, surrounding samurai in disguise as commoners.
who stray too far from their own lines or turning the
tide in wars of attrition .
For some, ashigaru is a temporary title granted in A Thousand Stinging Cuts (Title Ability): When you
times of necessity. For others it is a death sentence. provide assistance (see page 26 of the core rulebook)
But for many peasant soldiers, serving as an ashigaru on the Martial Arts [Melee] Attack action check of
is a career, an honor, and a way to better their status another character at range 0-2, the character you are
in life by entering the lowest rung of the buke class. assisting treats their target's physical resistance as 1
Some of the Great Clans, including the Lion, offer bet- lower for each assisting character with this ability.
ter training and equipment to their foot soldiers than
other clans do, as well as more recognition. An ashi-
ASHIGARU
garu who serves with distinction can gain a small share
of the glory of battle, and even be called up to perma-
ADVANCE TYPE
nently serve as a guard or scout. It is not uncommon
for ashigaru families to serve a daimyo across multiple Martial Skills Ski. Grp.
generations, having found pride and purpose in their Courtesy Skill
service .
Command Skill
Assigned by: Any samurai officer. You must survive at w
...J
least one mass battle to receive this title. 1- Survival Skil l
i=
Glory Award: +5 (to a maximum of 29) • Rank 1-2 Kata ~ Tech. Grp.
Status Award: +3 (to a maximum of 19) • Thicket's Embrace Style ~ Technique
XP to Completion: 20
• Slippery Maneuvers Cl Technique
DEATHSEEKER
Some call them Deathseekers because these
samurai appear to charge headlong toward their
deaths, heedless of any danger. Others believe that
the mantle of Deathseeker is a punishment for those
who have failed their lords. On the contrary, the
Deathseeker tradition is a type of warrior's pilgrimage
undertaken voluntarily by Lion Clan samurai who have
suffered failure or disgrace and who wish to redeem
themselves through action. Those who walk this path
ELEMENTAL GUARD
of atonement take on the burden of greatest risk so Although all shugenja know the spiritual risks of invok-
that other samurai might be spared, but they try to sur- ing the elemental kami on the battlefield , there are
vive as long as possible to continue serving their clans. some threats that are so grave, su ch as those posed by
The Deathseeker tradition is controversial even the Shadowlands, that the Coun cil of Elemental Mas-
KIRIFU, THE FIRST
DEATHSEEKER within the Lion Clan, and not all lords will allow their ters sanction the formation of shugenja units in battle.
samurai to take Kirifu's oath, as it is called. Those who During these times, the Elemental Guards of Air, Earth,
For more information on do become Deathseekers forsake their previous station Fire, and Water are called upon to protect th e Empire.
the Deathseeker tradition,
and relinquish their titles and belongings, including Each Guard specializes in a particular elem ent, joining
see page 52.
daish6. They paint their faces ghostly white to inspire their voices together in prayer to call forth hurricanes,
fear in their enemies. earthquakes, wildfires, and tsunami .
Assigned by: Disgraced Lion Clan samurai may take this Assigned by: An Elemental Master.
title upon themselves, pending approval from the GM . Glory Award: + 10
Status Award: -25 (to a minimum of 20) Status Award: + 10
XP to Completion: 8 XP to Completion: 20
Immediate Effects: You give up any positions you hold Wrath of the Elements (Title Ability): Choose one:
and your worldly possessions, save one weapon and a Air, Earth, Fire, or Water. This is your elemental spe-
set of ceremonial robes, are returned to your family. cialty. Once per scene after making a Martial skill
Kirifu's Oath (Title Ability): As a Support action, you check that uses the ring of your elem ental specialty,
may suffer the Enraged condition (see page 272 of the you may inflict an amount of strife or panic equal to
core rulebook) . your ranks in the ring associated with your elemental
While you are Enraged, you can perform Attack specialty against a target at range 0-3 or a cohort in
actions even while Incapacitated. the scene.
1JJ
CHAPTER 3 : ACTS OF WAR
ADVANCE TYPE
Trade Skills Ski. Grp.
Government Skill
Martial A rts [Unarmed] Skill
w
...1
1- Medicine Skill
i=
• Rank 1-2 N injutsu )( Tech. Grp.
+ Imbue Thunder ~ Technique
• Wreak Havoc \t. Technique
CHAPTER 3 : ACT S OF WAR
QUOTES FROM
SPIRIT CALLER SUMAI MASTER
AKODO'S LEADERSHIP
Many in Rokugan venerate their ancestors and call Many samurai, especially of the Badger and Crab
"I borrow my name from upon their wisdom through prayer or by studying Clans, practice sumai, a test of physical and mental
my ancestors. I must re-
writings left by the departed. A blessed few have the strength. Sumai can become an important part of a
turn it to them unharmed.
I borrow my honor from ability to reach through the veil of the Spirit Realms samurai's life, not only as a way to demonstrate their
my descendants. In sham- and make direct contact with their ancestors. Best prowess to their fellow samurai, but also as a connec-
ing myself. I shame them exemplified by those of the Kitsu fam ily bloodline, tion to the very spirit of their clan. True masters of the
as well."
these gifted individuals can speak to a shiryo (blessed art are some of the finest duelists in the Empire. Their
ancestor spirit) or, through extensive training, allow skills can fell opponents in matches and enemies on
the soul of the departed to enter their body and battlefields alike.
speak through them. While bonded in this way, they Assigned by: An existing sumai master, once you have
can perceive the memories of this venerated ancestor, proven your ability to them.
and in turn, the spirit may look again into the Mortal Glory Award: +10 (to a maximum of 50)
Realm and impart words of wisdom to those in need. Status Award: +10 (to a minimum of 35)
Through the Spirit Caller, an entire family's knowledge XP to Completion: 30
and skills from time immemorial can be accessed, and Unsurpassed Soul (Title Ability): When you make a Mar-
secrets thought long lost can again be brought to light. tial Arts [Unarmed] check targeting another character, if
Assigned by: An instructor of a Kitsu school or other your Void ring is higher than or equal to your target's Void
appropriate spiritual leader. ring, reduce the TN by 2 (to a minimum of 1).
Status Award: + 15 (to a maximum of 40)
XP to Completion: 38 SUMAI MASTER
Eyes of the Ancestors (Title Ability): Once per game
session as a Support action, you may spend 1 Void ADVANCE TYPE
point to summon the spirit of an ancestor to partially
possess you until the end of the scene. Choose a ring Social Skills Ski. Grp.
and a skill from that ancestor's profile; while possessed, Culture Skill
you count as an Otherworldly being and use your Martial Arts [Unarmed] Skill
ancestor's ring value and skill rank in place of your own, w
...J
~ Theology Skill
as well as your ancestor's honor value. Your ancestor i=
can use any non-unique human NPC profile (or a kit- "' Rank 1-2 Kata ~ Tech. Grp.
su's or other supernatural being's profile, if your char- "' Beseech Hida's Might A Technique
acter has such an ancestor). The higher of this NPC's
• Fierce Badger Style ~ Technique
U conflict rank and • conflict rank cannot exceed
your school rank plus your ranks in Meditation. While
you are possessed, the ancestor spirit may divulge per- SWORD-SAINT
tinent information at the GM's discretion. Afterward,
The kensei, or sword-saint, is a living master of the
your character will have only a hazy memory of any-
sword whose preternatural skills are hailed t hrough-
thing they experienced while possessed.
out the Empire. While kenshinzen duelists epitomize
the highest level of iaidc5, t he sword-saint embodies
SPIRIT CALLER the purest form of kenjutsu, or swordsmanship more
broadly. To witness a single stri ke of a kensei is to expe-
ADVANCE TYPE rience a moment of spiritual clarity-their bond with
Scho lar Skills Ski. Grp. their b lade is considered sacred. A true sword-saint
might come along once per generation, and past p rec-
Courtesy Skill
edent maintains that only one person may bear the t it le
Meditation Skill at a given time. Students of the Heart of the Katana
w
...J
!::: Perfo rmance Skill d6j6 in Lion lands devote their lives to the sword with
,,,,
~
the hope of one day being anointed as a sword-saint.
"' Rank 1- 2 Rituals A Tech. Grp.
Assigned by: A clan champion or the Emperor. Alter-
• Ancestry Unearthed Technique
nately, the title can be assigned by an existing sword-
"' Preserve Strength Technique saint who is slain by the character in an honorable duel
to the death.
/
ADVANCE TYPE
Martial Skills Ski. Grp.
Command Skill
Culture Skill
w
...1 Government Skill
I-
i= • Rank 1-3 Kata
• Rank 1-3 Shuji
,,
~ Tech. Grp.
Technique
• Beseech Akodo's
Techn iq ue
Judgement 5.!it
CHAPTER 3: ACTS OF WAR
COST OPPORTUNITY
Choose an allied leader other than yourself. Reduce the TN of that leader's next check
Air lGH
for a Scheme action by 1 per lG> spent this way. This persists until the end of the scene.
Choose a leader in a fortification . That leader's cohort loses the benefits of the fortifica-
tion until the beginning of your next turn.
Earth ~H Remove 1 panic from your army per* spent this way.
Choose an allied leader other than you rself. That leader's cohort cannot be targeted by
Earth~'* Attack actions until the beginning of your next turn.
Fire ~H The enemy army suffers 1 panic per* spent this way.
When performing an Attack action against the cohort of an enemy leader with vigilance
Fire ~H lower t han or equal to~' spent this way, after its effects are resolved, inflict a critical
strike with severity equal to the deadliness of one of your weapons on that leader.
Choose an allied leader other than yourself. Reduce the TN of that leader's next check
for a Movement action by 1 per~- spent this way.
Choose an enemy leader. That leader's cohort cannot perform Movement actions until
the beginning of your next turn.
Your army and each enemy army suffer 2 attrition per lG> spent this way.
When you perform a Support action, after its effects are resolved, you may immediately
perform a Challenge action targeting an enemy cohort's leader.
Increase the army's strength and discipline by 3. This persists until the end of the scene.
/
QUOTES FROM
TABLE 3- 10: SPE NDING OPPORTUNITY IN CONTESTED TERRITORY
AKODO'S LEADERSHIP
COST OPPORTUNITY
"There is no greater
strength, no greater
You discern subtle signs of incoming trouble and can take steps to avoid it. The next resource, than those who
Air ~s~ time you enter a conflict scene this session, you may add a kept die showing~~ to share your bloodline.
your Initiative check. A family's abilities can
be harnessed in war to
You create a clever disguise or ruse to get the jump on potential foes. The next time tremendous effect-and
Air !C~ :.;:: you enter a conflict scene this game session, after Initiative has been determined, should be."
or~:~~'::;~ choose one character in the scene. On that character's next check, they must reroll all
results containing 0 symbols.
Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce
Earth~~ the TN of the next check you make to deal with an unfamiliar situation or opponent
by 1.
You hold fast to the thought of home while in distant locales and dangerous situa-
Earth~~
tions. You may remove 1 strife for each condition you are currently suffering.
A clever theory fills in the gaps in your knowledge. You may immediately attempt a
Scholar skill check of your choice to learn about your current situation or an NPC who
is present, lowering the TN by 1 (to a minimum of 1).
As you incite your allies to great fervor, any number of them may remove 1 strife for
Fire:;,+ each ~s~ you spend. For each character affected, you receive 1 strife as you let your
passion overtake you.
Your charm wins over even enemies. For each ~~~~spent, one hostile character within
the scene becomes friendlier toward you . What exactly that means depends on con-
Water ~;:: ~'+
text-it may defuse an imminent conflict, or encourage your foes to try to take you
alive, but it won't stop bloodshed altogether once blades have been drawn.
With cunning, you flow smoothly from one conclusion to the next. You learn of one
Water!:t:: ~' key feature, fortification, or terrain quality present in the surrounding area , and
whether or not enemies have passed through recently.
In all things, one can find balance, even in a duel of words or blades. You and a hos-
Void~~+ tile character of the GM's choice in the same scene each recover 2 strife for each ~~
spent in this way.
You find serenity amid adversity. You discover a neutral meeting place, protective
legal precedent, or similar safe haven applicable to your situation.
CHAPTER 3: ACTS OF WAR
DEFINING HONOR
Honor, or Meiyo, may be the most important tenet of
Samurai are defined by their honor; Bushid6 literally Bushid6, but it is also the most nebulous and difficult
means "way of the warrior." A samurai's honor refuses to define. One cannot assess through exterior exam-
to let them be anything less than courageous on ination the honor of a samurai, for it is something
the battlefield and refined in times of peace. Honor possessed solely as part of their innermost self. Some
devotes a samurai to a purpose, a lord, and an ideal samurai are mistakenly driven to lash out in vengeance
that they serve and protect even unto death. It is a to "defend their honor," shedding blood over per-
quest for perfection in all things physical and spiritual. ceived slights against their heritage or character. These
The honor of a samurai has etched out a p lace for them samurai are not actually p reserving their honor, but
in history, one that elevates them from the designation rather attempting to save their reputation . The honor-
of warrior to the status of legend. able samurai knows personally the quality of their own
The Empire of Rokugan depends upon this legend character and does not need to defend it against the
to flourish . Dangers loom on every horizon, with for- barbs and jeers of lesser people. The wise samurai is
eign threats from the north and from the eastern sea, able to distinguish between the public perception of
and the hellish nightmares of the Shadowlands crawl- honor, and honor according to the code of Bushid6,
ing up from the south. Clan division or a peasant upris- which is an internal possession.
ing could tear the Empire apart in the b link of an eye.
Honor gives samurai the strength to defend the Empire
from outside threats and preserve peace through
courtly negotiation. Perhaps most importantly, it is
honor that maintains samurai's nobility in the eyes of
the peasant classes, honor that prevents samurai from
descending into despotism, and honor that preserves
the state of the Celestial Order. Honor is the soul of
the Empire, and without it, Rokugan would descend
into chaos.
(
1H
CHAPTER 3 : ACTS OF WAR
QUOTES FROM
AKODO'S LEADERSHIP
TRIFLING BREACHES
AND SMALL SACRIFICES
Vfew 1)e"'eat1or3 at1d
"One army may be stron-
ger than another, but
none are stronger
The Legend of the Five Rings core rulebook contains
guidelines for gaining honor for virtuous deeds, as well
vrt:C \e"'pfate3
than hunger. " as guidelines for forfeiting honor in order to act dis- Game masters can always call on the wide assortment
gracefully. However, minor acts can affect a character's of NPCs from the Legend of the Five Rings core rule-
honor as well. A samurai strives to adhere to Bushido book when creating adventures, but stories of wars and
in all aspects of their life, and many small positive or history demand more for the valiant NPCs featured in
negative demonstrations eventually add up. them. Many of these characters are likely to be of the
What follows are optional additions to Table 7-1: Lion Clan, perhaps leading armies, recording martial
Honor and Glory Forfeits/Awards, on page 300 of the deeds, or training new military leaders for future wars to
core rulebook, and to the examples related to honor defend Rokugan. Some might be from the Badger Clan,
on page 303 of the core rulebook. entrusted with guarding the Empire's northern passes.
This section provides GMs with a new demeanor
TRIFLING BREACHES and new NPC templates for fashioning new charac-
ters using the NPC profiles from the core rulebook
When a character wishes to commit a breach of honor and other supplements as their basis. These tools take
that is judged to be less serious than a minor breach, NPCs without an assigned clan and make them into
they must first forfeit 1 honor. Lion or Badger samurai, or other characters who might
Examples of trifling breaches of honor: be found in a library or war college.
0 Allowing a verbal insult directed at you (one they observe breaches of integrity, they are quick to
that causes you to forfeit 1 glory or more to judge what should be the correct action and insist that
it be followed .
ignore) to pass without reprisal.
Advantages (add/replace 0-2): Bishamon's Blessing Disadvantages (add/replace 0-2): Calcified Th inking
(Water) [Martial; Physical, Spiritua~ , Flexibility (Water) (Earth) [Social; Menta~, Impatience (Earth) [Social; Menta~
[Martial; Physica~, Keen Balance (Earth) [Martial; Men- Techniques (add 0-2): Kata ( ~ ), Rituals(~)
tal, Physical) Demeanor (replace 1): Assertive, Gruff
Disadvantages (add/replace 0-2): Disdain for Cour-
tesy (Air) [Social; Flaw, Menta~, Overly Suspicious (Fire) LION CLAN SAMURAI
[Social; /nterpersona~, Whispers of Poverty (Water)
Th is template can be used with any clan samurai p rofile.
[Social; Interpersonal, Infamy)
Conflict Rank: Combat +2, Intrigue +1
Techniques (add 0-2): Kata ( ~ ),Ritua ls (~)
Ring: +1 Earth
Demeanor (replace 1): Gruff, Shrewd
Skills: +1 Martial and Social skills
Advantages (add/replace 0-2): Paragon of Honor
HISTORIAN
(Void) [Social; Menta~ , Seasoned (Void) [Social;
This template can be used with any clan samurai profile Menta/, lnterpersona~ , War College Graduate (Water)
or subjects of Rokugan. [Martial; Physica~
Conflict Rank: Intrig ue +2 Disadvantages (add/replace 0-2): Eager for Bat-
Ring: + 1 Water tle (Martial; Menta~, Maimed Visage (Air) [Social;
Skills: +2 Scholar skills Physical, Interpersonal, Scar], Overconfidence (Earth)
Advantages (add/replace 0-2): Famously Reliable [Martial; Physica~
(Earth) [Social; lnterpersona~, Fukurokujin's Bless- Techniques (add 0-2): Kata (~), Shuji ((;1)
ing (Fire) [Scholar; Menta~ , Precise Memory (Earth) Demeanor (replace 1): Assertive, Honorable, Gruff
[Scholar; Menta ~
Disadvantages (add/replace 0-2): Bishamon's Curse MERCENARY
(Water) [Martial; Physica~, Bluntness (Air) [Social; Inter-
This template can be used with any bandit, reni n, or
persona~, Lives in the Past (Earth) [Social; Menta~
ashigaru profile, or for someone selling their services.
Techniques (add 0-2): Rituals(~), Shuji ((l)
Conflict Rank: Intrigue +2
Demeanor (replace 1): Assertive, Detached
Ring: +1 Air
Skills: + 1 Social and Trade skills
IMPERIAL LEGIONNAIRE
Advantages (add/replace 0-2): Better Quick than
This template can be used with any clan samurai profile Dead (Fire) [Martia l; Physica~, Famously Successful
as wel l as the trained ashigaru and skillful renin profiles. (Fire) [Social; lnterpersona ~ , Wily Negotiator (Water)
Conflict Rank: Combat +2 [Social; lnterpersona~
Ring: +1 Earth Disadvantages (add/replace 0-2): Disdain for Duty
Skills: +1 Martial and Trade skills and Loyalty (Earth) [Social; Flaw, lnterpersona~, Greedy
Advantages (add/replace 0-2): Indomitable Will (Water) [Social; Menta~ , Insolent Cur (Air) [Social; Inter-
(Earth) [Social; Menta~, Seasoned (Void) [Social; Inter- personal, Menta~
persona~ , Trad it ional Adherent (Earth) [Social; Menta~ Techniques (add 0-2): Shuji ((;1)
Disadvantages (add/replace 0-2): Hidebound (Earth) Demeanor (replace 1): Ambitious, Shrewd