Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

Полководцы Старков

Brynden Tully , Outrider Commander ORDER: SENTINEL


After another friendly unit in Long Range is
Attacked:
Brynden Tully (C) This unit performs 1 Charge or Maneuver Action. If
Charging, it must target the Attacker.
ABILITIES: Order: Sentinel, Elusive Escape ELUSIVE ESCAPE
This unit may re-roll any Retreat Distance Dice. Enemies
this unit disengages from may not pivot and become
Weakened.

Brynden Tully , The Blackfish AFFILIATION: HOUSE TULLY


This unit is a House Tully unit.

Brynden Tully (C) STALWART


This unit gains +2 to Morale Test rolls.
ABILITIES: Affiliation: House Tully, Stalwart, Stand
Your Ground! STAND YOUR GROUND!
Each time an enemy performs a Melee Attack on this unit,
if this unit is only engaged with 1 enemy, that enemy does
not gain Charge, Flank, or Rear Bonuses.

Eddard Stark, Lord of Winterfell RALLY CRY


Each time this unit is performing a Melee Attack,
before rolling Attack Dice, target 1 other friendly
Eddard Stark (C) unit in Long Range. It restores 2 Wounds.

ABILITIES: Rally Cry, Iron Resolve IRON RESOLVE


This unit gains +1 to Panic Test rolls and suffers -1 Wound
from failing Panic Tests.

Greatjon Umber, Lord of Last Hearth ORDER: OVERRUN


When this unit Surges Forth:
Instead of Maneuvering, this unit pivots then
Greatjon Umber (C) makes 1 Charge Action.

ABILITIES: Order: Overrun, Order: Reckless Heroism, ORDER: RECKLESS HEROISM


When this unit performs a Charge Action, before
Affiliation: House Umber resolving that Action:
This unit suffers D3 Wounds, but counts as rolling
a 6 on all Charge Distance Dice.

AFFILIATION: HOUSE UMBER


This unit is a House Umber unit.

Howland Reed, Lord of The Crannogs ORDER: SUPERIOR FLANKING


When a friendly unit in Long Range performs an
Attack, before rolling Attack Dice:
Howland Reed (C) If Attacking the Defender in the Flank or Rear, the
Defender becomes Panicked and Vulnerable.
ABILITIES: Order: Superior Flanking, Affiliation: AFFILIATION: CRANNOGMAN
Crannogman, Disrupt This unit is a Crannogman unit.

DISRUPT
Enemies engaged with this unit suffer -1 to Hit.

1
Robb Stark, The Wolf Lord ORDER: TACTICAL REPOSITION
Start of an enemy Turn:
Target 1 friendly unit in Short Range. They perform
Robb Stark (C) a 3" shift.

ABILITIES: Order: Tactical Reposition, Regroup REGROUP


After completing a Retreat Action, this unit restores 2
Wounds, +1 Wound for each of its destroyed ranks.

Rodrik Cassel, Master-at-Arms ORDER: MARK TARGET


Start of a friendly Turn:
Target 1 enemy in Line of Sight and Long Range.
Rodrik Cassel (C) They become Vulnerable.

ABILITIES: Order: Mark Target, Boldness and Courage BOLDNESS AND COURAGE
Each time this unit Attacks, if it has full ranks, it
gains +1 Attack Die. Otherwise, it is treated as
having +1 rank for Attack Dice.

2
Боевые отряды Старков

Crannogman Trackers (5) ORDER: HIDDEN TRAPS


When an unengaged enemy in Long Range
4+ 4+ performs any Action, before resolving that
6 6+ 7+ Action:
7 6 4 6 4 3
That enemy suffers 1 Hit for each of its remaining
ABILITIES: Order: Hidden Traps, Order: Swift Retreat ranks and suffers a Disorderly Charge on Charge
Distance rolls of 1 or 2 this Turn.

ORDER: SWIFT RETREAT


After an enemy completes a Melee Attack on this
unit:
This unit performs 1 Retreat Action.

Eddard's Honor Guard (6) ORDER: STARK FURY


When this unit is performing a Melee Attack,
3+ before rolling Attack Dice:
5 3+ 6+ This Attack gains Critical Blow and Sundering.
7 6 4
After completing this Attack, this unit suffers 2
ABILITIES: Order: Stark Fury Wounds, -1 Wound for each of its destroyed ranks.

Grey Wind (3) DIREWOLF


• This unit has 4 Wounds.
3+ • At the start of this unit’s Activation, it may
6 4+ 2+ perform 1 Maneuver Action.
4
ABILITIES: Direwolf, Tooth & Claw, Disrupt TOOTH & CLAW
• Sundering

DISRUPT
Enemies engaged with this unit suffer -1 to Hit.

House Karstark Spearmen (6) BULWARK FORMATION


If this unit has not performed an Action this Round, it
4+ gains +2 to Defense Dice rolls.
5 4+ 6+
7 7 4
STAND YOUR GROUND!
ABILITIES: Bulwark Formation, Stand Your Ground! Each time an enemy performs a Melee Attack on this unit,
if this unit is only engaged with 1 enemy, that enemy does
not gain Charge, Flank, or Rear Bonuses.

House Mormont She-Bears (6) ORDER: WAR CRY


Start of a friendly Turn:
4+ This unit performs 1 Morale Test. On a success,
5 4+ 6+ target 1 enemy in Long Range. It becomes
7 5 4
Panicked and Vulnerable.
ABILITIES: Order: War Cry, Resolute Strikes
RESOLUTE STRIKES
• Critical Blow
• Gains +1 to Hit for each of this unit’s destroyed
ranks.

3
House Tully Cavaliers (8) CAVALRY
• Each model in this unit has 3 Wounds.
3+ • At the start of this unit’s Activation, it may
5 3+ 6+ perform 1 Maneuver Action.
6 4
ABILITIES: Cavalry, Lance, Embolden LANCE
• Sundering
• When Charging, deals +1 Hit for each remaining
rank in this unit.

EMBOLDEN
Friendly units in Short Range gain +1 to Morale Test rolls.

House Tully Sworn Shield (6) ORDER: SHIELD WALL


When an enemy is performing a Melee Attack on
4+ this unit, after rolling Defense Dice:
4 3+ 6+ If this unit is being Attacked from the Front or
7 5 4
Flank, it blocks +1 Hit for each of its remaining
ABILITIES: Order: Shield Wall, Stubborn Tenacity ranks.

STUBBORN TENACITY
Each time this unit passes a Panic Test, 1 enemy they are
engaged with suffers 1 Wound.

House Umber Berserkers (6) BERSERKER AXES


Gains +1 to Hit for each of this unit’s destroyed
4+ ranks.
6 5+ 5+
7 8 9
UNYIELDING
ABILITIES: Berserker Axes, Unyielding This unit suffers -1 Wound from failing Panic Tests for each
of its destroyed ranks.

House Umber Greataxes (7) EXECUTIONER'S FURY


• Sundering
3+ • Enemies suffer +1 Wound from failing Panic Tests
5 4+ 5+ caused by this Attack for each of this unit’s
7 6 4
destroyed ranks.
ABILITIES: Executioner's Fury, Unyielding
UNYIELDING
This unit suffers -1 Wound from failing Panic Tests for each
of its destroyed ranks.

Shaggydog (3) DIREWOLF


• This unit has 4 Wounds.
3+ • At the start of this unit’s Activation, it may
6 4+ 2+ perform 1 Maneuver Action.
4
ABILITIES: Direwolf, Savage Mauling SAVAGEMAULING
• Sundering
• Vicious
• Gains +1 Attack Die for each Wound this unit has
suffered.

Stark Bowmen (6) ARROW VOLLEY


• Ignores units and terrain when determining Line
3+ 5+ of Sight.
5 6+ 7+ • Defenders that fail their Panic Test lose all Order
7 7 4 5 4 3
Abilities until the end of the Round and become
ABILITIES: Arrow Volley Weakened.

4
Stark Outriders (7) ORDER: SWIFT RETREAT
After an enemy completes a Melee Attack on this
4+ unit:
6 4+ 6+ This unit performs 1 Retreat Action.
7 4
ABILITIES: Order: Swift Retreat, Cavalry, Ambush CAVALRY
• Each model in this unit has 3 Wounds.
• At the start of this unit’s Activation, it may
perform 1 Maneuver Action.

AMBUSH
Enemies this unit Successfully Charges in the Flank
or Rear become Panicked and Weakened.

Stark Sworn Swords (5) ORDER: STARK FURY


When this unit is performing a Melee Attack,
4+ before rolling Attack Dice:
5 4+ 6+ This Attack gains Critical Blow and Sundering.
7 5 4
After completing this Attack, this unit suffers 2
ABILITIES: Order: Stark Fury Wounds, -1 Wound for each of its destroyed ranks.

Summer (3) DIREWOLF


• This unit has 4 Wounds.
3+ • At the start of this unit’s Activation, it may
6 4+ 2+ perform 1 Maneuver Action.
4
ABILITIES: Direwolf, Tooth & Claw, Bran’s Protector TOOTH & CLAW
• Sundering

BRAN’S PROTECTOR
After Bran Stark’s unit is Attacked, this unit may perform 1
Attack or Charge Action on the Attacker.

5
Вспомогательные фигурки Старков
HODOR!
This unit's Melee Attacks deal +1 Wound.

Bran and Hodor (2) HODOR!!!


When this unit is performing a Retreat Action, after rolling
ABILITIES: Hodor!, Hodor!!! Retreat Distance Dice, you may have all dice count as
rolling a 6 and have any enemy this unit disengages from
become Vulnerable. If you do, this Attachment loses all
Abilities until the end of the game.

AFFILIATION: HOUSE TULLY


This unit is a House Tully unit.

Brynden Tully (2) DAUNTLESS


Each time this unit passes a Morale Test, it restores 1
ABILITIES: Affiliation: House Tully, Dauntless, Iron Wound.
Resolve
IRON RESOLVE
This unit gains +1 to Panic Test rolls and suffers -1 Wound
from failing Panic Tests.

ORDER: MARK TARGET


Start of a friendly Turn:
Target 1 enemy in Line of Sight and Long Range.
Brynden Tully (2) They become Vulnerable.

ABILITIES: Order: Mark Target, Outflank OUTFLANK


You may hold this unit off the table (In Reserve) instead of
of Deploying them. When a friendly NCU Claims ,
you may replace that zone’s effect with:
Deploy 1 unit from Reserve fully within Short Range of any Flank
table edge.

ELUSIVE ESCAPE
This unit may re-roll any Retreat Distance Dice. Enemies
this unit disengages from may not pivot and become
Crannogman Survivalist (1) Weakened.

ABILITIES: Elusive Escape, Pathfinder PATHFINDER


This unit ignores the Dangerous, Hindering, and Rough
keywords.

ORDER: OVERWATCH
After an enemy ends a March or Maneuver Action
in Long Range and Line of Sight of this unit:
Crannogman Warden (1) This unit performs 1 Ranged Attack Action on that
enemy.
ABILITIES: Order: Overwatch

ORDER: TO THE LAST!


When this unit would be destroyed:
This unit performs 1 Morale Test. On a success, it is
Greatjon Umber (2) not destroyed but remains in play with 1 Wound,
then becomes Panicked and Vulnerable.
ABILITIES: Order: To The Last!, Furious Charge FURIOUS CHARGE
Enemies Successfully Charged by this unit become
Vulnerable.

6
AFFILIATION: CRANNOGMAN
This unit is a Crannogman unit.

Jojen Reed (2) JOJEN'S GREENSIGHT


Each time this unit performs an Attack or Charge
ABILITIES: Affiliation: Crannogman, Jojen's Action, before resolving that Action, it gains 1 of
Greensight the following:
• May re-roll any Attack Dice.
• May re-roll any Charge Distance Dice and ignores
the Hindering and Rough keywords this Turn.

GO DOWN FIGHTING
Each time a rank in this unit is destroyed, 1 enemy they are
engaged with suffers 1 Wound.
Maege Mormont (2)
UNYIELDING
ABILITIES: Go Down Fighting, Unyielding This unit suffers -1 Wound from failing Panic Tests for each
of its destroyed ranks.

ORDER: HIDDEN TRAPS


When an unengaged enemy in Long Range
performs any Action, before resolving that
Meera Reed (1) Action:
That enemy suffers 1 Hit for each of its remaining
ranks and suffers a Disorderly Charge on Charge
ABILITIES: Order: Hidden Traps, Affiliation: Distance rolls of 1 or 2 this Turn.
Crannogman
AFFILIATION: CRANNOGMAN
This unit is a Crannogman unit.

HARDENED
Each time an enemy is performing an Attack on this unit,
after rolling Defense Dice, this unit blocks +1 Hit, and +1
Mormont Veteran (1) additional Hit for each of its destroyed ranks.

ABILITIES: Hardened

VALUABLE CAPTIVE
This unit gains +1 to Morale Test rolls. When Jaime
is destroyed, your opponent gains 1 Victory Point.
Rickon Stark (1)
COUNTERSTRIKE
ABILITIES: Valuable Captive Each time this unit is Attacked with a Melee Attack, for
each Miss, the Attacker suffers 1 Hit.
Osha (0) STUBBORN TENACITY
Each time this unit passes a Panic Test, 1 enemy they are
ABILITIES: Counterstrike, Stubborn Tenacity engaged with suffers 1 Wound.

ORDER: SWIFT RETREAT


After an enemy completes a Melee Attack on this
unit:
Robb Stark (2) This unit performs 1 Retreat Action.

ABILITIES: Order: Swift Retreat, Enhanced Mobility ENHANCED MOBILITY


This unit gains +1 and may pivot before Marching.

ORDER: MARTIAL TRAINING


When this unit is performing a Melee Attack,
before rolling Attack Dice:
Sworn Sword Captain (1) This Attack may re-roll any Attack Dice and the
Defender becomes Vulnerable.
ABILITIES: Order: Martial Training 7
PRECISION
This unit's Melee Attacks gain Precision.

Syrio Forel (2) AGILE


Enemies suffer -1 to Hit when Attacking this unit.
ABILITIES: Precision, Agile

ORDER: INCITE
When this unit is performing a Melee Attack,
before rolling Attack Dice:
Umber Champion (1) This Attack gains Vicious and rolls its highest
Attack Die Value.
ABILITIES: Order: Incite

DAUNTLESS
Each time this unit passes a Morale Test, it restores 1
Wound.
Winterfell Guardian (1)
STUBBORN TENACITY
ABILITIES: Dauntless, Stubborn Tenacity Each time this unit passes a Panic Test, 1 enemy they are
engaged with suffers 1 Wound.

Специальные фигурки Старков,


встраиваемые во вражеские боевые отряды
Jaqen H'ghar (1) A MAN FREED, A NAME OWED
When Jaqen is destroyed, your opponent may
target 1 of your Combat Units. It suffer 3 Wounds.
ABILITIES: A Man Freed, A Name Owed As 1 of these Wounds, they may destroy 1 Infantry
Attachment in that unit.

8
Небоевые фигурки
Arya Stark (4) NEVER DO WHAT THEY EXPECT.
Once per game, at the start of an enemy Turn, target 1
friendly lnfantry unit. lt performs 1 Maneuver or Retreat
ABILITIES: Never Do What They Expect. Action.

Catelyn Stark (4) FAMILY, DUTY, HONOR


Influence (When this unit Claims a zone, attach this card to a
Combat Unit until the end of the Round):
ABILITIES: Family, Duty, Honor Each time Catelyn Influences a unit, remove 1 Condition
token from them.
While lnfluencing a unit, that unit Attacks using its highest
Attack Die Value.

Eddard Stark (5) BRAVERYIN THE FACE OF DEATH


Eddard begins the game with 4 Order tokens on him.
Each time a friendly unit is performing a Panic Test, after
ABILITIES: Bravery in the Face of Death rolling dice, you may remove 1 Order token from Eddard.
If you do, that unit may re-roll any dice for this test.
Each time a friendly unit passes a Panic Test, you may
remove 1 Order token from Eddard. If you do, that unit
restores 2 Wounds, +1 Wound for each of its destroyed
ranks.

Howland Reed (5) HUNTER'S GUILE


Influence (When this unit Claims a zone, attach this card to a
Combat Unit until the end of the Round):
ABILITIES: Hunter's Guile While Influencing an enemy unit, that enemy's Attacks
suffer -1 to Hit and they treat all Terrain as having the
Hindering and Rough keywords.

Rodrik Cassel (4) MARTIAL EXPERTISE


Each time Rodrik Claims , target 1 enemy Combat Unit.
ABILITIES: Martial Expertise They become Vulnerable.
Rodrik begins the game with 2 Order tokens on him.
At the start of any Turn, you may remove 1 Order token
from Rodrik. If you do, remove 1 Order token from 1
friendly unit. That Order may be used again this Round.

Sansa Stark (4) REPEATING THE WORDS


Sansa begins the game with 2 Order tokens on her.
Each time Sansa Claims a zone, you may remove 1 Order
ABILITIES: Repeating the Words token from her. If you do, replace that zone's effect with:
Return 1 Tactics card from your discard pile to your hand.

You might also like