Professional Documents
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Wargames Soldiers and Strategy I118 11.12 2021
Wargames Soldiers and Strategy I118 11.12 2021
118
FEATURES:
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Yes, for this issue I’ve gone with a quote from The Princess Bride, not a
© Georgie Harman
historical one for a change. Vizzini proved a poor example of his own
phrase – his own arrogance and iocaine powder were his downfall.
Sicily is an island full of history; in fact, I had hard decisions to make on what
we could and should cover in this issue. Hopefully, we have enlightened and
inspired you, dear reader, to take a good look at Sicily. There is sure to be a sub-
ject or history for everyone – the thought that there isn’t is … inconceivable!
For our next issue, we turn to the popular subject of Napoleonics and specifi-
cally the French Imperial Guard. We will explore the myths and truth behind this
elite establishment.
–– Guy Bowers
45
77 mm
www.butlersprintedmodels.co.uk
Butlers Printed Models has released a number of French was designed as an armoured troop transport, based off the
vehicles for the 1940 campaign, including a useful range of 37L carrier. Both models require the minimum of construc-
several Laffly trucks. Reviewed here is the Hotchkiss H39 tion: literally just pop on the turret (or tops of the passen-
and the Lorraine 38L VBCP (Voiture blindée de chasseurs ger compartments). While the underside shows some signs
portés). The Hotchkiss is also available as the H35 (with the of the 3D printing process, the topside of the models has
earlier shorter barrel), without the crossing ramp, and Ger- good detail with only some striation noticeable. Both will
man variants with German commander’s hatch plus the op- be welcome reinforcements for the French and for German
tion of four Wurfrahmen 40 artillery rockets. The 38L VBPC players who like Beutepanzers.
45 45
40
Soldiers of Fortune-van 45
40
Company: Crooked Dice Games
Size: 28mm – 100 mm long 35
www.crooked-dice.co.uk
10
If you have a problem, if no one else can help, and if you small parts. Construction is easy, with only the smaller
can find them, maybe you can hire the Soldiers of For- pieces requiring careful gluing. The finished model looks
tune! <CUE THEME MUSIC!> Regular readers will recall pretty darn good; the scale is approximately 1/51. There
our Soldiers of Fortune from WS&S 116. This issue, we re- was a minimal amount of cleaning up required on the
view their iconic van, complete with bull bar, lights, and model and we used standard superglue for the construc-
rear spoiler. The model itself is similar to the GMC Van- tion. Now all it needs is a black-and-grey finish with a red
dura, complete with ‘turbine’ wheel hubcaps. The resin stripe! Crooked dice also has a Chrono Corvette (looking
model comes as a main body, four wheels, and a host of like a time-travelling DeLorean!) and an ‘alien’ jeep.
40
35
30
25
20
15
10
Folding terrain –
American tenement
Company: Mad Bob/4Ground
Size: 28mm; Unfolded: length
105 mm x width 100 mm x height 125 mm
125 mm; Folded: length 220 mm x
width 80 mm x height 105 mm
Era: Late nineteenth century
Price: £29.26
www.4groundpublishing.co.uk
WOW! Imagine being able to carry a single four-litre neering and both the external and internal parts come
Really Useful Box, open it, and put a good-sized town coloured. The range currently consists of eleven build-
on the gaming table. This is what Mad Bob’s folding ings, including a large factory that ‘concertinas’ from
terrain can do. Each building floor is separate and flat into a 362 mm x 270 mm footprint! With a little
hinged. From flat, the model folds out to a square and weathering, these would be mostly indistinguishable
the floor drops into place, locking the model together. from standard terrain, except they’re much easier to
Then you can stack the floors and add a roof – con- store. This is without a doubt the best idea I have seen
struction completed! This is a clever piece of engi- in a long time. Recommended!
40 40
35
30
25
20
15
10
Viking house
Company: Renedra
Size: 28mm
(92 mm x 77 mm x 80 mm)
Era: Dark Ages 80 mm
Price: £5.00 for one hut plus
accessories (£9.00 for two)
www.renedra.co.uk
Renedra’s latest scenic offering is a simple ‘A-frame’ Viking – there are loads. Two Viking ‘cot’ beds are provided, plus
house. This style of dwelling was used throughout the Dark various bowls, pots, and firepits. These could be used as
Ages, being easy to construct. In fact, a quick YouTube extras to spice up any Dark Age or medieval dwelling. The
search will show the construction methods! The kit itself model is easy to construct and very good value, particu-
consists of three plastic frames, one with the interior and larly given the accessories. Different types of post heads
two with the roof pieces; there is interior detail as well, so are provided for the house to provide more variation. I can
it might be worth not gluing the roof section down com- see this set being a very useful piece of Dark Age scenery or
pletely. Where this kit really shines is with the accessories the ideal accessory to a school history project.
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
Prussian four-pounder 45
www.perry-miniatures.com 5
The Perrys have added artillery to support their Prussians for we only get the gun here, no limber). Four artillery crew are
the 1870–1871 war against France. The artillery piece is the provided. The model is available in a firing or loading posi-
Krupp P1867 four-pounder Feldkanone (that’s 4 kg weight of tion. Our photo includes a mounted Prussian officer (from
shot, so 8.75 pounds from a 7.85 cm bore). It was a modi- pack PRU 17, four foot and one mounted officer). Size-wise
fied version of the 1864 breech-loader, which had proved these are a tad larger than the standard 28mm ranges. This
unreliable in the 1866 war. The gun comes with seats for the will be a must for Prussian 1870 players: as Emperor Napo-
crew, as it was designed for rapid redeployment (although leon himself said, the Prussian artillery won the war.
40
35
30
25
20
15
10
War natives 40
Back in WS&S 116, we reviewed Ratnik’s eighteenth-century them going about their business, buying supplies etc. This set
civilians. This set is a follow-up but for the French and Indian will really help set the scene for a French–Indian colonial set-
War. The models are Native Americans in winter dress and tlement or as a group of raiders. Each is well sculpted by the
are quite fantastic. The set consists of eight native males in talented Igor Karpov – they are very rich in detail. The casting
a mix of dress and two females in European dress. The na- is likewise good and crisp. There are two additional Euro-
tives are equipped with various muskets and carry a mix of pean civilian trader sets, which include fruit pickers, wheel-
supplies. The poses look very casual, like the sculptor caught barrows, a sedan chair, and a labourer digging. More, please!
40 40
35
30
25
20
15
10
3D Seleucid cataphracts
Company: Blitzkrieg Miniatures
Size: cavalry are 49mm tall, or
52mm to top of plume
Era: Seleucid Successors
Price: £22.00 for ten cataphracts
www.blitzkriegminiatures.com
Blitzkrieg Miniatures has released more 3D-printed cav- had metal kontoi. The casting and detailing is very good
alry under its ‘Mighty Empires’ banner. The latest sculpts on these models; there are no mould or print lines visible
from Mario Kkounnous include cataphract and Compan- (they are good 3D prints). I particularly like the detailing
ion cavalry, adding to the Seleucid phalanx and thureo- on the horse armour. The style of sculpting is a little heroic
phoroi we reviewed last issue. The pack contains ten cata- – all the models are well fed – but that said, they paint
phract cavalry with commander, musician, and standard. up very well. The price is also pretty good, at £2.20 for a
There are two variations in the standard horseman. The cavalry model. The price is set to compete with plastics.
models come with separate heads, which allows some These will be welcome reinforcements to any Successor
variety in the posing. The models that were provided to us overlord in need of heavy cavalry.
a
arm
© Georg
ie H
RECONSIDERING TROOP RATINGS
As John Maynard Keynes once said: “The difficulty lies, not in the new
ideas, but in escaping the old ones, which ramify, for those brought
up as most of us have been, into every corner of our minds.” I don’t
often quote the famous economist Keynes in this column, but these
are wise words indeed. Especially for a bloke who seemingly knew
nothing about wargame design. When embarking on a new project it
is often all too easy to see old tropes emerging and, before we know it,
By Richard Clarke the new project looks very much like the ones that have gone before.
I
t is, of course, human nature to feel comfortable Dave Hiscocks wrote a thought-provoking piece in
with ideas that are familiar. Indeed, even those issue 115 of this journal, looking at historical revi-
who proclaim a desire to see interesting new ideas sionism in wargaming. It’s something I was minded
in their games can find that some interesting new of when reading some of the latest opinions of Indi-
ideas are actually just a bit too interesting. As a an historians on the subject. They tended to rubbish
result, game design is usually an evolutionary pro- the ‘martial races’ concept, but in truth their doing
cess rather than a revolutionary one. That said, even so struck me as potentially as historically dodgy as
a glacial pace of change can see some ideas that are the antiquated British viewpoint. Both perspectives
beyond the pale today become accepted in the future were full of preconceptions that had indeed rami-
and become the norm someway further down the line. fied into every corner of fixed minds.
For me, game design is always an evolutionary pro- Before lockdown I was involved in a wargaming pro-
cess. No set of rules is ever truly finished, as events ject with a British Army Gurkha unit. It was interesting
tend to trigger off ideas that make you think, “I wish as my role saw me discussing tactical choices with a
I’d included that,” or, hopefully less often, “I wish group of NCOs and then applying their decisions to a
I HADN’T included that”. Recently, I have been re- wargame. Very rapidly it became clear that the tactical
searching the performance of the Indian Army during solution to pretty much any situation was “Attack!”.
the campaigns in the Far East between 1941 and 1945. Whatever the reasons for this approach, the fact was
It’s a big subject, that is full of Keynes’ ramified ideas. that this was clearly the culture that existed within
this group. To ignore such a predilection due to pos-
As this is part of a wargaming project, my interest is in sibly feeling that we are imposing a stereotype on our
using historical accounts to enable me to rate troops for games is to throw the baby out with the bathwater.
Chain of Command. The usual questions arise – how
should troops be rated? What characteristics should be Now, I benefit here from not being a real historian.
emphasized as a result of the way they were trained My opinions will not be tested rigorously by my
to fight? Hopefully there’s an opportunity to challenge academic peers; they will merely be a point of de-
the theory of training with what happened in reality. bate for wargamers who may or may not like my
conclusions. However, not having a political axe to
I have been struck by how little data we have about the grind does, I hope, allow me to follow the evidence
performance of the Indian Army and how what we do to whatever conclusion I eventually reach.
have is more often than not significantly influenced by
the perspective of commentators. British reports writ- My starting point has been to look at how the Indian
ten around the time of the War were significantly in- Army was trained and the role for which it was ex-
fluenced by the then accepted concept of the ‘martial pected to be used. Following this, I am analysing the
races’. In first-hand tales of battle, we have far more combat performance of numerous battalions, consid-
accounts written from the perspective of the British ering not just how well they did, but what the wider
officers and almost nothing from within the ranks of situation was. How long had the unit been together?
the Indian Army due to the overwhelming majority of What was the quality and age of its leadership? How
Indian soldiers being illiterate. As a result, the data that well was it supplied? What was the larger operational
I was faced with was more a patchwork of hearsay and picture in terms of other units operating locally? It’s an
rumour than facts that could be cross-referenced. extensive project and one that, whilst only partially
On the other side of the fence – Arnhem is a town full Troops who feel they face an unbeatable enemy
of fences – we have Sturmbannführer Sepp Krafft and will not perform well. This may be because they
his rather makeshift depot and reserve battalion. This perceive the enemy to be tactically superior, to
unit happened to be on exercise very close to the air- be in an operational situation that greatly favours
borne landing grounds. In traditional wargaming par- them, or simply to be getting three square meals a
lance, there is no way this training unit should be rated day. All of these contribute to the environment and
as elite. Indeed, there is an argument that suggests that set the tone for the unit’s morale.
green is an appropriate rating for such a rear-echelon
body. However, whilst the men were no match for the Boiling all this down to create a set of useable factors is
paras on a man-to-man basis, they did put themselves not easy. The big issue seems to be creating a discon-
in the right place at the right time and conducted a nect between the team, its leaders, and the environ-
very effective blocking action on two of the main ment and having three distinct mechanisms that reflect
British routes into Arnhem. In short, they completely all three components. Because Sepp Krafft’s ersatz bat-
scuppered the plans to seize the main bridge with a talion had good leaders, his men overachieved. Be-
sizeable force. What made the difference was not the cause the Royal Scots lacked leadership, they undera-
quality of the fighting men but the decisions made by chieved. Because the Indian troops in Malaya faced
the commanders and the alacrity and singleness of an enemy that used tactics they were unfamiliar with,
purpose shown in delivering a makeshift plan. the environment felt like it favoured the Japanese, and
morale dipped accordingly. If we lump all these cat-
In Hong Kong in December 1941, the initial Brit- egories into simple but very general labels, we do not
ish defences in the New Territories were along the allow ourselves to have the unit of partially trained
charmingly named Gin Drinkers’ Line. The failure to troops that benefits from a quality leadership cadre,
properly man the main defensive redoubt in sufficient or the highly trained unit that has the tendency to be-
strength, combined with the failure of the Royal Scots come inert due to leadership issues. It may well be that
Company commander to deploy an outpost line in by rating troops for the trinity of training, leadership,
front of his main position, saw the redoubt overrun by and environment, we come closer to reflecting the nu-
an audacious and unplanned attack by the Japanese ances of war and those who fought. WS&S
YAMAMOTO
On 14 April 1943, US Navy codebreakers (codenamed ‘mag-
ic’) intercepted and decrypted Imperial Japanese messages
regarding Admiral Yamamoto’s planned inspection of the
Solomon Islands. These included an itinerary of the Admi-
ral’s tour including flight times and the planned escort.
Zeros; the planes flew in two ‘V’ forma-
By David Davies tions. the US planes arrived a minute
before schedule only to see two bomb-
A
s commander of the Imperial chosen for the interception, as they ers escorted by Zeros descending from
Japanese Navy and the archi- were the only planes capable of mak- the clouds. The P-38s increased throttle
tect behind Pearl Harbour, ing the 1000-mile round trip with drop and climbed to intercept… In one of
Yamamoto's death would be tanks from Kukum Field on Guadalca- two bombers was their target.
a great blow to the Japanese nal. Major John Mitchell, commander
war effort. A window of opportunity of 339th Squadron, drew up the plan. PLAYING OPERATION VENGEANCE
opened when it was realized Yama- Four planes would intercept the enemy This scenario is designed for Blood Red
moto would be flying from Rabaul over Bougainville Island. An additional Skies but can be adapted for any other
airfield to Balalae Island on 18 April. fourteen were planned to cover the aerial game by using the suggested
US aircraft might be able to intercept attackers from enemy fighters by fly- forces and victory conditions. The mis-
and destroy the aerial convoy. ing high. The approach to the island sion is based on the ‘Escort Duty’ mis-
would be made by flying only fifteen sion from Air Strike, p. 54. For a more
The mission carried two risks: would mewestward then northward to avoid basic scenario, cut the attacking and
the US pilots be able to predict where detection. As the planes approached defending planes by half.
Yamamoto’s aerial convoy would be, the target area, they would ‘wave hop’,
and if they did manage to shoot down flying at fifteen metres above the sea. Elements
the aircraft, would the Japanese then Strict radio silence was to be observed Each player can deploy two ele-
realize that their codes had been bro- until the target was acquired. ments. The US comprises two P-38s
ken and change them?
each and the Japanese one Betty and
On 18 April, the Japanese flight left
two Zeros each.
The decision was made to go ahead on schedule with two converted G4M
under the mission codename Opera- ‘Betty’ bombers carrying Yamamoto US forces
tion Vengeance. P-38 Lightnings were and his staff and an escort of four Four P-38Gs, piloted by
Lanphier (skill 4), Barber
(skill 4), Holmes (skill 3), and
Hine (skill 3)
Japanese forces
• G4M Betty bomber (carrying
x Admiral Yamamoto), skill 2
A P-38H with drop • Two A4M Zeros (skill 4, skill 3)
over California, probtanks
during acceptance tr ably
18 Wargames, soldiers & strategy 118 © US Army
ials.
Signal Corps
The planes we used in our
game were a mix of Warlord
Games and Armaments in Min-
iature (notably the G4M Betty).
Victory
Transfers were from Miscminis. The US must down
both bombers, kill-
ing the VIPs aboard. If
Yamamoto survives, the Japa-
nese can claim a major victory; if the
US kill him, it is a US major victory.
HISTORICAL CONCLUSION
The P-38s climbed towards the bomb-
ers. Lanphier turned towards the fighter
escorts, scattering them, while Barber
turned onto the transports. His fire set
alight the left engine on the first Betty
and it spiralled out of control into the
jungle. Holmes had been delayed be-
cause his fuel tanks hadn’t jettisoned,
but he engaged the second bomber,
which ditched in the ocean. Yamamoto
had been on the first Betty and was
killed in the crash; there was evidence
he died of bullet wounds caused by
the attacking aircraft. Ugaki was on the
The escorts are driven off and the P-38s go in for the kill, setting fire to the left engine of the Betty. second Betty and survived the crash.
Only one P-38 was lost, piloted by
• G4M Betty bomber (carrying small chance the VIP onboard will Hine, presumed crash-landed at sea.
Vice-Admiral Ugaki), skill 2 survive. Roll a D6; on a 5+ the tar-
• Two A4M Zeros (both skill 3) get VIP survives. The mission’s success would not be
If you don’t have the relevant stat cards known until 21 May, when Japan
for each of the planes, they can be
Leaving the battle area broke the news of Yamamoto’s death.
If a plane leaves the table, it leaves the The Americans had taken a mas-
found at https://tinyurl.com/58brht2x
scenario altogether and may not return. sive gamble. Thankfully, the Japanese
If Yamamoto’s plane escapes the board, thought the air battle was a random
Deployment sequence
it is assumed to have landed safely. interception and fortunately did not
Each player rolls a die for initiative and
the low roller deploys an element. The change their codes. WS&S
US may be deployed anywhere within
Game length
The scenario continues until all the WS&S would like to thank Dave at
6" of one table edge over the sea. The
transports have been shot down or Armaments in Miniature and Kevin
Japanese may deploy an element any-
where within 6" of the opposite table have left the table. at Miscminis.com for their help.
edge, over the jungle. © Rocío Espin
Special rules
Transports: Both Bettys are laden,
which reduces their speed by one.
They may not climb for advantage.
If a bomber is downed
over the sea, there is a
By Greg Wagman
A
pril 23, 1014. Good Friday. In this moment of bloody triumph,
As the sun sinks peacefully High King Brian Boru consolidat-
over the waters of Dublin ed his position as the most power-
Bay, nearly 10,000 men lie ful man in Ireland. It was no small
dead or wounded on the feat. Ireland in this age had over 100
fields outside the city walls. In the petty kings and, now over 70 years
waning hours, up to 1000 Viking mer- old, Brian Boru had spent decades
cenaries flounder in the ocean, as of his life battling to bring them
high tide cuts them off from the safety under his capable, energetic rule.
of their longships. Most of the retreat- In addition to bringing his fellow legend goes, the king prayed
ing Vikings drown or are hacked down Gaelic lords to heel, Brian had in his tent, grateful for his
on the shoreline. Clontarf – one of the to contend with the Norsemen victory as the bloody day
great battles in Irish history – is now who had raided and settled drew to an end. Sudden-
over. The grinding, day-long engage- along the Irish coast over the last two ly – and with unexpected violence
ment pitted Irish lords against Irish centuries. The walled town of Dub- – Brodir and a small group of surviv-
lords, with large contingents of Viking lin – the site of the aforementioned ing Norsemen burst into the king’s
warriors involved. Battle of Clontarf – was tent and cut him down! In the chaos
itself originally a Viking and confusion of the battle winding
settlement. down, this defeated band of warriors
managed to infiltrate the king’s en-
BACKGROUND campment. How they did so remains
Much is known about the life and rule a mystery. It is said that in the midst of
of Brian Boru, but his battle, an embittered petty king under
death remains some- Brian’s yoke told Brodir exactly where
thing of a mystery to the king’s tent was located.
historians. Some claim
the king was killed in The Danish warlord known as “Brodir
the battle on 23 April of Man” settled on the Isle of Man
1014, but the leading with his brother. Chroniclers describe
historical theory is him as tall and muscular with flow-
that the elderly king ing, black hair down to his waist.
was too old to wade The legend presented in Njal’s Saga
into combat. More claims that Brodir practiced pagan
likely, he remained sorcery. After breaking into the king’s
at his tent overlook- tent and killing him, Brodir and his
ing the engagement. surviving companions were them-
If you study the most selves captured and executed by the
famous oil painting king’s furious, grieving brother, the
of Clontarf, painted in aptly named “Ulf the Quarrelsome”.
1826, you can see the king
lying in his tent, romanti- THE SCENARIO
cally pointing to the battle- The legend of High King Brian Bo-
field from his bed. As the ru’s death is the perfect sort of dra-
The biblical giant Goliath is de-
x
The High King Brian Boru leads his men into battle. Miniatures from the collection of Martin Oaff. The alarm is raised as the Vikings enter the encampment.
ma for a Viking-age skirmish scenar- The scenario is designed for Raven- Setup
io. We can presume a small number feast, a free set of Viking-age skirmish “The King is Dead!” is a two-player
of men were involved, making it a rules published in December 2020 game, played on a 4'x4' table area.
great two-player action. From the by Little Wars TV and co-sponsored The defender must protect the king
surviving historical sources we even by Wargames, Soldiers & Strategy. and prevent his assassination. If he fails
know the names of several key par- You can download a free copy of the to do so, at a minimum the defender
ticipants, but there are certain de- rules from www.Ravenfeast.com to must apprehend and execute the assas-
tails that will never be known. This get started! But if you already have sins! The attacking player commands
provides some latitude for interpre- a favourite set of skirmish rules for Brodir’s Viking warband, seeking to
tation in the scenario design. Per- the Dark Ages, you’ll find all the slay the king and escape the table with
haps the most important question is information you need to convert as many men as possible.
how Brodir and his men could have the Ravenfeast units into your own
got so close to the king in the first system. The map and special rules The forces
place. Even if Brodir had learned should be equally applicable to oth- The king’s household is the defend-
the king’s location from a traitorous er rule systems. er and sets up first. The king begins
subject earlier in the day, why was
© Rocío Espin
RAVENFEAST UNITS
The King’s household
The King, x2 huskarls, x2 bondi patrolmen, up to x10 random hirdmen/bondi guards
RAVENFEAST
Type UNITS Move Missle Melee Armour Morale Pts Traits
Brodir’s warband
Brodir, x2 huskarls, x4 hirdmen, x2 bondi, x2 thralls, x1 berserker
Brodir is rated with a trait, “Magical,” from the Ravenfeast “Myth and Magic” supplement. You can download this sup-
plement for free at www.Ravenfeast.com. Brodir should roll for random spell assignment per the spell list rules in the
supplement. While actual ‘magic’ is not historical, it is absolutely the case that people in this era of history believed
in sorcery and dark arts. And in the case of Brodir, we have documented historical evidence that his contemporaries
believed he possessed dangerous powers.
figures that begin on the table at the also roll to trigger every tent left in ages to escape the trail on the north-
start of the game. the camp, placing any remaining ern or the western table edge, the
guards who have not yet appeared. attacker wins. This provides the at-
“Irish treachery!”: To get so close tacker two possible routes of escape
to the king, Brodir must have had
some help on the inside! At any one
VICTORY CONDITIONS from which to choose. WS&S
time in the game, Brodir may nomi- There is no turn limit to the scenario.
The Ravenfeast rules can be
nate a guard who emerged from a If all members of the attacking war- downloaded for free from
tent using “The King is dead” and band are killed or forced to flee, the www.ravenfeast.com. A paper
defender wins and the game ends. booklet version can also be pur-
attempt to convert a single model to chased on the WS&S website.
his own control. This model must be If the king is killed and Brodir man-
within the morale rating distance of
Brodir (5") and Brodir must success-
fully pass a morale test to convert
the model to his command. Re-
member – this is a one-time event.
If Brodir fails his test, he may not
use this special rule again later. If
he succeeds, both Brodir and the
treacherous guard may take actions
as normal on the attacker’s turn.
By Joseph A. McCullough
T
he shrine has now attracted the around the shrine so that they
attention of intrepid adventur- form a 3 x 3 grid, treating the
ers. Some are eager to destroy shrine as the centre tree. Each
the altar and drive off the evil tree should be 6" from its closest
beings that occupy the dark neighbours, so that the whole
woods. Others are looking for arcane grid is just slightly bigger than
knowledge and explore the shrine for 12", depending on the size of To set the shrine on fire, a figure
any treasure, no matter who intervenes. the trees. The only other terrain must be standing adjacent to the
that should be placed inside this grid shrine with no enemy figures within
SET-UP should be low brush or small rocks, but 2" of the active figure. The figure must
Place a small shrine, no more than the rest of the table should be woods then forgo one of its actions (either
3" x 3", in the centre of the table. Place filled with trees, brambles, rocks, etc. its move or shoot action) and make a
eight individual trees Courage Check (TN16). The figure re-
Place four clue markers on the table,
one adjacent to each tree that is a di- ceives +2 to its roll if it is carrying oil
and torches. Once the shrine is on fire,
rect compass point from the shrine (so
it burns for two full turns after the turn
one to the north, south, east, and west).
on which it was set on fire. At the end
Units should deploy as normal for of this time, the shrine is destroyed.
this scenario. While on fire, any figure that moves
within 2" of it, or activates while within
SPECIAL RULES 2" of it, should roll one power die and
Before the scenario begins, each player subtract 5 from the result. If this results
in a positive number, the figure suffers
rolls a die to determine their or-
that many points of damage.
ders. The player that rolls
highest is given Orders
To copy the symbols and writing from
A. All other players, re-
the exterior of the shrine, a figure must
gardless of how many are
be within 2" of the shrine and at least
playing, are given Orders B.
2" away from any enemy figures. The
Orders A: Find the figure must then forgo one of its actions
shrine and burn it and make a Courage Check (TN14). If
down. Prevent anyone successful, mark this figure as carrying
else from copying sym- a copy of the symbols. This figure must
bols off the shrine or steal- exit the table or be on the table at the
ing anything from within. end of the scenario to secure this in-
formation. Multiple figures are
Orders B: Find the shrine, allowed to copy the symbols.
copy the symbols and
writing from its exterior, Any figure that moves inside
and search inside for artefacts. the shrine may search it for
An engraving of Spring-heeled Jack, a
x
LUNDEHØGDA 1940
On 11 April 1940, two days after the invasion of Norway, General-
leutnant Richard Pellengahr ordered his 196th Division to march north
from Oslo to Trondheim via the two valleys Gudbrandsdalen and
Østerdalen. The hastily mobilized Norwegian defenders did their best
to slow his advance to give the British and French time to send aid.
By Olve Kroknes
A
fter several days of fighting Bataljon Torkildsen
withdrawal, the Norwegian Major Eystein Torkildsen’s battalion
Bataljon Torkildsen, an ad- was a result of the invasion. It consisted
hoc unit under Infanteriregi- of reservist rifle companies and soldiers
ment 4, blew the bridge in from the Royal Guard. Although out-
the small industrial centre Moelv, numbered, they had very strong defen-
filled the main road along Lake Mjøsa sive positions and, by a stroke of luck,
with roadblocks, and dug in on the a staggering amount of machine guns. gian defenders had problems mounting
Lundehøgda ridge. On the 20th the
any serious defence. However, the
motorcycle vanguard of MG-Bataillon A Norwegian platoon was organized roadblocks and blown bridges slowed
13 was ambushed from the heights as into four sections with a machine gun the German column. It took them nine
they were clearing roadblocks. each. In this battle, many sections were days to advance about 150 km.
given the Colt 7.92 water-cooled ma-
I haven’t connected this scenario to chine gun, usually reserved for the 4th
any particular set of rules. It is very The motorized MG-Bataillon 13
company of the battalion. These were was the strongest unit in the battle-
much a list of suggestions alongside usually crewed by seven men, so I
a detailed map and orders of battle. force. It had come to Norway on the
assume that most of the rifle section 19th and was fully rested and eager
My intention is to enable players to would be busy crewing the gun.
face the same challenges that the to fight, but other units, such as the
historical commanders did in 1940. remains of 345 Infanterie-Regiment,
196. Infanterie-Division were tired and weakened.
This could be played as a company The division was tasked with march-
level game or as a series of platoon ing north with all due haste, because
level games as part of a campaign. Pellengahr was a tenacious, clever,
Pellengahr worried about an inter-
and daring officer. Several times he
vention by the French and British.
was nearly killed while inspecting the
THE FORCES
front. He quickly replaced officers that
The following forces are based on the Between the 11th and the 20th, rein-
lacked the initiative he expected. He
orders of battle on 20 and 21 April forcements kept coming in from Ger-
inspected the Norwegian defences
1940, as far as can be established. many and Denmark, and the Norwe-
from the front lines during the fighting
at Lundehøgda. Keep in mind that, al-
though he was a good commander, the
men under his command committed
atrocities throughout the campaign.
DEPLOYMENT
To properly represent the hidden
Norwegian positions and the trouble
the Germans had locating them, you
should use blinds. In addition, until
the Germans have successfully iden-
tified a position, they should have a
much harder time doing any damage.
German infantry skirmishing in the
x
26 Wargames, soldiers & strategy 118 Trondheim area during the 1940
Norwegian campaign.
© Das Bundesarchiv / German Federal Archives
The defenders are all in dugouts,
which also gives them better cover.
Time
Time is of the essence here.
The British Sickle Force is mov-
ing quickly south to meet up with the
Norwegians, and the Germans need
to keep moving to refuse the defend-
ers the chance to consolidate and
dig in. Whether your chosen rule set
has a suggested time scale or not,
you should set a determined number
of rounds for each day.
Scale
The distances involved in the fight
for Lundehøgda are hard to represent
The first wave of German infantry battle against dug-in Norwegians for the outskirts of Lundehøgda. on the tabletop. The map shows a
rough outline of the larger area of the
The Norwegian player chooses their Spotting the Norwegian positions operation. If you want more infor-
positions first. All units are considered Oberleutnant Waldemar Gerlach mation on topography, you can use
dug in. The fortifications are timber was at the head of 2nd Company of Google Maps or something similar to
and earth, not concrete, so adjust your MG-Bataillon 13 when they were search for Moelv. Keep in mind that
chosen rules for cover as you see fit. ambushed. In his memoirs, he writes the roads and built-up areas have
how it was almost impossible to pin- changed a lot since 1940, and there
The Germans enter the table on the
point where the Norwegian machine are also more trees now than then.
road along the River Mjøsa, marked
A on the map. They will continue to gun fire came from, as they couldn’t
see muzzle flashes. I suggest moving battalions and compa-
advance until the Norwegian player
nies across the large map, then zoom-
decides to open fire. Before they do,
Depending on the rules you are using, ing into the action where the forces
the Germans can only advance on
adjust to make it necessary for the Ger- clash, but if you have a large table or
the road, as they are thundering to-
wards the Gudbrandsdal and Dom- mans to spot the Norwegian positions adjust the ground scale, you could fit
bås, unaware of the ambush laid out to be able to inflict any real damage. the points of contact on a table.
for them. © Rocío Espin
ORDER OF BATTLE
Bataljon Torkildsen
Companies Platoons Section Notes
20 April
1. Guard Company Four One rifle section and three MG teams per platoon Highly motivated regulars
2. Rifle Company Four All rifle sections Reservists with a core of Royal
Guard regulars
21 April
• Artillery support from three 7.5 cm guns All of these are reservists
• One British 5 cm mortar team, only equipped with smoke
• Two British Boys anti-tank rifle teams
196. Infanterie-Division
Battalions Companies Platoons Sections / batteries Notes
20 April
21 April
Most of the buildings are made of • The fight begins as the Norwe- Norwegians via the ridge to the
wood, with stone cellars. gians open fire. far north of the map. The combat
in the woods was fought at literally
The main road is narrow and muddy, Day 2: 21 April a snowball throw’s distance, as the
but the smaller roads further east are • The Norwegian and German Norwegian captain Sigvardt Pran
even worse. This means that even if players check the new units that showed when his pistol was empty
the Germans totally outnumber the have arrived and add them to during his counterattack.
Norwegians, they cannot get into their list of reserves or send them
good positions to exploit that from to a defensive position. The number of fatalities wasn’t very
the start. Moving across fields should • The German player decides high compared to the numbers
be very arduous and slow, not to their line of advance. Road B is seen on other fronts during the war.
mention dangerous. open at the start of the day. Eleven Norwegian, one British, and
• If the Norwegians are still holding 35 German soldiers were killed,
The ridge is thick with trees and should on to the two roads leading north, but German soldiers murdered 22
be considered heavy going in addi- repeat the process for day 3. civilians taken out of their homes.
tion to severely decreasing the range at
Witnesses describe the murderers
which units can see each other. The German player needs to take
as drunk.
one of the roads north by the end of
THE CAMPAIGN day 2. A German victory by day 3 is
Although the British were on their
This mini campaign is split into two considered a draw. Anything later
way to help the Norwegians, they
or more days. On the first day, the than that is a Norwegian victory.
later proved unable to use the terrain
German player will allocate their effectively, like Bataljon Torkildsen
forces to the different maps, keep- CONCLUSION had at Lundehøgda, and again and
ing in mind that the second map will In the real battle, the Norwegians again suffered heavy
only be unlocked by day two. deployed in two lines on the ridge losses. WS&S
around the two roads. This allowed
Day 1: 20 April them to rotate their front lines to
• The Norwegian player allo- keep them fresh, but it also
cates their units to defensive or opened them up to a Ger-
reserve positions north of the man attack along the
stream shown on the map. ridge up from B. On
• The German player decides the second day, Pel-
the order in which their units lengahr sent his main at-
march. MG-Bataillon 13 must tack along B, while a rein-
be at the head. forced platoon outflanked the
WHERE TO START WITH THE WARS OF NAPOLEON
FEATURE
By Stuart Pearson
I
came to historical wargaming in I saw Napoleonics as
my mid 20s and I flirted briefly the pinnacle of a war-
with Napoleonics. It was so visu- gamer’s ‘career’. It felt like the
ally striking. There was something period that you took up once
visceral that stirred inside me as I you became a 'mature war-
surveyed the colourful uniforms and gamer'. I had only read
flags waving in a non-existent breeze a few books about the game but, more so than
as officers mounted on horses gazed period and quite frankly, many other periods, is able to provide
heroically into the middle distance. it was intimidating on so many levels. a wonderfully colourful spectacle of
More than this, though, was the specta- Which rules should I play? Which min- uniforms, flags, and fascinating history.
cle of the massed ranks – the very thing iatures do I need for my army? How do
that had drawn me in. The few games I know what colour to paint the uni-
I played were slow and stodgy though, STEP 1. What's your game?
forms? So many questions!
and I quickly moved on. I think we know what we want out
Fortunately, with no small degree of of a game subconsciously. For me it
Years later, in 2019, I purchased a box stumbling about, I was able to unravel was three things: the on-table specta-
of Perry French infantry on a whim. I some of the answers. It is my hope you cle, the painting, and the collecting.
grabbed my phone and flicked my can benefit from my hard-won expe- I absolutely lusted after a large table
regular wargaming buddy a DM with a rience as you digest the following six brimming with rank upon rank of sol-
picture of the box with the caption, “... steps to start unravelling this vibrant diers carefully collected according to
and so it begins”. Somehow my War- and engaging wargaming period that historical orders of battle. Other play-
hammer days had never left me. not only can provide an enthralling ers prefer the story-telling aspect and
want their games to deliver those Hol-
lywood moments of drama on the ta-
ble. Some love the history and spend
hours recreating their favourite units
on the battlefield. There are as many
reasons to play Napoleonics as there
are wargamers. But being clear on this
is vital before you commit. Like any
worthy pursuit, best results come from
beginning with the end in mind.
STEP 5. Which troops to collect? STEP 6. How will you paint them? your British red and your
Starting to build your army with the I firmly believe you should enjoy our French blue and call them
done. These solid colours
core troops that are available is a sound hobby at your own pace and rhythm.
can easily be turned into
strategy. This gives you a chance to play However, this can translate to a very
more detailed paint jobs lat-
a few games before you branch out to long time before you can put fully
er. Next is ‘Tabletop’ standard.
the less common (but arguably more painted armies on the table. But there is
This is about having
interesting) options like heavy cavalry, a solution! In my view there are rough- the correct colours
elite infantry, riflemen, or even rocket ly five standards of miniature painting in the correct spot,
artillery. One way to help focus your for wargames. Each of these levels is sometimes finished with an
collecting and painting is to base your perfectly serviceable for wargaming overall wash to emphasize the shad-
force on a historical one. Orders of bat- and there is no right or wrong way to ows. ‘Pro-painted’ adds at least one
tle for well-known battles of the period do it. The first is ‘Assembled’ (cut off layer of highlight to add a nice ‘pop’
are readily available online. Personally, the sprues and stuck on bases). This is to our miniature troops. This standard
this ‘order of battle approach’ appeals a great place to start for the newcomer is not especially difficult to achieve but
to my sense of order and my penchant to Napoleonics. It allows them to get adds precious time to painting each
for collecting. However, there is abso- a good number of miniatures on the unit. Finally, we come to ‘Display’
lutely no reason why you couldn’t just table and have fun playing games. The standard with all the bells and whis-
choose your forces on what is going to next level is what I like to call ‘Army tles. A wargamer would only ever go to
serve you well in your chosen rules. Man’ level. This is where you spray these lengths if they have a very small
number of miniatures, they are a very
good painter, or they have all the time
BONUS STEP: Who will you play with? in the world. Personally, I have devel-
We undertake the solitary aspects (painting, collecting, and reading) to partici- oped a bit of a ‘tabletop/pro-painted’
pate in a social pursuit – pushing small soldiers around a table and having a hybrid approach where I get my base
few laughs. Regardless of who you play with, your ‘Six Steps to Napoleonics’ colours on quickly using as many tricks
should take this into consideration. For instance, if you are planning to play as I can (washes, drybrushing, contrast
with a very new wargamer, perhaps you will choose the easier and quicker paint, etc) and then add a few strategic
rules over the more flavoursome but more complex rules. You might let him highlights to give the impression of a
or her choose their army first and accept that you will automatically much more time-consuming finish.
choose their usual opposition for the sake of getting games on the
table quickly. On the other hand, your approach will be different if The Napoleonic Wars are not nearly
you are playing with more experienced wargamers. In this case your as impenetrable as you might think.
choices throughout the ‘Six Steps’ will only partly be influenced by By taking things step by step, you too
them and how they want to play. You will need to agree on just enough can immerse yourself in wargaming
to be included and the rest you can decide for yourself. this premier period in a fun, exciting,
and above all satisfying way. WS&S
THE STEPPING-STONE
TO EUROPE
Sicily, the largest island in the Mediterranean, has been a
crossroad of conflicts since the dawn of civilization. It can
be rightfully regarded as one of the great boxing rings of
history and bears innumerable wargaming possibilities by
land, sea, and air. Time and again, from antiquity to the Sec-
ond World War, nations have fought over control of this isle.
By Riccardo Bixio
W
hat follows is the very briefest of histories of the island. We
hope this will encourage the reader to delve into the rich
history of the island of Sicily. The first major clash for he-
gemony was the struggle between the Greek and Phoeni-
cian colonies followed by the internal conflicts between
the Greeks, such as the disastrous Athenian expedition (415–413 BC).
Carthage then became involved in a protracted war for control of Sicily
(580–265 BC). There was a brief Pyrrhic experience (278–275 BC); he
proved so popular that the Sicilians invited the Carthaginians back!
During the First Punic War (264–241 BC), Rome expelled the Carthag-
inians, capturing most of Sicily except Syracuse, which they con-
quered in 213–212 BC, despite Archimedes’ inventions. The Second
Servile War (104–100 BC) saw a slave uprising on the island. Sextus
Pompeius, son of Pompey, built up a powerful force as governor of
the island and rebelled against Octavian in 37–35 BC. While initially
successful, the island was eventually retaken and Sextus executed.
Under Imperial Roman rule, the island saw relative peace until the
Franks took Syracuse in AD 280, followed by Vandal raids (AD
440) and occupation with the Ostrogoths (AD 476–535). It
was temporarily conquered by the Eastern Roman Em-
pire under Belisarius (AD 535–549), before being re-
conquered by the Goths (AD 549–551) and recon-
quered again by the Byzantines (AD 551–827).
,
Dating from 1859, this coloured
lithograph depicts Sicilian villagers
(who were followers of Garabaldi)
preparing to ambush a group of
unwitting Austrian soldiers.
© The Anne S.K. Brown Military Collection
x
© Sailko / Wikimedia Commons
A Moschetto
Automatico
x
Beretta Modello
1938 submachine
Italian forces in Wgun, used by
Wargames, soldiers & strategy 118 39
© Gerd 72 / Wi
orld War II.
kimedia Commons
STREET FIGHTING ON THE EVE OF THE PUNIC WARS
T
here was much debate in the CLASH AT MESSANA
Senate, since Rome was not The following scenarios allow you
initially in favour of support- facing Carthaginian troops that have
to fight the initial actions of the First
ing a band of brigands. How- Punic War with Clash of Spears. We only now found out what is happen-
ever, eventually Rome decid- also give a brief outline of the sug- ing and are rushing to the docks to
ed that it was not a good idea to have gested forces for other systems. In try to stop the Romans.
Carthage control the strategic city of these scenarios we will assume that
Messana, which was a trade bridge Roman player: 900 pts using the mid-
Syracuse has sent a small force, com- Republican army list (page 142). Only
between Italy and Sicily, and so posed mainly of refugees from Mes-
Rome sent help to the Mamertines. Roman troops can be used, except you
sana and other patriotic volunteers, may hire allies from the Mamertine list
to join the Carthaginian garrison, and presented later in this article. No cav-
Consul Appius Claudius Caudex was they are now fighting in the streets of
appointed to take military operations alry units may be purchased.
Messana against a combined force of
in Sicily, and he sent an initial small Romans and Mamertines. A suggested force would be: de-
force in advance of his consular army canus, 2x8 hastati, 2x8 Mamertine
to Messana. The Mamertines, sup-
ported by the Romans, pushed the
SCENARIO 1: Fighting at the docks hoplites, 12x levies with javelin.
Carthaginian garrison out of the city. Under the cover of the early morn-
Carthaginian player: 900 pts using the
Seeing the opportunity, Syracuse al- ing fog, a ship landed a small force
Carthaginian army list (page 126). You
lied itself with the Carthaginians and of Roman troops, who are attempt-
may not purchase Romanized infantry,
besieged the city, until the combined ing to make their way through the
any cavalry, or elephants.
forces were defeated by the arrival of city. The Roman troops are sup-
the Roman consular army. Thus the ported by Mamertine allies and are A suggested force would be: clan
First Punic War had started. leader, 8x veteran Punic infan-
try, 3x8 Punic infantry, 8x
Punic levy, 12x javelin
skirmishers.
Scenario setup
Set up a 4'x4' table ac-
cording to the map be-
low. You can alter the
position of the buildings
but make sure to have
two market areas, no
smaller than 6"x6", as
Roman forces attempt
x
© Rocío Espin
There is no time for pre-battle speeches
or consulting the omens; proceed di-
rectly to the engagement phase. The
map indicates where each player can
deploy their deployment counters.
Treat all buildings as impassable (un-
less using the urban combat rules in
Fields of Blood) and treat the market
area as rough high area terrain.
Victory conditions
The objective in this battle is to take
control of the port area. Use the vic-
tory conditions for scenario 1 (“This
is my land!”) in CLASH of Spears
p. 104; the one that holds the most
objectives wins.
SCENARIO 2:
The battle is escalating. While
Carthaginians and Mamertines
are embroiled deep in combat
in the middle of the city, the
Romans and the Syracusans are
ready to join the fight.
Guerrilla infantry civis 4+ 5+ 4+ 4+ throwing spear partial armour & shield overlap, wall of 19
heavy shield spears, cutthroat
Hoplite infantry milites 3+ 5+ 3+ 4+ thrusting spear partial armor & shield overlap, drilled, 24
heavy shield cutthroat, wall of
spears, offensive spear
available options: change partial armor to full armour (+1 pts per model)
Cutthroat: (This trait is available in the Rise of Eagles expansion and is added here for completion.)
If an enemy unit is forced to take a morale test from melee while they have more fatigue points than the cutthroat sol-
diers they are fighting, they must add 1D6 to the test just as if they had suffered an additional casualty.
Syracusan player: 700 pts using the Scenario setup on the footprint of the buildings that
CLASH of Spears Magna Graecia list Set up a 5'x4' table according to the you are using. In addition to this,
using the options for Greek colonies map below. Divide the table into each player must place a market area
in Sicily. You may not purchase any no smaller than 6"x6" and no larger
12"x12" squares. During the terrain
cavalry. You may not purchase any than 10"x10". The market area must
setup step of the game, instead of
raw citizen hoplites as the force sent be placed on one of the quadrants
following the standard CLASH ter-
by Hiero II of Syracuse only includes marked A, B, C, or D – see map.
rain rules, players alternate placing
well-trained and motivated troops.
buildings and market areas on the
Place an objective marker in the
Suggested: enomotarch, 8x veteran table. Given the size of the table,
centre of each of the A, B, C, and D
hoplites, 2x8 citizen hoplites, 8x thu- ideally players can place between
quadrants and an objective marker in
reophoroi, 12x javelin skirmishers. eight and ten buildings, depending the centre of the Roman and Syracu-
san deployment areas (do this before
placing terrain to make sure that no
buildings are placed over the objec-
tive markers; market areas can be
placed over the objective markers if
a player wishes to do so).
Mamertines and Romans fight the Carthaginian garrison in 'downtown' Messana. Buildings are from Empires at War.
Do not use the engagement phase Special rules – Civilian population Every time a player rolls a 1 before
rules from CLASH of Spears and in- The civilian population in Messana is applying any modifiers on the ini-
stead follow the steps indicated be- tiative roll, a group of civilians will
divided and in shock. Some support
low. The units will start with fatigue, throw tiles and debris at the soldiers
the Mamertines, some support the Syr-
representing the fact that they have fighting the battle. The opposing side
already been fighting. acusans, most like neither the Romans chooses one unit currently within 2"
nor the Carthaginians. To top it all off, of a building. That unit will receive
1. The Carthaginian player de-
nobody really knows who is who, so three missile attacks hitting on 5+
ploys his units and characters
in the corresponding deploy- the best thing to do is to get up high, with a +1 save modifier, and the unit
ment area. After the units are on the roof and see chaos reign. will test morale if needed.
deployed, the Mamertine play-
© Rocío Espin
er assigns four fatigue points
among the Carthaginian units.
No unit can be assigned more
than two fatigue points.
2. The Mamertine player deploys
his units and characters in the
corresponding deployment area.
Afteward doing this, the Carthag-
inian player assigns five fatigue
points among the Mamertine
units. No unit can be assigned
more than two fatigue points.
3. The Roman player deploys his
units and characters in the cor-
responding deployment area.
4. The Syracusan player
deploys his units and
characters in the cor-
responding deploy-
ment area.
5. Start the first turn
normally.
Victory conditions turn to turn; they must be checked at If the game ends due to running out
Consider the sum of models from the end of each turn, counting only of turns, the side with fewer break
both forces on each side to deter- for that turn, and they could swing points wins a minor victory; if they
mine break points and casualties; back and forth as the game evolves. are tied, it is a draw.
both armies act as a single force for
casualties and break tests. Follow the rules for game length indi- Historical outcome
cated in CLASH of Spears page 102, The Romans pushed the Carthaginians
At the end of each turn, after adding but instead of checking for game end and Syracusans out of Messana, and
the break points from casualties, at the end of turn 5, do so at the end the First Punic War had begun proper-
add the following objective-related of turn 6. ly. Over the next 23 years, Roman, Syr-
break points if the conditions are acusan and Carthaginian armies and
fulfilled: If one side breaks at the end of a given fleets fought over possession of Sicily.
• Roman and Mamertine side: For turn, the other side scores a major vic- After an enormous expense of blood
each of the objectives in quad- tory. If both sides break at the end of a and treasure, Rome was victorious. The
rants C and D or in the Syracu- given turn, the engagement is a draw Mamertines became Roman allies and
san deployment area that the as the battle will continue the next day. disappeared from history forever. WS&S
Romans or Mamertines control,
they will add a break point to the
enemy.
• Carthaginian and Syracusan side:
For each of the objectives in
quadrants A and B or in the Ro-
man deployment area that the
Carthaginians or Syracusans
control, they will add a break
point to the enemy.
A
warriors. The Count of Bri-
fter that battle, a group of swore for revenge or death. Their ha- enne, nonetheless, led the advance,
300 French knights, led by tred was mainly directed against the and a violent clash ensued. After sev-
Count Walter V of Brienne main leader of the Battle of Falcon- eral hours of fighting, no clear winner
and two other barons, ar- ara, Guillem Galceran de Cartellà, was emerging, since the Aragonese
rived in Sicily to avenge their Count of Catanzaro, and Blasco de leaders renewed their troops’ vigour
defeated relatives. They named them- Alagón el Viejo, the right-hand man shouting “Arago! Arago!” (“Aragon!
selves the “Company of Death” and of King Fredrick in Sicily. Aragon!”); the extra Aragonese effort
made the Angevin forces collapse. By
At the beginning of the year, the the end of the day, only 80 French
castellan of Gagliano informed the knights still stood upon a hill. Choos-
Angevins that both Galceran and ing to respect their oath, they decided
Blasco were guests in his castle and to fight to the death. On the oppo-
announced his desire to surrender the site side, the death toll was only 22
castle and its garrison to King Charles. knights and 34 infantrymen.
It was the occasion the French were
waiting for. The Company of Death left The Count of Brienne, who was
for the castle, hoping to conquer one of these counts of France,
it with a quick raid, but they said: “Ah, God … what is this?
soon discovered they had We have met devils! Those who
been lured awake iron, it seems, mean to at-
into a trap. tack, and I believe we have found
They found what we have been seeking.”
Blasco and – (R. Muntaner, Chronica
Galceran waiting Catalana, 457)
for them, ready for battle in
the plain near Gagliano. The Sicilian THE SCENARIO
army numbered about 500 men, in- Although the Battle of Gagliano was
cluding the infamous Almogavar mer- basically a trap set by the Aragonese,
cenaries. The French barons agreed to the battle itself is actually a pitched bat-
Aragonese crossbowmen shoot
x
SET-UP
The game board is ideally 6' x 4'.
The terrain should host a plain large
enough to accommodate the cav-
alry units, but the surroundings
should be quite broken with hills
and woods. No relevant building
or village is quoted in the sourc-
es and the castle is beneath the
Sicilian army. The two retinues
enter from the oppo-
site long sides.
CONCLUSION
Their defeat in the Battle of Garigli-
ano ended the French’s ambition of
The Almogavars lure the impetuous French knights into uneven ground to make their horses stumble on the rocks. revenge and the offensive operation
in Sicily for the year. Soon after, the
men-at-arms) or merge the models as his ‘last stand’ site. This cannot be Angevin and the Sicilian kingdoms,
exhausted after almost two decades of
from two foot men-at-arms units changed. Only one unit can occupy
war, started the diplomatic manoeu-
into one (may not exceed six mod- that terrain: that unit removes any
vres that eventually led to the peace
els). Such units cannot remount or previous ‘battered’ marker, cannot
agreement signed in Caltabellotta in
be divided. suffer a ‘battered’ or ‘rout’ result from
1302. The thousands of unemployed
a morale test, and does not retreat. At
Oath of death: The French men-at- Almogavars formed the Catalan Grand
the end of close combat, move any
arms (both mounted and on foot) ig- Company and, under Roger de Flor’s
assaulting enemy unit 3" away from
nore rout results from morale tests: leadership, they sailed eastwards, con-
the French unit regardless of the out-
remove an additional model from tinuing to fight for their new employer:
come (unless the unit gets completely
the unit and retreat half movement the Byzantine emperor Andronicus II
wiped out, of course). Paleologus. But that is a story for an-
distance normally, unless in their last
stand (see next rule). other wargaming adventure. WS&S
ARMY LISTS
Last stand: At the beginning of Sicilian retinue: 24 points To learn more about the War of the
any turn, the French player may • 3 units of Almogavars (fierce foot Sicilian Vespers, check out Medieval
select a terrain feature (e.g. a hill) + drilled) @ 5 points each Warfare magazine, issue VI-2.
THE ALMOGAVARS
The Almogavars arrived in Sicily following Peter of Aragon
in 1282, and they rapidly earned a fearful reputation
for their unpredictable raids and ferocious assaults.
These hardened mercenaries were recruited from
among shepherds and outlaws from the hilly regions of the
Northern Iberian Peninsula and, although lightly equipped,
they proved capable of fighting (and often defeating) the
Angevin knights, the flower of the feudal chivalry of the
time. The Almogavars usually performed their raids at dusk
or dawn, shouting their war cry “Desperta Ferro!” (“awake
the iron!”) and striking their weapons with flints causing
sparks in the darkness, which disheartened the less moti-
vated enemy, leading sometimes to immediate surrender.
If the enemy stayed to fight, the Catalan infantry would
Almogavars charge down to battle the French. Models by Eureka Miniatures.
start their assault with a javelin volley, followed by hand-
to-hand combat with darts (ascona) and falchions. Against
enemy cavalry, they often took advantage of broken ter- When the knights were helplessly grounded, they would
rain and moved between the enemy's ranks aiming at the finish them off. Such unchivalrous behaviour contributed
horse’s belly (the most vulnerable part) or the rider's spurs. to the Almogavars’ horrible reputation.
As 1860 dawned, the continued plans for a united Italy that were being
drawn up by King Victor Emmanuel II of Sardinia (a misleading title
as Sardinia also owned Savoy and the Piedmont regions of northern
Italy) were heading towards the idea of seizing the Bourbon-ruled
Kingdom of the Two Sicilies. To this end, plans were put in place to
send Giuseppe Garibaldi and his force of Redshirt volunteers to try
to wrest control of Sicily and help to weld together a new kingdom.
G
aribaldi was a veteran lead- materials and received financial and
er who had established his military backing from Great Britain.
Redshirts to defend the in-
dependence of Uruguay in The expedition was referred to as the
the 1840s from the territorial Spedizione dei Mille (Expedition of the
ambitions of Argentina and Brazil. Thousand). Two ships transported Gar-
His success made him a genuine folk ibaldi and his 1,089 volunteers, land-
apolitan commanders) had taken con-
hero around the world, and by 1860 ing them at Marsala far on the western
trol of the forces centred on Messina,
he was living in semi-retirement. He tip of Sicily. Following the capture of
and he dispatched a force of his best
initially resisted the idea of the Sicil- Palermo, Garibaldi declared that Sic-
troops under the command of Colonel
ian expedition, but the continued ily was now a possession of the King-
Ferdinando Beneventano del Bosco
suppression of the local population dom of Sardinia, and he went on a
to reinforce the garrison at Milazzo,
by a regime that was deeply unpop- recruitment drive to try and raise more
which occupied a strategic headland
ular won him over and he raised a volunteers from the native Sicilians.
to the west of Messina that meant the
new force of volunteers made up of The Bourbon response was slow and
main road to Messina was denied to
soldiers from across Italy as well as confused, with mixed and contradic-
Garibaldi’s forces. Garibaldi divided
Austrian and Hungarian territories. tory messages being sent from Naples
his force into three columns and start-
His officers were experienced field to their remaining forces, principally
ed the advance on Messina. On 17
commanders from various armies located on the east coast centred on
around Europe and his men were Messina, Syracuse, and Catania. July, Garibaldi’s subordinate Giacom-
highly motivated. Although they etti Medici, commanding the northern
were poorly equipped – most By early July, General Clary (one of column, clashed with Bosco’s troops
of them were armed with the few really effective Ne- on the outskirts of Milazzo at a vil-
obsolete muskets lage called Barcellona. Recognising
– they were well the opportunity, Garibaldi quickly
supported in other brought up additional troops, and by
the evening the two forces were pre-
paring for the next day and the inevi-
table battle between them.
PLAYING MILAZZO
We have provided here a general
overview of the battle with some
notes on how to adapt it to the
wargames table. In addi-
tion, we have provided
lists for Rebels and Pa-
triots and a link to the
Garibaldi rules for
Sharp Practice.
In this 1860 lithograph,
the two sides clash at
52 Wargames, soldiers & strategy 118 the Battle of Milazzo on
x
Garibaldine army
Commander: Giuseppe Garibaldi,
inspirational
Second in command: Giacometti
Medici, good, stubborn
Third in command: Enrico Cosenz,
good, inspirational
• Austro-Lombard Brigade, 24
figures, excellent morale, aver-
age training
• ‘Italia’ Brigade, 16 figures, ex-
'The Thousand' charge towards the Neapolitan regulars as they form line. Miniatures by Gringo 40s. cellent morale, good training
• 1st Venezia volunteer regi-
ment, 30 figures, average
THE OPPOSING FORCES The fortress in Milazzo has a gar-
morale, average training
Using a ratio of 20:1 for figures, the rison equivalent to 60 figures, but
they are fortress troops and are off • 3rd Sicilia volunteer regiment,
number of figures will be included in 24 figures, good morale, aver-
unit details. table. In a larger scenario that in-
cludes the outskirts of Milazzo, they age training
Kingdom of the Two Sicilies will only fire on forces that come • 1st Napoli volunteer regiment,
Commander: Colonel Beneventano del close enough to engage; they will 20 figures, average morale,
Bosco. Good. Inspirational. not leave the fortress. The fortress good training
possesses old guns; these can only • 1st Tuscano volunteer regi-
Second in command: Lieutenant- ment, 30 figures, good morale,
fire at short range and count as me-
Colonel Marta. Average. good training
dium artillery.
• 2nd battalion Regiment Hiber- • Bodyguard Squadron of Ca-
nia, 30 figures, good morale, Using Rebels and Patriots this trans- rabinieri, 5 figures, excellent
average training lates as: morale, good training – note
• 1st battalion Regiment Al- © Rocío Espin
tory points should be awarded for his aide Enrico Cosenz to rally the their way back to the safety of the
control of the centre of the table and forces whilst Garibaldi concentrated town walls and the fortress and then
the bridge to Milazzo. By control we on the success of the right flank. The abandoned the town walls and moved
mean clear of enemy forces. Neapolitan guns fell to a charge led by entirely into the garrison. Low sup-
Garibaldi. Bosco’s forces were forced plies, no apparent reinforcements from
Terrain back to the stone bridge. The Neapoli- Messina, and shattered morale meant
The terrain should consist of fairly tan cavalry was dispatched in an effort Bosco negotiated ‘honours of war’ on
open farmland with plenty of trees. to retake the guns; in desperate fighting the 23rd and his forces were shipped
The river itself is shallow and passa- involving Garibaldi himself, the cavalry out to Messina – the road lay open for
ble without penalty, but the banks of was repulsed. As the Garibaldini took Garibaldi’s forces to Messina and to
the ravine it is in are difficult terrain the bridge, they began to come under cross the straits to Italy itself.
and impassable to cavalry and artil- fire from the town itself. The arrival of
lery. They must cross by the bridge. the gun boat turned the tide, shelling Readers can learn about the ear-
the retreating Neapolitan right and lier battle in this campaign at
Weather causing a general retreat. These fought Calatafimi in the online article.
The weather is clear and dry; howev-
er, a heat haze will appear after turn
8 and this will apply a negative mod-
ifier to long-range artillery fire (not
applicable to the paddle steamer).
Neapolitan reinforcements
The Neapolitans can only call on
their reinforcements after turn 6 or
if the Neapolitan gun battery is cap-
tured (as happened historically).
HISTORICAL OUTCOME
The Garibaldini forces attacked all
along the front, capturing two settle-
ments and driving the Neapolitan forc-
es back. Their left flank was driven
backwards by the Neapolitan guns
and then closely pursued by some of Neapolitan infantry are ambushed by Picciotti, Sicilian farmers and ruffians. Miniatures by Gringo 40s.
Bosco’s forces. Garibaldi dispatched
ASSAULT ON JOHNNY I
Sicily, July 1943. Following the amphibious landings of Opera-
tion Husky, the British Eighth Army is fighting for every kilome-
tre of Sicilian soil. In its way was the Primosole Bridge, the only
bridge over the Simeto River capable of bearing the weight of the
vehicles of the army. Its capture would enable the British forc-
es to continue northward up the Catania Plain, toward Messina.
M
ontgomery’s plan, named had engaged the airborne flotilla as it
Operation Fustian, was for passed overhead, and this fire caused
the bridge to be captured by loss of course and correct jump altitude
the British 1st Parachute Bri- immediately prior to reaching the drop
gade after landing on drop zones. Only 20% of the brigade had
zones at either end. British ground forc- been dropped within a mile of their
es were to advance some 40 km in 24 drop zones, with the remainder being
hours and relieve the airborne troops at widely dispersed over the countryside.
Primosole Bridge. Undaunted, a small group of para-
troopers stormed the defences at the
Dominating the southern approach, bridge and seized it from the Italians.
and the bridge itself, was a cluster of
FORCES
Of the 1,826 men of all ranks that had This scenario is designed for Bolt Ac-
three prominent features that had been
taken off for Operation Fustian, only tion; players may use the forces and
nicknamed Johnny I, II, & III respective-
twelve officers and 283 other ranks special rules provided here to adapt
ly after Lt Col. John Frost, whose 2nd
were left to defeat the enemy and hold them to their preferred rule sets. The
Parachute Battalion had been given the
Primosole Bridge until they were re- British player is the attacker and choos-
task of seizing them from the Italian
lieved. They were low on supplies and es a 900 pt force from the “Market
Forces who had well-prepared defenc-
ammunition, with few heavy weapons Garden” Theatre selector found within
es on the slopes and in the caves on the
and no working wireless sets. the Bolt Action: Armies of Great Britain
hill. There were farm buildings both on
the summit of Johnny I and at the base book, with the following restrictions:
of the northern slope. As Lt Col. Pearson assumed com- • All infantry units within this
mand of the paras at the bridge from force count as ‘Stubborn’.
Operation Fustian was launched on the an injured Brigadier Lathbury, he • Infantry sections selected must
evening of 13 July. Disaster struck in a knew that any hope of holding the all be paratrooper sections. The
chaotic and wildly dispersed parachute bridge would rely on seizing the option to take Welbikes or bicy-
drop. This was due to a horrific friend- heights of ‘Johnny I’. Lt Col. Frost and cles may not be selected.
ly fire incident where the Allied fleet his men were forming up already... • 0–1 sniper team, 0–1 PIAT team,
and 0–1 medic may be taken.
• Aside from these units and the
free forward artillery observer
detailed below, no other units
may be selected.
No forward observer may be pur-
chased; however, the force must in-
clude the free forward artillery ob-
server, following these restrictions:
• The FAO also has the ‘Stub-
born’ rule as above but may not
be upgraded.
A heavily laden White M3A1 radio car
x
56 Wargames, soldiers & strategy 118 about to cross Primosole Bridge after
its capture by the Allies.
© Wikimedia Commons.
itzer and sniper team, an inexperi-
enced A/T rifle team, medium
mortar and machinegun team.
1
pressive sight of the Johnny on
The im pressi
ives a good im
x
within 6" of the relevant cave entrance. and troops of wildly varying quality – An objective is ‘held’ by an infantry
The unit is assumed to have been is- against the elite paratroopers. or artillery unit being within 3" of that
sued an ‘advance’ order this turn and objective at the end of the game, and
therefore may shoot at an enemy unit Game duration where no enemy infantry or artillery
with a -1 modifier but not close assault. Keep count of how many turns have unit is within 3" of that same objective.
Treat this unit as normal going forward. been played during the game. At the
end of turn 6, roll a die. On a result of a In the event that the primary objec-
”All to one purpose”: Prior to the tive is not held by the British player,
1–3 the game ends. On a result of 4–6,
deployment phase, the British player the winner is the player whose units
play one further turn before ending.
must choose one of the three objec- hold the greatest number of objec-
tives and clearly record its descrip- tives. Any other result is a draw. WS&S
Victory!
tion on a piece of paper, which is then
The British player must attempt to
folded and kept hidden until the end The authors run the Valhalla Games
take and hold the objective that was
of the game (see “Victory conditions”). podcast and YouTube channel. This sce-
secretly recorded at the beginning of
This is now the primary objective. nario is from their forthcoming book.
the game. At the end of the game, the
recorded objective must be revealed. Details at https://bit.ly/3HugmKh
Objective
The British airborne player must seize
the heights of Johnny I in order to con-
trol the southern approach to Primo-
sole Bridge and must dominate the low
ground up to and beyond the bridge.
AN OFFER YOU
CAN’T REFUSE
Sicily is the largest island in the Mediterranean;
Gripping Beast 28mm
Range: Standard
Size: 28mm ‘foot to eye’
Gripping Beast has a range
of Syracusan warriors for
SAGA. It also has suitable
generic skirmishers for the
since time immemorial, it has been the gateway to period.
Europe. This beautiful island has seen much blood-
shed, from the earliest settlers to World War II. There-
in lies a problem: what do we cover in this review?
By Guy Bowers
W
hile there are very many different models
that might be suitable for Sicily, we have
stuck rigidly to those who had a distinct im- Baueda 15mm Baueda Miniatures has an
pression on the island. We have deliberate- “Invasion of Sicily” range,
Range: Comprehensive
ly ignored things such as Greeks, Romans, with specific packs for Ital-
Size: 15mm ‘foot to eye’
Normans, etc. While each had a hand in shaping the ian, Sicilian, and Lombard
or 17mm tall
island, we have also already covered them in previous knights. The company’s
Price: €4.90 for four
issues of WS&S. So, be aware there are plenty of other generic Normans also work
mounted miniatures
for this period.
models that might be useful for the Tyrant of Syracuse,
or for Sextus Pompeius, or for the Norman invasion, etc.
The Assault Group 28mms The TAG Renaissance range Iregular Miniatures’ 20mm
includes Italians, Span- Garibaldini range covers
Range: Comprehensive Range: Comprehensive
ish, Valois French, Swiss, both Neapolitan and Gari-
Size: 28mm ‘foot to eye’ Size: 20mm ‘foot to eye’
and Holy Roman Empire baldi’s forces for the Sicily
or 31mm tall or 22mm tall
suitable for the Italian Wars campaign, including infan-
period. There are also Otto- try, cavalry and artillery.
man Turks.
Trent Miniatures does a Blitzkrieg 28mm This range has a good selec-
range of Italian Banditti, tion of vehicles. Among them
Range: Standard Range: Comprehensive
suitable for Italian or Spanish is the Semovente 90/53, the
(Italian vehicles)
armed civilians. They would majority of which were used
Size: 1/56
also make excellent Sicilian against the Allies in the inva-
Price: £18.33 for the Semovente
irregulars/revolutionaries. sion of Sicily. The infantry is
from the Perry range.
Gringo 40s has a large Heroics and Ros 6mm Heroics and Ros makes a
range covering the Gari- comprehensive selection
Range: Complete Range: Complete
baldini, piccotti (Sicil- of World War II miniatures.
Size: 28mm ‘foot to eye’ Size: 6mm
ian rebels), Neapolitans, Among the Italian artillery is
or 32mm tall Price: 65p per model
Piemonte, and papal states. the Semovente 90/53. Of the
Price: £1.60 per miniature
It includes infantry, cavalry, 30 of these vehicles built, 24
and artillery. saw action in Sicily.
CARVING OUT AN
Bohemond of Taranto, Tancred of Antioch – all names
that would cause their foes to quake in their medieval
shoes. But one name would arguably eclipse all the oth-
ISLAND KINGDOM
ers: that of Roger de Hauteville, founder and first ruler of
the Kingdom of Sicily.
I
various subjects – in fact armoured foot soldiers would
first encountered the Hauteville boys in Terry Jones’ likely look pretty similar, whether they were of Nor-
1990s BBC TV series (and accompanying book) Cru- man, Lombard Italian, or Greek heritage – I hope you
sades, focusing on an ambitious young brute by the forgive the odd cliché for the sake of artistic licence.
name of Tancred de Hauteville, nephew of Bohemond
de Hauteville (both of whom went on to found Cru- For anyone wanting to learn more about this subject,
sader kingdoms). It was this that first got me interested in as well as those books already mentioned, I also en-
the Crusades. Then that de Hauteville name cropped up joyed The Normans in Sicily by John Julius Norwich,
again in Jack Ludlow’s ‘Conquest’ series, telling the tale The Normans in Italy 1016–1194 by Raffaele D’Amato
of how poor old papa Hauteville (also named Tancred) (Osprey Men-at-Arms), The First Crusade: A New His-
had too many boys and not enough money, so he packed tory by Thomas Asbridge, and pretty much anything
them off to Italy to seek their fortunes, which they suc- about the Normans in general. WS&S
a
arm
© Georgie H
I
stand back from the table and assess our ef- tiny, perfect depiction of people and conflict repre-
forts. A thought flies unexpectedly through the senting almost every era of history, and inside sev-
fog of an early start buttressed by bad coffee eral cabinets were examples of these tiny models
and good bacon. A blast of humility, sharp- brought to life with paint and precision.
ened by the fact the organizers have put me by
the main doors. What if …? Filming done, I went home and searched online to
learn more about these ‘historical wargames fig-
What if no-one likes it? What if no-one stops to look? ures’ and what they were used for. A week or so
What if no-one wants to play? What if it’s greeted later and packets of Foundry and Perry Miniatures
with a thousand glances of disinterest and disap- Wars of the Roses figures started to drop through
pointment? What if, after four years, I’ve been wast- the door, followed by some paint. I opened them,
ing my time all along? This injection of insecurity started Googling and gluing, and I was transfixed.
leads my mind to how and why I’d ended up here.
I painted a box of Perry Wars of the Roses figures,
I started historical wargaming ‘cold’, i.e. not through then another, then another. I set up some social me-
a slow conversion from Games Workshop, a per- dia accounts under the name @Winston_Ab_Rees.
sistent friend, or a creative parent. The story tells us My questions and photos were received with a
a lot about what wargaming actually provides for warm wave of likes and comments of encourage-
people and what it represents in the 21st century, ment. I was made to feel welcome. People re-post-
other than a quirky hobby for big boys who are eas- ed them saying things akin to “Look everyone! A
ing their middle years by playing with toys. We defi- new person! Say hello! Keep him interested!”.
nitely are doing that, in many cases, but I’m here to
argue that there’s much, much more going on – and Later in that year I discovered that Partizan war-
that we should recognize that historical wargaming’s games show was held in Newark, just about a
supposed weaknesses are great strengths which can 20-minute drive away. I went quietly alone, unsure
appeal to a certain type of new starter. what to expect from my first contact with wargames
in real life. One of the first things I saw was Alan
To best explain, I need to take you back four years to and Michael Perry’s AWI game, and the breadth of
Friday, 16 June 2017, when wargaming entered my ambition and detail in every table was inspiring.
life and the way I look at ‘spare time’ changed forever. Looking back, that first show was another key mo-
ment. Rather than feeling daunted, I felt like the
I happened to walk into the Wargames Foundry experience showed me what was possible. I went
shop, on the Stoke Hall estate, in the tiny Notting- home with a bag full of paint and miniatures and a
hamshire village of East Stoke while on a work job. feeling I was now in this for the long haul.
I was on the estate to film a Wars of the Roses re-
enactment group, which was pretty interesting in From my digital networking it took a while for me to
itself, but while nosing around I was drawn to a find the courage to properly contact a group of like-
converted stable filled with rows and rows of thou- minded people. You can go an awfully long way in
sands of packs of miniature figures. Each one was a the hobby by not leaving home – which is a double-
Finally I sent a message to Like a Stone Wall war- To get the most out of wargaming you need to
games group in Mansfield, whom I’d briefly met dur- invest weeks or even months. We celebrate only
ing that fateful first Partizan. Having established that things we can see and touch, and our best interac-
I was neither mad, bad, nor a ‘rivet counter’ (one for tions with each other are done in real life, around a
whom the devil, and literally everything else, is in the real table. The role of the internet is only ever going
detail), they welcomed me into the world of back gar- to be that of an important member of the support-
den sheds, converted garages, and loft conversions, ing cast: research tool and contact builder.
which serve as the hobby’s secret clubhouses.
A year or two ago, I tried to convince a couple of
Four years on from not knowing such a thing as his- friends they should give up consoles and streaming
torical wargames miniatures existed, I’ve painted services in favour of ‘little men’. I failed miserably, and
almost 1,000 figures in total for collections across while I’ll always be a ‘wargames evangelist’, the ex-
the Wars of the Roses, Second World War, English perience led to me to better appreciate the niche and
Civil War, and Dark Ages. In the last twelve months almost secret world we inhabit, away from high streets
alone, I’ve started a hobby YouTube channel, run and the mainstream media consciousness.
a virtual gaming event and painting competition,
‘World War Roses’, and finally ended up putting a Because of this, I’ve slightly begrudgingly come to
game on at a show. My conversion is absolute. think of the hobby as ‘This Thing of Ours’ – almost
like a mafia secret. If you know, you know.
At first it was hard to say exactly why I was so sold on
everything quite so quickly. I’d done a couple of Airfix Back in Leeds 2021 and my game at the Fiasco
kits, very badly, as a young boy. Then at secondary show, the doors opened. People were as kind and
school a handful of friends got into Warhammer circa interested as they were on the first day I painted a
1994. I bought and painted a few Empire figures, then miniature and exposed it to the lens of social media.
sold them less than a year later without ever gaming
with them. The very concept of models and minia- The highlight, which summed up everything I’ve
tures then vanished from my mind for 25 years. come to love about the hobby, was embodied by
Neil Burton. He wandered over mid-morning and
And so for large parts of my young adult life, my introduced himself as a Wars of the Roses enthu-
spare time was eaten up almost entirely by two siast, long starved by the pandemic of a chance to
things: football and the pub. Any time not con- game the period.
sumed by them was reserved for another young
adult who’d eventually become my wife. “This is IT,” he beamed. “You’ve made my day.”
A mortgage was followed by marriage, two children, We ushered him to a seat and gave him half the
and a career in journalism as demanding and stressful Yorkists to command. Over the next four hours,
for the soul as it is rewarding and stimulating. Spend- Neil became another friend as he, Richard, and I
ing several evenings a week watching or playing foot- brought Stoke Field to a history-bending conclu-
ball and/or camped in the corner of a pub does not sion of an unlikely Yorkist win.
mix well with any of the above, so I inevitably had a
greater number of ‘quiet nights in’ that had long need- At the end of the day, I conceded defeat having led
ed something to fill them as I entered my thirties. the Lancastrians to a slow battering. Neil came over
to say thank you.
So it could have been anything, couldn’t it? Just buy
an X-Box, some people would say. Save your wallet The last time he’d been to Fiasco, he told me, his
and do a few watercolours. wife had been with him. They often went to shows
together, meeting old friends and making new
So why could it only really have been wargaming? ones. But Neil’s wife had died since and he’d faced
My generation is among the first to reach middle the long pandemic lockdowns without her. He’d
age and have had the internet present their entire been nervous about coming to the show on his
lives. Far from unquestioningly enjoying and ap- own, because he wasn’t sure what one would be
preciating the way it has undoubtedly enriched and like without her. The game and the company had
aided our lives, more people from ‘Generation X’ made everything easier, and the day had ‘made his
are getting tired of it than you might imagine. Our year’ after a difficult eighteen months.
reliance on the virtual and its ten billon screens has
also come about in the era of the instant. A whole That’s what it can do, This Thing of Ours. WS&S
IN PRAISE OF PLASTIC
m
I love plastic. My hobby started with Airfix and Matchbox kits, pro-
gressed into ‘serious’ 1:35-scale modelling, and then – and I blame my
son for this – into Warhammer 40K. I’ve converted metal figures, but Customising your heavy weapons with
plastic crews can give your army a distinc-
plastic gives a much, much wider scope. With an increasing number tive look. I generally have two or three of
each support weapon in my lists, so a bit
of plastic figures and vehicle kits available in my scale of choice, these of effort to make each one look unique
goes a long way. Here is one work in
for me are the golden years and the possibilities are almost endless. progress and one completed Vickers MMG
crew showing some of the possible op-
tions using the techniques in this article.
By Andy Lilof
O
ever, there are plenty of spares on the
nly one of the fifteen WW2 tion from historical pictures, films, TV new, and if you want rolled-up sleeves,
armies I have is metal. I try to series, other hobbyists’ blogs, and pub- then there’s lots more to work with.
do everything in plastic. The lished articles. John Bond’s and Rich-
new British/Canadian plastic ard Lloyd’s work has inspired me. Nat- A FORWARD OBSERVATION TEAM
infantry box has prompted urally, there’s the Airfix box artwork! In keeping with my fascination, I set
me to build a whole company, with out to make a FOO team from scratch.
relevant attachments, HQ and sup- Some people don’t like prone figures I’ll make two and then decide which
port choices all in plastic. I like big but talk to veterans and they’ll talk
will be my artillery and air observer.
forces, and to have options I tend to about time spent hugging the ground.
represent the correct equipment and I tend to complain about not having
When setting out on one of these, the
squad/crew size. Oh, and I don’t like enough and look for ways of creating
terrain is a key part of determining
repetitive poses. Given each sprue more. Some standing figures can quite
what needs to be done to the troops. I
only has six available poses which easily be made prone without too
wanted a ditch and a bit of a bank: the
aren’t always dramatically different, much effort and can be very character-
guys need to see without being obvi-
can I build 120+ different models? ful. One great thing with the new Brit-
ous. One figure would be prone, two
Challenge accepted! ish sprue is the kneeling figure on the
kneeling. I started with the prone 8th
opposite knee to the old one; this al-
army figure. Only one of his legs is at-
I use pieces from the full British lows for left and right kneeling, squat-
tached, so that had to come off. Anoth-
range: 8th Army, desert Common- ting, and kneeling on both knees for
wealth troops, current Commandos, support weapon crew. The arms on the er figure will donate trousered legs, but
and Airborne set. Throw in parts from old infantry sprue are a we don’t waste anything! The donor is
the other plastic sets and the combi- bit skinny; how- a figure that is quite limited in its pos-
nations increase even further. sible uses if you're trying to avoid obvi-
ous repetition. The torso will eventually
After following the poses go to a half-figure in a fox hole.
on the box, I gain inspira-
I measured the original prone leg be-
fore it came off and I now measure the
donor legs to get the proportions right.
Not a bad fit, but a bit of filing and
green stuff may help blend it in further.
68 Wargames, soldiers & strategy 118 team in use on the table. Old plastic
kits are an ideal source of parts
when you're looking to get creative!
MODELING THE FORWARD OBSERVATION TEAM
1 2 3
You can create more kneeling figures by reposi- Take a prone 8th army torso and cut the legs off. Next, reposition the new legs and glue them on
tioning the legs on a running model. Cut two suitable legs from a standing model. in the correct orientation (obviously).
4 5 6
Once the legs have been reconfigured, use green The models are then posed on a base, with a The finished painted model. Tufts, flowers, and
putty to smooth and fill in the gaps. segment of fence and sculpted groundwork. static grass help complete the base.
The new running position is a bit of an are from the new British infantry.
CLEVER CONVERSION!
extreme pose. That doesn’t help when The signaller uses a radio from the
making large armies while avoiding
repetition, but we have options.
Perry 8th Army set – note that the
command sprue is sold sepa-
m
rately on their site for £1.50.
Since this figure would have a radio
set on its back – I can vouch for how The microphone is from that
uncomfortable that can be – leaning same set with an arm from the
forward really works. British Airborne set. The wires are
very thin floral wire. I also added Metal 6-pounder anti-tank guns with plas-
Let's bring it all together. The officer headphones by slicing small diame- tic crew. Here a mix of the new and old
ter plastic rod – you do have to shave British plastic sprues have been used. The
head is from the 8th army set. The open hands provided on the old sprues
arms are from the new British in- the ears off! A swift look at a couple are very useful for customized gun crews
fantry, as are the pistol holster and of photos showed the wiring set up. — they're ideal for pointing, gun laying,
and holding large sheels. These will be
map case. The pouch is the medic part of an anti-tank reinforced platoon-list
pouch from the USMC set. As for The terrain uses laminate floor un- from the Bolt Action D-Day British and
derlay. This is 5mm high-density Canadian Sector campaign book.
our chap with the Sten, all pieces
polystyrene and it's great. Relatively
inexpensive and given its thickness, be brave; that first cut will make
Cutting the wood packing case into strips. Lollipop sticks on plasticard form the bases. Glueing the posts and stringers onto the bases.
4 5 6
Building up the groundwork using paper clay. Sand, grit, and stones are used as groundwork. The fence is basecoated in a black-brown mix.
7 8 9
A basic drybrush makes the fence 'pop'. Pick out various details with paint to add realism. The fnished fences, with groundwork and tufts.
A simple drybrushing and picking out colour pencils. I think the effect can wall section as featured in the earlier
odd posts in lighter or different col- best be seen along the bottom of the article with a 28mm figure shown
ours and I have a basic paint scheme planks where I have used green wa- alongside for scale.
on which to add detail. More detail tercolour pencils to show damp or
painting and finishing the bases in rot seeping up the posts. CONCLUSION
my usual Snakebite Leather colour The fences were a little fiddlier to
plus a simple lighter drybrush and The wooden fences range in length build than the stone wall sections but
we are nearing completion. from 140 mm to 160 mm long and were great fun to paint and detail. I
are 28 mm to 30 mm tall. The final spent about three hours construct-
I picked out individual stones in a image shows a scratch-built wooden ing the fences and about the same
dark grey colour, highlighted with fence alongside a scratch-built stone amount of time painting them. WS&S
white, to add some interest to the
bases. All four sections were then The inspiration for these fences
INSPIRATION
varnished with Galleria matt varnish. came from an internet search and in
particular a post on Pinterest, which
Railway scatter material, ground is a great image source for research-
foam vegetation, and static grass tufts ing similar projects, although most
were glued in place with both PVA wargame sites will show similar
glue and superglue, and the four model fences made from wood or
fence sections were nearly finished. home-made. I worked up this sim-
ple pencil sketch, which would be
I did add some extreme highlights to all I needed to start building.
individual planks with various water-
By Chris King
I
nstead of a single generic boxed set, For those gamers who fancy upping
there are now two complementary the ante with their gaming
starter sets: one for the French (in group, of course there
blue plastic) and one for the Brit- are bundles available
ish (you guessed it – in red!). These comprising both
come with a really quite hefty number starter sets with
of miniatures, with each ‘basic’ starter some extras or – if you’ve Prussians and
containing ten infantry units, three units spare organs to sell – a ‘Mega Bundle’, Dutch Belgians are also
of heavy cavalry and three of light, and including expansion packs of different included, even though no in-house
sixteen artillery pieces. They also come troops, paint sets, roads, and even (be- models are available for them … yet.
with skirmishers: the French have their cause it’d be rude not to) Hougoumont.
Voltigeurs whilst the British have the The Waterloo game, though, delivers
ever-popular 95th Rifles. Each starter set also comes with an A5 all that is best about the Napoleonic
copy of the Black Powder: Second Edi- setting: units in line, square, and at-
In addition to the complementary forc- tion rulebook, rewritten for the Epic tack columns, and the classic rock–
es, the starter sets also come with com- scale. This contains the main rulebook paper–scissors interplay between in-
plementary scenery. The French get a (with amendments) plus army lists fantry, cavalry, and artillery.
miniature MDF rendering of Decoster’s (from Albion Triumphant: Part 2). It
house, the British get their very own La is a ‘one-stop shop’ for the 100 Days The miniatures themselves are nicely
Belle Alliance. All you need now is the campaign. As many of our readers will made and rank up well. We have dis-
Hougoumont complex, right? surely be wondering, army lists for tinct generic sprues for the French and
British, which is a considerable reas-
surance after the relative homogeneity
of the ACW troops, and the models do
look like their larger counterparts. Epic
Waterloo is big and detailed enough
that particular units should be readily
distinguishable on the tabletop even
without their colours flying, so this is
great news for the cross-belt and fac-
ings fans, but it’s still small enough to
get an absurd amount of pretty plastic
toys painted, based, and onto the table
post-haste if gamers are so inclined!
cord of Dark Ages rules dating back Players will need a gridded battlefield,
to the excellent Glutter of Ravens which is an offset grid of squares set
rules in the 1990s. out in five rows, with rows 1, 3, and
5 having five squares and rows 2 and
This rules set is quite an unusual depar- 4 having four squares. These squares
ture from traditional rules sets in that it need to be able to accommodate up
focuses the players at the very top of to three units per side and so need to
the command structure, in effect leav- have a reasonable amount of space.
ing the minutiae of unit-level combat Each player will need to have three to
to the mechanics of the game. Players five Tactics tokens – normally four of
fight out a battle, partly through tacti- them, but three for a poor general and
cal decisions on the tabletop and partly five for a good general. A unit roster
using the Tactical Chart – more of this sheet is needed to record units and
Age of Penda: later. In effect it’s half physical combat combat effects.
Battle Games in and half the mental game of trying to
Seventh-Century Britain outsmart or outguess your opponent. The troops themselves are broken into
four types: unarmoured, armoured,
By Daniel Mersey
(Wiglaf Miniatures 2021) The game is designed for any scale mounted, and skirmishers. The exact
$7.99 (PDF); $13.32 (book and PDF) from 6mm to 28mm, but there would types of armour and weapons etc are
D6, alternate turn seem to be no reason that larger or not important; this is all about ma-
smaller scales wouldn’t also work. noeuvre and the Tactics Chart. Skir-
Penda is part of the “You Command” The author suggests that each side mishers are designed to be weak but
series of games written by the same consist of six to fifteen units (although irritating units that can cause prob-
author, who has a lengthy track re- elsewhere he suggests six to twelve). lems and also help to control a game
shooting weapons. This is my first time War on the Ground was reviewed
seeing the elephant rules (as I don’t in Wargames, Soldiers and Strat-
own Age of Hannibal), but they seem egy issue 115, covering for com-
a nice mix of a terror weapon that can pany- to battalion-sized action at a
turn on you. Interestingly, the authors 1/1 scale, and claiming to reward
rate Sassanids as one of the easier ar- authentic ‘combined arms’ period
mies to play. tactics. It is designed for smaller
scales ( 1/300 and 10–12mm). The
There are a few additions in the reviewer remarked that there were
swords for hire: Seer, Bishop, and are number of annoying omissions
Personal Champion. The Limes cam- – such as the lack of any Tiger I
paign likewise has been slightly re- stats. This supplement does much
vised, with one new winter camp to fill in those missing gaps.
option and two stratagems for the Forgotten Battles
barbarians, and likewise one new from France to Germany The content looks well researched
frontier work and two new prepara- and written. The book provides a
tions for the Romans. Warlords have By Peter Heath whopping 23 scenarios focusing on
(Anschluss Publishing, supplement for
been rewritten to incorporate the War on the Ground, 2021) real historical actions; each is well
changes from first to second edition. £21.50 researched with maps and detailed
D10 and D20, mixed alternate turn force organization charts. For those
The question I asked myself after a who prefer their wargames to be a
brief read through when it arrived This first supplement for War on the more realistic simulation of their
was: do I need this book given that I Ground WWII battalion-level rules real-world commanders, this will
already have Aetius & Arthur and the entirely focuses on the Anglo-Amer- no doubt appeal. I particularly like
second edition conversion boards? ican advance into Germany in the that many of the scenarios are delib-
My comparison above would indi- late part of the Second World War erately unbalanced. There are some
cate that there is plenty of change, (January to April 1945). For those where it is stated that one side can-
both large and small items, so my who wish to play forces from other not realistically win; instead, for the
personal view is yes. nations, we hope the authors will experienced player, the game will be
– Chris Payne publish rules for them soon! a test of their resilience (and possible
– they are limited in ratio to other units alternately place their Tactics need to be trying to counter their op-
in your force. All units have a Battle tokens onto the Tactics Chart. ponent as well as to win the battle
Rating which drops as the unit takes 2. Action phase: using the same themselves.
casualties, and once it reaches zero initiative, players use one Tactics
the unit is removed. Leaders improve token and resolve its actions be- The remainder of the rules cover ter-
the unit they are positioned with, and fore moving to the other player. rain effect, a random terrain genera-
a successful Rally can restore some of 3. End phase: victory conditions tor, a walk-through example of a turn,
your lost Battle Rating. are examined and if they have and a reading list. Finally there are
been met then the game ends, sample armies, a blank army sheet,
The game itself is initiative based, otherwise a new turn starts. and several player reference sheets.
with either the side that historically
The tactics available are:
held the initiative or the player with I found these to be a clever set of
the most skirmishers and mounted Seize the initiative, Shoot, Rally, rules that certainly lend themselves
units moving first. This can change Battle, Move, and Special Tactic to fast-play Dark Ages battles with a
on a turn-by-turn basis as well as (this particular choice allows a va- novel approach to the tactics on the
through the Tactical Chart. During riety of other actions to be used, board and one that lends a certain
setup, units are deployed on the but they do not have to be an- fog of war that leaders of armies in
baseline squares; once these all have nounced immediately. These cover this period must have faced in the
at least one unit in them then some actions such as forming a shield noise and confusion of battle.
advanced deployments can be made. wall, charging, etc).
If you have any interest in this pe-
The game turn follows three phases: The combat system is straightfor- riod then these are a must-have set
1. Tactics phase: players (starting ward and the Tactics Chart lends an of rules.
with the player with initiative) interesting approach as players will – Eoghan Kelly
I do tend to try and play several an- Different units have different forma-
cient games. However, I am driven tions based on their type such as le-
mad by the varied basing options gion, wedge, phalanx, etc, with every
across the rule sets. For example, formation having its own advantages
I need unit basing for TTS, I need and disadvantages. The choice of
circular basing for Infamy, sin- when to use these formations is up
gle basing and movement trays for to the player.
WAB (which occasionally still gets
played) and Hail Caesar. These rules Anyone who played Men of Bronze
get round that by using however you will be familiar with the dice pool
have your figures based. As long as mechanics used in this game. There
there is an identifiable and recog- are practically no negative modifiers;
nizable unit, it is fine as the rules instead, positive tactics add dice to
Wars of the Republic use unit vs unit for combat. your pool. A 4+ is needed in most
cases to score a success, with the
By Eric Farrington
(Osprey Publishing 2021) An interesting mechanic is the “Com- side with most successes winning,
£12.99 mander’s Gaze”, which is a pool of the difference in number of success-
D6, initiative based alternate turn points the army commander can uti- es giving the result.
lize to win initiative, charge, rally,
Just what wargames needs, yet an- activate special rules, and so on. Of In short, I like these rules; they are
other set of ancients rules, right? course, this is a double-edged sword instinctive and once you have read
Well actually maybe, just maybe as you can use points to sway things or played them a couple of times the
in this case, these may be justified. to your advantage but once they’re mechanics get into your head and
Why, I hear you ask? Because the gone, they’re gone and it can totally you need to refer to the book less
same author wrote Men of Bronze, mess your plans up as you watch your and less. I am old-school wargames-
which happens to be my favourite opponent steamroller your forces! wise and now at an age where I
set of hoplite battle rules. Natu- want a fun game with no arguments
rally, I was expecting the same me- I like the support option in the com- over the rules or minutiae of tech-
chanics for these, and some of the bat system, one caveat being that if nicalities and rules lawyers – these
features are kept from the Bronze the unit in combat you have cho- hit the spot. These rules have got me
rules, namely basing and the abil- sen to support gets destroyed, so dusting off my old 28mm ancients
ity to fight large battles with small does the supporting unit, so make miniatures and I would encourage
armies. However, there are some your choices to support carefully you to do the same. An excellent set
pretty large differences, but not as again it can really spoil your day of rules and I applaud Mr Farrington
enough to make the rules complete- when two units get destroyed due to for writing them.
ly incompatible with each other. a badly chosen support choice. – Ian Beal
ogy, overlapping slightly with the first concentrating on the Kledi Pass with
book. Then there’s a short paragraph Commonwealth and Greek forces
on opposing commanders. The armies fighting together. The withdrawal from
and plans are then all covered. It is at the Olympus Line to Thermopylae fol-
this point you see the flaw in the Allies’ low, leading on to Operation Demon,
plan: there wasn’t really nation that which then sets you up for Crete.
was not slightly distrustful of the others.
Full orders of battle are given for the in- The maps for the battles are excellent
vasion of Yugoslavia, then for the attack and well detailed; the photos give a
on Greece and continuing war in Alba- real feeling for the terrain the armies
nia. The German army was probably at fought in and that you’ll need don-
this point at its zenith, with highly pro- keys for your armies!
fessional leadership at all levels.
The colour artwork by Adam Hook is
The campaign is set out into five head- superb, with two really sticking out:
The Balkans 1940–41 (2)
Hitler’s Blitzkrieg against ings, with a sixth covering the evacu- the New Zealand Fourth Brigade at
Yugoslavia and Greece ation. The invasion of Yugoslavia is Servia and Fallschirmjäger attacking
covered in a few pages. Saying that, at Corinth Canal. You will either want
By Pier Paolo Battistelli; illustrated by
Adam Hook as a wargamer you will find enough troops with lemon-squeezer hats or to
ISBN: 978-1472842619 information to play out some interest- purchase a couple of Bofors and Ger-
(Osprey Publishing, 2021) - £15.99 ing scenarios. Does anybody sell Yu- man gliders.
Author Pier Paolo Battistelli and illus- goslav miniatures?
trator Adam Hook have done a great This is a great book packed with infor-
job in bringing this little-gamed thea- I enjoyed the narrative of the Battle for mation suitable for gamers and a great
tre of WWII to the wargame fraternity. the Metaxas Line, the Greek Maginot start for military historians who want
Line. Though for the most part it was to dip their toes. I’m hoping one of
The book is set out in the standard bypassed, the part that was attacked the major wargaming publishers will
campaign series style starting with the caused problems for the Germans. cover it for their rule sets.
origins of the campaign and chronol- The Aliakmon Line is then covered – Dave Davies
The bulk of the book is taken up with of mine. There is also a ‘how to paint
the first two chapters: a brief history of 6mm’ for those who like to fiddle with
the war and then the armies. As well the smaller scales or enjoy playing In
as the Russian and Swedish armies, the Deo Veritas: Captain General. This sec-
chapter also covers Saxony, Ottoman, tion is aimed at those new to the hobby
Polish Lithuanian, Danish, Prussian, or the period in general. The pen-and-
Holstein-Gottorp, and Cossack and ink illustrations by Maksim Borisov are
Tartar nations. fantastic and for me what make the
publication stand out, the winged hus-
A brief outline of each army’s involve- sar being a particular favourite.
ment during the war is then given.
Structure of infantry and cavalry regi- The short battle report of Petschore
ments along with uniform details is gives you an idea of the playability of
also well covered, though don’t expect some actions during the war and an in-
to find individual regiments’ facing col- sight into Beneath the Lily Banners for
Waking the Bear ours. Each army is also well illustrated those who haven’t tried this.
A Guide to wargaming the Great Northern
and Turkish Wars 1700–1721 with full-colour pictures of wargame
armies ready to take to the table, along My son, who hadn’t heard of Peter
By Mark Shearwood with some wonderful vignettes. and Charles, enjoyed it and all the
ISBN: 978-1913336615
(Helion and Company, 2021) - £25.00 great pictures aimed at whetting the
The next few chapters deal with war- paint buds. I enjoyed the book as a
Waking the Bear is an A4 softback pub- gaming the period, with ideas on how read, but I learnt nothing new. The
lication, and its author has managed to to run a campaign and paint and base reference list has been added to my
fill the 119 pages with a lot of informa- your miniatures. Barry Hilton and Clar- want-to-buy list and I’m on the look-
tion. I think it is perhaps more suitable ence Harrison both do a ‘how to paint’, out for Old Glory Ottomans…
for a coffee table than a bookshelf. Clarence being a particular favourite – Dave Davies
printed well and the layout presents from the author. This allows the reader
pictures, sketches, and text in an eye- to study and understand each part of
pleasing manner. the armour and sensitizes one to the
details of the development over time.
Capwell establishes effigies as the pri-
mary source of his research. Most of- This volume is especially interesting for
ten, he argues convincingly, they are wargamers concerned with the Wars of
realistic depictions of their customers’ the Roses. Due to the author’s consid-
armour reflecting the reality of knightly erations of other trends in armour pro-
warfare. In addition, and unlike earlier duction and due to the existing arms
periods, original pieces of armour have trade, the information is also relevant
survived and are analysed as well. for players with a focus on Continental
warfare of the late Middle Ages.
The content is structured according to
the subject in four parts. The first covers The great strength of the book lies in
Armour of the English Knight
1450–1500 the helmets in the second half of the its original research. Apart from rely-
fifteenth century. He then explores the ing on the literary body of medieval
By Tobias Capwell other parts of armour according to their arms, the author consulted original
ISBN: 978-0993324604
(Thomas Del Mar Ltd., 2021) - £69.95 development in the periods of 1450 to sources such as contracts and inven-
1470, 1470 to 1490, and 1490 to 1500 tory and especially effigies display-
Rarely do you find a book that is respectively. The analysis is exhaus- ing medieval armour in great detail.
written to a high academic standard tive and covers the cuirass, sabatons,
yet easy to read, superbly illustrated, pauldrons, and even seemingly mi- What wargamers need is a guide or
and of great use for wargamers. To- nor details of the vambraces. A help- reference for proper painting and
bias Capwell’s Armour of the English ful glossary complements the book. sometimes sculpting of our models.
Knight 1450–1500 is such a book. The well-designed book is superbly This book greatly helps in this regard.
The book is over 350 pages long and illustrated with details from surviving It is expensive, but in my opinion it’s
contains well over 1000 pictures. In a armour, effigies, tapestries, and other worth it (I bought mine too!).
sturdy hardcover book, the pages are paintings of the time as well as sketches – Magnus Brodd
MADE TO MEASURE
I don’t like mixing paints, simply because normally I can’t get
the same consistency twice, so my batches always look dif-
ferent. However, recently when working on my early WWII
French, I’ve hit upon an idea to ensure that each batch of
my paint is of even consistency. Take a used (and thoroughly
washed out) child’s oral syringe (such as is found free in a
packet of ‘Calpol’). Use that to extract the right amount of
paint from the pot. You can even add your own gradations.
The oral syringe is safe and is ideal for measuring out portions
of paints for mixing.
– Guy Bowers A syringe used for oral medicine is also perfect for measuring paints.