D300 Wild Magic Table PDF
D300 Wild Magic Table PDF
SURGE TABLE
HOMEBREW TABLE OF
WILD MAGIC SURGE OPTIONS
D300 WILD MAGIC
SURGE OPTIONS
ConTenTS
WilD Magic in your Game 3
Contact
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Past PDFs –Check out the other content I’ve published. I will
keep making more and more of my documents available online
from my large list of homebrew content!
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Wild Magic Surge Tips on. These are fun for making it harder on the players to
figure out what exactly is causing this to happen.
• Duration is probably the most important because I want it
How the Table Works to be up to the GM how long this thing lasts. What makes
When rolling on this Wild Magic Surge table, roll both a d100 the most sense for the story? They just have this cool effect
and d20 at the same time. The d100 shows you which row to on them and LOVE it… maybe it's a permanent thing. Or
reference and the d20 tells you which resulting column to use. maybe there is a really bad effect that they HATE and would
A d20 result of 1-5 is bad, 6-15 is neutral, and 16-20 is good. If be awful to have… well have it drop off right after combat
any effect tells you that the Wild Magic Surge will always be a is over or they wake up the next morning totally fine.
certain type (good, neutral, or bad) then you should ignore the YOU as the GM know what would tell the best story and
d20 result and only use that column. be the most memorable. Maybe have that negative effect
be “permanent” and the place they are going to now has a
Check out my YouTube video about the d300 Wild Magic mystical healer in town that can cure them of this effect…
Surge table. for a price (side quest/ story hook / etc)
https://youtu.be/_YKra5tdt-U
Triggers
Good, Neutral, Bad What causes a wild magic surge
• Rolling Nat 1’s / Nat 20’s
My favorite thing about this table is that there is a spectrum
• Enemies or Allies rolling Nat 1’s / Nat 20’s
of good, neutral, and bad to it. With wild magic surge
• Combat Starts
tables being 100% randomly organized… it limits its overall
• You/ Ally/ Enemy falls unconscious or dies
usefulness. You can still use this d300 table randomly if you
• Take a certain type of damage
want, in fact MOST of the time that is how I use it… BUT
• Something VERY specific
having 3 different categories accomplishes 2 things.
1. When the players look at the dice on the table, they will be Delays
looking at the d20 and think “Oh No” when it’s a low number When the wild magic surge occurs
and “Oh Yes” when it’s a high number.
• No delay, it happens as SOON as the trigger happens (this is
2. It lets you create items and effects that have a GOOD or
how most of the items work)
BAD result baked into it so there is SOME control over the
• Next skill check/ saving throw/ attack roll they make
positive or negative impact of these things. Like creating
• 1 min/ 1 hour/ 1 day after the trigger happens
effects, boons, and items with BUFFS of only good effects or
• If it's in combat it can have a 1 round delay all the way
cursed items, effects, or even monsters that have bad effects.
through when combat ends
• At the GM’s discretion when “the time is right” (my personal
Triggers, Delay and Duration favorite)