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1) Name

https://www.blender.org/

Tool for computer-generated imagery (CGI).

2) documentation
https://docs.blender.org/manual/en/dev/getting_started/index.html

Best written tutorial for beginner - creating mushrooms 


https://www.raywenderlich.com/21459096-blender-tutorial-for-beginners-how-to-make-a-
mushroom

Free music for blender videos 


https://www.storyblocks.com/pricing

Commercial tools:

4 paid tools required to make ultimate effects

https://www.blendermarket.com/products/add-on-value-pack-
citybuilder3dkhaoslightarchitectcablecam-bundle

3) Orthographic vs Perspective view

To rotate around: hold the middle mouse button and drag around.

To zoom in and out: Scroll up and down.

To pan the view: Hold down Shift and the mouse scroll wheel, then drag around.

If you ever lose your way in the 3D view, press Period (.) on your numpad, this will snap
your view back to the selected object.

To reset your 3D cursor to the origin, select Object ► Snap ► Cursor to World Origin in the
3D View Header or press Shift + S and choose Cursor to World Origin.

The shortcut keys for transforms are as follows:

Move: G (Grab)
Scale: S
Rotate: R

UV mapping is a technique used to "wrap" a 2D image texture onto a 3D mesh. "U"


and "V" are the names of the axes of a plane, since "X", "Y" and "Z" are used for the
coordinates in the 3D space. For example: increasing your "V" on a sphere might
move you along a longitude line (north or south), while increasing your "U" might
move you along a line of latitude (east or west).
Edit Mode is where you delve deep into the details of an object and change its geometry. To
enter Edit Mode, select the object to be edited and press Tab.

Try scaling the cylinder up a bit! Make sure it’s selected, press the S key and move your
cursor outwards until you’re satisfied with the change. Once the cylinder has grown a bit, left
click anywhere in the 3D View to confirm:

Euler angles mathematics


https://mathworld.wolfram.com/EulerAngles.html

At the moment, you’re in Vertex mode, with everything in your object selected. Double tap
the A key to deselect everything and click one of the vertices to select it. Hold
down Shift and click another vertex to add it to the selection. Finally deselect everything
again.

At the moment, your object doesn’t look much like a mushroom, does it? Before you can
deform your cylinder to look like a mushroom, you’ll need to add a few more segments. To
add segments you’ll need to do a loop cut; either activate the Loop Cut tool from the Toolbox
or press the CTRL/Command + R shortcut to start creating a new loop cut.

Now select the inner fan of faces on the bottom using any of the selection techniques and
press the E key to start extruding. As soon as you do so, your mouse movement extrudes the
selected faces, creating a stem. Move your cursor down until the stem is about as big as the
cap and click to confirm.

4) What is mesh in computer graphics

5) Apply scale (ctrl + A)

6) Flat and smooth shade in blender

7) Modifier --> Add Modifier --> Sub division surface

8) Edit mode using tab for mesh object

9) Using proportional editing to manage mesh face reshaping together

10) Press G to make things work

11) Atl + s to manage shape

12) Toggle X ray , select hidden parts (atl+z)

13) P hotkey to part second object

14) Solidify modifier , shift for controller movement and ctrl for greator

15) Every nth face loop:


Switch to edge select mode (CtrlTab> Edge)
Select an edge loop (AltRMB) going in the direction you want the edge ring selection to go.

Checker deselect (3D view > Header > checker deselect) the edge ring (you can use the F6
menu to set the number of edges to skip before deselecting one)

Select another edge loop (AltShiftRMB) in the direction you want the edge loops the go.

Press Edge ring in 3D view > Header > Edge Ring.

16) 31 blender tutorials


https://www.creativebloq.com/3d-tips/blender-tutorials-1232739

17) Blender buyouts


https://www.premiumbeat.com/blog/blender-software-guide/#tutorials

18) snap tool (ctrl) - shortcut

19) ctrl + I - apply only viewpoint in modifier not render

20) Hide / Unhide (H , atl+H)

21) ctrl+atl+numpad-0  to get camera on view we are at , then nupad0 to control it

22) N to bring in properties

23) atl+g to bring object to middle of view port

24) Rendering images (Cycles vs Evees)

25) Node editor and node Wrangler add on to by pass nodes connection

26) Z to change between foreground and background color in texture editor mode 

27) Geometry notes - biggest advancing feature in blender now , greatly used in animation

28) Stamp brush in Adobe Photoshop to clean layers in images

29) F to change size of brush ,  ctrl + F to change density of brush 

31) Geometry note editor

32) weight paint to control geometry notes 

33) ctrl + tab to move between different types of editors in boender

34) ctrl + L for link , for e.g. this links all objects to one material color 
 
35) ctrl +p ( parent ) , combining objects for animation in blender 
36) Spacebar to play animations

37) 'I' is hotkey to get animation drop-down to select keyframe type

38) ctrl + T to get animation movement from frames to time.

39) shift + left arrow to move to start of animation movement screen 

40) graph editor for animation , shows graphical representation of frames 

41) home to see everything in windows 

43) hold ctrl + move mouse middle button / Mose to zoom in - out etc.

44) Dope sheet for animation in blender I'd for key points in animation 

45) ctrl + right click to add a key frame in graph editor for animation

46) select a keyframe and press N to find properties of keyframe. It is necessary because we
need to sync keyframe properties say as such in rotation , we need end keyframe to end at
same exact rotation as start for better and continuous view 

47) Default is bezier interpolation for keyframe. It is slow at start and end but fast in middle.

48) shift +d to duplicate geometry notes 

49) click any field in geometry note and press I , it turns yellow and starts animation , shift +
right arrow brings you to end point of animation and then press I again to add end key frame.

50) space to play animation anywhere

51) '#frame' in value tab of blender is how we can use pre defined blender variables to use in
animation

52) shift + A to get new node menu in geometry node

53) ctrl + j to add comment around geometry nodes , which is actually a frame. Then you can
add label to frame by pressing N and entering value.

54) Compositing in blender - needs viewer node. We can get this node by clicking ctrl + shift
+ click 

55) type J / numbers to switch between slots in blender 

Duke 3D is channel to learn more blender 

What's next ?
UV wraping , rigging , modeling people , cgi, motion tracking tools

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