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Fantasy Art Techniques - Boris Vallejo
Fantasy Art Techniques - Boris Vallejo
_ TECHNIQUES
- Koreword by
ISAAC ASIMOV —
ermA tad ns,
suk feeof pas doue of
== painting, specifying the media
he uses, to their final form.
$22.95
Digitized by the Internet Archive
In 2022 with funding from
Kahle/Austin Foundation
https://archive.org/details/fantasyarttechni0000vall
FRANKFORT COMM / CLINTON CO PUB LIBRARY
759.13 VAL 862121 FCPL
Vallejo, Boris. Fantasy art techniques /
hel Zo
FRANKEORT COMMUNITY
PUBLIC LIBRARY
FMFORMATION, RECREATION, EDUCATION
BORIS VALLEJO
FANTASY ART
TECHNIQUES
BORIS VALLEJO
FANTASY ART
TECHNIQUES
Vallejo, Boris.
Boris Vallejo fantasy art techniques
1. Vallejo, Boris. 2.Fantasyinart. 3, Painting—
Technique. I. Title. IJ. Title: Fantasy art
technique.
ND237.V14A4 1985 759.13 85-11106
ISBN 0-668-06234-7
Printed in Singapore
10987654
CONTENTS
Foreword by Isaac Asimov 8
Introduction 11
The'Concept 14
Secinomne (,
Skin Tones 41
The Models & Photographs 49
The Rough Sketch 63
Painting & Underpainting 79
Painting for Heavy Metal 105
Female Wrestlers 112
Chrome Robot 117
Preparing a Portfolio 123
Afterword 127
Z
862124
Foreword by
ISAAC ASIMOV
I suppose that the reason I was asked to do a foreword for this book is
that I had something (very indirectly) to do with it. It was for a recent
collection of my stories and essays that Boris Vallejo did his “Chrome
Robot,” which he describes in detail in this book and which you will
surely admire as much as | did.
So effective was “Chrome Robot” that the publisher for whom he
created it used it as representative of his entire line of books that season,
so that “Chrome Robot” appeared on the cover of Publishers Weekly.
Naturally, then, my name came to mind as a prospective contributer toa
book dealing with Boris’s art.
An artist who can be as effective as Boris, and who can present the
human body (both male and female) in such an extraordinary variety of
fantastic forms and poses, has something to teach the young art student,
and it is well that Boris has taken on the task. Between the text and the
illustrations such a student will find in this book an invaluable
compendium of a master’s thoughts, devices, and experience.
Having said that, however, I must stop and think. Is this a book only
for art students, for those youngsters who dream of a career like Boris’s?
Undoubtedly, it is chiefly for them, but let us be honest. There are not
enough of them, perhaps, to make this book realistically profitable if
they were all who might be looked on as prospective purchasers. (I know
it is disgusting to mention money in the same breath as art, but artists
can starve to death as easily as truck drivers can—more easily, if we
consider the usual compensations of both—and so can publishers.)
This book is not text alone. It is also a collection of Boris’s artistic
creations, and this represents a feast for the eye. For every person who
has the urge to immerse himself in paints, brushes, and palettes, there
must surely be many thousands who, without any ability of their own to
produce art, can yet enjoy the artistic products that others have created.
I myself am representative of all the poor souls who lack as much as a
chemical trace of ability to produce a shape or form that anyone can look
at without wincing. It is all Ican do to draw a straight line with the help
of a ruler. If I place onion skin on a line drawing I can trace it in a shaky
manner and, as far as colour is concerned, I can tell (with some difficulty)
sky blue from apple green. There it ends.
And yet, cursed though I am with a zero-talent pictorial ability, I find
myself delighted by Boris’s productions and, as I wander from one to
another, I almost forget to breathe.
Well, then, is it enough that the book contains a generous display of
his work, and shall I urge all those who are only somewhat more
talented than Iam (no one can fail to be somewhat more talented than I am)
to buy the book and just look at the art, ignoring the text?
No, never!
The text is easy and interesting reading and it is as important for the
art viewer to know these things as for an aspiring artist to know them.
If you are not an artist, you are at least part of the audience and every
member of the audience benefits by understanding what it is he
admires. It is not only the artist who needs the educated eye, it is you as
well. To say “I don’t know about art, but I know what I like” is a
contradiction in terms. If you don’t know about art, you can't know what
you like because you don’t understand what it is you’re looking at.
Can you enjoy watching a baseball game, if you know nothing about
baseball? Can you enjoy watching a play, if you don’t know the language
the actors are speaking? You might get some pleasure out of the
movements of the players on the field or the actors on the stage, but it
would be a weak shadow of the pleasure you would get if you watched
with understanding.
Even if the book won’t help you be an artist (for an artist must know
infinitely more than an onlooker) it will help you be a more knowledge-
able onlooker and therefore give you more pleasure. Read—and you will
enjoy Boris’s paintings more and, in the end, all paintings more.
Introduction
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Cover for Heavy Metal.
12
Dragon Tattoo from Mirage.
The Concept
14
Counterfeit Lover from Mirage.
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Centaurs, Colour rough unused.
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Often enough, inspiration begins with the model. I see someone
and I think: I would like to use this person for a painting; I would
like to focus on this or that special feature of this person. From
there I can evolve a character, an atmosphere, or an entire concept.
I once saw a young man at the gym I go to. He was an excellent
bodybuilder, but the more notable quality about him was that he
possessed not only huge muscles — a really fine development — but
also a very boyish, almost child-like face, which presented a striking
contrast with his physique. I stored this impression in the back of
my mind, hoping that a job would come along for which I could use
him. Then I was given a collection of stories by Isaac Asimov.
My original concept for this book’s cover was of a young scientist
type sitting on top of the earth in the middle of space. Subsequently
I got a call from my client saying that although she liked the sketch,
it was not exactly what she had in mind. What did she have in
mind? Well, she was rather vague about that, but she preferred
something with a more heroic feeling. As we were talking it
occurred to me that, instead of emphasizing the human aspect of
the stories, | might emphasize the mechanical.
It was then that I decided to do a robot — not the typical
machine-like robot, but a more human one who would,
nevertheless, have a superhuman appearance. At once I made the
connection between this idea and the young man I had seen in the
gym. The fact that his face was so youthful and his body so highly
developed led naturally to the idea of keeping the roundness of the
muscles and the distinctive shape of the body but making it metallic,
chrome, really beautiful and shiny out there in the middle of space.
I still thought of having him standing on the earth, but as I worked,
the earth changed into a simple globe. It also became shiny, like
glass or chrome. ~
So, you see how the concept changed from the sketch of the
robot that I started out with to the finished painting. With the use
of that man as the model, the robot became an almost superhuman
figure, spinning nebulae out of his bare hands. His face is nearly
expressionless. Yet there is a suggestion of childlike wonder and joy
at what he is doing: there he is in the middle of space, fascinated
with the beautiful things he is creating. In this case, the “model” was
just perfect, and the concept owed a great deal of its development to
his physical characteristics.
Of course the concept may originate in a more general way than
with the model. I may simply think: It would be nice to do
something metallic; it would be nice to do something fluffy; it would
be nice to do something in which I can concentrate wholly on the
figure because the background would be negligible or, vice versa, in
which I can concentrate mainly on the background because the
figure is inconsequential.
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Lavalite World, Ace.
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The painting for “Web” does not represent a particular scene from
the story. It is simply a depiction of the way I experience a spider
woman. I began with the question: What typifies a spider? It has
eight legs. But I didn’t want to paint a totally unappealing woman
with eight hairy legs. I wanted a woman who was sensual and sexy-
looking, but at the same time menacing, and who would still evoke
the feeling of a spider — perhaps with a spiderweb around her.
The painting that was done for Heavy Metal, however, was not
inspired by a manuscript or anything more than the title of the
magazine itself: HEAVY METAL. I began with the idea of
something metal, a heavy metal. A safe came to mind. The door of a
safe which, to me, was quite representative both of “metal” and of
“heavy”. From there followed the image of a bank vault. Yet this
was a fantasy painting that I was going to do. What did fantasy
have to do with a bank vault? I decided to put it into space; a heavy
metal bank vault floating in outer space. Still, something fantastical
had to happen. What if something is inside there, I thought. What
would have to be locked behind such a door? Some kind of creature,
obviously, that has to be kept from escaping. And what if the
creature has been pounding at the door? What if the creature has a
metal hand that it has been pounding and pounding the door with
and has finally broken through? The first picture that flashed
through my mind was of some powerful and monstrous creature.
But that would have been a bit too ordinary. So I made it
incongruous: a kind of wild-looking woman instead of a creature,
not all that physically powerful in appearance but with a crazed look.
She not only had the metal hand but the wild eyes and the wild red
hair. All these elements brought together in a painting should really
make the viewer stop and say: Look at that! What’s going on there!
Web, Ballantine.
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The Micronauts, Bantam.
24
Mo I]y Hatchet , CBS Records.
25
Seeing
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In the Moons of Borea, Jove.
Once you have grasped this you will understand how to create
the illusion of depth: how you do see the things that are closer to
you as being larger than those that are farther away; how a hand
extended toward you does seem larger than if it were just at the
model's side. It is the illusion of its greater size you must aim for in
your drawing in order to create the illusion of depth. In the same
vein, the things that are closer to you are sharper, the things that
are farther away are blurred. In terms of colour, what is closer is
more vibrant, more vivid; what is farther is less so and tends toward
the greys. In terms of contrast, what is closer has more contrast,
what is farther away has less. All these seeming realities are
illusions created by the varying volumes of air and dust between
you and what you are looking at. These influence how you see
colour.
If you have a flat surface, it appears to absorb the light evenly and
its overall colour also appears uniform. If you want to create the
illusion of volume or shape, you can put a shadow on one side, a
highlight on the other. It is the effect of all this that you imitate in
order to give the illusion of depth, volume, shape — in short, the
28
White Magic, Ace.
illusion of reality — to your work. All these illusions are what you
learn to see.
If you want to create the illusion of a bright day as opposed to a
cloudy day, you must “see” what it is that gives the impression of
brightness. Is it a blue sky? Not necessarily. You can do a painting
with a grey sky but have your scene lit in such a way as to make it
appear sunny. For a bright day you must make the shadows
sharper, the highlights more intense, and use fewer in-between
values. When the sun is shining brightly, its reflections from the
ground bounce off objects in varying degrees, further influence your
perceptions of their colours.
The eyes are lenses, just like the lenses of a camera. What they
perceive is only a combination of light and shadow and colour. If
everything around you were the same colour and lit perfectly
evenly, you wouldn’t see anything. What makes the difference in
how you see things — glass, metal, fabric, flesh — is how the light
reflects off it. That is basic, and it gives you the key to creating the
illusion of different textures, different surfaces.
30
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Illustration for Busch Gardens.
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41
At the End of the World, Doubleday.
42
Dieses
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Nubians, Portal Publications.
aware of this you are, the more success you will have in creating
the illusion of real flesh.
Another point to consider when painting skin tones is what your
subjects are doing. If you are painting a figure engaged in battle, its
cheeks should be rosy. If the blood is rushing through a person’s
system, certain areas of the body will appear to be flushed.
I like to use a reflection of what is around in the shadow areas of
the skin. If the scene has vegetation, it’s nice to use some green on
the skin as well as some warm colours to offset the coolness of the
green. If it is a snow scene, I like to use blues and purples on the
skin to give the impression of cold. In a snow scene, the skin of any
given figure should appear lighter than the same figure in a tropical
setting. In the work of Bouguereau, a painter of the Romantic
school, you see very grey skin tones which are warmed up with
cadmium orange in the shadow areas — under the nose and chin,
for example.
When rendering skin, it’s important to be aware of its softness
and flexibility. Too many artists paint skin that looks like plastic.
What is it that makes anything look soft? Not only its softer
highlights, but its give. If someone is wearing a belt, for instance,
you see its effect on the flesh above and below it, even if the person
is slender.
44
Of Men and Monsters, Ballantine. Last Battle, Portal Publications.
46
The Models & Photographs
49
Polaroid of footballer model. Illustration for Playboy Magazine.
50
SI
Talisman. Polaroid of Talisman models.
lessons I learned in the class I took with Jack Potter was the
importance of just looking. He constantly reminded us to spend
more time looking and seeing than drawing.
Of course, the beginning artist should draw only what he sees. To
use the actual reference as no more than a starting point for the
evolution of something wholly unique must come later. To give too
much freedom to someone who doesn’t have much knowledge is to
create unnecessary problems.
I use a Camera Lucida machine to trace the photograph at the
size I need it. This also speeds up the process of doing a painting. It
doesn’t mean that I can’t draw. Nor does it mean that I slavishly
copy the photo. A considerable amount of alteration takes place. A
camera lens distorts images to a certain extent — if I traced a photo
of a model exactly, I would end up with a short, squat-looking
figure.
Og,
As an artist, you should be able to make the alterations necessary
for a more aesthetic or pleasing effect. You can exaggerate the
action, the movement, and the poses in order to suit the purposes of
dramatic effect, composition, and the like. You may also use a
combination of photos to arrive at a single final figure. In a
shooting, you don’t just take one picture but several, and you may
want to combine elements from different pictures to end up with a
desired image that is not wholly represented in any one of them.
While creating the creatures for my paintings, I have the
tendency, even when I do animal-like ones, to think in terms of
human qualities. My creatures rather typically have human-like
arms or legs. I do combine photographs of humans and animals to
achieve this effect. Of course, I only follow these photographs in a
very general way. I rarely attempt to do a portrait or achieve a
faithful likeness of my model, even when I am painting humans. In
certain instances I may not consciously set out to make changes.
They just happen as I am working. Yet, I deliberately modify certain
aspects of a photo that I don’t feel add to what I am doing.
I obviously did not have a metallic model for the painting of the
robot for the Isaac Asimov stories. I used the basic shape and
shadowing of my human model and added to it the understanding I
have of how metal reflects light. I did gather some pieces of chrome
and study how the light bounced off them.
The black horse in the painting of the mounted warrior woman
with the attacking creatures flying toward her is an example of
where I sacrificed authenticity to achieve an effect. I exaggerated an
action and altered anatomy to heighten the sense of drama and
movement. It is obvious that if this horse were flexing his neck as
much as he is in the painting, his head would not be coming
forward but would be touching his chest. I felt, however, that by
exaggerating the motion of the horse and making his head come
forward I gained a sense both of the abruptness of his halt and of
how strongly the rider was urging him forward. The forward
position of his head reflected this command, this urgency, even as
his body resisted it in the stiffness of his front legs and the
exaggerated bend of his hindquarters. While my knowledge of horse
anatomy did come into play, I altered what I know to suit my
artistic purpose.
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Polaroids of “Games” model.
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Pencil drawing. Polaroid for Gryphon’s Eerie.
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Polaroids for the figures in The Victorious.
60
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The Rough Sketch
Pencil drawing for James Bond film “Never Say Never Again”, Warner Brothers.
63
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Early pencil roughs of athletes, various projects.
64
65
Pencil roughs of mythical beasts.
66
67
68
Development of pencil sketches up to the final layouts
for a painting.
69
Pencil sketches.
70
Coloured ink rough. The Executioner, Daw.
72.
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Coloured ink rough The Magnificent, Tor.
74
Coloured ink rough and pencil sketches. Barbarian Queens, movie poster, New Horizons.
76
Painting & Underpainting
72
80
Polaroid of models for the pencil rough opposite.
81
Polaroids of models for the final painting.
82
First and second stages of the painting. Vacation, film poster, Warner Brothers.
84
King’s Daughter, Pocket Books.
for the underpainting, not the turpentine produced for the artist but
a paint thinner that is actually meant for house painting. It has two
distinct advantages: it evaporates faster than turpentine and | can
get the odourless kind, which is more pleasant to work with.
After the underpainting is set (that is, the sketch transferred to
the board and the wash of basic colours that I plan to use applied),
I start the final rendering. I always begin working on what is in the
background first. I feel that the figures should be adjusted to the
background in order to give them as much strength as they need.
Also, when you are painting, things in the foreground should
overlap what is in the background. This makes for clearer edges. I
prefer using Winsor & Newton oil paints. As for the brushes, 75
percent of them are also Winsor & Newton.
I aim for a certain amount of subtlety in a painting, so I hardly
ever use the colours just as they come from the tube. What makes
some colours appear especially brilliant in a painting is the contrast
with other colours that are somewhat muted. If you put a light
86
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87
Broken Sword, Ballantine.
88
The Sorceress, Ace.
90
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Red Amazon, Ace.
touch of that there. The more you paint, the more this instinct
develops. If you must rely on a more intellectual approach, you
might ask yourself: What are the main elements? What are the
elements that should be emphasized?
In a typical fantasy composition of hero, lady and monster, you
might ask: What do I want to make most important? The
mountains in the background? The clouds in the sky? Perhaps, the
sword in the hand of the hero? The hero himself? His face; the
expression on his face? Or maybe, the lady? The monster? All of
these are possibilities and the choice depends very much on what
you are trying to achieve with the painting.
Occasionally I turn the whole canvas upside down. This may
simply be for the convenience of being closer to a particular area
that I am working on. Most often, though, I do it to avoid being
influenced by familiar shapes or structures. It gives me a fresh look
at the painting, a different look, and I am better able to concentrate
on light and shadow and colour.
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If you are painting an arm, for instance, the fact that you know
what an arm is supposed to look like influences the way you handle
it. But if you turn the whole thing upside down, you don’t even
begin to think that this is an arm, but rather that it is an abstract
combination of light and shadows and colour.
When I finish a painting I give it one or two coats of retouch
varnish to even out the colours. Paint thinner tends to make the
colours look dull when they dry. In addition, depending on the
amounts of linseed oil or paint thinner used, different areas of the
painting are going to be duller or shinier. By varnishing, you even
out the whole painting. Every colour appears with the degree of
intensity that you originally gave it.
The classical painters put a heavy varnish on their finished
paintings. This was with an eye toward preserving them, which is
not one of my considerations. I’m mainly interested in having my
painting look good for purposes of reproduction. Maybe I should be
more interested in posterity, but I’m not at this time.
94
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Coloured ink rough for Heavy Metal.
104
Painting for Heavy Metal
The first step, before beginning any painting, is the sketch. I prefer
to use pen and ink. I usually use Rapidograph, even though it
doesn’t have as much flexibility as a crow-quill pen because I don’t
have to keep dipping it in ink. That convenience suits me much
better and I can get a fairly interesting line with it. For colour, I use
Luma or Dr. Martin’s inks, which are transparent and very bright.
In certain areas (the bottom of the sky and parts of the mountain) I
used Prismacolour coloured pencils because they are opaque. For the
same reason I also used a bit of white acrylic paint to highlight the
mountains.
I like to do a fairly finished colour comp. How finished it is and
whether or not I actually get to put colour on it depends on how
much time I have. The more finished the sketch, the more I have
been able to define and refine my ideas, as well as solve any
problems relating to colour and/or composition.
The problem in this particular sketch was achieving a unity
between the upper part where the lettering would be placed, which
was very light and the lower part comprising the main portion of
the painting, which was relatively dark. Since the concept was
divided into light and dark, there was the danger of having the
finished product look like two different paintings. The female figure
became the unifying element. She broke up the blocks of light and
dark. I designed the composition to have her appear in front of the
title, thereby effecting a contrast between the dark outfit she wears
and the light background, as well as between the paleness of her
skin and the bright red of the lettering.
I gave the figure of the man a spotlight illumination in order to
provide a good contrast with the darker background. A further
unifying factor (evident in the final painting) is the reflection in the
pale figure of the warm colours used in the upper part of the
painting. The colours directly behind him are slightly warmed up as
well, providing a faint echo of the figure.
In designing the cover of a magazine or book, space for the logo
or title must be allowed for. How large an area is needed for this
must be established and taken into consideration in the initial
planning stages. That area should not become too busy or it will
conflict with the title, which for publishers, is always of prime
importance. As a rule, either a very dark or a very light background
for the title area works best.
105
Underpainting for Heavy Metal.
Second Stage
~At the second stage I have already done my shooting and selected
the photos I am going to use. When I conceived the idea for this
painting I was particularly drawn to the two models I used because
I felt they complemented each other so well. They had a punk look
that appealed to me and suited the feeling I wanted in the painting.
There are usually some slight variations between the sketch and the
models’ poses because the sketch is largely done without references
and I like to give my models a certain amount of interpretive
freedom.
106
Heavy Metal, 3rd stage.
From the photos I did the tracings which were then placed on the
board (according to the layout of the sketch) and finally transferred.
At this point I have done the acrylic wash (using burnt umber) on
the male figure and the head of the female figure. You can still see
the pencil lines under the wash. Even at this preliminary stage, |
work out the rendering (the highlights, the halftones, the deep
shadows) to a relatively finished degree. As I go on with the acrylic
paint, I will add the shape of the mountains as well as the rock that
the man is kneeling on.
107
Heavy Metal, 4th stage.
Third Stage
The third stage was done with oil paint diluted (in this case) with
one part cobalt dryer and three parts paint thinner. This mixture
gave me a medium that dried in about five hours. If I had used the
dryer by itself, it would have dried still faster. This way, however, I
was able to apply the colour, which gave me a good foundation for
the finished work, but which was still transparent enough for me to
see the acrylic rendering underneath. Having done the colour sketch
already, there is no guesswork or trial and error at this point. The
thin glaze also gives me a more workable surface. If I were to start
108
painting directly on the gessoed board, the paint would not hold so
well.
The paint or glaze is applied with a wide brush (number 18 or 20)
since at this point I don’t concern myself with the minor details. I’m
not at all careful about keeping the colour within the lines. It’s just a
very rough and quick blocking and may take me half an hour or an
hour at the most.
Fourth Stage
The background is the first thing that I render and I always work
from the farthest elements to the closest. The farthest thing in this
painting is the sky. I used fairly wide brushes for the large areas of
colour and smaller ones (Winsor & Newton red sable no.1) for the
detailing of the clouds and the rendering. The airbrush-like effect
achieved in certain areas of the sky was done with a wide, soft dry
brush.
Usually I mix the colours on the board rather than on the palette.
I put one colour next to the other and blend them with a dry brush.
Here I used a bit of white to tone down the lighter colours in
certain areas in order to establish a contrast between the
background and the figures. I find, also, that the background colour
becomes more exciting if there is some variation from subtler toned-
down colour to bright colour. Although there are light colours
behind the upper part of the female figure, and darker ones behind
the male figure, you can still see how much white is used directly
behind these two figures.
Once the background is done, I can more readily determine what
degree of intensity is desirable for the figures in the foreground.
The main thing to take into consideration when doing the
background is that it should be interesting but not so bright that it
diminishes the impact of the main figures. The mountains in the
background, for instance, should not be all that sharp. The tendency,
when working on a particular area, is to make its elements as sharp
as if they were the main focus of the painting; to think only of what
you are working on at any given time as opposed to keeping the
entire painting in mind.
Fifth Stage
I have kept the colours of the mountains in the background muted
so that they will appear to be in the distance. Background colours
should never conflictin intensity with what is in the foreground.
This is not to say that they shouldn't be interesting. I have used
purples and blues and in addition, have emphasized the peaks with
lighter colours, while keeping the lower portions faded and misty.
This also serves to bring what is in the foreground closer to the
viewer.
109
Heavy Metal, the finished painting.
110
Ist stage.
Female Wrestlers
The concept was given to me by the art director, so there was no
preliminary sketch for this painting. I just made a thumbnail sketch
for the shooting. Then I selected three photos and combined them
to arrive at the tracing I finally put on the board. The first thing I
established was the position of the two figures on the board: how
they were going to be placed in relation to each other and to the
negative space. Once this was clear, I designed the ring on the cake
on which they were fighting.
112
Second Stage
I worked the initial glazing and rendered the background more or
less together. As I was blocking and establishing the colours of the
background in my usual manner, things very naturally started to
happen in the sky. I wasn’t too sure whether I wanted to go with a
light or a dark background. But since the title of the magazine for
which this was to be a cover had dark shadowing, which wouldn’t
show up against a dark background, I opted for the lighter colour.
Also, since the painting was supposed to be a kind of spoof, it
113
Rendering the figures Female Wrestlers, the finished painting.
114
Polaroid of model with pencil sketch.
LG
4
Chrome Robot
For this I also let the model do his own interpretation of the pose.
Eventually I decided to flop the figure and reverse the position of
the arms. It had, I thought, a more natural look, more of the feeling
I wanted in the painting. Here you see the drawing done on tracing
paper and taped to the board. I have done a certain amount of
shadowing on the tracing and established the joints of the metal
parts, as well as made slight additions to the figure itself: some kind
of knob-like appurtenances where the ears would be, and at the hip
joints and elbows. There is also an indication, though not
particularly defined, of the sphere on which he is standing.
Since there was only a single figure in this painting, deciding on
the most effective spot to put it did not present much of a problem.
I did have to allow space for the book title when I transferred it to
the board, though. The burnt umber acrylic rendering followed.
siiby
Pencil drawing of the final design.
Second Stage
In order to effect a strong contrast with the brightness of the metal,
I made the background really dark, almost black. What I find most
interesting in this particular painting is how I achieved the chrome
effect — how I adjusted the human features, the flesh, to appear
metallic. The reflections underneath the shadows are warm. The
halftones at the height of the curves on the figure are cool. This I
did not only to make it more interesting, or less visually
monotonous, but to create.a specific illusion. Chrome is generally
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Development of the painting.
seen on a car. How is the light reflected there? The lower part
usually reflects the road, the upper part the sky (the sky popularly
thought of as blue and the road a warmer brownish-orange colour).
Of course you don’t say, on seeing my robot, “Ah, this reminds me
of a car!” But the brain makes the connection between the
remembered chrome and the painted illusion of it.
For the sphere he is standing on, I used the colours of the
background.
1a)
Chrome Robot, finished painting, for an Isaac Asimov collection of stories.
120
ee ea tes
ii eicetnitcersEAI
op ter DVI a
ee
Preparing a Portfolio
123
Early paperback samples, in poster paint, unpublished.
124
Hatchett, Ballantine. Ape’s land, Pocket Books.
125
Afterword
27
‘Philip
designer
and illustrator
Syd
Mead, space hardware expert
Chris Foss, film set
modelmaker Martin Bower,
and fantasy artist Boris
Vallejo are vividly brought
out through exquisite color
and black-and-white
illustrations — including
many specially
commissioned paintings and
sketches—for a unique
behind-the-scenes view of
the creative process in
fantasy art.
Printed in Singapore
PRENTICE HALL PRESS
ISBN O-bb8-Ob234-?