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HAVEN ◇ ⨂ ATTACKING

v1.02
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
BIND ◇ ⨂ ATTACKING
v1.02
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
SPLIT ◇ ⨂ ATTACKING
v1.02
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
ASCENT ◇ ⨂ ATTACKING
v1.02
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
HAVEN ATK Recon: A Site (Pillars) From A Garden TRAJECTORY TTL: 6.50s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the tip of the HUD line as RESULT


shown in the image.

Can be aimed a pixel higher


but arrow will land lower with
reduced coverage.
HAVEN ATK Recon: A Site (Low Roof) From A Garden TRAJECTORY TTL: 7.25s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: VERY PRECISE BOUNCE: ◆◇ CHARGE: ■■□

Place the tip of the HUD line RESULT


exactly as shown.

Arrow bounces off the box and


sticks under the roof.
Imprecision will lead to arrow
sticking in slightly nonoptimal
part of the roof, resulting in
reduced coverage.

This arrow has the greatest


coverage for A Site.
HAVEN ATK Recon: A Site (High Roof) From A Garden TRAJECTORY TTL: 6.50s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the tip of the HUD line as RESULT


shown in the second image,
leaving a pixel of gap between
the tip and the tiny pointy leaf
to the right of it.
HAVEN ATK Double Shock: A Heaven From A Long (Sandbags) TRAJECTORY TTL: 8.25s

POSITIONING

Get into the sandbags corner (on floor level,


not on top) at A Long.

LINEUP: PRECISE BOUNCE: ◆◆1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the tip of the ARROW 1 ARROW 2 RESULT


HUD line a hair above the
flower petal.

Arrow 2: Line up left diamond


to the bulb and place its
bottom vertex onto the roof.
Charge this arrow when the
first arrow is about to cross the
black wires to sync landing.

Inspired by Fickle Platypus.


HAVEN ATK Recon: B Site (Front) From A Garden TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair at the vertex of RESULT


the pillars in the background,
as shown. Look to the left edge INCORRECT
of screen and move mouse
until the vertex of the roof is
just hidden away off screen.

This is the most difficult lineup


of the entire collection due to
collision changes in v0.50, but CORRECT
very rewarding placement.
HAVEN ATK Recon: B Site (Back) From A Garden TRAJECTORY TTL: 6.25s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place the tip of the HUD line RESULT


halfway on the edge of the
green square, as shown.

This lineup is quite lenient with


precision.
HAVEN ATK Single Shock: B Site Default Plant From C Link TRAJECTORY TTL: 2.00s

POSITIONING

Get into the corner at C Garage door.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Line up crosshair to the ring on RESULT


the cable, move it up until
crosshair touches the edge of
the wood piece.

Stay below the wood edge,


otherwise the arrow will hit the
top of the door instead.
HAVEN ATK Recon: C Garage From Mid Lobby (Barrier) TRAJECTORY TTL: 3.00s

POSITIONING

Get into the left corner of the barrier at Mid


Lobby.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Aim crosshair to the ground. RESULT


Align the top edge of the B
square to the horizontal line on
the right door. Place the right
edge of the square between
the edge of the right door
frame.

Inspired by a similar arrow by


dafran where one would need
to move up close to the door to
shoot through the gap.
HAVEN ATK Recon: C Site From C Long TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner at C Long (beyond


barrier).

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair to the vertex of RESULT


the pillar in the background.

Aim slightly to the left to avoid


missing the edge of the wall.
HAVEN ATK Double Shock: C Site Center Box From C Long TRAJECTORY TTL: 6.75s

POSITIONING

Get into the corner at C Long (beyond


barrier).

LINEUP: EASY BOUNCE: ◇◇1 ◆◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place crosshair below ARROW 1 ARROW 2 RESULT


the heart-shaped leaf, as
shown. Aiming too high will
lead to the arrow landing on
top of the center box.

Arrow 2: Place crosshair at a


diagonal offset to the pillar in
the far back, as shown.

Landing is synced if done fast.


HAVEN ATK Double Shock: C Site Back From C Long TRAJECTORY TTL: 7.00s

POSITIONING

Get into the corner at C Long (beyond


barrier).

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the tip of the ARROW 1 ARROW 2 RESULT


HUD line at the vertex of the
pillars in the background.

Arrow 2: Immediately move the


same tip down and place it at
the edge of the roof, as shown.

Landing is synced if done fast.


HAVEN ATK Single Shock: C Site Default/Long Plant From C Cubby TRAJECTORY TTL: 2.75s

POSITIONING

Get into the corner of C Cubby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Default: Place crosshair at the DEFAULT LONG RESULT


floating leaf, as shown.

Long: Place crosshair at an DEFAULT LONG


imaginary right angle created
by the floating leaf and the
darker leaf at the top, as
shown.
HAVEN DEF Recon: A Garden From A Long (Barrier) TRAJECTORY TTL: 3.00s

POSITIONING

Get into the left corner of the barrier at A


Long.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim crosshair above the light RESULT


bulb, as shown in the first
image. Place the tip of the
HUD line to the left edge of the
strap on the block, as shown.
Use the crevice in the block to
align vertically.

Inspired by an arrow by dafran


which lands on a different tree.
HAVEN DEF Recon: A Lobby From A Site (Back Boxes) TRAJECTORY TTL: 6.75s

POSITIONING

Get into the corner of the boxes at the back


of A Site.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the tip of the shock dart RESULT


icon to the vertex in the roof,
as shown.

This arrow can spot enemy


down in A Sewer.
HAVEN DEF Recon: Attacker Side Lobby From B Site TRAJECTORY TTL: 8.25s

POSITIONING

Get into the corner in the wall at B Site. Hold


Forward and use mouse to guide the player
model into a full stop.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair onto the edge RESULT


of the roofing, above and
centered to the first window, as
shown.

This arrow can spot late


pushers in A Garden, Mid
Lobby and C Lobby.
HAVEN DEF Single Shock: Mid Window From B Site TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner in the wall at B Site. Hold


Forward and use mouse to guide the player
model into a full stop.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair through the RESULT


gap, align vertically with the
yellow dotted line.
HAVEN DEF Recon: Mid Doors From C Link TRAJECTORY TTL: 6.25s

POSITIONING

Go up against the wall at C Link. Place


crosshair to the vertex of the tile, as shown.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the charge bar such that RESULT


the lighter part covers the
horizontal wood piece, as
shown in the first image.

Alternatively, use the tip of the


HUD line to align as shown in
the second image.

Inspired by an arrow by
Nickwu. This arrow can see
into Mid Window.
HAVEN DEF Recon: C Long/Lobby From C Site (Spawn) TRAJECTORY TTL: 2.75s

POSITIONING

Get into the corner at the back of C Site


towards Defender Side Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Place tip of the left diamond RESULT


underneath the lower fourth
square, as shown.
HAVEN DEF Recon: C Site From C Link TRAJECTORY TTL: 4.00s

POSITIONING

Get into the corner at the B Site door


towards C Link.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place upper right tip of the RESULT


charge bar at the corner of the
roof.

Aiming lower will cause the


arrow to fly pass the wall.
BIND ATK Recon: A Site (Solar Panel) From A Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner of the big box at A Lobby.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the HUD line at RESULT


the butt of the deer in the
painting, as shown.
BIND ATK Recon: Long TP Door Opener From A Short (Trees) TRAJECTORY TTL: 8.50s

POSITIONING

Get into the corner at the top ledge of A


Short, where the trees are, as shown.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Vertical: Place the HUD line as RESULT


shown in the first image, slicing
the darker and lighter parts of
the AC unit.

Horizontal: Place the head of


the ult icon inside the metal
frame.
BIND ATK Double Shock: A Heaven From Long TP Exit TRAJECTORY TTL: 6.75s

POSITIONING

Get into the corner of the box at the Long TP


Exit.

The player model is not visible to enemies,


even with jumping in A Bathroom, but the
box can be wallbanged.

LINEUP: PRECISE BOUNCE: ◆◆1 ◇◇2 CHARGE: ■■■1 ■□□2

Arrow 1: Place crosshair at an ARROW 1 ARROW 2 RESULT


offset to the tile’s vertex, as
shown in the first image.

Arrow 2: Immediately place


crosshair to the right vertex of
the yellow triangle as shown in
the second image.

Landing is synced if done fast.


BIND ATK Single Shock: A Site Default Plant From A Short (Boxes) TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner of the boxes at A Short.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Align the crosshair to the small RESULT


“hill” of the darker paint on the
wall. Move crosshair up until
the charge bar is about to
touch the top of the darker
paint.

Sometimes the arrow might get


stuck to the cloth or the wood
on the right wall. Move
crosshair slightly lower and to
the right to avoid this issue.
BIND ATK Single Shock: A Site Truck Plant From A Bathroom TRAJECTORY TTL: 3.25s

POSITIONING

Go up against the wall in A Bathroom, until


there is a small enough gap to fit an arrow
through.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair in between the RESULT


gap, as shown. The crosshair
should be about ⅓ way up the
wall tile on the right of it for
optimal placement.
BIND ATK Recon: B Hookah From B Short (Barrier) TRAJECTORY TTL: 2.50s

POSITIONING

Get into the right corner of the barrier at B


Short.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Place the right vertex of the RESULT


right diamond to the vertex of
the structure above the solar
panel, as shown.
BIND ATK Recon: B Site From B Lobby TRAJECTORY TTL: 4.50s

POSITIONING

Get into the corner immediately after the


barrier at B Lobby.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Aim crosshair at the billboard. RESULT


Place the tip of the shock dart
icon a hair left of the vertex of
the fountain, as shown.

Inspired by a player who used


this arrow in-game.
BIND ATK Single Shock: B Site Default Plant From B Long TRAJECTORY TTL: 2.25s

POSITIONING

Go up against the wall and line up with the


orb marker on the ground.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair onto the dark RESULT


line on the wood frame. Align
vertically by using the top of
the blue paint, as shown.
BIND ATK Single Shock: B Site Long Plant From B Long TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner by the TP Gate at B Long

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair as shown, RESULT


towards the wood corner, Align
vertically in the middle of the
round frame on the left.
BIND DEF Recon: A Lobby From A Heaven TRAJECTORY TTL: 4.25s

POSITIONING

Go to the outer platform of A Heaven and


align crosshair to the edge.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair onto the blue RESULT


line vertical line at the top
structure, as shown.

The same arrow could be


achieved in the corner left and
below the heaven platform.
BIND DEF Recon: A Short/Link From A Lamps (Outside) TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner outside of A Lamps. Hold


Forward and aim mouse to the left to guide
the player model into a full stop.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Aim crosshair above the metal RESULT


structure. Place the charge bar
such that it overlaps the
extruding band on the metal
structure. The first charge mark
should be in the middle
horizontally between the two
white lines of the structure, as
shown.
BIND DEF Single Shock: A Short Stairs From A Lamps (Outside) TRAJECTORY TTL: 6.25s

POSITIONING

Get into the corner outside of A Lamps.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place the second mark of the RESULT


charge bar inside just inside
the edge of the wall. Place the
lower right corner of the charge
bar slightly above the roof
vertex, as shown.
BIND DEF Single Shock: A Bathroom (Orb) From A Site (Bench) TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner of the bench near A


Bathroom.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair on the line RESULT


between the wood frame and
the tile. Use the first white tile
inside A bathroom to align
vertically.
BIND DEF Recon: B Short From B Site (Container) TRAJECTORY TTL: 4.25s

POSITIONING

Get into the corner between the metal crate


and the edge of the container. Hold Forward
and aim mouse to the right to guide the
player model into a full stop.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■□□

Place the second mark of the RESULT


charge bar just outside of edge
of the blue building. Align
vertically with the top of the
structure, as shown.
BIND DEF Recon: B Short From B Hookah TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner of the tall boxes B


Hookah.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Place crosshair where the cloth RESULT


make a vertex with the ceiling.
BIND DEF Recon: B Lobby (Billboard) From B Site (Barrier) TRAJECTORY TTL: 5.75s

POSITIONING

Get into the corner of the wall left and just


before B Garden barrier.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place crosshair on the black RESULT


wall in the back. Align vertically
by using the vertex of the wall
on the right, as shown. Align
horizontally in the middle
between that vertex and the
edge on the left, as shown.
BIND DEF Recon: B Lobby (Wall) From B Site (Container) TRAJECTORY TTL: 4.75s

POSITIONING

Get into the corner of B Site Container.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair slightly left and RESULT


above the wood structure
sticking out of the wall, as
shown.
BIND DEF Single Shock: B Long (Orb) From B Site (Shed) TRAJECTORY TTL: 2.00s

POSITIONING

Get into the corner of the shed at B Site.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: □□□

Place crosshair on the vertex of RESULT


the wood frame, as shown.
SPLIT ATK Recon: A Tower (Inside) From A Lobby TRAJECTORY TTL: 2.75s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair on the bottom RESULT


edge of the balcony, slightly
towards the right, as shown.

This arrow can spot enemy


towards A Ramps.
SPLIT ATK Double Shock: A Ramps From A Lobby TRAJECTORY TTL: 6.50s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the right ARROW 1 ARROW 2 RESULT


diamond centered to the blue
edge of the building, in
between two lines, as shown. If
the charge bar clears the left
building, aim is at correct
height. Can aim a bit higher for
more optimal placement.

Arrow 2: Move crosshair down


along the same blue edge, as
shown.
SPLIT ATK Single Shock: A Heaven From A Lobby TRAJECTORY TTL: 3.25s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■□□

Align crosshair with the light in RESULT


the upper balcony. Move
crosshair slightly above the
glass pane of the lower
balcony, as shown.
SPLIT ATK Single Shock: A Site Default Plant From A Tower TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the bin on A Tower.


Hold Forward and aim mouse to the right to
guide the player model into full stop.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Place crosshair midway RESULT


between the lower right vertex
of the “K” and the info panel.
SPLIT ATK Recon: Mid Mail (Outer) From B Link (Drums) TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the drums room at B


Link.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■□□

Place the tip of the HUD line at RESULT


the vertex on the ground
between the white and yellow
tiles, as shown.

Move the tip a pixel to the right


to land on the edge of the door
frame, otherwise the arrow will
enter Mid Mail.

This arrow can see both Mid


Mail and Mid Vent.
SPLIT ATK Single Shock: Mid Vent From B Link (Ramen) TRAJECTORY TTL: 3.25s

POSITIONING

Get into the corner of the ramen shop at B


Link.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair on the left RESULT


edge of the wood bar in the
window, as shown.
SPLIT ATK Recon: B Tower From A Lobby (Bench) TRAJECTORY TTL: 11.75s

POSITIONING

Get into the corner of the bench at A Lobby.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Place the tip of the shock dart RESULT


icon on a vertex in the texture
of the wall, as shown.

If the arrow isn’t landing, move


the tip up a hair.
SPLIT ATK Recon: B Tower From B Link (Barrier) TRAJECTORY TTL: 10.75s

POSITIONING

Get into the right corner of the barrier at B


Link.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Aim crosshair upwards. Place RESULT


the tip of the shock dart icon
on the roof, aligned with the
wood edge on the right, as
shown.
SPLIT ATK Recon: B Site (Blinds) From B Lobby (Tires) TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner of the tires at B Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place crosshair just below RESULT


where the building starts to
cave in, as shown.

This arrow can spot enemy on


top of the boxes on the left of
B Garage exit (B Site Trash).
SPLIT ATK Single Shock: B Site (Ground) From B Lobby (Tires) TRAJECTORY TTL: 5.50s

POSITIONING

Get into the corner of the tires at B Lobby.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair where the wire RESULT


and the blue outline of the
building meets.
SPLIT ATK Single Shock: B Site (Crates) From B Lobby (Cabinet) TRAJECTORY TTL: 4.00s

POSITIONING

Get into the corner of the cabinet at entrance


to B Link.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the shock dart RESULT


icon on the stud, 2 squares up,
as shown.
SPLIT ATK Single Shock: B Back From B Heaven (Plant) TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner of the plant in B Tower.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair on the center RESULT


frame of the far window, 1.5
panes up, as shown.
SPLIT ATK Single Shock: B Site Default Plant From B Alley TRAJECTORY TTL: 1.75s

POSITIONING

Get into the corner at B Alley.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Align crosshair midway RESULT


vertically in the grey area of the
wall. Move crosshair until the
right edge of the charge bar
passes the middle of the door
frame, as shown.
SPLIT DEF Recon: A Lobby From A Heaven TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner on the balcony of A


Heaven.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place crosshair at the vertex of RESULT


the pole, as shown.
SPLIT DEF Recon: A Lobby From A Ramps (Box) TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner of the small dark box at A


Ramps (stay on ground).

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Place crosshair at the vertex of RESULT


the white wall and the wood
pane.
SPLIT DEF Single Shock: A Main Entrance From A Ramps (Box) TRAJECTORY TTL: 6.25s

POSITIONING

Get into the corner of the small dark box at A


Ramps (stay on ground).

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Align crosshair horizontally to RESULT


the line between the white and
brown wall of the far building.
Align crosshair vertically in the
middle of the space between
the wood pane and the board
above it, as shown.
SPLIT DEF Single Shock: A Main (Orb) From A Ramps TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner at the entrance to A


Ramps.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Align crosshair to the center of RESULT


the diagonal wood pane. Aim a
bit above the extruding edge,
as shown.

This arrow can potentially


explode on an enemy pushing
up A Ramps if they are in the
flight path.
SPLIT DEF Recon: A Tower From Mid Mail TRAJECTORY TTL: 2.50s

POSITIONING

Go up against the right wall at Mid Mail.


Place crosshair on the line separating
outside and inside, as shown.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place crosshair to the vertex in RESULT


the high rise building, as
shown.

This arrow goes through the


ceiling and into A Tower. This
behaviour doesn’t appear to be
intended but this arrow has
been possible since v0.47.
SPLIT DEF Recon: Mid Bottom From Mid Mail TRAJECTORY TTL: 10.00s

POSITIONING

Get into the corner of the plant in B Tower.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Aim crosshair up, towards the RESULT


rooftop. Place the left tip of the
HUD line on a white dot on the
wall texture, as shown.

This lineup is quite lenient with


precision.
SPLIT DEF Single Shock: B Link (Drums) From Mid Mail TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner in Mid Mail.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair on the right RESULT


edge of the dark grey texture,
midway between the two
orange triangles.
SPLIT DEF Recon: B Lobby From B Back TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner at B Back.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the HUD line on RESULT


the upper right vertex of the
blue tile with a dot in it, as
shown.

This arrow can spot enemy in


B Link in line-of-sight.
SPLIT DEF Single Shock: B Garage (Orb) From B Back TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner of the wood structure at


B Back.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place crosshair on the right RESULT


edge of the right door frame.
Align vertically ⅓ way up from
the handle to the top edge.
ASCENT ATK Recon: A Site From A Lobby (Barrier) TRAJECTORY TTL: 3.75s

POSITIONING

Get into the left corner of the carrier at A


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the lower left corner of RESULT


the charge bar slightly above
the vertex of the crack in the
sky, as shown.
ASCENT ATK Recon: A Link From A Lobby (Bike) TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the bike at A Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Align the right vertex of the left RESULT


diamond on the edge of the
structure, as shown. Move the
bottom vertex of the right
diamond above the wall.
ASCENT ATK Single Shock: A Site Default Plant From A Main TRAJECTORY TTL: 2.00s

POSITIONING

Go up against the wall of A Main. Move the


player model until the lower cabinet on A Site
barely visible.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Place crosshair on the left RESULT


edge of the entrance, ⅔ way
up of the square on the right of
it.
ASCENT ATK Recon: Mid Bottom (Roof) From Mid Top TRAJECTORY TTL: 2.75s

POSITIONING

Get into the corner of the green box at Mid


Top.

LINEUP: VERY PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Using the brick marks on the RESULT


wall, place crosshair in the
center horizontally. Place the
upper right corner of the
charge bar in the middle of the
two edges of the box, as
shown.

For safety and consistency,


place crosshair a hair to the left
from what is shown in the
image.
ASCENT ATK Recon: Mid Pizza From B Lobby TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner of the brick structure at B


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the crosshair in the RESULT


middle between the edge of
the building and the tip of the
crack in the sky, as shown.
ASCENT ATK Recon: B Site From B Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner of the brick structure at B


Lobby.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Place the lower left corner of RESULT


the charge bar on the vertex of
the banner and the building, as
shown.

For optimal arrow placement,


the corner of the charge bar
needs to be a hair to the right
of the building vertex.
ASCENT ATK Single Shock: B Site Default Plant From B Lobby TRAJECTORY TTL: 2.50s

POSITIONING

Stand in the entrance to Mid Market, facing


B Site.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: □□□

Place crosshair at the square RESULT


junction in the zpipe on the red
building.
ASCENT DEF Recon: A Lobby From A Window TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner at A Window.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place the crosshair on the RESULT


bright blue triangle between
the leaves.
ASCENT DEF Recon: A Lobby From Mid Bottom (Barrier) TRAJECTORY TTL: 3.50s

POSITIONING

Get into the right corner of the barrier at Mid


Bottom.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair along the right RESULT


edge of the blue building.
Jump and fire at the peak.

As long as the diamonds are


above the buildings in the
background, the arrow will land
correctly.

Completely safe from Mid Top


peeker if done as soon as
barrier goes down.
ASCENT DEF Recon: B Lobby From B Site TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the green boxes on B


Site.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair in the center RESULT


both vertically and horizontally
of the space between the
middle and right bar in the
window. Jump and fire at the
peak.
CHANGELOG

◇ 20.06.09 Released
◇ 20.06.19 Massively reduced image sizes (loading is now faster and consumes less bandwidth)
Cleaned up formatting (images are now pixel-perfectly positioned on the slides)
Refined descriptions (reduced wordiness slightly, added extra images for clarity)
◇ 20.06.24 Patch 1.02 dropped, updated 1 affected arrow:
(Haven) Recon: C Garage From Mid Lobby (Barrier)
◇ 20.06.25 Fixed links to Ascent slides

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