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OceanofPDF - Com Life Drawing For Artists - Chris Legaspi
OceanofPDF - Com Life Drawing For Artists - Chris Legaspi
DRAWING
FOR ARTISTS
Understanding Figure Drawing Through Poses, Postures, and
Lighting
CHRIS LEGASPI
Contents
Preface
Chapter 1 | Foundation
The Purpose of Figure Drawing
The Structure of a Life Drawing Session
Recommended Materials
Using Your Materials
Acknowledgments
About the Author
Index
Preface
The purpose of this book is to provide guidance for one of the most
difficult tasks in the known creative world—to describe, define, and
capture a living human being on a flat piece of paper in a meaningful,
compelling, artistic, and attractive way. This difficult and beautiful
practice is known as figure drawing, and it is a subject that I and many,
many, many of the great artists in history have fallen in love with and
continue to practice and be obsessed with to this day.
In this book, I will humbly attempt to share some of my ten years of know-
ledge and experience on the subject. I say “some” because the topic is so
complex and so deep that one book alone can never be enough. What I want
to do with this book is provide support in one specific part of the figure-
drawing journey, which is drawing from a live model.
Drawing from a live model, or life drawing, is, in my opinion, the most
important aspect of the art. This is because life drawing allows us the
opportunity to study the human body in its raw, natural, and often naked
state. This gives us insight into the third dimension of visual space, and also
the subtle nuances of a living, breathing human being that can never be seen
in photography.
Because life drawing has time limitations (a human being can only pose for
so long), it creates a unique structure to our drawing practice, along with a
sense of urgency. This makes the drawing practice much more productive
and effective if approached the right way. That is what this book will
attempt to provide—an effective way to approach drawing the figure from
life and achieve consistent results while making progress in both know-
ledge and skill.
WHO IS THIS BOOK FOR?
This book is designed for anyone who has either previously attempted to
draw the figure from life or is willing to face the task. This book is for those
who are prepared to spend hours in front of a live model with the intention
or goal to achieve a level of realism and quality in their work.
These five-minute poses, done with pen and white pastel on toned paper, are examples of figure
drawings from a live model.
CHAPTER 1
FOUNDATION
The first benefit, and why it is so important, is that timed poses create a
structure to the artist’s practice. Having structure in any serious practice has
many advantages. Setting a time limit forces the artist to fully concentrate
on the model and the task at hand. For example, if I know I have only three
hours to draw from a live model, then I will focus on and appreciate each
pose in the time I have with the model. If each pose is limited in time (e.g.,
a one-minute pose), then I will be even more focused. If I want to make a
meaningful drawing, I know I have to put maximum thought and
concentration into each and every mark.
The second benefit is repetition. To learn any skill, especially a new motor
skill that involves muscle and neural patterns (such as drawing with a
pencil), many repeated attempts are required. In a three-hour life drawing
session with timed poses, especially short times such as one, two, or five
minutes, the model can make more than one hundred unique poses. Each
pose is a new and fresh opportunity to practice a drawing skill.
The third benefit, and what I enjoy most, is the time pressure. With
unlimited time for a drawing or a pose (or any task), the mind can easily
become distracted and lose focus. When the artist has limited time, and
knows that the pose will soon change, there is pressure, or a sense of
urgency to accomplish the task. This sense of urgency imposes more focus
on the pose and on every mark the artist makes, which makes each drawing,
and the practice session as a whole, much more productive.
The purpose of life drawing is to study the human figure and learn as much
as possible about the figure and the drawing process. The main goal of
timed life drawing is practice and repetition. Like the gym or exercise, it is
in a life drawing session where we get our “reps.” The goal is not to make a
finished drawing, a perfect drawing, or even a good drawing. In fact, the
goal is to try to fail as many times as possible. This is especially true if you
are new to life drawing, or if you are experienced and trying something
new, experimenting, taking risks, or generally trying to improve.
In short, don’t put any expectations or pressure on yourself when you are in
front of a model. Instead, focus on the moment, focus on the task at hand.
Focus on the materials you have, focus on the model, what the pose is
giving you, and what you have to work with. Have your end goal in mind,
but be fully present and absorbed in the process.
A two-hour figure drawing from life. Pastel on newsprint.
The Structure of a Life Drawing Session
Typical life drawing sessions in an academic (school or learning) model
are two to three hours long. When I organize life drawings, I book a model
for three hours and break up the time into various pose lengths.
Generally the session starts with short poses, which allow the artists and
students to loosen up and warm up. Short poses have much lower
expectations for the artist, freeing up the mind to simply draw and be in the
moment and prepare the mind and body for more complex drawings during
longer poses. The first two hours typically consist of short poses of ten
minutes or less. In the last hour, I like to include twenty- to twenty-five-
minute poses. This gives the students an opportunity to practice and refine
more complex tasks, such as proportion, anatomy, lighting, and shading.
Life drawing class, Vassar College, c. 1930. Courtesy of Archives and Special Collections, Vassar
College Library.
Hour 2
3. Five-minute pose x 5 (Five-minute break for model to rest)
4. Five-minute pose x 5 (Five-minute break for model to rest)
Hour 3
5. Ten-minute pose x 2, five-minute pose x 1 (Five-minute break for model
to rest)
6. Twenty-five- to thirty-minute pose (or remainder of the three hours) x 1
This is not the only way to structure a life drawing session. This is simply
one way that is commonly used.
Recommended Materials
To produce the best results and make practice time more productive,
using the right set of materials is a must. The recommended materials on
this list are designed to maximize your drawing time with the model and
to teach good fundamental skills and techniques. When I was first
exposed to this set of materials, I felt like my eyes were opened to a new
world of possibilities. I was able to make new marks and use new
techniques that were previously foreign to me. Over a few months and
with consistent practice using these new tools, my dexterity and skill
level improved dramatically. Because these materials are so effective and
versatile, I, and many professionals, use and recommend them.
There are two sets of materials recommended for two different settings. The
first set is for using in an art studio setting. This is the set I would bring to a
life drawing session, regular life drawing class or workshop, or for use in
my home studio. The second set is what I use for sketching out in the field,
or any situation where portable, lighter materials are needed. For beginners
or anyone new to life drawing, I highly recommend starting with the studio
set of materials.
SET 1: STUDIO MATERIALS
Drawing Pencils (A)
The first and most important tool is the drawing pencil. The pencils I use
and recommend come in three forms:
1. Pastel
2. Conté
3. Charcoal
Besides the material, the most important part of the pencil is how it is
sharpened to a long lead point (more on this later). For pencil brands and
grades, I recommend:
1. Wolff’s Carbon, 6B
2. STABILO CarbOthello, black and earth tones (dark brown or dark red,
pictured)
3. Conté à Paris, B
4. Faber-Castell Pitt Pastel, black
If these brands aren’t available in your area, try to find a comparable brand
and test them. As long as the material is either pastel or charcoal and
produces the marks needed (see Making Marks) it will be suitable for life
drawing. As a last resort, you can use the more commonly available
sketching materials listed in Set 2 (see here).
Paper (B)
The paper I recommend is smooth newsprint. smooth newsprint. Yes, I
mentioned smooth twice because it is that important. Newsprint is generally
available in two textures: smooth and rough. Smooth produces the best
result and is the best for practicing tones and edges. Rough newsprint will
be very difficult to use and will lead to frustration. If you are already using
newsprint and your marks look rough, it may be because of the rough paper
texture.
The paper size I recommend is 18" x 24" (46 x 61 cm), or international size
A2 (42 x 59 cm). This large format allows plenty of space to make long
marks and strokes using your whole body and arm. With the larger-size
paper, you can draw multiple smaller studies during short poses or larger
drawings for longer poses.
For cases in which smaller, portable sketching materials are needed, I use a
separate set of more commonly found materials and tools.
Pencils (A)
The pencils I draw and sketch with the most are graphite pencils and
colored pencils.
1. Graphite pencils are the most common and are readily available. I use
mostly 2B and HB grades (pictured). For convenience, I often carry and use
a mechanical pencil.
2. Colored pencils are very common and easy to find, but vary dramatically
in quality. I use and recommend Prismacolor, black (pictured).
Ballpoint Pen (B)
Ballpoint pens are my favorite drawing tool. The large majority of my
sketching is done with ballpoint because of its feel and versatility.
Ballpoint, unlike gel or felt-tip pens, allows for more pressure sensitivity
and is able to produce very light marks. In this way, this pen mimics
drawing with charcoal or pastel pencil. Ballpoint pens come in many brands
and colors. At the art store, I look for Bic or Pilot brand, size 0.5 or smaller,
in black.
Markers (C)
I use markers mostly for tones. Because they can fill a shape or area quickly
with a dark value, they are ideal for value and shadow studies. For some
examples of shadow studies, see chapter 5. I use Sharpie brand for blacks
and Prismacolor and Copic brand for grays.
Felt-tip and Brush Pens (D)
Unlike a ballpoint pen, felt-tip and brush pens make dark, uniform, and
permanent marks. I use felt-tips mostly to practice my line drawing. Brush
pens are great for sketching and practicing the undercup grip, which will be
covered later in this chapter. The marks are dark, thick, and permanent, so
there’s no room for mistakes and no way to erase or undo a mark. This
makes brush pen drawing a great exercise for practicing how to make
careful and confident marks. The felt-tip brands I recommend are Faber-
Castell Pitt Artist and Sakura Pigma. For brush pens, I like Sakura
(pictured), Tombow, and Pentel.
Erasers (E)
Kneaded erasers (pictured) will easily erase graphite and partially erase or
lighten colored pencil. For erasing colored pencils, I recom-mend a
Staedtler Mars eraser or any hard plastic eraser.
Sketchbook (F)
Sketchbooks come in many shapes, sizes, and paper types. There is an
almost infinite range to choose from. The best way to find a sketchbook that
is right for you is to try as many as possible, draw every day, and fill them
up! For beginners, start by choosing a size that is comfortable and portable
and has a neutral white paper with a smooth texture.
I bring my sketchbook everywhere with me, so most of mine are around 5"
x 7" (13 x 18 cm) or 6" x 8" (15 x 20 cm) in size because they are easy to
carry and store. Brands I have used include Strathmore and Moleskine, but
even ordinary unlined journal books from a stationery store can be great for
sketching and life drawing.
Copy Paper (G)
Besides drawing in my sketchbook, I use and enjoy ordinary copy
paper/printer paper. I use U.S. letter size 81/2" x 11" (22 x 28 cm) or A4
international size. Copy paper is great for drawing students because it is
inexpensive and easy to find.
Clipboard (H)
To support my stack of copy paper, I use an ordinary clipboard. Most
clipboards come in a standard size that supports letter-size (or A4) paper.
Using Your Materials
LONG-LEAD PENCIL
One of the most useful ways to draw the figure is with a long-leaded pencil.
A long lead can be as long as 2" (5 cm), but for most artists new to drawing
with long leads, I recommend sharpening and drawing with lead anywhere
from 1/2" to 1" (1 cm to 2.5 cm) in length.
The beautiful thing about long lead is it allows for a wide variety and range
of marks, specifically the ability to make sharp lines and also broad strokes
of soft tones. This versatility is useful when drawing from life because it
allows for line drawing and shading with a single tool, which saves time. A
long lead also simulates a brush, which is great for preparing a drawing
student for learning to paint. This variety of marks can also be achieved
with drawing sticks such as charcoal or pastel, but pencil gives much more
control for smaller marks and details if needed.
The next step is to shape and sharpen the tip of the lead. This step takes a
lot of practice, so if you’re new to hand sharpening, proceed slowly and
with caution. With a single-edge razor blade, start by holding the blade with
your fingers on top and your thumb underneath (A). Shave and whittle the
lead to make a smooth and sharp point (B). Continue to the shave the lead
and turn the pencil with your fingers until you achieve a sharp point and
smooth taper (C). When finished, the shape should resemble a long needle
(D).
A Note on Electric Sharpeners
When you draw with a traditional graphite pencil or colored pencil, I recommend using an
electric sharpener that creates the longest lead possible. Although an electric sharpener can
never create a beautiful 1" (2.5 cm) needle point, there are sharpeners that can still produce a
sharp point and long lead suitable for making tone and so marks. There are many brands
available, but the ones I have used are made by Foray and Panasonic.
Step 3: Sand and Refine
To get the sharpest edge and smoothest lead, use a sanding block or
medium-grain sandpaper. The goal in using sandpaper is to smooth out any
bumps or irregularities on the lead and make the sharpest point possible.
Start by laying the lead flat on the sandpaper (A). Move the pencil back and
forth and turn the lead with your fingers as you sand (B). After the lead is
smooth and sharp (C), I shave the wood again to make a smooth taper (D).
This allows you to lay the pencil flatter and use more of the side of the lead.
Finish by wiping the lead with tissue paper to remove any excess dust.
HOLDING YOUR PENCIL
The common way to hold a pencil is with the thumb underneath and the
fingers above. This is how most people hold a pencil to write and draw. For
the purpose of figure drawing, and for any aspiring art students, we want to
begin holding the pencil in a nontraditional grip known as the “undercup,”
or “painter’s,” grip.
To accomplish this, simply adjust the way you hold and use the pencil. For
example, by using the side of the long lead you can make broad strokes and
soft marks (A). To make firmer marks, hold the pencil closer to the lead to
get more pressure in your stroke (B). To make fine lines, raise the pencil to
use more of the tip (C). Of course, when needed to draw small details, you
can always go back to a traditional pencil grip.
With the undercup grip, you can make full use of the long lead of the pencil and achieve a wide
range of marks, from lost and so tones to sharp lines.
If you are new to using the undercup grip, it will take a lot of practice to get
used to holding a pencil in this way. With consistent practice, your control
and marks will improve, and your overall dexterity will improve because
you will have gained fuller use of your hand.
Later in this book, I share some drawing exercises to help improve dexterity
and speed up the learning curve with undercup drawing.
Unlike the more common writing grip, the fingers are supporting, or “cupping,” the pencil from
underneath, and the thumb is on top. This is also how trained painters hold the long handle of a
paintbrush.
CHAPTER 2
FUNDAMENTALS OF LIFE DRAWING
Making Marks
THE THREE MARKS
The first and most simple statement in a figure drawing is the mark.
Marks can take an infinite number of shapes or forms, and there is no
right or wrong way to make a mark. For the purpose of drawing from life
and becoming efficient and proficient, I like to simplify to three basic
marks. These three marks are “straights,” “C-curves,” and “S-curves.” I
also call them “I, C, S,” because their shapes resemble the three letters.
The figure and head can easily be drawn and constructed with straight, C-curve, and S-curve lines,
especially in the beginning stages.
Straight marks don’t really occur in nature or organic forms such as human
beings, but as artists we can use them to great effect in our drawings. C-
curves are everywhere. About 80 percent of a figure drawing consists of C-
curves. S-curves occur when two C-curves oppose each other, meaning they
flow or bend in the opposite direction. S-curves are commonly seen in
twisting forms and poses. Later in the book we will examine how to use the
three marks to start and build the drawing. Following are examples of how
the three marks can be used in a drawing.
Line vs. Tone
In drawing, especially with dry mediums such as pencils, most of the marks
made take the form of either lines or soft, tonal marks.
This example shows how a drawing begins with tone (A) or begins with line (B), and how both can
be used together to create a beautiful drawing (C).
The Concept of Gesture
The first and most important concept or idea in the art and practice of
figure drawing is gesture. These are o en the first marks made, and this
is the foundation from which an entire drawing is built. So any book that
attempts to teach figure drawing must include an examination of
gesture.
WHAT IS GESTURE?
The concept of gesture and the word itself are often used and often
misunderstood. Gesture is a mysterious concept that is almost impossible to
describe or define in words because at its essence, gesture is an artist’s
attempt to capture life itself. Besides being a drawing method, gesture is
also an action an artist takes and a way of drawing that expresses feeling
and emotion in the moment.
There are many ways to draw gesture. Gesture can be controlled, rhythmic, chaotic, or all of the
above.
A page of one-minute gesture drawings from a live, costumed model. Short poses are great for
practicing gesture.
Gesture is movement, and it connects forms. Like the water inside living things, it flows from one
part of a form to another. In this drawing, gesture lines flow from the legs to the body to the arm;
from the head to the arm to the head; and back again.
Gesture is fluid because organic, living forms are mostly made of water.
This is especially true of human beings, which are 70 percent water. Like
water, gesture can take many forms and shapes and is impossible to contain.
“Space” refers to the way gesture moves along and around the exterior or
outer edges of forms, but also into, out of, and through forms.
I almost always start with the action line because it adds a sense of movement, but it also is a
great foundation for building the rest of the drawing.
The action line is a great way to start a drawing. Not only does it define the movement and action
of the pose, but it serves as a design line from which the entire drawing can be built.
Stretch is long; it is a curve. It serves as the action line of the form. Pinch
can appear as small, curved forms, bunching, or groups of small forms.
When drawing, I keep the stretch side as simple as possible. I use long
curves and try to leave the curve smooth, without adding bumps or details if
possible. The pinch side is where I add detail. This is where I can have fun
drawing small muscles and interesting curves and shapes.
When done correctly, the combination of long, smooth curves in some areas
and lumps, bumps, and details in others adds contrast to a drawing. Contrast
is a simple and effective way to make the drawing feel more sophisticated,
polished, and beautiful.
Stretch and pinch are opposite, contrasting forces. I keep the stretch as simple as possible, using
long, simple curves. This suggests muscles stretching and elongating. In contrast I draw the pinch
with short, aggressive strokes that suggest muscles contracting and overlapping. This contrast
makes a drawing feel more sophisticated, dynamic, and lifelike.
Stretch and pinch typically happens on the sides of the form and moves
along the form. Another way that gesture can move is over forms, which
we’ll explore next, is “structure.”
Structure
When we draw the long axis of a figure or the curved stretch of a form,
these gesture lines occur along the form, meaning they are generally drawn
on the sides, or outer edges. When a gesture moves over the form, it is
known as structure. For example, a line drawn from the left side of the rib
cage to the right is structure.
Gesture runs along the form and structure runs over the form.
Adding corners and ends gives structure to forms. Corners and ends help contain and create a
rigidity that balances the fluid, watery design of a gesture drawing.
Structure turns 2-D shapes into 3-D solids. In figure drawing, structure becomes a great tool to
make flat figures feel more full, solid, and volumetric.
One way structure can be used is at corners and at the ends of forms.
Corners happen when a shape ends and changes direction. Corners also
occur on the front side of the form. A simple bulge or bump in anatomy can
be a corner. Also, when we add light and shadow, we can use shadow
shapes and highlights to define corners.
Because rhythms often follow anatomy, they are a great way to simplify the
anatomy when drawing. This makes rhythms ideal for drawing and
sketching from life.
Rhythms are everywhere. They can be seen in the natural flow of human anatomy, but a trained
artist can also invent rhythms to make a drawing come to life.
Because muscles and joints naturally flow from one to another, they can be quickly described and
simplified with rhythm lines.
Drawing in this way also leads the viewer’s eye through the drawing. This
is known as “eye-flow.” Having good eye-flow is a more advanced
compositional idea, but by using rhythms you can add another dimension to
your figures and make them much more eye-catching and appealing to the
audience.
These are just some of the ways gesture can be used in drawings; there are
many more ways to use and apply gesture. To describe them all would take
an entire book on the subject alone.
For the beginning of this figure drawing journey, the forms and concepts
defined here can build a foundation for a process that you can use in your
figure drawing practice.
Cylinders, boxes, spheres, and cones are the simplest and most basic geometric forms. They are
great tools for simplifying the figure when drawing from life.
WHAT IS CONSTRUCTION?
Like gesture, construction is a term often associated with figure drawing.
For the purpose of this book, I define construction as:
But of course, you don’t want to use only geometric forms or rely too much
on form drawing without gesture. If you do, your figures can become very
stiff and mannequin-like. This is one of the main criticisms and dangers of
construction drawing. The solution is to begin with gesture, then add
construction, and then work to maintain a balance between movement and
form, gesture and construction.
Gesture adds fluid movement to figures, but gesture alone can be too fluid, too watery. It feels
weak and unstable. When balanced with construction, figures feel solid, three-dimensional, and
more lifelike.
CONSTRUCTION IS STRUCTURE
In “Form and Function of Gesture” (see here), I made the case that structure
is gesture that moves over a form. By moving over the form, two-
dimensional shapes become three-dimensional volumes. Squares become
cylinders and boxes, and circles become spheres. This means that when we
add structure to our gesture drawings, we are using construction.
In essence, construction is still gesture. If drawn correctly, construction can
add movement, depth, and life to a drawing. This process of balancing
gesture with structure and construction drawing will be explored in great
detail later in this book.
Construction is structure and therefore gesture. Construction doesn’t have to be stiff. If drawn
correctly, with long lines and curves, construction can be fluid and add movement, as well as
create depth and structure.
Two-Dimensional Shapes
WHAT IS SHAPE?
Shapes are objects that have an outer boundary. In figure drawing, this
boundary is also known as a contour. In a picture, plane shapes represent
the visual space an object occupies. This visual space is also known as a
silhouette.
In the drawing process, shapes are the logical evolution of line because
lines combine to create the outer boundary of shapes. I refer to them as two-
dimensional shapes, because they have only two dimensions: length and
height. This means shapes are flat, like the surface we draw or paint on. The
most basic shapes are squares, triangles, circles, rectangles, and ovals. In
figure drawing, the most common shapes are rectangles and ovals.
The other reason shapes are useful is design. Drawn well, a shape can
quickly communicate a pose. By designing an appropriate shape, the artist
can better communicate the idea, pose, or form they are drawing. Because
shapes can be quickly drawn and edited, they are very effective for using in
a life drawing setting.
A shape that is designed well can communicate a pose. Even with no details, the shapes in this
diagram start to communicate a standing, sitting, and reclining pose.
OBSERVING SHAPES
Shapes are everywhere on the figure. To see shapes, look for the outer
boundary of the figure, then the outer boundary of all the other forms. For
example, the outer points of the pose below create a triangle-like shape (A).
The interior forms also create secondary shapes (B). Even the smallest
forms have outer boundaries that can be seen and defined as shapes (C).
USING SHAPES
When drawing the figure, I always start with the largest shapes possible.
These are the large masses and major shapes. Once I see and design large
shapes that work well, I can then look for and begin to design secondary
shapes. I can also evolve flat, two-dimensional shapes into three-
dimensional shapes, which we’ll examine next.
Three-Dimensional Shapes
The next evolution of shapes are simple solids, or volumes, also known
as three-dimensional (3-D) shapes. Three-dimensional means the shapes
imply length, height, and depth, which is the third dimension. Three-
dimensional shapes can only suggest depth, because of course, drawings
and the drawing surface still exist on flat, two-dimensional (2-D) surfaces
or planes. Because the drawing surface is flat, the artist must use every
tool necessary to create the illusion of depth, and 3-D shapes are one of
the first and simplest tools to accomplish this task.
Adding corners to a 2-D shape quickly creates structure and volume and helps suggest depth.
Tapering lines are also helpful because they suggest perspective, as the lines
appear to converge to an imagined vanishing point. This is especially useful
for drawing foreshortened forms and defining their movement into and out
of 3-D space. We will examine foreshortening in detail later.
Another useful 3-D tool is cross sections. Cross sections define an end of a
form. They naturally occur at the joints, or where one body part meets
another. If I want more structure and volume, I can also add cross sections
in the middle of a form. For example, the bulge of the leg muscles or the
pinching of a contracted bicep are opportunities to add cross sections and
more volume.
The diagram opposite shows how tapering and curved forms feel much
more natural than symmetrical forms (A). When I draw a form, such as a
leg (B), I start with tapering lines (1) and then add cross sections at the ends
of forms such as the knees and ankles, but also where forms bulge or pinch
(2). These cross sections help me place anatomy and detail and make my
lay-in, or foundation, drawing feel more volumetric (3).
Three-dimensional forms are the first tool I use to suggest depth because
they are made up of lines. Another powerful tool is to add light and shadow
to drawings, which we will examine next.
Introduction to Shading, Light, and Shadow
Lighting and shading are among the most beautiful and exciting parts of
realistic drawing. When I first learned how to shade, I felt like I had a
superpower. My drawings took on a whole new dimension and started to
come to life.
However, I didn’t learn shading overnight and I didn’t learn it from a single
book. In fact, I didn’t learn from a book at all, the topic is so massive and
complex.
Here I present an overview of this awesome technique, and also how you
can begin to use light and shadow in your drawings. Even though this
chapter is only an introduction, there are many examples throughout that
demonstrate a shading process that I use when drawing from life. Before
you draw, I must first lay the foundation by introducing the three core
principles of shading: value, shape, and edge.
PRINCIPLE 1: SIMPLIFIED VALUES
The first concept to understand in light and shadow is value. Values are
lights and darks. They are pure black, pure white, and all the grays in
between. The range of values visible to the human eye is infinite and
complex. With our crude drawing tools of pencils, paint, and paper, and
with our time limitations, it is not possible to copy or match the infinite
values that we see in nature. To begin using values, the artist must first
control value. To control value, we first simplify.
The value bar at the top of the diagram (A) represents the full range of visible values, from pure
black to pure white. To control values, you must first learn to see and limit the values you use. The
most simple value palettes are three-value (B) and two-value (C). The spheres (D) show how
limited values can look on a simple form.
To begin shading, start with the simplest value range of two values: one value for light and one for
dark. Limiting yourself to two values may seem impossible, but a lot can be accomplished with
only two values. This is done with good design and using shape to begin communicating.
Of course, there are many more values the artist can use, especially to achieve the illusion of
realistic form. The next logical value range is the three-value system of light, dark, and hal one,
which is also known as midtone.
The beautiful thing about a three-value system is that it allows for another
value group to model the form. Modeling form means to make forms feel
round and three-dimensional. Halftones allow the artist to make a more
modeled form by providing smoother transitions. This means you can use
the tones to help transition from a dark shadow to a lighter area. Along with
value, this transition can be accomplished with edge (see here).
Shadows have shape. The shapes are clearer when there is a strong, bright
light source (see diagram opposite). Along with learning to see limited
values, identifying shadow shapes is the first and most important skill to
master when drawing from life.
PRINCIPLE 3: EDGE
Edges describe how a form in light transitions from one side or surface of
the form to another. Edges can take many forms and like value there is an
infinite range, from hard to soft and everything in between. To help me
control edges, I first simplify and limit the edges I use to only three: hard,
soft, or lost.
Hard edges communicate a rapid surface change. This can be seen in the
box above as the top surface in light quickly transitions to the side plane in
shadow, as a sharp corner or hard edge (A). In organic forms, hard edges
don’t exist except at the contour and cast shadow.
Soft edges are slower, softer transitions. Soft edges occur on rounded,
curved forms. When drawing living, organic forms such as a figure or
portrait, 80 percent of the edges will be soft. This can be seen in the curve
of a cylinder, as the light gradually transitions into shadow (B).
Lost edges are slow and subtle transitions. Forms that are almost flat or
have very little curvature have a lost edge (C). Lost edges mostly occur in
halftones and gradients.
Next look for the border that is the terminator, or core shadow (I). The
shadows are clearer if there is a strong single source light like in this
example. If the light source is bright enough, the shadows are clearer. Once
you clearly identify the shadow shape and its border, look to the light side
and identify the brightest area (J). This is often at the part of the form that is
closest to the light or has a large surface area. Below, the top of the glutes
and its highlight receives and reflects the most light, making it the brightest
area.
For the value variations and halftones, squint and make a decision on which
values to group with the shadow and which to group with the light. In this
pose, the entire left side of the figure is in shadow (K). The lights and
highlights are at the glutes and the upper back, along with bright highlights
in the hair (L). This leaves the large mass of the model’s back as a halftone
(M).
This means I start with simple marks, then use marks to design shapes, then
turn shapes into 3-D volumes, and eventually add more complexity, such as
light, shadow, anatomy, and other details.
This example is a lay-in of a three-hour pose. It starts with the gesture and an indication of the
head and torso (A). Next I design 2-D shapes (B) and then construct the figure with 3-D volumes, or
compound shapes (C).
In shorter poses, the lay-in generally doesn’t have much information and
detail. It has just enough information to help begin the lighting and
modeling process, which is the second stage of the drawing.
This example is a lay-in of a ten-minute pose. The finished lay-in (bottom), doesn’t need a lot of
detail, but it provides just enough information for me to begin the next stage of the drawing.
Once you have the blocked-in values, add a variation of edges to help
describe the form. Depending on the time limitation of the pose, you can
start to refine the values, value shapes, and edges, which is the beginning of
the rendering stage.
I begin the lighting stage by first defining the shadow into a shape (A). Next I fill the shadow shape
with a medium-dark tone (B). This establishes a simplified, two-value system. With the shadow
established, I can add hal ones and then edge variation (C).
Stage 3: Refinement and Rendering
The final stage is where you refine all aspects of the drawing, such as
proportion, anatomical detail, and lighting and shading.
In this first example of a three-hour pose (see opposite), I was able to render
and refine most of the figure. The head and upper body are rendered and
read well. With more time, I would have continued the rendering with the
hands and then the lower body and other secondary areas, such as the
fabric.
In this second example from a three-hour pose (above), I decide to finish the head and then work
down the body.
Stage 4: Finish
In the final stage, I attempt to complete and resolve the drawing. This stage
is also referred to as “polishing,” because you add the final marks, tones,
accents, and any other small details and finishing touches that make the
drawing feel as complete as possible.
These are just a set of guidelines, not a set of hard rules. As you draw from
life with timed poses, you will naturally know and understand what can be
accomplished in a set amount of time.
Anatomical Landmarks
Before you can draw, you must first learn how to see. The figure is very
complex, so you must not only learn to simplify how you draw, but also
how you see. When observing the human body, there is a lot of visual
information to process. It is easy to get lost in the complexity, so you
must focus your attention on key parts of the body that will be the most
helpful to the drawing process. These key points are what I call major
anatomical landmarks.
These landmarks are mostly bones and bone structures that are generally
visible on the surface of the body. Because these structures drive and
support the movement of the body, learning how to see and identify them
will greatly improve your ability to make good decisions and good marks
when drawing from life.
If you have never studied anatomy or are new to life drawing, the names of
these bones and anatomical terms may be unfamiliar. This chapter is not
meant to be a lesson on anatomy; it is a lesson on observation. Knowledge
of anatomy is not required to begin learning figure drawing, but it will
become necessary as you advance. If you are new to anatomy, use this
observation guide as a starting point for further self-study.
Next, look for the bottom of the rib cage (C), which can usually be seen
when the model bends to one side. The bottom of the abdomen (D) is
marked by the iliac crest in both front and side view. This bony protrusion
is two spines of the pelvis. In lean and muscular models, this can be seen
easily because the lower obliques (part of the abdominal muscles) rest on
top of the iliac crest. These bony spines are even more visible in females
because of their larger pelvises.
The bottom of the torso (T2) is marked by an imaginary line that runs
through the bottom of the glutes and through the genitals (E). The great
trochanter (F) (head of the upper leg bone) marks the beginning of the legs
and acts like an axis point for the movement of the legs.
In the center of the upper back is the seventh cervical vertebrae (G). This
works like the pit of the neck in the front. It marks the centerline and is just
above the top of the torso (T1), which connects the points of the shoulder
(B). The other important landmark in the back is the sacrum triangle. This is
marked by the two dimples in the lower back (H) and the bottom of the
sacrum (I).
These landmarks will help you draw the body, but the head has its own set
of landmarks, which are outlined next.
Starting with the Head
For the purpose of this book, I show a process that is effective and
functional in the setting of a life drawing session with timed poses. Even
though it is not possible (or effective) to draw a fully finished or complete,
head with very limited time, this process contains the foundational skills
and tools needed to begin a longer and more finished head drawing.
In short, the goal is not to draw the head, but instead to indicate the head.
Indicating accomplishes two main goals:
Goal 1: It clearly communicates the head and its basic nature, size, shape,
and position. This is known as the “read.”
Goal 2: It gives us enough information to proceed to the next stage of the
drawing.
The next stage is generally proceeding to the torso and then the rest of the
figure. Of course, if you are doing a head study, the next stages could be
adding more complexity, such as details and lighting and shading.
Before drawing, the first step is to learn how to correctly observe and
interpret the model’s head.
The diagram opposite shows the major landmarks at various head angles.
The first and most important features to look for are the “crosshairs.” These
are imaginary lines that run through the vertical and horizontal center of the
head. The vertical center is known as the “centerline” (A) and the horizontal
center is the eyeline (B). These crosshairs are important for many reasons,
but you can rely on them to define the position, which is how much the
head is turning left or right, or tilting vertically up or down. The centerline
is the foundation for placing the features. It is also where to look to see the
gesture of the head. The eyeline helps define the tilt and also leads to the
ears, which are another important tool for defining position.
The next important landmarks are the hairline (C), which is the top of the
face, and the bottom of the chin (D), which lies at the bottom of the face. To
indicate eyes, observe the brow line (E), which is the bone that makes up
the top of the eye socket. As you observe and draw the brow line, focus
more on the bone and eye socket, instead of the eyebrow hair. The center of
the eyes and eye sockets (F) start at the brow line and end at the bottom of
the eye socket, which is just below the eyeballs. The bottom of the nose (G)
is at the base of the nose and nostrils. Use this line along with the brow line
to define the nose position, which is helpful in side views and when the
model is looking up or down.
The final important landmark is the ear and ear connection (H). In life
drawing, you can use the ear and ear connection to define position. This is
because the ear connection not only lines up the eyeline (horizontal center),
but lines up the vertical center in side view. This means that the ear
connection is a central axis point where the head tilts up or down. Because
of the ear’s location, and because it is so prominent, it can be used to define
the proportion of the head, especially the ratio and size of the cranium, or
back of the skull, to the face.
Outer Shape
To simplify the head, look at the outer shape of the model’s head. Like all
complex forms, try to see the head as a round, oval-like form, as square and
rectangle shapes, or even as triangle shapes, which can be seen more clearly
in side and three-quarter views.
To see the shape, it helps to look at the contour, or outer edge, of the
model’s face and cranium. The main points to look to are the top of the
hairline or skull, if visible, the bottom of the chin, and the sides of the face
or head. Studying these points will help you see the nature and character of
the face shape.
For example, if the model has soft and curved features, a circle or oval is an
obvious choice. If the model has sharper, or angular features, start with a
box-like, or rectangular, shape. If the jawline is defined, use that as a
starting point to help define a shape.
When I begin to draw, I’ll often exaggerate the shape, making it more
round, square, or pointed, wider, thinner, or longer, etc. This helps add life
to the beginning stages of the drawing and better communicates the nature
of the model’s head and face.
A Note on Hair
When it comes to drawing hair (or costume pieces such as hats), simplify as much as possible
into graphic shapes. Like the face, look at the outer contour to define the shape. The main
things to look for are direction changes and corners. These corners will help you imagine the
shape that best captures the hair. As you begin to draw the hair, use a very simple and
general shape. If time permits, add smaller hair shapes.
Note how the direction changes help to see the hair as a simple shape. As I draw, I start with the
big shapes and then add smaller hair shapes if time permits.
If you are new to drawing, this can take some practice, because the
tendency is to see and draw individual strands. This is very common, but
with practice in observation, your eye will be trained to see shapes in the
hair. Throughout this book are many examples of how to simplify hair
details, which can be copied for reference and further study.
The action flows from the body through the head (A). The centerline of the neck is where I look to
see the action (D). The gaze (B) and eyeline (C) are vital in defining the amount of rotation.
The first landmark to look for is the centerline of the neck (A), which is an
imaginary line that runs through the center of the front and back of the
neck. The next major structures are the sternocleidomastoid muscles (B),
which run along the side of the neck. These tube-like muscles flow from
behind the ear and converge at the pit of the neck (C). The large trapezius
muscles (D) make up the back of the neck and also transition to the
shoulders. In the back view, the seventh cervical vertebrae is the center of
the neck at its base, directly between the shoulders and trapezius muscles
(E).
It’s not important to memorize these names or be an expert on anatomy,
especially if you are new to life drawing. The important thing is to learn
how to see them and how they connect the head to the body. When the
connections are defined correctly, the process of drawing the figure will be
much smoother.
Like drawing anything, the head follows the same process of drawing
simple to complex, lines to shapes, gesture to structure. To demonstrate the
process, I use several examples of heads in various angles and positions.
Throughout the book there will be many more examples of the head at
various angles and more opportunities to study, copy, and observe how I
indicate the head and transition to the figure.
Once the head structure reads well, it creates a solid foundation to which I can add more details.
Drawing the Torso
A er the head, the next major form to define is the torso. Learning to
draw the torso is like learning to draw any form. The process of gesture to
construction, 2-D to 3-D, is exactly the same. The torso also acts like a
limb. It can bend, move, and twist like an arm or a leg. Like the limbs, the
torso has an upper structure, the rib cage, and a lower structure, the
pelvis, with a flexible area in between that acts like a joint. In short, once
you can draw the torso, you can apply the same principles and process
and draw any limb or other part of the body.
The upper torso starts at the top of the shoulders and the base of the neck,
and ends at the bottom of the rib cage (A). The mid-section starts at the
bottom of the rib cage and ends at the top of the pelvis. The abdominal wall
is seen in the front view (B) and the lower back muscles can be seen in the
back view (D). The hips start at the top of the pelvis and end at the center of
the crotch (C). Drawing in sections will help you group all of the complex
anatomy and simplify it into shapes. Sections are also very helpful for
drawing a torso that is bending forward or backward.
CHARACTERISTICS OF MALE AND FEMALE MODELS
The two main differences between the male and female body are the
proportion of the bone structures and the genitals. In males, the upper torso
will be much wider than the hips; in females, it is the exact opposite, with
the hips being much wider. In a drawing, these inverse proportions can be
quickly suggested with basic shapes. For the breasts and male genitals, a
simple oval shape is enough to indicate them.
To block in the breasts, use a simple oval shape. In a neutral pose, the long
axis generally angles down (A). If the arms are raised, the angle reverses as
the mass of the breasts rises with the arms (B). If the pose is bending
forward, the breast appears to have a more triangular shape (C). If the
model bends back or the torso is in a horizontal position, the mass of the
breasts slightly moves to the side, which increases the distance, or gap,
between them (D).
These shapes work for indication. Every model is different and with more
time in a pose, you want to eventually refine the shapes to match the
model’s individual shape and character.
To foreshorten the torso, look first for the three sections and how they
overlap each other (A). When you draw, make the forms taper as much as
possible (B). Start the drawing by drawing the sections and consciously try
to emphasize as many overlaps as possible (1). Once the sections and
foreshortening are reading well, continue to further develop the torso (2).
One- and two-minute poses are great ways to start a drawing session
because they allow you to warm up your hand and mind. The poses are so
fast, there is little time to add details or complexity. In addition, they
provide many poses to draw and many opportunities to practice,
experiment, and make mistakes. Having an abundance of opportunities
frees the mind from the pressure of being perfect or “getting it right” or
finishing a drawing.
That’s very important to remember at any stage of the drawing. The goal is
not to finish a drawing.
One minute is not enough time, and neither is ten or twenty minutes. The
goals are to:
(A) Drawing with only the wrist produces short, choppy, and sketchy
strokes.
(B) Focusing too much on the anatomy and details, all the subtle curves and
bumps, makes the drawing feel lumpy and stiff.
(C) Drawing with short strokes and too many straight lines makes the
drawing very stiff. Straight lines can be used, but they must be well
balanced with curves.
(D) This drawing is on the right track. There are smooth curves, not too
much detail, and a nice balance of marks. The only thing that would make
the drawing better is exaggeration.
(E) The curves are long and fluid in this drawing. There are very few breaks
or bumps in the contour, if any at all. The anatomy and forms are simplified
but still read well. Most important of all, the gesture and action are
exaggerated. Look how the chest and ribs are pushed forward, the is hip
pushed out, and the angle of the pinch side is more dramatic.
This is not the only way, or the right way, to draw a gesture pose, but these
best practices will definitely help make the drawing much more dynamic.
Starting a figure drawing with good gesture and good marks builds a good
foundation for the rest of the drawing.
Example 1: Front View, Male
Observation Process
The first thing I notice is the dramatic action of the pose and the interesting
silhouette. To identify the silhouette, I look at the outer points of the top
hand, elbows, hips, knees, and feet (A). The gesture runs along the stretch
side of the pose (B). Following the contour from one landmark and outer
point to the other creates opportunities for rhythm and movement (C).
Drawing Process
1. Begin by defining the action line and indicating the head shape and then
the shoulder line.
2. Close the torso with the hip line and then add the centerline. Follow the
outer contour, which defines the gesture of the limbs and the outer
silhouette. Start to indicate the head to define the gaze.
3. Separate the sections of the torso and add simplified anatomy. Refine the
head shape and then block in the shape and gesture of the limbs.
4. Block in the arms and simplified hand shapes. Refine the contour of the
torso as well as the shape of the lower legs and feet.
Example 2: Back Pose, Female
Observation Process
In this pose, the first landmarks to notice are the outer extremities. They are
the hand, head, left hip, and heels of the feet. Also look for the shoulder and
hip lines (A). Identifying landmarks helps you see the action line (B) and
the many possibilities for gesture and rhythms. In addition to the action
line, the longest gestures lines are at the left outer edge (C), the ground
plane (D), and the rhythm the runs through the right leg and hips (E).
Drawing Process
1. Establish the action, indicate the head, and define the shoulder line.
2. Close the shape of the torso at the hips, define the pinch side, and define
the centerline.
3. Use long gesture lines to establish the outer edge and gesture of the legs.
4. Add simplified anatomy of the upper back, separate the hips, and indicate
the shapes of the head, arms, and hand.
5. Define the glutes and hips. Draw the limbs as long, tapering rectangles
by following the contours of the limbs with long, tapering lines, closing the
shapes at the bottom of the feet and hand.
Example 3: Side Pose, Female
Observation Process
The first thing I notice about this pose is the dynamic action of the arms and
of the body. The action line runs along the front of the torso but can also be
extended from the head to the right foot (A). The other landmarks I look for
are the hip and shoulder lines (B), which gives me the top and bottom of the
torso.
Drawing Process
1. Begin by defining the action line and draw the curve as long, fluid, and
continuous as possible. Indicate the head and define the shoulder line.
2. Close the torso shape by defining the pinch side and the bottom of the
hips. Then define the gesture of the front leg and relate the front foot to the
back to establish a ground plane.
3. Indicate the facial features and describe the gesture and shape of the
limbs. Add simplified shapes for the breasts and hands.
4. With the time remaining, continue to indicate the head with a simplified
hair shape. Refine the shape of the contour, starting with the torso and then
the legs and feet.
How to Draw Three- and Five-Minute Poses
A er gesture poses, the next set of poses will be three or five minutes
each. Five-minutes poses, or “5s,” are my personal favorite because they
give me just enough time to add structure, construction, and even start
the shading process, but they’re not long enough to add too much detail
or “finish.” This balance between time and time limitation keeps my
drawing feeling fresh and spontaneous and makes the drawing process
fun.
WHAT TO FOCUS ON
For five-minute poses, the primary goal is still the same: communicate the
action of the pose and define enough information to progress to the next
stage of the drawing process. This means you develop the lay-in by turning
your marks and 2-D shapes into 3-D forms and volumes by adding structure
lines, corners, and cross sections where needed to make the forms feel more
solid and volumetric. You can also add anatomical detail as needed to help
get a better read. If the pose is relatively simple and there’s not too much
information to define, you’ll likely have enough time to start the shading
process by defining the shadow shape and blocking in simplified values.
The process, goals, and expectations are the same as for a five-minute pose.
With a ten-minute pose, you can be more careful with the lay-in. Take the
time to correct proportions, angles, shapes, and the contour. Sometimes, if
the pose is complex, I will spend the entire ten minutes with a lay-in and
not start shading at all. That is okay. If the pose is less complex, you may
have more time to develop the shading. Life drawing is not a race and the
goal is not to finish. So don’t rush to the shading. Instead use the time to
practice the process and make the drawing feel complete, no matter what
stage you are at.
This is a ten-minute pose from life. Pastel pencil on newsprint. This is an example where the pose
was relatively simple so I had time to add shading and tones. With the limited time, I decided to
prioritize the forms of the back.
In the previous example, I ran out of time before I could add more shading to the drawing.
That is okay. It’s very tempting to rush the drawing, skip steps, and get to the shading or try
to finish the drawing as fast as possible. Again, life drawing is not a race. The goal should
always be to communicate the action of the pose and define enough information to progress
to the next stage of the drawing process, whatever it is. The more time you spend with each
stage of the process, especially the lay-in and shadow blocking, the more skilled you will
become, which will eventually translate into efficiency and better-quality drawings.
If you really like a drawing, you can always continue the drawing a er the pose or during
breaks. That is perfectly okay too.
I continued to work on the drawing above a er ten minutes expired and the pose was
finished. Here I continued shading by adding hal ones and so ening core shadow edges.
1. The first part of the lay-in is the gesture and 2-D shapes. Draw with long,
fluid lines and try to make your marks and the gesture as dynamic as
possible. Because of this, don’t focus too much on proportions and angles.
2. When you start to refine the initial lay-in and add construction, be more
mindful of the shapes and proportions. Start constructing the head and torso
and adding sections, 3-D forms, and simplified anatomy, making necessary
adjustments as you work. In my drawing, I notice right away the angle of
my initial head indication is off. I correct the angle and refine the shapes
(A). Start to construct the arms and refine the shapes of the hands. For the
model’s left hand, use simple rectangle shapes to suggest the fingers (B).
3. Complete the lay-in by constructing the legs. To do this, add cross
sections and compound forms to thicken the legs and suggest a volumetric
cylinder form. Refine the shapes of the feet to suggest toes, heels, and
ankles. The last correction I make in my drawing is at the model’s right
knee and arm (C). First I shortened the length of the upper leg and corrected
the angle of the front of the knee. Then I refined the shape and length of the
upper arm, especially the point of the elbow and how it transitions to the
forearm.
Taking as much time as needed to do a good lay-in will give you a solid
foundation from which you can build the drawing.
Part 2: Starting the Shading Process
Observation Notes
Before you shade the drawing, take some time to observe the light and the
values. Squint at the model to help see the value shapes (A). Because the
lighting at this drawing session is done correctly, the light and shadow
shapes are very clear. For the value shapes (B), first look to the left side of
the figure, which is entirely in shadow, and use this as your dark value. The
right rib cage and arm receive a lot of direct light so they are the brightest
areas and highlight areas, which is the light value. This leaves the figure in
light, which you can group as your halftone value.
1. Start the shading process by first defining the shadow shapes. Because
there is almost no bounce light, the border is very clear. As you draw the
core shadow, make sure to follow the anatomy and the forms.
2. To clearly separate light and shadow and establish a two-value pattern,
fill the shadow shapes with a medium dark tone. To make the drawing feel
cleaner, try to make the tone as even as possible.
3. With the time remaining, continue to refine values and edges. To add
more contrast, darken the shadows overall, especially the core shadows near
the shoulder and right rib cage which will be the focal point of the drawing.
Darken the halftones, especially at the legs, feet, arms, and any area away
from the bright highlight areas.
Finally, make dark accents at the occlusion shadow areas. In this pose, these
are at the armpits and the fingers on the left. Also reinforce and darken the
cast shadows at the chest, shoulder, and arms.
Example 2: Back View, Female
In this example of a back view, the lighting is also dramatic and there are
clear light and shadow shapes. The upper back has very interesting and
beautiful shapes. For this pose, focus on anatomy and communicating form
with tones and edges.
These corners will help you see the triangular shape of the scapula through
the skin and muscles (D). Once you identify the scapula, look for the group
of muscles that surround scapula. These muscles support the scapula and
movement of the shoulder and upper arm (E).
Drawing Process
1. To simplify and draw the upper back anatomy, visualize the forms as
layers. The first layer is the rib cage. To construct the rib cage, use a
compound shape that resembles the shape of a birdcage or bullet.
2. The next layer comprises the muscles underneath the scapula. There are
many layers of muscles here, both large and small. The most obvious is the
large trapezius muscle, which attaches to the top and interior spine of the
scapula. To simplify, use a wide, tapering cylinder shape. The opening end
is where the arm will attach.
3. The final layer is the scapula bone itself. It is triangular in shape, but also
adds thickness and corners to this shape. This shape also groups and
simplifies the muscles that sit on top of the scapula.
To have a true understanding would require a proper study of the anatomy.
Although it is not required to be an expert on anatomy to start drawing from
life, it is extremely helpful, especially if your goal is more realism and to
achieve a higher quality of drawing. Once I studied the anatomy of the
scapula and the major muscles surrounding the scapula and shoulder, I
could better see and recognize them on a model. If you are new to life
drawing, I recommend that you first study and copy this diagram and then
draw from life as much as possible. Once you gain some experience
drawing from life, complement your practice with anatomy studies. Start by
studying the skeleton first and then the muscles.
Part 2: Starting the Shading Process
Observation Notes
The lighting on this pose is done well, which makes the shadow shapes and
value shapes (B) very clear. When I squint at the model (A), the shadows
group into one large mass or shape. The brightest values can be seen at the
right shoulder and upper arm which are closest to the light. The left glute
also groups with the light value. This leaves the figure in light, which can
be grouped into a halftone value.
Drawing Process
1. Begin by defining the shadow shapes and also start to introduce some
edge variation at the core shadow.
2. Next, fill the shadow shapes with a medium dark tone, which establishes
a clear two-value system.
3. Finally, add halftones, starting with the areas close to the core shadow
and areas farther away from the light, such as the legs and left shoulder.
1. Continue to add halftones, leaving only the bright areas of the right arm
and left glute. Soften core shadow areas and make them slightly darker to
create the illusion of form and reflected light.
2. With the time remaining, add lighter halftones in the bright areas to
create highlights. To increase the contrast and make the values more
dynamic, reinforce and darken the cast shadows. You can also add dark
accents in the occlusion shadows where the upper arm comes in contact
with the torso.
CHAPTER 4
SIDE VIEW AND PERSPECTIVE
To help me draw side views and get a clear read, I use a combination of
techniques and strategies.
TECHNIQUE 1: STACKING LAYERS
A side view pose is a series of layers of anatomy and forms. Each layer
gives us an opportunity to create overlaps, which help suggest depth. The
layers of anatomy are:
When I draw, I construct my forms and anatomy with the layers in mind.
1. Block in the shape of the rib cage and pelvis, and also define the pinch in
the back.
2. Refine the rib cage shape and describe the gesture of the limbs.
3. Block in the abdominals, lat muscles, and then the scapula and chest
muscles.
4. Construct the limbs with cylinders, compound shapes, and cross sections.
5. Emphasize any overlapping forms to help suggest depth.
TECHNIQUE 2: OVERLAPS
The layers of anatomy and form naturally overlap. When forms overlap
they create depth. In my drawing, I consciously emphasize overlaps. One
way is by using “T” intersections, which are T-shaped accents anytime two
forms intersect. The more overlaps you create, the more depth you will
suggest. Whenever possible, you can invent overlaps if you really want to
push the feeling of depth.
TECHNIQUE 3: VALUES AND TONES
For longer poses, you can also use shading to create depth and overlaps. In
terms of value, dark objects will recede and light areas will come forward.
In the above example, when I fill the shadow shape with a tone and create a
two-value, light-and-dark pattern, the forms in shadow recede and the forms
in light come forward (A). To create more depth in the shadow, you can add
dark accents, such as pinching forms in the torso (B), the armpit, and where
the right leg makes contact and overlaps the left leg (C). When you add
halftones and start to model the form, you can create a three-value system
with lights and highlights. Because the highlights are the brightest part of
the figure, they appear to come forward and make the halftones recede. This
can be seen in the shoulder muscle, as the highlight makes the shoulder
muscle come forward and appear to be in front of the arm and torso
underneath (D). This is also seen in the left hip and leg, as the highlight
makes the form come forward and the halftones and shadows recede (E).
Example 1: Side View, Bending Forward, Female
Observation Notes
The first thing I look for are the layers of anatomy (see opposite). The rib
cage is hidden but the iliac crest of the pelvis is clearly visible (A). In the
upper back, the seventh cervical point is clearly seen (B). This bony
landmark helps me visualize the shoulder and the top of the rib cage. The
next layer is the muscles. Here the lat muscle in the back is very obvious
(C). The side of the lower stomach sits directly above the iliac crest (D).
The large hip muscles, especially the gluteus medius, are above the pelvis
and upper leg and can be an opportunity to make an overlap (E).
The next layer is the scapula and muscles surrounding it (F). The final layer
is the arm itself, especially the shoulder muscle (G), which is on top of the
upper arm. In this pose, the breasts and head are behind the arm and create a
lot of opportunities for overlaps (H).
Part 1: The Lay-in
Start by defining the torso and limbs as 2-D shapes, especially the shapes of
the rib cage, pelvis, and abdomen. Lightly lay in the gesture of the arm and
legs, which will help you make a mental game plan for the areas of overlap.
The second layer to add is the muscles. In the upper body, indicate the lat
muscle (A) and then block in the muscles around the scapula (B). Also
indicate the shoulder muscle (C). At the hips, block in the iliac crest (D),
which will create a layer between the torso and the upper leg.
Refine the shoulder muscle shape (E). Block-in the forearm with an oval
shape, separating and blocking in the elbow joint (F). Block-in the hair
shape (G) to create more overlap opportunities. Refine the feet and ankle
joint (H).
To complete the lay-in, refine the shape of the arm, especially where it
overlaps the leg (I). Indicate details at the abdomen (J). Indicate the facial
features (K). Add background shapes and details like the folds of the fabric
(L).
To make the gluteus medius muscle come forward, first darken the core
shadow and the shadow area around it (F). Darken the halftones on the light
side of the core shadow to help create a highlight. In the light areas, add a
subtle light tone, which creates a highlight on the hip (G).
Darken the shadow areas around the shoulder, especially the core shadow of
the shoulder muscle (H). Use the core shadow of the muscles and tendons
around the scapulae muscles to invent a subtle overlap (I). Add subtle light
tones to the shoulder muscles to create a highlight (J). Darken and soften
the breast to it make recede farther behind the arm (K).
Eye level is an imaginary horizontal line that is level with the center of your
eyes. Forms can be above, at, or below eye level.
To draw the figure and its forms in any position and suggest perspective, I
use a series of drawing tools and techniques that are based on form
drawing, which is drawing with 3-D shapes like cylinders, cubes, and
cones, to simplify the complex forms of the figure.
Tool 1: Box Forms
To see and communicate eye level, visualize the figure as geometric 3-D
forms, especially box-like forms, and look for their sides, also known as
“planes.” If you see undersides of forms, the form is above your eye level.
If you see the top of the form, the form is below your eye level.
In this pose, the arms and head are above eye level, so their undersides are
clearly seen (A). The underside of the chest and rib cage (B) can also be
seen. As forms below go below eye level, you can see their top planes.
Here, the top plane of the lower abdomen (C), along with the thigh and foot
(D), are easily identified.
Tool 2: Cross Sections
A cross section is an imaginary cut or section of a form. For example,
cylinder forms are elliptical in shape and the curved outer edge of the
ellipse communicates the position. Determining which cross section I use
depends on which of the six positions I want to communicate.
To help see the direction of a form, visualize the forms as cylinders. In this
example, the torso is moving upward and toward the viewer. This means the
cross sections will curve down (A) because the form is above eye level. The
model’s left arm is also moving toward the viewer, but downward and
below eye level, so the cross sections will curve up (B). The model’s left
leg is moving toward the viewer, but mostly at a horizontal plane, almost
parallel to eye level. This means the cross sections will curve outward to the
left (C). The model’s right leg is moving downward, below eye level and
slightly away. This means the cross sections will curve down (D). Similarly,
the model’s right arm is moving away from the viewer and slightly down,
which means the cross sections will also curve down (E). When you draw
the figure, you can use cross sections to help communicate the many
positions of a form and suggest perspective.
In this pose, there are many overlaps available to use to suggest perspective.
In the torso alone, the three sections of the rib cage, abdomen, and hips
clearly overlap each other (A). The breasts add another layer of overlap (B).
The head clearly overlaps the neck (C), but the hair can also be used to
create overlaps (D). To draw foreshortened poses like this, use or emphasize
as many overlaps as you can. How many more overlaps can you see?
With the time remaining, you can add tones and edge variation. Because
this pose is an up-view, use tone mostly on the overlapping areas, which are
occlusion shadows, and especially on the underplanes (G).
EXAMPLE 2: HIGH-ANGLE RECLINING
Reclining and seated poses are common for longer poses, and they usually
come at the end of a life drawing session. If the head and upper body of the
model are coming toward you (or away), then the perspective will be a
challenge. These poses take much more thought and care to get a good read
with natural-looking proportions.
Observation Notes
The first thing I see in this pose are the tapering forms. The torso and lower
body as a whole are foreshortened, and the forms are naturally tapering (A).
The tapering cylinder of the right arm also suggests perspective (B). The
second tool you can use in this pose is overlaps. For a pose with this much
perspective, use as many overlaps as you can. Here the overlapping layers
are clear. The head and right arm are clearly in front of the torso (C). The
left arm and shoulder are on top of the torso (D). The sections of the torso
have clear overlaps (E). The legs are also another layer you can use (F).
Part 1: Gesture and Shape
The action line in this pose runs along the torso and extends all the way
from the fingertips through the body to the left knee (G). Relate the hand to
the knee to create movement and help with the proportion (H). Draw the
gesture of the head shape and pinch side of the torso (I). Next block in the
shape of the legs by following the gesture of their contour (J). Use tapering
lines to block in the gesture and shape of the arms (K). Simplify the hands
into triangular shapes (L).
Part 2: Construction, Part 1
The gesture drawing gives you a lot of movement and a good 2-D shape to
work with (A), but to communicate the perspective you need to add
construction to the figure.
Start construction by indicating the features and adding some details to the
head (B). Next add cross sections to the arms to add volume and define
their position (C). For the torso, separate the sections (D). Construct the
legs with cross sections, and also block in the foot (E).
Part 3: Construction, Part 2
To complete the lay-in, add anatomy and details to communicate
perspective. Start by adding anatomy to the shoulder (F) and then the
forearm and hand (G). In the torso, add the shape of the breasts and then
folds and overlaps in the abdomen (H). Add sockets and details to the facial
features to help communicate the head’s position (I), and also add detail to
the foot (J).
Part 5: Shading
If you have time remaining, add medium dark tones in the overlapping
areas, especially around the abdomen, chest, and right leg. Next add tone at
the left sides of the forms, the top of the left shoulder, and the front of the
face (O).
Darkening the cast shadows adds contrast and helps ground the figure (P).
To add even more volume and depth, you can also add highlights where the
forms are facing the light source (Q).
*Note: These steps don’t have to be followed in this exact order. It’s okay to add dark accents
before the highlights. Or, if you add “T” intersections before shading, that’s okay too. The
important thing is not the order of the marks, but that the marks add to the drawing and help
communicate the read.
CHAPTER 5
EXERCISES AND SELF-STUDY
Recommended Exercises
I was recently teaching a live drawing workshop where I met a very
motivated student. This young man asked me one of the smartest
questions I’ve ever heard from a student: “What exercises should I do?”
I was shocked at the simplicity of this question. I realized that this student
echoed something I had asked my mentors and teachers many years ago. It
was a question I asked myself when I began my life drawing journey.
Because it seemed so long ago, and because of all the thousands of hours of
drawing I had done and the decades of professional experience, I had
forgotten how much practice and exercise I had done myself when I was
first learning figure drawing. To this young student, thank you for the
reminder.
These homework exercises are divided into three parts: drawing from life
and observation, dexterity exercises, and old master studies. Each
homework exercise has several assignments. They don’t need to be done in
order because the exercises complement each other, but if you want to learn
the material in this book, the obvious starting point is to draw the figure
from life.
PART 1
Adult art class at the Brooklyn Museum in 1935. Federal Art Project. Archives of American Art.
Your first, and most obvious, homework assignment is to draw from life
and draw as much as possible. For me, “as much as possible” means at a
minimum I would complete at least:
If you follow even 20 percent of the exercises in this chapter you will easily
accomplish that. From my experience, one page a day, consistently, every
day, is better than seven pages in one day. Consistent practice and repetition
is the key to rapid growth and learning.
Now that you have this book, it’s time to put it into action. If you haven’t
already, go to your local life drawing workshop and put in some work.
Some of the large art stores even host their own life drawing workshops and
classes. Look for flyers and posters and ask the staff about life drawing
workshops.
4. Cafes and Bookstores
Like the art store, bulletin boards at your local coffee shop or bookstore will
have local events. Cafes and bookstores often host local social groups, and
there may be drawing/art groups there. Talk to the barista or staff as well.
Assignment 2: Go to at least one life drawing session per week
Now that you’ve found a local life drawing session or have already gone,
the next goal is to go as often as possible. When I was first exposed to this
information, figure drawing became so much fun and so rewarding. It can
be fun and rewarding for you too, if you practice and apply the knowledge
in this book, but you have to go! When I was starting out, I went three to
five times per week. Fortunately, living in Los Angeles at the time, I had a
lot of access to life drawing workshops. Even if you can’t go three times per
week, once a week is a great routine to start.
• bookstores
• trains and buses
• airports
• restaurants
If you’ve already tried cafe sketching, you know that the main challenge is
the speed at which you will have to draw. People aren’t figure models, so
they don’t hold still. You may only have a few seconds before their pose or
angle changes. For new students, I recommend practicing your observation
and gesture. Capture the action of the pose and then take a mental picture of
the person’s shape, silhouette, features, and clothing. Keep observing and
drawing until they move, and then resolve the sketch from memory. I’ll
admit, it’s very tough, but keep practicing and over time your observation
skills, decision making, and visual memory will improve.
Assignment 5: One page of full figures
The sketchbook page of figures (opposite) is from a waiting area at a
government office. This was a large open space, so there were dozens of
people in my view. Fortunately there was seating available, and I could
practice full-figure gesture sketching on the seated people before sketching
the standing models, who moved a lot more.
Assignment 6: One page of heads and faces
The sketchbook page above is from a long subway train ride through
Hollywood. From my seat it was rare to see a full figure, so I focused on
heads and faces. For beginners, this is a great time to practice the head
indication techniques from chapter 3. When I draw in the field, I try to
capture the movement and shape and the placement of the features. The
details and shading can be added from memory.
PART 2
Dexterity Exercises
Dexterity is defined as “skill with the hands.” For life drawing, this means
skill with the pencil. If you are new to the undercup grip, these exercises
are even more important. Undercup is a new motor skill, and it takes
time for the muscles in the hand to adapt and become comfortable with
it.
The first time I started drawing with an undercup grip, my dexterity was
awful. My marks were rough and inconsistent. When it came time to shade,
my tones looked very bad. As someone who already had drawing
experience and some ego, I was embarrassed.
Fortunately, any new skill can be quickly learned and sharpened with the
right exercises and constant repetition. These exercises will help make your
marks as clean and beautiful as possible. They will improve your line
control, but the most challenging and rewarding skill to improve first is
making clean tones.
Fill an entire 18" x 24" (46 x 61 cm) newsprint page with squares. Start
with vertical, up-and-down strokes. Once you fill a page with vertical
strokes, do horizontal strokes, and finally diagonal strokes. When you
become more comfortable and want a challenge, try curved strokes. Do this
exercise every day and you’ll be amazed at how quickly your dexterity will
improve. Tone boxes can also be a great warm-up before a life drawing
session, or an exercise between model breaks for ambitious students.
Assignment 7: One page of boxes, vertical strokes
Start with pages and pages of vertical boxes. For variety and a challenge,
reverse your stroke and go from the bottom up. It may be very
uncomfortable, but the more you practice uncomfortable positions, the
better your dexterity will be and the faster you will improve.
Assignment 7
For diagonal strokes, start working down to the left because this is the most
comfortable angle. For variety and a challenge, do diagonal strokes down to
the right. For even more challenge, do the opposite and stroke diagonally
up.
Assignment 8
Assignment 9
If you don’t hit the dot that’s okay. With practice, you will. What makes this
simple exercise so much fun is the feeling of excitement you get when you
can hit the dot with the stroke. It’s very rewarding and makes practice fun.
Assignment 11: One page of straight lines
Start with a small gap between the dots (A). As you get comfortable, make
the dots farther and farther apart (B). Eventually, try to go the entire width
of your paper. As your dots get farther apart, draw with your whole arm.
The more of your arm and body you use, the better and cleaner the stroke
will be, and the better chance you have of hitting the mark.
Assignment 12: One page of curved lines
For variety and a challenge, try to connect the dots with a curved line. I like
to start with vertical strokes and then practice horizontal strokes.
Old master copies are almost like having a “cheat code” to drawing. These
great artists are masters because they have worked a lifetime on their
drawings. In their drawings and paintings, they have faced, overcome, and
resolved every drawing problem possible. So when you study a
masterpiece, you get to skip all the pain and struggle of countless errors and
mistakes and draw only what works, what looks good, and what reads well.
In a way, it’s like skipping the beginner level and going straight to mastery.
Pretty cool, right?
I’m always surprised at how quickly I improve after I study the old masters
consistently. If you do these exercises consistently, you too will be surprised
at how quickly you improve.
This is a very short list, but these artists are generally accepted as masters.
They also have many works that feature figures and nudes. If you want
more examples and are not sure who to study or where to look, start with
the most famous periods of Western art: Renaissance, High Renaissance,
and Baroque. Most paintings you find from these periods are good
examples to study.
Now that you know who to study, what to study is also important. There are
many, many lessons you can learn from a great work of art. There are also
many ways to approach an old master study. For the student of life drawing,
I recommend that you focus your studies on the fundamentals of figure
drawing and the figure drawing process.
Assignment 14: Gesture and Rhythm Study
Tracing or drawing over a masterpiece is a great exercise. Use a piece of
tracing paper and colored pencils or a digital drawing tablet.
This example by Rubens has six figures and is a great painting to study for
gesture. To mimic a life drawing session, I set a timer to one minute and
treated each figure as a new pose.
One-minute gesture drawings a er Death of Adonis (c. 1614) by Peter Paul Rubens.
Apollo in the Forge of Vulcan by Diego Velázquez, 1630.
For this exercise, I set the timer for five minutes and started with the central
figure (A). As I was drawing, I tried to match the gesture, proportions, and
anatomy of the original. In the last few minutes, I was able to start shading.
Because the light and shadow shapes are so clear I was really able to focus
on and practice my values and edges.
For the second five-minute pose, I chose the figure on the right (B). In this
drawing, I learned that Velázquez was very conscious of the gesture. The
beautiful curved action line in the back flows from the head to the foot.
Gesture was definitely a big part of the drawing. I also learned more about
the head and how to construct the head from this difficult angle. Of course,
the beautiful shading and anatomy of the arm was a lot of fun. If I had more
time I would have slowed down and carefully observed and studied and
copied the anatomy and details.
Every time the five-minute buzzer went off I didn’t want to stop drawing. I
was having a lot of fun trying to study and copy all the details, especially
the anatomy and shading. There are many more lessons to learn from such a
great painting that five minutes is not enough. A great painting like this
deserves multiple studies.
I would also like to humbly recognize and thank all the great teachers who
helped to establish the American tradition of realistic figure drawing. Your
books and teachings allowed a young artist like me to hope, dream, and
have a career as an artist. I am especially grateful for the work of my two
favorite teachers, Mr. Frank Reilly and Andrew Loomis.
Thank you to my students and to the readers of my work for your continued
support. This book is a long time coming and I hope it will serve you in
your long hours of mileage and grind.
To the editors and staff at The Quarto Group: Thank you for your guidance,
patience, and constant support.
To any student who is on the figure drawing journey: Thank you. You are
not alone. May this book humbly give you the knowledge and confidence to
go through the ups and downs and help you reach personal breakthroughs.
Most of all, thank you for keeping the craft and our shared love for the
figure alive and well in this modern age.
About the Author
Chris Legaspi is a dedicated, lifelong artist who is known for his dynamic
figurative drawings and paintings, and as a successful illustrator in the
entertainment industry. Along with his professional work, his articles and
instructional content have been featured and published in the United States
and internationally in major art publications such as ImagineFX magazine,
3dtotal, and Expose.
Along with being a proven expert in his field, with real-world experience,
he is also passionate about sharing his knowledge and experience. Chris has
taught at some of the top art schools in the United States, including
Gnomon School of Visual Effects in Hollywood and the New Masters
Academy. His design and drawing classes are some of the most popular and
exciting classes offered. Along with his classroom experience, he has held
workshops and lectured at the world-renowned ArtCenter College of
Design and Concept Design Academy, both in Pasadena, California, and
LucasArts Singapore. As a professional, his illustrations, drawings, and
concept designs can be seen in blockbuster Hollywood movies, television
shows, and video games. His most notable clients and projects include
Warner Bros. Pictures, Disney, Marvel, The Simpsons, Netflix, and Bandai
Namco Entertainment.
B
Ballpoint pen, 18
Bouguereau, William-Adolphe, 166
Box forms, 139
Breasts, 86
Brow line, 66
Brush pens, 18
C
Cafe sketching, 156
C-curves, 23
Centerline, 66
Chin, 66
Clipboard, 19
Clips, 17
Colored pencils, 18
Compound 3-D shapes, 43
Connect-the-dots exercise, 161
Construction, 37
Contours, 30
Copy paper, 19
Crosshairs, 66
Cross sections, 44, 139
D
Dexterity exercises, 158
Down-view head position, 81
Drawing board, 17
Drawing pencil, 16
E
Ears, 66
Edges, 51
Editing, 102
Electric sharpeners, 22
Erasers, 17, 19
Eyeline, 66
Eyes, 66
F
Felt-tip pens, 18
Female models, 86
Field sketching materials, 18
Finish stage, 60
Foreshortened poses, 92
Form principle, 52
G
Genitals, 86
Gesture, 27
defined, 27
form and function, 30
long axis, 30
rhythms, 34
stretch and pinch, 30
structure, 32
Gesture poses, 94
Graphite pencils, 18
H
Hair, 70
Hairline, 66
Head drawings
action of the head, 71
down-view, 81
front view, 74
hair, 70
head indication process, 74
neck structures, 72
outer shape, 69
side view, 79
three-quarter view, 77
up-view, 80
various up- and down-views, 82
what to look for, 66
Heel point shape, 20
Homework exercises, 150
dexterity, 158
drawing from life and observations, 152
old masters studies, 164
L
Layers of anatomy, 128
Lay-in stage, 56
Life drawing
anatomical landmarks, 62
finish stage, 60
lay-in stage, 56
lighting and modeling stage, 57
overview, 8
refinement and rendering stage, 59
session structure, 12
timed poses and progression, 61
video streaming, 155
workshops, 153
Light and shadow, 46
Lighting and modeling stage, 57
Line marks, 26
Long axis, 30
Long-lead pencil, 20
M
Male models, 86
Markers, 18
Marks, making, 24
Materials, 14
field sketching, 18
how to use, 20
studio drawing, 16
N
Neck, 72
Needle point shape, 20
Nose, 66
O
Old masters studies, 164
One- and two-minute poses, 94
Overlaps, 130
P
Paper, 17
Pencil extender, 17
Pencils
colored, 18
drawing, 16
graphite, 18
how to hold, 23
long-lead, 20
sharpening, 21
Pens, 18
Perspective drawing, 138
Poses
foreshortened, 92
one- and two-minute, 94
side view, 126
ten-minute, 108
three-to-five-minute, 102
timed, 61
twenty-minute, 112
Position, 138
R
Razor blades, 17
Refinement and rendering stage, 59
Rhythms, 34
Rubens, Peter Paul, 165, 169
S
Sandpaper, 17
S-curves, 23
Shading
edges, 51
examples of, 53
form principle, 52
light and shadow shapes, 50
observing shadow shapes, 52
process, 53
values, 48
Shapes
creating structure with, 43
observing, 41
three-dimensional, 42
two-dimensional, 40
using, 41
why they are useful, 41
Side view poses, 126
Silhouette, 40
Single-edge razor blades, 17
Sketchbook, 19
Straight marks, 23
Stretch and pinch, 30
Structure, 32
Studio materials, 16
T
Tapering, 44
Ten-minute poses, 108
3-D shapes, 42
Three-to-five-minute poses, 102
Timed poses, 61
Tonal marks, 26
Tone boxes, 159
Torso drawings, 84
abdominals, 84
back view, 89
foreshortened poses, 92
front view, 88
gender differences, 86
hips, 84
side view, 90
three sections, 84
twist, 91
upper torso, 84
Twenty-minute poses, 112
2-D shapes, 40
U
Undercup grip, 158, 162
Up-view head position, 79, 82
V
Value block-in, 57
Values, 48
Velázquez, Diego, 170
Video streams, 155
W
Workshops, 153
To anyone who has fallen in love with the human figure but
also wants so badly to draw it well. I share that same desire,
love, and pain with you. For anyone who shares this love and
who wants to go on this journey with us, this book is for you.
© 2020 Quarto Publishing Group USA Inc.
Text and illustrations © 2020 Chris Legaspi
All rights reserved. No part of this book may be reproduced in any form without written permission
of the copyright owners. All images in this book have been reproduced with the knowledge and prior
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effort has been made to ensure that credits accurately comply with information supplied. We
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