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Erotic Manga - Unknown
Erotic Manga - Unknown
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Erotic Manga
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EROTIC MANGA
Copyright © 2006 by COLLINS DESIGN and mao mao publications
All rights reserved. No part of this book may be used or reproduced in any manner whatsoever,
without written permission except in the case of brief quotations embodied in critical articles and reviews.
For information, address Collins Design, 10 East 53° Street, New York, NY 10022.
HarperCollins books may be purchased for educational, business, or sales promotional use.
For information, please write: Special Markets Department, HarperCollins Publishers,
10 East 53” Street, New York, NY 10022.
First Edition:
Published by maomao publications in 2006
Via Laietana 32, 4.° Of. 104
08003 Barcelona, Spain
Tel.: +34 932 687 270
Fax: +34 932 680 425
[email protected]
www.maomaopublications.com
Publisher:
Paco Asensio
Editorial Coordination:
Cristian Campos
Translation:
Antonio Moreno
Art Direction:
Mireia Casanovas Soley
Layout:
Zahira Rodriguez Mediavilla
ISBN-10: 0-06-089322-2
ISBN-13: 978-0-06-089322-4
Printed in Spain
Chapter 5: Horror
Ghost 156
Demon 162
Vampire Slayer 168
Witch 174
Invisible Man 178
Spider Woman 18%
Introduction
When westerners discover manga phenomenon for the first time, they are usually surprised by the variety within the genre. There's a
specific type of comic for any reader, whatever their sex, age, profession or interest. Thus, you'll find manga for children (kodomo), teens
(shonen for boys and shojo for girls), adults (seinen and josei, respectively), office workers, kitchen help, teachers, and a long list of
niche audiences which even includes technical manuals. There is also a type of manga with its own norms and sub-genres: erotic manga.
These subgenres all share various stylistic traits, such as their omnipresent, enormous eyes. Inspired by Disney, manga pioneer Osamu
Tezuka adopted this technique, since it makes characters more expressive. An approach to time that is very different than in western
comics, one which is capable of eternalizing even the most absurd actions, and clean stylistic lines, these last two being the result of the
sheer quantity of pages writers must produce each week to satisfy a market that is continuously demanding new products.
Not all manga is erotic. Often the western market has felt uneasy about sagas aimed at teens, such as Dragon Ball and Ranma, depicting
scenes that are more or less erotic. In reality, that supposed eroticism is more of a spicy touch than anything else, and rarely does it go
beyond a little nudism, which is generally accepted by the Japanese. Erotic manga, on the other hand, is a separate subgenre where you
can find whatever sort of eroticism or pornography imaginable. This explains why westerners use the word hentai meaning perversion to
classify these comics. What's interesting is that the Japanese choose to use the rather concise ju-hachi kin to classify the subgenre,
meaning prohibited to those under 18. This is where the nomenclatural problems begin, because in Japan they also refer to erotic and
pornographic manga as etchi (also the more common ecchi outside Japan), or simply H. In fact, ecchi is the pronunciation of the letter H,
thus explaining its name.
It’s believed that the name “H” came about in the 60s when editors needed to find a word to categorize these publications. It’s also
believed that they began using this letter since it was the initial for hentai, but the truth is that even the Japanese aren’t sure of the exact
origin. To simplify, we'll say that in the west we call ecchi manga that which is more or less erotic and hentai that which is all-out
pornographic. The Japanese, however, don’t use the word hentai for the latter, but H. In fact, H has become so widespread that it is now
encompasses pornography in all of its manifestations. Think of the term otaku: in the west we use it to describe someone who is a “fan of
manga and anime,” but it’s a word with pejorative connotations in Japan and nobody would call themselves an otaku.
Legislation
There wouldn't be any legal problem with depicting sex if it weren’t for Article 175 of Japan’s Penal Code, which prohibits the publication
of anything that is considered “morally harmful”. This is where that curious self-censorship we've all noticed comes in; they don’t draw
genitals in Japan. Apparently, the Japanese consider it obscene to depict pubic hair (and to a lesser degree that of the armpits), as well
as the vagina and penis. Pornography and eroticism have maneuvered around this prohibition, which tends to result in heavy fines
and the closure of publishing houses, by taking a variety of measures. The most common being superimposing a mosaic or black
box over the areas in question. However, hentai has gone far beyond all that while avoiding prohibition. As we all know, need is the
mother of invention.
Basically, hentai would be just another style of manga (big eyes, pretty girls, more style than content) if it weren’t for its characters’
tendency to have sex wherever they are and in every position imaginable. Not to mention their strange fixation on graphically
representing body fluids. For example, comics usually, literally, depict women as slaves subject to nymphomaniac attacks that make
them lose control. In fact, H artists compete to see who can depict the most extreme, uncontrolled sexual situations.
With regard to censorship and to Article 175, hentai chose innovative solutions: from shoddy black strips to cover the prohibited body
parts which are usually eliminated when exporting the work, to silhouetting the masculine member in the bodily orifice. The famous
tentacles of Japanese monsters are nothing more than a strategy to fight censorship. Artist draw a demon instead of a monster, which
everybody knows is not human, and therefore doesn’t have a penis, but an infinite amount of suspicious looking tentacles, then there’s
nothing you can do to censor it. The same can be said about semi-anthropomorphic creatures: cat-women, fairies, and other creatures
from the realm of imagination, which don’t necessarily have the equivalent female anatomy.
* Oh, and demons with tentacles are based on traditional Japanese works (shunga, erotic variant of ukyo-e, the ancient Japanese pictorial
art) where women made love to octopuses.
Authors and publishers avoid major problems by drawing girls in a prepubescent manner. If girls look like they’re minors, it’s simply to
avoid drawing public hair, Apparently, to the average Japanese person manga girls look older than they do to the western reader. Finally,
there’s always a last alternative: add a bubble where the nymph confesses to be over thirteen, the legal age for consensual sex in Japan.
And that’s that, artistic license.
Genres
It’s time to look at the many genres within hentai. Since, as you might expect, plots are not the forte of any erotic genre, in hentai
they opt for specialization. The three main categories are heterosexual (or het), yaoi (male homosexuality) and yuri (lesbianism),
although heterosexual is the dominant category. We'll speak of yaoi afterwards, and yuri, as you might imagine, is aimed at a male
audience, although now there’s a debate in Japan as to whether yuri should represent any form of “female love” (shojo-ai), and not
merely carnal attraction.
Putting ecchi aside, and focusing on hentai, the most common variants are the same ones you'd typically find in the west: group sex,
fetishes,etc. Then there are variants which are purely Japanese: bukkake, futanari, lolicon and other surrealist styles, which involve
androids, demon, and fantastic females.
Finally, we should mention that hentai sub-genres are found outside manga and anime. They are also important for illustration books,
usually ecchi, of which U-Jin is the most famous author, and the so-called CGs (abbreviation for computer graphics), CDs and DVDs with
image galleries.
Mediums
As far as H manga is concerned, you can usually find it in magazines and, especially, on the enormous H doujinshi market. Doujinshi are
the equivalent of western fanzines and underground comics; in other words, self-published works without the backing of a publishing
house. Although the term doujinshi isn’t only used for manga: there are doujinshi anime films, games, and novels. Despite this compari-
son, doujinshi often lack the professional quality and it’s typical for authors to prove themselves in this genre before becoming manga
professionals. For example, CLAMP began as a group of doujinshi creators. Over the last twenty years, the doujinshi sector has grown
tremendously, and since it hovers somewhere between the mainstream market and amateur status, H doujinshi is afforded a little bit of
leeway. The most popular of which being the creation of high-voltage fan-fiction (pornographic parodies of famous manga characters).
Another is urabon, which completely ignores article 175, this is a position that carries a certain degree of permissiveness about it,
especially when you consider that since 1994 the stance on depicting genitals in Japan has relaxed noticeably. Besides, doujinshi gave
birth to a genre that we mentioned earlier: yaoi.
Yaoi
Yaoi is easily today’s most interesting erotic genre. Although speaking about homosexual erotic comics makes western readers think
about the associated paraphernalia. Yaoi is radically different, since it is not aimed at a homosexual audience. Get Tom of Finland and
Ralf Konig out of your mind: yaoi is for girls. The drawing style and characters look as if they were taken straight out of a shoujo manga,
and features ambiguous, androgynous boys, nearer to glam than muscle, with plots that don’t go beyond sickly-sweet romance and
soap operas for fifteen-year-olds. Yes, they do have explicit sex, but it strives for eroticism and sensuality more than your ordinary
festive hentai. At the least it’s curious.
The world of Japanese erotic manga is extremely diverse and goes from the stereotypical young girl with the perfect body and enormous
eyes to the least suspected sensuality, or deviations that would even make the Marquis de Sade turn pale. After all, it’s just another
Japanese artistic expression: a heap of curiosities, often incomprehensible, that somehow hopelessly attracts and fascinates us.
Javi Sanchez
Journalist
Delicacies Candy Girl
Chocolate Boy
Sweet Tart
Lovin’ Spoonful
Delicacies
In the sketches above, she is shown as a girl thrown or sitting on the floor.
She looks distracted as if lost in her own world, someone is spying on her.
The final sketch shows her in a relaxed, informal position with a hairstyle
that allows more room to play with the candy concept and her lolita look.
1. Layout
Since she is sitting on the floor, it is important to pay
attention to how her legs lay on the surface. They should
be in line with the plane. If the floor is slightly inclined,
then her legs must follow that inclination. In reality, if
we align the legs from the start, it determines the loca-
tion of the floor and the viewpoint for the rest of the
drawing. Once you have that, everything located on the
floor should be relative to her legs.
2. Volume
For the same reason, the floor’s inclination requires us
to foreshorten her right leg. You can barely see the lower
half leg, because it’s hidden by her knee. The next step
is to we faithfully reproduce the way the thoracic box in-
clines when her shoulders are pushed back.
3. Anatomy
The figure’s head is round, with a large forehead and
big, round eyes to give her a childish look. Her bountiful
hair accentuates this look and helps balance the com-
position. The eyes are a very important detail because
of their innocent and distracted gaze. The nipples are
drawn as a reference, as this will later dictate the ribbon
placement.
6. Coloring
The candies in the background make for an entertaining
composition, but first prepare a colorful and dynamic
background with spirals. Then add the candies (de-
signed seperately), so they fill the free space around the
figure. Then finally drop her in the image like an excla-
mation point.
7. Finish
This semi-nude presentation, barely covered by a few
ribbons, is an invitation to sin. Is she a present for some-
body? Who is she waiting for? The accessories send a
stronger message. They are elements that are closer to
gift-wrapping, than articles of clothing somebody might
wear.
©
oN
*
Delicacies
His torso and abdominal areas are important in all of the sketches. The
one we've chosen has a good composition and makes better use of the
gaze of complicity he’s giving the observer before him. A six pack cov-
ered in liquid chocolate should look like a chocolate bar, so that he really
is a “Chocolate Boy”.
1. Layout
Draw the figure leaning back, as ifhe were on some imag-
inary steps. His right hand and each foot should rest on
different plane levels, and the differences in height cre-
ate this effect. Then some reference lines, or look at the
previous sketch, to imagine the points of contact.
2. Volume
This illustration contains heavy foreshortening in two
places. The raised, left hand and the right knee are al-
most seen from the front, which makes their volume di-
minish considerably. It’s as if looking at a cylinder from
the front, the length of the arm is smaller and is hidden
by part of the hand. Something similar happens with the
leg, only that the prism is a cone and gets wider behind
the knee, and larger in the area nearest the hip.
3. Anatomy
The torso and abs are the focus of the drawing, which is
why they are more detailed, to highlight the size of the
muscles and anatomical elements. It is helpful to look at
photos of athletes to examine how their muscles flex in
different positions. However, be careful with excessive
detail because very realistic and detailed anatomy might
not look like manga.
6. Coloring
We want to create an aluminum foil effect inside the
wrapping. To do this we can superimpose various twist-
ed shapes over each other in different shades of gray.
The shapes create wrinkles in the aluminum foil that,
when combined with shiny white, resemble metallic re-
flections from the inside of a candy wrapper.
7. Finish
We’ve complemented aspects of the drawing with the
help of flat colored contours, which makes the shapes
and volume more defined. In the final stages, add de-
tails like letters on the wrapper. While the letters are so
wrinkled they’re illegible, it’s obviously the name of an
imaginary chocolate manufacturer.
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Delicacies
2. Volume
Because of the point of view, what you see in the fore-
ground covers the background. When drawing the vol-
ume of the pastry,it is important to foreshorten body
parts that are covered by others. Her head covers part of
her thoracic box, and her breasts cover part of her ab-
domen. The incline and perspective of the pastry creates
a noticable overlap of her legs, while her feet get lost be-
hind her hands.
25
3. Anatomy
Now, it’s time to draw the connection of her legs and
pelvic box. Due to the elevation of the lower body, her hip
bone is more pronounced and the lower part of her ab-
domen becomes rounded. Her thoracic box, which is very
short and wide after foreshortening, is sharply narrowed
with two short lines connecting with her hip and point-
ing towards her belly button.
6. Coloring
When coloring, follow the usual process of selecting a
few tones and applying the base color, then fill each el-
ement with color. Then, move onto the shaded areas by
adding more tones and touches and follow the volume
of the shapes. Finish-up by adding highlights and small-
er details.
7. Finish
From the moment we chose to draw strawberries and
cream, it was clear we were going to be using pink,
red, and other soft colors. There’s a palette of soft,
unsaturated pastel colors. She is a glossy, neutral
pastel, while the cake colors are brighter.
Delicacies
The selected image is the most spectacular, because it shows her whole
body. As if surrounded by foam, we'll strategically arrange fruit so it
covers the area between her legs. The girl is also seductively bringing a
piece of fruit to her mouth.
1. Layout
Although the figure is leaning back and we’re looking at
her from above, her back is not straight (as if on a bed)
instead her spine arches to form an “S”. The dish’s sur-
face is concave; so the wall she leans back on is curved,
causing her to double over. Her buttocks touch the bot-
tom of the dish and her legs are bent, so she can put her
feet inside.
2. Volume
Her hips and pelvic box widen as a result of the fore-
shortening required from this point of view. So, draw the
base of her pelvis and thighs much larger than the rest
of her body parts, exaggerating the sensation that this
area is closer to the observer. To control the size of her
arms in this pose, you must consider that their length
must be enough to bend just above the head.
3. Anatomy
|f you keep the shape of the dish in mind, you can imag-
ine that the girl is showing the inside of her thighs and
part of her buttocks by resting her feet up and raising
her knees. We've given her large, firm breasts, so the
force of gravitation should force them towards her sides,
spilling over the volume of the thoracic box.
6. Coloring
Coloring the illustration can be divided into various
steps. First, apply the base color for the fruit salad and
cup. Then, color in the girl and continue with the chro-
matic effect, before finishing with the shading, high-
lights, and final touches.
7. Finish
The metallic texture complicates the task of coloring,
but all you need is a metallic object at hand as a refer-
ence and to situate your light points well, keeping the
reflections on opposite sides. The palette of colors we've
chosen is quite discreet, without stridency. It is a simple
combination of reds and greens that complement each
other well, and match nicely with the dish’s off-gray.
The girl is colored with rose tones , so she is in tune with
the fruit’s colors.
Parodies Magical Girl
Knight
Mecha
Ninja
Sentai
Parodies
Magical girls are young girls who end up becoming heroines and have
powers associated with changing identity (and clothes, of course). They
live their normal lives, until they must perform as heroines, making
transformation scenes typical. “Magical Girls” look for a hidden place to
invoke magic. Scenes where their clothes disappear and suddenly, she is
in her magical girl uniform, get repeated time and time again.
1. Layout
Begin by imitating the rhythm of the typical trans-
formation pose, in which the girl raises her arms
and spreads her legs. Make sure the curve of her
spine follows the rhythm of her arms, so her fig-
ure has a strong base. This way she comes across
as dynamic, even if the pose is simple.
2. Volume
Next, construct the figure’s blocks over the internal struc-
ture, making sure to maintain the idea of rhythm. The
rhythm curve goes from the raised hand and arm to the
figure’s base, between her two feet. Finally, draw the in-
clination of her shoulders and hips according to this
imaginary curve.
3. Anatomy &
Line Work
The elements in this image are not very difficult. There’s
not much of a difference between the anatomy and final
pencil draft. So, instead of discarding the anatomical
drawing, draw her clothing separately (same size) and
then superimpose them on the anatomy for the final
pencil draft.
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4. Lighting
To shade in this image, first you must draw localized
highlights, since there isn’t a light focus and the bright-
est light is being produced by the magical effect around
the figure. Once you've settled the highlights, draw
shadows in opposition to them, following the figure’s
volume.
40
5. Color & Finish
In regard to color, there should be play between the transparency
of her clothes and the light effect, which should come across as
something ethereal. The combination of colors is typical of a mag-
ical girl, where her yellow diadem stands out.
Parodies
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The sketch we've chosen portrays our character at his sweetest, with a
relaxed attitude, which allows us to focus on his facial expressions. More
specifically, we'll work on his deep gaze, revealing his emptiness inside
even while carrying such a heavy load of responsibility. He looks lazy,
dejected, and in want of something he doesn’t have.
1. Layout
Use a low-angle point of view, so we must lower our hori-
zon to fit the figure. Whenever you draw someone sit-
ting, it is helpful to draw his or her points of support or
by marking the height of the chair or background ele-
ment. From this point of view, draw the figure with slight
foreshortening to make his feet look closer. When sketch-
ing we'll have to mind the width of his arms resting on
his legs.
2. Volume
To be successful foreshortening and achieving the ap-
propriate width for his extremities, it’s advisable to use
volumetric figures that can easily be manipulated with
perspective. This shouldn't be difficult, perspective is a
useful tool that allows you to falsify the third dimension
on paper and understand the space around the charac-
ters. It doesn’t require you to abandon the set square
and triangle method, since often a horizon drawn by
hand helps us compose a scene correctly easier.
43
3. Anatomy
Remember his anatomy is being drawn from a low angle,
so his anatomical elements should be seen accordingly.
This will become more evident with fine details, such as
the cranium. It’s a good idea to feminize some of his
facial features. You can sharpen his nose, smooth-out
his chin, shrink his mouth, and stylize his gaze and eye-
lashes. You can also exaggerate the waves in his hair,
creating an androgynous look.
Reba
6. Coloring
The armor, in this case golden, appears metallic, cast-
ing great contrasts and giving a chromatic effect. The
best way to easily display the reflections given off by
metals is to create an ordered composition with contrast-
ing tones, using pure white for your highlights.
46
7. Finish
Cherry petals, an element commonly used in manga, will
add rosiness to a composition with yellow and blue. By
painting their edges with a dark rose, we make them
appear much lighter. Drawing the background with a
pictorial finish helps separate the main character, en-
riching him with a classic illustrated finish.
Parodies
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In this drawing we can see the relationship between the pilot and her
mecha is quite conflictive or perhaps an enemy mecha has taken the girl
hostage after destroying her machine. Whatever the case, this composi-
tion seems to come straight out of King Kong, with giant hands ripping
the front of the young heroine's pilot uniform.
1. Layout
Construct the figure so it adapts to the surface of the giant
hand. To do this, sketch some lines indicating where the
support surface is and imagine it to be somewhat similar
to having her sitting on a sofa. She has her legs raised
and her body is doubled over and unbalanced. The posi-
tion isn’t the least bit relaxed or static and actually, quite
to the contrary.
2. Volume |
To draw the approximate shape of the hands and fin-
Coe
gers, draw the arm with which she'll be grabbing one of 2 eal
his fingers as a reference. Then show how the volumes of
her legs and fingers overlap. It is best to draw the entire a
volume of her legs in order to control their contours and 2s
proportions.
49
3. Anatomy
Draw the figure’s anatomy over the volume blocks, al-
though later you'll eliminate the lines that get hidden
behind her fingers. Her legs end up covering a lot of the
abdomen and thoracic box, so you can barely see her
waist.
6. Coloring
On the glossy areas, shadows and highlights take capri-
cious forms, although always following the shape of the
given surface. On the pieces in her hair, the shadows
follow the contour of the spheres—as if it were a jewel,
(below) while the knuckles on the metallic hand take a
more angular shape.
7. Finish
Use the same tones that appear in the series you're par-
odying, but with slight variations on some of the ele-
ments from the original. In this case, it’s pretty obvious
what we're parodying, right?
Parodies
There’s a series about ninja fighters that’s all the rage right now (yes,
surely you know which one). Since manga covers play a lot with charac-
ters with long rolls of parchment, giant shurikens and other ninja para-
phernalia, we thought it would be perfect to do a version that was a bit
more risque than your usual ninja compositions.
/ 1. Layout
ve You must imagine the figure from a frontal position,
allowing readers to easily see the enormous brush she’s
using and holding. Her back curves and adapts to the
position of her legs resting on the floor (in perspective),
and showing its inclination.
2. Volume | AN
When drawing the volume of her legs, consider the in- = ‘a lye
clination of the floor and the foreshortening of her legs, —— y,
which reduces the area between her knees (which are // /{}il
seen in the foreground) and feet (which are in the back). (1 #2 yo |
55
3. Anatomy
Upon finishing the figure, you will need to pay more
attention to the hip area, especially where you have to
mark the hardness of the bone and the slight turn of the
waist. Another point to watch out for is the spot where
her breasts press against the brush, and additionally
the placement of her hands on the brush, which must
hold and naturally adapt to its contours.
6. Coloring
The background is a typical frontal view of the inside of
a cube (small square room: a flat wall in front and two
walls coming out perpendicularly, seen as an angle from
this perspective). We'll do it in color from the start,
drawing the two side walls with flat contours that meet
with the center wall where we'll draw a kanji. The kanji
imitates brush strokes and stands for the word “ai”
(love) in Japanese.
7. Finish
To finish the image use pastel colors, especially pink for
the background and kanji, which blend well with her soft
violet hair. The hair on the tip of the paintbrush should
be painted by mixing patches of these very same colors.
Parodies
In sentai, characters have uniforms that give them special powers (with
all sorts of explanations), but fit them beautifully. Did they know their
sizes before finding them and giving them their suits? Here, we give our
heroine a uniform that’s a bit too small... And where’s the bottom piece?
This little robot wouldn’t know, would it?
1. Layout
Start by placing the girl and robot at different heights,
since the girl is sitting at a higher level. Then, sketch the
head and axis of the spine to mark the rhythm of the po-
sition, and add the pelvis and thoracic box with her legs
raised and flexed.
2. Volume
It is helpful to draw her pelvic box resting on the seat.
So, draw it together with the thoracic box and head, and
finish by adding her arms and legs. Then draw the prisms
to build the robot on later.
61
3. Line Work
Her costume is limited, but the design of her boots and
helmet are pure sentai, with that cheesy sci-fi touch of
typical 70s sentai classics. You should note that the two
articles of clothing that they’re holding are, in fact, the
top (the girl’s holding it) and panties (the robot’s hid-
ing them) from the same uniform.
5. Coloring
The robot's metallic look is achieved by applying large
patches of basic tones and going over them with fine
white lines, blending them in continuously. Then (below)
add darker shading and fuse them with the rest, along
with some strong highlights and finer details.
The color of the helmet has a lot of shading that you should add little by details. In order to make the visor transparent, you will need to see the
little. This applies to the drawing as a whole, although in this case start by color of her face. You can use dark patches and then alter them to create
leaving out the figure’s color but remember it’s there as well. Start by ap- reflections. Finally, paint a layer of translucent green, with not very much
plying general patches of color, according to the volume of each element. opacity, to give it that tinted glass effect.
Then blend the patches and add detailed lines on top, which will fade into
the patches of color. Keep defining the shapes and adding fine lines and
64
6. Finish
Complete the image by looking at the details, like the
shadow the figures cast on the floor and their reflections
on the surface of her seat. Since it’s a dark metal surface,
give it a black base color with a chromatic effect. This
can be achieved by adding strong highlights over its
volume. Finish up by adding hazy patches of color from
the figures to the seat, as if reflected by a mirror.
Professions Maid
Farm Girl
Mechanic
Pop Star
Lifeguard
Nurse
Cowairl
Professions
When evaluating the sketches for this exercise, the goal is to create an
image with an air of luxury. Dusting the stairs is too obvious, and not very
attractive. The profile of the same pose is nice, but overall a bit too flat.
However, the three-quarter perspective from the rear gives a lovely view
and offers the possibility of tangling the cable around her legs.
1. Layout
Once again the spine is the driving axis for the body’s
movement. You should look for the appropriate leg po-
sition, one that creates an impression of slight unbal-
ance, in order to place her feet correctly. Next, force her
neck slightly, so her face is visible. Then, sketch the in-
cline and arc of her shoulders and, lastly, add the vacu-
um cleaner.
2. Volume
This is the stage where it becomes obvious that the center
of attention is clearly her hips. They are superimposed
over her abdomen by raising her pelvis. Exaggerating this
position will make it easier to show her panties later.
Continuing downward, you can develop her legs and the
twisting elements required to show slight unbalance. This
movement is emphasized by the direction and placement
of her feet. Then, arrange her hairstyle and inlay the vac-
uum cleaner.
3. Anatomy
There are two hot spots when drawing her anatomy. The
first being the areas covered by other body parts, such
as the hips and cervices. And secondly, the curves and
the balance of her legs, which give her movement.
6. Coloring
You can finish off this illustration in a simple manner
with flat color contours. Start with a base and add the
first colors, then tones for shading and detailing.
7. Finish
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O ( atu isually Mark UIE C g
Professions
Key elements are in each of the sketches, like the pitchfork (some sort of
wooden trident used for moving hay), straw hat and wheat. In the sketch
for this example she appears lively, though lost in the moment. It seems
she's holding her hat so the wind doesn't take it flying.
1. Layout
Begin by drawing the figure’s internal structure in a posi-
tion that’s slightly different from the one in our reference
sketch. In the new pose she’s quite inclined, so her breasts
fall forward, It's also important to correctly draw the tho-
racic box with relation to the hip axis.
2. Volume
Although it seems that we are looking up at her, her low-
ered head hides the chin area,making her forehead and
hairline larger. The volume of her breasts, which are
falling forward by their very weight, covers her inclined
torso. When we draw her left leg in front, its volume over-
laps the leg behind it.
75
3. Anatomy
Be careful when drawing the way her leg steps forward.
Her knees should be flexed, as the muscle contours over-
lap and she puts her weight on the front part of the foot
and her toes separate with the pressure.
4. Line Work
Next, draw the face of a freckly girl with long, ruffled
straw hair, should look kind and natural. Her clothes
should match her character. For example, here she’s
wearing resistant and practical clothing that has been
ruined by working so hard in the fields.
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6. Coloring
As far as color is concerned, you should note that this
image allows for opportunity to recreate different tex-
tures by simply changing the black ink line for one of
color. This way, you can create the illusion of realistic
texture on her straw hat, jeans, and pitchfork.
wim
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7. Finish
In the end it certainly is a very luminous image, in which
the sunlight evokes an outdoor rural scene. All the col-
ors have a strong yellow component, using warm tones
that complement her light blue clothes well.
Professions
2. Volume
In order to grasp the volume of her figure, you should
keep a few points in mind. First, there is a degree of dif-
ficulty where body parts overlap, especially because cer-
tain elements are not visible. Secondly, be aware of the
fact that she is a girl with a rough personality and phys-
ical features; the muscles on her arms are the fruit of
manual labor. She’s not a body-builder... she’s a me-
chanic.
81
3. Anatomy =
It's crucial to take a character's personality into account
when drawing his/her body so remember her anatomy N
is the fruit of manual labor. A character's body tells you
about her personality, habits, everyday life, and past.
Her body is supported by her right arm and bears the
weight of her head and torso, while her hips and legs
absorb the weight of her lowerbody. Next, draw her fa-
cial features by taking a slight zenithal perspective.
This slightly raised, point of view must be maintained
throughout the entire figure.
5. Lighting
In this image light falls on the elements from above,
creating shadows on the lower part of each object. In the
same vain, the shadows of her body are projected onto
the dolly, while the shadows of her hair and the bill of
her hat fall on her face.
6. Coloring
Keep the concept of reflection in mind when you paint
chromatic plastics and metals. For example, the colors
from her clothing, the toolbox, and the body of the ve-
hicle are all reflected onto the hubcap and rims.
8h
7. Finish
Now that the illustration is finished, you can see how the
girl’s warm, skin color stands out against the colder and
darker elements surrounding her. This marks boundary
between live flesh and cold metal or plastic. The floor
follows the same logic, it is a dark gray, with dark blue
shadows placed like blended patches, to give it a ce-
ment-like texture.
Professions
The basic idea is to create a scene worthy of an album cover. You want
simple pose that suggests more than you can see, which is why this
example works well. She’s only wearing jeans, but the look she gives
plays an important role.
1. Layout
Start out by drawing her head, then draw the line of the
spine to mark the twisting of her trunk. Now, you should
have the base from which you can orientate the rest of
her body.
2. Volume
At this phase, differentiate the parts that face the spec-
tator. Think about the shape of her arms and legs. And
lightly sketch the volume and movement of her hair.
3. Anatomy
Clean and clear lines, as well as slightly modulated strokes
are imperative. A poorly placed or careless line would take
sensuality out of the illustration. When drawing her face,
you should mark her eyes distinctly.
6. Coloring
Treat her jeans, boots and microphone in a more pictori-
al way; the contrast between her body and clothes makes
the image even more realistic. First, create a flat color
base for the jeans and color the boots black. Then, with
very contrasting colors, add light to the boots and make
them chromatic. Do the same to create the illusion of de-
tail and texture on her jeans.
7. Finish
Her warm skin tones contrast with the colder elements in
the drawing, which highlights her body even more. Some
soft touches in the background can be applied to mask
her or create a simple backdrop, therefore making it look
even more like a studio photograph.
Professions
2. Volume
In the volume drawing, you must note the position of the
thoracic box with relation to the pelvic box, which stand
opposite one another. You should also make sure the leg
that moves forward increases in size, and covers the
other leg correctly. Then, draw the octopus, clinging to
the girl’s breasts, and the crab in their proper positions.
3. Anatomy
Since the tentacles are clinging to her breasts, they
won't be affected much by motion. You will have to
depict motion in relation to her hair, which accompa-
nies the inertia of her movements. On another note,
the curvaceous shape of her legs gives her figure a dy-
namic rhythm.
6. Coloring
Color helps us define the animals better, especially the
way their surface looks. The wet, slippery flesh of the
octopus and the crab shell are wellcrafted, drawn with
fine white lines and a few drops of light. By adding heavy
reflection, you can give them a wet look, as if they’ve
just come out of the water.
96
7. Finish
The finished image as a whole is quite luminous. The clear,
baby blue sky combines well with the bright colors of her
skin and the saturated reds of the animals and acces-
sories.
Professions
ale \_ NM
We've wanted to find a hybrid—a sweet wrapping for a sick and sinister
mind—a nurse that wants to hurt a patient. We chose the sketch with a
classical triangular composition, which never fails, and the drawing with
the most interesting perspective to study.
1. Layout
The first thing you'll have to do is sketch the triangular
composition. You can begin by drawing the operating
table and the girls, that way it’ll be easier to have them
lean on a real surface. First, draw the girl lying down to
make sure you have enough room for the other nurse
between her legs. Be careful when foreshortening the
patients arm and mind the nurse’s body language, es-
pecially using the curve of her spine. The nurse will also
need foreshortening; the most exaggerated feature will
be her left leg, which is almost in the front of the patient.
2. Volume
When adding volume to the bodies, pay attention to
where they touch each other. (We've been a little
naughty and played with their buttocks in the center of
the composition). Use perspective for the geometric
development of the volumes to ensure you have the cor-
rect anatomy later. At this stage, it is very important not
to lose the gesture we've chosen when inlaying the fig-
ures or their movement will be affected. Next, inlay ad-
ditional accessories, like a stethoscope, needle, or even
a cushion, to emphasize the girl’s intent on escaping.
3. Anatomy
To draw this correctly it is absolutely necessary that you
place the anatomy in perspective. As in previous cases,
there are areas that are hidden behind other anatomical
features. The most convenient way is to draw them as if
it were an x-ray. This way you can be sure you're doing
it right. It’s also important to understand how the dif-
ferent body parts react to pressure, such as the patient’s
breasts, which are crushed in the illustration.
6. Coloring
The needle’s texture will look more realistic if you
paint its contours, then add highlights over the color
of the injection.
7. Finish
Create a clear contrast within the chromatic range for
each of our characters; more tender colors for the vic-
tim, and more acidic ones for the psycho nurse. The
nurse's uniform looks more realistic when you combine
bright yellow for the light areas and soft blue for the
shade. Finish the image by coloring in the background.
Professions
This sketch fits best as a vertical composition, and it’s the one that lets us
play the most with the bull’s head. The mechanical bull isn’t mere object.
It can lend motion and personality to the image, depending on whether
you want to give it an aggressive or comic expression. Being in the fore-
ground makes it more prominent, in addition to marking perspective lines
with very heavy foreshortening.
104,
1. Layout
The first thing you’ll draw is a sketch of the mechanical
bull, where you'll pay attention to its deformation from
the foreshortening of our perspective. The girl has to be
drawn to adapt to the bull, especially the way her legs
grip its sides. Her spine arches on a pronounced curve,
making it a dynamic pose.
2. Volume
At this stage, the bull is already totally defined. The
shape of her legs is reinforced by drastically reducing
the volume of the lower part (from the knee to the foot),
as well as the leg that’s farther away.
105
y)
3. Anatomy
Now, pay special attention to your sketch, preferably
using fluid, curved lines for the girl’s body. This way
you'll make her flesh look more natural, with soft and
Nek
SR
malleable volumes.
6. Coloring
To complete the composition, draw a background framed
by a horseshoe. You can create the background easily on
computer and then combine it with the horseshoe’s sil-
houette. In order to do this, cover or “mask” the cow-
girl’s silhouette and horseshoe, and then work with the
colors on top. When you remove the masking protection
the color will be within the lines of the silhouette.
7. Finish
In this case, color choice is pretty evident: ochre and
earth tones evoke the hot, arid desert. Only use warm
colors for the girl and background, while the bull should
be more pale and discreet to balance out the image.
And, just so it doesn’t seem too dull we’ve gone and
given the girl bright red hair, making her look wild in
the process.
i‘
Ae
Afte f Cla SS Teacher
Volleyball Player
Gymnast
Cheerleader
Basketball Player
Young Couple
Locker Rooms
After Class
We'll choose the novice since it’s more fun to put her in an embarrassing
situation in front of her class. After all, she’s a bit clumsy and still not
comfortable in her shoes; she just might slip and send the papers in her
hand flying.
1. Layout
To reflect that she has lost control over the situation,
sketch the figure’s base structure in a clearly unbalanced
position, showing how she loses her footing. Her back
should curve sharply and her legs should bend, drop-
ping her knees.
2. Volume
When drawing volume, it’s important to figure out the
positioning of her feet to show how she loses balance and
falls forward. You demonstrate this best with the leg that
is stuck behind her by joining the knees when bending
her legs.
3. Anatomy
As a result of the unexpected motion, her breasts get dis-
placed and follow her body’s inertia. Drawing the hand that
is holding the folder may be difficult. First, you should make
a reference of the rectangular folder and adapt her finger
positioning to it. Afterwards, touch-up the contours of the
fingers, and make them more defined.
Her hair movement, and the way she tilts her head back, is
drawn to follow the rhythm of her body.You should also
consider the effect that wind and inertia have on her hair. To
draw her locks, send them out in different directions, depend-
ing on where they are on her head, but use a common point
of origin (hair line) on outwards (towards the ends).
4. Line Work
You want to represent a dynamic scene, where papers
are sent flying by the same gust of wind raising her skirt.
Her hair, dress, and papers all move about in an uncon-
trolled manner, helping to reflect the scene’s chaos.
6. Coloring
To give more emphasis to specific elements in the image,
try to substitute the black lines for colored ones, and
apply transparency effects. The panties gain a lot of
attention with the color outline, and the crystal of her
glasses now appear transparent.
7. Finish
The lifting of her skirt reveals a pleasant surprise; the
teacher is wearing teeny-girl panties! This is the real
her... although she might wear discreet clothes in dull
colors. Beneath that formal facade is a sweet girl with
fun pictures on her sexy underwear. When coloring the
image, make sure to highlight the contrast between
these articles of clothing.
After Class
We settled on the ball to the face for various reasons, one of them being
it’s the funniest and humor always plays an important role in eroticism.
Besides, it'll allow us to draw different faces and action-filled poses.
if 1. Layout
Although the figure is flying in the air, you still must
respect its relation to the ground and space. Generally
speaking, there’s always a ground and sometimes
gravity! The arch of her back marks the composition,
as well as her figure’s position. To place her arms cor-
rectly, pay attention to the space remaining between
them, which happen to be her breasts. The most ob-
vious foreshortening is on her left leg; so, pay close
attention to the positioning of her knees, which open
slightly outwards.
2. Volume
If you continue with her legs, you must also look at the
position of her feet; the soles are slightly tilted and fore-
shortened. The bulk of her torso will cover part of her hips
and these, in turn, will almost completely hide her right
thigh. Look for the correct placement of her shoulders and
arms, adjust them to a position that is ready to receive the
ball. It’s of utmost importance to pay attention to the
placement of her hands, if you want to make her look like
she can really play volleyball. It doesn’t matter if her face
gets hidden behind the ball; draw it anyway.
9
3. Anatomy
Generally speaking, she has an athletic body with strong
arms and legs, but do not give her too much muscle; she’s
not a body-builder. Where you should go into greater
detail is on her hands, which are important. Look for a
position that reminds you of a dig. She is a proud play-
er, who shouldn't be looking at the camera but minding Pee
where the ball is going.
6. Coloring
You can also project her shadow on the floor by drawing
her silhouette. The lines on the floor are done directly in
color, so is the beam representing the ball’s trajectory.
The beam should be very smooth, almost transparent,
and less opaque than the rest of the drawing.
7. Finish
You can continue with the contrast marked by the po-
tent zenithal light, and highlight depth by fading the
line marking the court.
After Class
2. Volume
Once again, you must emphasize the relationship be-
tween her shoulders, head, feet, and the floor. Her
legs are almost completely cover her trunk, which
brings her voluminous rear to the forefront.
3. Anatomy
Without straying much from our reference volume,
smoothen her shapes by drawing them with sinuous
lines. In this position, her breasts should fall straight
down with the force of gravity, but since they are press-
ing against her legs they should spill out the sides, while
also maintaining their roundness.
6. Coloring
The ribbon will seem thinner and lighter if you use a color border
instead of ink. Lighten it up until it almost disappears under the
heavy reflection on the outline of her arm.
7. Finish
The illustration ends up moderately toned in light and
discreet colors. One might note how easy it is to draw a
background with a few simple parallel lines in perspec-
tive, and then filling them in with color.
After Class
Of all our sketches, this is the one closest to our ideal, while the other
sketches are flatter and cruder. The perspective reinforces the
proximity between her and us. The pronounced foreshortening
highlights her attributes.
1. Layout
You have to subdue the dynamic lines of her body to
perspective. In this case, bend the arch of her back ac-
cording to her posture. Afterwards, adjust the propor-
tions of her body according to the perspective.
2. Volume
Now it’s time to adjust the figure’s volumes. This will help
you place greater emphasis on shape. A clear example
being how the size of the nearer pom-pom differs from
the one further away.
131
3. Anatomy
At this stage, playing with your lines is crucial to main-
taining your base sketch. Use fine, graceful, and uncom-
plicated lines in the far part of the drawing, and thicker
lines with greater detail in the part that’s nearest us.
6. Coloring
First, draw a simple parquet floor with parallel lines
following the given perspective. Once you've done this,
give the parquet a more manual treatment. A simple
color base that’s not too intense will help. On top of it,
add rub marks from either her skin or another element
to show the light that is being reflected onto it. The more
intense the color, the lighter the mark.
34
7. Finish
To tone down depth, use tones that are more intense and
accentuated. Project a bit of light on her top to lighten
it up, while giving her sneakers more shade. For this same
reason, her skirt and the soles of her sneakers are dark-
er. Lastly, take a look at her pom-poms, and eliminate
the ink border to emphasize and differentiate the two
elements of the same color because they are at different
distances.
After Class
Here, he is sitting relaxed on the floor, with his legs stretched and looking
a bit cocky. He is showing us his rear while pulling up his shorts—and we
don’t know if it’s by accident.
1. Layout
Begin by drawing the curve of his back, with his head
forward. His hips are resting on the floor and his feet get
lost in the depth, and the floor follows the perspective.
His left arm is behind his body, with his hand resting on
the floor in the foreground.
2. Volume
He is seen from a low angle, as if from the floor, which is
why you see the lower part of his head, thoracic box,
pelvis, and extremities. Draw the towel around his neck,
a reference to see the way it falls to his side.
3. Anatomy
This boy must be a great athlete because his body is in
shape, with well-defined muscles. As long as you don’t
go overboard with our realism, you can use anatomi-
cal details, such as bulging muscles, to make him more
attractive.
6. Coloring
Use color to give the basketball some texture, and make
it look more realistic by adding patches of color to its
surface. You can also reinforce its spherical shape by
putting highlights on the ball and circular shadows.
140
7. Finish
Generally speaking, the image is pretty balanced. His
shorts stand out because they’re deep red, but you can
tone them down a bit. The floor has a flat, polished look
by drawing color reflections onto its surface.
After Class
In this sketch, the students are interrupted at the height of passion while
lying on the grass. Ther’s some kissing and hugging but one thing leads to
another and suddenly their clothes are in the way. The girl is a bit alarmed
but the boy seems to be taking it in stride. He even gives the thumb’s up!
It's obvious they know the person who’s caught them the act.
1. Layout
The figures are on a small hill, so make their legs trail
down the slope. One of his legs is behind the contour of
the hill, so you can’t see it. Begin by drawing his struc-
ture from a side-view. Then, inlay the girl on top of him,
and rest her knees on the grass.
2. Volume
Using the layout as a reference, it’s no longer necessary
to draw the volumes of the boy that can’t be seen. First,
draw the girl and then the parts of the boy that are not
covered by the girl, on the hill.
143
3. Anatomy
Due to the difficulty of drawing two figures in this posi-
tion, it’s best to draw them separately. You only need to
draw the side of the boy that’s visible. So draw him lean-
ing on a tree trunk, with the corresponding folds in his
abdomen, and flexing his leg with his foot resting for-
ward and downward.
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Se ae oS The girl’s body is seen in the foreground and her legs
gain presence, as they come down the hill and get clos-
er to us. You should be careful drawing her hand feeling
his hair and the way her breast falls.
4. Line Work
At this stage, her bottom plays a bigger role as we draw
the lifting of her skirt. In addition to that, he is lowering
her panties, so every aspect of the illustration seems to
have the aim of showing her naked bottom. The boy’s
shirt is also wrinkled from resting his back on the tree.
6. Coloring
To create the background color, begin with the hill, sky,
and some clouds. Then, color the grass on the hill with
multiple stokes of varying tonal intensity. Next, add the
trees, which frame the background to give it depth. The
bark should be drawn by combining hard lines.
7. Finish
The image will be complete when you add the figures
and color them. Pay attention to the girl’srosy cheeks
and behind. Aside from that, the skirt’s print should be
in color.
After Class
The example sketch is a hybrid of samples above. It’s not clear whether
the boys will dare enter the girl’s area, or if they'll stay at the threshold.
We'll leave the continuation of the story to the reader’s imagination.
1. Layout
The composition tries to be simple, but things get
complicated when you have four characters. The wall
divides the image in half, with the figures placed at
different depths within the scene. You'll need to take
the height reference in perspective and place them
accordingly.
2. Volume
Thanks to the frontal view, there’s no foreshortening re-
quired, or additional complications, when drawing the
shape of the figures. As long as you have a good layout
reference with the appropriate sizes, you can complete
each character using their basic sketch. You have to con-
sider that each character has a slightly different volume
than the others, apart from their different sizes, due to
the perspective.
149
:
3. Anatomy
The boys are athletic and their bodies are more muscular
and voluminous than those of the girls. Since they appear
in the foreground, you should draw a more defined anato-
my for them with greater detail. Because there are multi-
ple characters, you ought to take advantage and draw
different physiques. The two boys are not exactly the
same; we can make their bodies different, as well as their
faces and hair. The blonde boy is somewhat taller and
wider than the brown-haired boy, which you can see by
looking at their waists, chests, arms and shoulders.
5. Coloring
Instead of drawing acomplicated background, there is a sim-
ple light effect, which gives a shower atmosphere. Imagine
the rays of light passing through a cloud of mist formed by
the hot water, which results in a granulated, blue texture
reminiscent of a pool dressing room or shower.
6. Finish
The atmosphere created in the background makes the
floor disappear. This allows you to draw a group of peo-
ple easily, and eliminates superfluous elements. The
side-view of the wall allows you to draw what's on ei-
ther side of it, while also serving as a sort of border that
goes well with the intention of the scene.
Horror Ghost
Demon
Vampire Slayer
Witch
Invisible Man
Spider Woman
Horror
This sketch is more humorous than the others, because the macabre zom-
bie is reaching out of his tomb to pull at the ghost’s sheet. The problem
this poses is that you have to force all this motion into a small frame, so
that it all fits.
1. Layout
Start by using a pronounced low-angle perspective from
the ground. In order for the figure to fit, it'll require fore-
shortening to make her foot area appear larger. As far
as the hands reaching out from the ground are con-
cerned, they should be noticeably larger in comparison
to the girl's body.
2. Volume
Construct the girl’s body on top of her skeleton by study-
ing the sheet’s tension and how she holds one end while
the zombie’s hand grabs the other. If you place your
point of view very close to where the hands are emerg-
ing from the earth, you can make them very big and put
them in the corner of the frame.
3. Anatomy
When drawing the girl’s body pay attentiont to how
foreshortening affects her legs and the influences of the
ground’s slope. This affects the positioning of her feet.
If you're careful drawing her feet, you can flex her legs
to show how her weight is distributed. This way her upper
body won't present additional complications.
Ghost
5. Lighting
The cemetery’s lighting should be strong with pro-
nounced shadows. So add black ink patches to the
background elements; especially on the parts that get
lost where the gravestones and other elements fuse
with darkness.
6. Coloring
Moonlight bathes the scene giving it a gothic atmosphere.
You can achieve this by showing the influence of the full
moon with dark clouds, and deep tones for the earth. You
can see the moonlight’s reflection on the gravestones.
160
7. Finish
The whole image is pretty dark, and you can clearly see
that the girl’s skin is not exactly human, or stopped being
so long ago. The atmospheric light tints the white sheet,
and the zombie’s hands are putrefying.
Horror
This pose can seem too demonic to reflect what we said regarding
her attitude. Nonetheless, if we draw a malicious facial expression
instead of an angry one, the pose will look aggressive and violent
with a certain sexiness.
1. Layout
Start by drawing the figure suspended in the air, as if
she were falling from a great height. If we draw her
wings as a reference, with lines similar to the rods in
an umbrella, you can imagine the way they open up
on her back.
2. Volume
Start by drawing the figure without wings, which are more
complicated and ought to be approached once we have
the body figured out. The figure is in perspective, as you
can see from the way her arms and legs align (look at her
knees), so you should also foreshorten her extremities.
3. Anatomy
You can exaggerate the foreshortening effect slightly by
adjusting shapes that are more pronounced. To do this,
redraw the figure’s silhouette so that it’s based on fluid
curves. The effect you're looking to create is for the chest
and legs to come forward.
EE
_————
7. Finish
Complete the image by painting the demon in the same
cold dark tones as the background, basically blue, vio-
let, and gray.
Horror
2. Volume
Next, draw the vampire as if he were a doll, in terms of
its size and proportion. You must pay special attention
to foreshortening of her legs, and imagine the way her
right hand would grab the stake.
3. Anatomy
At this stage, finish by defining her gesture of surprise.
Her face, arms and hand positioning should reflect that
she's startled by the vampire’s appearance. Her hand
should grip the stake tightly, but the other naturally
opens with the gesture.
6. Coloring
We can complement the illustration and strengthen her
ghetto-rock image by adding a tribal motif. Similar to a
tattoo, it evokes esoteric inspiration while still being mod-
ern and aggressive, whick makes the background more
interesting and the image better as a whole.
7. Finish
Finish by coloring the figures and positioning the motif
behind them. When coloring the slayer it’s important to
pay attention to the texture of her leather and scatter
reflections on the different accessories. As an additional
detail, use brown instead of black for the areas of the
jacket that are worn.
Horror
Rather than just adding you're typical gust of wind to lift the witch's skirt
up, or finding a position to reveal the most skin, we can create an “acci-
dent” that leaves her a lot more naked than she would have expected.
1. Layout
She should look like she’s flying on the broom, so draw
a basic sketch with bended legs, resting her weight on
her buttocks. Sketch one of her arms reaching back to
grab the broomstick, thus giving her the proper shoul-
der and back inclination for the position.
2. Volume
Next, make some reference lines to fully understand
where the broom would be and better represent her body
weight. Finish by drawing the volume of her legs and
groin area, and begin drawing a simplified version of
her hat and hair.
3. Line Work
Begin by drawing a matching skirt and corset. Since the
broom will end by stripping them, don’t trouble yourself
much designing her clothes. Draw one item hooked onto
the end of her stick and a piece of fabric tearing to shreds
as it pulls what's left of her skirt. What's important here is
that the fabric has tension, and that you see it pulling with
movement. This makes the scene dynamic.
In the sketch we've selected, the young and somewhat naughty scientist,
and his very willing assistant are going to make their relationship a bit
more transparent. What could be running through the doctor’s mind?
1. Layout
It'll be very helpful to sketch a perspective, by placing
the horizon below where the drawing begins, and cor-
rectly placing the figures and the operating table. This
is a cross-shaped composition with the center being the
place where the two figures are in contact. In addition
to that, you'll draw a diagonal ray of light that will em-
phasize this. Also, remember that just because you're out
to draw the invisible man doesn’t mean you can leave
out his whole body. Now is the time to look at the per-
spective and foreshorten the figures.
2. Volume
The first thing is to map out the space with the operating
table and the floor, so you can approach the figures. Begin
with the girl lying on the table. Her volumes adapt to this
restful position and her breasts are shaped by the pressure
they exert on the table. With the help of perspective, fore-
shorten her legs. The most important thing to do with the
man is to deform the volumes affected by the low-angle
view, so his legs will look bigger and more robust. Adjusting
the point of view to the characters makes the observer see
them as if they were above, which gives them more power,
thus reinforcing the doctor’s figure.
179
3. Line Work
and Costume
This is another one of those illustrations without much in
the way of costumes. Clothes will only serve as minor de-
tails that'll help people recognize our characters’ roles.
For the girl, combine a simple face wearing a sober ex-
pression with a very voluptuous body. Her breasts seem
to spill out over the table and her arms aren't nearly
enough to contain them. Her buttocks stick out as if
they’re begging for the scientist to touch them. Give her
glasses to make her look more demure and intellectual.
For the scientist, all you need is a white coat and an ID
tag. Next, make his pelvis area disappear, which is where
the girl is looking. That way, it will look like she’s being
threatened by something she can’t see, which is even
more unsettling. Finally, model the rest of her body ac-
cording to the volume and foreshortening you've al-
ready marked.
5. Coloring
Color the entire illustration using green as a base. This
sets a sinister tone with traces of light coming from a
florescent light or strange laboratory light. Two tones
are enough to create a base color for each element.
You'll find the range of green tones most evident
in the shadows.
181
Horror
An idea where the kumo creature appears showing her lower body would
be ideal, so we can see her arachnid half at its most striking. Seen froma
low angle, it’s a threatening image, with her legs dominating the frame.
On the other hand, her “human” half appears in a relaxed pose that’s
even provocative.
S 1. Layout
02) Reproduce the pose of the chosen sketch, using a
CP) 6 base structure of a girl who arches her back and
f raises an arm. Where the hips and legs would nor-
mally go, draw an arachnid abdomen with eight
4 C. legs coming out of its sides.
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b O
4),
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() oS, & &.
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2. Volume
The girl’s volume adapts to the pose we've chosen. To keep
the figure from getting unbalanced by the difference in size
of its lower half, draw a round body, large breasts and a lot of
hair giving weight to her upper half. Forseshortening her legs
gives them an aggressive look, which you can accentuate by
making the ends sharp-pointed.
185
3. Anatomy
The only attire present are small adornments that help
play with the spider motif. The jewels she is wearing make
it known that there is a race of these creatures, or that
she’s received these jewels from servants that adore her.
Whatever the case, they give us the impression that this
creature has a brain and likes accessories, even if she
doesn’t need clothes.
5. Coloring
A spectacular background would be to draw a spi-
der-web motif that can be repeated on various lev-
els. Start by making a geometric drawing of the
spider-web, and then copy it. Then, superimpose
various copies in negative (white on black), and
place them so they create depth, which you can im-
prove on if you make the lines lose their opacity the
deeper they’re set in the image.
As far as the character’s color is concerned, you
have to look for a way of combining the girl’s
human flesh with the textures and colors befit-
ting of a spider's body and legs. Begin by ap-
plying different color bases: a pale flesh color
for her trunk and grayish-brown for the spider
parts. Go halfway in between by making her hair
violet, thus unifying the image. Then, add a
layer of more intense shading, to shape the vol-
umes. Continue by adding more defined light
and darker shadows, while adding effects on the
legs to give them more texture. Then, unify the
image even further by applying a veil of blue
that will bring all of the figure’s tones closer to
blue and violet.
2. Volume
The main difficulty inlaying the volumes is continuous super-
imposition of her body parts in a tight area of the image. It’s
necessary to leave enough space to shape the tremendous power
of her breasts and legs. Give the tentacle a sinuous trajectory,
adding volume by highlighting the tubular cone effect that will
define it in the end. The best thing to do with the weapon is inlay
a conditioned cone with foreshortening, which is easy once you
project the perspective.
3. Line Work
& Costume
Her clothing and accessories should reflect her duality
and her passion for risky activity. On one hand you find
the kind of hat and backpack that the typical tourist
would wear, but her leather boots and pants tell volumes
about her wild side. Pay extra attention to these ele-
ments. You'll also want to rip her shirt and expose her
anatomical development. It’s important to be careful
with her rope, if it’s not drawn with enough tension you
won't achieve the sensation of her weight dropping
down the line.
5. Coloring
When working with contrasting lighting you have to be
conscious that the chromatic range you'll be using; it
must be constant with the source of that lighting. In this
drawing the firing shot lights up the character with a
strong and clear light. You should see the real colors of
each object in the shaded areas.
2. Volume
Since she’s a buccaneer, she should look sexy and dan-
gerous, so make her hair long with a lot of body ideal
(besides, it corresponds with the historical context). The
create the volume of her hair and construct the blocks of
her figure to make her voluptuous; you don’t want her
to look fragile. Also study the volume and contours of
the treasure chest.
3. Line Work
Now, focus on defining the details of her costume, to-
gether with her hat and boots, which are the only arti-
cles she’s wearing. To make her more attractive and
realistic, it’s advisable to find information about pirates
and watch a film with this setting. Then, roughly draw
the wrinkles of the flag blowing with the wind.
5. Coloring
Color the flag a dark red and use heavy strokes of darker
tones to indicate the folds and shadows. Shape the flag
by blending these strokes into each other. After doing
this a few times, you'll have the surface defined so you
can draw the skull and give it some textural effects.
You should shape the volume of her body
and make sure her skin is really shiny and
smooth. Begin with a base tone, and then
add patches that go well with it and give
her skin color. The intension of the strokes
with which you add patches of color must
be to shape the volume by blending the
colors together.
203
Adventurers
Pirate
204
6. Finish
As everybody knows, the skull and crossbones is the pi-
rate’s emblem, a symbol that we can’t forget and which
fills the image. The result is very evocative, which is what
we were after from the very beginning.
Adventurers
2. Volume
It can be difficult to draw the figures intertwined. In this
case, the best thing would be to draw the boy completely
and draw the girl on top of him. Then, erase the lines that
are covered by the girl’s body, leaving her figure in front.
207
3. Anatomy
The boy’s position shows that he’s doing something to
the girl. With a hand raised and showing his palm, it is
as if he were projecting some force on her belly, while
his other hand behind—but not touching—her head. His
face shows utmost concentration and the gesture seems
inspired by martial arts exercises.
Gangsters
5. Lighting
There’s a powerful light in the center of the image,
2g
Oecd
between the two figures. The light is very sharp and fi
definitely not natural, which gives the scene an ar-
tificial atmosphere. Besides helping to strengthen
the intention of the boy’s gesture, focusing on the
hand motioning towards the girl’s belly (and pro-
jecting the form of the dragon that crosses the
image) it also helps you separate the figures, so
you don’t confuse their contours.
6. Coloring
The background element looks like an enormous disc or
gong. This will frame the figures in an exotic, Asian
atmosphere. The symbols within the disc are based on
the symbols of the I-Ching, the eight Chinese elements.
The head of the dragon is identical to that of the drag-
ons in the tattoos.
210
7. Finish
Once you've integrated the background, make sure the
lighting of the disc and its shading matches the illumi-
nation of the figures, which stand out much more when
framed against such a dark background.
Adventurers
This character walks on the wild side of life, she takes part in illegal
competitions, so she should look rebellious. In addition to being a girl of
action, she exploits her sexiness to the max. The pose where she’s on the
car’s hood seemed appropriate enough: she’s flaunting her body, but
promising a whole lot more. You can’t trust her innocence.
1. Layout
You must sketch the perspective of the girl on a hood
with the help of references indicating the hood’s van-
ishing lines.
2. Volume
The girl is pretty strong, so make her a bit wider with a
voluptuous, athletic body. Her hip and pelvic box should
sit well on the hood’s surface.
3. Anatomy
Her anatomy is wider than your average pin-up girl.
When combined with a simple, short hairstyle, she is
characterized as a girl of action more than as an object.
216
5. Finish
The illustration is finished once you've integrated the
figure on the car. The color of the girl’s clothes and lo-
gotype is the same as the car’s, making it look somewhat
like a uniform.
Adventurers
We'll focus our sketches on this struggle between species. The idea is
to put our cave woman ina bit of a bind—thanks to a bad-tempered
saurian. At least, that was our starting point. So, the sketch we've
chosen presents a brutish cavewoman on a saurian that’s seemingly
pleased with this harassment. Obviously, it’s a peculiar humanization
of a lucky beast.
1. Layout
Whenever you have various figures interacting, it’s
important that we inlay them correctly, especially their
points of support and contact. You must be careful
with their sizes and proportions. Our saurian has a dif-
ferent anatomical base than a human, so it would be
helpful to take a look at one of their skeletons before
inlaying it. To draw the girl, begin with her back, which
is foreshortened and twisted, especially in the pelvic
area where the neck meets the cranium.
2. Volume
The dinosaur’s volumes gives you a solid foundation to add
the cave woman on top of. Go back to basic geometric
shapes to construct its figure. When caricaturing the di-
nosaur, you should greatly exaggerate this synthesis of
volumes. Once, you have the volume of the dinosaur, move
on to the girl, paying extra attention to the points where
her figure leans on the giant lizard.
3. Anatomy
You'll have to draw the girl's body by adapting her position
to the way it leans on the dinosaur. It'll look pretty natural if
you have her raise one leg, resting her weight on the other,
and using her arms to hold on to it. She arches her back, in
accordance with the position of her arms.
223
Create the specks and dots of her leg-
warmers with dark strokes that break their
contour to look like hair. Then superim-
pose patches of various tones and fade
them together, so they mix without dis-
appearing completely. Finish by break-
ing the legwarmer’s contour to make it
look more like hair.
The idea for this illustration is to have two characters, one real and the
other virtual, facing each other in the same setting. This forces us to
create two different atmospheres under the same roof. The sketch we’ve
chosen goes a bit beyond what’s commonly meant by “staring too close
into the television.”
1. Layout
Begin with a circular composition divided into two
sections. Use a low-angle perspective, bringing the
horizon closer to the floor. You'll have to take the hori-
zon into account when sketching the main figures.
Whenever dealing with low angles (or high angles with
a raised horizon), you have to be extra careful when
foreshortening—no matter how slight it may be. This is
because it forces us to deform the figure in an unusual
way as compared to eye line shots.
2. Volume
Continue with the dual division of space. To draw the
boy sitting, first we'll draw the chair. At the same time,
develop the perspective that'll help us draw the circular
pool. For the figure within the “screen,” draw the sphere
to have a circumference serving as the floor.
227
3. Anatomy
There are three main points to comment on regarding
his anatomy. You should draw his facial features tak-
ing into account the slight low-angle perspective and
his backwards-leaning position. The positioning of his
arms allows you to see his armpits and extended torso,
which is an area that is sometimes treated carelessly
since it’s not often visible. You should get references
before inventing something that ought not be there.
Lastly, a well-studied volumetric account will be the
perfect base to correctly foreshorten his leg muscles.
Next, draw the girl by imagining you're seeing her
through a glass window that’s above your head. It’s
important to place her hands in the correct position to
support her weight, which is fundamental in order to
create that leaning sensation.
\o
To not be limited by only two figures, enrich
the illustration with some playmates; after
all, eroticism can also mean abundance.
4. Line Work
& Costume
“Clothing” is rather trivial in this illustration and as
a background element. The sensors placed on his
body correspond to points used in acupuncture. The
background appears as an element that will fuse with
the darkness of the room, which gets deformed by
the same spherical sensation that you studied in the
initial sketch.
229
6. Coloring
Once again the screen is important since its light bathes
all of the elements with its color. First, paint the figures
looking at the light source, using at least two tones. In
the case of the boy, the change in tones will help inte-
grate him with the background illumination.
ay
The sketch of the flying girl above is quite attractive, but too dynamic for
what we're looking for. To best characterize the “Sweet Angel,” rather
than drawing a spectacular image, it is best to use a more discreet com-
position. Even though she is naked, the angelic character should not show
too much.
1. Layout
The ideal pose is similar to that of a glamorous 1950s pin-
up girl, where being nude is presented in an elegant man-
ner. The wings create a decorative frame around the figure,
so start by drawing an outline, with just a few lines to give
us an idea of the space they'll cover.
2. Volume
Volume forms the figure within the framing structure. There
is hardly any foreshortening, so overlap the leg blocks and
the twist of the torso, inclining the thoracic box.
235
3. Anatomy
Next, do her hairstyle by drawing long, voluminous waves
that are perfect for hiding some of her wings, giving our
character more presence. The waist area is more difficult
since the thoracic box is slightly turned and her left-fac-
ing shoulder is inclined. This is detailed in the sketch and
description below.
6. Coloring
We can take some weight off the image by changing the
black outline of the feathers to one color so it isn’t as
visible. Next, we can give her life by adding color and
highlights to her eyes.
7. Finish
We've chosen a range of simple tones to color her that
when combined will match nicely. For example, the color
of the ribbons is an off-yellow, which is a complementary
color of blue.
Fantasy
aw
wre
This pose is very dynamic and includes the key elements to effectively
describe the character's nature. It’s a scene that makes good use of the
space. It shows the elf holding a type of truncheon (a magical weapon or
object) and performing a gesture with the other hand, which seems to be
directed at the fantastic creature (or magical effect materializing like a
fantastic creature) that’s coiled up around her.
1. Layout
The sorceress is about to attack or cast her spell, making
it necessary that her pose depict her to be on guard or
just about to jump. Separating her legs and flexing them
slightly helps transmit this sensation. Separating the
arms from the body also adds dynamism.
2. Volume
Pull back her arm holding the truncheon and foreshorten it
quite a bit. As you can see by the way it’s overlapped by the
volumes of her shoulder, the arm and forearm get smaller the
further her hand trails away, which is far behind her body.
Likewise, the arm that’s in front must be drawn slightly larg-
er, especially her hand.
241
3. Anatomy
Draw parallel lines outlining the shape of the truncheon,
since you'll need it as a reference to draw the fingers of
her right hand wrapping around it. The magical energy
makes the elf’s hair fly, as if being blown by a powerful
gust of wind. The waves of her hair, and the locks falling
to the side, give a lot of strength to the scene.
Seen from the front, an elf’s eyes are not parallel but
their axis is a bit inclined. Their elongated ears have
a similar inclination. Seen from a three-quarter’s
perspective, it’s enough to slightly incline the lower
line of the eye downwards and have the rest of the
drawing follow that inclination.
Zhe
4. Line Work
Since there’s no problem adding anachronistic elements
over others inspired by medieval times, her outfit ends
up quite original. On one side, her left arm is covered
with leather protection connected to a shoulder pad,
which seems to complement the truncheon with its spear
or trident point. On the other, a sexy bikini is too sophis-
ticated to have historical relevance, but it sure lets you
show off her body.
6. Coloring
To color the image, follow the indications of contours
with different tones depending on how the light passes.
Color in the shadows and give the figure its final volume.
Then, make the blade shine, illuminating the elf’s pro-
file and giving off green reflections.
7. Finish
Finish by adding the two-headed dragon, which you want
to look illusory, as if made of light. To do this, color it using
light, saturated tones, which will also diminish its opacity,
making it translucent and immaterial looking.
Fantasy
This composition forms two crosspieces (the girl makes an X with her arms
and feet apart, as does the monster with its tentacles). You can see the
girl is having a hard time, and is not sure what the monster’s intentions
are. Is he just going to gobble her up, or will he first titillate her with the
probes coming out of its mouth?
1. Layout
The princess’ pose makes it obvious that she’s been immo-
bilized into a humiliating position, held by the wrists and
ankles. Sketch the creature by placing it behind at a dis-
tance which lets us play with its tentacles a bit.
2. Volume
Now, you can understand the figures much better, especially
the creature, which in this case is a carnivorous plant with an
enormous mouthful of teeth. The teeth are based on conical
shapes. Draw its tentacles, so that its undulations look unbal-
anced. In other words, rather than drawing parallel curves,
demonstrate that they’re able to move independently.
247
3. Anatomy
The volume sketch will serve as a reference, so you can
correctly draw the inclined posture of her body and the
outline of her back. Show the way it joins the curve of
her buttocks and becomes part of the figure’s contour.
Two other lines describe the tucking and overlapping of
her anatomy; they are the thoracic box and hips, which
also get lost inside her body.
6. Coloring
The gauzes draw capricious shapes, so imagine them
to be very light and diaphanous. To illustrate this
better, eliminate the black bordering in favor of a
soft color. Then, make the color inside transparent,
vaguely exposing the areas underneath them.
7. Finish
Complete the image by adding highlights to the metal-
lic pieces and white-twinkling to the precious stones.
Then give the carnivorous plant some irregular white
lines, which should look like transparent spittle or
streams of saliva... It looks like it’s hungry...
Fantasy
We've looked for humor in all of our sketches. Our goal is to create
a funny, kind slime with the features of a friendly pet, even if its
intentions are pretty perverse. This sketch involves a girl that looks
a bit like an adventurous warrior, not to mention that drawing some
armor comes in quite handy.
1. Layout
Position the girl with her knees on the floor, with her
weight falling on the tips of her toes. Her spine is arched
back and her hips are raised, which exaggerates the low-
angle perspective even more.
2. Volume
Her volume blocks should respect the foreshortening of
the low-angle perspective. The scene unfolds as if seen
from the floor, making her legs look more voluminous in
the foreground, while getting proportionately smaller
the further and higher they are. Draw a reference of the
slime’s head on the girl’s shoulder.
253
3. Anatomy
Now, try to better define the girl’s body by shaping
the volume sketch so that the contours are sinuous and
convey her flesh’s elasticity. It’s especially important
that the lines of her legs are fluid and have rhythm, in
addition to accentuating the foreshortening. From this
position her nipples jut out from the profile of her
breasts, pointing outwards and forming a 90 degree
angle to the center of her chest.
6. Coloring
The shading used on the slime’s head helps define
its roundness. On the rest of the surface, where the
slime covers and spills itself over her body, the con-
tours are drawn with different tones of the same
green, and are very irregular as they stretch and join
together at their leisure.
7. Finish
Make the image more luminous by using a pale base color
for the figure, which contrasts nicely with the bright color
used for the shading. By the same token, the slime has an
abundance of white highlights and a light-green base
color, and shaded areas, which are somewhat more satu-
rated, but not dark.
Fantasy
This sketch transmits the message that the warrior is attractive and
powerful—something the cheko goblin has found out for itself. From the
image, it could be inferred that his snatch of her bra is the reason why he
is about to be smacked. But what's more interesting is that this gesture
says he’s at her mercy. She could keep hitting him, but she stops because
258 even she finds the situation ridiculous.
1. Layout
First, sketch the warrior’s armature, with her knees on
the floor; she’s raising her left arm and getting ready to
hit the cheko with her right. Using the girl as a reference,
inlay the cheko figure who is making the universal ges-
ture for peace.
2. Volume
Draw the contours of the shapes constructed in our inlay,
then develop the figures’ volumes. Once the figures shape
is defined, add elements like her hairstyle and the out-
line of the locks falling over her shoulders, as well as the
reference of where to position their facial features.
259
3. Line Work
The warrior transmits power, so the way she holds the
cheko is forceful. She doesn’t need to make much of an
effort, because she has more than enough strength to
keep it up in the air for a long time. The cheko’s face is
designed to look friendly, but unattractive. To achieve
this, draw the cheko’s “normal” face, then touch-up his
eye so you can see it’s badly swollen.
5. Coloring
To color the metallic pieces of her armor, begin by ap-
plying a light-gray base and on top of the armor, then
use some brush strokes to cover the metal’s surface with
different tones for shading and highlights. The patches
of color look like more realistic reflections after you've
blended them togetherwell.
261
The cheko’s clothing looks like leather armor with a matching belt Next, fade in the outline of the strokes and blend in the shades
with a large buckle, which could be the uniform of some goblin of gray. Then, add fine white lines over the leather’s creases, break-
army. Use a dark base for his entire outfit except his buckle. Then ing them as if they were made of chalk. In order to color his belt
apply wide strokes of various gray tones to simulate textured buckle use the same process as we did the girl's armor.
leather and the reflections of light.
262
6. Finish
Finish the illustration by adding stronger and more de-
tailed highlights to the metal and jewelry. Paint some
dark patches on the cheko’s face, so they look like bruis-
es and black and blues.
Fantasy
2. Volume
The most difficult thing to capture in scenes with
various characters interacting is the space between
them. It is important to show exactly where each one
lies and their points of contact. When looking at vol-
ume, it’s important to think about how they’re
going to interact. You have to be sure of the forces
exerted on them. Ifyou take all this into account, it
will be easy to draw the volumetric sketch correctly.
265
3. Anatomy
This is the most difficult stage of the scene because you
have to build three different anatomies. Begin with the
Monkey King, who is the center of the scene and determines
the positioning of the other two figures. His anatomy is
somewhat different from a human’s, although with a very
similar base. His arms and legs are different than a human’s
in the sense that they're much bigger and longer in com-
parison to the rest of his body, which appears to be to have
a slight hunchback.
e
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f
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3
1
266
The last figure to draw is the girl on the monkey’s knee.
Her point of equilibrium is where she makes contact with
the monkey, and her body weight falls on that center,
leaving her in an unsafe position. In this case, the view-
er gets to see the girl’s breasts thanks to the inertia of
the movement.
4. Line Work
& Costume ck
Once you successfully enlarge the figures, the next step
is to decorate the practically naked girls, with subtle Sar
strokes of an outfit to cover key areas. Do the same with
the Monkey King by giving him a couple of his usual ac-
cessories, like the monk’s rosaries and a magical cane.
267
5. INK and
Lightning
In this exercise, use light and shade to treat the light and
texture of the scene, as well as to give the scene greater
movement. The Monkey King’s body is covered with hair
and exposed to a heavy wind. When shaping light and
shade on elements with a hairy texture, you must accen-
tuate the fringes. You must also take the shadows pro-
jected from one body onto another into account, thus
acknowledging their contact and proximity.
6. Coloring
You can use color to create three very different fi
characters. The first thing will be to differentiate the =
two girls, which can be done in a very simplistic way
by making use of very standard archetypes. On one
hand, you have the fair skinned girl with blonde hair.
You'll bring her tones closer to albinism to exaggerate
her iconic role a bit more. On the other, you have the
exotic dark-skinned girl with dark hair.
7. Finish
Color the main character with shades of warm red. Red
helps center the Monkey King in the composition and
exaggerates his own iconic presence. Red is also the color
of animal passion and strength. For the cloud they’re on,
use a tone far from the classic blue cotton sky to make
the illustration look more fantastic.
Fantasy
2. Volume
The next challenge is to show the ogre’s size. As the body
begins to take shape, you should show the volume of a
corpulent body with a mountain of muscles. The princess
of heaven wraps her body around the ogre’s giant arm,
and due to her position you have to pay attention to
foreshortening her torso and legs.
271
3. Anatomy "
Next, develop two completely, different types of bodies.
The beautiful princesses are thin and stylized, with stan- ——s
dard measures that are well proportioned. The ogre, is a a Ect
mountain of muscles, and is much bigger than a human
even when hunching over. Despite this, you shouldn't
draw more muscles than necessary; the secret lies in fol- 7, ee
lowing a nice anatomical base and increasing the size
and proportion of the muscles. The ogre’s simian nature
is easy to achieve with a stooped posture and elongated
arms and legs.
Dae!
4. Line Work
& Costume
Next, give the princess of hell and the ogre barbarian at-
tire, such as animal skins and jewelry. The ogre is wear-
ing studded wristbands, which help toughen up his
appearance. Then, give some texture to the clothing by
adding hair. Finally, add horns to make the character
more animaiistic.
273
5. Lighting
This is a daylight scene, which means shading plays an
important role in indicating the volume of the foreshort-
ened areas, such as the ogre’s body, which is doubling
over. Shading the princess of hell’s right arm helps us
understand that she’s leaning back on it.
6. Coloring
The fantastic nature of the characters gives us total
The background is a reflection of the char-
liberty to choose their skin colors. Choosing varied
acters, and uses their range of colors as a
tones for the princesses emphasizes their very dif-
base. First, create a sky with the princess-
ferent origins. Painting the ogre in a dark and neu-
es’ contrasting colors, using shades be-
tral color conveys that he comes from a totally
tween blue and pink. Lastly, make the
different world than the beautiful girls. Next, make
rock in much, more neutral and contrast-
the princess of heaven’s gauze transparent, which
ing tones.
makes it much more ethereal, and add some marks
on the ogre’s skin. It’s very important to respect the
volumes of the ogre’s anatomy. Finally, give more
character to the animal skins, worn by the princess
and ogre, by giving them some pigmentation.
7. Finish
The figures in this illustration are basically two-toned. So,
use some white to highlight the volume of the princesses’
flesh and thus differentiate their bodies, which are much
brighter than that of the beast, which is matte.
Fantasy
2. Volume
Here’s where things get real interesting. You must foreshorten
her arms and legs to perfection. With frontal views, successful
foreshortening determines how interesting of an image you'll
create. When drawing volumes, it’s extremely important to con-
sider a character's position in relation to the horizon. Practicing
foreshortening and perspective is the basis of developing an
understanding of space and perception.
277
3. Anatomy
& Costume
When drawing her anatomy, it is important to consider
her character in relation to mother nature. Start with a
base of a stylized figure evoking a fairy’s fragility and
grace. Then give her exuberant attributes worthy of
Mother Nature: large breasts and powerful hips, which
are both tied to the image of fertility.
6. Coloring
For this type of treatment, begin with large patches over a
flat color to serve as base to begin shaping with color. It’s
interesting to begin with soft colors, not too saturated or
clean. Next, work those patches and model her anatomy and
slowly bring up the color intensity and contrast. It’s good
to avoid the color black when shading, and to use comple-
mentary colors when shading naturally.
Getting more specific with the details now,
her face is young and sobbing, so we'll
flush her cheeks and work her gaze to
achieve an effect that heightens her ex-
pression.
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2. Volume a
The doll’s breasts aren't big, but by squeezing them between ——-—
AN
iss
her arms they fall noticeably forward and voluptously overlaps. re
Next, you'll carefully draw the pelvic box and foreshorten the
legs, since they can be a bit complicated when seen from the
front. \\ | K=
287
3. Anatomy
The intention is for the figure to resemble a delicate
porcelain doll. We'll give her stylized lines, especially
at the waist and legs, which are very slim. The hands
can be a bit tricky. As you can see, her hands do not
intertwine, but they’re very close. Finger positioning
can be confusing if not treated carefully. Her fingers
are holding a ribbon, in order to look natural, we must
draw the position of her knuckles and phalanges as a
reference and continue defining the outline of her
fingers.
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5. Lighting
To best display the natural volume, bulges, and wrin-
kles of the cushions and bows, shade them with very
defined lines. The shading on the doll’s body is also
heavy and well-defined, thus conveying a smooth
and artificial surface.
6. Coloring
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We had two options for this image. On one hand, we had a cold and
disconcerting image of her coming out of the water, and on the other
a more playful siren. Finally, we decided to fuse the two of them to
create a balanced and appropriate way to arrive at a simple, but
elaborate, drawing.
1. Layout
Foreshortening her body and the way her shoulders tilt
will set things into place for the rest of the steps.
2. Volume
Next, adapt volume to the drawing as we usually do. Con-
sider the placement of her hands, which are resting on a sur-
face, and continue to emphasize her differentiated shoulder
height.
293
3. Anatomy
The goal of this illustration is to simulate a manga pin-up
cover with elaborate facial features. So, stick to the basic
manga guidelines: big eyes and small features that aren't
very exaggerated. Then, give her a voluptuous body.
4. Line Work
Ifyou draw details on the areas closest to you, then it will
separate them from the other parts of her body (e.g. the
ring on her right hand and tattoo). To add detail,draw
her wet hair, which is stuck to her skin, and play with the
weight of her ornamental element.
6. Coloring
Follow the lighting model below to color her body elements,
which starts with her flesh. Since she is part fish and part human,
enrich the siren’s skin with tones ranging from orange to pink.
You should also make sure you don’t go overboard with the
contrast.
296
Next, focus on her body. At this stage, draw
the tattoo on her arm over the flesh color and
keep it from being totally flat by adding
light. Then, give her hair a bit of illumina-
tion with sharp white contrast.
This is one of the book’s most difficult illustrations. As you can see in the
sketches, they all include some complicated elements and show the offi-
cer in embarrassing situations. The sketch we've chosen has a clearer com-
position and is the most obvious.
1. Layout
Situate the three elements by taking perspective into ac-
count, and give more importance to the policewoman
by placing her above the rest. Then, put the violator fac-
ing the reader, and mark the inclination of the police-
woman's hips and back.
2. Volume
Next, define the basic parts of the motorcycle while stick-
ing to the perspective by adding volume to the figures.
Keep their position and foreshortening in mind while
doing so. The man should have a homogenous form,
while the policewoman’s volume should be drawn ac-
cording to her curves.
301
3. Anatomy
Next, roughly sketch the man’s body while respecting
his proportions. Then, draw the officer carefully since
she'll be showing off her attributes a lot more in the end.
6. Coloring
You can use more natural colors since there isn’t any
artificial light. Start by mixing the skin colors. Contrary
to the aesthetics of anime, you should blend the various
skin tones. This creates a more believable shape that’s
richer in tones.
305
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Policewoman
306
7. Finish
The scene couldn’t be more evocative. The thief is beat-
en-down by the policewoman. There are some thing one
shouldn’t mess with.
Favorites
2. Volume
You have to consider three things when drawing her vol-
ume. First, note the effect on her breasts when she push-
es them upwards, as well as the postion of her arms and
hands while doing so. Second, consider the way her body
leans against the wall; she is resting some of her body
weight and becoming a bit unbalanced. Finally, note the
way her foot rests on the floor, supporting part of her
weight. Draw the sandal on this foot to understand how
it rests on the floor.
309
3. Anatomy
Since her sandals barely cover her toes, take the trouble
of drawing them correctly, especially the foot she’s hold-
ing herself up on by putting her weight on the front. Her
hair is wet, so we'll draw its volume as if matted, with
her bangs falling from the weight of the water. Begin
drawing the shower hose wrapping itself around her leg,
as well as the part that’s wedged between her breasts.
6. Coloring
Color in the background before the figure, so you have
a clear idea of the atmosphere. Since you already have
references of her body position, the area she’s leaning
on and how her skin touches the wall, follow the girl's
silhouette and draw some faded patches of color on the
tiles reflecting her skin.
To color in the girl's hair and skin, begin by chang-
ing some of the black contour lines to color (such
as her flush marks). Continue by filling in each
area with its corresponding base color and begin
shading. Within each color, there are tones of
varying intensity, thus marking light and dark. By
blending these patches of color and creating tran-
sitions, you're shaping volume and giving each
surface its final look.
314
7. Finish
The scene has turned out to be quite luminous, with soft
tones and a lot of white predominating, while also play-
ing with light and volume. The girl’s hair stands out since
its an intense pink.
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Favorites
This vamp has just pigged out! All you have to do is look at the elements
in the scene to understand there's a whole story here frozen in time. We
have traces of blood (with some dried on her lips), the victim’s skull, and
her relaxed position. There is also a detail of the mirror where we can see
the reflection of a vampire slayer, while the vampire’s body is not reflect-
ed (didn't you know vampires have no shadow?).
1. Layout
Draw a rough sketch of the figure and the elements
around it, to take a step toward telling a story with an
image. In the mirror, draw the figure of the vampire slay-
er coming down the steps in pursuit of the vamp.
2. Volume
| Finish drawing the vamp’s body, which is frisking about
on the floor with her guard down, satisfied from her re-
cent feast, and ignoring the vampire slayer reflected in
the mirror. At this stage, begin to indicate the hang of
the curtain covering part of the mirror and some of its
main folds.
3. Anatomy
Although among the legion of the walking dead with
corpses for bodies, the vamp maintains a healthy looking
figure with flesh that wouldn’t give her away except for
her pale skin color. Her breasts are voluminous, which to-
gether with her hips, make for a very suggestive figure,
she is a tremendous woman with an overwhelming body
that contrasts with her childlike facial features.
The other girl in the image, the vampire slayer, looks very
small in the mirror. To show her detailed anatomy, draw
her bigger on a separate piece of paper first.
318
4. Line Work
After dressing the vampire slayer in a separate drawing,
reduce it and trace it into its position in the mirror, while
integrating the other elements of the image. Then, make
part of her head disappear to simulate the effect of the
lantern she’s holding in her hand.
Vamp
5. Lighting
As you already saw when rendering, the vampire slayer
is holding a lantern in front of her, which makes her
reflection appear to have great brilliance. Study the
scene's illumination with that in mind, since a lot de-
pends on that lantern. The background gets lost in the
darkness, and makes the mirror and the girl lying on the
floor gain presence.
6. Coloring
Begin coloring by applying very dark, almost black,
background colors and paint a scarlet layer on top of it
to show the sheet. The strokes of color must follow the
direction of the drawing and the folds, which, from the
top, fall in the shape of vertical cones, and then take on
capricious forms as it touches the floor. Make sure to
account for the space occupied by the vamp and apply
a shadow base.
320
The background of the mirror is like a drawing with-
in a drawing. First, draw what is seen in the dark-
WN
The process of coloring the vamp’s body is pretty simple. It’s enough to take a
methodical approach and work the entire length of the body, while advancing
gradually and looking at the image as a whole as you go step-by-step. First,
apply the base tones and fill in the figure. Then, add the main contour shadows
and touch-up wherever you want to add greater contrast with vigorous strokes
of color. Then, go over it all, blending the transition areas and working the de-
tails until the figure is finished.
7. Finish
Generally speaking, the use of dark tones makes the pale-
ness of her skin stand out a lot more (the bright red blood
dripping from her mouth helps this contrast with her
skin).
Favorites
This scene seems appropriate. We haven't witnessed the fight, but the
bloody sword, shield, and helmet are signs that he’s survived a difficult
challenge. There is also a girl by his side as part of his reward, or perhaps
a princess he had to save...
1. Layout
Placing the seated figure requires at least some ref-
erence lines, so imagine the seat his pelvic box is
resting on and how his legs should be. Then, draw a
reference of the shield’s position before putting the
reclining girl next to our hero.
2. Volume
Keep the reference of the seat and shield and use them
to draw the figures. You should be careful with the way
you position their feet, so we can see the characters are
on the same plane. In the same way, the girl’s arms and
the arm and hand with which Perseus touches her head
are also crucial for the figures to be well integrated and
natural-looking.
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3. Anatomy
Since the anatomies of these characters are a lot more detailed
than those of other exercises, draw them separately, then trace
them back into the final pencil draft. Perseus’ body is inspired
by classical sculptures to emulate the ancient canon of beau-
ty, as you can see by the solidity of his figure. The hero’s torso
is impressive, while being realistic, as you can tell by the nat-
uralness with which he adapts to the sitting position. Both his
abdomen and the overlapping of body parts, such as the hips,
are represented realistically.
326
4. Line Work
Once you have their anatomies figured out (the most
difficult aspect of this drawing), you can go ahead and
integrate the figures into our final pencil draft with
their costumes and accessories. The cape is going to
stand out because of its color, but for now just draw its
general shape and main folds, while trying to capture
movement and rhythm. Then, define his helmet’s shape
and silhouette, but barely draw anything inside, and
leaving those details to be done in color.
6. Coloring
Begin coloring the illustration by deciding on its
background and predominating colors. Without
fear of “stepping” on other elements, you can now
draw the storm clouds and then add the rocks and
column on top.
The bodies take a lot more time since they appear to
be realistic. Go about it little by little, from base to
detail, from light to dark tones, to keep control over
the figure as a whole. Begin by applying the base
and marking the tones. Continue by superimposing
different color patches, following the volume and
anatomy references. Then, blend in the patches of
color and add highlights to smooth out the tones so
that the transition from one color to another is hazy,
without losing the effect of light and shade.
330
7. Finish
The end result is a very allegorical image of epic pro-
portions: the hero is staring out into the infinite after
a battle, and the clouds are parting to let in light.
The girl’s role is passive—submissive, but that’s how
these stories go.
H Dictionary
This is a basic, not at all exhaustive, selection of some of the best Cutey Honey (ecchi manga): One of the biggest works by Go
authors and works among all the H genres. Not all of them are es- Nagai, the creator of Mazinger Z. A perfect android girl
sential, but they are highly recommendable to appreciate the di- fights against evil forces with tons of sensuality and
versity of the genre. humor. It has had countless anime versions, the last of
which by GAINAX (Evangelion).
Alice in Sexland (H manga): The Adventures of Alice in Wonder- Dr. Pochi (manga author): Has given birth to countless erotic OVAs
land adapted to the H style, with Alice having sex with all (such as Dragon Rider), and as a manga writer he has pro-
its inhabitants. It has absurd situations, not much dialo- duced such degenerate work as Erotic Torture Chamber.
gue and high erotic voltage. Sense of humor is a constant in his work.
Biko (H game): A really dangerous series of video games. As if it Golden Boy (ecchi anime): Series of 6 OVAs produced by Shueisha
were a Square title, Biko takes Hentai to the new frontier: that tells about the adventures of Kintaro Oe, a boy who
3D computer graphics. travels Japan meeting the most beautiful women and ex-
periencing the most absurd situations. A complete pro-
Blue Eyes (H manga): Filled with gigantic breasts, voluptuous duction that’s great fun.
women, and a lot of flesh. Perhaps Toru Nishimaki’s style
isn’t the most beautiful, but seeing these enormous fema- Gravitation (yaoi manga): A perfect example of glam in the yaoi
les in action certainly compensates for his lack of finesse. genre. Maki Murakami’s Gravitation revolves around the
music industry, stardom, fame and tender love scenes. A
Bondage Fairies (H manga): Teruo Kakuta’s most important work success in and out of Japan.
published under the pseudonym Kondom (meaning “in-
sect” in Japanese). Tiny 15-centimeter fairies addicted to HANA (ecchi artbook): A source of inspiration for just about an-
sadomasochism have their own special relations with the yone, Aya Kadoi compiles all his covers for P-Mate in this
forest flora and fauna. An absolute must. The original title book. Sweet, suggestive, colorful, beautiful, natural girls.
was Insect Hunter. A breath of fresh air amongst so much perfection and un-
controlled sexuality with a shojo touch.
Chosen Ame (H doujinshi): Created by the Ganso Sonoda Ya group
headed by Kenichi Sonoda (Bubblegum Crisis, Gunsmith Ikkitousen (ecchi manga): Work by Yuji Shiozaki aimed at attrac-
Cats), Chosen Ame is a series of thematic doujinshi where ting morbid curiosity and full of ultra-voluptuous girls
each issue erotically exploits a recurrent theme in manga fighting amongst each other with all sorts of images of
culture. Its continuation, Megaton Punch, is allowed to panties and fondling. Direct contact and more suggestion
dedicate an issue to the creations of Sonoda himself. than anything else. The animation series is a feast of cur-
vaceous up-close shots.
COMIC Megastore H (H manga): An example of the hundreds of
magazines circulating in Japan. As almost all manga ma- Jlist.com (web page): The main website for importing Japanese
gazines, whether or not they’re hentai, it has an incredible adult products, and the Amazon.com for those collecting
number of pages (almost 400) for a very reasonable price. anything H. Great selection of products with very good
The problem? The quality of the paper in these magazines descriptions.
is similar to the western publication that’s most similar in
size: the telephone book. Lemon (fan fiction): The term “lemon” at the beginning or end of
a work indicates that it is an erotic story inspired by some
Creamy Lemon (H anime): Probably the very first H animation famous manga or anime character or series. Normally le-
series (circa 1984). Surrealist stories, above average scripts mons are written texts. The name comes from Creamy
and retro designs for a series that established the founda- Lemon, a legendary H anime series.
tion for the genre.
332
Maeda, Toshio (manga author): Without a doubt the most popu- Satoshi, Urushihara (manga author): Exceptional illustrator, film
lar in the West. He's the author of Urotsukidoji (the best H designer, and manga and doujinshi writer. Master of fe-
manga about demons with tentacles) and Blue Girl, a very male anatomy a la U-Jin. His book Venus stands out.
funny parody of the tentacle genre that stars a ninja. Together with Kinji Yoshimoto and Yoshihiro Kimura, he
Excellent illustrator with American influences. forms part of the Earthwork group of H manga authors.
Mogudan, Nakayoshi (manga author): Evangelion, Evangelion U-Jin (manga author): An essential reference. U-Jin is the best
and Evangelion. Nakayoshi is a specialist at taking the drawer of women in Japan. He’s been referred to as “the
adventures of Rei Ayanami and Asuka Langlye out of con- author capable of portraying the most beautiful girls com-
text, but in his H doujinshi these have better...curves. mitting the most carnal acts”. Series like New Angel and
U-Jin Brand are fundamental, but his illustration books
Mon Mon (manga author): Extraordinary illustrator capable of and shitajiki are more recommendable, especially the U-
representing all types of women, from the most voluptuous Jeune series (ecchi).
to the charismatic athletic girls. He's designed characters
for bunches of H anime series, and his Candy is a brilliant Umetsu, Yasuomi (animator): He has worked with Miyazaki, Oto-
example of how to do a color H manga. mo and Takahashi, and his name appears on almost every
big Japanese animation film. The H world still owes him for
Naomoto, Sakaki (CG artist): A digital creator whose compilations his collaboration on Cool Devices.
are extremely popular and easy to find outside of Japan.
His Borderline series is the best place to start, it is full of Urotsukidoji (H manga): His animated version was, with few
naked students doing all sorts of carnal acts, an example exceptions, the first extreme H to be dubbed and distri-
that otakus survive on more than just printed H manga. buted internationally. His indescribable scenes where pha-
llic tentacles devastate the city that are closer to Son Goku’s
Oku, Hiroya (manga author): Author of the HEN series, which kamehameha than anything else. Godzilla + hentai + ten-
narrates the story of a man transformed into a woman. Oku tacles.
is better known outside of the ecchi genre for being
the author of the popular Gantz series. HEN’s main charac- Utatane, Hiroyuki (manga author): Tireless author and illustrator
teristic is that it gave birth to a style of drawing woman's of very beautiful books that lately are closer to ecchi than
breasts with a movement similar to tracing paper anima- H; Utatane has a gorgeous and highly detailed style that
tions. Created a school of followers. would please anybody. His manga, Seraphic Feather, seems
to confirm the idea that he’s moving away from hentai.
Rikudo, Koshi (manga author): The creator of the famous Excel
Saga manga has a dual identity as creator of H doujinshi,
such as the Municipal Force Daitenzin series. Javi Sanchez
Sailor Moon (shojo manga): As you'd expect, the girls from the
White and Innocent series by Naoko Takeuchi are the most
parodied in H doujinshi. If a doujinshi author wants to be
considered, he must put at least one Sailor Mercury cha-
racter naked somewhere. Chibiusa is capable of being a
lolico sub-genre all by herself.
333
Artwork and Text
Ikari Studio (Santi Casas, Joaquin Celis, Daniel Vendrell)
www. ikaristudio.com
[email protected]
Ikari Studio would like to show its appreciation for the confidence bestowed on us while undertaking this project. This book wouldn't have been possible
without the invaluable help of David, Judith and “Jodri”. We would especially like to thank Alex and Beto’s unconditional support. As well as thank Joso for
giving us a place to meet and grow. And to all you who at some point or another complicated things, thanks for making us stronger.
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