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LIVE MOVIES

HISTORY / THEORY
In the simultaneous use of the living
actor and the talking picture in the
theatre lies a wholly new theatrical art,
an art whose possibilities are as infinite
as those of speech itself.
— Robert Edmond Jones (1929)
Photo: Ioulia Kouskova.

Brianna Moran (Cassandra) and Amelia Winger-Bearskin (Noxi), MPS/ Cyburbia’s Time Traveler Zero Zero, 2004.
xx LIVE MOVIES
LIVE MOVIES

KIRBY MALONE

ROUTES TO
ROOTS
some of the widely ranging, rhizomic, dialectically branching sources and
inspirations of contemporary multimedia scenography and performance,
a lateral and looping subjective geneology

Balinese shadow puppetry and Kabuki theater;


Pre-Socratic cosmology and Plato’s Allegory of the Cave;
Medieval stained glass windows and Mystery plays;
totem poles, wampum belts and cave paintings;
the paintings of Bruegel and Bosch;
Giordano Bruno’s Memory Theater;
Piranesi’s architectural dreamscapes;
Renaissance frescoes and Jonsonian masques;
18th Century automata;
19th Century panoramas, tableaux and magicians;
the films of Georges Méliès;
Kleist on puppets, and Wagner on “the total art work”;
Jonathan Swift, Samuel Taylor Coleridge, Edgar Allan Poe and Franz Kafka;
Michael Powell and Emeric Pressburger’s film of Offenbach’s Tales of Hoffmann;
Mary W. Shelley and Christopher Marlowe;

the montage theories of Sergei Eisenstein and Dziga Vertov;


the stylized Constructivist/Cubo-Futurist theater of Vsevolod Meyerhold and
Vladimir Mayakovsky, and the “Fantastic Realism” of Evgeny Vakhtangov,
in Russia in the 1920’s;
Photo: Ioulia Kouskova.

the cinematic, episodic Epic Theater of Erwin Piscator, Bertolt Brecht and Kurt Weill,
and Oskar Schlemmer’s Bauhaus Theater, in Germany, also in the 1920’s;
the Federal Theater Project’s Living Newspaper in the 1930’s;

HISTORY/THEORY 7
Kelly Wilson (Zeta), MPS/Cyburbia’s Silence & Darkness, 2004. .
ROUTES TO ROOTS

Dada cabarets and Expressionist cinema;


the theatrical experiments at Black Mountain College;
the revolutionary theater of Asja Lacis;
film noir and documentary film;

Robert Edmond Jones’s Dramatic Imagination and Towards a New Theatre;


Mordecai Gorelik’s New Theatres for Old and Lee Simonson’s The Stage is Set;
Antonin Artaud’s The Theatre and Its Double and Peter Brook’s The Empty Space;
histories of performance by Margaret Croyden, RoseLee Goldberg, Jonathan Kalb,
E.T. Kirby, Bonnie Marranca, Theodore Shank and John Willett;

Josef Svoboda’s ground-breaking multimedia scenography and his Laterna Magika;


the surrealism of Jean Cocteau’s films and Joseph Cornell’s boxes;
Victory Over the Sun (1913): Malevich, Kruchenykh, Khlebnikov and Matiushin,
and Parade (1917): Cocteau, Picasso, Satie and Massine;
the epic murals of Diego Rivera and David Alfaro Siqueiros, and
the illuminated manuscripts of William Blake;
Marcel Duchamp, Kurt Schwitters and Jean Tinguely;
drawings by George Grosz and photomontages by John Heartfield;
the sculptural tableaux of Ed Kienholz and Nancy Reddin Kienholz;

the scenic designs of Adolphe Appia, Edward Gordon Craig, Caspar Neher,
Traugott Müller, Liubov Popova, Alexander Rodchenko,
Warwara Stepanova, and the Stenberg Brothers;

the paintings of George Tooker, Frida Kahlo, and Komar & Melamid;
Magical Realists and Situationists:
the satirical documentary theater of Karl Kraus;
the film fantasies of George Pal and Ray Harryhausen;

filmmakers Craig Baldwin, Kathryn Bigelow, David Cronenberg,


Maya Deren, Terry Gilliam, Jean-Luc Godard, Peter Greenaway, David Lynch,
Chris Marker, Walter Murch, Yvonne Rainer, Zbigniew Rybczynski,
Eliseo Subiela, Hans Jürgen Syberberg and Stan Vanderbeek, and Wong Kar Wai;
Pink Floyd and David Bowie;
Andy Warhol and the Velvet Underground;
Afrika Bambaataa, Thomas Dolby, Michael Franti, Front Line Assembly, Nina Hagen,
KMFDM, Kraftwerk, Klaus Nomi, The Residents, Todd Rundgren and Sun Ra;
dub reggae and musique concrète;

Ernie Kovacs, Monty Python and Max Headroom;


Dennis Potter’s The Singing Detective and Patrick McGoohan’s The Prisoner;
The Twilight Zone and Outer Limits;

composers Robert Ashley, Brian Eno, Heiner Goebbels and R. Murray Schafer;
Fluxus and Happenings;
the stylized theaters of Pina Bausch, Caryl Churchill, Rainer Werner Fassbinder,
Dario Fo and Franca Rame, Elfriede Jelinek, Tadeusz Kantor, Charles Ludlum,
Ariane Mnouchkine,Yuri Lyubimov, Heiner Müller and José Rivera;

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KIRBY MALONE

the filmic art-theater of Robert Whitman, Carolee Schneemann and Nam June Paik;
Jeffrey Shaw’s projection design for the band Genesis in the 1970’s;
Wendall Harrington’s projection design for
TOMMY, directed by Des McAnuff;
The Who’s TOMMY
the neo-gothic stop-motion animation of
Jan Svankmajer and the Brothers Quay;
Robert Smithson’s theory of future ruins;
the 1939 and 1964 New York World Fairs;
Disney animatronics and Vegas sensurround;
arena rock and trade shows;
’60’s light shows and planetaria;

dystopic science fiction (Fritz Lang’s Metropolis, Orwell’s 1984,


Huxley’s Brave New World, Karel Capek’s R.U.R., Ridley Scott’s Blade Runner
and the writings of Philip K. Dick);

fiction by J.G. Ballard, John Brunner, William Burroughs, Octavia Butler, Don DeLillo,
Daniel F. Galouye, Ursula K. LeGuin, Marge Piercy, Thomas Pynchon and Kurt Vonnegut;

the Cyberpunk novels of William Gibson, Bruce Sterling, Pat Cadigan,


John Shirley, Rudy Rucker, Kim Stanley Robinson, Lewis Shiner,
Ian Watson, Robert Charles Wilson, Jack Womack, Justina Dobson,
Neal Stephenson and Wilhelmina Baird;

the writings of cultural critics including Walter Benjamin, Susan Sontag,


Erik Barnouw, Roland Barthes, Theodor Adorno, Donna Haraway, Allucquère Rosanne Stone,
Avital Ronell, Michel Foucault, Scott Bukatman, Julia Kristeva, Stuart and Elizabeth Ewen,
Lotte Eisner, Mark Dery, Peter Zweibel, Timothy Druckrey, Mark Crispin Miller, Lawrence Levine,
Brenda Laurel, Lisa Gitelman, Paul Virilio, Victoria Nelson, David F. Noble,
Greil Marcus, Peter Lunenfeld, Susan Buck-Morss, Siegfried Kracauer,
Gilles Deleuze and Félix Guattari, and Jean Baudrillard.

HISTORY/THEORY 9
LIVE MOVIES

KIRBY MALONE

LIVE MOVIES:
A PERSONAL (FUTURE) HISTORY
OF MULTIMEDIA PERFORMANCE
Dedicated to the theater ghosts of Mark Harp, E.T. Kirby and David Stubenrauch

GROUNDWORK
The business of workers in the theatre is, as I see it,
to express a timeless theme by means of the tools of one’s own time.
And we are not using the tools of our own time in the theatre.
— Robert Edmond Jones (1941/1952)

…A film is a matter of a few miles of celluloid in a tin box.


— Bertolt Brecht (c. 1930)

While other writers in this book document and discuss many contemporary new media
artists in the performing arts, this essay is concerned primarily with historical precedents
for the current wildfire of new technologies making their way onto the stage, and how these
new technologies change methods of, and approaches to, performance and production.
New technologies come, and new technologies replicate, mutate, malfunction,
evolve, devolve, obsolesce, and go. When they first arrive, we tend to fetishize them,
a feverishly melancholy act. This fervor for the machines can blot out what really
matters…meaning, content, narrative, story…
The panoply of computer graphics and animation, video, data, film and slide
projection, digital sound design, amplification and sound processing, and computer-
control of scenic elements represents just some of the new devices and processes
which are at the disposal of designers, technicians and other theater artists in the early
21st century. With the profoundly new kind of theater, opera, concerts and exhibitions
which can be crafted with these innovative tools comes a whole range of challenges in
how to use them, and especially in how to integrate them with live performers.
The singer-actor in new media theater today learns to deal with a
wireless microphone, to treat sound design as another character, to talk and
interact with projected characters, become a projected character and transform
back again, to lip-synch and digitally ventriloquize. They are not acting like they’re

HISTORY/THEORY 11
Triple-A Plowed Under, Federal Theatre Project’s Living Newspaper, 1936.
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

in a play. They’re not acting like they’re on film. They’re acting as one does in a
movie, interwoven, interspersed with phantoms of the same insubstantiality in
live movie
which we dwell in the technospheric mediascape.
Not only actors have a different task before them in new media theater.
So, too, do writers, directors, designers, composers, producers, stage managers
and operators. Writers compose “sampling scripts” in “synthetic fragments.” New
media (or multimedia, or projection) design shows up in the scenographic process
and no one’s really sure what to do, or what to do with it.
Multimedia designers are essentially filmmakers. The good ones are skilled
not only in creating on multiple two-dimensional picture planes, but also in three
dimensions, and in four, through time. Some set and lighting designers are skeptical,
even territorial, toward this (once again) new force in the theater; some resist, some
try to do it themselves. But it’s a different medium and discipline than most are
trained or adept in, so over the past ten years a growing number of artists now train
(often themselves) to focus solely on multimedia design.
It is important to de-mystify so-called “new media,” with the realization
that they simply are tools, and will soon be assimilated by theater’s production
apparatus as were nautical rigging, electrical lighting, servo-mechanisms, film and
slide projection, and sound sampling and amplification. Projections are simply
another kind of light, and the set and the costumes form the screens. This inter-
dependence necessarily leads to a unified, dialectical approach to scenography, and
to the fabled Gesamtkunstwerk
Gesamtkunstwerk, the total artwork, total theater.
Multimedia design, in American regional theater, experimental groups and
grassroots companies, university-based theater, and even on Broadway, finds itself
in much the same position that sound design was ten or fifteen years ago, struggling
to unfold as a new, dynamic facet of the production apparatus. Today most directors
and production managers don’t ask whether a show needs sound design, but what
will the sound design be? Ten or twenty years from now, multimedia design (with
all the “new media” we can’t imagine yet) will inhabit an integral place in the design
spectrum. In the meantime, it’s amusing and instructive to witness, and participate
in, the growing pains, and the turf wars, and the experimentation and adaptation,
and yet another new dawn of technologically-enhanced social and artistic change.

LIVE MOVIES
The epic style…made use of dramatic devices which had already been discovered, but
whenever possible added technical innovations from the world of industry…we used film
projections as a kind of classical chorus. Furthermore, the film was not just used instead of a
painted back-drop, but in order to create a dynamic, moving world for the action on the stage.
— Erwin Piscator (1934)

As a multimedia designer and director, I work to integrate new technologies into


live theater, opera and performance. I write, design, and direct “live movies” that

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KIRBY MALONE

synthesize theatrical, musical and cinematic elements. I also stage ideas from non-
fiction sources that I think have important things to say, but which I am aware most
people will never read.
My life in performance began in the urban collectives I co-founded in
Baltimore — CoAccident, Impossible Theater (where we first used the term live movie
in 1985), Impossible Industrial Action, Desire Productions. From these Baltimore
companies, I expanded my work into collaborations with opera companies,
regional theaters, and theater ensembles across the country, working first as a
projection designer (creating systems of up to 18 computer-synchronized slide
projectors), and more recently as a multimedia designer, employing show control
systems, multiple video projections and digital sound. I learned this succession of
technologies in the trial-and-error heat of production, and in concerted research
sessions when they have been possible.
Today I work in two ongoing collaborative ensembles (which I co-
founded with multimedia designer Gail Scott White in the Virginia suburbs west
of Washington DC), Multimedia Performance Studio and Cyburbia Productions,
creating commissioned designs and original productions. These collaborative
productions feature multiple projected imagery as characters, settings, environments,
dreamscapes, language, and other scenographic elements. They interweave cinematic
and televisual technologies, techniques, and narrative devices (such as flashback,
slo-mo, rewind, lip-synch and simultaneous action). Live performers interact with,
become, and transform from, pre-recorded and “live” projected characters. In order
to accomplish this symbiosis, the company of collaborating artists often operates
simultaneously as a performance ensemble, a film and animation production house,
a digital garage band and a stagecraft laboratory, all geared toward producing
dynamic and critical multimedia performance spectacles.
The concept of a new stage form, a “live movie,” is based on the
premise that theater, performance art, opera, music theater, concerts,
dance, puppetry and other forms of live art should reflect the society for,
and in, which they are created. As photography challenged many of the
traditional functions of painting and printmaking, so film and television
have done with theater and live performance.
New media operate like viruses in the theater, where they can
change everything or wither in trivialization. They operate like a virus, an
ambivalent one, like language, or the flickering image. Much new media
theater employs new technologies, turning them in on themselves, to cast
light on the ways they shape and re-configure our world. It is an experiment
with new and traditional stage machines, developing imaginative
approaches to the integration of these technologies with the live action
and music of theater. While they may revel in the powerful beauty and
narrative liberation which projections and cinematic techniques can bring

HISTORY/THEORY 13
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

to theater, many artists resolve to learn new media and technologies, in part, so
that they might use the machines to critique the machines. The result is a hybrid
approach, part Luddite, part technophile.
If we stomp onto the stage, daubed in mud, and dance wildly with torches,
chanting, “We hate computers! We hate computers!” who will believe us, or care?
No one. But if we create sophisticated mosaics of new media and live performance,
with the same tools used to sell and promote surveillance systems and SUV’s
and predator drones and toothpaste and JawPhones and depleted uranium, then
perhaps our critique achieves “credibility.” Textually or sub-textually we can
encourage a collective investigation of humans and their machines, or even better,
their technics (a great, fading, Lewis Mumford word which I take to mean not
just the machines, but the systems we use to interact with them, and how we are
attached to them). Is theater to be a palliative, a narcotic, a “time-killer”? Or, if not a
call to action, at least a call to contemplation, research, analysis, imagining?
The “new media” entering the performing arts too often are greeted as
something out of nowhere, a cool new thing to toss into the mix. But the hidden
history of montage and projections and stylized performance and the incorporation
of new technologies into the stage apparatus goes back (at least) about a hundred
years, to collaborative experiments which arose in Russia and in Germany, and
spread later to the United States in the Federal Theatre Project. The onslaught of
WWII came down like a guillotine on these artistic experiments, and most of the
artists and scholars in question found themselves exiled, imprisoned, tortured,
executed, blacklisted or otherwise silenced. We emerged into the 1950’s with a
limited (and limiting) mix of abstraction and realism that became the dominant
aesthetics of the past half century.

LOST GHOSTS
All my life I have been opposed to realism in the theatre.
— Robert Edmond Jones (1952)

The 1920s and ’30s, another time when “new media” showed up on the stage,
gave rise to the Constructivist Theater of Vsevolod Meyerhold, the Fantastic
Realism of Evgeny Vakhtangov, the Epic Theater of Erwin Piscator, the Federal
Theatre Project’s Living Newspaper, and others who employed new technologies
to cast light on social issues. They immersed themselves in searches for new ways
to structure a show, and in how to perform it. These explorations led them to
episodic construction (montage), and to new performance styles (stylization),
ranging from over-the-top satire to radical juxtaposition to restrained “alienation.”
They also rejected “realistic” scenic designs, and drew instead on new spatial and
compositional ideas from the Dadaists, Cubo-Futurists and Expressionists.

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KIRBY MALONE

We can graft decorative backdrops onto conventional productions, or,


following the examples of our theatrical ancestors, we can use the introduction
of new media into theater and performance to re-think and re-shape the entire
way we compose and make productions, creating new narratives for times
which oscillate between stupor and uproar.
The theater which grew to dominance (at least in the American
arena) following WWII embraced and elaborated a psychological and
scenographic realism, and the multimedia explorations between WWI and
WWII drifted into hidden histories, inhabited by lost ghosts. But to try to
foresee the “theater of the future,” we can look back to what Lawrence
Levine calls “the unpredictable past.”
Rather than living at a time when we are making a wholly new theater,
what we’re doing has its historical predecessors, whom we might consult, and
from whom we doubtlessly have a lot to learn. We can talk with the dead. Or,
at least, listen to them.

FOUR POETS OF APOCALYPSE


Away with the author! Theatre shouldn’t be written in the study, but built on the stage.
— Ilya Ehrenburg (1922)

As a poet (before I became a director and designer), I learned that early in


the 20th century there were four poets in Europe who turned to the theater
for something more — Antonin Artaud and Jean Cocteau in France, Bertolt
Brecht in Germany, and Vladimir Mayakovsky in Russia. When poets turn
to the theater it can mean that words are not enough, that perhaps these
poets might even have grown to mistrust language. (The 20th century had a
way of leading many writers to this conclusion.) In addition to gravitating
toward theater, Artaud, Brecht, Cocteau and Mayakovsky also responded
to the explosion of the moving image on the cultural radar screen — each
of them even delved into film, “on the side,” with the exception of Cocteau,
who plunged into the medium, taking Surrealism with him.
With Balinese inspiration, Artaud theorized some basic tenets of a
theater of the future, in which narrative and (often multiple) focus move
seamlessly among, through and from actor/singer/dancers, puppets, music
and musicians, lighting, sculptural settings and objects, and, today we should
include projections and sound design (these latter two diversely capable of
serving as a kind of “Greek chorus”). It’s ironic that a theater theory envisioned
by a poet should prove so central later in the Theater of Images, Environmental
Theater, and many other avant-garde tributaries in which text and language
took their place beside other elements of production, rather than above them.

HISTORY/THEORY 15
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

This set the stage, so to speak, for a re-examination of the dominance


of the “page-to-stage” approach to production which still forms the status
quo of much theater today, coupled with a “simulated behavior” method
of character portrayal (a method alien to the actor in Surrealist or Epic
theater). In contrast to the psycho(logical) realist norm of conventional
theater, poetic distillation and epic portrayal free the actor from the
misconceived imperative to simulate “real world” behavior.
These theater poets, and their embroilment in the Surrealist, the German
Expressionist and Epic, and the Russian Cubo-Futurist and Constructivist
movements, encouraged me to seek and help create collaborative structures
in which I might transform the solitary act of writing into the collective social
experiment of making theater and live performance. They also inspired me to
try to contribute to theater that is both cultural criticism and artistic criticism,
hybrid collaboration, a utopian model in a dystopic world. Mayakovsky led
me to Meyerhold, and Brecht, to Piscator.

MYSTERY PLAY TO HISTORY PLAY


As the earliest influences on my theatrical and design philosophies were the
works created in Russia and Germany in the 1920s, by artists such as Meyerhold,
Vakhtangov, Piscator and Brecht, I asked myself what led them to incorporate
film and slide projections, moving scenery, loudspeakers, motorcycles and
pyrotechnics into their stylized productions; I came to the conclusion that a
central motivation for this approach was to assert and demonstrate that theater
is a vital, contemporary force in the lives of the citizenry, and not a medium out
of synch with its time.
Meyerhold and Piscator shared much in common: they rejected realism
and saw theater as a force for social change; they worked with the best visual
artists (painters and sculptors and photomontagists) of their day as designers; they
possessed strong visions of what theater should (and could) be, but also established
and encouraged dramaturgical and scenographic collectives, and explored
collaborative writing projects; they explored new technologies and narrative forms
appropriate to and arising from (and sometimes ahead of) their time.
Along with intensive research in contemporary technologies, these
directors also embodied new and experimental conceptions of how theater
is made and structured and presented. They drew on Commedia, Mystery
Plays, Chinese and Japanese theater, music halls and boxing rings, as well as
cinema, journalism and the circus, to create stylized, often satirical, stagings
and portrayals, seeking a performance style that only could exist and flourish
in the presence of a live audience. This new “epic” approach asked more of

16 LIVE MOVIES
KIRBY MALONE

the audience’s imaginations and critical abilities, and was geared to depict not
isolated inter-personal conflicts, but the rips and tears in history’s social fabric.
We are ever in danger of losing sight of those in history who are of little
use to the dominant culture. In our case, that culture has a vested interest in
cultivating and maintaining the consumer (not the citizen) who is plugged in,
overwhelmed, and feels relatively powerless to affect history, or even daily life.

STYLIZED
Now, I have seen a few things in my time…But not a single one can ever compare with the
impressions made on me those three days of [Meyerhold’s 1922] rehearsal for The Doll’s House
in that hall on Novinsky Boulevard. I remember shaking all the time.
It wasn’t the cold, it was excitement, it was nerves stretched to the limit…
— Sergei Eisenstein (c. 1940)

Vsevolod Meyerhold (1874-1940) was the Russian pioneer of a stylized


“theater of the grotesque,” of the “theater theatrical,” in response to the
Naturalism and Realism which dominated early 20th century Russian theater.
In 1905, he broke away from Stanislavski’s Moscow Art Theatre, and struck
out on a theatrical journey, through Symbolism and Expressionism, to
become closely allied with the poets and the painters of the Russian Cubo-
Futurists, and the artists of Constructivism.
There was a time, in the late 19th Century, when realism was
revolutionary, and Meyerhold’s time was not it. Over thirty-five years,
Meyerhold led many theater lives: from 1905 (when he broke with Stanislavski)
until the Revolution of 1917, he maintained a dual identity, directing plays and
opera for the Imperial Theater in St. Petersburg, while working, often on the
sly, in studios and lofts, on experimental productions with students, artists
and more adventurous souls from the theater. He cultivated satire, in which
the volume was turned up, and social insanities were made literal, so that they
might be examined, critiqued and, perhaps in time, dispelled.
Following the Revolution he intensified his collaborations with artist-
designers, was assisted by Sergei Eisenstein (who was on his way to invent
montage in film), and created the first works of Constructivist theater, The
Magnanimous Cuckold and Tarelkin’s Death, with the artists Liubov Popova and
Warwara Stepanova, respectively, in 1922. This was a theater of ramps, chutes,
slides, staircases, wagon stages, windmills, exploding chairs and moving
walls. Soon he would import projections, loudspeakers and motorcycles into
the theater. He directed Mayakovsky’s last two plays, the sci-fi satires The
Bedbug and The Bath House (the latter designed by the sculptor/photomontagist
Alexander Rodchenko), in the last year before the poet’s suicide in 1930.

HISTORY/THEORY 17
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

The D.E.Trust — The History of the Fall of Europe by Ilya Ehrenburg, directed and designed by Vsevolod Meyerhold:
set model with moving walls and projection screens, 1924.

Meyerhold tore down the show curtain, revealed the back wall of
the theater, and shattered the barrier between the stage and the spectator.
Like Brecht and Piscator, he formulated a “presentational” (rather than
“representational”) style of theater. For Meyerhold, theater was a social art, in
both the bond with an audience, and in the collaborative production process it
takes to make it. He changed the way classical opera was staged, and proposed
a musical approach to the stage rhythm of plays; he rejected realism in its many
guises, denied the possibility or desirability of any kind of “naturalism,” and
espoused an episodic method of structuring dramatic material.
Ultimately, the stylistic method presupposes a fourth creator in addition to the author,
the director and the actor — namely, the spectator. The stylized theatre produces
a play in such a way that the spectator is compelled to employ his imagination creatively
in order to fill in those details suggested by the stage action.
— Vsevolod Meyerhold (1907)

But his most valuable contribution to new theater with new media was his creation
of a theoretical and practical approach to performance, to stylization, developing a
flexible method that found its way in the rehearsal and production process, through
his actor-training system, biomechanics. When he called his work a “Theatre of the
Grotesque,” he didn’t mean the word in any kind of gruesome, gory, eyeballs-
popping-out sort of way; he meant a heightened, sometimes poetic, sometimes
satirical, sometimes gymnastic approach that the actor takes to his or her material.
His closest compatriot in developing this kind of theater was Evgeny
Vakhtangov, who, like Meyerhold, also left Stanislavski to discover and create his
own work, which he came to call “Fantastic Realism.” In some ways, Vakhtangov
surpassed Meyerhold (sometimes criticized as too much of a “puppeteer”
with his actors) in the performance style he crafted, synthesizing Meyerhold’s

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physicality, rhythm and visual composition with Stanislavski’s insistence on the


actor’s personal connection with material. In Vakhtangov’s Fantastic Realism, in
productions such as Maeterlinck’s The Miracle of St. Anthony
Anthony, Strindberg’s Erik XIV,
An-sky’s The Dybbuk and Gozzi’s Princess Turandot, the actor knew why he or she
moved erratically, or glided at an angle in a sculpted grouping, made his or her face
into a mask, or wore costumes painted with shadows, because the director worked
dialectically with the actor to create the stylization. He died “prematurely” in 1922,
at the age of thirty-nine, just after the opening of Turandot. Meyerhold helped
Vakhtangov’s company survive after the death of their director.
Without Meyerhold, there probably would not have been a Vakhtangov as
we (can) know him; the former’s split with Stanislavski surely inspired the latter to
do the same. Meyerhold and Vaktangov, along with their contemporaries, Tairov,
Okhlopov, Evreinov, and Asja Lacis, transformed Russian theater, before many
were hounded and crushed by Stalin’s thought police. Meyerhold’s wife, actress
Zinaida Raikh, was murdered in their flat in 1939, and Meyerhold was arrested,
interrogated, tortured and executed in 1940. He was erased from Soviet history
until the ’50s, and his “rehabilitation,” when he was airbrushed back into the
archive (with the latest photographic “new media,” no doubt).

EPIC PROJECTIONS
A complete revolution took place in stage design. By a free manipulation of
Piscator’s principles it became possible to design a setting that was both instructive and
beautiful…The playwright could work out his experiments in uninterrupted collaboration
with actor and stage designer; he could influence and be influenced…The integrated work
of art (or ‘Gesamtkunstwerk’
‘Gesamtkunstwerk’) appeared before the spectator as a bundle of elements.
— Bertolt Brecht (1939)

The abyss which separates the actors from the audience like the dead from the living, the
abyss whose silence heightens the sublime in drama and whose resonance heightens
the intoxication of opera — this abyss which, of all the elements of the stage, bears
most indelibly the traces of its sacral origins, has increasingly lost its significance.
The stage is still elevated. But it no longer rises from an immeasurable depth:
it has become a public platform. Epic theater sets out to occupy this platform.
— Walter Benjamin (1939)

Erwin Piscator (1893-1966) was among the generation of Germans who came
out of WWI feeling more solidarity with the Russian soldiers they’d fought
against, than with the German business classes who had sent them to war
in the first place. Piscator was associated with the Dada and Expressionist
movements; in the 1920’s, in collaboration with artists George Grosz, John
Heartfield and Lászlo Moholy-Nagy, designer Traugott Müller, architect
Walter Gropius, composers Hanns Eisler and Kurt Weill, and the writers Leo
Lania, Felix Gasbarra and Bertolt Brecht, he developed Epic Theater.

HISTORY/THEORY 19
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

Piscator was the most radical, politically and artistically, of the other
principal directors and designers discussed here. He used the tools of the Industrial
Revolution to critique and oppose the injustices visited on the majority of society
by the mercantile factory system, the growing “cities of strangers,” the alienation
made inevitable in citizens bound up in the slow transformation from old-style
imperialism to new-fangled “free market” global capitalism. Piscator’s generation
of political artists imagined a social revolution in Germany to rival the Russians’.
Piscator pioneered documentary theater. He devised multi-level staging, and
took advantage of improvements in stage lighting and mechanics. He introduced
loudspeakers, film and slide projections, and industrially kinetic sets. Like Meyerhold he
employed episodic narrative structure and montage methods of collective scriptwriting.

Epic theatre signified a performance free from the restrictions of realistic conventions, especially
those of the tightly-knit well-made play…Piscator became well-known for his advocacy and use
of any mechanical device that might help him. Unlike Victorian stage machinery, Piscator’s was
used consciously to reflect a modern scientific society. From the beginning, it was the film used
as an independent narrative device which enabled him to replace the lifeless scenery of the
realistic stage, and he often projected more than one image simultaneously.
— J.L. Styan (1981)
As examples of the prodigious (almost stupendous) rate of production that
Piscator generated in the 1920s, in one remarkable six month period (spanning 1927
and ’28), with his dramaturgical collective (Lania, Gasbarra, Brecht) and production
company, he created three exemplary works in the history of proto-“new media”
theater. The first was the pacifist Ernst Toller’s Hoppla, We Live!, staged on Müller’s
revolving three-level set, with 3000 feet of film projected onto four screens.

Hoppla,We Live! by Ernst Toller, directed by Erwin Piscator, designed by Traugott Müller,
multi-level set model with projection screens, 1927.

20 LIVE MOVIES
KIRBY MALONE

Next, barely two months later, came Rasputin, the Romanoffs, the War and
the People That Rose Against Them, by Alexei Tolstoy and P. Shchegolev, this time
with 6000 feet of film projected onto Müller’s revolving hemispherical, multi-
level set, framed by documentary screens.
And finally, three months later, the picaresque anti-war epic, The
Schweik, adapted from Jaroslav Hasek’s comic
Adventures of the Good Soldier Schweik
novel by Max Brod and Hans Reimann; this production featured conveyor
belts, or treadmills, to convey action and character movement, and George
Grosz’s life-size cut-out marionettes and satirical cartoons.

It is now possible to have a still, then a moving film and then a still again. Thus film can be
used to support, or to take further, or even to run ahead of the action, or it can be used as
reportage; or quite simply as living film scenery (photomontage)—to portray for instance
the sea, a factory or a street. Or as George Grosz used it in my production of
The Good Soldier Schweik, with his excellent, grotesque animation film…
— Erwin Piscator (1933)

The scripts for each of these productions were re-fashioned and


adapted by the dramaturgical collective. Schweik especially would prove to
be a formative influence on Brecht, who soon left Piscator’s company, and
embarked on his radical re-envisioning of music theater with Weill, Lotte
Lenya, Caspar Neher, Helene Weigel and Elisabeth Hauptmann, who headed
Brecht’s own dramaturgical collective.
As was the case with many progressive, leftist artists (and students and
professors and writers), with the crumbling of Weimar Germany, Piscator went into
exile, spent much of the ’30s in Russia and France, and then emigrated to the United
States. In 1940, he founded the Dramatic Workshop at the New School for Social
Research in New York City, whose students, bizarrely enough, included Harry
Belafonte, Walter Matthau, Rod Steiger, Marlon Brando, Elaine Stritch, Sam Jaffe,
Tony Curtis, Eli Wallach, Tennessee Williams, Judith Malina, and James Dean.
The 1950s found Piscator back in Germany, where he contributed to a
sort of neo-Epic, documentary theater revival, directing Heinar Kipphardt’s
In the Matter of J. Robert Oppenheimer, Rolf Hochhuth’s The Deputy and Peter
Weiss’s The Investigation. He also staged an adaptation of Tolstoy’s War and
Peace which featured armies of toy soldiers and a ghostly stage lit from below.

For us, man portrayed on the stage is significant as a social function. It is not his relationship
to himself, nor his relationship to God, but his relationship to society which is central.
Whenever he appears, his class or social stratum appears with him.
His moral, spiritual or sexual conflicts are conflicts with society.
— Erwin Piscator (1929)

HISTORY/THEORY 21
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

To witness theater that depicts the harrowing tribulations one individual


visits on another (or others) might inform us of the sorrows in our vale of tears,
but does little to illuminate the social causes and conditions which form and
feed those tribulations. The artists of Epic Theater wanted to change all that,
to speak truth to power in a sense, by presenting characters in the throes of
the social forces which shape and destroy their dreams. Rather than settling
dilemmas with a cathartic resolution, these artists left the contradictions and
tensions and conflicts unresolved so that they might continue in constructive
reflection and analysis, unspooling in the mind of each theatergoer, on his or
her way out into the street, and a future for them to envision and construct.

MULTIMEDIA AMERICANA
[In a 1930s Living Newspaper] the scenic action was a mixture of different theatrical strategies…
projected films, maps, and statistics…Satire, puppetry, visual projection, shadow-graphic acting,
crowd scenes, and a fluid style of space-staging, in which characters were isolated
by precise lighting plots, were all brought together within a single production.
— Stuart Cosgrove (1989)

Between the World Wars, American theater artists — among them Hallie Flanagan,
Elmer Rice, Robert Edmond Jones, Mordecai Gorelik, Lee Simonson, Harold
Clurman, Lee Strasberg, Stella Adler, Joseph Losey — gravitated toward European
(particularly German and Russian) theater. The momentum away from Realism and
Naturalism, through Expressionism, resulted in a steely flowering of Constructivist
and Epic theaters, harnessing (and experimenting with) the “new media” of their
time, to create multimedia productions, sometimes documentary, sometimes
satirical, and almost always stylized.
In response to the effects of the Depression on performing artists, Hallie
Flanagan was recruited by Harry Hopkins to form the Federal Theatre Project
(1935-1939), which put artists to work in a way not seen before or since, and
emphasized the importance of live theater across the American cultural landscape.
(The FTP was therefore, of course, a predecessor of the National Endowment for
the Arts.) The FTP created and produced many kinds of theater — Marc Blitzstein’s
folk opera, The Cradle Will Rock (richly documented, along with the FTP itself, in
Tim Robbins’ film, Cradle Will Rock); Orson Welles and John Houseman’s “voodoo
Macbeth” with the New York City Negro Unit of the FTP; Paul Green’s outdoor
pageant, The Lost Colony
Colony; and simultaneous performances around the country (22
productions in 18 cities) of Sinclair Lewis’s It Can’t Happen Here
Here, which speculated
a hypothetical fascist takeover of the United States.
Among the FTP’s many programs, the one which embodied, and
responded most to, European theatrical advances was the Living Newspaper.

22 LIVE MOVIES
KIRBY MALONE

Flanagan, playwright (and one of the few American Expressionists) Elmer


Rice, and Morris Watson (co-founder of the Newspaper Guild) conceived the
Living Newspaper, and turned to directors Joseph Losey and Arthur Arent
to bring it to life. In their work, many of the new ideas in, and revolutionary
approaches to, multimedia, documentary Epic and Constructivist theater
first appeared on American stages.

Projections, masks, spotlights, loudspeakers, ramps, and characters in the audience were some of
the devices used [in the Living Newspaper’s Triple-A Plowed Under, directed by Joseph Losey and
H. Gordon Graham, NYC, 1936]…The projections, still a new theatrical concept in America, could
include dates, statistics, charts, maps and headlines, or they could be more visual:
photographs, animated cartoons, and short film sequences…
— John O’Connor and Lorraine Brown (1978)

In common with Piscator and Brecht, the Living Newspaper


concerned itself with social forces rather than individual psychologies. Like
Meyerhold, Losey and Arent conceived stylized performance in kinetic
groupings who played on ramps, multi-level stages, and in the house
among the audience. They created stage montages which investigated and
depicted a panorama of characters in works such as Triple-A Plowed Under
(on the economic crisis in farming), One-Third of a Nation (on the need for
adequate housing), and Injunction Granted (on labor unions).
To frame and augment and dialectically complement their
“American Epic” style of acting, the artists of the Living Newspaper
plunged into the same technological experiments and discoveries that
Piscator had pioneered a decade earlier. Living Newspapers featured
multiple film and slide projections, amplified music and disembodied
announcers, shadowplay, kinetic sets, and anything else they could
concoct that would further their mission to engage timely ideas and
issues with the newest artistic technologies of their time.
Of course it was too good to last. The Federal Theatre Project
was brought to an abrupt end in 1939, in part in response to the Living
Newspaper ’s scripts collaging excerpts from actual Congressional
transcripts, but more generally as a punitive measure against a mass
coalition of artists suspected as a hotbed of progressive thoughts
and leftist leanings. Thus the Living Newspaper, like its European
counterparts, came to a conclusion in the darkening political times
heading toward WWII. Once the smoke cleared from that war, American
theater emerged a different animal, and for the most part, it remained for
future generations to (re-)discover the lineage of the Living Newspaper,
and the European artists it had drawn upon.

HISTORY/THEORY 23
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

THEATER OF THE FUTURE?


Robert Edmond Jones (1887-1954) was one of the leading American designers
of the first half of the 20th Century. He was among the designers who wrote
— his own Dramatic Imagination (1941), Mordecai Gorelik’s New Theatres for
Old (1940) and Lee Simonson’s The Stage is Set (1932) — thus providing us
with a spectrum of glimpses into just what American designers were thinking
between the World Wars, and how they incorporated (consciously and not) the
influence of the theater revolutions occurring in Europe.
Jones was known for his theory of cohesiveness of design; he created
artful, poetic, evocative, often breathtaking designs for Shakespeare and
O’Neill. He worked with the Washington Square Players, the Greenwich
Village Theatre, and the Provincetown Players (a laboratory for new and
experimental, usually “non-commercial” dramas). His designs could be grand
and spare at the same time, and often featured daring experiments with color
and stylized lighting, influenced by Symbolist, Expressionist and Epic theater.
During the last twenty-five years of his life (until his death in 1954),
in response to the growing importance of photography and cinema on the
cultural and artistic landscape, he returned from time to time to an artistic/
philosophical preoccupation, a speculation on a “Theatre of the Future.”

The drama of the future will deal, not with objective experience or subjective experience,
but with both varieties of experience at the same time, expressing our essential duality in
a new theatrical idiom, involving the simultaneous use of the stage and the screen.
— Robert Edmond Jones (1943)

Why care about a “Theater of the Future”? To help it get there? To be there when it
arrives? What led this lauded designer, used to working in “real world” materials
and theatrical lighting, to focus on a kind of theater he did not even attempt to
make himself, but could see on the horizon as one of the fruitful directions in
which production and performance might move? Jones wrote of this concept in
1929, and again in 1943.
And then, in 1952 he delivered a series of lectures at Harvard, Towards a New
Theatre (now available in book form, edited by Delbert Unruh), one of which was “The
Theatre of the Future.” In these lectures, Jones crystallized his thinking on a new form
of live theatre featuring cinema as a central component. In this, he was an American
theatrical prophet of “new media theater,” perhaps half a century before his time.
A theater of the future? Not just one which grafts on new machines
and technologies, but brings along with it a new way of creating productions,
cognizant of the possibilities that unfold from a stylized, montage-based approach
to composition and production.

24 LIVE MOVIES
KIRBY MALONE

SCENOGRAPHY
A dynamic, multi-layered notion of convergence can be found in the work and
theories of the Czech designer Josef Svoboda (1920-2002), perhaps the original
“scenographer,” and maker of “total theater,” who, much like Jones, espoused a
unified approach to design. No doubt one of the reasons for this was Svoboda’s
desire to blend and synchronize live and mediated performers, and “real” and
projected, multi-planar settings. (These explorations are well documented in
Svoboda’s The Secret of Theatrical Space and Jarka Burian’s The Scenography of
Josef Svoboda, both indispensable titles in the library of any multimedia designer,
or anyone headed for the crossroads of theater and film.)
Svoboda (along with a few others — Yuri Lyubimov, Tadeusz Kantor,
Heiner Müller, Ariane Mnouchkine) provided us with a living link, in the
second half of the 20th Century, to the pre-WWII art-theatrical avant-gardes.
In his work — in opera, theater, exhibition/exposition design, and in the
Laterna Magika — some of the myriad ways projections and new media might
contribute to new stage forms come to light.
For Expo ’58 in Brussels, with director Alfred Radok, Svoboda introduced
the Laterna Magika, which combined live and filmed actors and settings, and,
with the multiple-screened Polyrekan, he set a new standard for multimedia
exhibits in world fairs and expositions. He also enjoyed an illustrious career
designing more than seven-hundred productions in more traditional theatrical
contexts. Trained as a cabinet-maker, and in architecture, his theatrical design
career more or less began in the wake of WWII, at the Theatre of the 5th of May, in
Prague, and soon thereafter at the National Theatre, where he was head of design
for almost fifty years. He also designed Goethe’s Faust with Giorgio Strehler at
Milan’s Piccolo Theatre, Chekhov’s Three Sisters with Laurence Olivier at the
Old Vic, and opera sets for (fellow Czech) Milos Forman’s film, Amadeus.
Svoboda’s legacy is multi-fold: he elaborated, in practice, a theory
of scenography which called upon theatrical artists to engage in heightened
collaboration; he envisioned design as revealing itself as a production unfolds;
he projected large, custom-made transparencies and closed-circuit video onto
actors, mirrors, floors, staircases, scrims, fog and string; and he emphasized
the importance of technical and historical research and experimentation in the
pursuit of artistic breakthroughs. Like Meyerhold and Piscator, he dreamed of
a theater designed specifically for new multimedia technologies, and his plans,
too, were never realized.

MONTAGE: CHANGING BRAINS


[Piscator and Brecht’s] Epic Theatre embraced certain elements…the principle of montage,
which became the great new structural device of the 1920s; [and] the use of new
technologies like photography and sound recording…
— John Willett (1988)

HISTORY / THEORY 25
LIVE MOVIES: A PERSONAL (FUTURE) HISTORY OF MULTIMEDIA PERFORMANCE

The brain has changed. Eisenstein changed it all, when, in the 1920’s, he broke up
the static frame of film (into which characters mostly had thus far walked), into
a linear mosaic, an image language, montage, that perpetually unfolds in cinema
time, a language that forms itself in the brain as the viewer watches. Every jump
cut, close-up, long fade, and succession of images that creates a visual narrative,
owes its existence, at least in part, to the work of Eisenstein. And Eisenstein
studied with Meyerhold, from whom, many have suggested, he borrowed the
episodic montage method from their stylized work in the theater.
We don’t really know (let alone understand) what images flashing
before our eyes at 24 or 30 frames per second might do to, and in, our brains.
After almost a century of the flickering wraparound depictions in which we
are increasingly immersed, we live in Guy Debord’s society of the spectacle,
among Jean Baudrillard’s simulations, more real than what they simulate.
Recently I ventured to enlist the collaboration of a talented student
digital artist for a production. His first response was, “You mean a play? I don’t
like plays. All they do is talk, talk, talk…I need something to look at!”
Young audiences today might easily focus on five things at once,
but may have trouble engaging a single phenomenon in depth for an
extended period of time. They seem to have no interest in pondering a stage
outfitted to stand in for a kitchen or a living room, where they are expected
to sit as voyeurs to re-enacted psychological terror. We drift and stagger
into becoming a society peopled by children whose attention spans have
been zapped by the rapid-fire military-entertainment complex, and whose
adults have begun to find the drudgery of daily consumerist existence too
depressing for anti-depressants.
We can bemoan the collective attention span deficit that our
technosphere has engendered in a new generation of theatergoers, but if there
is to be a “theater of the future,” they will form the core of its audience. This
transformation of multimedia sensibilities leads to a new kind of work for the
stage. New media performance explores the traditional social and philosophical
concerns with which most vital theater has always dealt, and seeks to transform
the world, one roomful of engaged, imagining earthlings at a time.
Contradiction and paradox: theater artists using film to save theater from
film, while the current immersive, manic social drive for mediated experience
is fundamentally opposed to the live theater event. And the phantasm (mock/
shock prophecy) of VR headset parties — partygoers alone together, and
helmeted, nodding to and fro in the exurban “living room,” like drugged,
mutant insects — flickers and looms in the ruins of the future.
If film was the medium of the 20th century, we have no inkling yet of what
it might be for the 21st. In the performing arts, will it be New Media Theater?
Multimedia Performance? Live Movies? Cyborg Theater? No agreed-upon
name yet to call it (a good sign, most likely), but it’s alive, kicking and ticking.
For sources see Suggested Reading, p. 224.
26 LIVE MOVIES
LIVE MOVIES

RICK DAVIS

FAUSTIAN BARGAINS AND


BRAVE NEW WORLDS:
TOWARDS A POETICS OF
NEW MEDIA IN THE THEATER

Doctor Faustus stands alone, in a conjuring circle, at the center of a sixty-foot


runway stage, surrounded on four sides by silvery-gray textured surfaces. At either
end of the runway stand fourteen-foot walls, while down the length of both sides of
the theater run narrower panels that float above the heads of the audience, which
sits stadium-style on either side of the runway. Faustus conjures:

Now that the gloomy shadow of the earth,


Longing to view Orion’s drizzling look,
Leaps from th’ Antarctic world unto the sky,
And dims the welkin with her pitchy breath,
Faustus, begin thine incantations,
And try if devils will obey thy hest,
Seeing thou hast pray’d and sacrific’d to them.
Within this circle is Jehovah’s name,
Forward and backward anagrammatiz’d,
Th’ abbreviated names of holy saints,
Figures of every adjunct to the heavens,
And characters of signs and erring stars,
By which the spirits are enforc’d to rise:
Then fear not, Faustus, but be resolute,
And try the uttermost magic can perform. --
Sint mihi dei Acherontis propitii! Valeat numen triplex Jehovoe!
Ignei, aerii, aquatani spiritus, salvete! Orientis princeps
Belzebub, inferni ardentis monarcha, et Demogorgon, propitiamus
vos, ut appareat et surgat Mephistophilis, quod tumeraris:
per Jehovam, Gehennam, et consecratam aquam quam nunc spargo,
signumque crucis quod nunc facio, et per vota nostra, ipse nunc
surgat nobis dicatus Mephistophilis!

HISTORY / THEORY 27
FAUSTIAN BARGAINS AND BRAVE NEW WORLDS

In front of him, on one of the taller walls, a serpent’s head appears; the
snake lunges, slithering to its full length across the side panels, leading Faustus’s
gaze (and ours) down the runway where, in a flash of light, Mephistopheles
makes his surprise appearance, to his (and our) wonderment.
Kinetic visual imagery reinforcing textual truth, visceral impact,
and snazzy sleight-of-hand stagecraft: this moment from Doctor Faustus1
crystallizes, for me, the promise of deploying multimedia, or “new media,”
in the service of the theater. When driven by a strong text, placed in a context
where all the collaborative elements of the theater (at the risk of redundancy,
let me enumerate them: text, acting, the various design elements, directing,
dramaturgy, and that final collaborator, the audience) are given their proper
weight, multimedia becomes a powerful and distinctive tool, capable of
profoundly expanding the imaginative possibilities of the stage.
When employed for its own sake, however (defined perhaps by a
selective diminution, by omission or commission, of one or more of those
“elements” above), multimedia runs the risk — as do any of the elements — of
weakening the impact of the theatrical event. The keys to the kingdom marked
“Gesamtkunstwerk” on the gilt-edged maps are found on the ring of proportion,
order, and balance.

Historical Excursus
Revolutionary moments in stage design and technology (for that is what
we’re really talking about) have come before, and they have always had a
push-pull relationship with their contemporary dramaturgy. Without the
winch, the treadmill, the chariot-and-pole machinery of the late 18th and early
19th centuries, the great melodramatist Pixérècourt (he who famously said “I
write my plays for those who cannot read”) could not have conceived of, let
alone staged, his famous rescues, such as that in Le Chien de Montargis (The
Dog of Montargis), the 1814 prologue to Rin Tin Tin and Lassie Come Home.
We sometimes forget, as our own pendulum of taste and practice
swings, that the Realists and Naturalists of the late 19th century (a
heterogeneous group that includes, somewhat uncomfortably, bits and pieces
of Zola, Ibsen, Strindberg, Antoine, Chekhov, Stanislavski), were the visual
innovators of their time, taking us beyond the world of two-dimensional
canvas (complete with painted furniture and glassware) and semicircular
conversational tableaux. We should not forget that the fourth wall was once
a radical idea in service of a higher truth.
And then along came AppiandCraig, that strange Swiss/English
amalgam of revolutionary aesthetic theories, with a welcome call for (a
return to? a discovery of?) atmosphere and poetry and metaphor in stage

28 LIVE MOVIES
RICK DAVIS

Timmy Ray James (Mephastophilis) and Ed Gero (Faustus), Doctor Faustus, Theater of the First Amendment,1998.

design. AppiandCraig brought a sense of the monumental and the abstract


to their theories and applied them to Wagner, to Shakespeare, to Maeterlinck,
even (and very usefully) to Ibsen. But the inevitable happened: designs for
design’s sake, such as The Steps and Scene, in which Craig (and here it must be
admitted that they were two people, though always spoken of as an elision)
seemed to declare his independence from text and even from actors: as Hamlet
never said, the set’s the thing wherein I’ll catch the conscience of the King.
But AppiandCraig’s work did start to clear the cobwebs of Realism, did
make it possible for a theater of images and metaphors to emerge. In America,
Robert Edmond Jones led a movement away from carpentered fidelity toward
an Appian way of broad symbolic strokes and carefully chosen elemental
details: a design aesthetic that perfectly matched (and perhaps encouraged)
the emerging vigor of American dramaturgy in the voice of Eugene O’Neill. In
this, he was helped beyond measure by a seemingly simple, taken-for-granted
idea: the electric spotlight.
Once lighting became controllable (which, we must remember, initially
meant the ability to use a lot less of it, concealing and revealing in purposeful,
plastic ways that earlier technologies could not conceive) it became easy to

HISTORY / THEORY 29
FAUSTIAN BARGAINS AND BRAVE NEW WORLDS

lead the spectator’s eye around the stage; to pick out the significant detail; to
accelerate the rhythm of the visual text through quick blackouts.2 Lighting made
sculptural approaches to design not only possible but almost essential, and
brought new expressivity to the human face and figure. Lighting made the very
air a poetic medium. Drop this book right now and pick up Jean Rosenthal’s
The Magic of Light3. She was, for a time, Orson Welles’s lighting designer (a term
she probably invented, along with many of the practices of the profession) and
Graham’s and Balanchine’s, and to read her words about the emotional value
of light in the world and in the theater is to see both with new eyes.
Welcome back to this volume. Though Jean Rosenthal lit her share of
Broadway musicals (up to Fiddler on the Roof
Roof), I doubt that she would recognize
the form today. Gordon Craig’s dream of a design-driven, textless theater has
come true, albeit in an ironically inverted paradigm. The ascent of the outsize
tire, the descents of the chandelier and the helicopter, the dancing teapot, the
pounding sound and the rock-show-style use of that oxymoronically-named
tool, the “intelligent lighting fixture” (you’ve seen them — they’re the ones
that have the unearthly, penetrating color temperature of those new BMW
headlights, and their beams sweep and swoop down on their hapless actor-
targets, hunting them like the latest Air Force “smart bombs”): all of these
impressive effects have been harnessed in the service of — what? Or have I got
the question backwards? Who is serving whom?
Theater historians (when they’re in a certain mood) like to chart the
inverse relationship between the quality of the drama and the exuberance
ofthe stagecraft in a given period. The Greeks and the Elizabethan theater
made do with merely brilliant writing, and little or no scenic support
beyond the architecture of the theater itself;4 the spectacles of the 18th and 19th
centuries (see Pixérècourt, above) made stunning use of perspective painting
and machinery, but the dramas themselves do not stand up. The Broadway
musical’s pendulum reversed course in the early 1980’s and hasn’t stopped
swinging toward spectacle. What happens? Do the big productions just eat the
good scripts? Do audiences drive the transaction, seeking ever-stronger “hits”
of this addictive drug, this uncontrolled lack of substance?

Caveat Emptor
What does this have to do with the emergence of multimedia design in
contemporary theater? Let the buyer beware: we must struggle to harness
this powerful tool only in pursuit of a unified vision of the theatrical event,
the Gesamtkunstwerk
Gesamtkunstwerk, the “total work of art” that Wagner named and that still
stands as both a theoretical ideal and a practical litmus test.

30 LIVE MOVIES
RICK DAVIS

The appeal of projected images, these luminous, shape-shifting, seductive


plays of color and light and shadow, is such that if we’re not careful, the “little
people”5 whose task it is to enact the living story in their midst may become
secondary players. Their contributions may go unattended, both in the creative
phase of the production, and by the audience, sitting dazzled in their seats,
cosseted by the charms of the moving image, now made reassuringly familiar
by its sheer pervasiveness in every facet of public and private experience.
In a variety of experiences as a director, dramaturg, and spectator I
have been reminded that, in a contest between the live actor and a projected
(or televised) image of that actor, the image wins every time. Sometimes this is
exactly the point; the framed simulacrum is by definition a more highly artificed
object, and we willingly surrender our freedom of focus to it. The interplay
between these layers of remove from reality becomes part of the action, either
reinforcing or commenting (often ironically) on what we choose to believe and
where we place our perceptive confidence.
Yet all too often the irony is absent, or unintentional. The image is there
for its own sake, towering over (actually or metaphorically) the live actor, and
the increased difficulty of concentration6 experienced by the audience is finally a
barrier to experiencing the totality of the theatrical event. Even though this tends
to happen in productions with a high level of intellectual and aesthetic ambition,
is the effect really different from that achieved by the feline make-up and the
crashing chandelier of the thematically innocuous Lloyd-Webber canon?

A New Poetics in Two Old Bottles?


Aristotle, master taxonomist and natural philosopher, set some difficult
expectations for all who have attempted to define dramatic developments
since the time of Oedipus. His “six elements of tragedy” in fact still cover the
subject pretty well, though they are subject to endless argument about the order
of importance. Here, as a refresher course, are the elements in their original
hierarchy: Plot, Character, Thought (or Theme), Language (or Diction), Music,
and Spectacle. That’s right, plot comes first and spectacle last.
This neat device can be used as a club with which to beat the Broadway
mega-musical about the ears; but is it applicable to a poetics of theatrical
multimedia? What if the Spectacle is the Thought (or Theme?); what if the
Language of the production actually lives in its Spectacle (with the assistance
of Music)? Can Spectacle be a vehicle for Plot and Character? Such heretical
hierarchy-jumping is an intellectually attractive parlor game, but it may not
pass the pragmatic test, the “know it when you see it” test applied famously to

HISTORY/THEORY 31
FAUSTIAN BARGAINS AND BRAVE NEW WORLDS

art (by critics), pornography (by Supreme Court Justices), and productions by
all theater folk everywhere in the phrases “that works” or “that doesn’t work.”
So let me jumble up Aristotle’s sacred six a little bit differently,
recognizing that drama has, in fact, changed a bit in 2,500 years; that society
has changed even a little bit more; and that human nature has changed
perhaps the least of all. The scheme is to take the six elements and pour them
into two bottles, one marked Load and one Delivery7. Into the Load bottle flow
Plot, Character, and Thought (or Theme), in whatever order and in whatever
proportion is desired. Ibsen’s Load bottle is a different color from Chekhov’s;
Kaiser’s from Brecht’s; but all are full. The bottle holds the “stuff,” the
“quiddity,” of the dramatic event. How does it go, who’s in it, what are they
like, and what’s it about? would be the relevant questions to ask and answer
while filling up the Load bottle. The answers do not presuppose any particular
world-view or style; the only mandate is to fill the bottle.
Into the Delivery bottle, we pour Language (or Diction), Music, and
Spectacle, all the expressive tools of the trade. Again, the proportions will vary,
and an almost infinite range of combinations is possible. August Wilson and
Lanford Wilson and Robert Wilson, David Hare and David Edgar and Caryl
Churchill, Shakespeare and Schiller and Wole Soyinka: compare authors (or
auteurs) of real substance and, as with the Load, you’ll find full Delivery bottles
with distinctly different mixtures.
My modest proposal for a new poetics of multimedia-in-theater comes
down to this: balance the bottles. Be sure that Load=Delivery. Too much Load
plays like lead. Too little Load plays like Cats. This great new tool, this brave new
world of theatrical possibility is too beautiful to spoil through lack of rigor in its
application. We need the great plots and characters and thoughts (or themes) to
be delivered anew. We need new stories (events, characters, experiences) of our
own devising that play with and around the new technology, that are inspired
and enabled — but not dominated — by it.

Where Things Stand


One of the exciting and important things about this multimedia handbook,
I believe, is its appearance at this moment in the history of theatrical
production. I think multimedia-in-theater today stands in the same place
as the Robert Edmond Jones/Jean Rosenthal-era practitioners did relative
to their theater: holding new tools, already changing their worlds, on the
verge of greater discoveries.

32 LIVE MOVIES
RICK DAVIS

Multimedia design stands ready to be the “Leko” — the famous


ellipsoidal-reflector spotlight that made Rosenthal’s poetry possible — of
today in its ability to transform our image of the stage environment. Just as
it took some years for stage lighting practice to be codified, written about,
taught, and transmitted — demystified and brought to market, if you will
— so multimedia design for the theater will emerge over the next decade as
something that mere mortals can use.
Just as we assume that all productions today will be set and lit (though
we make room for a vast range of styles and functions for scenery and lighting),
we will begin to visualize the contribution of media as a consistently available
and increasingly integral design element. The equipment must become even
simpler to design with and operate, better able to coexist with stage lighting,
more flexible in making changes in the fast-paced process of technical and
dress rehearsals, and above all less expensive. All these things are happening,
of course; I hope that in my lifetime as a director the process will speed up
enough so that this lad who cut his theatrical teeth in the late1960s on first- and
second-generation lighting technology will be able to work as fluently with
these incomparably powerful new tools.
And I hope that when that happens, the Two Bottles will both be full.

1
Doctor Faustus by Christopher Marlowe, Theater of the First Amendment, Fairfax, Virginia, 1998. Directed by Rick Davis,
set design by Jason Rubin, lighting design by Martha Mountain, costume design by Howard Kurtz, multimedia design by Kirby
Malone and Gail Scott White.
2
Whether playwrights should ever have been given access to that latter tool is a subject for a different essay, but I contend
that the inability of many modern writers to complete the arc of a scene is due to the easy availability of the blackout switch.
3
Rosenthal, Jean E.; Wertenbaker, Lael: The Magic of Light, New York, Theatre Arts Books, 1972
4
I am reminded of a remark by the great Russian émigré designer, Alexander Okun, with whom I had the pleasure of
working as dramaturg on a couple of projects at Center Stage in Baltimore in the 1980s. As he was designing The Tempest for
us, he said that he stared at his blank sheet of drafting paper one day and “felt Shakespeare all the time sitting on my left
shoulder, whispering, ‘Alex, who… needs… scenery?’”
5
A memorable coinage by one of multimedia’s pioneering practitioners.
6
This time you needn’t put the book down right this second, but sometime this week, go find and read the Václav Havel play of
the same name.
7
For these oppositional terms, I am indebted to a wonderful voice teacher, John Koopman (emeritus of Lawrence
Conservatory), who used them to describe two equally important components of balanced vocal production.

HISTORY / THEORY 33
LIVE MOVIES

SUZANNE CARBONNEAU

LOOKING AT
PERFORMANCE ART

Performance art is a term that often causes confusion if not fear, conjuring
images of out-of-control artists thumbing their noses at both traditional
arts practices as well as at the society from which these practices emerge.
Much of the misunderstanding about the form has arisen as the result not
only of the ways that performance art has challenged traditional arts and
theatrical practices, but also by the way it has been characterized in the
media. Performance art was singled out by political opponents of federal
arts funding almost from the very inception of the war against art (a potent
subdivision of the larger “culture wars”) that is still very much with us
today. Almost immediately following the brouhaha over photographs
by Robert Mapplethorpe and Andres Serrano instigated by critics of the
National Endowment for the Arts, it was performance art that became the
preferred target and favorite whipping boy of conservative commentators.
The so-called “NEA Four” — Karen Finley, Holly Hughes, Tim Miller, and
John Fleck — who successfully fought in court the rescission of their grants
on the grounds that these decisions had been political were all performance
artists. As a result, performance art became characterized in the media in
sound bytes created for maximum sensationalism and infused with ridicule.
Finley, whose evocatively heartbreaking works were written and performed
with equal parts pain and anger, was reduced in the media to “the woman
who smears her naked body with chocolate”; Fleck, the creator of resonant
work of depth and urgency, became simply “the man who urinates on stage.”
Photo: Ioulia Kouskova.

In having its elements presented out of context, performance art came to be


thought of in the popular imagination as ridiculous, childish, tantrum-filled
acting out, characterized by a lack of rigor and form.

HISTORY / THEORY 35
Kelly Wilson (Elektra), MPS/Cyburbia’s Time Traveler Zero Zero, 2004.
LOOKING AT PERFORMANCE ART

The cultural imbroglio over performance art has largely hinged on


misunderstandings surrounding the goals, concerns, and methods of this genre,
which, like any art form, has developed its own aesthetics, styles, and practices
that operate within a recognizable tradition. Because of the multidisciplinary
nature of the form and the wide variety of activity it encompasses, however,
performance art has always been loosely defined. By its very nature, it has
aimed at experimentation, and like all avant-garde art, performance art has
challenged the values of the mainstream in out-of-the-way venues. In fact,
even within the precincts of contemporary art, performance art has often been
seen as pushing the outside of this already-stretched envelope, and has even
been referred to as “the avant-avant-garde.”
So what exactly is performance art? By its devotion to experimentation
and its working at the boundaries, interstices, and cross-breeding of traditional
artistic disciplines, performance art has been particularly elusive to define. It
is, however, possible to draw some generalizations that distinguish it from
other modes of performance. In her history of performance art, Performance:
Live Art from 1909 to the Present, Rose Lee Goldberg defines performance as
“the expression of artists who wish to challenge the viewers’ perception of
art and the limits of those perceptions.” The work is, in fact, almost always
deliberately provocative, unconventional, and even assaultive in its stance. In
its first stages, it was done mostly by visual artists who wanted a larger canvas
for their ideas — the canvas of action — and who wanted to take a stance in
opposition to the political establishment in its dedication to traditional values
and ideas, and against the artistic establishment in its commercialization of art.
These artists were raising questions about their roles as artists, about the role
of the audience, and about the nature of art itself. In testing the boundaries
between art and life, performance art has traditionally centered in the
expressiveness of the individual body, rejecting logical speech and thought, as
well as exposition, symbolism, and psychologizing.
In the main, performance art has been concerned with reality rather
than with the creation of illusion, the domain of traditional theater. It rejects
notions of plot, character, setting, and dramatic text that can be performed
by any number of interchangeable performers. Performance art is different
from traditional theater in other respects as well: scripts are not as important
in defining the work as are movement and visual imagery; there is typically a
more direct relationship with the audience; the work is usually not performed
on a proscenium stage; an implied “fourth wall” is often missing; and the
artist very often appears as a “real” person. Performance artists do not usually
create characters as playwrights do, but base their work on their own bodies,
life stories, and experiences in personal identity. If we take acting to mean the
attempt to imitate life in a realistic manner, then performance artists are rarely

36 LIVE MOVIES
SUZANNE CARBONNEAU

acting. They do not usually impersonate, represent, or simulate a character,


nor are they pretending to be in a time and place different from the viewer.
Typically, performance art is a solo form, and there is not usually an
elaborate set that attempts to create a simulation of reality. Instead, there
might be a few props or bits of furniture and whatever costume might suit
the situation, which sometimes includes nudity. The aesthetic has traditionally
embraced a “Do It Yourself” ethos, so that the homemade and handmade look
of these productions must be seen as a deliberate choice rather than as the
result of amateurishness or carelessness.
Autobiography is central to performance art, including concerns with
identity and with the exploration of alternative “selves” and the investigation of
a transmutable psyche. Even when removed from the strictly autobiographical
realm, performance artists do not present themselves as “characters” in the
traditional theatrical sense. Rather, they employ self-transformational strategies
that explore alternative, imaginary, or mythic aspects of the self. Artists working
in this vein who have achieved widespread attention include Anna Deavere
Smith, Eric Bogosian, Sarah Jones, Danny Hoch, and even Whoopi Goldberg.
In her history, RoseLee Goldberg traces the form to its links in the
European avant-garde and its “isms,” including dadaism, futurism, and
surrealism. The contemporary American form that we know as performance
art, however, can be traced back to the 1960s when happenings, environmental
performances, action art, and body art drew visual artists away from the canvas
and gallery to set their ideas in action by way of the body and other means
associated with dance, theater, cabaret, and new media and technology. In the
1970s, performance art began to emerge as a discipline in its own right, and
toward the end of the decade, it became more visible and fashionable. At this
time, performance art moved away from the cerebral concerns of Conceptual Art
to quasi-narrative presentations that embraced more traditional performance
values from vaudeville, dance, cabaret, television, and stand-up comedy. It
also began to marry its high art origins to popular culture and employed and
infiltrated mass media, while it also drew artists from other disciplines — dance,
theater, poetry, and music — into collaborative experiments.
Performance art moved into the mainstream consciousness in 1980
with Laurie Anderson’s United States, which combined the two strains of
performance art that had developed over the previous decade. The solo
autobiographical work that had evolved from visual art origins was cross-
bred with the second strain of performance, sometimes called “The Theater
of Images.” This variation on the genre was devoted to the assemblage of
aural and visual images not based in text or the individual psyche, which
culminated in elaborate spectacles embracing technology and mixed media.
Sometimes, as in the “operas” of Robert Wilson, this work was performed

HISTORY / THEORY 37
LOOKING AT PERFORMANCE ART

in theaters, but it also included site-specific or environmental performances,


works made for and about the places where they were performed. In its
hearkening back to traditional variety entertainments emphasizing physical
achievements and skills such as mime, juggling, and clowning, another sub-
category of performance art came to be known as “New Vaudeville.” New
Vaudevillians including Bill Irwin, the Flying Karamazov Brothers, David
Shiner, and Paul Zaloom performed in their own shows, created group efforts,
and even took to the airwaves, film, and traditional drama as their gifts came
to be appreciated in the mainstream. Yet another mode of performance art has
absorbed the new poetry movement known as “spoken word,” where poetry
has become a performative endeavor as well as a literary one. Such pioneers as
Miguel Algarin and Miguel Piñero paved the way for the resuscitation of this
oral tradition, which was also given a tremendous shot in the arm by hip hop
culture. Henry Louis Gates, Jr. has termed the current generation of Nuyorican
poets “rap meets poetry.”
In the last decade, embracing more traditional theatrical techniques,
performance art has turned away from its emphasis on the body to re-
embrace language and text. Performance artist Jacki Apple has written that
performance artists today are functioning as poets, storytellers, preachers, and
rappers using “image at the service of the text.” And as language has emerged
as a central technique of performance art, the content of the work has shifted to
political and social concerns, especially the performance created by individuals
of marginalized status in American culture, including people of color, women,
and gays and lesbians. Class, race, gender, and sexuality have emerged as the
primary concerns of contemporary performance. Performance artists such as
Guillermo Goméz-Peña, Coco Fusco, Ron Athey, Rachel Rosenthal, Diamanda
Galás, Ishmael Houston-Jones, John Kelly, DANCENOISE, Lydia Lunch,
and Robbie McCauley insist on self-definition that challenges the status and
image that have been imposed on them as they explore a wide range of social,
political, economic, and ecological concerns through the use of a vast array of
performance activities and strategies.

Originally printed in Washington Performing Arts Society’s Insight, Fall 1997.

38 LIVE MOVIES
LIVE MOVIES

JENNIFER PARKER-STARBUCK

MUSINGS
ON MULTIMEDIA:
THE CYBORG THEATRE
AND BEYOND

I begin this essay with an intentional provocation: There is no future but


the cyborg theatre. Certainly the classics will continue to be done earnestly,
unmediated by external forms of obvious technology (excluding the now
familiar conventional technologies of lighting, sound, even props), but if
there is to be a future theatre, a legacy for upcoming generations, a new
direction in live performance, it will be a cyborg theatre. Elsewhere I have
laid out the parameters of cyborg theatre, a conceptual mode of analysis for
a performance style that blends live bodies with technologized, digitized,
and/or mediatized images in a re-imagining of the human subject: the
cyborg theatre looks beyond binaries such as human/non-human, live/
mediated, abled/dis-abled to construct new post-human models capable of
blurring these distinctions.1 The cyborg, a “cybernetic organism,” a blend
of live/organic material and technology, has held a vivid place in the fictive
imagination from depictions of the Golem to Frankenstein’s monster to the
Terminator. Placed alongside automata and robots, cyborgs have often been
feared and/or misunderstood, and all three have stood in for anxieties about
technology and the diminishing human agent.2 The concept of the cyborg
took a radical turn in the mid-1980s when Donna Haraway’s now famous
manifesto proposed a feminist, politicized cyborg that captured the
imagination of scholars and theorists like myself.3 The manifesto, originally
a feminist response to Reagan-era politics in the U.S., served also as an
imaginative site for rethinking masculinist and militaristic appropriations
of technology. Inspired by Haraway’s thinking and the later follow-up in
which she writes, “I believe we must transform the despised metaphors of
both organic and technological vision to foreground specific positioning,
multiple mediation, partial perspective, and therefore a possible allegory
for antiracist, feminist, scientific, and political knowledge,”4 I position the

HISTORY / THEORY 39
MUSINGS ON MULTIMEDIA: THE CYBORG THEATRE AND BEYOND

cyborg as a productive metaphor for a new form of performance that makes


possible a reconceptualization of “human” immersed in technologies that both
enhance as well as trouble societies across the globe.
On a purely pragmatic level, a turn to cyborg theatre may facilitate
a future of performance for generations glued to their gameboys, computer
games, email, video games, screens; it may lure them out of their boxes, their
I-pod solitude, their chat rooms and re-integrate them into the intersubjective
space of the live theatre, the space of the face-to-face encounter. The cyborg
theatre can blend the best of both worlds, allowing the continued development
and growth of the live theatre while simultaneously interrogating and
facilitating ongoing human integrations and interactions with technologies.
The cyborg theatre explores how the virtual and the live merge on stage,
serving as a staging ground, a rehearsal for inevitable mergings such as:
implanted scannable microchips in the body (already commonly done to
animals), desirable and “smart” bodily replacement parts (corrective eye
surgeries might offer possibilities for extra-ability), and those perhaps more
desirable mergings such as super high speed physical transport (“Beam me
up Scotty”). The live theatrical site provides a space to rehearse not only these
possibilities, but the anxieties of these possibilities as well.
As Kirby Malone has discussed in his introductory essay,
“technological,” or “multimedia” theatre, as it is sometimes called, has a long
history, and depending upon the definition of “technology,” can be traced in a
multitude of ways: from an object/prop-based integration with the live body
(the use of puppetry for example), to the artistic use of lighting (Appia and
Craig), to the integration of projected images onto the stage (Piscator, Living
Newspapers, Svoboda), to name just a few trajectories. Until perhaps ten years
ago, these integrations were, for the most part, discretely discussed, in that
they were looked on as individual forms to analyze (see, for example, volumes
dedicated to lighting techniques, puppets, accounts of individual artists/
innovators). Only in the past decade has there been an attempt to theorize the
increasing use on stage of technologies that have rapidly infiltrated daily life
— from the now “old” mediums of television and video to newer ones such
as digital images, computer-generated images, web-based technologies, and
forms of medical technologies — in terms of the integration with the body on
stage. From authors who imagined high-tech science fiction scenarios, such
as William Gibson, Octavia Butler, and Philip Dick, to Marshall McLuhan’s
reading of media as an extension of the body, theorists have engaged deeply
with the implications of technology and its impact upon what it means to be
human in a given moment. In the realm of drama, theatre, and performance
studies, technology has often been a given, framing the spaces and effects of
production, providing perspective and light, and providing melodramatic

40 LIVE MOVIES
JENNIFER PARKER-STARBUCK

and spectacular thrills and effects. After about a decade of engagement with
the ideas in Baudrillard’s Simulations, the science fiction of William Gibson,
Teresa de Lauretis’s feminist critiques of technology, Deleuze and Guattari’s
Thousand Plateaus, then on through Laura Mulvey’s analysis of the gaze in film,
and Donna Haraway’s cyborg, in the mid-90s in-depth explorations of hyper-
text, cyber-space and computer technologies began to appear in works by
Brenda Laurel, Constance Penley and Andrew Ross, and Allucquère Rosanne
Stone to name a few. These technological analyses made room for the further
gender-driven work of Anne Balsamo, Elizabeth Grosz, Sue-Ellen Case, and
Lisa Cartwright, The Cyborg Handbook edited by Chris Hables Gray, Katherine
Hayles’s ideas of the posthuman, and the positing of “liveness” by theatre and
performance studies scholar Philip Auslander, which may be a turning point
back into the realm of theatre studies.5 Technology was no longer a “given”
but something changing the face of live performance as it has done in feminist
criticism, media studies, and cultural studies. A new genre of performance had
emerged alongside the emergence of new computer and digital technologies.
Mine is one of a few voices attempting to analyze and understand this new
genre, this increasing form of “live” theatre and performance that is not fully
live.6 Although I have theorized multimedia work around the ideas of the
cyborg theatre because it specifically draws attention to the ways in which
the integration with technology can frame and re-shape ideas of what it
means to be human in a mediatized age, I have also observed several trends
developing, both woven through my concept of the cyborg theatre and within
a more generalized “multimedia theatre,” that I briefly highlight here. These
categories are in no way meant to be fixed or conclusive, in fact they often
overlap and filter into each other; the number of artists experimenting with
multimedia in live performance is ever-growing, and with this growth yields
unpredicted possibilities. However, trends are emerging and certain themes,
techniques, and visual effects are being explored. The following outlines some
of the trends, possibilities, and examples that the integration between bodies
and technology has yielded in recent years.

1. New Scenography
One of the most commonly used applications of evident multimedia on stage
is in stage design and scenography. Emerging from such innovations as Erwin
Piscator’s use of documentary film and large scale projections on stage and
his conceptions of a “Total Theatre” as well as from Josef Svoboda’s masterful
compositions blending ideas of lighting and scene design, contemporary
practitioners are increasingly allowing multimedia to stand in for “old

HISTORY / THEORY 41
MUSINGS ON MULTIMEDIA: THE CYBORG THEATRE AND BEYOND

fashioned” painted flats, design and texture, and even actual physical
objects such as doors, cupboards, or staircases. Translating the language
of film and photography to the stage, scenery can shift rapidly on stage,
scenes can abruptly switch from place to place in a seamless fashion, the
colors and textures of a space can shift, mutate, and transform with a click.
Corresponding in frequency to the decrease in actual costs, a scenographic
use of multimedia on stage is often delivered by artists without critical
attention to its reading qua multimedia and lately, in show after show,
appears randomly as moving backdrop, projected texture, text, or tableaux.
However, when executed with calculated thought, scenic projections can
be both effective and visually exciting. For example, Laurie Anderson’s
multimedia pieces, from her United States I-IV in the early 1980s to the more
recent Songs and Stories from Moby Dick in 1999, have long featured a densely
complicated array of projected still and moving images that saturate the
space almost as “synesthesia,” or “visualized sound,” foregrounding both
abstract and concrete inner workings of characters as well as providing mere
visual integration with her unique sound compositions. In contrast, Robert
Lepage realizes deliberate, slow and haunting projections which evoke in
images what words cannot to create a landscape through time and space.
Often understated, Lepage’s multimedia is such an integrated aspect of
his dramaturgical spaces, providing spaces of memory and depth that are
impossible to separate from the non-mediated images. Ridge Theatre/Bob
McGrath and Laurie Olinder have also created a visual aesthetic using large
scale projections that create stunning composite images, such as in their
piece Jennie Ritchie, based on work of “outsider” artist Henry Darger, in
which entire scenes of his drawings were replicated using projections and an
ensemble of live actors.
Introducing languages of film, video, and computer imagery has
provided innovative and flexible approaches to scenographic demands,
as well as providing the basis for a new genre of multimedia, or cyborg
performance, to which I return in point #4. (The examples I include here
highlight some of the more memorable scenic possibilities, which also open
up through further integrations with specific dramaturgical frameworks to
provide a more challenging site for analysis.) The 3-D experiments of San
Francisco-based director George Coates use a combination of computer
projections, 3-D films and slides, and live actors, to draw viewers from
location to location as if in a film, from rain forest to desert, from literal to
abstract location. The British company Forkbeard Fantasy inverts classic
cinema tricks and animates the live space with, for example, films of locations
such as a long corridor with doors on each side through which actors enter
and exit simultaneously on screen and off. The young company Big Art

42 LIVE MOVIES
JENNIFER PARKER-STARBUCK

Group uses cinematic backgrounds that sweep by as live actors integrate their
bodies into the moving scenery. These are but a few of the more imaginative
applications of a multimedia-based contemporary scenography.7

2. Transformations of the Body


Increasingly, practitioners are using technology explicitly to comment on the
body’s relationship to technology. Concerned with isolation, fragmentation,
and alienation, artists literally depict these concerns through the manipulation
of the very technologies that cause these anxieties. In the contemporary
moment, a time Katherine Hayles and others have called “posthuman,” the
body is variously being questioned, augmented, made obsolete, transformed,
and challenged in relationship to existing and emerging technologies. The term
posthuman remains ironic in many ways, as the body is still at the center of these
concerns, and instead, as Hayles formulates it, the posthuman can be read as a
condition in contemporary society, one that “offers resources for rethinking the
articulation of humans with intelligent machines.”8 Artists such as the Wooster
Group, or New York based dancer-videographer Cathy Weis have repeatedly
created mise-en-scènes full of fragmented body parts, sometimes live, sometimes
prerecorded, larger than life, or out-of-focus to call attention to a diverse range
of societal concerns, from the fragmentation of bodies to ideas of what it means
to be “able-bodied” in society.9 Screens and televisions contain images of the
live bodies on stage as trapped in these frames, exploring issues of isolation,
medical imaging, or simply our increased computer time. Playing with the
possibilities of new software programs, the collaboration between Builders
Association and motiroti, Alladeen, dealt with questions of projected identity
within Indian call centers as actors’ faces were projected on screens above their
heads and morphed into characters from the television program Friends as
they answered the phones with made up “American” names such as Rachel
Green.10 Using these varied technologies, bodies can disappear, body parts can
transform, and identities can merge, providing a space for the questioning of
the relationship between body and technology — how has technology invaded
or distanced the spaces between bodies? To what degree does technology aid
and augment the body? Do cyborgized bodies threaten to displace notions
of the “human”? What are the possibilities for technologies of alienation and
separation; what are the disadvantages? The Wooster Group’s long standing
relationship with technology exemplifies many of these concerns. Using
photographic negatives to expose the technologization of race and gender
issues in their version of Emperor Jones, or the use of multiple images on screen
in House/Lights as representative of the fractured identities created by mass

HISTORY / THEORY 43
MUSINGS ON MULTIMEDIA: THE CYBORG THEATRE AND BEYOND

media and internet technologies, as well as exploring the screen-imposed


isolation of lead character Phèdre in To You, The Birdie, the Wooster Group
has created a hybrid theatrical form intertwining technological, visual, and
dramaturgical texts.11 Technological fragmentations and transformations
to the body as seen on these innovative stages present thought-provoking
stimulus and in turn, present possibilities for new visual and intellectual
forms of dramaturgy for further expansion and exploration.

3. Linking Bodies
New technologies have always been integrated into the stage, from the latest
forms of lighting, to pulleys, hydraulics, cars, conveyor belts, the list goes on
— artists use the live performance site to question, expose, examine, and re-
imagine the new technologies in a given contemporary moment. It is within
this framework that artists are experimenting with VR technologies, infrared
and other military derived technologies, and more commonly, internet
and web-based technologies. The proliferation of personal computers and
broadband internet connections has inspired many practitioners to develop
work around the possibilities of these technologies. Used to connect home
computer audiences to live performance, such as in some of the work of
Stelarc and Orlan,12 or to link live audiences in remote locations, in such
examples as Cathy Weis’s LIPS project, Yubiwa Hotel’s Long Distance Love,
or the recent Stationhouse Opera’s Live From Paradise, these now pervasive
technologies are being investigated on stage as both tool and plot device. In
the telepresent productions I have been a part of as an audience member,
the application of internet or linking technologies, while not yet perfected,
has attempted to generate connectivity between communities, cultures, and
locations that expands the boundaries of what it means to be an audience, as
well as raising important issues of archiving such multi-sited performances.
These performances often take place in different time zones and cultural
contexts; for example Cathy Weis’s Not So Fast, Kid! took place between
Macedonia at 3am and New York City at 9pm; Yubiwa Hotel’s Long Distance
Love connected a site under the Manhattan Bridge called RedLab Theatre to
a club Club AsiaP in Tokyo (which I saw just after 9/11 when phone lines to
NYC were still down but through the computer connection audiences and
performers could share and exchange experiences). Performances also take
place by simply stretching audiences across several cities within a country —
in Stationhouse Opera’s Live From Paradise, audiences in the London audience
could recognize friends from their position at the Birmingham Fierce Festival
location,13 and provide as well new choreographic possibilities for live and

44 LIVE MOVIES
JENNIFER PARKER-STARBUCK

telepresent performers to “dance” together, as in Weis’s piece, creating a


form that is becoming a productive tool for new modes of spatio-temporal
performance. Perhaps as an extension of Philip Auslander’s argument
that “live” is not recognized and understood as a concept until placed
alongside the “mediatized,” in terms of space, in this analysis the distance
between communities has never been so visible, because of the connective
technologies that foreground this very divide. However, artists making use
of web-based technologies are exploring new modalities of connection that
diminish the physical space and offer potential for political, intra-cultural,
and artistic exchanges.

4. Deconstructions/Reconstructions of Film
Sometimes called “Live Film,” some of the most sophisticated multimedia
based work being explored today falls into this category. Rather than alternate
between one medium or the other, artists such as Builders Association,
George Coates, Kirby Malone and Gail Scott White’s Cyburbia Productions,
Big Art Group, and the UK-based companies Stationhouse Opera, Forkbeard
Fantasy, The Chameleons Group, and imitating the dog (to name only a few)
are working to integrate the techniques of theatre/performance and film
in ways that continue to foreground the live qualities of the theatre. These
companies facilitate integrations between the two forms that surpass the
development of new scenographic techniques and propose a new genre of
cyborg theatrical performance.
One distinguishing feature of this category is an examination and often
a deconstruction of working film and video techniques and their translation
into the live performance space. The artists transform the languages of the
mediums they are working with to the stage — often quite literally. For
example, in the Builders Association’s Xtravaganza, blue screen or Chroma
Key techniques used in the creation of special effects in film and video are
visibly exposed on stage. Actors standing downstage, before a large blue
screen, create a scene that is simultaneously mixed into footage of a black
and white film on a larger screen upstage, creating a living film in front of
the audience. The use of multiple cameras on stage provides an experimental
space for the development of techniques such as mixing images, as in Big
Art Group’s House of No More, which in one instance highlighted an effective
moment between two actors who stood at either end of a long narrow stage,
acting their individual part in front of exposed cameras that then blended
the two seamlessly into one impeccable kiss on screen. Big Art Group’s work,
hi-tech, glossy, and slick, explores the mechanics of such techniques and

HISTORY / THEORY 45
MUSINGS ON MULTIMEDIA: THE CYBORG THEATRE AND BEYOND

develops this new genre of liminal work, somewhere between what could be
called either theatre or film, and due to the quality of the work emerges as a
powerful cyborg theatrical form.
The UK-based Forkbeard Fantasy often uses cinematic techniques
to discover the depth of possibilities on stage — for example, the audience
watches as a person, projected upon a full-screen, braves a wind-swept
terrain and approaches a house only to, in the moment of entry into the
house, become a live actor on the other side of the door, entering into the
live space as the projection shifts to a sliver of outside space, glimpsed
behind a “flat” of the door on stage. Alternatively, an immersive form of
“live film” can be traced through the trajectory of the work of George Coates
Performance Works 3-D multimedia spectacles, especially throughout the
1990s, in which the layers of projection, film footage, objects, scenery, and
actors were all blended together for the audience through 3-D glasses and
the audience becomes immersed within a world in which objects “project”
over your head, or into the scene from where you sit. Akin to this work,
but without the 3-D glasses, is the trompe l’oeil composite images created
by Cyburbia Productions, which often blur the distinction between the live
and the mediated, incorporating live action with highly saturated moving
imagery that draws the spectator into a new intermedial terrain.
Within the framework of these brief categories often runs the theme
of technology itself. As practitioners shift their knowledge of technology to
a hands-on approach, questions of technology’s deployment often come into
focus within the content of the work. Beyond the examples mentioned here,
many other artists explore themes revolving around television, film, computers,
computer games, cell phones, virtual reality, military, or medical technologies.
From individual pieces created by artists whose work does not always focus
on technology, such as Miss Mobile, in which Slovenian performance artist Emil
Hrvatin performs with a cell phone and asks his audiences to call their friends
and have them call him to create the improvisatory performance, or Richard
Maxwell’s Joe tracing seven stages in a man’s life and ending with an actual
robot on stage as a projection into the future, to the ongoing interrogation of
technology by the Builders Association whose Jet Lag contemplated media and
relationships to the traveling body while Xtravaganza, and Alladeen examine
the technologization of bodies from Ziegfield Follies performers to Indian
call center workers, artists are increasingly weaving technology through their
work both conceptually and via practical application.
These practitioners are all experimenting with diverse methods to
expand, blur, and reintegrate the boundaries of theatre and film, thereby
creating new working genres of cyborg theatre. The provocation with which
I began is only half in jest. As the twenty-first century progresses technology

46 LIVE MOVIES
JENNIFER PARKER-STARBUCK

will become more pervasive, from technologies that continue to aid and
enhance — cures for diseases, artificial replacement parts, filtration systems
for pollutants, to those that destruct — those that do the polluting, war
machines, excess disposable machinery that will not biodegrade. While it is
not the responsibility, or most often within the power of the artist to solve
political problems, within the live space of performance some of these issues
can be addressed, entertained, explored, and ultimately, faced. The cyborg
theatre is the future.

Footnotes
1
I am currently working on a book project developing the theories and ideas of the cyborg theatre entitled, Cyborg Theatre:
Corporeal/Technological Intersections in Multimedia.

2
The human fear of being dis/re-placed by technology has a varied historical trajectory, as seen in the following few
examples: in literature, E.T.A. Hoffmann’s 1815/16 Der Sandmann, and Villiers de l’Isle-Adam’s novel Tomorrow’s Eve, or
L’Eve future (written between 1877 and 1879), in drama, Karel Čapek’s 1923 R.U.R., and in film, Fritz Lang’s Metropolis, all
stand out as key sites for the expression of human displacement.

3
Donna J. Haraway, “A Cyborg Manifesto: Science, Technology, and Socialist Feminism in the Late Twentieth Century,”
Simians, Cyborgs, and Women: The Reinvention of Nature (New York: Routledge, 1991), 150. Originally published as “A
Manifesto for Cyborgs: Science, Technology, and Socialist-Feminism in the 1980s,” in Socialist Review 80 (1985): 65-107

4
Donna Haraway, “The Actors Are Cyborg, Nature is Coyote, and the Geography is Elsewhere: Postscript to ‘Cyborgs at
Large,’” Technoculture, eds. Constance Penley and Andrew Ross (Minneapolis: University of Minnesota Press, 1991), 21.

5
Although this list excludes many voices, it is an attempt to trace what I feel has been an important chronology to my
own work. It is a guide and a suggestion; there are many other examples in theory, science, and fiction that enhance this
brief trajectory and make it possible. In alphabetical order see: Philip Auslander, Liveness: Performance in a Mediatized
Culture (London: Routledge, 1999), Anne Balsamo, Technologies of the Gendered Body: Reading Cyborg Women (Durham: Duke
University Press, 1996), Jean Baudrillard, Simulations. Translated by Paul Foss, Paul Patton, and Philip Beitchman (New
York: Semiotext(e), Inc., 1983), Lisa Cartwright, Screening the Body: Tracing Medicine’s Visual Culture (Minneapolis: University
of Minnesota Press, 1995), Sue-Ellen Case, The Domain-Matrix: Performing Lesbian at the End of Print Culture (Bloomington:
Indiana University Press, 1996), Teresa De Lauretis, Technologies of Gender: Essays on Theory, Film, and Fiction, (Bloomington:
Indiana University Press, 1987), Gilles Deleuze and Félix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia,
Translated by Brian Massumi (Minneapolis: University of Minnesota Press, 1987), William Gibson, Neuromancer, (London:
HarperCollins Publishers, 1984), Chris Hables Gray, ed. The Cyborg Handbook (New York: Routledge, 1995), Elizabeth Grosz,
Volatile Bodies: Toward a Corporeal Feminism (Bloomington: Indiana University Press, 1994), Donna Haraway, Simians, Cyborgs,
and Women: The Reinvention of Nature (New York: Routledge, 1991), N. Katherine Hayles, How We Became Posthuman: Virtual
Bodies in Cybernetics, Literature, and Informatics (Chicago: University of Chicago Press, 1999), Brenda Laurel, Computers as
Theatre (Reading, MA: Addison-Wesley, 1993), Marshall McLuhan, Understanding Media: The Extensions of Man. 1st MIT
Press ed. (Cambridge: MIT Press, 1994), Marshall McLuhan, and Quentin Fiore. The Medium Is the Massage (New York:
Random House, 1967), Margaret Morse, Virtualities: Television, Media Art, and Cyberculture (Bloomington: Indiana University
Press, 1998), Constance Penley and Andrew Ross, Technoculture (Minneapolis: University of Minnesota Press, 1991),
Allucquère Rosanne Stone, The War of Desire and Technology at the Close of the Mechanical Age (Cambridge: MIT Press, 1995).6 See also:

HISTORY / THEORY 47
MUSINGS ON MULTIMEDIA: THE CYBORG THEATRE AND BEYOND

Günter Berghaus’s Avant-Garde Performance: Live Events and Electronic Technologies (Hampshire: Palgrave Macmillian, 2005),
Johannes Birringer’s Media & Performance: Along the Border (Baltimore: Johns Hopkins University Press, 1998), Gabriella
Giannachi’s Virtual Theatres: An Introduction (London: Routledge, 2004), Michael Rush’s New Media in Late 20th Century
Art (Thames & Hudson, 1999), David Saltz’s “Live Media: Interactive Technology and Theatre,” Theatre Topics, 11, no.
2 (September 2001), as well as the forthcoming work of Matthew Causey, Theatre, Performance, and Technology, London:
Routledge, and Steve Dixon’s Digital Performance: New Technologies in Theatre, Dance, Performance Art and Installation (with
Barry Smith), MIT Press, 2006.

7
For more information on these companies and in some cases examples of their work, see: <http://www.georgecoates.org>,
<http://www.forkbeardfantasy.co.uk/>, and <http://www.bigartgroup.com/>.

8
N. Katherine Hayles, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (Chicago: University
of Chicago Press, 1999), 287.

9
See my chapter on Cathy Weis, “Shifting Strengths: The Cyborg Theatre of Cathy Weis,” in Bodies in Commotion, eds. Philip
Auslander and Carrie Sandahl (Ann Arbor: University of Michigan Press, 2005).

10
I have written about this production more extensively in, “Global Friends: Alladeen at the Brooklyn Academy of Music,”
PAJ: A Journal of Art and Technology 77 (May 2004), and the forthcoming, “Disembodied Sites: The Builders’ Association
and the Performance of Globalization,” for Performance and Place, eds. Leslie Hill and Helen Paris, Palgrave Macmillan,
April 2006. Also see their web site at: <http://www.thebuildersassociation.org/flash/flash.html?homepage>.

11
See my chapter, “Framing the Fragments: The Wooster Group’s Use of Technology,” in The Wooster Group and its Traditions,
ed., Johan Callens, Peter Lang/Presses Interuniversitaires Européennes, in series “Dramaturgies: Texts, Cultures, and
Performances,” edited by Marc Maufort, 2005, for an in-depth analysis of these issues.

12
See: <http://www.stelarc.va.com.au/> and <http://www.orlan.net/> for more information on these two artists.

13
This is an ongoing project that has also included locations in different countries. See: <http://www.stationhouseopera.com/>
for information on their current work.

48 LIVE MOVIES
LIVE MOVIES

THOMAS STANLEY

SIX IS NINE, NOW WHAT?


NEW MEDIA.
NEW MINDS.
NEW BEINGS.

If all the hippies cut off all their hair…


Modal realism, according to its founding theorist, David Lewis, is the
proposition that we must conceive of an infinite plentitude of alternate
worlds in addition to the world or universe we inhabit. Each of these possible
worlds we are to understand as varying from our own cosmos in an infinite
gradation across every detail. In Lewis’ words, “absolutely every way that a
world could possibly be is a way that some world is.” In some worlds you
exist and in some worlds you do not. In this world, you may wear the blue
t-shirt, while in this world the green sweater, and in this world, no shirt at all.
Lewis demands that we accept the ontological equivalency of each of these
worlds, that is we must accept that the blue shirt, green shirt, no shirt, and
every other of the infinite variations on reality, some quite far-fetched and
bizarre, are every bit as really real as the world in which we share this article.
Lewis goes on to ask that we accept that these worlds are not temporally or
spatially relatable to our own world. They are not later or sooner, nor over
there or over here. Each simply is a complete universe sealed unto itself and
causally isolated from our own world.
This infinite plentitude of alternate universes is very much like what
jazz poet/philosopher Sun Ra had in mind when he spoke of an omniverse
— the largest possible set of possible universes. Isn’t this exactly what
we’re talking about when we talk about New Media? If the term has any
seriousness at all, it must denote something much more than the exploration
of new tools and techniques aimed at rehabilitating novelty in the studio

HISTORY / THEORY 49
SIX IS NINE, NOW WHAT? NEW MEDIA. NEW MINDS. NEW BEINGS.

arts or even serving as the basis for new modes of expression. At its best, the
whole thrust of artistic activity can be seen as a sophisticated exploration of
possible worlds, a virtual mapping of Sun Ra’s omniverse.
My medium is sound and music — music not as a particular habitus
constraining the organization of sonic events, but music as a particular
phenomenological stance in relation to auditory experience. Music is usually
thought of as a special instance of sound. We may argue about what separates
the good from the bad, but we are usually pretty sure when we are listening
to music. Sound, likewise, is easy enough to talk about at its most generic
and physical level. Pretty displays of sine waves with their microscopic fuzz
of overtones, and demonstrations with vibrating strings, make for good
classroom presentation. Over time, however, my attention has been less
focused on what sound is, than the more obscure question of what a sound is
and how this definitional chess game might be relevant to the meaning of the
music of my time and its role in the evolution of human consciousness.
Just what is a single sound? From the vantage point of perceptual
psychology a sound is a discrete compressed air event that falls between 20Hz
and 20kHz above a certain energy threshold. Within the performance practice
of western music, single musical tones are usually construed as individual
sounds, but no orchestral instrument sounds a pure tone, an unadorned sound
wave, each, even when sustaining a single note is actually presenting the ear
with a complex of fundamental and secondary tones. Is this really one sound?
Would a semiotician regard an anthem or a hymn as a single sound? It’s not an
easy question, and of course its answer hinges on whether the ear you are using
to make the distinction is a social-historical one or a physical-perceptual one.
Sounds in this singular way are the atomic units of sampling. And sampling
is one of a very small number of major developments in musical performance
that separates today’s musical culture from most of prior musical history.
Whether we’re talking about DJs biting records or synthesists reshaping waves
through digital processors, sampling is about postulating possible worlds
through a sonic code and subjecting them to a kind of reality testing that is
visceral and intellectual, aesthetic and critical. If we are to speak cogently about
a contemporary musical stratagem that is based in the reorganization of pre-
existing sounds, then we should probably have some idea of what a sound is.

If all the mountains fell in the sea…


Why would anyone want to embrace David Lewis’ crazy ontology or ponder
the limits of Sun Ra’s omniverse? Lewis offers his possible worlds theory as
a means of systematizing and bringing analytic clarity to one of philosophy’s

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THOMAS STANLEY

most sticky arenas — that of modal logic. Modal logic is in play whenever
we are asked to speculatively consider scenarios that differ from things as
they actually are, which, if you think about it, it is our nature as a species to
do almost constantly. Human will is metered out by the careful and not so
careful parsing of counterfactuals. Statements of the if…then variety are our
navigational equipment for translation through the complex interstices of
individual and collective will, time and space.
Sampling as a modus assemblage for mass musical culture started out in
a highly localized context driven by the functional necessities of youth dance
culture. Innovations sketched out with phonograph records in the Bronx
during the seventies collided with digital information technology a decade
later to yield an entirely new idea about the how and what of music. The first
objective of pioneers like Clive Campbell (Kool Herc) and Joseph Saddler
(Grandmaster Flash) was to technologically isolate and extract the “break”
from soul records. That is to sample from recorded performances (both popular
and obscure) a particularly beat-heavy, funky-sweaty section, often just a few
bars in length and release it from its original context to serve in repetition as the
basis for a fresh musical experience. The breakbeat represented a distillation
and recovery of black musical essence at a time when disco (i.e., integration)
and other changes in the political economy of African-American music were
seen by many as diluting this essence. By alternately backspinning and re-cuing
each of two identical records containing the break, a DJ with a pair of turntables
could extend the funky apex of black diasporan musical realization, in theory,
forever. Out of the protean skills of the first generation of turntablists, a new
way of thinking about musical creation and musical time emerged alongside a
new awareness of recorded music as a random access historical archive.
No sooner had hip hop escaped its birthplace in New York’s uptown slums
than some artists began expanding sampling’s plunderphonic methodology
while at the same time buffering and subverting the nationalistic and nostalgic
goals that had spawned the approach. The Bomb Squad — Norman Rogers,
Hank Boxley, Bill Stephany, Keith Shocklee, and Eric Sadler, the production team
for political hip hop unit Public Enemy — found early success in using the basic
model of sampling not simply to rehear the musical past, but to disturb the sonic
present. In the mid-eighties, they set PE’s black power rap against apocalyptic
soundscapes that roared with the discontent and doom that characterized black
urban experience of the Reagan era. Their bed of samples was rich in the sources
it appropriated from, adding sound effects and environmental sound to thick
beats mined from the grooves of old soul records.
But no other artist has been as influential in defining the avant-garde
horizons of sampling as Paul D. Miller a/k/a DJ Spooky. Miller a critical
theorist and media artist whose sonic constructions in the mid-nineties

HISTORY / THEORY 51
SIX IS NINE, NOW WHAT? NEW MEDIA. NEW MINDS. NEW BEINGS.

opened up an underground musical movement called illbient that pointed


the logic of sampling and its powerful arsenal of tools towards the future.
Spooky’s other nickname, That Subliminal Kid, is borrowed from the hero
in William Burroughs' Nova Express. In that story, human society is being
bombarded with a stream of reactionary propaganda being beamed to
earth. These destructive transmissions are seriously stressing humankind.
So, according to Miller, the Subliminal Kid who inhabits a phantasmagoric
world of disembodied sound “takes his electromagnetic scalpel and cuts the
loops so the future can leak through.”

Got my own world to live through…


Sampling as the quintessential postmodern art form has attracted most of its
critical attention for its facility in recontextualizing the sonic past, that is, its
archival or conservative function. It is, however, the ability to create sonic
fissures where “the future can leak through” that drew me into the game.
As a consumer and student of music, I’ve never found the musical past to be
anywhere near as interesting as the musical future. As a solo artist under the
name Bushmeat and as a member of the trio Mind Over Matter Music Over
Mind (MOM²), I’ve been applying the futuristic paradigms of sampling and
digital sound production with the specific aim of poking holes in consensual
consciousness and in so doing, redraw the boundaries of mental health thus
(hopefully) creating an opening for the ingression of a posthuman reality.
Sun Ra used his cosmic circus of a big band as a platform to advocate
for human pursuit of what he termed our “alter destiny.” If something called
human nature is responsible for our most incorrigibly vile behavior (e.g.,
violence, greed, waste), he argued, then perhaps we have reached a point in
history where we are ready to try another path for ourselves, a way out of
our humanity. Maybe we would do better as something else. Unlike visual
stimuli, sound embeds its presence in the same intimate recesses where
the inner speech of thought refracts awareness and translates the jumble
of experience into the portability of narrative. Tantric wisdom conceives of
sound as a powerful agent for disciplining the mind. Science has confirmed
the capacity of shamanic drumming, chanting, and mechanically produced
binaural beats to induce the entrainment of brainwaves.
Ra called his attempts to use music to mold minds “tone science.”
He was the first African American musician and among the first musicians
of any background to avail himself of the unique timbral possibilities of

52 LIVE MOVIES
THOMAS STANLEY

electronic instruments. In my own work, I am attempting to build on many


of the basic laws of Sun Ra’s tone science within the limitations of my skill
sets and chosen instrumentalities. My tools and methods are conducive
to a sound product that is more a hypothesis about music. According to
what mathematician John L. Casti calls the “science of surprise,” any such
simulations of complex possible world scenarios are prone to extravagant
and unexpected results due to paradoxes, instability, uncomputability,
connectivity and emergence built into the problem and the tools applied
to its solution. Paradoxes abound in my instrumentality. For example,
I’ve programmed certain voices into my synthesizer in which the register
suddenly reverses itself in the middle of the keyboard. In a similar fashion,
my deliberate, exhaustive, but less than systematic efforts to de-temper
the piano keyboard interface of my electronic synthesizer has resulted in a
stubborn absence of computability or playability in the conventional sense.
Rules are accrued slowly and are usually as tentative as they are vague.
Indeterminacy can be reinstilled in sampled material with the application
of secondary effects that are themselves unstable and unpredictable.
Oscillating material can be overlaid in a way that takes advantage of
the serendipitous gifts of audible and subaudible interference patterns
without pretending to be able to bring such patterns under conscious
control. My methods force me along a tightrope suspended over an ugly
pit of disarticulated noise. And yes, I do fall a lot, but other than my pride,
it doesn’t hurt much anymore.
My i-pod weighs a ton and yours probably does too. In practice,
we modern folk have become quite accustomed to deliberately
manipulating our private sonic worlds in a blatant effort to condition
our consciousness. Music (and sound art presented in the same space
as music) become less object for aesthetic contemplation than prosthetic
struts inserted directly into the tissues of consciousness to achieve effects
otherwise unattainable. We change the mix and we change our minds,
literally. The new media I’m most interested in performing creative
operations on is the mind of my listener. The samples and effects in my
laptop and keyboards are a kind of pre-palette. What’s unique in their
arrangement and deployment has everything to do with their immediate
and transient impressions on consciousness and very little to do with how
they reference or recapitulate any aspect of our shared sonic culture. To
speak post-culturally, is, of course, to run a very high risk of mumbling or
otherwise being misunderstood. It is, however, the only way to speak to
the posthuman lurking in us, waiting to leak through.

HISTORY / THEORY 53
SIX IS NINE, NOW WHAT? NEW MEDIA. NEW MINDS. NEW BEINGS.

Fall mountains, just don’t fall on me…


It’s not at all unexpected that African-Americans should have a lot to offer to
the project of discovering a posthuman destiny. We have been on a trajectory
towards just such an ontology ever since arriving on these shores defined by
statute as prehuman. (What else would you call 3/5 of a human being?) It is the
only authentic emancipation. What if the energy of moving out of a prehuman
status was necessarily so intense that we are currently being catapulted right
past human and into the posthuman? And as black culture has always led
American culture, maybe this great liberating energy can pull others (those
who have never enjoyed the benefits of prehuamnity) along in its wake.

Modal logic. Counterfactuals. We already know what would happen if you


built a city twenty feet under sea level between a massive river, a big lake,
and the sea. In truth we live in a civilization that was built well below sea
level and now the swollen surf of history’s impeccable failure to forget is
crashing against the sea wall. Possible worlds theory kicks in: We’d like to find
a Lewisonian world where we survive the flood, but to survive as the bloated
beings we’ve become, well, we’d need a much bigger ark than even old Noah
could muster. So, the secret in my samples is that we can all claim our alter
destiny and become subliminal kids using our electromagnetic scalpels to hack
little nicks into the levy. When the waters come, relax. These cursed streets will
finally be clean and we posthumans will happily find something like gills have
been added to our new morphology and that swimming with friends can be so
much fun. What a surprise.

54 LIVE MOVIES
LIVE MOVIES

WHIT MacLAUGHLIN

TOWARDS A
COMPREHENSIVE
MEDIA METEOROLOGY

Images Propelled into the Night Sky


I was in Northern Michigan — I think it was in 1988 — and I was on the kind
of solitary vacation I liked to take in those days. I heard that a community
of poets near Elk Rapids had readings every Friday and Saturday night in a
big field with boulders arranged in concentric circles around a bonfire. The
public was invited so I went.
The group fittingly called itself the Stone Circle Poets. The six
members had gathered around an old-styled, itinerant labor-organizing/
hobo poet named Max who had settled down to a life of horticulture in
the region. Horticulture and poetry were their way of life. The community,
under Max’s guidance, had paid tribute to the oral tradition by committing
thousands of poems to memory. Now Max was dead, but the remaining
poets, each a formidable individual force, kept the Friday/Saturday
tradition alive.
This is how it worked. At sundown, the Stone Circle Poets began to
recite — all from memory. They started with a couple of sets, but eventually
serendipity and free-association were the rule. The evening moved on and
the booze kicked in — poems came in daisy-chains, one leading to the
next. Pathways of association became streets became boulevards became
superhighways. In the course of an evening, hundreds of poems and
thousands of images sprang into the space over our heads in a meandering,
surging river of imagery.
I passed in and out of sleep, awakening to another poem and then
another — I remember Pound, Eliot, Plath, and, well, the illusion was that
every poet was present, gently but insistently waiting in line for inclusion
into an almost forgotten oral tradition. I remember labor chants, an ancient

HISTORY / THEORY 55
TOWARDS A COMPREHENSIVE MEDIA METEOROLOGY

Greek self-tribute, a South American pygmy funeral poem, African-American


slave poems, improvised poems, surrealist poems — the Stone Circle folks
were a living encyclopedia of ars poetica.
After about five hours of this, lying under the stars, I was intoxicated
by the onslaught of images. (I assure the reader that I was completely
sober in a chemical sense.) The effect was convulsive. I was lying under
a constellation of rhetoric. I could pick and choose my favorite topics for
consideration: politics, musings on mortality, metaphysical speculation. All
were alive in a ravishing swirl of voice and imagery and, well, sex, written
large on the landscape of northern Michigan but secretly communing only
with my interiority. The night sky became my interiority. Miniscule breezes,
bird sounds, hovering insects, the other bodies lying similarly close by, the
images; all of it unified into a sort of vibrant and subtle weather system, one
with a marked and singularly symphonic effect.
By the end of the evening I was pretty much glutted and gone —
shit-faced in a storm of oral tradition. I began to wonder why many of my
experiences in the theatre seemed a little wan in comparison.

A Brief Discussion of the Phenomenology of Weather


For our purposes here, a weather system is a series of natural phenomena that
mark shifts in atmospheric conditions. The effects of this process of weather can
be subtle or profound. They are certainly ephemeral. People captured within
the boundaries of a particular weather system feel affected, as a community, by
shifts in the weather. The changing of weather reminds us of the passage of time,
and serves to synchronize our general experience with the vicissitudes of nature.
Weather phenomena have a momentary, but sometimes momentous effect on
the people contained within them.
A thunderstorm approaches and a series of subtle and not so subtle
changes accrue. The barometric pressure drops, the humidity increases, the sky
fills with clouds, the wind shifts, the birds stop chirping, the character of the light
changes, the ionization in the air changes polarity, the leaves turn upwards, or
inwards, the wind ups in speed, we begin to hear the distant sounds of thunder,
the sky darkens more fully, rain appears in the distance, which slowly (or
quickly) advances on us, and finally, we are in the midst of a storm — a host of
atmospheric changes that have a profound effect on everything from our mood,
to our ability to produce enough food for a population. I enumerate these aspects
at length to underscore the depth and layered dimension of the event. And these
phenomena occur as processes, some on a timeframe that is difficult for us to
perceive. Many of them pass unnoticed into our subconscious awareness. But

56 LIVE MOVIES
WHIT MacLAUGHLIN

perceive and notice we do, sometimes with a sense of awe. We feel swept up
and fascinated, when we pay attention, impressed with our smallness, but also
with our agency — minute, but significant — within the complexity and scale
of the forces which surround us.
Combining these effects, we might imagine that, metaphorically, the
“weather” of a human situation is the sum total of particularities surrounding
the life of a community. Such a thing might also function on the stage as a way
of imagining how the particularities of sight, sound, and story interact to create
a performance experience. I like the way this allows both subtle, subconscious
phenomena and grand, very conscious phenomena into consideration.

Murky Thoughts About the Ancient Greeks


It’s 1974 and I’m very lucky as a college student to be visiting Epidaurus, one of
the main theatres of ancient Greece. I’m young and in love with the idea of the old
Greek tragedies, though I can’t really imagine their much heralded and semi-well
documented dramatic effect. Truthfully, I barely know how to read the things,
but I’m all weak in the knees over the ancient theatre itself. I am enthralled by
the exotic grandeur of the landscape, the sun, the crystal-clear air, the mountain
panorama that formed the backdrop to every performance. It was a college cliché
in those days that the Greek plays had a kind of power that our present theatre
lacked and I sat there on the ancient bleachers trying to understand that power.
I knew that the Greek dramatists told stories that everyone already knew
in some way. So their narrative threads were not new. Those playwrights were
not concerned with convincing the audience of some “original” narrative — they
told a story which already reverberated with the audience in some provocative
way. The plays might boldly refer to someone who was alive in the day, someone
likely to be in the audience during the run of the show.
For instance, I knew of the famous and controversial General Cleon, who
was pointedly referred to through the character of Creon in Sophocles’ Antigone.
He was apparently sitting in the audience on opening night. I certainly got how
that would have generated some heat — imagine an American president present
and publicly visible at a production of a play dealing with current events (fat
chance — we might get to see something revealed inadvertently on his face).
And I knew that the productions of the plays had some sort of liturgical
significance in a broader sense within the culture where they were performed.
And I understood that myths were stories that somehow reverberated as
templates within the psyches of the receivers of the stories — but all these ideas,
though captivating, were impossible to comprehend, much less put into action,
except in the most romantic of terms.

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And Aristotle bugged me. His mode of dramaturgical analysis


illuminated the structure of the tragedies, but came up short in accounting for
their vaunted effect. I didn’t recognize catharsis either as an aesthetic goal or as
something I had experienced in an aesthetic situation.

A Glimmer of Insight
It was after the Stone Circle Poets concert that something clicked. The effect of
that night could be described as a compendium of sight, sound, thought,
and action; included in the glossary of necessary elements were serendipity
and the unpredictability of nature, the formalized word-craft of the poems,
along with the personalities of the speakers. Most important, though, was
the comprehensive nature of what was expressed, the layering, the rhythm,
the onslaught of words, words, words. It was the rock and roll of the event
that swayed me. Everything conjoined to create a sort of compelling weather
system — a meteorology of meaning that was, in that particular moment,
generating an aesthetic thunderstorm. I could describe the effect as ecstatic,
or, if not ecstatic, at least pleasantly stupor-making.
I got something about the Greeks. It was the way the Greeks
constructed constellations of thought in the presence of “nature” that gave
the plays some of their mysterious cultural power. They were born out
of a physical dramaturgy that brought organized thought systems into
contact with the unpredictability of a reverberant natural world and then
introduced the result into the public sphere. They operated in a sizable and
comprehensive phenomenological grid that was appropriate and stimulating
to a kind of reverberating cultural feedback that gave tragedy, say, a psychic
boost and rendered its effect personal and pertinent in a kind of symphonic
and transporting way.
Over time it became clearer to me why the modern day theatre seemed
wan and thin in comparison to that night in Michigan and what I imagined for
the Greek theatre. Conversation, monologue, traditional story-line, and even
non-linear narration, static lighting systems, music playing before and during
the show — all of this together did not comprise “a sizable and comprehensive
phenomenological grid.” We hadn’t conceived of the right spontaneous
weather system — we had not assembled a meteorology of meaning for our
era. And so, there wasn’t sufficient cultural reverberation in our compendium
of sight, sound, and action to manufacture aesthetic ecstasy.
Which brings us to a point where we can discuss media in general, and
approach a full media meteorology.

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But First, a Couple of Comments about Intoxication


Technically, almost anything can be intoxicating — anger, anxiety, confusion,
the defiant asking of questions in the face of permanent ontological uncertainty,
sexual anticipation, the energy of scandal, the breaking of taboos — all can get
us drunk; all can contribute to a transporting, symphonic effect.
You’ll notice that I’m assuming that getting aesthetically drunk is
good. Or, at least, an antidote to all that might be considered stultifying and
unnecessarily proscribed in the social realm. So, let’s be a little more specific
there as well. As a viewer I want to teem with ideas when I leave the theatre,
with images that I have to sort through; I want the frisson of unresolved
questioning. Critics often seem to hope for the equivalent of a good meal in their
theatre viewing — they want to feel satisfied. I appreciate a good meal as well,
but I expect more from the theatre. Not only do I want to fly high when I leave,
I want a piece to come along with me, to provide companionship. I want, at the
very least, to feel tipsy and unhinged with a few glasses of figurative champagne
or whiskey in my belly. This also assumes that the aesthetic equivalent of a triple
hit of LSD might not be a bad thing either.
And I am assuming without critique, that this is a proper goal of theatre
— this ecstatic, superego-defeating effect. Ecstasy interests me, because pleasure
and beauty interest me and if art isn’t going to examine pleasure and beauty in
the deepest sense, who is? The male magazine industry?
Anyway, when the great subjects of the theatre coalesce, become
polyphonic, and explode, a potential is created for the emergence of some sort
of psychologically and spiritually transformative event. It’s like the BEST music,
the BEST visual art, the BEST vibe, the BEST crazy, captivating and/or liberating
thoughts, wrapped in the rock-and-roll of a well-poured theatrical boilermaker.

What Do We Mean Here When We Say “Media”?


In this case, when you see the word medium, think “something in between that
transfers meaning”. I like the pre-“multimedia” use of the term, insofar as it
refers to, say, visual artists who work with “mixed media.” It would be useless,
in the 21st century, to imagine a culture without electronic media, so, of necessity,
we want to include it here as another tool in the kit. And, if we are to conceive
of a “proper phenomenological grid” we are going to have to use our wits to
include every ounce of our understanding of electronic media as it relates to our
comprehension of time, space, and each other.
But I want to stress that an artist’s inclusion of electronic media into
a theatre work does not necessarily mean that the artist has comprehended
and evoked the modern phenomenological grid in that work. On the contrary,
electronic media are often used simply as decoration. The hard part is

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understanding the meaning and content of what we now call “multimedia


effects” on a dramaturgical level. We must see how life, love, and thought are
transformed by these new-ish media before we allow that their inclusion in a
work heralds the appearance of something truly new.
I finally state something now that may feel repetitive: a theatrical
weather system is an interlocking web of constellated thoughts that hover
above, around, and through the actor’s bodies; these thoughts create the
context for the actors’ physical lives and allow for our metaphysical framing of
the actor’s physical life as we perceive it. So, see “multimedia” as elements of
a weather system conceived in this mode.

A Short Glossary Of Theatrical Media


These media elements are intertwined and cross-referential.

They include but are not limited to:


• the bodies of the actors;
• the stuff that fills and animates their bodies — their experiences,
personalities, psycho-neurological wiring, their physiognomies, etc.
— along with their thoughts, words, dreams, gesture-style, habit; in
other words, their souls;
• the sum total of physical life, gesture, rhythm, and physical architecture
in a piece insofar as these elements contribute to the perception of a
complete and present universe of meaning; this material comprises the
object meaning of a piece for the stage;
• the voices of the actors;
• the subject matter of a theatre piece, as it manifests itself in story, verbal
expression, and cultural reference; and insofar as it contributes to
reverberation within the individual viewer;
• the architecture of environment that surrounds the actors in a piece and
locates it in a hierarchy of spatial relationship;
• the primary musical text, or music accompaniment;
• and yes, the way that electronic-based expression — projections,
animations, internet networking, cell phone calls, LEDs appearing
like starry nights, switchers, computer screens, RP screen — all of this
broadcast live or pre-recorded — is woven into the work.

All of these elements form the raw materials out of which the metaphoric
weather system of a piece begins to form; the effects, signifiers, conceits,
metaphor generators, narrative strands are the expressive tools that comprise
the understanding of media I wish to refer to here.

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Please note that, traditionally, theatre begins with the word. I’ve
subverted this hierarchy by way of a concept I call physical dramaturgy. It is
the ever-present, but oft ignored physical subtext to every text. It is the anchor
for all discourse that emanates from the stage. It is the soup we all simmer in,
but often ignore because we’ve gotten used to its temperature.

I Have A Company Called NEW PARADISE LABORATORIES


We come at last to the point where we may consider my company, New
Paradise Laboratories (NPL), and its 10-year exploration into the nature
of media weather systems. I convened NPL, or it was convened for me as
a gathering storm, in 1996 in the midst of work on a graduate degree in
directing at Virginia Polytechnic Institute in Blacksburg, Virginia. The program
conferred a unique sort of mid-career MFA. Candidates for the program were
head-hunted, and were invited to propose a course of study suited to their
individual priorities; then they were given resources to bring some sort of
exploration to fruition. I chose to lay the groundwork for a new company to
explore the weather system idea.
The company is comprised of seven member actors, six who have
worked with me since those earlier days, and one who has come into the
process more recently. Their names are Lee Etzold, Rene Hartl, McKenna
Kerrigan, Jeb Kreager, Mary McCool, Aaron Mumaw, and Matt Saunders.
We now reside and work in Philadelphia PA, and have created nine original
works together since the founding of the company. We have developed a
pedagogy and, subsequently, a meteorology that is unusual, I think, and very
specific to our work.
In general, we like to deal with subjects that connect modern popular
phenomena with their classical antecedents. There are many reasons for this,
but the main one refers back to the stories at the beginning of this article:
we want to make work that has a sufficient density in its weather system to
generate ringing image reverberation — something akin to acoustical feed-
back — in the audience.
As an example, I want to mention a series of three pieces called The
Loverboy Trilogy. It deals with male pop-culture figures that managed to endure
the American pop culture mill to survive through to the end of the 20th century
and beyond.
The first piece in the series was GOLD RUSSIAN FINGER LOVE, which
was a metaphysical James Bond exegesis. Next came THE FAB 4 REACH THE
PEARLY GATES, which posited the Beatles at the end of time. Finally, we
created THIS MANSION IS A HOLE: HUGH HEFNER THROWS A PARTY
AT THE CENTER OF THE UNIVERSE, which held as its premise the conceit

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that Hefner was a 20th century philosopher worthy of serious consideration. I


will talk mostly here about THE FAB 4, because it does its work in ways that
are more easily describable. I’ll refer also to THIS MANSION.

The three pieces have some elements in common:

• Much like the Greek dramas which they posit as antecedents, these
pieces start with figures which pre-exist in the audience’s imagination.
They trade on images that have a history and currency in each
individual viewer. The pieces assume that these reference points will
reverberate differently in each viewer, in accordance with his/her
personal associations. The pieces leave wide open a latitude of potential
interpretation. They purposely create meaning and then dissolve it.
And pop figure subjects, whether emanating from a fictional or non-
fictional source, are carefully constructed systems of sign and symbol.
Thus, each piece starts with a figure whose primary features are
allusive in addition to being actual.

• All three pieces evince an invented gesture world as the basis of


communication that plays off of and against audience expectation. In
this sense, each piece practices some degree of relationship to Brecht’s
estrangement techniques, but not in the usual sense. For instance, the
fictional afterlife of the Beatles in THE FAB 4 REACH THE PEARLY
GATES is expressed through a gesture system invented out of paintings
by Joan Miró mingled with stage violence choreography.

The mise en scène of FAB 4 pits three Catholic school girl/Beatlemaniac


angels against the boys from Liverpool. The angels tenderize the boys
psychologically, spiritually, and physically through punches, kicks,
and flips as a counterpoint to actual interviews with the Beatles quoted,
with hallucinatory changes, throughout the piece. In this way, the piece
pits the semiotics of celebrity against a recognizable shared pleasure
on the part of confirmed Beatles fans to somehow see the Boys “get the
shit kicked out of them in the most delicious way” (in the words of one
of the viewers of the piece).

• The environments created by company member, actor and scenic


designer Matt Saunders, are geometric, architectural, and abstract.
They mimic the formal intentions of the Greek amphitheatres, and
seem, through their peculiar way of capturing space, to invite errant
and obscure energies into the room. They tend to imitate geography.

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Rene Hartl (Ringo), Aaron Mumaw (George), Matt Saunders (Paul), Jeb Kreager (John),
New Paradise Laboratories’ The FAB 4 Reach the Pearly Gates, directed by Whit MacLaughlin,
the Southern Theatre, Minneapolis, The Walker Art Center “Out There” Series, 2003.

Furthermore, they combine recognizable elements — an interview table


and wrestling mats in FAB 4, with unrecognizable elements — a halo
circle of lights and hundreds of hanging paper scrolls, to create an alien
word of potential association. They are, in some way, also related to the
Stone Circle Poets’ field of concentric circles of cyclopean boulders.

• The pieces all have an elaborate, very loud musical underscoring,


comprised of samples from existing music related to the piece, cut,
spliced, looped, and combined with drones, and other loops, to create
a collage of musical “mantras” that recall music very familiar to most
viewers. The effect is both alienating and reassuring. It is also an erotic
tease, always dangling the potential resolution of familiar melodies and
cadences in front of the audience without actually delivering on the
promise. The purpose of this musical idea is to create a sort of running
commentary of associations that moves both parallel and perpendicular
to the direction of the piece. The underscoring rarely explicates the action
of the piece, but, instead, brings it into high relief. It stands in, in some
ways, for the forces of nature.

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• There is no effort made to impersonate the well-known personae


represented in each piece. Always, the intention is to highlight the
difference between the actor portraying the character and the character
him/herself. For instance, the four actors portraying the Beatles wear
appropriate wigs and facsimiles of the Pierre Cardin suits made
famous by the original Beatles, but they are clearly simulacra. There is
no Beatles Tribute Band.

No attempt is made to submerge the personae of the actors into their roles. In
many ways they evince their own personalities accurately while still referencing
the signs and symbols of their characters. For instance, Matt Saunders was the
actor in the company most McCartney-like in his overall affect — he played
Matt Saunders playing Paul McCartney. The effect was both distancing and
intimate. We see Matt, with his gently sympathetic personality, peering out
from inside the elaborate semiotic mask of his portrayal. In this way, the mode
of characterization mimics the effect of literal masking.

• There is text in every piece. In FAB 4, it springs from doctored pre-existing


Beatles interviews. In GOLD RUSSIAN FINGER LOVE, it is doctored text
from the movie, Goldfinger. THIS MANSION includes short, pornographic
encounters as if written by a phenomenological philosopher.

In no sense is the text of these pieces deathless prose. On the contrary, the
text provides continuity and connective tissue to the body of the work. The
text functions very much like screenplay, where the visual component of
the film supercedes the meaning and structure of language.

• There are a number of references in each piece to classical/historical


antecedents. These references are made without irony. For instance, Jeb
Kreager plays John Lennon in FAB 4. At one point in the piece, he is
wrestled to the ground in an erotically charged bit of fight choreography
by Mary McCool, who plays the Pink Angel. Blindfolded, she reveals
a slit in Lennon/Kreager’s inner thigh from which she pulls a tiny
baby. She then hands the baby to him — he views it with curiosity and
flummoxed awe. The musical accompaniment is insistent and gigantic.
It is a tender, funny, and strange moment that clearly refers to the birth of
Dionysus, but stands alone on its own as an unprecedented moment.

Another example: at the end of THIS MANSION IS A HOLE, seven


actors, male and female, with pipes, are dressed in satin dressing gowns
in a simulation of a sort of pan-gendered Hugh Hefner. They sit on a

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wrestling mat to hear a bedtime story — it’s Christmas Eve and Bing
Crosby is repeatedly singing the looped phrase “Do you hear what I
hear?” from the “Little Shepherd Boy” Christmas boy. This musical
scoring is intermingled with riffs from Miles Davis. The bedtime story
tells of a man who preserves a strange masochistic propensity for public
voyeurism by burying himself in a concrete sidewalk in order that he
might feel public footsteps on his body forever. As the story draws to a
close, the seven Hefners are tucked into bed by a professional eunuch
in a blue monkey head — he covers each Hefner completely with the
grey wrestling mat. It is a very tender image combining memories
of childhood with suffocation and mortality. Then, a nude actress in
a Santa hat and beard enters the space through a fifteen-foot-high
fireplace in order to place little wrapped gifts/headstones on the
individual lumps of the bodies under the large mat.

Mary McCool (The Pink Angel) and Aaron Mumaw (George), New Paradise Laboratories’ The FAB 4 Reach the Pearly Gates,
directed by Whit MacLaughlin, the Southern Theatre, Minneapolis, The Walker Art Center “Out There” Series, 2003.

The effect is beautiful — ravishing really — gently satiric, and genuinely


sympathetic rather than ironic. The moment is a constellation of
competing semiotic messages; the audience is left with an indelible
meteorological zen koan that intoxicates with its simultaneous
availability and impenetrability.

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The overall experience of each piece, I think, is greater than the sum
of its described elements. The pieces work best with an audience when
the image density of the work reaches a critical mass and the elaborate
distancing techniques in the piece unite into an effect that is very strongly
experiential. The overall effect is not cool and ironic, but supercharged
and involving. It verges, in some viewers, on the spiritual. It’s not just that
questions are evoked, but a questing spirit is engendered in the viewer;
a sensation that answers are just around the corner, but that fulfilling
interpretability is dangling just out of reach. Viewers feel drawn forward
into the piece not by traditional narrative suspense, but by a desire to
resolve ontological mystery in general. The sensation and experience of the
pieces is exotic, erotically charged, and ravishing.

The cast of New Paradise Laboratories’ The FAB 4 Reach the Pearly Gates, 2003.

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Finally.
It is important to note, for our purposes here, that each of these pieces brings
forth strategies that are drawn from a variety of contemporary media — and
we come to why this is critical. Remember that we started with a discussion of
a potential relationship between weather, geography, and image. We wanted
to seek an elusive “proper phenomenological grid” that would somehow
unlock a full spectrum of meaning so reverberant that it would engender a
kind of intellectual and spiritual feedback in the viewer.
There is much more to be explored in understanding the relationship
of bodies in space and time to grid in general. It has been noted that we
function in a series of metaphor-laden grids: for instance, “up” into the
space overhead generally signals aspiration. We move “up” in the world.
Important thoughts hover overhead. “Up” is equated with goodness, and
light. It is the source of emanations from God. “Moving forward” signals
having somewhere to go. “Going” is equated with vitality and purpose.
And on and on.
But in this study, suffice it to say that there is a grid formed by
the sum total of communicative tools that hover, like weather, around
the body in space. We can’t invite the winds of the Arkadian mountains
around Epidaurus to blow across our stage, but we can simulate that sense
of natural grandeur with a media equivalent. In a sense, the scale of our
media environment simulates nature. We cannot conceive of our current
phenomenological grid without including the metaphoric weather system of
our media environment.
New Paradise Laboratories sees the body as a nexus where structures
of meaning converge. The body represents an intersection, an accretion
of metaphoric and perceptual effects. The body stands upright, alive and
vibrant, but vulnerable in the face of a buffeting media storm.

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