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TABLE OF CONTENTS

Rule Page

Stadium Policies 3
1 Fielding A Team 5
2 The Game 5
3 Uniforms 5
4 The Toss 6
5 Playing Equipment 6

6 The Umpire 7
7 Arrival / Late Players 7
8 Player Short / Super Sub / Substitutes / Injured Players 7

9 Field Placement 9
10 Play Ball / Live Ball / Dead Ball 10
11 Scoring 11
12 No Balls 12

13 Wides / Legside Wides 13


14 Bowler Changing Direction / Style 14
15 Ball Leaving Playing Area 14

16 Appeals for Dismissals 15


17 Dismissals

18 Interference 19
19 Misconduct 19

20 Order Off 20
21 Illegal Court Entry / Exit 20
22 Runners 20
23 End of Over / Game 20

Umpire’s Signals 21

8 a side Games 22
Mixed Games 23

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STADIUM POLICIES

POLICY 1: Forfeits/Game Change

Once the competition has begun with all courts fully allocated, no reschedules will be allowed.
Any team forfeiting a game may be removed from the competition at the centre’s discretion.

In special circumstances, a forfeit fine equal to a game fee will be imposed, and the team will
be penalised 4 competition points. Alternatively, the team has the option of playing a fill in
game within two weeks of forfeiting in order to avoid being penalised any points.

In order to avoid a forfeit, teams may vary the composition of their team from week to week.
Additionally, the centre maintains a register of individual players who are available to “fill-in” or
take up a permanent position in a team.

POLICY 2: Game Fees

All teams are expected to pay FULL GAME FEES each week regardless of the number of
players playing. Teams will not be allowed to take the court if they have not paid their game
fee.

In special circumstances, whereby approved by management, teams not paying the full game
will have until their next game to pay the money owing. If failing to pay at their next game,
teams will be penalised two competition points per week until they become financial.

POLICY 3: Registration Fees

Registration fees for all sports are $20 per player per season. If playing for more than one
team in a season, players need only pay the fee once. It is however the player’s
responsibility to notify the centre of multiple teams.

Teams failing to pay the minimum number of registration fees by the third game of the season
will be penalised two competitions points per week until doing so.

Games played by players while unregistered DO NOT count as qualifying games for finals.
Players need to play 5 “qualified” games to be eligible for finals.

Players must ensure that their personal details have been provided to the centre at the
beginning of the season.

POLICY 4: Uniforms

Teams must be in matching coloured shirts by the third competition game. Players are not
permitted to wear jeans or any footwear that is not deemed to be a sports shoe.

Teams may combine shirt styles with different printing as long as the shirts are predominantly
the same colour i.e. 80% rule (including shade). Extreme differences in shade (eg light blue
vs dark blue) will be penalised. Variation in colour through wash and wear will be tolerated as
long as the colour has not varied too significantly. The umpire/referee will judge whether a
uniform is correct. If there is a dispute, the Duty Manager will make the final decision.

Teams failing to have matching coloured shirts by the required game will incur a 3 run penalty
per shirt.

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POLICY 5: Ladders / Scoring

4 points will be awarded for each win and then bonus points are also available for skins won.
Each corresponding batting pair will compete for the skins points. The corresponding pair
making the highest total will be awarded an extra point making a total of 3 skins points
available. A tied batting pair will jackpot forward to the next pair or backward in the case of
the last skin.

Ladder position will be determined under the following criteria:


i) Highest total points (wins and skins)
ii) Highest number of wins (a draw counts as half a win)
iii) Highest percentage
iv) Highest number of skins

POLICY 6: Fill-in Players

Any player registering for a team after Re-grade must have approval from management. If it
is felt that this player affects the grading of the team involved to the disadvantage of other
teams in the grade, approval may not be given.

Once a player has played 3 or more games for a team they can no longer play or fill in for any
other team in the same division.

Teams may not at any point in the season have more than one player from a higher grade fill
in. A team found breaching this rule will automatically lose the game on forfeit.

POLICY 7: Re-Grading Teams

A team which in the opinion of management is graded incorrectly shall be moved after Round
5 of a season or at any other time up to Round 10 if necessary at the discretion of
management .A team which is re-graded will maintain the same number of points they had
earned in the previous grade but no more than the top team and no less than the bottom
team.

A new team entering a grade will be awarded average points based on the teams in that
grade up until the halfway point of the competition. Any team entering a grade after the
halfway point will be awarded the same number of points as the bottom team. A new team to
a grade must however play a minimum of five games to be eligible for finals.

No player can join a team after the halfway point of the season if they already play for a team
in a higher grade.

POLICY 8: Safety/Insurance

As all the sports we offer are active in nature with moving equipment, participants need to be
aware that injuries may occur and players play at their own risk.

Please note that there is no personal accident insurance. All patrons are strongly advised to
have their own private health insurance and ambulance cover.

POLICY 11: Incomplete Matches

In the event of an incomplete match, the result will stand if the game has passed the half way
mark for soccer and netball, and the halfway mark of the second innings for cricket. If the
game is abandoned before this point, the match will be re-scheduled. The only exception
being matches terminated at the official’s discretion.

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POLICY 12: Behaviour

For the enjoyment of all, games are expected to be played in a sportsmanlike manner. The
centre reserves the right to dismiss any team or member thereof for threatening, offensive or
abusive behaviour. The team shall be held responsible for the actions of its members and
spectators both on and off the court

SECTION 1 - RULES OF THE GAME

RULE 1. FIELDING A TEAM

• A game is played between two teams, each with 6 players (a maximum of 7 players).
Each team must nominate a captain for each game.
No team can play with less than 4 players.
A game must proceed when scheduled, if a minimum of 4 players for each team is
present.
To take part in a match, a player must be able to bat and bowl, except as in Rule 8
(Substitutes/Super Sub).

RULE 2. THE GAME

• The game consists of 1 batting and 1 bowling innings per team.


Each innings consists of 12 overs. (For the purpose of simplicity in this rule book, all
references will be to 6 ball overs.)
• The run deduction for a dismissal will be 3 runs, and other penalties (i.e. misconduct,
uniform penalties etc) will be 3 runs or multiples of 3 runs.
• Each player must bowl 2 overs except in the case of Rule 8 (Player
Short/Substitutes/Injured Players). Prior to the start of each over the umpire must be
advised of the bowler's name.
• A bowler must not bowl 2 consecutive overs. The fielding team will be penalised 3
runs for each over offended.
• A delivery commences from the moment a bowler (with the ball in their hand) starts
their run up and continues until the same time of the next delivery.
• A batting innings is divided into 3 sections. Each section consists of 4 overs.
• The batting team bats in pairs with each pair batting for 4 overs. Upon arrival at the
batting crease the batters must inform the umpire of their respective names.
• Batters continue batting for the entire 4 overs, whether they are dismissed or not.
When a player is dismissed, 3 runs are deducted from their team's score.
• Batters must change ends at the completion of each over.
• No batter may bat more than once, except in the case of a Rule 8 (Player Short).
• A team may not declare an innings closed.
• The team compiling the higher number of runs will be the winner.

RULE 3. UNIFORMS

Teams must be dressed as follows:


Tops: Teams may combine shirt styles with different printing as long as the shirts are
predominantly the same colour i.e. 80% rule (including shade). Extreme differences
in shade (e.g. light blue vs dark blue) will be penalised. Variation in colour through
wash and wear will be tolerated as long as the colour has not varied too significantly.
Pants: Males - long or short sports pants. Females - long or short sports pants, or
sports skirts.
Jeans are not permitted.
Footwear: Rubber soled sports shoes that will not mark the court surface. (Players in
socks, barefoot or in leather-soled shoes are not permitted).

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A penalty of 3 runs will be deducted from a team's batting score for every
unacceptable item of apparel. Any uniform penalties will be deducted at the start of
the offending player's partnership. Umpire's are not to "square off" the uniform
penalties of one team against another.

The maximum team penalty for incorrect uniforms in any match will be 9 runs (or half
the teams’ players).

Captains may not appeal for uniform penalties after the commencement of the last
pair of the game.

The umpire will be the initial judge of the correctness of a uniform. However, in the
event of a dispute, particularly with regard to colour, the duty manager or tournament
director will have the final decision.

RULE 4. THE TOSS

The umpire or a person delegated by the tournament organiser will toss a coin or
token to determine the order of the innings. The umpire will advise which team is to
call.

Teams may negotiate the order of innings prior to the toss with the consent of the
umpire, duty manager or tournament organiser.

RULE 5. PLAYING EQUIPMENT


Bats: Must be made of wood with dimensions no larger than 96.5 cm in length and
10.8 cm in width and have a suitable bat grip. If an umpire is not satisfied with the
suitability of a bat or bat grip, they should not allow it to be used. Note: Bat grips must
be of a non-slip material and in good order.

Batting Gloves: A batting glove (which completely covers the hand from the wrist)
must be worn on both hands by each batter. An umpire, on noticing a player does not
have 2 suitable batting gloves, must not allow play to continue until 2 gloves are
worn.

Keeper's Gloves: The wicket keeper has the option to wear none, 1 or 2 suitable
gloves. The gloves may be keeping or batting gloves, or a combination of both.
Gloves similar to baseball style etc are not permitted. They may only be worn by the
wicket keeper in the approved area [See Rule 9D - Wicket Keeper] .

Fielding Protection: Players may wear suitable protective equipment when fielding.
This includes: elbow and knee pads, sporting helmets, face guards, gloves, groin
protectors and safety glasses. The decision to allow protective equipment in the field
rests with the duty manager or tournament organiser. Their decision must take into
account the safety of all players and relevant medical reasons.

Balls: The centre will supply a recognised Indoor Cricket ball for each match. Teams
may not supply their own. Any person or team found substituting or deliberately
scuffing, gouging, or attempting to reshape the ball will be penalised 6 runs for ball
tampering.

Equipment not in immediate use (eg. gloves, elbow pads and protectors) must be
placed outside the court until required. Players will be warned to remove unused
protective equipment. Refusal to do so will result in a 3 run penalty to the offending
team.

The Stumps will be "Wilkins" style collapsible stumps which may be free-standing or
bolted to the floor. The base plate is considered to be part of the stumps. Bails may
be wooden or plastic and must be tied to the stumps.

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RULE 6. THE UMPIRE

Before each game, an umpire will be appointed to adjudicate the rules of the game
with absolute impartiality.
Teams will have no choice in the appointment of the umpire. The umpire may only be
changed at the discretion of the duty manager or tournament organiser. The umpire's
decision during a game is final. No dispute, written or otherwise, will alter the result.
The umpire will be the sole judge of fair and unfair play.

The captain of the fielding side or the batter at wicket may query an umpire's
decision. Once the umpire has replied, any further talking to, at or about the umpire,
or their decision, may be penalised.

Payment of game fees in no way entitles players to abuse, dispute, argue, question,
demonstrably disrespect or display disdain towards an umpire.

RULE 7. ARRIVAL/LATE PLAYERS

All teams are to be present at the court allocated for their match to do the toss 2
minutes prior to the scheduled commencement of their game.

Any team failing to arrive on time will forfeit the right to a toss and be penalised 3 runs
per minute they delay the game. The non-offending team can choose to field first or
wait until the offending team has 4 players present and bat first.

If both teams are late, the first team to have 4 players present will have the right to
choose their batting innings. [See Rule 7B(i)].

All forfeits will be declared at the discretion of the duty manager or tournament
organiser.

Individual player(s) arriving late may take part in the match providing their arrival is
before the commencement of the 9th over of the first innings.

A team captain may ask for the consent of the duty manager or tournament organiser
to allow a late player to participate after the 9th over of the first innings. Providing this
player is a regular member of the team they may bat or bowl and will be regarded as
a late player, not a substitute.

Any player known and expected to arrive late must be nominated by the team captain
to the opposition captain, umpire and the duty manager or tournament organiser prior
to the commencement of the game.

Players, who arrive late to field, must wait until the end of the over in progress before
entering the court.

RULE 8. PLAYER SHORT / SUPER SUB / SUBSTITUTES / INJURED PLAYERS

PLAYER SHORT
• If a team is 1 player short:
When batting: after 8 overs, the captain of the fielding side will nominate 1 player to
bat again in the last 4 overs with the remaining batter.
When fielding: after 10 overs, the captain of the batting side must choose 2 players
to bowl the 11th and 12th overs. The non-consecutive over rule still applies.
• If a team is 2 players short:
When batting: after 8 overs, the captain of the fielding side will choose 2 players to
bat again in the last 4 overs.
When fielding: after 8 overs the batting pair is encouraged to allow each player to
ball a 3rd over each, but may choose two players to bowl an extra two overs each.

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• If a selected player is not available to bat again, a 6 run penalty will apply and another
player must be selected. This rule does not apply to a player who has to leave the
game early for legitimate reasons provided both captains and the umpire had
knowledge of the player's departure.
• When a team is reduced to less than 4 players (irrespective of the reason) and a
substitute is unavailable, the offending team will forfeit the game [See Rule 1C -
Fielding a team].
SUPER SUB
• Whilst only six players may be on court at any one time and only six players may bat,
a team may elect to use a “Super Sub” (7th player) in a game.
• Both the umpire and the opposition must be made aware of a 7th player before the
start of play.
• Players may be interchanged between any batting pair and the changeover of
innings. Players may bat in place of another player, and or bowl the remaining overs
of the player they substitute.
• Once substituted, a player may rejoin the game by re-substituting at the next change
of batting pairs with another player already in the game.
• No player may bowl more than two overs or bat more than once.
• A Super Sub may also be used to replace a player injured during the game.
• The “Super Sub” must be the 7 player and cannot join the game if you started the
th

game with a player short:


o The person would then be considered a late player (Rule 7) and must also be
a regular member of your team.
SUBSTITUTES
• A substitute player is one who joins the game, after it has officially commenced, to
replace an existing player who is incapable of completing the game due to injury or
illness suffered during the game. This may only occur on the approval of the umpire
and/or duty manager.
• Substitutes only apply to a team's fielding innings. Batters who are unable to
complete their allocated overs due to injury or illness are not substituted, but merely
replaced by a nominated team member.
• A substitute player cannot bat, bowl, wicket keep or receive.
• A substitute must be in the correct uniform or uniform penalties will apply.
• A team may not use a substitute pending the late arrival of a nominated player.
• Once substituted, a player may take no further part in the match.
INJURED PLAYERS
• Players who suffer non-blood related injuries during the game will be entitled to a
maximum of two minutes to attend to their injuries.
• After this time, if the player is not ready to recommence play, the umpire will ask the
player to leave the court to recover from their injuries. An injured player will be guided
by a first aid official (if in attendance at the game), to leave the court for further
treatment.
• Provided they have not been substituted (see above), a player may return to the
game after they have recovered from their injuries.
• If a batter is injured, and the team do not have a bona-fide Super Sub (7 player)
th

available, the captain of the fielding side will nominate one player from the batting
team to complete the injured batter's remaining overs.
• If a bowler is injured, during their first over, and the team do not have a bona-fide
Super Sub (7th player) available, a player is to be nominated by the opposing team to
complete the over. If still incapacitated, the player's second over will be bowled after
the 8th over and another player must be chosen by the opposing team. The non-
consecutive over rule still applies.
o Any player that leaves the court to attend to an injury during their fielding
innings must wait until the end of the over in progress before returning to the
game.

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• Blood Related Injuries.


• A player suffering a blood related injury must leave the court for further treatment
unless the bleeding can be contained within a maximum of 2 minutes. The injured
player and medical staff in attendance should ensure that no blood contaminates the
court, or its fittings or fixtures.
• The injured player must remove and replace any blood-contaminated clothing and
wash off any blood on their body before rejoining the game.
• Players must leave the court to have any surface blood washed off their body.
• A player, leaving the court for a blood related injury, is entitled to have a "Blood
Replacement Player" take the court, on their behalf, until the injury has been attended
• If the injured player is unable to return to the game, the Blood Replacement Player
will continue the game as a Substitute Player.
• Any player that leaves the court to attend to a blood related injury must wait until the
end of the over in progress before returning to the game.
• The injured player must receive a clearance from the umpire before rejoining the
game.
• A blood replacement player is not able to bat, bowl, wicket keep or receive.
• In the case of a Blood Related injury, the following conditions will apply:
When batting: The captain of the fielding side will nominate 1 player from the injured
player's team to bat with the remaining batter. This must be done at the time of the
injury.
When fielding: If the player is injured whilst bowling, the captain of the batting side
will nominate 1 player, from the injured player's team, to complete the over. The non-
consecutive over rule still applies.
• IN ADDITION: Any player that is injured during the game or enters the game with a
pre-existing injury or medical condition preventing them from safely completing all
facets of the game may, at the discretion of the duty manager, be exempted from
having to bat, bowl or field.
o In such cases, the PLAYER SHORT rules would apply, with the opposing
team choosing an alternative player to bat in the last pair or choose two
alternative players to bowl the last two overs.

RULE 9. FIELD PLACEMENT

Fielders Per Half Court


• The court is divided into two halves with the dividing line being the white half court
line (not the yellow running crease). No more than 4 fielders may field in either half of
the court from the moment the bowler commences their run up until the ball leaves
the bowler's hand. On the line is considered in both halves. If this rule is contravened,
the umpire will call "No Ball".

Fielders on Pitch
• With the exception of the bowler, no fielder (including a wicket keeper), can move on
or extend over the pitch from the commencement of the bowler's run up until the ball
is played at by the batter or passes the striker's wickets. If this rule is contravened,
the umpire will call "No Ball".

Exclusion Zone
• An Exclusion Zone will be marked in an arc extending at a radius of 3 metres from the
batting crease. No fielder can move on or extend over the Exclusion Zone from the
commencement of the bowler's run up until the ball is played at by the striker or
passes the striker's wickets. A wicket keeper may move into the Exclusion Zone after
the ball has been bowled provided they are legitimately getting in position to field the
ball, and they do not pass forward of the imaginary line through the stumps. If this
rule is contravened, the umpire will call "No Ball".

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Wicket Keeper
• A fielder is classified as a wicket keeper if they take up position behind the stumps at
the striker's end in the area designated for the wicket keeper.
• The area designated for the wicket keeper is between the imaginary lines extending
along the extremities of the pitch to the back net and the line running at right angles
through the stumps at the striker's end. (See diagram on court layout).
• The wicket keeper must take up a position with both feet wholly inside the designated
area and cannot move out of that area until the ball leaves the bowler's hand. If this
rule is contravened, the umpire will call "No Ball".
• A wicket keeper may move into the Exclusion Zone after the ball has been bowled
provided they are legitimately getting into position to field the ball, and they do not
pass forward of the imaginary line through the stumps. If this rule is contravened, the
umpire will call "No Ball".
• The wicket keeper cannot take the ball either in front of or from the side of the
wickets, with the exception of when the ball strikes the batter's person or equipment.
If this rule is contravened, the umpire will call "No Ball".
• The wearing of gloves by the wicket keeper is optional. [See Rule 5C - Playing
Equipment].
• A wicket keeper is optional.

Power Play Overs


• At the commencement of each pair the batting team will have to nominate a batting
power play over, this is done by informing the umpire at the start of the pair.
• In this over the fielding team will be forced to field with no more than 2 players
(including the bowler) in the back half of the court.
• The power play over may be used for in any overs 1-3 during the batting pair.
• The umpire must call and signal “power play over” prior to the over commencing.
• Double Plays [see Rule 18 – Dismissals]
• Double plays can only occur during the Power Play overs (wickets will no longer be
deemed -6 during these overs)
• In the event an umpire fails to call power play before the over it will be the
responsibility of the batsmen to clarify the situation prior to the commencement of the
over. If the over has started the batmen may have the rest of the current over or the
over after if available. Fielding restriction penalties cannot be enforced until the
umpire advises the team of the Power Play and cannot be retrospectively applied.

RULE 10. PLAY BALL/LIVE BALL/DEAD BALL

PLAY BALL/LIVE BALL


• The game commences once the players take up their positions and the umpire calls
"Play".
• The ball remains "live" throughout the over unless the umpire calls "Dead Ball",
"Over" or a wicket falls.
• Play cannot recommence after the fall of a wicket or a call of "Dead Ball" or before the
start of a new over, until the umpire calls "Play".
• It is the batter's responsibility to have taken strike when the bowler is ready to bowl
provided the batter has been given reasonable time to do so. The umpire will be the
sole judge of what is "reasonable time".

DEAD BALL
• There are several types of Dead Balls. Each type has different qualities.
• These are "Automatic" Dead Balls. No runs can be scored or wickets lost. The ball
must be re-bowled.
• The bails are off either set of stumps when the bowler commences their run up.
Any ball that leaves the court, other than a ball leaving the court as a result of an
attempted run out by a fielder.
• Any ball, after being struck by the batter, that lodges in the net or corner conduit. The
original batter must face the re-bowled delivery.

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• The bowler attempts an illegal mankad. [See Rule 17F(iii) and (iv) - Dismissals]. The
batting side will receive 2 runs for the "No Ball".
• These are "Discretionary" Dead Balls. The decision to have the ball re-bowled or to
allow runs scored or to apply penalties for wickets taken will be at the discretion of the
umpire.
• An injury to a player.
• The batter did not have enough time to take strike before the bowler delivers the ball.
• The bat accidentally leaves the batter's hands as a result of playing a shot at the ball.
• These are "Special Case" Dead Balls. The ball is not re-bowled.
• The ball after being bowled hits a fielder. A special call of "No Ball, Dead Ball" is
made and the batters will receive 2 runs.
• The ball leaves the court as a result of an attempted run out by a fielder. The score
(net zone and physical runs) made up until when the ball leaves the court will count.
• A ball, when bowled, hits the top or side net. The umpire will call "No Ball, Dead Ball"
and the batters will receive 2 runs.
• If the umpire considers that a bowler has deliberately or repeatedly bowled a fast
full pitched ball at the batsman he shall call “No Ball, Dead Ball” and may deal with
the player under the unsportsmanlike behaviour/misconduct rule.
• A wicket falls, excluding a mankad.
• The umpire calls "Over".
• The captain of the fielding team or the batters at the wicket, are permitted to request
a "Dead Ball" under the following conditions: Player injury; ruling or score clarification;
clothing adjustment. Requests may be made verbally or by signal, as per the umpire's
signal.
• Note: If the umpire is required to intervene during a dispute for unfair play, the ball is
automatically dead from the time of intervention until "Play" is called. The ball is dead
whether the umpire calls "Dead Ball" or forgets to. No runs can be scored or wickets
taken during the intervention. However, the result prior to the intervention will stand.

RULE 11. SCORING


Runs may be scored as follows:

When both batters cross between the batting crease and the non-striker's crease and
make good their ground. One run is scored (called a "physical" run).Bonus runs (as
defined in Diagram 1) will only be scored if the batters successfully make a physical
run.

When a batter hits the ball with the bat or the hand(s) holding the bat, into perimeter
netting, this includes balls unintentionally deflected by the batter's protective
equipment, deflected by fielders and unintentionally deflected from the non-striker's
person or equipment, the following bonus runs will apply:

ZONE A (FRONT NET)


0 RUNS
ZONE B (SIDE NET)
1 RUN

ZONE C (SIDE NET)


2 RUNS
ZONE D (BACK NET)
4 RUNS ON BOUNCE
ZONE D (BACK NET)
6 RUNS ON FULL
ZONE B OR C ONTO ZONE D
3 RUNS

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The scoring zone that the ball strikes first will count with the exception of a ball
coming off Zone B or C onto Zone D.
The top net is neutral. A ball hit via the top net onto the Zone D net on the full scores
6 bonus runs for the batting side.

When a fielder causes an overthrow, physical runs will be scored when the batters
cross between the batting crease and the non-striker's crease and make good their
ground. An "overthrow" results from the deliberate effort of a fielder throwing, flicking,
slapping or kicking the ball in an attempt to strike the wicket and cause a run out, or
at any other time the ball is live.

The batting team will be credited with a 2 run penalty when the umpire calls a delivery
"No Ball", "Wide" or "Legside". If the batter plays a "No Ball" into a scoring zone, the
zone score and the physical runs made will be added to the 2 run penalty. Any
physical runs made off a "Wide" or "Legside" will be added to the 2 run penalty.

If in the opinion of the umpire, the fielder, whilst attempting to run out the batter, does
not have "reasonable control" of the ball and it hits a scoring zone, the relevant bonus
runs will apply.

"Reasonable control" may be defined as the deliberate attempt by a fielder which


causes the ball to noticeably change from its original path to the direction of the
intended target wickets in an attempt to run the batters out. Flicking, slapping and
kicking the ball fall within this definition.

Any net zones struck as a result of a reasonably controlled attempt will not result in
bonus runs being scored. If the umpire is uncertain that the ball was reasonably
controlled, the bonus net score will count.

A ball deflected by a fielder into a scoring zone after the ball has been hit by the
striker's bat or the hand(s) holding the bat, will score the relevant zone score.

Balls deflected into scoring zones off the batter's person (eg. leg) where no contact
has been made with the bat will not score bonus runs. Only physical runs may be
scored.

If a batter is given "Out", the batting team will lose 3 runs. All previous runs scored off
that delivery will not count.

Where a ball strikes a zone scoring tape or corner conduit, the higher zone score will
count.

In case of a scoreboard error, unless the captain of the fielding team or the batters at
the wicket appeal about the score before the commencement of a new over, or before
the players leave the court in the case of the last over of each innings, the scoreboard
will be assumed to be correct.

JACKPOT BALL
The final ball of each batting pair is the “JACKPOT BALL”. For the Jackpot Ball, any
score made will be doubled. For example, a 2 will turn into a 4, a 7 will turn into a 14,
and a wicket will result in a deduction of 6 runs.

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RULE 12. NO BALL


• "No Ball" will be called when:
• The ball is thrown, not bowled. If the umpire is not totally satisfied with the fairness of
the delivery, "No Ball" will be called at the moment of delivery. (Note: As a guide, the
bowler's arm must not be bent more than 15 degrees in the delivery action. If the
elbow remains bent throughout the delivery, it may be a fair delivery).

• The only exception will be if the player is unable to perform a legitimate


bowling action – in which case he is expected just to ‘deliver’ the ball at a
slow pace with no spin. Any delivery that achieves any spin or pace from a
suspected illegitimate action will be called a “No Ball”. Depending on the
severity of the infringement, a warning may be given.

• Any part of the bowler's front foot is not grounded inside the return crease and behind
the popping crease at the moment of delivery. (Note: Any part of the front foot on the
line is a "No Ball"). This will also result in a “FREE HIT” for the batter.

• The batsmen will only be able to be dismissed on the ‘free hit’ as if it were
also a no-ball.
• If the ‘free hit’ delivery is a no-ball or wide then the ‘free hit’ will carry
forward to the next legal delivery.
• If the front-foot no-ball is the last ball of an over not subject to being re-
st
bowled, the 1 ball of the next over will be a ‘free hit’ delivery.
• The ‘free hit’ shall apply to whichever batsmen would normally be on
strike.

Bowlers with permanent disability: a bowler with a permanent disability who is


unable to affect a legal delivery from the return crease (i.e. ball bounces 3 times or
more before reaching the batsman) may deliver from the red line between the return
crease and running crease.

• If any part of the ball, when bowled underarm, pitches on or before the underarm line
it will be a "No Ball".
• There are more than 4 fielders in either half of the court at the commencement of the
bowler's run up. [See Rule 9 - Field Placement].
• A wicket keeper moves outside their designated area before the ball leaves the
bowler's hand or takes the ball in front or from the side of the stumps.
• A fielder, other than the wicket keeper, has any part of their body in the wicket
keeper's area or exclusion zone until the ball is played at by the striker or passes the
striker's wickets. [See Rule 9 Field Placement].
• A bowler changes style of bowling (ie. overarm to underarm, left arm to right arm or
vice versa) or changes sides of the wicket (ie. from over to around or vice versa)
without first informing the umpire [See Rule 14].
• The bowler depresses the net and/or the net protection in Zones D or C with any part
of their body during the course of their run up.
• The ball, when bowled fast, passes over or would have passed over the striker's waist
on the full, or the striker’s front shoulder having bounced, when the striker is in a
normal standing position. This is regardless of the ball hitting the striker's bat or
person. A striker must not have advanced more than one step (i.e. charged the
bowler) to be entitled to the call of "No Ball" under this rule. (The red netball circle line
approx 1m from the batting crease will be used as a guide by the umpire) A ball
when bowled slowly regardless of being full pitched or having bounced must be over
shoulder height to be called a “No Ball”.
• The ball bounces three or more times, or rolls, prior to passing the batting crease.
• Any part of the ball, when bowled, initially lands off the pitch before reaching the line
of the batting crease.
• A mankad is illegally attempted. The umpire will call "No Ball, Dead Ball". The ball will
not count as part of the over and 2 runs will be added to the batting team's score.
[See Rule 17].

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• When a bowler makes more than 2 unsuccessful mankad attempts in any one over,
the 3rd unsuccessful attempt will be called "No Ball, Dead Ball". The ball will not be
counted as part of the over and 2 runs will be credited to the batting team's score.
[See Rule 17].
• The ball, after being bowled, hits the top or side net before reaching the batter. The
umpire will call "No Ball, Dead Ball". The ball will NOT be rebowled and 2 runs will be
credited to the batting team's score.
• A fielder or part of a fielder (with the exception of the bowler) moves onto or extends
over the pitch from the commencement of the bowler's run up until the ball is played
at by the striker or passes the striker's wickets. [See Rule 9]
• A batter can be given "Out" off a "No Ball" in any of the four following ways:

If the ball is hit twice, other than to protect the wickets [See Rule 17].

If either batter deliberately interferes with the fielding team [See Rule 17].

If in attempting a run, either batter is run out [See Rule 17].

If the striker is run out by the wicket keeper [See Rule 17].

• Any batter dismissed off a "No Ball" will be penalised 3 runs. The 2 run bonus for the
"No Ball" is negated by the dismissal.
• A "No Ball" is included as part of an over except in the last 3 balls of each pair.
• Any "No Ball" bowled in the last 3 balls of each pair may be re-bowled at the batter's
discretion. The umpire must ask the batters immediately if the ball is to be re-bowled.
The batters must decide before the next ball is bowled. Any penalties, runs or wickets
resulting from the "No Ball" delivery will count regardless of whether the ball is re-
bowled or not.
• A "No Ball" incurs a penalty of 2 runs, which is added to the batting pair's score. Runs
scored by hitting any net zone and/or physical runs are also added to the score.
• For the safety and enjoyment of all players, males are not permitted to bowl in a
manner that intimidates a female batter. This includes fast bowling, short pitch
bowling and any delivery that spins excessively and which, in the umpire’s opinion, is
beyond the capabilities of the female striker. The bowler will be asked to change their
bowling and after this may be called for a “No Ball”.

RULE 13. WIDE AND LEGSIDE WIDE BALLS


A "Wide" will be called when: any part of the ball passes on the striker's off-side,
outside the intersection of the batting crease and the edge of the pitch, without being
touched by the striker's person or equipment. Any part of the ball passing on the line
will be deemed "Wide".

A "Legside" wide will be called when: any part of the ball passes outside the
intersection of the batting crease and the Legside line without being touched by the
striker's person or equipment. A ball passing between the batter and the stumps is
not a Legside wide. Any part of the ball passing on the line will be deemed "Legside".

For the purpose of identification, the edge of the pitch will be taken as the offside line,
and the point 45cm from the centre stump will be taken as the Legside line.

Batters may be dismissed by all forms of dismissal when a "Wide" is bowled, bearing
in mind that if a ball is struck by the striker's person or equipment, it is no longer a
"Wide".

A batter dismissed off a "Wide" will be penalised 3 runs. The 2 run bonus for the wide
is negated by the dismissal.

A "Wide" counts as part of the over, except in the last 3 balls of each pair.

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All "Wides" bowled in the last 3 balls of each pair may be re-bowled at the batter's
discretion. The umpire must immediately ask the batters if the ball is to be re-bowled.
The batters must decide before the next delivery is bowled. All scores, penalties or
wickets from the "Wide" or "Legside" delivery will count regardless of whether the ball
is re-bowled or not.

The penalty for a "Wide" is 2 runs, which will be added to the batting pair's score, plus
any additional physical runs scored.

RULE 14. BOWLER CHANGING DIRECTION/STYLE


A bowler must advise the umpire if they intend to change their bowling style (i.e.
overarm to underarm, left arm to right arm or vice versa) or sides of the wicket (i.e.
over the wicket to around the wicket or vice versa).

The umpire must use the correct hand signal to indicate to the bowler that their
change of bowling style has been noticed. The onus is on the fielding team to ensure
that the umpire is aware of the bowling change.

When a bowler changes direction or style, the change is to both batters unless a
difference is advised.

The umpire must advise both batters of the change and then only once may further
advice be given thereafter

"No Ball" will be called if a bowler contravenes this rule.

If the batters believe the umpire has overlooked a change they may appeal for a "No
Ball", however the umpire's decision is final.

RULE 15. BALL LEAVING PLAYING AREA


Any ball, when bowled, that leaves the playing area or lodges in the net or corner
conduit as a result of being hit by the striker, will be called "Dead Ball" by the umpire
and will be re-bowled. This includes balls coming off the striker's bat onto the non-
striker or fielders prior to leaving the playing area. No runs will count and the original
striker must face the ball again.

Any ball, when bowled, that leaves the playing area without being touched by the
batter or the fielding side will be called "Dead Ball" by the umpire and re-bowled.

Any ball that leaves the playing area as a result of an attempted run out by a fielder
will be called "Dead Ball" by the umpire. All runs made off the ball, prior to it leaving
the court, will count. Batters must have crossed to be eligible to score a physical run.
Under these circumstances the ball will not be rebowled.

RULE 16. APPEALS FOR DISMISSALS


The umpire will not give a batter out unless appealed to by the opposing team. An
appeal must be made prior to the next ball being bowled.

An appeal will cover all ways of a dismissal.

The umpire will have final jurisdiction on all appeals and retains the right to alter their
decision provided it is done promptly.

RULE 17. DISMISSALS


The striking batter will retain the strike, after being dismissed, unless the batters have crossed
prior to the dismissal. A batter who is dismissed "bowled" or "leg before wicket" will retain the
strike irrespective of the batters crossing.
A batter can be given "Out" for any of the following dismissals:

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Bowled:
• If the wickets are struck by the ball, including coming from the batter's person or
equipment, and at least one of the bails is completely and permanently removed.
Note: The base plate of the stumps is considered to be part of the wickets.

Caught:
• If a ball, coming from the striker's bat or their hand(s) holding the bat is caught
before it touches the ground, the striker will be out "caught" should the ball pass
from the bat onto the striker's body, or vice versa, before being caught.
• A catch may be taken off all boundary netting except a direct hit on the full to the
6 net (Zone D). A ball passing from a fielder's hand or body directly onto the 6
net, on the full, and then caught, will result in the striker being not out and the
bonus runs will count. The striker will be out "caught" if a ball is hit into the side
netting (Zones B or C) before passing onto the back net (Zone D) and is caught
without touching the ground.
• Should a ball hit the non-striker and then be caught before touching the ground,
the striker will be out.
• The striker will be given out if the ball is caught after it has come from their bat or
the hand(s) holding the bat and then deflected onto their protective equipment.
• A batter will not be out "caught" if the ball came from the bottom wire supporting
the net.

Stumped & Run Out:


The difference between "run out" and "stumped" is that in the former a batter is
attempting to make a run, whilst in the latter, the batter is stranded out of their crease
after playing a shot and is attempting to regain their batting crease.

Stumped:
• A batter is stumped when the wicket keeper legally removes the bail(s) before
the striker (who has advanced down the pitch) is able to get any part of their
bat or body grounded inside their crease. The wicket keeper may use their
hand(s), or the forearm of the hand(s), holding the ball or as a result of the
ball rebounding directly from the keeper's body onto the stumps.
• If the wicket keeper attempts to take the ball either in front of, or from the side
of the wickets, with the exception of the ball striking the batter's person or
equipment, the umpire will call "No Ball". [See Rule 9D(v)].
• A batter can not be stumped off a No Ball.
• The striker can be given "Run Out" off a No Ball, by the wicket keeper, if in
the opinion of the umpire the striker did not make an immediate and
deliberate attempt to regain their crease.
• On the line is out.
• Only a wicket keeper can "Stump" a batter

Run out:
• A batter is run out when either batter has left their crease, while the ball is
"live", and the bails are dislodged by the ball held by or coming directly from a
fielder, before any part of the batter's person or equipment is grounded
behind the line of the appropriate crease. Once a batter is safely behind the
line of the crease they cannot be given out.
• A fielder is able to "Run Out" a batter with either their hand(s) or the forearm
of their hand(s) holding the ball, provided the ball is retained in the hand
when they completely remove the bail(s) from the top of the wickets.
• Either batter can be run out off a No Ball as per the conditions described in
Rule 17C(ii(a)).
• If a batter is attempting to regain the crease and the bail(s) are not completely
removed until after the batter makes good their crease, the batter is not out.
• No batter may be out if the ball breaks the wicket after coming directly from a
net. Conversely, a batter will be out should the ball, having come from a net,
be touched by a member of the fielding side before breaking the wicket.

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• The stumps, when standing, are always live irrespective of the bail(s) having
been removed during play. If the wickets, whilst standing, have had the bail(s)
removed but the ball is "live", the fielding side need only hit an upright stump
again with the ball or the hand(s) holding the ball to constitute an appeal for a
run out.
• The stumps, when standing, must have some part of their base in the normal
position to enable a wicket to be taken.
• If the stumps are lying off their base on the ground, the fielding side must
restand the stumps upright with some part of the base in its normal position.
The fielder need only hit an upright stump with the ball or the hand(s) holding
the ball and appeal to enable a wicket to be taken.
• On the line is out.
• The base plate is considered to be part of the stumps. A batter will be
adjudged out if the bail(s) are dislodged as a result of the ball hitting the
baseplate

L.B.W.:
• If the ball hits the striker's body and the striker has made no attempt to hit the
ball, the batter will be adjudged LBW if, in the opinion of the umpire, the ball
would have struck the stumps.

Hit Wicket:
• The striker will be out "Hit Wicket" if their person or equipment breaks the stumps
whilst either playing the ball or immediately setting off for the first run after playing
at the ball. The baseplate of the stumps is considered to be part of the stumps. A
batter is not out should they break the stumps trying to regain their crease or
complete a run.

Mankad:
• If the non-striker leaves the crease prior to the delivery of the ball and the bowler
without attempting a delivery action breaks the stumps with the hand holding the
ball, the non-striker will be out "Mankad". A mankad attempt must be performed
without hesitation or delay and the ball must remain in the bowler's hand
throughout the mankad attempt.
• The bowler must have had the ball at the commencement of the delivery stride.
• A legitimate mankad dismissal or attempt does not count as part of the over.
• If a bowler whilst attempting a mankad releases the ball from his / her hand, the
umpire will call "No Ball, Dead Ball". This delivery will not count as part of the over
and incurs the "No Ball" penalty. The umpire must call "Play" to re-commence the
game. Once a bowler commences their run up they may only release the ball with
a legitimate bowling action.
• When a bowler makes more than 1 unsuccessful mankad attempts in any one
over, the second unsuccessful attempt (without releasing the ball) will be called
"No Ball, Dead Ball". The ball will not be counted as part of the over and 2 runs
will be credited to the batting team's score.
• Any mankad attempt where the bails are not removed is still considered an
unsuccessful mankad attempt.
• Where an umpire considers the bowler is wasting time rather than attempting a
legitimate mankad, the bowler may be warned for time wasting and subsequently
penalised 3 runs for misconduct if the action is repeated.
• If the mankad attempt is successful, the ball does not count as part of the over
and does not affect the score off the previous or following delivery.

Double Play during Power Play: [see rule 9]


• A double play is completed when the batter on strike is first out, either bowled,
caught, run out, stumped, LBW or hit wicket and the non striker is then run out at

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the bowler’s end OR when the non-striker is first run out and then the batter is run
out. This can only occur in the designated Power Play overs.

Please note that the same batter CANNOT be dismissed twice and if the striker is
first out, the non-striker must return to the bowler’s end.

• In order to run out both batters in the same delivery a dismissal must be affected
at each end of the court – i.e. both batters cannot be run out at the same end.
• If either batter is dismissed for interference, the ball is automatically deemed a
dead ball and a double play cannot be completed.
• All Power Play rules [as shown in rule 9] apply – i.e. no more than 2 players in the
back court

Interference:
• A batter can be given out for interference:
• If either batter deliberately interferes with the ball whilst it is in play.
• If either batter deliberately obstructs or interferes with any member of the fielding
team, bearing in mind that the fielder has the right of way provided they are
legitimately fielding the ball. Note: Even if they are running in a "straight line"
between the batting creases, it is the batter's responsibility to avoid fielders.
• If the ball is struck or stopped by the striker more than once except when
preventing the ball from hitting the stumps. This may only be done with the bat or
body but not with the hands. No runs may be scored as a direct result of such
action. Any attempt to do so would be interference.
• The non-striker can not impede the line of delivery of a bowler. This will be
deemed interference and the umpire will warn the non-striker to move. Refusal to
heed the warning will result in a 3 run penalty.
• Note: Should any player deliberately endanger an opponent, irrespective of the
right of way provisions, they will be dealt with under the Misconduct Rule. [See
Rule 19].

Third Ball:
• Should the score remain unchanged after two deliveries; the umpire will call
"Third Ball". This call must be made prior to the commencement of the next
delivery. On the next delivery, the score must change or a dismissal will be
recorded against the striker. Should the score be advanced in any way, or a
dismissal occurs (including a Mankad), the Third Ball count will restart from the
commencement of the next delivery.
• In the event an umpire fails to call "Third Ball", it will be the responsibility of the
captain of the fielding side to clarify the situation prior to the commencement of
the next delivery. Should both the umpire and the fielding team fail to recognise
the Third Ball call, the following ball (i.e. the fourth ball) will then be called Third
Ball if the score did not change from the delivery just completed.
• Regardless of when they occur in a batting partnership (of four overs), if two
consecutive deliveries are scoreless, the Third Ball rule will apply to the next
delivery. However, the Third Ball rule will not carry over from one batting
partnership to the next.
• After a call of "Third Ball", once the non-striker leaves their crease, unless a
Legside, wide or a no-ball is bowled, or the striker is dismissed, they must
continue to the batter's crease. Note: The non-striker is not required to run at the
instant that the ball is released by the bowler.
• If the non-striker stops and/or attempts to return to their original crease, the
umpire will give the striker out, "Third Ball".
• If the non-striker makes no clear attempt to make a physical run, the umpire will
give the striker out, "Third Ball".
• If the non-striker does not hesitate and completes a physical run, the onus will be
on the fielding team to affect a run out.

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Notes:
1. Once the "Third Ball" dismissal is given, the ball is dead.
2. The dismissal is recorded against the striker.
3. A striker can not be given out on a "Third Ball" dismissal if the umpire does not call
"Third Ball" prior to the delivery.

RULE 18. INTERFERENCE


• Batters must not have their running path unfairly impeded. If in the umpire's
opinion this constitutes unfair play, the batters are not to be given out and all runs
will count.
• The fielding team will be issued a warning. A 3 run penalty will be issued to the
fielding team for a second occurrence. Note: A player may not be guilty of
obstruction if they do not move.
• The fielder has right of way provided they are legitimately fielding the ball.
• If the ball is bowled, then deliberately fielded prior to the batter having the
opportunity to hit the ball, the fielding team will be penalised 3 runs for unfair play
and the ball will be re-bowled.

RULE 19. MISCONDUCT (Yellow/Red Cards)


• Any misconduct may incur a run penalty at the discretion of the umpire. No warning
need precede the application of this penalty. Any act of misconduct may result in the
player(s) being ordered off the court by the umpire. [See Rule 20].
• The penalty for any single rule/misconduct violation is 3 runs.
• Umpires must use their discretion when determining if run penalties are warranted for
misconduct. Players may be warned prior to being penalised, but this is not a pre-
requisite.
• Any of the following may constitute misconduct:
• Dangerous or unduly rough play.
• Deliberate or repeated bowling of full pitched balls at the batsman
• Swearing or making obscene gestures.
• Deliberate physical contact or fighting.
• Unfair play. (See Rule 19F)
• Spitting.
• Sledging (eg. any baiting, harassment, gestures, words or actions which may interrupt
the concentration of an opponent).
• Mistreatment of equipment (eg. bats, nets, carpets, stumps or balls).
• Deliberate time wasting.
• Any player deliberately stepping on the nets.
• Disputing or arguing with the umpire.
Note: The captain of the fielding side or the batter at the wicket may query an
umpire's decision. Once the umpire has replied, any further talking to, at or about the
umpire, or their decision, may be penalised.
• Any person or team found substituting or deliberately scuffing, gouging or attempting
to reshape the ball will be penalised 6 runs for ball tampering.
• Unfair Play can be defined as actions taken outside the spirit of the rules of the game
to create an unfair advantage over an opponent. Any of the following would be
considered unfair play:
• A fielder pretending to have the ball in order for the wicket keeper to run out a batter
who may stray outside their crease.
• A wicket keeper clicking their fingers to simulate a ball striking the edge of a bat.
• Undue noise and movement during a bowler's delivery.
• Unnecessarily slowing down play.
• After missing a delivery, the batter lifting the bat in front of the wicket keeper to
prevent the ball being thrown to the receiver.
• Ball tampering.
• Any game may be stopped and awarded to the opposition, or cancelled, should
infringements of the above nature escalate to the point where the captains have lost

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control of their players. No game may be called off without consultation with the duty
manager or tournament organiser.
• Any player incurring 2 misconduct penalties for any reason must be ordered off for
the rest of the game by the umpire, and may result in further suspension.

RULE 20. ORDER OFF (Red Card)


• Umpires must order off:
• Any player whose conduct is extreme (eg. striking or threatening behaviour).
• Any player who has been the cause of 2 separate penalties for misconduct being
awarded against their team.
• The umpire is the sole judge of what constitutes extreme misconduct.
• A player ordered off the court will take no further part in the game.
• A player ordered off will not be replaced. Teams are to revert to the Player Short Rule
[Rule 8] for the batting and bowling.
• Any player ordered off may be subject to further suspension, as determined by the
duty manager(s).

RULE 21. ILLEGAL COURT ENTRY/EXIT


Illegal Court Entry
Any player, other than the 2 batters and the 6 fielders on court, whoever enters the
court during a game without permission being given from an umpire, can be ordered
off and refused further participation in the game. They may be subject to further
disciplinary action by the duty manager or tournament organiser if there is additional
misconduct.
Note: Commonsense should be applied in circumstances such as when a player is
injured and requires immediate attention. This does not however entitle the assisting
player/s to say or do anything intimidating towards the opposition.

Illegal Court Exit


Any player who leaves the court during a game must request permission from the
umpire and provide a legitimate reason before being allowed to leave. Any player
leaving the court without permission will be refused any further participation in the
game.
Note: If sufficient players violate this rule, the game may be forfeited.

RULE 22. RUNNERS


Runners are not permitted except for persons with a permanent disability, and only
with the consent and at the discretion of the duty manager or tournament organiser.

Where a runner has been permitted, they must:


• Wear 2 gloves and carry a bat;
• Stand behind the batting crease until the striker has either played at the ball
or the ball has passed the batting crease.

If this rule is infringed, no runs will be scored and the batter will be penalised 3 runs
for unfair play. This violation is not subject to the order off rule [Rule 20].
The 'disabled batter' should, where possible:
• Stand near Zone A to the leg side of the facing batter when not on strike;
• Having struck the ball, make a reasonable effort to get out of the line of play
of the fielders. The disabled batter will be given out "Stumped" or "Run Out" if
either they or their runner are out of their crease.

RULE 23. END OF OVER/GAME


An over is completed when off the last delivery:

The ball is fielded and held over the stumps at either end whilst at least 1 batter is in
their crease and the umpire calls "Over".

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All players on the court regard the ball as being "Dead" (ie. no further play is
possible).

A wicket falls, excluding a mankad (subject to it being a legal delivery) and the umpire
calls "Over".

The umpire will end the match by calling "Game" after all of the prescribed overs have
been bowled.

No run penalties may be imposed after the umpire calls "Game".

Any misconduct occurring after "Game" has been called should be referred to the
duty manager or tournament organiser for possible further action.

UMPIRE SIGNALS
Play Dead Ball

Four Scored Six Scored

No Ball Wide

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Bowler Changing Sides Bowler Alternating Sides

Stop Over

Yellow Card Red Card (Sent Off)

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8’s INDOOR CRICKET


All rules are the same as the 6 a side cricket except where they contradict the following
differences.

By Rule 1:
The team consists of a maximum of 8 players on court and the minimum required is 6
players for a team.

By Rule 2:
There are FOUR batting pairs that bat for four overs each and each member of the
fielding team bowls two overs.

By Rule 3:
There can be a maximum of 8 players on the team and no Super Subs can be used.

By Rule 4:
The non-strikers running crease will be the (white) half way line not the yellow running
crease.

By Rule 5:
The net scores are designated by the white lines. The corner conduits at either end
and the white tape along the half way line. Net scores will therefore be awarded for
the entire side netting including behind the batting crease.

By Rule 6:
No more than 4 fielders may field in either half of the court from the moment the
bowler commences their run up until the ball leaves the bowler’s hand. On the line is
considered in both halves. The dividing line is the white halfway line.

By Rule 7:
Individual players arriving late may take part in the match providing their arrival is
before the commencement of the 13th over of the first innings. (Rule 7)

By Rule 8:
When a team plays short:

o If a team is 1 player short, any player of the team may be selected by the
opposition captain after the 12th over to bat for the remaining 4 overs.

o Any 2 players are selected at the start of the 15th over by the opposition to bowl 1
of the remaining 2 overs each.

o If a team is 2 players short, the opposition captain may select any 2 members of
the team at the start of the 9th over to bat the last 4 overs, or bowl 2 overs each
of the last 4 overs.

By Rule 9:
PowerPlays
There are no Powerplay overs in 8 a side cricket as there must be 4 fielders in each
half in every over of the game.

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24

MIXED GAMES
All rules apply to Mixed Games except where they conflict with the following By-Rules.
These rules should be read in conjunction with the previous Rule descriptions.

By-Rule 1 – Fielding a Team (Rule 1)


There can be no more than 4 males or 4 females in any one team. A team must have
a minimum of 2 males and 2 females, and have at least 6 players in the team, to start
a game.

By-Rule 2 – The Game (Rule 2)


• Bowling sequence: the captain must bowl male and female players alternately. The
fielding captain decides whether a male or female bowler commences the first over.
• Batting Pairs: A male and female must bat together.

By-Rule 3 – Player Short (Rule 8)


• If a team is player(s) short, they can only be replaces by other player(s) of the same
sex.
• Females are not permitted to fill in for males and vice versa.
• When a team plays short, the male/female batting pairs and bowling sequence must
be maintained.
o If a team is 1 player short, a player of the missing sex must be selected by
the opposition captain after the 12th over to bat for the remaining 4 overs, or
bowl 2 of the remaining 4 overs.
o If a team is both a male and female player short, the opposition captain must
select a male and a female player after the 12th over to bat the last 4 overs,
or bowl 2 overs each of the last 4 overs.
o If a team is 2 players short of the same sex, the remaining pair of the same
sex must alternate their respective batting and bowling overs.

By-Rule 4 – Fielding Placement / Intimidatory Play (Rule 9)


• Fielding
o Excessively close-in fielding and rushing tactics that in the umpire’s opinion
intimidate the female striker, will be penalised by the call of “No Ball”. No
warning is required.
o There are no restrictions on the court placement of males or females when
fielding provided the conditions of Rule 9A are satisfied.

• Bowling
o Males are not permitted to bowl in a manner that intimidates the female
striker. This includes fast bowling, short pitch bowling and any delivery that
spins excessively and which, in the umpire’s opinion, is beyond the
capabilities of the female striker.

• Batting
o The umpire is to call “No Score”, at the completion of play on that delivery,
against strikers who hit the ball excessively hard thereby endangering the
safety of a fielder. The delivery will not be re-bowled. All forms of dismissal
will still count.

By-Rule 5
• Either batter (male or female) will be given “out” if they are caught from a direct hit (on
the full) to the “6” net (Zone D).

By-Rule 6 – Substitutes (Rule 8)


• When a team utilises the Substitute Rule or Player Short Rule during a mixed game,
the replacement must be a player of the same sex.

Box Hill Action Indoor Sports – Indoor Cricket Rules


25

Box Hill Action Indoor Sports – Indoor Cricket Rules

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