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Breaking Balls with a Runner on Third: A Game

Theoretical Analysis of Optimal Behavior


William Spaniel∗
February 24, 2012

Abstract
Whenever a pitcher throws a breaking ball with a runner on third base,
he risks allowing the ball go past the catcher and allowing the runner
to score. In this article, I analyze the optimal behavior of the players
in such a scenario. With decent control and competent catchers, the
pitcher throws breaking balls at the same rate he would if the bases were
empty. Knowing that a wild breaking ball will occasionally score from
third without a swing, the batter anticipates more fastballs. Yet, because
the batter throws pitches at the same rate, the batter’s ability to guess
the correct pitch is the same in both instances.

∗ Department of Political Science, University of Rochester. Comments appreciated:


[email protected].
Breaking Balls with a Runner on Third William Spaniel

1 Introduction
With a runner on third base, the pitcher faces a dilemma. Throwing breaking
balls is risky because the ball may go past the catcher, thereby allowing the
runner to score without a hit. But if the pitcher avoids throwing breaking balls
altogether, the batter can anticipate fastballs exclusively, increasing his ability
to record a hit, which scores the runner anyway.
Using a game theoretical framework, this paper shows how each player op-
timally solves the dilemma. Our intuition (and the broadcasters we listen to)
might tell us that, to decrease the likelihood of the runner scoring on a wild
pitch or passed ball, the pitcher increases his fastball frequency. Consequently,
the batter anticipates more fastballs and is therefore more likely to record a hit,
as the pitcher has adopted a more predictable strategy.
In actuality, after solving the each player’s optimal strategy, it turns out
only one part of this intuition is correct. When the players strategize correctly,
the batter anticipates more fastballs. However, the pitcher continues throwing
breaking balls at the same frequency as before, which makes the batter equally
successful at guessing the correct pitch with a man on third base as with third
base empty.

2 The Model
To establish a baseline for comparison, I begin this section by formally defining
a pitching situation with the bases empty. I then introduce the added tradeoff
of a man on third and find the solution of the more complex game. Afterward,
I compare the results of the two models to prove my claims.

2.1 Baseline Model: With the Bases Empty


For ease analysis, I consider a model where the pitcher has only two pitches:
fastball and slider. Although most pitchers throw more than two types, the
results presented below straightforwardly extend to cases where the pitcher has
more than two pitches.
To capture the batter’s advantage from correctly guessing the type of pitch
thrown to him, I begin by considering a simple, simultaneous move game. The
batter has two actions: guess fastball and guess slider. The pitcher has two
actions: throw fastball and throw slider. If the batter guesses correctly, he
earns 1 point and the pitcher earns -1. If the batter guesses incorrectly, both
players earn 0.
The preference ordering models the batter’s ability to hit a fastball equal to
his ability to hit a slider. In practice, this is not the case, but the results pre-
sented here extend to cases where the batter has a strong pitch and a weak pitch.
The important feature of these payoffs is that they exclude trivial cases where
the batter cannot hit a particular pitch at all or the pitcher cannot adequately
throw a particular pitch.

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Breaking Balls with a Runner on Third William Spaniel

I make this assumption to create a more parsimonious model. Relaxing


the assumption does not change the results but does make the corresponding
analysis far less intuitive. Specifically, we could alter the payoffs to read as
the probability each player’s team wins the game given the players’ strategy
selections. In this manner, we could fully account for a pitcher throwing sliders
blocked in the dirt that the batter cannot hit, or a batter’s particular weakness
to a fastball or slider. However, the results presented still hold in this generalized
case.
Figure 1 is the payoff matrix that represents each player’s strategies and
preferences. By convention, the row player’s payoff is the left numbers in each
cell while the column player’s payoffs is the right number.

Figure 1: With the bases empty.

Since this is a simultaneous move game of complete information, I solve for


its Nash equilibria. A Nash equilibrium is a set of strategies such that, given
what the other player is doing, no player has incentive to change his strategy.
In other words, no player can play a different strategy and improve his expected
outcome.
It is easy to see that there is are Nash equilibria in pure strategies, or single
strategies players use exclusively. For example, suppose the pitcher always threw
a fastball. Then the batter’s best response is to always guess fastball. But if
the batter is always guessing fastball, then the pitcher ought to always throw
a slider instead. However, then the batter should always guess slider. That
returns us to where the pitcher always throws a fastball. The loop repeats ad
nauseam.
As such, the players must randomize between their strategies; intuitively, the
pitcher must sometimes throw a fastball and sometimes throw a slider, while the
batter must sometimes guess fastball and sometimes guess slider. The players
cannot fall into a predictable pattern.
We now search for mixed strategy Nash equilibria, which cover these ran-
domized strategies. When both players must randomize their strategies, they
select probability distributions over their pure strategies that that leave their op-
ponents indifferent between the two opposing pure strategies. This will become
clearer as we solve the game.
Let σP F ∈ (0, 1) be the probability the pitcher throws a fastball. (The
pitcher therefore throws a slider with complementary probability, or 1 − σP F .)
Then EUBF (σP F ), the batter’s expected utility for guessing fastball, equals:

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Breaking Balls with a Runner on Third William Spaniel

EUBF (σP F ) = σP F (1) + (1 − σP F )(0) = σP F


This formula is the batter’s payoff for guessing fastball multiplied by the prob-
ability the pitcher throws him a fastball plus the probability of getting a slider
multiplied by the probability the pitcher throws him a slider.
Likewise, the batter’s expected utility for guessing slider equals:

EUBS (σP F ) = σP F (0) + (1 − σP F )(1) = 1 − σP F


Thus, the batter is indifferent to guessing fastball and guessing slider if:

EUBF (σP F ) = EUBS (σP F )


σP F = 1 − σP F
1
σP F =
2
So if the pitcher throws a fastball as often as he throws a slider, the batter
cannot gain an advantage by guessing one type of pitch over the other. Since he
is indifferent between always guessing one type, he is also indifferent between
all mixtures of guesses. That is, for σP F = 12 , the batter’s payoff for always
guessing fastball is equal to guessing fastball a quarter of the time, which is also
equal to guessing fastball half the time, which is also equal to guessing fastball
five-sevenths of the time, and so forth.
Next, we calculate the pitcher’s expected utility for each of his pure strategies
as a function of the batter guessing fastball with probability σBF ∈ (0, 1).1 The
pitcher’s expected utility of throwing a fastball equals:

EUP F (σBF ) = σBF (−1) + (1 − σBF )(0) = −σBF


And the pitcher’s expected utility of throwing a slider equals:

EUP S (σBF ) = σBF (0) + (1 − σBF )(−1) = σBF − 1


Thus, the pitcher is indifferent between throwing his two pitches if:

EUP F (σBF ) = EUP S (σBF )


−σBF = σBF − 1
1
σBF =
2
Note that when both players choose fastball and slider with equal probability,
neither player can change his strategy and increase his payoff. Therefore, the
game is in “equilibrium.” The intuition here is that both players need to be
1 It follows that the batter guesses slider with complementary probability, or 1 − σBF .

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Breaking Balls with a Runner on Third William Spaniel

unpredictable.2 If one begins focusing on a particular pitch, the other can


exploit the situation; either the batter begins to look for that particular pitch,
or the pitcher starts throwing the opposite pitch.

2.2 With a Runner on Third


We now consider a slight alteration to the previous game. To model the risk
throwing a slider entails, whenever the pitcher throws a slider, the batter gains
X and the pitcher loses X, where X > 0.3 Figure 2 depicts the strategic
interaction.

Figure 2: With a runner on third.

To be clear, X incorporates many things: the probability the pitcher throws


the ball in the dirt, the probability the catcher blocks such balls, and the speed
of the runner at third. Since there is some risk that the runner scores on a wild
fastball, X is the extra risk of throwing a slider.4 Both the batter and pitcher
share a common evaluation for X (whether it is equal to .5, .75, 2, or whatever)
before they play the game. By having X vary in this manner, we can solve
for all possible scenarios and measure how the optimal strategies change as a
function of the pitcher’s ability to control pitches, the catcher ability to block
pitches, and the speed of the runner on third.
I solve for two different cases: X > 1 and X ∈ (0, 1). When X = 1, there
is a knife-edge condition, which is substantively unrealistic.5 Nevertheless, I
include the proof for X = 1 in the appendix.
First, suppose X > 1. It is easy to see that regardless of what the batter
does, the pitcher should always throw a fastball. Indeed, suppose the batter
guessed fastball. Then the pitcher should throw a fastball, as −1 > −X. Now
suppose the batter guessed slider. Then the pitcher should throw a fastball, as
2 The mixtures σBF and σP F are equal to exactly 12 because the payoffs assumed the batter
can hit fastballs equally as well as sliders. If we relaxed this assumption, then the mixtures
would change, but how the mixtures evolve with man on third does not. In other words,
making this simplifying assumption does not change the model’s substantive results.
3 Note that when X = 0, the altered game converges to the original game.
4 Historically, 0.24% of fastballs result in a wild pitch or passed ball, while the rate is 0.49%

for changeups, 0.60% for curveballs, 0.73% for sliders, and 1.37% for knuckleballs. See “A
Pitchf/x Look at Passed Balls and Wild Pitches” by Dave Allen.
5 A knife-edge condition is when an input (here, X) must be equal to an exact value for the

solution to hold. If we think of X as being drawn from a continuous probability distribution,


then the probability of having X equal exactly 1 is 0. Consequently, the case is unrealistic
and therefore unimportant.

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Breaking Balls with a Runner on Third William Spaniel

0 > −1 − X. So throwing a fastball is strictly better than throwing a slider


regardless of what the batter does. Thus, the pitcher always throws a fastball.
From the above reasoning, the batter can infer the pitcher will throw a
fastball with certainty. Thus, he selects his best response to a fastball. He earns
0 for guessing a slider and 1 for guessing a fastball, so he guesses fastball. So
when X > 1, the pitcher always throws a fastball, and the batter always guesses
fastball.
Second, suppose X ∈ (0, 1). As in the game with the bases empty, no pure
strategy Nash equilibria exist. Despite the added X dynamic, if the pitcher
always throws a particular pitch, the batter always anticipates that pitch. But
if the batter always anticipates a certain pitch, the pitcher optimally throws the
opposite pitch, and we devolve back to the familiar strategic loop.
Therefore, we must look for a mixed strategy Nash equilibrium using the
same process as before. Again, let the probability the pitcher throws a fastball
be σP F . Then the batter’s expected utility for guessing fastball equals:

EUBF (σP F ) = σP F (1) + (1 − σP F )(X)


And the batter’s expected utility for guessing slider equals:

EUBS (σP F ) = σP F (0) + (1 − σP F )(1 + X) = (1 − σP F )(1 + X)

Therefore, the batter is indifferent between guessing fastball and guessing


slider if:

EUBF (σP F ) = EUBS (σP F )


σP F (1) + (1 − σP F )(X) = (1 − σP F )(1 + X)
1
σP F =
2
Meanwhile, let the probability the batter guesses fastball be σBF . Then the
pitcher’s expected utility of throwing a fastball equals:

EUP F (σBF ) = σBF (−1) + (1 − σBF )(0) = −σBF


And pitcher’s expected utility of throwing a slider equals:

EUP S (σBF ) = σBF (−X) + (1 − σBF )(−1 − X) = σBF − 1 − X

Thus, the pitcher is indifferent between throwing a fastball and throwing a


slider if:

EUP F (σBF ) = EUP S (σBF )


−σBF = σBF − 1 − X

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1+X
σBF =
2
To verify that this is a valid, non-deterministic probability distribution (that
is, σBF is between 0 and 1), note that both the numerator and denominator are
positive, and that 2 > 1 + X since X ∈ (0, 1). These two properties preserve
the fact that σBF is a strictly positive number less than 1.
Therefore, in equilibrium, when X ∈ (0, 1) the pitcher throws fastballs and
sliders both with probability 12 , while the batter guesses fastball with probability
1+X
2 and guesses slider with probability 1−X 2 .

3 Comparative Statics
Comparative statics analyze changes in equilibrium behavior as a function of
changes to the game’s parameters. In the strategic situation presented here,
there are two such parameters: whether the bases are empty or there is a man
on third, and the likelihood that a ball goes past the catcher (represented by
X).
Two things are immediately apparent. First, the pitcher only changes his
behavior in the case with a runner on third and X > 1, where he throws fastballs
exclusively. Substantively, when X > 1, the pitcher is so wild, the catcher is
so ineffective at blocking balls in the dirt, and the runner at third is so fast
that the pitcher would rather be predictable with his fastball than risk having
a slider go past the catcher.
Although mathematically possible, the situation seems unlikely at the major
league level; it requires a level of pitching inconsistency and catcher incompe-
tency unbecoming of a professional baseball player. Perhaps the only major
league application is when an emergency catcher is behind the plate or a po-
sition player is on the mound. At that point, the pitcher may simply want to
throw fastballs exclusively.
The second obvious difference is that the batter looks for a fastball more
frequently with a runner on third and X ∈ (0, 1) than with the bases empty.
To see this, recall that the probability he guesses fastball with the bases empty
equals 12 , while the probability he guesses fastball with a man on third and
X ∈ (0, 1) equals 1+X2 . Note that
1+X
2 > 12 because X > 0. So, as X increases,
the probability the batter guesses fastball increases.6
To the observer, the batter displays a type of risk aversion here. He knows if
the pitcher throws a slider, the runner will score with some probability no matter
what he guessed. So guessing fastball more frequently increases his minimum
payoff. However, he cannot guess fastball too often (that is, more frequently
that 1+X2 ), otherwise the pitcher’s best response is to always throw a slider,
despite the risk of scoring the runner from third.
6 That is, the derivative of 1+X
2
with respect to X equals 21 . Since X ∈ (0, 1) in this case,
the derivative is always positive on the relevant interval for X and thus the probability 1+X 2
is increasing as a function of X.

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Breaking Balls with a Runner on Third William Spaniel

Given that, the pitcher’s optimal response is sensible. Throwing sliders


remains risky. Yet throwing fastballs more frequently with a runner on third
plays right into the batter’s hands, as the batter could guess fastball exclusively.
Thus, the pitcher continues to throw risky sliders, knowing that he is more likely
catch the batter off guard when he does.
Another question we might be interested in is how a runner on third affects
the batter’s ability to put the ball in play. To find the probability the batter is
“successful” in this regard, defined as the probability that he guesses correctly,
we must first calculate the likelihood of particular outcomes in each model.
First, consider the game with the bases empty. The equilibrium calls for the
batter to guess fastball with probability 12 and for the pitcher to throw a fastball
with probability 21 . The probability the batter guesses fastball and the pitch is
fastball equals the probability that each such event occurs, namely ( 12 )( 12 ) = 14 .
The probability the batter guesses slider and the pitch is slider equals (1− 12 )(1−
1 1
2 ) = 4 . Therefore, the probability the batter is successful is the sum of these
probabilities, or 14 + 41 = 12 . So with the bases empty, the batter successfully
guesses the correct pitch half of the time.
Now consider the game with a man on third and X > 1. In equilibrium, the
batter always guesses a fastball and pitcher always throws a fastball. Therefore,
the batter is successful with probability 1; put differently, he always guesses
correctly.7
Finally, consider the game with a man on third and X ∈ (0, 1). According
to the equilibrium, the batter guesses fastball with probability 1+X 2 and the
pitcher throws a fastball with probability 12 . Therefore, the probability the
batter guesses and receives a fastball equals ( 1+X 1
2 )( 2 ) =
1+X
4 . Similarly, the
probability the batter guess and receives a slider equals (1 − 1+X 1
2 )( 2 ) =
1−X
4 .
1+X 1−X 1
Thus, the total probability the batter is successful equals 4 + 4 = 2 .
In comparing these results, we see that the batter only gains an advantage
over the pitcher when the rate of runaway sliders is extremely high, or X > 1.
Outside of that, the likelihood the batter is successful equals 21 in both the model
with the bases empty and the model with a runner on third and X ∈ (0, 1).
The pitcher’s optimal behavior explains the discrepancy between the intu-
ition from the beginning of the article and the model’s results. Since the pitcher
continues throwing fastballs and sliders at the same rate with a runner on third
and X ∈ (0, 1), the batter cannot increase or decrease the probability he records
a hit; he could guess fastball or slider as a pure strategy, and he would see the
same results. Therefore, the batter simply maximizes his team’s ability to score
the run. As we previously saw, that means he guesses fastball with increased
regularity. This implies that even if a selfish batter determined to score the
runner without the aid of a wild pitch or passed ball cannot strategically inflate
his batting average or runs batted in by focusing only on single type of pitch.
That said, the pitcher’s payoff decreases as X increases from 0 to 1. The
pitcher’s expected utility is the sum of each of his payoffs times the probabil-
7 The definition of success here does not imply the batter always records a hit, only that

he is more likely to because he can always anticipate the pitch that is thrown to him.

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Breaking Balls with a Runner on Third William Spaniel

ity that each outcome occurs in equilibrium. Recall the probability the pitcher
throws a fastball equals 12 and the probability he throws a slider also equals
1 1+X
2 . Meanwhile, the batter guesses fastball with probability 2 and guesses
1−X
slider with probability 2 . Thus, the probability the pitcher throws a fast-
ball and the batter guesses fastball equals ( 12 )( 1+X
2 ), the probability the pitcher
throws slider and the batter guesses fastball equals ( 21 )( 1+X 2 ), the probabil-
ity the pitcher throws fastball and the batter guesses slider equals ( 12 )( 1−X 2 ),
and the probability the pitcher throws a slider and the batter guesses a slider
equals ( 12 )( 1−X
2 ). Multiplying these probabilities by the pitcher’s payoffs in the
outcomes they represent yields the pitcher’s overall expected utility:
     
1 1+X 1 1+X
EUP = (−1) + (−X)
2 2 2 2
     
1 1−X 1 1−X
+ (0) + (−1 − X)
2 2 2 2
−1 − X
EUP =
2
It is easy to see that as X increases, the pitcher’s expected utility decreases.8
Thus, since the pitcher’s ability to control his slider and the catcher’s ability to
block the slider decrease X, these skill sets increase the pitcher’s overall payoff.9
However, pitcher and catcher incompetence can only reduce the pitcher’s payoff
by so much; if X > 1, the pitcher always throws a fastball and the batter always
guesses fastball, leading the pitcher to earn -1 with certainty.

4 Conclusion
This article investigated the strategic dynamics of pitching with a runner on
third base. I found that, when players strategize optimally, a runner on third
only changes the pitcher’s behavior in extreme circumstances. When the pitcher
has some control over his breaking balls and the catcher can competently block
balls in the dirt, pitchers optimally throw as they would with the bases empty.
On the other hand, the batter focuses on fastballs, knowing that there is some
chance the runner will score without a hit on a breaking ball.
Since the model provides derives specific expectations, future research could
investigate whether players play according to the optimal parameters. How-
ever, this may prove complicated. Note that the model investigated a simplified
world where the pitcher and batter are unconcerned about the type of out
recorded. Yet, with one out, a deep flyball out is much worse for the pitcher
than a groundball, which increases the complexity of drawing direct compar-
isons between when the bases are empty and when there is a runner on third.
8 That is, the derivative of pitcher’s payoff with respect to X equals −1 , so the payoff
2
function is decreasing in X.
9 This result should be unsurprising. See “Blocking Pitches: Assessing a Catcher’s Ability

to Save Runs with Bruises” by Sean Forman.

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Breaking Balls with a Runner on Third William Spaniel

Fortunately, this concern disappears with two outs, since the third out is strate-
gically the same no matter how it is recorded.10 Given the incorrect intuition
presented at the beginning of the article, it may very well be that players engage
in suboptimal behavior.

5 Appendix
This appendix solves the game with a runner on third when X = 1. To begin,
note that throwing a fastball weakly dominates throwing a slider for the pitcher.
Both players selecting fastball is a pure strategy Nash equilibrium. However,
infinitely many partially mixed strategy Nash equilibria also exist in which the
batter plays fastball as a pure strategy and the pitcher mixes.
The batter’s expected utility for guessing fastball as a function of the pitcher’s
mixed strategy σP F equals:

EUBF (σP F ) = σP F (1) + (1 − σP F )(1) = 1


And his expected utility of guessing slider equals:

EUBF (σP F ) = σP F (0) + (1 − σP F )(2) = (1 − σP F )(2)


Therefore, the batter’s best response to σP F is to guess fastball if:

1 ≥ (1 − σP F )(2)
1
σP F ≥
2
Since the pitcher is indifferent to throwing a fastball and throwing a slider
when the batter is guessing fastball, any σP F ∈ [ 21 , 1) constitutes a partially
mixed strategy Nash equilibrium.

6 Works Cited
“A Pitchf/x Look at Passed Palls and Wild Pitches,” Dave Allen, accessed
February 24, 2012, http://baseballanalysts.com/archives/2009/11/
a_pitchfx_look.php.

Sean Forman, “Blocking Pitches: Assessing a Catcher’s Ability to Save Runs


with Bruises” (paper presented at the 37th Annual Society for American
Baseball Research convention, St. Louis, Missouri, July 26-29, 2007).

10 I am indebted to an anonymous reviewer for pointing out this issue and a way to work

around it.

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