There’s no shortage of ways to play classic games. There are subscription services, robust retro collections, and modern hardware designed to play old titles. But even still, large swaths of video game history are disappearing. Researchers say that almost 90 percent of games made before 2010 are “critically endangered.” But archivists around the world are finding ways to preserve that history, whether it’s museums releasing translations of classic adventure games or developers racing to release their games on new platforms after others shut down. Collected here is a selection of stories that explore different ways fans, researchers, and archivists are ensuring classic games are kept alive for future generations.
Highlights
- One fan spent three years saving a Final Fantasy game before it shut down
- The fight to save old video games
- Almost 90 percent of classic games are ‘critically endangered,’ say archivists
- The quest to save a Stadia exclusive
- Atari 50 is an incredible playable tour through video game history
- Inside the fight to save video game history
Jun 26
Survival horror classics, sans DRM.Classic gaming site GOG.com is bringing the original Resident Evil series to its service, which means you can play the PlayStation-era horror trilogy on PC without fussing with DRM. The first game is available now, while parts two and three are on their way.
Jun 25
An excellent retro collection gets even better.The playable documentary Atari 50 is getting an expansion that will add 39 classic games, split across two new interactive timelines, with even more behind-the-scenes details. It’s not clear yet when the update will drop (or for how much), but later this year the collection is also getting a physical release.
Mar 8
One fan spent three years saving a Final Fantasy game before it shut down
February 29th was the last day of service for Dissidia Final Fantasy Opera Omnia, a mobile game based on Square Enix’s Final Fantasy fighting game series. Since launching in the US in 2018, the game has amassed over 170 characters from across 30 years of Final Fantasy history, scattered throughout four acts composed of multiple chapters and side stories representing hundreds of hours of a game that can no longer be played. Though Opera Omnia is officially gone, one person has shouldered the task to ensure the game hasn’t completely disappeared.
Read Article >“On June 6th 2021 I began to work towards my goal of recording and rendering every Dissidia Final Fantasy Opera Omnia cutscene and upload[ing] them to YouTube,” wrote Hatok, a video editor and self-described video game enthusiast. “And now, 7 hours from the end of service, I’ve reached the end of this massive project.”
Jan 18
Another cool piece of Limited Run Games history.The company’s physical version of Shantae and the Pirate’s Curse was “was literally the last game produced on the US 3DS production line, with our cartridge order managing to get to Nintendo at the absolute last possible second,” CEO Josh Fairhurst says on X. The game is Limited Run’s final 3DS release.
Jan 11
Felix the Cat and Sparkster are back.Konami and Limited Run Games are partnering on physical rereleases of two Felix the Cat games and three Rocket Knight games for PS4, PS5, and Nintendo Switch. I was obsessed with Rocket Knight Adventures as a kid, so I’m happy to see it available in physical formats on modern consoles.
Dec 6, 2023
Jeff Minter is getting a playable documentary.Digital Eclipse is continuing its interactive documentary series with an upcoming collection about game designer and noted llama enthusiast Jeff Minter. The studio previously made Atari 50 and The Making of Karateka, and the new release will feature 42 different — and very trippy — classic games when it launches in 2024.
Dec 5, 2023
PlayStation keeps reminding us why digital ownership sucks
In less than a week, Sony has given us two timely reminders of the tenuousness of digital “ownership” — and both reminders involve things on PlayStation.
Read Article >Last week, Sony said that, because of content licensing “arrangements,” users wouldn’t be able to watch Discovery content they’ve purchased and that the content would be removed from their libraries as of December 31st, 2023. The resulting list of shows that will suddenly disappear because of corporate agreements is very long. Shows disappearing from streaming services is commonplace, but in this case, people are losing access to shows they bought to watch on demand whenever they wanted.
Dec 1, 2023
Atari 50 is getting a big update.Now that developer Digital Eclipse is under the Atari umbrella, the studio is about to drop the first major update for its brilliant retro collection / playable documentary Atari 50. It launches on December 5th, and will add 12 new (old) Atari 2600 games. Unfortunately, it’s not clear yet what games will be coming, but it sounds like this is just the start of many updates to come.
Nov 13, 2023
The fight to save old video games
When I ask Frank Cifaldi, the founder and director of the Video Game History Foundation, to explain the importance of preserving and maintaining old video games, he answers with a movie analogy. Imagine, he said, “if movies were only released on, like, VHS, ever. You want to watch Back to the Future? All right, you have to go on eBay, and you have to find an antique VHS copy that’s degraded a bit from use. You have to find a VCR that works, a TV that it plugs into — or the external scalers that make it look correct on your modern TV — and you might need a time-base corrector because the magnetic flux signal is out of sync.”
Read Article >For too many games, this is the state of the industry. For the most part, decades’ worth of games now exist only in their original form: on a disk or cartridge that goes into a console nobody has anymore. Many of those games are going to be hard for players to ever find again — and if we don’t do anything to save them, they might disappear altogether.
Oct 31, 2023
Atari is buying the developer behind its excellent 50th anniversary retro compilation
Atari is acquiring Digital Eclipse, a studio that specializes in preserving and rereleasing retro games on modern hardware. The releases are often rich in additional materials and historical content. Think the Criterion Collection but for video games. In a press release, Atari says it’s paying up to $20 million for the studio, including an initial $6.5 million paid in a combination of cash and shares and a further $13.5 million, which is due to be paid in cash over the next decade subject to Digital Eclipse’s performance. It expects to complete the deal in the coming days.
Read Article >The two companies previously worked together on last year’s excellent Atari 50: The Anniversary Celebration, which included ports of over 90 classic games as well as unreleased prototypes and neat extras like short documentaries and old photos and magazine articles. But Digital Eclipse has also produced a number of other well-received rereleases of classic games including Teenage Mutant Ninja Turtles: The Cowabunga Collection and the interactive documentary The Making of Karateka.
Oct 16, 2023
The Portland Retro Gaming Expo helps keep the classics alive
“Sega had their own console?”
Read Article >That was a devastating comment I heard as I sat playing Sonic the Hedgehog 2 on a Sega Genesis Mini at the Portland Retro Gaming Expo (PRGE) this weekend. The Sonic games on Genesis were my favorites as a kid; one time, I played so much Sonic that I peed my pants. How could this person not know about Sega consoles?
Oct 10, 2023
Another Stadia exclusive just ate a Power Pellet.Pac-Man Mega Tunnel Battle: Chomp Champs, a battle royale take on Pac-Man that was previously only available on Google Stadia before Stadia shut down, will get another chance on Nintendo Switch, PS5, PS4, Xbox Series X / X, Xbox One, and Steam, Bandai Namco announced on Tuesday. It’s set to release in “early 2024.”
Also, I regret to inform you that Nintendo just shut down Pac-Man 99. We knew the shutdown was coming, but I’m still sad to see it go.
Sep 28, 2023
A fun way to support video game preservation.The Video Game History Foundation does great work when it comes to preserving the history of the medium, and now the institute is offering a unique way for people to show support. Right now on GOG you can purchase a “supporter pack” filled with all kinds of rare art and promotional materials for franchises like Yakuza and The Elder Scrolls, with proceeds going towards the VGHF.
Check out this interview for more on the work they’re doing.
Sep 15, 2023
The original Wizardry has been remastered — and you can play it right now
Fresh off the launch of The Making of Karateka, retro game studio Digital Eclipse has announced a remaster of the original action RPG title Wizardry. Even better — it’s out now in early access on both Steam and GOG.
Read Article >First released in 1981 and developed by Sir-Tech Software, the first Wizardry — or Wizardry: Proving Grounds of the Mad Overlord, to give it its very long full title — was a first-person, party-based, D&D-inspired RPG that proved incredibly influential and kicked off a long-running franchise. Here’s the official description for the uninitiated:
Aug 29, 2023
Digital Eclipse is preserving classic games in the most entertaining way possible
The first game you play in The Making of Karateka, a release about the making of the cinematic action game Karateka, is an Asteroids clone. It may seem strange, but the attempt at recreating Asteroids was a seminal moment for Karateka creator Jordan Mechner, a humble beginning for a designer who would go on to create some of the most influential action games ever made, including Prince of Persia. The clone appears early on during a long, winding, and interactive timeline, which takes you through Mechner’s early days of experimentation before getting into how Karateka was developed and released.
Read Article >For studio Digital Eclipse, the team behind the interactive documentary, it’s another attempt at telling the story of classic games in a way that’s completely native to the medium. As classic games become increasingly endangered, this approach is an important tool for keeping them alive. “I think it’s the best way to tell these stories,” says Digital Eclipse president Mike Mika. “If you’re going to tell the story of an interactive experience, it better be interactive.”
Jul 14, 2023
Almost 90 percent of classic games are ‘critically endangered,’ say archivists
With advancing console generations and the slow demise of both backward compatibility and digital game storefronts, the ability to play older games has always been tough. Through a new study from the Video Game History Foundation (VGHF) and the Software Preservation Network, we now have a better understanding of just how difficult accessing older games really is.
Read Article >“87% of classic video games released in the United States are critically endangered,” wrote Kelsey Lewin, co-director of the Video Game History Foundation.
Dec 25, 2022
The quest to save a Stadia exclusive
Earlier this year, Google announced that it was shutting down its game streaming service Stadia, a short three years since its launch in 2018. While it’s mostly fans of the service feeling the impact of the closure, there are a handful of developers with Stadia exclusives that will unfortunately lose their games when the service shuts down for good in January. One of those is Q-Games, makers of PixelJunk Raiders. The Verge spoke with Q-Games’ founder and CEO, Dylan Cuthbert, who explained the unique situation Q-Games is in, trying to get their exclusive off Stadia’s foundering ship and somewhere safe where people can play it.
Read Article >PixelJunk Raiders is a space exploration roguelike that takes advantage of Stadia’s unique “state share” feature that allows people to share instances of their game in which other players can jump into and experience for themselves.
Nov 11, 2022
Atari 50 is an incredible playable tour through video game history
One of the biggest challenges in video game preservation is figuring out how to actually present old games. In 2022, there are more ways than ever to play the classics, whether it’s mini consoles, updated hardware, subscription services, retro collections, or modern rereleases. While these can make old games playable to new audiences, they aren’t always able to put them in a proper context — which is especially important for really old games like, say, Adventure on the Atari 2600.
Read Article >But an expansive new release, made by Digital Eclipse to celebrate Atari’s 50th anniversary, is the best attempt at a retro collection I’ve ever experienced. It’s available on just about every console out there right now as well as the PC, letting me put my PS5 to use for its intended purpose: playing Asteroids. The collection is huge, detailed, and does an amazing job of explaining why these games are so important.
Oct 12, 2022
Two never-published NES games are up for auction on eBay
When Frank Cifaldi, founder and co-director at the Video Game History Foundation, finds an unreleased original NES game on eBay, it’s cause for celebration. Unearthing never-before-published games is his “research kink,” and according to him, such discoveries only happen “once every five years.” Yesterday, he found two.
Read Article >One game, Battlefields of Napoleon, got so far along in its development process that it has finalized box art, but the game never saw the light of a retail store. The other game is even rarer. It’s a demo for the infamous Power Glove developed by Rare (yes, apparently that Rare) and is one of only five known games for the peripheral in existence (if you count the two games Nintendo announced but never released). Cifaldi is now working to raise funds to win both auctions so these never-before-seen pieces of video game history can be preserved and their contents shared with the public.
Sep 1, 2022
The ticking time bomb of modern free-to-play games
Dragalia Lost launched in 2018 as a statement of intent from Nintendo in partnership with Japanese developer Cygames. Nintendo may have first jumped into the field of mobile games in 2016 with the launch of games like Super Mario Run and Miitomo, but this was the first original property the company had produced exclusively for mobile devices. This free-to-play gacha game (a game whose content is generally free to access while charging microtransactions for loot boxes and randomized lotteries for rare and limited-time characters) had a flashy multi-region launch campaign collaborating with major Japanese musician DAOKO, banking on the game’s success at home and abroad.
Read Article >And it was a hit. Less than a year after launch, the game had already earned over $100 million, with a steady stream of merchandise following soon after. Yet, as of last month, Nintendo and Cygames published the game’s final update, and this week, it was revealed that the game would shut down on November 29th after just three years of operation.
Apr 19, 2022
Habitat for humanity: how a classic MMO got a second life
Habitat, the world’s first MMO developed for the Commodore 64 personal computer, went offline in 1992. It came back online in 2017 through the efforts of MADE, the Museum of Art and Digital Entertainment.
Read Article >Founded by Alex Handy in 2011, MADE “seeks to legitimize the preservation of video games as both a historic and artistic medium within the context of our time.” To that end, MADE amassed a collection of working video game consoles and a library of old games for patrons to play.
Mar 21, 2022
Inside the fight to save video game history
In February, Nintendo announced it would shut down its 3DS and Wii U storefronts. While the closure is an inevitable part of the life cycle of those long since sunset consoles, the move sparked anger, disappointment, and even fear as fans lamented the loss of access to digitally exclusive 3DS and Wii U titles. With console gaming entering its ninth generation, the digital storefronts from the previous generations are slowly disappearing, taking with them thousands of digital-only games and DLC. Combined with the decline of physical media in favor of subscription services and digital distribution, it’s getting harder for people to play older games and harder still for the games of the present to be preserved for the future.
Read Article >That is, if you want a legal way to play them. As games age and as companies continue to remove the means to properly purchase and download them, people are looking at other, less than legitimate options to continue to play the games they enjoy. It’s created tension between players and companies. While it’s unrealistic to expect publishers to maintain their prolific libraries in perpetuity, it’s also not ideal that large swathes of games can, at any time, just disappear on the whims of the store operator.
Jan 15, 2022
How a design museum unearthed a treasure trove of classic Slovak games
Late last year, the Slovak Design Museum released a translated collection of ’80s text adventures from the region. The games, often programmed by teenagers, capture a moment in history when the first generation of Slovak developers were learning their craft to share among their friends.
Read Article >The museum didn’t always cover games. Maroš Brojo, the general manager of the Slovak Game Developers Association, pitched the multimedia collection that he now curates. “When you get the patronage of a museum… it gives you much more credibility,” he says. “Suddenly, people start to have a very different view of this actually being part of something important. Our culture and our heritage.”
Dec 17, 2021
Clockwork Aquario brings a long-lost arcade game back to life
If Clockwork Aquario had come out in the early ’90s, it would have cost me a lot of quarters. It’s the kind of arcade game that lures you in: big sprites, bright colors, inventive worlds, a bubbly soundtrack. You see it, and you want to play it. Unfortunately, I never got the chance to experience it in an arcade because it was never actually released. But a few decades later, it’s finally available in a new format — you can now play it on both the PS4 and Nintendo Switch.
Read Article >Clockwork Aquario was initially a victim of the game industry’s shift to 3D games. Development started in 1992 at Westone Bit Entertainment, a now-defunct studio best-known for the Wonder Boy series. The game was completed after two years, but by that time, arcades had mostly moved on to 3D experiences and fighting games, and so it was shelved entirely. It stayed that way until retro-focused publisher Inin Games snapped up the rights and reworked it to run on modern devices.
Mar 16, 2021
Archivists are trying to chronicle Animal Crossing: New Horizons’ unforgettable first year
“The serendipity of the time [Animal Crossing: New Horizons] came out is ridiculous,” says Lex Roberts, curator of the UK National Videogame Museum’s Animal Crossing Diaries. The project aims to capture “the cultural phenomenon that followed the release of Animal Crossing … in March 2020, just as the world was transformed by the pandemic.”
Read Article >New Horizons has been inextricably associated with COVID-19, with early reviews making mention of how much we all needed an escape as lockdowns and quarantines suddenly became our lives. As it became apparent that social distancing would be around for a long time, the game became the location of weddings, memorials, protests, and political campaigning, to name just a few.