Showing posts with label Palladium RPG. Show all posts
Showing posts with label Palladium RPG. Show all posts

Tuesday, April 30, 2013

Robotech Tactics Kickstarter

So I heard about this at Kingdom Con, and the KS is doing amazingly well. I don't know about you, but as soon as I see anything Robotech, I instantly hear the music and start playing through battle scenes in my head!!! If only I could block out the Minmei signing!!! ARRRRGH...

Robotech Tactics Kickstarter

Photo-main

Utilizing 40-70mm miniatures, these are gona be pretty big minis (probably so they can't be used for Battletech....heh, only half-joking considering the history of Battletech and Harmony Gold...)

So this is a Robotech RPG miniatures game, I wonder if the rules will use the full Palladium rule set...could be interesting, if done right, but regardless the miniatures are looking gorgeous just in their 3D form...of course I would prefer the Southern Cross or Invid Invasion sets to play, but hey if this goes well enough, perhaps there will be some in the future.

Check out some of the info:

   Prepare for invasion! Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game. Take command of the brave men and women of the United Earth Defense Force to valiantly defend Earth from annihilation. Or, command the alien armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind. Collect your forces from an expanding range of world class game pieces. Relive the massive battles on your tabletop at home to enhance your Robotech® RPG adventures or as a stand-alone game.

   Robotech® RPG Tactics™ is a battle game in which players build armies of multiple squadrons of mecha to fight it out in scenario driven, objective based game play. Depending on the faction, and their choice of mecha, a player's army may include anywhere from 2 game pieces to as many as you desire! The rules are scalable from small skirmishes to mass combat with hundreds per side.
   Robotech® RPG Tactics™ uses a dynamic turn system. Players trade off activating squadrons during each turn, ensuring that a player never has to sit and wait while his opponent moves and attacks with his entire army.  By using alternating activation of squadrons, the game's action unfolds at a fast and furious pace, allowing large scale battles to be easily carried out in a single evening.
   The wide variety of mecha in the boxed game bring to bear the myriad and awesome weapon systems from the Robotech universe to lay waste to your foes. Even the battlefield itself can alter over the course of the game, as buildings are leveled by destruction unleashed during the battle.
   Each player receives a number of Command Points each turn based on the number of mecha they have on the field, and the quality of their officers. Command Points are spent throughout the turn on maneuvers such as boosted movement, devastating weapon salvos, breakneck dodging counterattacks, and potent special abilities.
   The Earth is under attack by the Zentraedi. Their fleet of gigantic alien warships is capable of destroying an entire planet in a split second. The only hope for survival lies in the secrets of Robotechnology, an advanced alien tech which has given the human race access to powerful robotics systems and interstellar spacecraft.
   At the turn of the millennium, a mysterious unmanned Robotech space battle fortress crashed into the Earth, containing valuable information which the scientists of the United Earth Government used to develop their own Robotech Defense Force. However, unfamiliar with these alien systems, the crew of this newly reconstructed Super Dimensional Fortress will face the nearly impossible task of defending not only their own lives, but the fate of the entire world.
In Robotech® RPG Tactics™ you choose your force from an array of mecha led by either the heroic United Earth Defense Force or the villainous Zentraedi. You will lead these two mighty forces in a variety of combat theaters, from skirmishes in space on the Mars Colony to epic battles in Macross City and the rings of Saturn.

Tuesday, August 23, 2011

Palladium Conversions

I remember back in the old days when I first saw the Palladium Role-playing game. I remember paging through it and thinking, wow, this is really cool. I remember showing Doug how there was an Armor Rating and Damage Reduction for armor. It was one of my early introductions to non-Vancian magic, and the Summoners!! Man that was cool. I of course bought it. I think this was after I finally had a job, so it was my own money not just allowance.

Then, 1989...RIFTS!!! I instantly fell in love with RIFTS...it had everything and I became an avid collector. Until I finally got some friends to play it. Combat bogged down to attrition of MDC. It happens when you have weapons that do 1d6x10 MD, versus armor that has 700MDC. That's a lot of hits...especially if you're rolling crappy. There's also the slight issue of a single laser beam completely obliterating a brick and mortar 5 story library because its an SDC structure. While I realize it's important to differentiate light armored stuff versus heavily armored. An MDC weapons shouldn't obliterate a large SDC structure. Blow a hole in it, sure, destroy it..no..

Perhaps it was because I used Robotech as my entry point into Rifts. (Long Range Patrol encounters a Rift which pulls them to the parallel Earth. They had an Alpha-Beta, full loaded).

To this day I still love the fluff of RIFTS, it's some of the most imaginative writing out there. I just wish Kevin would allow players to work together online with conversions. I know he feels it's the best system out there, but many disagree with him. If Kevin allowed others to do online conversions to other systems or even put out conversion books himself. I just know that he'd sell a lot more books!!