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Thumbs-up scale and frequency of use scale for use in self reporting of children's computer experience., , and . NordiCHI, page 699-702. ACM, (2010)Designing experiments for children and robots., , and . IDC (Extended Abstracts), page 169-174. ACM, (2020)InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games., , and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 97-116. Springer, (2020)Distributing participation in design: Addressing challenges of a global pandemic., , , , , , , and . Int. J. Child Comput. Interact., (2021)Editorial: Pushing the boundaries of Participatory Design with children., , , , , , , and . Int. J. Child Comput. Interact., (March 2023)The Usability of Handwriting Recognition for Writing in the Primary Classroom., , and . BCS HCI, page 135-150. Springer, (2004)The Usability of Digital Ink Technologies for Children and Teenagers.. BCS HCI, page 19-35. Springer, (2005)Children as participants in design and evaluation.. Interactions, 22 (2): 64-66 (2015)Measuring the Usability of Text Input Methods for Children., , and . BCS HCI/IHM, page 559-572. Springer, (2001)When Children Chat with Machine Translated Text: Problems, Possibilities, Potential., , and . IDC, page 198-209. ACM, (2023)