History of video games/Platforms/Sifteo Cubes
History
[edit | edit source]Development
[edit | edit source]The idea for the cubes originated in spring of 2006.[1]
Sifteo was founded in 2009[2] by two fathers involved with the MIT media lab.[3] A prototype was shown in 2009 at a TED talk.[4]
Launch
[edit | edit source]Sifteo Cubes launched in Fall 2011[5] at a cost of $150 for 3 cubes.[2]
A next generation cube was announced in 2012.[6]
Sifteo was present at E3 2013.[7]
Legacy
[edit | edit source]In 2014 the system was discontinued, and made open source.[2]
Technologie
[edit | edit source]First Generation Sifteo Cubes
[edit | edit source]Each "cube" featured an LCD which measured 1.5 inches (38 mm) with a resolution of 128 by 128 pixels.[6][8]
The front of the "cube" measured 1.7 inches (43 mm) by 1.7 inches (43 mm).[6]
The system sported wireless connectivity.[6] For input, the entire screen acted as a single button and the system had a motion sensor.[6]
Second Generation Sifteo Cubes
[edit | edit source]Second generation cubes replaced the button with a capacitive touchscreen.[6]
Games
[edit | edit source]- Squaresville - Metroidvania[7]
- Groundskeeper - Whack-a-mole style game studied as a way to diagnose ADHD[9]
- Parapluie - Puzzle and racing game[7]
- F.R.E.S.H. WarioWare inspired game[7]
Gallery
[edit | edit source]External Resources
[edit | edit source]References
[edit | edit source]- ↑ "Consumer-friendly makers" (in en). MIT News | Massachusetts Institute of Technology. https://news.mit.edu/2015/sifteo-cubes-to-consumer-drones-0217.
- ↑ a b c "Sifteo’s intelligent cubes go open-source after disappointing commercial run". VentureBeat. 23 December 2014. https://venturebeat.com/2014/12/23/sifteos-intelligent-cubes-go-open-source-after-disappointing-commercial-run/.
- ↑ Donahoo, Daniel. "Sifteo Cubes: Redesigning Play for Geeklets". Wired. https://www.wired.com/2011/08/sifteo-cubes-redesigning-play-for-geeklets/.
- ↑ Kovach, Steve. "Forget The 3DS And PSP, These Little Cubes Are Trying To Build A Brand New Gaming Platform". Business Insider. https://www.businessinsider.com/sifteo-2011-8.
- ↑ Liu, Jonathan H.. "Tactile Digital Play, Part 1: Sifteo Cubes and Hasbro Zapped Toys". Wired. https://www.wired.com/2012/10/tactile-digital-play-1/.
- ↑ a b c d e f Pollicino, J. (August 30, 2012). "Sifteo Cubes go next-generation, square gaming gets more portable (update)". Engadget. https://www.engadget.com/2012-08-30-sifteo-cubes-next-generation.html.
- ↑ a b c d Farokhmanesh, Megan (18 June 2013). "Hands on with F.R.E.S.H., Squaresville and Parapluie, three new titles on Sifteo Cubes". Polygon. https://www.polygon.com/2013/6/18/4432058/sifteo-cubes-offer-diverse-portable-gaming.
- ↑ Rubin, R. (September 11, 2011). "Switched On: A toy for the smartphone gaming generation". Engadget. https://www.engadget.com/2011-09-11-switched-on-a-toy-for-the-smartphone-gaming-generation.html.
- ↑ Kamenetz, Anya (3 December 2013). "CogCubed is a video game you can reach out and touch". The Hechinger Report. https://hechingerreport.org/cogcubed-is-a-video-game-you-can-reach-out-and-touch/.