Old page wikitext, before the edit (old_wikitext ) | '{{Use American English|date=January 2018}}
{{Use mdy dates|date=January 2018}}
{{Infobox company
| name = Rockstar Games, Inc.
| logo = Rockstar Games Logo.svg
| type = [[Subsidiary]]
| industry = [[Video game industry]]
| predecessor = BMG Interactive
| founded = {{Start date and age|1998|12}}
| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}}
| hq_location_city = [[New York City]], [[New York (state)|New York]]
| hq_location_country = [[United States|U.S.]]
| key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}}
| num_employees =
| num_employees_year = <!-- Year of num_employees data (if known) -->
| parent = [[Take-Two Interactive]]
| subsid = [[#Current|List of subsidiaries]]
| website = {{URL|rockstargames.com}}
}}
'''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC.
Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''.
== History ==
In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref>
In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref>
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref>
At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref>
== Company philosophy ==
In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref>
The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref>
== Games published ==
{| class="wikitable sortable" width="100%"
! Year(s)
! Title
! Developer(s)
|-
| 1999–2013
| [[Grand Theft Auto|''Grand Theft Auto'' series]]
| {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}}
|-
| rowspan="4" | 1999
| ''[[Monster Truck Madness 64]]''
| [[Edge of Reality]]
|-
| ''[[Thrasher Presents Skate and Destroy]]''
| [[Z-Axis Games]]
|-
| ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}}
| [[VIS Entertainment]]
|-
| ''[[Evel Knievel (video game)|Evel Knievel]]''
| rowspan="3" | Tarantula Studios
|-
| rowspan="3" | 2000
| ''[[Austin Powers: Oh, Behave!]]''
|-
| ''[[Austin Powers: Welcome to My Underground Lair!]]''
|-
| ''[[Wild Metal Country]]'' {{small|(Dreamcast)}}
| DMA Design
|-
| 2000–2002
| [[Smuggler's Run|''Smuggler's Run'' series]]
| {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}}
|-
| 2000–2008
| [[Midnight Club|''Midnight Club'' series]]
| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}}
|-
| rowspan="2" | 2001
| ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}}
| Pixelogic
|-
| ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}}
| [[Bungie Software]]
|-
| 2001–2012
| [[Max Payne|''Max Payne'' series]]
| {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}}
|-
| 2002
| ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}}
| [[VIS Entertainment]]
|-
| 2003–2007
| [[Manhunt (series)|''Manhunt'' series]]
| {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}}
|-
| 2004–2018
| [[Red Dead|''Red Dead'' series]]
| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}}
|-
| 2005
| ''[[The Warriors (video game)|The Warriors]]''
| [[Rockstar Toronto]]
|-
| rowspan="2" | 2006
| ''[[Bully (video game)|Bully]]''
| [[Rockstar Vancouver]]
|-
| ''[[Rockstar Games Presents Table Tennis]]''
| Rockstar San Diego
|-
| 2009
| ''[[Beaterator]]''
| Rockstar Leeds
|-
| 2011
| ''[[L.A. Noire]]''
| [[Team Bondi]]
|-
| {{TBA}}
| ''[[Agent (video game)|Agent]]''
| Rockstar North
|}
== Films produced ==
{| class="wikitable sortable" width="100%"
! Year
! Title
!! Genre
|-
| 1999
| ''[[GTA 2: The Movie]]''
| Crime drama
|-
| rowspan="2" | 2004
| ''[[The Football Factory (film)|The Football Factory]]''
| Drama
|-
| ''[[Grand Theft Auto: San Andreas – The Introduction]]''
| Crime drama
|-
| 2005
| ''[[Sunday Driver (film)|Sunday Driver]]''
| Documentary
|-
| 2010
| ''[[Red Dead Redemption: The Man from Blackwater]]''
| Western drama
|}
== Subsidiaries ==
=== Current ===
{| class="wikitable sortable" width="100%"
! Logo
! Name
! Location
! Years
! Notes
|-
| [[File:RAGE Technology Group Logo.svg|50px]]
| [[RAGE Technology Group]]
| [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]]
| 2004–present
| In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]].
|-
| [[File:Rockstar India Logo.svg|50px]]
| [[Rockstar India]]
| [[Bangalore]], [[India]]
| 2016–present
| Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]].
|-
| [[File:Rockstar Games Logo.svg|50px]]
| Rockstar International
| [[London]], [[England]]
| 2003–present
| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.
|-
| [[File:Rockstar Leeds Logo.svg|50px]]
| [[Rockstar Leeds]]
| [[Leeds]], England
| 2004–present
| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]].
|-
| [[File:Rockstar Lincoln Logo.svg|50px]]
| [[Rockstar Lincoln]]
| [[Lincoln, England|Lincoln]], England
| 2002–present
| Dedicated quality assurance and localization house for games published by Rockstar Games.
|-
| [[File:Rockstar London Logo.svg|50px]]
| [[Rockstar London]]
| [[London]], England
| 2005–present
| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International.
|-
| [[File:Rockstar New England Logo.svg|50px]]
| [[Rockstar New England]]
| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S.
| 2008–present
| Responsible for ''[[Bully: Scholarship Edition]]''.
|-
| [[File:Rockstar North Logo.svg|50px]]
| [[Rockstar North]]
| [[Edinburgh]], [[Scotland]]
| 2002–present
| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series.
|-
| [[File:Rockstar San Diego Logo.svg|50px]]
| [[Rockstar San Diego]]
| Carlsbad, California, U.S.
| 2002–present
| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series.
|-
| [[File:Rockstar Toronto Logo.svg|50px]]
| [[Rockstar Toronto]]
| [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]]
| 1999–present
| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''.
|}
=== Former ===
{| class="wikitable sortable" width="100%"
! Logo
! Name
! Location
! Years
! Notes
|-
| [[File:Rockstar Vancouver Logo.svg|50px]]
| [[Rockstar Vancouver]]
| [[Vancouver]], [[British Columbia]], Canada
| 2002–2012
| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012.
|-
| [[File:Rockstar Vienna Logo.svg|50px]]
| [[Rockstar Vienna]]
| [[Vienna]], [[Austria]]
| 2003–2006
| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]].
|}
== Technology ==
=== RAGE ===
{{Main|Rockstar Advanced Game Engine}}
Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems.
=== Social Club ===
{{Main|Rockstar Games Social Club}}
Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games.
== Notes ==
{{Notelist}}
== References ==
{{Reflist|30em}}
== External links ==
* {{Official website|http://www.rockstargames.com/}}
{{Rockstar Games}}
{{Take-Two Interactive}}
{{BAFTA Academy Fellowship Award}}
[[Category:1998 establishments in New York (state)]]
[[Category:BAFTA fellows]]
[[Category:Rockstar Games| ]]
[[Category:Software companies based in New York City]]
[[Category:Take-Two Interactive divisions and subsidiaries]]
[[Category:Video game companies established in 1998]]
[[Category:Video game companies of the United States]]
[[Category:Video game development companies]]
[[Category:Video game publishers]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -1,274 +1,16 @@
-{{Use American English|date=January 2018}}
-{{Use mdy dates|date=January 2018}}
-{{Infobox company
-| name = Rockstar Games, Inc.
-| logo = Rockstar Games Logo.svg
-| type = [[Subsidiary]]
-| industry = [[Video game industry]]
-| predecessor = BMG Interactive
-| founded = {{Start date and age|1998|12}}
-| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}}
-| hq_location_city = [[New York City]], [[New York (state)|New York]]
-| hq_location_country = [[United States|U.S.]]
-| key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}}
-| num_employees =
-| num_employees_year = <!-- Year of num_employees data (if known) -->
-| parent = [[Take-Two Interactive]]
-| subsid = [[#Current|List of subsidiaries]]
-| website = {{URL|rockstargames.com}}
-}}
+Rockstar Games is an American video game company.
+Wikipedia is so politically correct for protecting this page [[List of best-selling video games]] for an unknown reason. I hope you die Wikipedia.
-'''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC.
-Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''.
-== History ==
-In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref>
-In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref>
-As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref>
-At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref>
-== Company philosophy ==
-In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref>
-The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref>
-== Games published ==
-{| class="wikitable sortable" width="100%"
-! Year(s)
-! Title
-! Developer(s)
-|-
-| 1999–2013
-| [[Grand Theft Auto|''Grand Theft Auto'' series]]
-| {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}}
-|-
-| rowspan="4" | 1999
-| ''[[Monster Truck Madness 64]]''
-| [[Edge of Reality]]
-|-
-| ''[[Thrasher Presents Skate and Destroy]]''
-| [[Z-Axis Games]]
-|-
-| ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}}
-| [[VIS Entertainment]]
-|-
-| ''[[Evel Knievel (video game)|Evel Knievel]]''
-| rowspan="3" | Tarantula Studios
-|-
-| rowspan="3" | 2000
-| ''[[Austin Powers: Oh, Behave!]]''
-|-
-| ''[[Austin Powers: Welcome to My Underground Lair!]]''
-|-
-| ''[[Wild Metal Country]]'' {{small|(Dreamcast)}}
-| DMA Design
-|-
-| 2000–2002
-| [[Smuggler's Run|''Smuggler's Run'' series]]
-| {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}}
-|-
-| 2000–2008
-| [[Midnight Club|''Midnight Club'' series]]
-| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}}
-|-
-| rowspan="2" | 2001
-| ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}}
-| Pixelogic
-|-
-| ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}}
-| [[Bungie Software]]
-|-
-| 2001–2012
-| [[Max Payne|''Max Payne'' series]]
-| {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}}
-|-
-| 2002
-| ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}}
-| [[VIS Entertainment]]
-|-
-| 2003–2007
-| [[Manhunt (series)|''Manhunt'' series]]
-| {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}}
-|-
-| 2004–2018
-| [[Red Dead|''Red Dead'' series]]
-| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}}
-|-
-| 2005
-| ''[[The Warriors (video game)|The Warriors]]''
-| [[Rockstar Toronto]]
-|-
-| rowspan="2" | 2006
-| ''[[Bully (video game)|Bully]]''
-| [[Rockstar Vancouver]]
-|-
-| ''[[Rockstar Games Presents Table Tennis]]''
-| Rockstar San Diego
-|-
-| 2009
-| ''[[Beaterator]]''
-| Rockstar Leeds
-|-
-| 2011
-| ''[[L.A. Noire]]''
-| [[Team Bondi]]
-|-
-| {{TBA}}
-| ''[[Agent (video game)|Agent]]''
-| Rockstar North
-|}
-== Films produced ==
-{| class="wikitable sortable" width="100%"
-! Year
-! Title
-!! Genre
-|-
-| 1999
-| ''[[GTA 2: The Movie]]''
-| Crime drama
-|-
-| rowspan="2" | 2004
-| ''[[The Football Factory (film)|The Football Factory]]''
-| Drama
-|-
-| ''[[Grand Theft Auto: San Andreas – The Introduction]]''
-| Crime drama
-|-
-| 2005
-| ''[[Sunday Driver (film)|Sunday Driver]]''
-| Documentary
-|-
-| 2010
-| ''[[Red Dead Redemption: The Man from Blackwater]]''
-| Western drama
-|}
-== Subsidiaries ==
-=== Current ===
-{| class="wikitable sortable" width="100%"
-! Logo
-! Name
-! Location
-! Years
-! Notes
-|-
-| [[File:RAGE Technology Group Logo.svg|50px]]
-| [[RAGE Technology Group]]
-| [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]]
-| 2004–present
-| In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]].
-|-
-| [[File:Rockstar India Logo.svg|50px]]
-| [[Rockstar India]]
-| [[Bangalore]], [[India]]
-| 2016–present
-| Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]].
-|-
-| [[File:Rockstar Games Logo.svg|50px]]
-| Rockstar International
-| [[London]], [[England]]
-| 2003–present
-| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.
-|-
-| [[File:Rockstar Leeds Logo.svg|50px]]
-| [[Rockstar Leeds]]
-| [[Leeds]], England
-| 2004–present
-| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]].
-|-
-| [[File:Rockstar Lincoln Logo.svg|50px]]
-| [[Rockstar Lincoln]]
-| [[Lincoln, England|Lincoln]], England
-| 2002–present
-| Dedicated quality assurance and localization house for games published by Rockstar Games.
-|-
-| [[File:Rockstar London Logo.svg|50px]]
-| [[Rockstar London]]
-| [[London]], England
-| 2005–present
-| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International.
-|-
-| [[File:Rockstar New England Logo.svg|50px]]
-| [[Rockstar New England]]
-| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S.
-| 2008–present
-| Responsible for ''[[Bully: Scholarship Edition]]''.
-|-
-| [[File:Rockstar North Logo.svg|50px]]
-| [[Rockstar North]]
-| [[Edinburgh]], [[Scotland]]
-| 2002–present
-| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series.
-|-
-| [[File:Rockstar San Diego Logo.svg|50px]]
-| [[Rockstar San Diego]]
-| Carlsbad, California, U.S.
-| 2002–present
-| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series.
-|-
-| [[File:Rockstar Toronto Logo.svg|50px]]
-| [[Rockstar Toronto]]
-| [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]]
-| 1999–present
-| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''.
-|}
-=== Former ===
-{| class="wikitable sortable" width="100%"
-! Logo
-! Name
-! Location
-! Years
-! Notes
-|-
-| [[File:Rockstar Vancouver Logo.svg|50px]]
-| [[Rockstar Vancouver]]
-| [[Vancouver]], [[British Columbia]], Canada
-| 2002–2012
-| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012.
-|-
-| [[File:Rockstar Vienna Logo.svg|50px]]
-| [[Rockstar Vienna]]
-| [[Vienna]], [[Austria]]
-| 2003–2006
-| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]].
-|}
-
-== Technology ==
-
-=== RAGE ===
-{{Main|Rockstar Advanced Game Engine}}
-Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems.
-
-=== Social Club ===
-{{Main|Rockstar Games Social Club}}
-Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games.
-
-== Notes ==
-{{Notelist}}
-
-== References ==
-{{Reflist|30em}}
-
-== External links ==
-* {{Official website|http://www.rockstargames.com/}}
-
-{{Rockstar Games}}
-{{Take-Two Interactive}}
-{{BAFTA Academy Fellowship Award}}
-
-[[Category:1998 establishments in New York (state)]]
-[[Category:BAFTA fellows]]
-[[Category:Rockstar Games| ]]
-[[Category:Software companies based in New York City]]
-[[Category:Take-Two Interactive divisions and subsidiaries]]
-[[Category:Video game companies established in 1998]]
-[[Category:Video game companies of the United States]]
-[[Category:Video game development companies]]
-[[Category:Video game publishers]]
+I HATE NWOWIKIPEDIA
' |
Lines removed in edit (removed_lines ) | [
0 => '{{Use American English|date=January 2018}}',
1 => '{{Use mdy dates|date=January 2018}}',
2 => '{{Infobox company',
3 => '| name = Rockstar Games, Inc.',
4 => '| logo = Rockstar Games Logo.svg',
5 => '| type = [[Subsidiary]]',
6 => '| industry = [[Video game industry]]',
7 => '| predecessor = BMG Interactive',
8 => '| founded = {{Start date and age|1998|12}}',
9 => '| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}}',
10 => '| hq_location_city = [[New York City]], [[New York (state)|New York]]',
11 => '| hq_location_country = [[United States|U.S.]]',
12 => '| key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}}',
13 => '| num_employees = ',
14 => '| num_employees_year = <!-- Year of num_employees data (if known) -->',
15 => '| parent = [[Take-Two Interactive]]',
16 => '| subsid = [[#Current|List of subsidiaries]]',
17 => '| website = {{URL|rockstargames.com}}',
18 => '}}',
19 => ''''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC.',
20 => 'Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''.',
21 => '== History ==',
22 => 'In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref>',
23 => 'In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref>',
24 => 'As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref>',
25 => 'At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref>',
26 => '== Company philosophy ==',
27 => 'In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref>',
28 => 'The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref>',
29 => '== Games published ==',
30 => '{| class="wikitable sortable" width="100%"',
31 => '! Year(s)',
32 => '! Title',
33 => '! Developer(s)',
34 => '|-',
35 => '| 1999–2013',
36 => '| [[Grand Theft Auto|''Grand Theft Auto'' series]]',
37 => '| {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}}',
38 => '|-',
39 => '| rowspan="4" | 1999',
40 => '| ''[[Monster Truck Madness 64]]''',
41 => '| [[Edge of Reality]]',
42 => '|-',
43 => '| ''[[Thrasher Presents Skate and Destroy]]''',
44 => '| [[Z-Axis Games]]',
45 => '|-',
46 => '| ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}}',
47 => '| [[VIS Entertainment]]',
48 => '|-',
49 => '| ''[[Evel Knievel (video game)|Evel Knievel]]''',
50 => '| rowspan="3" | Tarantula Studios',
51 => '|-',
52 => '| rowspan="3" | 2000',
53 => '| ''[[Austin Powers: Oh, Behave!]]''',
54 => '|-',
55 => '| ''[[Austin Powers: Welcome to My Underground Lair!]]''',
56 => '|-',
57 => '| ''[[Wild Metal Country]]'' {{small|(Dreamcast)}}',
58 => '| DMA Design',
59 => '|-',
60 => '| 2000–2002',
61 => '| [[Smuggler's Run|''Smuggler's Run'' series]]',
62 => '| {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}}',
63 => '|-',
64 => '| 2000–2008',
65 => '| [[Midnight Club|''Midnight Club'' series]]',
66 => '| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}}',
67 => '|-',
68 => '| rowspan="2" | 2001',
69 => '| ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}}',
70 => '| Pixelogic',
71 => '|-',
72 => '| ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}}',
73 => '| [[Bungie Software]]',
74 => '|-',
75 => '| 2001–2012',
76 => '| [[Max Payne|''Max Payne'' series]]',
77 => '| {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}}',
78 => '|-',
79 => '| 2002',
80 => '| ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}}',
81 => '| [[VIS Entertainment]]',
82 => '|-',
83 => '| 2003–2007',
84 => '| [[Manhunt (series)|''Manhunt'' series]]',
85 => '| {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}}',
86 => '|-',
87 => '| 2004–2018',
88 => '| [[Red Dead|''Red Dead'' series]]',
89 => '| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}}',
90 => '|-',
91 => '| 2005',
92 => '| ''[[The Warriors (video game)|The Warriors]]''',
93 => '| [[Rockstar Toronto]]',
94 => '|-',
95 => '| rowspan="2" | 2006',
96 => '| ''[[Bully (video game)|Bully]]''',
97 => '| [[Rockstar Vancouver]]',
98 => '|-',
99 => '| ''[[Rockstar Games Presents Table Tennis]]''',
100 => '| Rockstar San Diego',
101 => '|-',
102 => '| 2009',
103 => '| ''[[Beaterator]]''',
104 => '| Rockstar Leeds',
105 => '|-',
106 => '| 2011',
107 => '| ''[[L.A. Noire]]''',
108 => '| [[Team Bondi]]',
109 => '|-',
110 => '| {{TBA}}',
111 => '| ''[[Agent (video game)|Agent]]''',
112 => '| Rockstar North',
113 => '|}',
114 => '== Films produced ==',
115 => '{| class="wikitable sortable" width="100%"',
116 => '! Year',
117 => '! Title',
118 => '!! Genre',
119 => '|-',
120 => '| 1999',
121 => '| ''[[GTA 2: The Movie]]''',
122 => '| Crime drama',
123 => '|-',
124 => '| rowspan="2" | 2004',
125 => '| ''[[The Football Factory (film)|The Football Factory]]''',
126 => '| Drama',
127 => '|-',
128 => '| ''[[Grand Theft Auto: San Andreas – The Introduction]]''',
129 => '| Crime drama',
130 => '|-',
131 => '| 2005',
132 => '| ''[[Sunday Driver (film)|Sunday Driver]]''',
133 => '| Documentary',
134 => '|-',
135 => '| 2010',
136 => '| ''[[Red Dead Redemption: The Man from Blackwater]]''',
137 => '| Western drama',
138 => '|}',
139 => '== Subsidiaries ==',
140 => '=== Current ===',
141 => '{| class="wikitable sortable" width="100%"',
142 => '! Logo',
143 => '! Name',
144 => '! Location',
145 => '! Years',
146 => '! Notes',
147 => '|-',
148 => '| [[File:RAGE Technology Group Logo.svg|50px]]',
149 => '| [[RAGE Technology Group]]',
150 => '| [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]]',
151 => '| 2004–present',
152 => '| In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]].',
153 => '|-',
154 => '| [[File:Rockstar India Logo.svg|50px]]',
155 => '| [[Rockstar India]]',
156 => '| [[Bangalore]], [[India]]',
157 => '| 2016–present',
158 => '| Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]].',
159 => '|-',
160 => '| [[File:Rockstar Games Logo.svg|50px]]',
161 => '| Rockstar International',
162 => '| [[London]], [[England]]',
163 => '| 2003–present',
164 => '| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.',
165 => '|-',
166 => '| [[File:Rockstar Leeds Logo.svg|50px]]',
167 => '| [[Rockstar Leeds]]',
168 => '| [[Leeds]], England',
169 => '| 2004–present',
170 => '| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]].',
171 => '|-',
172 => '| [[File:Rockstar Lincoln Logo.svg|50px]]',
173 => '| [[Rockstar Lincoln]]',
174 => '| [[Lincoln, England|Lincoln]], England',
175 => '| 2002–present',
176 => '| Dedicated quality assurance and localization house for games published by Rockstar Games.',
177 => '|-',
178 => '| [[File:Rockstar London Logo.svg|50px]]',
179 => '| [[Rockstar London]]',
180 => '| [[London]], England',
181 => '| 2005–present',
182 => '| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International.',
183 => '|-',
184 => '| [[File:Rockstar New England Logo.svg|50px]]',
185 => '| [[Rockstar New England]]',
186 => '| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S.',
187 => '| 2008–present',
188 => '| Responsible for ''[[Bully: Scholarship Edition]]''.',
189 => '|-',
190 => '| [[File:Rockstar North Logo.svg|50px]]',
191 => '| [[Rockstar North]]',
192 => '| [[Edinburgh]], [[Scotland]]',
193 => '| 2002–present',
194 => '| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series.',
195 => '|-',
196 => '| [[File:Rockstar San Diego Logo.svg|50px]]',
197 => '| [[Rockstar San Diego]]',
198 => '| Carlsbad, California, U.S.',
199 => '| 2002–present',
200 => '| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series.',
201 => '|-',
202 => '| [[File:Rockstar Toronto Logo.svg|50px]]',
203 => '| [[Rockstar Toronto]]',
204 => '| [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]]',
205 => '| 1999–present',
206 => '| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''.',
207 => '|}',
208 => '=== Former ===',
209 => '{| class="wikitable sortable" width="100%"',
210 => '! Logo',
211 => '! Name',
212 => '! Location',
213 => '! Years',
214 => '! Notes',
215 => '|-',
216 => '| [[File:Rockstar Vancouver Logo.svg|50px]]',
217 => '| [[Rockstar Vancouver]]',
218 => '| [[Vancouver]], [[British Columbia]], Canada',
219 => '| 2002–2012',
220 => '| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012.',
221 => '|-',
222 => '| [[File:Rockstar Vienna Logo.svg|50px]]',
223 => '| [[Rockstar Vienna]]',
224 => '| [[Vienna]], [[Austria]]',
225 => '| 2003–2006',
226 => '| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]].',
227 => '|}',
228 => false,
229 => '== Technology ==',
230 => false,
231 => '=== RAGE ===',
232 => '{{Main|Rockstar Advanced Game Engine}}',
233 => 'Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems.',
234 => false,
235 => '=== Social Club ===',
236 => '{{Main|Rockstar Games Social Club}}',
237 => 'Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games.',
238 => false,
239 => '== Notes ==',
240 => '{{Notelist}}',
241 => false,
242 => '== References ==',
243 => '{{Reflist|30em}}',
244 => false,
245 => '== External links ==',
246 => '* {{Official website|http://www.rockstargames.com/}}',
247 => false,
248 => '{{Rockstar Games}}',
249 => '{{Take-Two Interactive}}',
250 => '{{BAFTA Academy Fellowship Award}}',
251 => false,
252 => '[[Category:1998 establishments in New York (state)]]',
253 => '[[Category:BAFTA fellows]]',
254 => '[[Category:Rockstar Games| ]]',
255 => '[[Category:Software companies based in New York City]]',
256 => '[[Category:Take-Two Interactive divisions and subsidiaries]]',
257 => '[[Category:Video game companies established in 1998]]',
258 => '[[Category:Video game companies of the United States]]',
259 => '[[Category:Video game development companies]]',
260 => '[[Category:Video game publishers]]'
] |