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Rockstar Games is an American video game company.
{{Use American English|date=January 2018}}
Wikipedia is so politically correct for protecting this page [[List of best-selling video games]] for an unknown reason. I hope you die Wikipedia.
{{Use mdy dates|date=January 2018}}
{{Infobox company
| name = Rockstar Games, Inc.
| logo = Rockstar Games Logo.svg
| type = [[Subsidiary]]
| industry = [[Video game industry]]
| predecessor = BMG Interactive
| founded = {{Start date and age|1998|12}}
| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}}
| hq_location_city = [[New York City]], [[New York (state)|New York]]
| hq_location_country = [[United States|U.S.]]
| key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}}
| num_employees =
| num_employees_year = <!-- Year of num_employees data (if known) -->
| parent = [[Take-Two Interactive]]
| subsid = [[#Current|List of subsidiaries]]
| website = {{URL|rockstargames.com}}
}}


'''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC.


Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''.


== History ==
In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref>


In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref>


As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref>


At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref>


== Company philosophy ==
In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref>


The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref>


== Games published ==
{| class="wikitable sortable" width="100%"
! Year(s)
! Title
! Developer(s)
|-
| 1999–2013
| [[Grand Theft Auto|''Grand Theft Auto'' series]]
| {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}}
|-
| rowspan="4" | 1999
| ''[[Monster Truck Madness 64]]''
| [[Edge of Reality]]
|-
| ''[[Thrasher Presents Skate and Destroy]]''
| [[Z-Axis Games]]
|-
| ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}}
| [[VIS Entertainment]]
|-
| ''[[Evel Knievel (video game)|Evel Knievel]]''
| rowspan="3" | Tarantula Studios
|-
| rowspan="3" | 2000
| ''[[Austin Powers: Oh, Behave!]]''
|-
| ''[[Austin Powers: Welcome to My Underground Lair!]]''
|-
| ''[[Wild Metal Country]]'' {{small|(Dreamcast)}}
| DMA Design
|-
| 2000–2002
| [[Smuggler's Run|''Smuggler's Run'' series]]
| {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}}
|-
| 2000–2008
| [[Midnight Club|''Midnight Club'' series]]
| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}}
|-
| rowspan="2" | 2001
| ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}}
| Pixelogic
|-
| ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}}
| [[Bungie Software]]
|-
| 2001–2012
| [[Max Payne|''Max Payne'' series]]
| {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}}
|-
| 2002
| ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}}
| [[VIS Entertainment]]
|-
| 2003–2007
| [[Manhunt (series)|''Manhunt'' series]]
| {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}}
|-
| 2004–2018
| [[Red Dead|''Red Dead'' series]]
| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}}
|-
| 2005
| ''[[The Warriors (video game)|The Warriors]]''
| [[Rockstar Toronto]]
|-
| rowspan="2" | 2006
| ''[[Bully (video game)|Bully]]''
| [[Rockstar Vancouver]]
|-
| ''[[Rockstar Games Presents Table Tennis]]''
| Rockstar San Diego
|-
| 2009
| ''[[Beaterator]]''
| Rockstar Leeds
|-
| 2011
| ''[[L.A. Noire]]''
| [[Team Bondi]]
|-
| {{TBA}}
| ''[[Agent (video game)|Agent]]''
| Rockstar North
|}


== Films produced ==
{| class="wikitable sortable" width="100%"
! Year
! Title
!! Genre
|-
| 1999
| ''[[GTA 2: The Movie]]''
| Crime drama
|-
| rowspan="2" | 2004
| ''[[The Football Factory (film)|The Football Factory]]''
| Drama
|-
| ''[[Grand Theft Auto: San Andreas – The Introduction]]''
| Crime drama
|-
| 2005
| ''[[Sunday Driver (film)|Sunday Driver]]''
| Documentary
|-
| 2010
| ''[[Red Dead Redemption: The Man from Blackwater]]''
| Western drama
|}


== Subsidiaries ==


=== Current ===
{| class="wikitable sortable" width="100%"
! Logo
! Name
! Location
! Years
! Notes
|-
| [[File:RAGE Technology Group Logo.svg|50px]]
| [[RAGE Technology Group]]
| [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]]
| 2004–present
| In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]].
|-
| [[File:Rockstar India Logo.svg|50px]]
| [[Rockstar India]]
| [[Bangalore]], [[India]]
| 2016–present
| Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]].
|-
| [[File:Rockstar Games Logo.svg|50px]]
| Rockstar International
| [[London]], [[England]]
| 2003–present
| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.
|-
| [[File:Rockstar Leeds Logo.svg|50px]]
| [[Rockstar Leeds]]
| [[Leeds]], England
| 2004–present
| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]].
|-
| [[File:Rockstar Lincoln Logo.svg|50px]]
| [[Rockstar Lincoln]]
| [[Lincoln, England|Lincoln]], England
| 2002–present
| Dedicated quality assurance and localization house for games published by Rockstar Games.
|-
| [[File:Rockstar London Logo.svg|50px]]
| [[Rockstar London]]
| [[London]], England
| 2005–present
| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International.
|-
| [[File:Rockstar New England Logo.svg|50px]]
| [[Rockstar New England]]
| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S.
| 2008–present
| Responsible for ''[[Bully: Scholarship Edition]]''.
|-
| [[File:Rockstar North Logo.svg|50px]]
| [[Rockstar North]]
| [[Edinburgh]], [[Scotland]]
| 2002–present
| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series.
|-
| [[File:Rockstar San Diego Logo.svg|50px]]
| [[Rockstar San Diego]]
| Carlsbad, California, U.S.
| 2002–present
| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series.
|-
| [[File:Rockstar Toronto Logo.svg|50px]]
| [[Rockstar Toronto]]
| [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]]
| 1999–present
| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''.
|}


I HATE NWOWIKIPEDIA
=== Former ===
{| class="wikitable sortable" width="100%"
! Logo
! Name
! Location
! Years
! Notes
|-
| [[File:Rockstar Vancouver Logo.svg|50px]]
| [[Rockstar Vancouver]]
| [[Vancouver]], [[British Columbia]], Canada
| 2002–2012
| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012.
|-
| [[File:Rockstar Vienna Logo.svg|50px]]
| [[Rockstar Vienna]]
| [[Vienna]], [[Austria]]
| 2003–2006
| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]].
|}

== Technology ==

=== RAGE ===
{{Main|Rockstar Advanced Game Engine}}
Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems.

=== Social Club ===
{{Main|Rockstar Games Social Club}}
Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games.

== Notes ==
{{Notelist}}

== References ==
{{Reflist|30em}}

== External links ==
* {{Official website|http://www.rockstargames.com/}}

{{Rockstar Games}}
{{Take-Two Interactive}}
{{BAFTA Academy Fellowship Award}}

[[Category:1998 establishments in New York (state)]]
[[Category:BAFTA fellows]]
[[Category:Rockstar Games| ]]
[[Category:Software companies based in New York City]]
[[Category:Take-Two Interactive divisions and subsidiaries]]
[[Category:Video game companies established in 1998]]
[[Category:Video game companies of the United States]]
[[Category:Video game development companies]]
[[Category:Video game publishers]]

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'{{Use American English|date=January 2018}} {{Use mdy dates|date=January 2018}} {{Infobox company | name = Rockstar Games, Inc. | logo = Rockstar Games Logo.svg | type = [[Subsidiary]] | industry = [[Video game industry]] | predecessor = BMG Interactive | founded = {{Start date and age|1998|12}} | founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}} | hq_location_city = [[New York City]], [[New York (state)|New York]] | hq_location_country = [[United States|U.S.]] | key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}} | num_employees = | num_employees_year = <!-- Year of num_employees data (if known) --> | parent = [[Take-Two Interactive]] | subsid = [[#Current|List of subsidiaries]] | website = {{URL|rockstargames.com}} }} '''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC. Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''. == History == In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref> In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref> As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref> At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref> == Company philosophy == In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref> The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref> == Games published == {| class="wikitable sortable" width="100%" ! Year(s) ! Title ! Developer(s) |- | 1999–2013 | [[Grand Theft Auto|''Grand Theft Auto'' series]] | {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}} |- | rowspan="4" | 1999 | ''[[Monster Truck Madness 64]]'' | [[Edge of Reality]] |- | ''[[Thrasher Presents Skate and Destroy]]'' | [[Z-Axis Games]] |- | ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}} | [[VIS Entertainment]] |- | ''[[Evel Knievel (video game)|Evel Knievel]]'' | rowspan="3" | Tarantula Studios |- | rowspan="3" | 2000 | ''[[Austin Powers: Oh, Behave!]]'' |- | ''[[Austin Powers: Welcome to My Underground Lair!]]'' |- | ''[[Wild Metal Country]]'' {{small|(Dreamcast)}} | DMA Design |- | 2000–2002 | [[Smuggler's Run|''Smuggler's Run'' series]] | {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}} |- | 2000–2008 | [[Midnight Club|''Midnight Club'' series]] | {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}} |- | rowspan="2" | 2001 | ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}} | Pixelogic |- | ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}} | [[Bungie Software]] |- | 2001–2012 | [[Max Payne|''Max Payne'' series]] | {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}} |- | 2002 | ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}} | [[VIS Entertainment]] |- | 2003–2007 | [[Manhunt (series)|''Manhunt'' series]] | {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}} |- | 2004–2018 | [[Red Dead|''Red Dead'' series]] | {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}} |- | 2005 | ''[[The Warriors (video game)|The Warriors]]'' | [[Rockstar Toronto]] |- | rowspan="2" | 2006 | ''[[Bully (video game)|Bully]]'' | [[Rockstar Vancouver]] |- | ''[[Rockstar Games Presents Table Tennis]]'' | Rockstar San Diego |- | 2009 | ''[[Beaterator]]'' | Rockstar Leeds |- | 2011 | ''[[L.A. Noire]]'' | [[Team Bondi]] |- | {{TBA}} | ''[[Agent (video game)|Agent]]'' | Rockstar North |} == Films produced == {| class="wikitable sortable" width="100%" ! Year ! Title !! Genre |- | 1999 | ''[[GTA 2: The Movie]]'' | Crime drama |- | rowspan="2" | 2004 | ''[[The Football Factory (film)|The Football Factory]]'' | Drama |- | ''[[Grand Theft Auto: San Andreas – The Introduction]]'' | Crime drama |- | 2005 | ''[[Sunday Driver (film)|Sunday Driver]]'' | Documentary |- | 2010 | ''[[Red Dead Redemption: The Man from Blackwater]]'' | Western drama |} == Subsidiaries == === Current === {| class="wikitable sortable" width="100%" ! Logo ! Name ! Location ! Years ! Notes |- | [[File:RAGE Technology Group Logo.svg|50px]] | [[RAGE Technology Group]] | [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]] | 2004–present | In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]]. |- | [[File:Rockstar India Logo.svg|50px]] | [[Rockstar India]] | [[Bangalore]], [[India]] | 2016–present | Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]]. |- | [[File:Rockstar Games Logo.svg|50px]] | Rockstar International | [[London]], [[England]] | 2003–present | The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London. |- | [[File:Rockstar Leeds Logo.svg|50px]] | [[Rockstar Leeds]] | [[Leeds]], England | 2004–present | Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]]. |- | [[File:Rockstar Lincoln Logo.svg|50px]] | [[Rockstar Lincoln]] | [[Lincoln, England|Lincoln]], England | 2002–present | Dedicated quality assurance and localization house for games published by Rockstar Games. |- | [[File:Rockstar London Logo.svg|50px]] | [[Rockstar London]] | [[London]], England | 2005–present | Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International. |- | [[File:Rockstar New England Logo.svg|50px]] | [[Rockstar New England]] | [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S. | 2008–present | Responsible for ''[[Bully: Scholarship Edition]]''. |- | [[File:Rockstar North Logo.svg|50px]] | [[Rockstar North]] | [[Edinburgh]], [[Scotland]] | 2002–present | Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series. |- | [[File:Rockstar San Diego Logo.svg|50px]] | [[Rockstar San Diego]] | Carlsbad, California, U.S. | 2002–present | Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series. |- | [[File:Rockstar Toronto Logo.svg|50px]] | [[Rockstar Toronto]] | [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]] | 1999–present | Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''. |} === Former === {| class="wikitable sortable" width="100%" ! Logo ! Name ! Location ! Years ! Notes |- | [[File:Rockstar Vancouver Logo.svg|50px]] | [[Rockstar Vancouver]] | [[Vancouver]], [[British Columbia]], Canada | 2002–2012 | Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012. |- | [[File:Rockstar Vienna Logo.svg|50px]] | [[Rockstar Vienna]] | [[Vienna]], [[Austria]] | 2003–2006 | Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]]. |} == Technology == === RAGE === {{Main|Rockstar Advanced Game Engine}} Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems. === Social Club === {{Main|Rockstar Games Social Club}} Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games. == Notes == {{Notelist}} == References == {{Reflist|30em}} == External links == * {{Official website|http://www.rockstargames.com/}} {{Rockstar Games}} {{Take-Two Interactive}} {{BAFTA Academy Fellowship Award}} [[Category:1998 establishments in New York (state)]] [[Category:BAFTA fellows]] [[Category:Rockstar Games| ]] [[Category:Software companies based in New York City]] [[Category:Take-Two Interactive divisions and subsidiaries]] [[Category:Video game companies established in 1998]] [[Category:Video game companies of the United States]] [[Category:Video game development companies]] [[Category:Video game publishers]]'
New page wikitext, after the edit (new_wikitext)
'Rockstar Games is an American video game company. Wikipedia is so politically correct for protecting this page [[List of best-selling video games]] for an unknown reason. I hope you die Wikipedia. I HATE NWOWIKIPEDIA'
Unified diff of changes made by edit (edit_diff)
'@@ -1,274 +1,16 @@ -{{Use American English|date=January 2018}} -{{Use mdy dates|date=January 2018}} -{{Infobox company -| name = Rockstar Games, Inc. -| logo = Rockstar Games Logo.svg -| type = [[Subsidiary]] -| industry = [[Video game industry]] -| predecessor = BMG Interactive -| founded = {{Start date and age|1998|12}} -| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}} -| hq_location_city = [[New York City]], [[New York (state)|New York]] -| hq_location_country = [[United States|U.S.]] -| key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}} -| num_employees = -| num_employees_year = <!-- Year of num_employees data (if known) --> -| parent = [[Take-Two Interactive]] -| subsid = [[#Current|List of subsidiaries]] -| website = {{URL|rockstargames.com}} -}} +Rockstar Games is an American video game company. +Wikipedia is so politically correct for protecting this page [[List of best-selling video games]] for an unknown reason. I hope you die Wikipedia. -'''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC. -Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''. -== History == -In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref> -In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref> -As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref> -At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref> -== Company philosophy == -In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref> -The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref> -== Games published == -{| class="wikitable sortable" width="100%" -! Year(s) -! Title -! Developer(s) -|- -| 1999–2013 -| [[Grand Theft Auto|''Grand Theft Auto'' series]] -| {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}} -|- -| rowspan="4" | 1999 -| ''[[Monster Truck Madness 64]]'' -| [[Edge of Reality]] -|- -| ''[[Thrasher Presents Skate and Destroy]]'' -| [[Z-Axis Games]] -|- -| ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}} -| [[VIS Entertainment]] -|- -| ''[[Evel Knievel (video game)|Evel Knievel]]'' -| rowspan="3" | Tarantula Studios -|- -| rowspan="3" | 2000 -| ''[[Austin Powers: Oh, Behave!]]'' -|- -| ''[[Austin Powers: Welcome to My Underground Lair!]]'' -|- -| ''[[Wild Metal Country]]'' {{small|(Dreamcast)}} -| DMA Design -|- -| 2000–2002 -| [[Smuggler's Run|''Smuggler's Run'' series]] -| {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}} -|- -| 2000–2008 -| [[Midnight Club|''Midnight Club'' series]] -| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}} -|- -| rowspan="2" | 2001 -| ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}} -| Pixelogic -|- -| ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}} -| [[Bungie Software]] -|- -| 2001–2012 -| [[Max Payne|''Max Payne'' series]] -| {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}} -|- -| 2002 -| ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}} -| [[VIS Entertainment]] -|- -| 2003–2007 -| [[Manhunt (series)|''Manhunt'' series]] -| {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}} -|- -| 2004–2018 -| [[Red Dead|''Red Dead'' series]] -| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}} -|- -| 2005 -| ''[[The Warriors (video game)|The Warriors]]'' -| [[Rockstar Toronto]] -|- -| rowspan="2" | 2006 -| ''[[Bully (video game)|Bully]]'' -| [[Rockstar Vancouver]] -|- -| ''[[Rockstar Games Presents Table Tennis]]'' -| Rockstar San Diego -|- -| 2009 -| ''[[Beaterator]]'' -| Rockstar Leeds -|- -| 2011 -| ''[[L.A. Noire]]'' -| [[Team Bondi]] -|- -| {{TBA}} -| ''[[Agent (video game)|Agent]]'' -| Rockstar North -|} -== Films produced == -{| class="wikitable sortable" width="100%" -! Year -! Title -!! Genre -|- -| 1999 -| ''[[GTA 2: The Movie]]'' -| Crime drama -|- -| rowspan="2" | 2004 -| ''[[The Football Factory (film)|The Football Factory]]'' -| Drama -|- -| ''[[Grand Theft Auto: San Andreas – The Introduction]]'' -| Crime drama -|- -| 2005 -| ''[[Sunday Driver (film)|Sunday Driver]]'' -| Documentary -|- -| 2010 -| ''[[Red Dead Redemption: The Man from Blackwater]]'' -| Western drama -|} -== Subsidiaries == -=== Current === -{| class="wikitable sortable" width="100%" -! Logo -! Name -! Location -! Years -! Notes -|- -| [[File:RAGE Technology Group Logo.svg|50px]] -| [[RAGE Technology Group]] -| [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]] -| 2004–present -| In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]]. -|- -| [[File:Rockstar India Logo.svg|50px]] -| [[Rockstar India]] -| [[Bangalore]], [[India]] -| 2016–present -| Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]]. -|- -| [[File:Rockstar Games Logo.svg|50px]] -| Rockstar International -| [[London]], [[England]] -| 2003–present -| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London. -|- -| [[File:Rockstar Leeds Logo.svg|50px]] -| [[Rockstar Leeds]] -| [[Leeds]], England -| 2004–present -| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]]. -|- -| [[File:Rockstar Lincoln Logo.svg|50px]] -| [[Rockstar Lincoln]] -| [[Lincoln, England|Lincoln]], England -| 2002–present -| Dedicated quality assurance and localization house for games published by Rockstar Games. -|- -| [[File:Rockstar London Logo.svg|50px]] -| [[Rockstar London]] -| [[London]], England -| 2005–present -| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International. -|- -| [[File:Rockstar New England Logo.svg|50px]] -| [[Rockstar New England]] -| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S. -| 2008–present -| Responsible for ''[[Bully: Scholarship Edition]]''. -|- -| [[File:Rockstar North Logo.svg|50px]] -| [[Rockstar North]] -| [[Edinburgh]], [[Scotland]] -| 2002–present -| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series. -|- -| [[File:Rockstar San Diego Logo.svg|50px]] -| [[Rockstar San Diego]] -| Carlsbad, California, U.S. -| 2002–present -| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series. -|- -| [[File:Rockstar Toronto Logo.svg|50px]] -| [[Rockstar Toronto]] -| [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]] -| 1999–present -| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''. -|} -=== Former === -{| class="wikitable sortable" width="100%" -! Logo -! Name -! Location -! Years -! Notes -|- -| [[File:Rockstar Vancouver Logo.svg|50px]] -| [[Rockstar Vancouver]] -| [[Vancouver]], [[British Columbia]], Canada -| 2002–2012 -| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012. -|- -| [[File:Rockstar Vienna Logo.svg|50px]] -| [[Rockstar Vienna]] -| [[Vienna]], [[Austria]] -| 2003–2006 -| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]]. -|} - -== Technology == - -=== RAGE === -{{Main|Rockstar Advanced Game Engine}} -Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems. - -=== Social Club === -{{Main|Rockstar Games Social Club}} -Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games. - -== Notes == -{{Notelist}} - -== References == -{{Reflist|30em}} - -== External links == -* {{Official website|http://www.rockstargames.com/}} - -{{Rockstar Games}} -{{Take-Two Interactive}} -{{BAFTA Academy Fellowship Award}} - -[[Category:1998 establishments in New York (state)]] -[[Category:BAFTA fellows]] -[[Category:Rockstar Games| ]] -[[Category:Software companies based in New York City]] -[[Category:Take-Two Interactive divisions and subsidiaries]] -[[Category:Video game companies established in 1998]] -[[Category:Video game companies of the United States]] -[[Category:Video game development companies]] -[[Category:Video game publishers]] +I HATE NWOWIKIPEDIA '
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[ 0 => '{{Use American English|date=January 2018}}', 1 => '{{Use mdy dates|date=January 2018}}', 2 => '{{Infobox company', 3 => '| name = Rockstar Games, Inc.', 4 => '| logo = Rockstar Games Logo.svg', 5 => '| type = [[Subsidiary]]', 6 => '| industry = [[Video game industry]]', 7 => '| predecessor = BMG Interactive', 8 => '| founded = {{Start date and age|1998|12}}', 9 => '| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}}', 10 => '| hq_location_city = [[New York City]], [[New York (state)|New York]]', 11 => '| hq_location_country = [[United States|U.S.]]', 12 => '| key_people = {{Unbulleted list|Sam Houser {{small|([[executive producer]])}}|Dan Houser {{small|([[creative director]])}}}}', 13 => '| num_employees = ', 14 => '| num_employees_year = <!-- Year of num_employees data (if known) -->', 15 => '| parent = [[Take-Two Interactive]]', 16 => '| subsid = [[#Current|List of subsidiaries]]', 17 => '| website = {{URL|rockstargames.com}}', 18 => '}}', 19 => ''''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was [[Rockstar Canada]] (later renamed Rockstar Toronto) the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC.', 20 => 'Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The newset game in the series, ''[[Grand Theft Auto V]]'', has sold roughly 85 million copies since its release in September 2013, marking it one of the [[List of best-selling video games|best-selling video games of all time]], and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (series)|Manhunt]]''.', 21 => '== History ==', 22 => 'In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].<ref>https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878</ref><ref>https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/</ref> Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.<ref name="Design Museum">{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all}}</ref> BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.<ref name="Design Museum" /> In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.<ref name="Design Museum" /><ref>{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}</ref><ref>http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview</ref>', 23 => 'In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.<ref>{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}</ref> He was succeded by Gary Dale, who became [[chief operating officer]].<ref>{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}</ref> Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.<ref>http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO</ref><ref>https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071</ref>', 24 => 'As of February 2014, Rockstar Games titles have shipped more than 250 million copies,<ref>{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}</ref> the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.<ref>{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}</ref> ''[[Grand Theft Auto V]]'' alone shipped the highest number of units within the series' and the company's history, with over 85 million copies, becoming one of the [[List of best-selling video games|best-selling video games of all time]].<ref>{{cite web |url=https://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |title=Here Are The Five Best-Selling Video Games Of All Time |last=Tassi |first=Paul |website=[[Forbes]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207114838/http://www.forbes.com/sites/insertcoin/2016/07/08/here-are-the-five-best-selling-video-games-of-all-time/ |archivedate=February 7, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |title=GTA 5 Has Sold-In 85 Million Copies |last=Sirani |first=Jordan |date=November 7, 2017 |website=[[IGN]] |accessdate=November 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171109033934/http://www.ign.com/articles/2017/11/07/gta-5-has-sold-in-85-million-copies |archivedate=November 9, 2017 |df=mdy-all}}</ref>', 25 => 'At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially".<ref>http://www.bbc.com/news/technology-26417488</ref><ref>https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta</ref>', 26 => '== Company philosophy ==', 27 => 'In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because it is "in [their] [[DNA]] to avoid doing what other companies are doing. [...] [T]he goalpoint of Rockstar [Games] is to have the players really feel what [they are] trying to do."<ref>http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow</ref><ref>https://gamerant.com/rockstar-games-avoiding-first-person-shooters-tao-112680/</ref> Houser went on to say "Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them."<ref>http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/</ref>', 28 => 'The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].<ref>{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}</ref>', 29 => '== Games published ==', 30 => '{| class="wikitable sortable" width="100%"', 31 => '! Year(s)', 32 => '! Title', 33 => '! Developer(s)', 34 => '|-', 35 => '| 1999–2013', 36 => '| [[Grand Theft Auto|''Grand Theft Auto'' series]]', 37 => '| {{Unbulleted list|[[Rockstar North]]{{efn|Until 2001 as DMA Design.}}|[[Tarantula Studios]] {{small|(GBC)}}|[[Digital Eclipse]] {{small|(''Advance'')}}|[[Rockstar Leeds]] {{small|(''Stories'' and ''Chinatown Wars'')}}}}', 38 => '|-', 39 => '| rowspan="4" | 1999', 40 => '| ''[[Monster Truck Madness 64]]''', 41 => '| [[Edge of Reality]]', 42 => '|-', 43 => '| ''[[Thrasher Presents Skate and Destroy]]''', 44 => '| [[Z-Axis Games]]', 45 => '|-', 46 => '| ''[[Earthworm Jim 3D]]'' {{small|(Nintendo 64; North America)}}', 47 => '| [[VIS Entertainment]]', 48 => '|-', 49 => '| ''[[Evel Knievel (video game)|Evel Knievel]]''', 50 => '| rowspan="3" | Tarantula Studios', 51 => '|-', 52 => '| rowspan="3" | 2000', 53 => '| ''[[Austin Powers: Oh, Behave!]]''', 54 => '|-', 55 => '| ''[[Austin Powers: Welcome to My Underground Lair!]]''', 56 => '|-', 57 => '| ''[[Wild Metal Country]]'' {{small|(Dreamcast)}}', 58 => '| DMA Design', 59 => '|-', 60 => '| 2000–2002', 61 => '| [[Smuggler's Run|''Smuggler's Run'' series]]', 62 => '| {{Unbulleted list|[[Angel Studios]]|[[Rebellion Developments]] {{small|(GBA)}}}}', 63 => '|-', 64 => '| 2000–2008', 65 => '| [[Midnight Club|''Midnight Club'' series]]', 66 => '| {{Unbulleted list|Rockstar San Diego{{efn|Until 2002 as Angel Studios.}}|Rebellion Developments {{small|(GBA version of ''Street Racing'')}}|[[Rockstar London]] {{small|(''L.A. Remix'')}}}}', 67 => '|-', 68 => '| rowspan="2" | 2001', 69 => '| ''[[The Italian Job (2001 video game)|The Italian Job]]'' {{small|(PlayStation)}}', 70 => '| Pixelogic', 71 => '|-', 72 => '| ''[[Oni (video game)|Oni]]'' {{small|(PlayStation 2)}}', 73 => '| [[Bungie Software]]', 74 => '|-', 75 => '| 2001–2012', 76 => '| [[Max Payne|''Max Payne'' series]]', 77 => '| {{Unbulleted list|[[Remedy Entertainment]] {{small|(''Max Payne'' and ''Max Payne 2'')}}|Rockstar Studios{{efn|name=Studios|Rockstar Studios is a collaborative effort between [[Rockstar Vancouver]], [[Rockstar London]], [[Rockstar Toronto]], [[Rockstar New England]], [[Rockstar San Diego]], [[Rockstar Leeds]], and [[Rockstar North]].}} {{small|(''Max Payne 3'')}}}}', 78 => '|-', 79 => '| 2002', 80 => '| ''[[State of Emergency (video game)|State of Emergency]]'' {{small|(PlayStation 2, Xbox)}}', 81 => '| [[VIS Entertainment]]', 82 => '|-', 83 => '| 2003–2007', 84 => '| [[Manhunt (series)|''Manhunt'' series]]', 85 => '| {{Unbulleted list|Rockstar North {{small|(''Manhunt'')}}|Rockstar London {{small|(''Manhunt 2'')}}}}', 86 => '|-', 87 => '| 2004–2018', 88 => '| [[Red Dead|''Red Dead'' series]]', 89 => '| {{Unbulleted list|Rockstar San Diego|Rockstar Studios {{small|(''Red Dead Redemption 2'')}}}}', 90 => '|-', 91 => '| 2005', 92 => '| ''[[The Warriors (video game)|The Warriors]]''', 93 => '| [[Rockstar Toronto]]', 94 => '|-', 95 => '| rowspan="2" | 2006', 96 => '| ''[[Bully (video game)|Bully]]''', 97 => '| [[Rockstar Vancouver]]', 98 => '|-', 99 => '| ''[[Rockstar Games Presents Table Tennis]]''', 100 => '| Rockstar San Diego', 101 => '|-', 102 => '| 2009', 103 => '| ''[[Beaterator]]''', 104 => '| Rockstar Leeds', 105 => '|-', 106 => '| 2011', 107 => '| ''[[L.A. Noire]]''', 108 => '| [[Team Bondi]]', 109 => '|-', 110 => '| {{TBA}}', 111 => '| ''[[Agent (video game)|Agent]]''', 112 => '| Rockstar North', 113 => '|}', 114 => '== Films produced ==', 115 => '{| class="wikitable sortable" width="100%"', 116 => '! Year', 117 => '! Title', 118 => '!! Genre', 119 => '|-', 120 => '| 1999', 121 => '| ''[[GTA 2: The Movie]]''', 122 => '| Crime drama', 123 => '|-', 124 => '| rowspan="2" | 2004', 125 => '| ''[[The Football Factory (film)|The Football Factory]]''', 126 => '| Drama', 127 => '|-', 128 => '| ''[[Grand Theft Auto: San Andreas – The Introduction]]''', 129 => '| Crime drama', 130 => '|-', 131 => '| 2005', 132 => '| ''[[Sunday Driver (film)|Sunday Driver]]''', 133 => '| Documentary', 134 => '|-', 135 => '| 2010', 136 => '| ''[[Red Dead Redemption: The Man from Blackwater]]''', 137 => '| Western drama', 138 => '|}', 139 => '== Subsidiaries ==', 140 => '=== Current ===', 141 => '{| class="wikitable sortable" width="100%"', 142 => '! Logo', 143 => '! Name', 144 => '! Location', 145 => '! Years', 146 => '! Notes', 147 => '|-', 148 => '| [[File:RAGE Technology Group Logo.svg|50px]]', 149 => '| [[RAGE Technology Group]]', 150 => '| [[Carlsbad, California|Carlsbad]], [[California]], [[United States|U.S.]]', 151 => '| 2004–present', 152 => '| In-house [[game engine]] team at Rockstar San Diego. Responsible for the development and maintainance of the [[Rockstar Advanced Game Engine]].', 153 => '|-', 154 => '| [[File:Rockstar India Logo.svg|50px]]', 155 => '| [[Rockstar India]]', 156 => '| [[Bangalore]], [[India]]', 157 => '| 2016–present', 158 => '| Works in conjunction with the Rockstar Dedicated Unit at [[Technicolor India]].', 159 => '|-', 160 => '| [[File:Rockstar Games Logo.svg|50px]]', 161 => '| Rockstar International', 162 => '| [[London]], [[England]]', 163 => '| 2003–present', 164 => '| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.', 165 => '|-', 166 => '| [[File:Rockstar Leeds Logo.svg|50px]]', 167 => '| [[Rockstar Leeds]]', 168 => '| [[Leeds]], England', 169 => '| 2004–present', 170 => '| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]].', 171 => '|-', 172 => '| [[File:Rockstar Lincoln Logo.svg|50px]]', 173 => '| [[Rockstar Lincoln]]', 174 => '| [[Lincoln, England|Lincoln]], England', 175 => '| 2002–present', 176 => '| Dedicated quality assurance and localization house for games published by Rockstar Games.', 177 => '|-', 178 => '| [[File:Rockstar London Logo.svg|50px]]', 179 => '| [[Rockstar London]]', 180 => '| [[London]], England', 181 => '| 2005–present', 182 => '| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International.', 183 => '|-', 184 => '| [[File:Rockstar New England Logo.svg|50px]]', 185 => '| [[Rockstar New England]]', 186 => '| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S.', 187 => '| 2008–present', 188 => '| Responsible for ''[[Bully: Scholarship Edition]]''.', 189 => '|-', 190 => '| [[File:Rockstar North Logo.svg|50px]]', 191 => '| [[Rockstar North]]', 192 => '| [[Edinburgh]], [[Scotland]]', 193 => '| 2002–present', 194 => '| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series.', 195 => '|-', 196 => '| [[File:Rockstar San Diego Logo.svg|50px]]', 197 => '| [[Rockstar San Diego]]', 198 => '| Carlsbad, California, U.S.', 199 => '| 2002–present', 200 => '| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series.', 201 => '|-', 202 => '| [[File:Rockstar Toronto Logo.svg|50px]]', 203 => '| [[Rockstar Toronto]]', 204 => '| [[Oakville, Ontario|Oakville]], [[Ontario]], [[Canada]]', 205 => '| 1999–present', 206 => '| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''.', 207 => '|}', 208 => '=== Former ===', 209 => '{| class="wikitable sortable" width="100%"', 210 => '! Logo', 211 => '! Name', 212 => '! Location', 213 => '! Years', 214 => '! Notes', 215 => '|-', 216 => '| [[File:Rockstar Vancouver Logo.svg|50px]]', 217 => '| [[Rockstar Vancouver]]', 218 => '| [[Vancouver]], [[British Columbia]], Canada', 219 => '| 2002–2012', 220 => '| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012.', 221 => '|-', 222 => '| [[File:Rockstar Vienna Logo.svg|50px]]', 223 => '| [[Rockstar Vienna]]', 224 => '| [[Vienna]], [[Austria]]', 225 => '| 2003–2006', 226 => '| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed in May 2006, down during the development of ''[[Manhunt 2]]'', which was shifted to [[Rockstar London]].', 227 => '|}', 228 => false, 229 => '== Technology ==', 230 => false, 231 => '=== RAGE ===', 232 => '{{Main|Rockstar Advanced Game Engine}}', 233 => 'Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems.', 234 => false, 235 => '=== Social Club ===', 236 => '{{Main|Rockstar Games Social Club}}', 237 => 'Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[multiplayer]] applications within their games.', 238 => false, 239 => '== Notes ==', 240 => '{{Notelist}}', 241 => false, 242 => '== References ==', 243 => '{{Reflist|30em}}', 244 => false, 245 => '== External links ==', 246 => '* {{Official website|http://www.rockstargames.com/}}', 247 => false, 248 => '{{Rockstar Games}}', 249 => '{{Take-Two Interactive}}', 250 => '{{BAFTA Academy Fellowship Award}}', 251 => false, 252 => '[[Category:1998 establishments in New York (state)]]', 253 => '[[Category:BAFTA fellows]]', 254 => '[[Category:Rockstar Games| ]]', 255 => '[[Category:Software companies based in New York City]]', 256 => '[[Category:Take-Two Interactive divisions and subsidiaries]]', 257 => '[[Category:Video game companies established in 1998]]', 258 => '[[Category:Video game companies of the United States]]', 259 => '[[Category:Video game development companies]]', 260 => '[[Category:Video game publishers]]' ]
Whether or not the change was made through a Tor exit node (tor_exit_node)
0
Unix timestamp of change (timestamp)
1515174754