The work behind the scenes that brings games to life is inspiring ✨ For Skull & Bones, the talent of the art team around the world is on full display in this ArtStation profile. From Concept Artists to Ship Designers, their creations are essential in breathing life into the game: 🗣 "Crafting a visually stunning and immersive pirate world has been a labor of love for each and every member of our team." - Andie Sulistio, Art Director, Skull and Bones 🏴☠️ https://lnkd.in/dBEk3xBk
À propos
Les équipes d’Ubisoft comptent 21 000 personnes réparties sur plus de 30 pays à travers le monde et sont liées par une mission commune : enrichir la vie des joueurs et des joueuses par des expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, et bien d'autres à venir. Ubisoft est une entreprise soucieuse de l'égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de toutes et tous. Si vous êtes enthousiaste à l'idée de relever des défis passionnants, exploiter des technologies de pointe, et prendre part au futur du divertissement, rejoignez-nous et créez l’inconnu.
- Seite web
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https://www.ubisoft.com
Lien externe pour Ubisoft
- Secteur
- Jeux vidéo
- Größe des Unternehmens
- + de 10 000 Beschäftigte
- Siège social
- Saint-Mandé, Île-de-France
- Typ
- Börsennotierte Gesellschaft
- Domains
- Video Games, Video Game Development, Video Game Production, Video Game Marketing, Video Game Design, Level Design, Programming, Online Programming, Transmedia, Art, Audio, IT, Marketing, Community Management, Production et Creativity
Lieux
Employés chez Ubisoft
Nouvelles
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🟢🟢🟢 Happy Anniversary to Splinter Cell: Blacklist! Launched in August 2013 by Ubisoft Toronto, the same studio now hard at work on the remake of the original game. To celebrate, we've delved into the archives and unearthed some concept art 🖌🎮 What are your memories of this classic title?
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Join us in celebrating the anniversary of Rayman Legends 🥳 Launched in August of 2013 as a sequel to Origins, this iconic title was developed by lead studio Ubisoft Montpellier 🧡 We've explored the archives to unearth some concept art 🖌🎮 What are your memories of this classic title?
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😄 All smiles 😄 Ubisoft India Studios marked the country's Independence Day in style with in-studio celebrations featuring impeccable outfits, and of course, incredible food 🎉✨
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Ubisoft a republié ceci
"Working with Jon Landau was all about passion and dedication to excellence. Everything he did, and every time he was involved, he was always striving for excellence. With Avatar: Frontiers of Pandora, he had a pivotal impact making the game what it is today. Jon was more than a collaborator; he was a true member of the Massive family. He will be profoundly missed, and forever remembered" - Thomas Andrén, Managing Director at Massive Entertainment
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You're watching a brand new method for rendering realistic oceans in action! 🌊 Take a close look, what do you see? 👉 The challenge: Rendering realistic ocean surfaces in computer graphics is a tough but crucial task for creating immersive environments in video games and movies. Traditional methods often struggle with repetitive patterns, especially over large areas, which compromises realism. 👉 A new approach: By leveraging a texture synthesis algorithm, we can create realistic ocean surfaces efficiently. This method not only addresses the limitations of traditional techniques but also offers enhanced control and visual quality. 👉 Discover more: From our La Forge R&D team, discover the details in this blog post on Texture Synthesis by Nicolas Lutz, and Arnaud Schoentgen, Ph.D., summarizing their presentation at HPG 2024, the leading international forum for high-performance graphics: https://lnkd.in/eyTdWf5z 🌊 We look forward to seeing how this method will be adopted and further refined in future applications! #TextureSynthesis #OceanSimulation #HPG2024 #LaForge
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From Forward to summer parties, over the past few months our teams across the world have had many milestones and achievements to celebrate 🎉 Enjoy the good vibes from the special moments that brought us together! #LifeAtUbi
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🏈 HUDDLE UP 🏈 We've got some big news... We're teaming up with the National Football League (NFL) and NFL Players Association for the upcoming launch of NFL Primetime Fantasy, a free-to-play fantasy football card-style game! Led by Ubisoft Saguenay, the game has been created by mega fans, for mega fans and is currently in pre-registration and testing. Visit the website to sign up and find out more: 📲 https://lnkd.in/eyygEsXW
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#StarWarsOutlaws taking to the stage at San Diego Comic Con! 📸 Our favorite scoundrels Kay, Nix, and ND-5 joined Massive Entertainment - A Ubisoft Studio's Julian Gerighty to talk more Star Wars Outlaws in front of an amazing audience! Thanks to Humberly Gonzalez, Jay Rincon, and Dee Bradley Baker for joining!
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Ubisoft a republié ceci
🚨 🚨 🚨 Excited to announce our next live Webinar focusing on Autism Employment on Wednesday, 7th August 2024 at 3:00pm CET / 9:00am ET. Join us as we delve into the testimonies of Matija Squire, Mara Staub, Leanne Chukoskie and David Manuel discussing how neurodivergent traits can benefit employers. They'll be sharing their experiences and initiatives across 3 continents from France, Australia, USA, and Canada 🌍 🌎 🌏 Whether you identify as neuro-atypical or not, whether you're a job-seeker, currently employed, or a leader in your organization, this webinar aims to inspire you to advocate for autistic employment. 👉 📆 Mark your calendars and save the date. Can't wait to see you there! For more information, don’t forget to visit our Ubisoft Neurodiversity Talent program page https://lnkd.in/df7Rukhv Ubisoft #Neurodiversity #Neurodiversityatwork #Neuroinclusion #Autismemployment
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