🚨🤯 Gamefam is teaming up with #gaming icon and legendary streamer Ninja (Tyler Blevins / Team Ninja) for an epic takeover of our popular #Fortnite game Infinite ZoneWars 2.0! Starting today, #GenZ players will be immersed in the exhilarating world of Ninja: 🌍 A fully-branded Ninja map 🔓 Rare in-game rewards 🎙️ Exclusive in-game commentary by Ninja 🚀 Ninja-themed starting area, UI, lobby icon skins & more 📈 With 1.2 million players to date, Infinite ZoneWars connects Ninja directly with a massive, engaged Gen Z audience – building connection and forming the next generation of fans. 🔊🔊🔊 Ninja spoke with Variety about our collaboration: “After looking at the work Gamefam has done across UEFN it was a no-brainer for me. I want to dip my toes into creating maps with the best out there and I think we have something special here. They really understood what I wanted to do and now all my fans can come challenge me.” https://lnkd.in/eWEuukTi
Gamefam
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Creating Amazing Experiences for an Amazing Community.
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Gamefam is the leading metaverse media company for Gen Z & Alpha communities. Pairing expert brand strategists with world-class developers, Gamefam successfully delivers strategies for its brand and IP partners through an industry-leading network of games across Roblox, Fortnite and other platforms, driving reach and scale with 360-degree amplification programs informed by proprietary insights and measurement solutions. Established in 2019 as the first professional Roblox developer, Gamefam has now become the largest and most successful metaverse media company, with 30 billion lifetime visits and 12 million average daily visits across its 30+ live-operated game portfolio on Roblox, Fortnite and other platforms. Gamefam has delivered winning metaverse strategies, games and campaigns with top IP partners including Paramount, Warner Music Group, the NFL, Netflix, Mattel, Sony, Sega, Samsung and Crunchyroll. The company successfully created three of the top 10 branded Roblox games of all time; three of the top five Roblox concerts of all time; and the first-ever brand integration into a Fortnite
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http://www.gamefam.com
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- 51-200 Mitarbeiter
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- In Privatbesitz
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- 2019
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Los Angeles, CA, US
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📊 #GamefamMetaverseGamingReport Part 3 of 3 Is your brand aware of the power of Fortnite Creative? 💡 Fortnite Creative is Fortnite’s popular user-generated game mode where anyone can create games, just like on Roblox. An impressive 50% of players’ time on Fortnite is spent in Fortnite Creative mode, opening the doors to unique brand experiences and activations. Because of that impressive reach opportunity, brands are converging on Fortnite Creative ➡ Disney’s $1.5 billion investment in Epic Games (Fortnite's parent company) and LEGO’s fast-growing presence on the platform are just two examples. There are nearly 200K Fortnite Creative games out there 🤯 so it’s difficult to stand out… here are some innovative ways that brands broke through on Fortnite in H1: 🧱 LEGO BUILDS ENORMOUS FORTNITE PRESENCE Players were delighted with the release of 9 the LEGO Group-themed Fortnite games. LEGO’s new brand assets kit revolutionized how creators build Fortnite experiences centered around LEGO IP. 😡 INSIDE OUT BREAKS BOX OFFICE RECORDS AFTER FORTNITE ACTIVATION Leading up to the release of Inside Out 2, Gamefam teamed up with The Walt Disney Company, Pixar Animation Studios, OMG23 & WildBrain to introduce the new teen emotions from the movie to #GenZ players in our hit Fortnite game, Obby But You’re on a Bike HD. 🚲 This campaign’s success demonstrates how immersive experiences on Fortnite & Roblox can drive ~emotional~ connections with films ahead of premiere and play a critical role in movie marketing. 📱SAMSUNG GALAXY S24 ULTRA MEETS FORTNITE PLAYERS Samsung is on a mission to make the new Samsung Galaxy S24 Ultra the ultimate on-the-go gaming device! With Gamefam, Samsung Electronics launched a bespoke Fortnite game called Samsung Clash of Commuters to promote the new device to gamers. In the game, players are immersed in a thrilling experience where they must protect their bus route, take on hordes of caffeine-starved commuters and make their way through the Australian desert. With Creative mode, Fortnite is becoming a legitimate competitor to Roblox and can open the door for your brand to reach #GenZ. Our DMs are open if you want to brainstorm! 📬 #Metaverse #Advertising #Media #Innovation #Tech #Digital #Entertainment #Brands #Immersive #Culture #Fortnite #Gaming #VideoGames
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📊 #GamefamMetaverseGamingReport Part 2 of 3 Every day, we hear about new brands taking the leap to activate on Roblox. The first half of the year was no different with 35+ brands either activating for the first time and coming back for more. There are so many ways to activate on these platforms. While there are some typical approaches, it’s worth asking: what were the unique ways that brands showed up on Roblox in H1? 1️⃣ HUGE ENGAGEMENT WITH MULTI-GAME EVENTS Roblox allows brands to activate across several hit games to reach its ideal audience – just like a brand would activate across multiple TV channels or multiple social media platforms. These events immerse players in games across different genres, allowing brands to reach specific, diverse demographics. 2️⃣ COMMERCE ARRIVES ON ROBLOX Roblox’s new commerce functionality is being tested with massive brands like Walmart and elf cosmetics. Amazon disrupted digital commerce over a decade ago, and Roblox has the opportunity to have a large impact as well. 3️⃣ HOLLYWOOD TURNS TO ROBLOX Studios have been trying for decades to crack the code on marketing movie franchises to the next generation of fans. With Roblox generating mass excitement ahead of movie premieres, they may have cracked the code. In the first half of the year alone, we saw movie campaigns for The Garfield Movie, Ghostbusters: Frozen Empire, Godzilla x Kong, Despicable Me 4 & more. And now, we’re even seeing Fandango sell movie tickets on Roblox. It’s not just us saying it… just check out what the numbers from Roblox’s H1 brand study say: 📊 78% of Roblox users say they enjoy immersive experiences from brands on Roblox 📊 75% of Roblox users say they are more likely to notice brands that advertised on Roblox vs. elsewhere ➡️ Which of these metaverse strategies sound most interesting to you? Let’s discuss the opportunities available to you on Roblox! 📬 #Metaverse #Marketing #Advertising #Media #Innovation #Tech #Digital #Entertainment #Brands #Immersive #Culture #Roblox #Gaming #VideoGames
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🌟 Fortnite Ecosystem v31.00 Update Summary 🌟 📅 August 15, 2024 🎮 New Devices & Features: 1️⃣ Creative Content Browser Overhaul: The Content Browser in Creative has been revamped for faster navigation. Developers can now quickly find categories, apply filters, and hide panels when needing more space to focus on building. 2️⃣ Patchwork Song Sync Device: Synchronizes music, visuals, and gameplay, ideal for creating concerts, rhythm games, or any experience where timing is essential. 3️⃣ LEGO® NPC Spawner & New Galleries: New LEGO content includes the NPC Spawner device, additional weapons, and futuristic Space galleries. If building LEGO islands is your thing, this update provides more tools. 4️⃣ Island Moderation Feedback: Feedback now includes screenshots of violations, offering clarity on what needs fixing before resubmitting your island. 🌐 LEGO® Islands Creation: 🔹 New Tools: The new Sword, Hand Axe, and Crossbow tools each come with unique mechanics—Crossbow bolts can be reused after firing. 🔸 New Devices: The NPC Spawner, Physics Boulder, Chair Device, and VFX Powerup have been added. Note that the VFX Powerup device has some known issues (detailed below). 🔹 Space Galleries: Early access to space-themed props and buildings is now available, with prefabs expected in v31.30. 🛠 Early Access Features: 1️⃣ Patchwork Memory Mode: A new mode that reduces memory usage but limits in-world adjustments—great for performance-focused creators. 2️⃣ Side Scroller Controls Device: New options added for crouching, jumping, and aiming in side-scrolling games, allowing for greater control customization. 🔫 Weapons: 🔸 New Weapons: The Striker Burst Rifle, Monarch Pistol, Dual Micro SMGs, and Sovereign Shotgun are now available for use. 🔧 Device Updates: 🔹 NPC Spawner in Sequencer: The NPC Spawner now requires a binding lifetime track when added to the Sequencer device. This update will be mandatory in v32.00, so developers should update their islands accordingly. 🔸 Grind Rail Device: The Grind Rail device now includes new visual styles—choose between Neon City and Wire options, with additional light decorations available. 🛠 Bug Fixes: 🔹 Creative & UEFN Fixes: Issues with session launches, snowball behavior, and the Patchwork Instrument Player have been addressed. ⚠️ Known Issues: 🔸 VFX Powerup Bugs: Several visual effects in the VFX Powerup device aren’t functioning correctly, especially on LEGO islands. Issues include missing Outline VFX and non-functioning Glow effects on Minifigures. 📊 New Technical Tab in Creator Portal: 🔹 A new Technical Tab has been introduced in the Creator Portal, featuring Verse runtime error diagnostics. This tab allows creators to investigate Verse errors affecting published or private islands, and is set to become the central hub for performance metrics and island troubleshooting. Community Bug Fixes: 🔸 Reported Issues: Fixes include tracker device settings, guard AI behavior, and various UEFN bugs.
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🤳 Happening Now on Fortnite ➡ Samsung Electronics UK is debuting the Galaxy Z Fold6 in our wildly popular Fortnite game, Obby But You're On A Bike HD – featuring exclusive in-game rewards, new mini-games, influencer activations & more! 🚲 Obby But You're On A Bike HD 🚲 has welcomed more than 7 million players since launching in April, and as the latest brand to activate within the game, Samsung is delighting the avid #GenZ audience that returns time and time again. 🔥 Check it out below and on #Fortnite with island code 3946-4663-2923 Shoutout to our partners Livewire, Publicis Sport & Entertainment & Moisty Media | #Marketing #Partnerships #Advertising #Media #Entertainment #Tech #Metaverse #Gaming #VideoGames #Influencers
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This week, the #Inc5000 honored Gamefam as: 🚀 THE No. 1 FASTEST-GROWING PRIVATE COMPANY IN THE MEDIA INDUSTRY 🚀 THE 40th FASTEST-GROWING PRIVATE COMPANY IN THE U.S How does a company built in the metaverse earn the title of ✨ Fastest-Growing Media Company ✨ on the Inc. Magazine 5000? 👀 The No. 1 metaverse media network recording 30+ billion lifetime visits across 30+ games on Roblox & Fortnite 🤝 An amazing roster of partners willing to push the boundaries in the metaverse: Paramount Advertising, Nickelodeon, National Football League (NFL), Crunchyroll, Sony Pictures Entertainment, Warner Music Group, Mattel, Inc., Spin Master, The Walt Disney Company, Intuit, Ubisoft, SEGA, Sony Music Entertainment, Samsung Electronics & so many more 😎 The COOLest team in the industry that knows these metaverse platforms inside and out ➡ We’ve been saying for several years now that the future of media is in the metaverse. This moment in time is further validation that marketers need to take these platforms seriously in order to engage Gen Z & Alpha. 🎉 A massive thank you to 👏 our team for their passion and creativity, 👏 our partners for their trust, and 👏 our players for inspiring us on our mission to make amazing games for amazing communities. #Media #Innovation #Digital #Technology #Tech #Startups #Founders #Growth #Management #Marketing #Advertising #Gaming #VideoGames #Metaverse
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📰 Ahead of the NFL season kickoff in just a few weeks, Sports Business Journal covered Gamefam's work with sports properties like the National Football League (NFL) to help reel in the next generation of fans in the metaverse. From our hit game Super NFL Tycoon to the no. 1 brand event on Roblox centered around Nickmas & Super Bowl LVIII, we've delivered a key audience for the NFL: the all-important Gen Z & Alpha, not only in the US but around the world. 🌍 🔊 Ed Kiang from the NFL kindly talked about our superpowers: “Gamefam emerged as a company that understood game development in respect to working with major brands. Its history of game experiences really checked the boxes.” The game is changing quickly, and we’re proud to be at the forefront of helping sports leagues & brands meet fans where they are... inside the metaverse. ➡ https://lnkd.in/e8cXTrRw #Sports #SportsBusiness #SportsBiz #Media #Entertainment #Marketing #Advertising #Brands #Digital #Innovation #Strategy #Culture #VideoGames #Gaming
Gamefam’s NFL work shows how it can help leagues reach massive numbers on Roblox
sportsbusinessjournal.com
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Is your brand ready to take part in the fun of #MetaverseSummer? 💡 Back to school is fast approaching... let's brainstorm ways your brand can delight Gen Z & Alpha! 📬 Our DMs are open.
It's definitely #MetaverseSummer online right now. 🎮 Average Concurrent Users on #Roblox in July - 9 MILLION 🎮 Average Concurrent Users on #Fortnite in July - 1.5 MILLION Think about it like this… these numbers are just as high as the holiday period, but for a sustained period of multiple months! 📈And they’re growing YoY… average users on Roblox rose 35% this July compared to last July, and average users on Fortnite grew 21%. The future of media is being written in real-time and measured and reported in real-time here: https://lnkd.in/gH9-_Afm
RoMonitor Stats
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Our August employee spotlight is on James Michalek, a Game Designer on Gamefam's Fortnite team. Get to know James: 🚀 Favorite Project at Gamefam: Exploring Opportunities on Build A Rocket Boy's Everywhere platform 🚲 Favorite Gamefam Game: Obby But You're On A Bike HD on Fortnite 🎮 Hobbies Include: Gaming (mostly on Fortnite), Working Out & Smoking Fancy Cigars 💪 Fun Fact: James' arm wrestling record is 753-1! His only loss came to Lou Ferrigno in 1982. 👨💻 James' favorite part about working at Gamefam in his own words: "Getting into the bigger projects and enjoying the expertise of my team members around me. Also meeting so many people from different parts of the world is amazing!" Thanks for being an amazing teammate, James! #Gaming #VideoGames #Roblox #Metaverse #GameDevs #LifeAtGamefam
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