That's a wrap on XDS! We had an amazing time seeing old friends and making new ones in Vancouver. Halon is always eager to continue learning from our peers and we're delighted that this year was such a blast. #HalonEntertainment #Halon #XDS
Halon Entertainment
Technology, Information and Media
Glendale, CA 11,655 followers
an NEP Virtual Studios Company
Über uns
Halon was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen. With headquarters in Santa Monica and operations in Vancouver and London, Halon employs a core team of artists specializing in Storyboarding, VAD, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish. At Halon, we combine industry leading animation, design and real time game engine software with robust project management systems, and Halon’s extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline. Every project benefits from Halon’s leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set. With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.
- Website
-
http://www.halon.com
External link for Halon Entertainment
- Industrie
- Technology, Information and Media
- Größe des Unternehmens
- 51-200 Mitarbeiter
- Hauptsitz
- Glendale, CA
- Typ
- In Privatbesitz
- Gegründet
- 2003
- Spezialitäten
- Previsualization, Virtual Camera, Postvisualization, Game Cinematics, Animation, Virtual Production, VAD (Virtual Art Department), Pitchvis, Techvis, Safety-Vis, LED On-set Supervision, Unreal Engine, Performance Capture, and Location Based Entertainment
Standorte
-
Primäre
629 Sonora Ave.
Glendale, CA 91201, US
Employees at Halon Entertainment
Aktualisierungen
-
#ThrowbackThursday: Our work with video games extends to #KerbalSpaceProgram2, where we had an incredible time creating cinematics in 2023. Halon's Director of Visualization, Ryan McCoy says: "Crafting the Kerbal Space Program 2 trailer was a true delight. To achieve the epic inspiring space shots we immediately leveraged the Unreal engine to elevate the look development, allowing all departments to work on the scenes in unison. It was a privilege to contribute to a project that celebrates inspiration over the usual action scenes, a true love letter to space enthusiasts." #HalonEntertainment #Halon #VFX #VisualEffects #Visualization #Video Games
-
An in depth version of #KingdomOfThePlanetOfTheApes is now available for all you visual effects fans. We had a blast working on this film. Own it on 4K Ultra HD Blu-ray today. #HalonEntertainment #Halon #VisualEffects #Visualization
-
#ThrowbackThursday: While Halon is at the forefront of visualization within film and television, we also do cinematics and final animation. Here's some work from back in 2020 from our ongoing collaboration with Epic Games. Cinematic Director/Supervisor Grant Olin says: "Working with Epic to create their cinematics, and over the years build our world class animation and cinematics team, has really been a dream opportunity to tell short stories with incredible characters from so many universes." #HalonEntertainment #Halon #VFX #VisualEffects #Visualization #VideoGames
-
Halon's Casey Pyke had the chance to sit down with Screen Rant along with Editor Dan Zimmerman and Wētā FX visual effects supervisor Erik Winquist to chat about whether or not Mr. Freeze, Poison Ivy and Killer Croc could join The Batman universe. What do you think? Read the article here: https://shorturl.at/pF4tY #HalonEntertainment #SDCC #ComicCon #SanDiegoComicCon #VFX #VisualEffects
-
#KingdomOfThePlanetOfTheApes lands at No. 2 on the streaming charts after being release on Hulu on Aug. 2! What an incredible feat. We're so lucky to have been part of this incredible film. Thanks to TheWrap for reporting: https://lnkd.in/gwBiJyVH #HalonEntertainment #Halon #PlanetOfTheApes #Movies
-
#KingdomOfThePlanetOfTheApes is now streaming only on Hulu. Grab your popcorn and watch the latest in the fantastical saga today! #HalonEntertainment #Halon #PlanetOfTheApes #VFX #VisualEffects
-
That’s a wrap on our time at Comic Con! As always, it’s a pleasure and an honor to be able to share a space with people who inspire us. Thanks to everyone who came to support this incredible film. Until next year! Casey Pyke #HalonEntertainment #Halon #SDCC
-
Are you ready for #SanDiegoComicCon? Our team has had the privilege of speaking convention year after, most notably to discuss our contributions on 'Alice Through the Looking Glass,' 'War for the Planet of the Apes,' 'Pacific Rim Uprising' and 'The Batman.' We'll be back again this year discussing #KingdomOfThePlanetOfTheApes with Halon's visualization supervisor Casey Pyke alongside Wētā FX visual effects supervisor Erik Winquist, film editor Dan Zimmerman, and cast members Freya Allen, Kevin Durand, Owen Teague and Peter Macon. Pictured: Ryan McCoy #HalonEntertainment #Halon #PlanetOfTheApes #VFX #VisualEffects
-
#ThrowbackThursday: While Halon is at the forefront of film and episodic visualization, we also do final pixel animation, most notably in the world of game cinematics. In 2019, Halon collaborated with 2K Games and Gearbox to create a high-energy trailer to introduce the world to Borderlands 3. Directed by Daniel D. Gregoire and led by Halon Supervisor Andre Mercier, Halon was responsible for developing and refining creative, storyboarding, motion capture production, animation, virtual camera, lighting, effects, motion graphics, and final rendering in Unreal Engine (realtime). Andre says: “The Borderlands 3 trailers were some of the most fun projects I've ever worked on. Gearbox and 2K let us run wild with our imaginations in the crazy, psychotic world of Pandora and beyond. Our motion capture actors brought so much to the table when we were capturing that a large majority of what made it into the trailers stemmed from my request of the actors to just ‘go bats**t crazy!’” #HalonEntertainment #Halon #VideoGames #Animation #Visualization #VisualEffects