Sega of America, Inc.

Sega of America, Inc.

Computerspiele

Irvine, California 42,982 followers

Über uns

SEGA of America, Inc. a rapidly expanding video games publisher and developer within the western market, and is the US arm of SEGA Sammy, a world leader in the provision of interactive entertainment both inside and outside the home. SEGA develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms such as Xbox, PlayStation platforms, Nintendo platforms, PC and wireless devices.

Website
http://www.sega.com
Industrie
Computerspiele
Größe des Unternehmens
201-500 Mitarbeiter
Hauptsitz
Irvine, Kalifornien
Typ
Öffentliches Unternehmen
Gegründet
1960

Standorte

Employees at Sega of America, Inc.

Aktualisierungen

  • Sega of America, Inc. reposted this

    View profile for Ivo Gerscovich, graphic

    Head of Sega Brands; Chief Business & Brand Officer, Sonic the Hedgehog, Sega of America, Inc.

    We are looking for great people to hire for our rapidly-growing transmedia division at Sega of America, Inc. based in Burbank, California (Los Angeles). Come join the award-winning team that works across film, television, games, location-based entertainment, consumer products, and brand marketing to grow Sonic and SEGA's portfolio of properties. Apply now at careers.sega.com

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  • View organization page for Sega of America, Inc., graphic

    42,982 followers

    Congratulations to our Licensing team for landing #39 on the Top Global Licensors 2024 list! Thank you for bringing all the amazing SEGA consumer products to life. Cheers to your achievement!

    View profile for Ivo Gerscovich, graphic

    Head of Sega Brands; Chief Business & Brand Officer, Sonic the Hedgehog, Sega of America, Inc.

    With $950.8 Million in annual retail sales on toys, clothing and other merchandise categories, it is great to see SEGA hit #39 on the newly-published Top Global Licensors 2024 list.  For context, SEGA first cracked License Global’s chart at #146 in 2020 and has catapulted 107 spots since then. This ranking reflects consumer products-only for SEGA (so excludes direct revenue from movie ticket sales, video & mobile games). It is a big testament to our talented consumer products teams based in London, Burbank, Irvine and Tokyo working alongside our many dedicated partners worldwide.  Looking ahead, fans’ demand for Sonic and other SEGA products continues to grow driven by the company’s expanding transmedia efforts. With a new movie, games and much more coming this year, the future of SEGA is bright! Kudos to all teams and partners involved with this milestone achievement.

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  • View organization page for Sega of America, Inc., graphic

    42,982 followers

    Thank you to mike knox and the Gamers for CHOC collective for organizing our local gaming community in support of CHOC Children's.

    View profile for mike knox, graphic

    👾 leadership development expert helping the video game industry build healthier, more inclusive, and more productive teams 👾

    Thank you so much to Sega of America, Inc. for your generous donation to the 2024 CHOC Walk! Your support of CHOC Children's will absolutely make a difference for kids and families in Orange County and beyond! There is a reason SEGA is such a huge name in gaming, with such an incredible record of hits. Their focus on innovation and fun shines throughout their now 64 year history. As someone who grew up with many SEGA properties (Sonic the Hedgehog, Altered Beast, Shinobi, and Streets of Rage all come immediately to mind), later in life bonded with my partner over Super Monkey Ball, and today continues to be blown away by newer IP like the incredible (and bonkers) Yakuza/Like a Dragon series, it is particularly special to get to draw a tribute to them. If you are as fond of SEGA and their incredible history as I am, you’ll want to keep an eye out for the upcoming remakes of Jet Set Radio, Golden Axe, Shinobi, Streets of Rage, and Crazy Taxi that got announced at the Game Awards. SEGA is a huge force in gaming today, and increasingly in the broader media landscape, and while they remain firmly committed to excellent games, they also commit to doing good for the world. I know that last bit to be true, in part because this is now their second year in a row generously donating to my CHOC fundraiser. Ultimately, I’m just a guy and I don’t have a huge following. They get nothing out of this aside from a chalk drawing and a thank you, but they continue to show up because they care about the cause. Thank you to all the folks at SEGA for your kindness, and for the excellence you continue to produce. In large part because of you, we are closing in on our goal, with just $4,218 left to go in the next 17 days. Its a big undertaking, but people like the fine folks at SEGA give me hope it can be done. If any individuals would like to help us hit the goal, or if any studios or publishers would like to follow SEGA’s amazing example, all support is appreciated: https://lnkd.in/gSyiH7t Here is this year’s 2D Sonic request, plus some past SEGA drawings to say thank you!

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