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Rube Goldberg Project
Rube Goldberg Project
Name
_______________________________________ Core ________
Passing man (A) slips on banana peel (B) causing him to fall on rake (C). As
handle of rake rises it throws horseshoe (D) onto rope (E) which sags, thereby
tilting sprinkling can (F). Water (G) saturates mop (H). Pickle terrier (I) thinks it is
raining, gets up to run into house and upsets sign (J) throwing it against non-
tipping cigar ash receiver (K) which causes it to swing back and forth and swish the
mop against window pane, wiping it clean. If man breaks his neck by fall move
away before cop arrives.
Simplified Pencil Sharpener
Open window (A) and fly kite (B). String (C) lifts small door (D) allowing moths
(E) to escape and eat red flannel shirt (F). As weight of shirt becomes less, shoe
(G) steps on switch (H) which heats electric iron (I) and burns hole in pants (J).
Smoke (K) enters hole in tree (L), smoking out opossum (M) which jumps into
basket (N), pulling rope (O) and lifting cage (P), allowing woodpecker (Q) to
chew wood from pencil (R), exposing lead. Emergency knife (S) is always handy
in case opossum or the woodpecker gets sick and can't work.
Rube Goldberg Project Instructions
Design, Build, and Present an Incredible Contraption of Your Own.
1. A Rube Goldberg machine is a device used to perform a certain task. It is your job
to create a 5 – step (minimum) simple machine device to perform any task that
you wish.
2. Like an architect, you must make a "blueprint" drawing of your Rube Goldberg
machine listing all five (5) steps with the proper names of the different simple
machines.
3. You must build your device and bring it to class. Your project must fit through
the door. The working device should include at least three different simple
machines (wedge, fixed or moveable pulley, pendulum, 1st, 2nd or 3rd degree
lever, inclined plane, screw, wheel and axle, or gears).
4. You must present your device in class using the proper terms to identify the
different simple machines. You will then physically demonstrate your device to
the class.
5. All machines must meet safety requirements:
You may not launch, shoot or catapult anything harmful or dangerous
from the device toward people, the walls, or the ceiling.
Any and all messes created by your machine will be cleaned up by you!
No open flames.
Your own imagination and creativity are all you need to build a super Rube Goldberg machine.
But if you're having trouble getting started, here are a few tips to help you.
1. Decide on a goal for your machine. The goal is the last step of your machine. It may be
something useful, like how to turn off the alarm clock, or something wacky, such as how to
swat a fly.
Task Ideas:
Fold a napkin, Open a pop can, Screw a lid on a plastic jar, Raise a flag, Turn on a
radio, Set off a party popper, Blow up a balloon, Prepare a bowl of cereal, Turn on a
light, Turn a page in a book, Smash a grape, Pour a drink in a cup, Put toothpaste on a
toothbrush, Put a golf ball into a hole, Turn on a flashlight, Pop a balloon.
• The above are only ideas. Any other ideas must be cleared with your teacher first!
It's OK to be unique and creative!
2. Gather a few things from around the house, in your toy box, junk drawer, or garage. Balls,
marbles, dominoes, string, toy cars, magnets, cardboard or tubes, etc. Don't worry, you can
collect more later.
3. Now play with the things! What can the car bump into or knock down? Can the string pull
something up? What can push the ball down the cardboard ramp? Try it out!
4. Get a piece of paper and start writing down any idea that pops into your head. This is called
brainstorming. No matter how crazy the idea seems, just write it down for later. Even if you
don't use it, it may help you think of more things.
5. Once you get a few good ideas for your machine, make a list, in order, of the steps, or draw a
simple picture of the steps.
6. Plan on making quite a few changes to your machine as you build it. It may look different from
your original drawing. Try not to get frustrated, this is part of learning what works best.
7. If you get stuck at a certain step of your machine, why not try to work your way backwards?
Start at the last step, and connect the part to it that triggers it. Or take a break away from the
machine. Sometimes you'll come back with a fresh solution to the problem.
8. Maybe you've overlooked the most important element of an outstanding Rube Goldberg
machine: WACKINESS! Rube saw the humor in every situation. His ludicrous cartoons were a
satire on the American public for their complicated methods for solving a problem. GO
CRAZY! A true Rube Goldberg machine would be boring without some common household
items (old toys, toilet plunger, egg beater, typewriter...)
9. Still having trouble? Look up the inspiration for this project and all things related to Rube
Goldberg: his original "invention cartoons". While you may not open your garage door by
pouring water on a daisy seed and waiting for the flower to start a chain reaction, you'll laugh at
his originality and will surely get some ideas.
Examples of Common Items Typically Used
Name of Machine_______________________________________________
What is the ultimate goal for your machine?_________________________
______________________________________________________________
Step: Simple
Machine:
A)
B)
C)
D)
E)
Self Reflection of my Project
1. How did you come up with the idea for your project?
3. What was particularly important to you while you were completing your
device?
4. What things did you struggle with while you were completing your project?
5. What was the most important thing you learned from completing this project?
6. What was the best thing that happened while you were working on this project?
7. What were some reactions your received from those who saw your project?
8. What advice would you give to someone just beginning this project?
9. What would your do differently, knowing what you now know about the project?
10. If you were given two weeks to improve on your project, what modifications or
extensions would you make?
Rube Goldberg Project Grading Sheet
Possible Points
Points Earned
Comments: 100