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Home » 3DS MAX MCQs » 300+ TOP


3DS MAX Objective Questions and
Answers

300+ TOP 3DS MAX


Objective Questions
and Answers

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3DS MAX Multiple Choice


Questions :-
1. a type of geometric model of a
three-dimensional object in which
the basic shape is made up of points,
or vertices, connected by edges
a. Maps
b. NTSC
c. SMPTE
d. Mesh

Answer: d

2. Which comprises six user-


interface panels that give you access
to most of the modeling features of
3ds Max, as well as some animation
features, display choices, and
miscellaneous utilities.
a. Material
b. Render
c. Frame Rate
d. Command Panel

Answer: d

3. Which is a type of deformable


object. It provides controls for
manipulating a mesh object made up
of triangular faces as an object and at
three sub-object levels: vertex, edge
and face.
a. Element
b. Keyframes
c. Editable Mesh
d. Title Bar

Answer: c

4. _________ is a polygonal mesh;


that is, unlike an editable mesh, it
uses more than three-sided polygons.
a. Viewport
b. Title Bar
c. Editable Poly
d. Editable Mesh

Answer: c

5. which Displays animation keys and


frame numbers, can be “scrubbed” to
quickly view the results of the
animation created.
a. Tile
b. Title Bar
c. Time Slider
d. Render

Answer: c

6. which is the color that an object


reflects when illuminated by “good
lighting.” Also referred to as its
natural color.
a. Editable Poly
b. Title Bar
c. Specular color
d. Diffuse Color

Answer: d

7. Which is a single point in a graphic


image.
a. Faces
b. Pixel
c. Edge
d. Spline

Answer: b

8. what is called when Two


dimensional view of an object , as
seen from the Top, Bottom, Front,
Back, Left, or Right.
a. Isometric View
b. Orthographic Views
c. Modifiers
d. Perspective View

Answer: b

9. which is the portion of a spline


between two vertices
a. Element
b. Segment
c. Tweens
d. Extents

Answer: b

10. An objects maximum dimensions


in X, Y, and Z is
called_____________.
a. Segment
b. Extents
c. Element
d. Tweens

3DS MAX MCQs

11. which can change an object’s


geometrical structure, deforming it
in some way.
a. Tweens
b. Modifier Stack
c. Modifiers
d. Origin

Answer: c

12. Which is a type of helper object


you can create whenever you need a
local reference grid or construction
plane somewhere other than the
home grid.
a. Grid Object
b. Object
c. Sub-object
d. Grids

Answer: a

13. which records the beginning and


end of each transformation of an
object or element in the scene .
a. Faces
b. Vectors
c. Keyframes
d. Vertex

Answer: c

14. A wireframe box that encloses the


extents of an object is
called_________.
a. Origin
b. Bounding Box
c. Modifiers
d. Animation

Answer: b

15. which is a setting or value that


you can change.
a. SMPTE
b. Parameter
c. Frame Rate
d. Vertex

Answer: b

16. which provides quick access to


tools and dialog boxes for many of
the most common tasks in 3DS Max.
a. Status Bar
b. Title Bar
c. Menu Bar
d. Main Toolbar

Answer: d

17. What is the display area of the


user interface that allows you to view
and manipulate the modifiers on an
object.
a. Title Bar
b. Modifier Stack
c. Material
d. Modifiers

Answer: b

18. Area of the User Interface where


the objects are displayed is
called_________
a. Vectors
b. Gizmo
c. Viewport
d. ViewCube

Answer: c

19. an arbitrary point in space is used


as the __________
a. Grids
b. Spline
c. Object
d. Origin

Answer: d

20. which used to describe the


placement and transformation of
maps
a. Tile
b. Mesh
c. Edge
d. UVW

Answer: d

21. which specifies the placement,


orientation, and scale of a map on
the geometry.
a. Main Toolbar
b. Mapping Coordinates
c. Frame Rate
d. Material Editor

Answer: b

22. Which is used to replicate an


image used as a map.
a. Tile
b. Pixel
c. Tweens
d. Edge

Answer: a

23. which is used To output the


image or scene with camera, lights,
shadows, modifiers, and materials
applied to it.
a. Vertex
b. Render
c. Grids
d. Mesh

Answer: b

24. which is a straight or curved line


that connects two vertices in a mesh
object or spline.
a. Render
b. Vertex
c. Tile
d. Edge

Answer: d

25. images generated by the


computer in between the keyframes
is called________
a. Tweens
b. Faces
c. Tile
d. Grids

Answer: a

26. which viewport display setting


that lets you view objects in a given
viewport as a wire mesh.
a. Wireframe
b. Frame Rate
c. ViewCube
d. Workflow

Answer: a

27. which contains information


about the scene and the active
command.
a. Material
b. Title Bar
c. Status Bar
d. Menu Bar

Answer: c

28. which is an icon-based menu


available from any button that has a
small black triangle
a. Polygons
b. Flyout
c. Faces
d. Object

Answer: b

29. a collection of vertices and


connecting segments that form a line
or curve is called_________.
a. Tile
b. Origin
c. Spline
d. SMPTE

Answer: c

30. which is the standard time


display format for most professional
animation work.
a. Maps
b. SMPTE
c. Vertex
d. Tile

Answer: b

3DS MAX Objective Type Questions with


Answers
31. which displays drop down menus
common to many software
programs.
a. Menu Bar
b. Status Bar
c. Title Bar
d. Render

Answer: a

32. two-dimensional arrays of lines


similar to graph paper are
called_________
a. Faces
b. Maps
c. Grids
d. Tile

Answer: c

33. a single point whose sole


property is its position in 3D space,
which is typically defined by values
for the X axis, Y axis, and Y axis is
called__________.
a. Render
b. Edge
c. Vectors
d. Vertex

Answer: d

34. what is Found at the top of


windows program. Designates the
title of software, version and
document that is open.
a. Material
b. Status Bar
c. Title Bar
d. Menu Bar

Answer: c

35. viewing a series of related still


images in quick succession causes
them to appear as if they are in
continuous motion. Based on ”
Persistence of Vision” is
called__________
a. Animation
b. Origin
c. Parameter
d. Tile

Answer: a

36. which is a 3D navigation tool that


also lets you switch between
standard and isometric views.
a. Edge
b. ViewCube
c. Viewport
d. Wireframe

Answer: b

37. The geometry that appears in


viewports, but not in the scene. You
manipulate a gizmo to modify the
scene geometry or other effects.
Provides a visual aid when you
transform objects is
called_________.
a. Pixel
b. Tile
c. Gizmo
d. Grids

Answer: c

38. which objects are viewed with the


rules of perspective applied to them.
They have a vanishing point.
a. Isometric View
b. Perspective View
c. Parameter
d. Time Slider

Answer: b

39. which change an object or the


objects location. Usually done with
Move, Rotate or Scale.
a. Transform
b. Tweens
c. Vectors
d. Render

Answer: a

40. The sides of an object are equally


inclined to the screen is
called________.
a. Orthographic Views
b. Frame Rate
c. Isometric View
d. Origin

Answer: c

41. which is used to design materials


and maps.
a. Material Editor
b. Time Slider
c. Material Map Browser
d. Material

Answer: a

42. This is the number of frames


displayed for every second of real
time.
a. Frame Rate
b. Parameter
c. Wireframe
d. Vertex

Answer: a

43. one of two or more individual


mesh objects grouped together into
one larger object is called_______.
a. Element
b. Extents
c. Object
d. Tweens

Answer: a

44. which is the name of the video


standard used in North America,
most of Central and South America,
and Japan. The frame rate is 30
frames per second.
a. NTSC
b. Tile
c. Edge
d. UVW

Answer: a

45. which allows you to access pre-


made materials and maps that come
with 3DS MAX
a. Parameter
b. Material Editor
c. Material Map Browser
d. Time Slider

Answer: c

46. Which Opens the Graphite


Modeling Tools panel.
a. Material Editor
b. Alignment Tools
c. Graphite Modeling Tools
d. Manage Layers

Answer: c

47. Which Opens the Rendered


Frame Window.
a. Material Editor
b. Rendered Frame Window
c. Quick Render
d. Render Setup

Answer: b

48. Which Opens the Material Editor


window.
a. Open Curve Editor
b. Render Setup
c. Material Editor
d. Manage Layers

Answer: c

49. Which Produces a quick test


rendering of the current viewport
without opening the Render Setup
dialogue box using the production
settings, the iterative render mode or
the ActiveShade window.
a. Material Editor
b. Manage Layers
c. Render Setup
d. Quick Render

Answer: d

50. Which Opens the Layer Manager


interface where you can work with
layers.
a. Alignment Tools
b. Render Setup
c. Quick Render
d. Manage Layers

Answer: d

51. Which Lists and allows you to


select a set of named objects.
a. Mirror Selection Objects
b. Render Setup

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