Alfredo Muniz
Chair of the OpenXR Working Group, and CTO, XEED
“OpenXR 1.1 marks a significant milestone in the development of this open standard that has
become widely adopted throughout the XR industry. OpenXR 1.0 provided baseline capabilities
and
the foundation for experimentation with new functionality through extensions. Now the
Working
Group is pivoting to manage regular core specification updates that balance the need for
flexibility to ship new functionality with consolidation of proven technology to reduce
fragmentation and enable true cross-platform application portability. By simplifying
development
while fostering innovation, we aim to empower developers to concentrate on creating
groundbreaking immersive, cross-platform experiences. OpenXR 1.1 embodies the collective
dedication of the Working Group and the extended XR community to refine and advance the
OpenXR
standard while being responsive to the dynamic requirements of a rapidly evolving
ecosystem.”
Frederic Plourde
XR lead, Collabora
“Collabora is thrilled about the release of OpenXR 1.1, a significant milestone that
underscores
the importance given to free standards in the XR industry. As pioneers in the free and open
source XR ecosystem, Collabora has made substantial investments in Monado, the leading open
source OpenXR runtime, to ensure seamless compatibility and performance across a wide range
of
devices. We would like to take this opportunity to deeply appreciate the dedicated efforts
of
the OpenXR Working Group members who generously contributed their time, expertise, and
insights
to bring this release to reality. We eagerly anticipate the broader OpenXR adoption that
will
result from this release.”
Steven Zhang
Founder and CEO, Kivisense
"We are delighted to know about the OpenXR 1.1 version release. Kivisense has been
intensively
exploring the frontier innovation in the AR world with our AR engine service. As a long time
supporter of OpenXR and an ecosystem partner, we appreciated huge efforts by members in the
working group who contributed their time and wisdom in it and got it completed. We will keep
our
AR engine service as part of OpenXR ecosystem and help to make it more prosperous."
Jonathan Wright
senior staff engineer, Meta
"Meta has been committed to building an open, cross-platform standard for the XR industry
since
the inception of the OpenXR standard in 2016. The OpenXR 1.1 release is one more step
towards
making it easier for developers to build XR applications. We continue to support the
evolution
of the OpenXR standard as we work to build an open and interoperable XR ecosystem."
Jian Zhang
Head of XR Foundation engineering, PICO
"PICO is excited about the OpenXR 1.1 release, which marks another important step towards
improving industry standardization for cross-platform XR applications development. PICO has
been
an adopter of OpenXR 1.0, providing a conformant runtime on PICO Neo3 and PICO 4 devices
since
2022. PICO actively contributed to the OpenXR 1.1 specification discussions, and our runtime
implementation will soon be updated to fully support OpenXR 1.1. We look forward to
continuing
to advance cross-platform XR development together with the Working Group and the community."
Brian Vogelsang
Senior Director Product Management, Qualcomm Technologies
"Snapdragon Spaces is the platform of choice for many Virtual, Mixed, and Augmented Reality
OpenXR conformant products today. We are thrilled with the release of the OpenXR 1.1
specification and the promotion of new extensions that accelerate the pace of innovation in
XR
and foster an open ecosystem and community. This is an important milestone for the XR
industry,
reducing fragmentation and adding new features that simplify the creation of immersive
applications for developers."
Yu Zhang
Vice president software development, XREAL
"XREAL enthusiastically welcomes the OpenXR 1.1 release, a key milestone in fostering unified
development for immersive experiences. We are gearing up for the launch of our new product
lineup in 2024, which includes an innovative computing device, a continuously updated SDK
package, and the XREAL Nebula OS. Committed to integrating OpenXR 1.1 specifications across
our
entire product line, we aim to provide developers with the essential tools for crafting
innovative AR and VR experiences across platforms. We're excited to contribute to this
global
endeavor, advancing the potential of virtual and augmented reality."
Asii Wu
Vice President, HTC
"This marks a significant milestone for OpenXR—an impressive achievement in advancing an open
ecosystem. At HTC, we remain committed to open standards, streamlining the creation of XR
experiences. We will continue to support OpenXR 1.1 for both PC and AIO, are excited about
the
new release and look forward to the thriving growth of the OpenXR community."
Yi Xu
Director of XR Technology, OPPO
"OPPO is excited about the OpenXR 1.1 global release. It's a critical achievement for the XR
industry to build a prosperous XR ecosystem. As a long-time supporter of OpenXR, we are
applying
OpenXR specification on OPPO's XR products. OPPO is an innovative company in exploring
technologies, products, content, and services for XR. Equipped with the advanced
capabilities of
OpenXR to empower developers, our latest OPPO MR Glass Developer Edition represents our
continuous exploration in this direction."
Zhang Song
Head of Software Technology, Play For Dream Technologies
"Our company is committed to building an open and inclusive XR content ecosystem to promote
XR
content prosperity, which is in line with the original intention of the OpenXR standard.
Today,
the OpenXR 1.1 version has been released, and we are honored to continue embracing this
standard, providing developers with a more compatible and efficient development experience,
allowing them to focus more on creative work and further enrich the XR application ecosystem
and
scenarios. We believe this will also bring great value to our upcoming next-generation
spatial
computing devices."
Zhemin Li
head of International Business Group, Rokid
"Rokid congratulates OpenXR 1.1 release and its new achievement, and we are very supportive
of
industry’s effort on OpenXR, and appreciate its positive contribution over a long period of
time. Rokid is a company focusing on human-computer interaction, hoping to make human life
better through advanced technologies, and also hopes to make XR more affordable through our
efforts. Rokid currently has many AR products in the market and will release a new
generation of
personal spatial computing suite in the near future, which will further narrow the distance
between the technology and ordinary people."
David Chu
vice president of Spatial Computing and XR, NVIDIA,
"NVIDIA regards OpenXR as a key open standard as it enables portable access to diverse XR
devices. OpenXR 1.1 is an important step in consolidating important functionality while
reducing
fragmentation for developers. NVIDIA is working to leverage OpenXR in its CloudXR Suite that
enables flexible delivery of sophisticated immersive experiences to a broad range of
devices."
Peter Kuhn
Principal software engineer, Unity
"Unity is excited for the release of OpenXR 1.1, a step forward for standardization in the XR
industry. As advocates for open ecosystems and interoperability, we recognize the importance
of
OpenXR in simplifying development workflows and empowering creators to build immersive
experiences that can seamlessly run across a variety of hardware platforms. With OpenXR 1.1,
developers using Unity can expect enhanced compatibility which will ultimately accelerate
the
growth of the XR community and unlock new possibilities for immersive storytelling."
Nathan Nuber
Programmer, Valve
"OpenXR 1.1 brings clarity and ease of use to the widespread OpenXR standard. With the most
commonly used extensions now included in the core, it will be easier for developers to have
confidence in relying on the features they need. These updates also promote simplicity and
uniformity as new features are added down the line; something we’re super into given our
goal of
an ecosystem that can apply a developer’s work across hardware and runtimes."
Denny Rönngren
OpenXR system architect, Varjo
"Varjo has been a contributor and adopter of OpenXR since 2019, and we are excited to be able
to
equip our enterprise customers with the cutting-edge capabilities of OpenXR 1.1. Among other
important updates, the quad view configuration is a core part of this release, lowering the
threshold for developers to render in human-eye resolution with Varjo's mixed reality
headsets.
We look forward to the transformative impact OpenXR 1.1 will have on the XR industry at
large."