🔔Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Find out what’s new today: unrealengine.com/whats-new
About us
Epic Games’ Unreal Engine is the world’s most open and advanced real-time 3D tool. Creators across games, film and television, architecture, automotive, manufacturing, live events, simulation and other industries choose Unreal to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Download Unreal Engine for free at unrealengine.com
- Website
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https://www.unrealengine.com/
External link for Unreal Engine
- Industry
- Software Development
- Company size
- 201-500 employees
- Headquarters
- Cary, North Carolina
- Specialties
- ArchViz , Product design, Manufacturing design, and Game Development
Updates
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Unreal Engine reposted this
Definition magazine has some great new articles about workflow and production for Amazon's Fallout series from . Featuring an in-depth interview with our partners from All of it Now and SATORE STUDIO revealing the workflow solutions developed with Fuse Technical Group and Magnopus for this epic series. All of this is achieved with our amazing technical partners: Stage Precision GmbH, Unreal Engine, ioversal and stYpe !
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Unreal Engine reposted this
Check out not one but 2 articles from Definition magazine covering the S.P.E.C.I.A.L. virtual production workflow that we helped develop for Amazon's Fallout series, alongside an incredible crew featuring members of SATORE STUDIO, Fuse Technical Group and Magnopus. The articles have some never before seen BTS shots of making this show come to life, and gets pretty in-depth on how we involved some amazing technical solutions from Stage Precision GmbH, Unreal Engine, ioversal and stYpe! https://lnkd.in/grBdjwYY
The new issue has landed! 🚀 Inside, Magnopus take us inside Fallout’s cutting edge #virtualproduction, some of the world’s top #aerial #DOPs share insights, and we learn about the process of rehousing vintage #cinema #lenses. Plus Baby Reindeer's DOP discusses his approach to lighting and lensing the series, Bridgerton’s costume designers reveal how they brought the show’s sumptuous aesthetic to life, and loads more! Read it online here: https://lnkd.in/grBdjwYY
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This Research Camp Environment, built in UE5, is by the team at Freshcan 3D 🧪 It includes 230+ Assets , 20+ Tent Modules, Combined Tent and Prop configurations, 6 pre-made Fully Equipped Tent Assemblies. There's also a demo version, here!: https://lnkd.in/eHtUEr3a
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Venture into this beautiful Abandoned Manor from Scans Factory 🏚️ Ruins in the Dark Wood provides realistic rustic ruins filled with atmospheric arches and foreboding basement environs. On sale until July 24th! https://lnkd.in/e3fBhERp
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Here we have an enhanced version of Pasquale Scionti's old project, Abandoned Haunted Staircase 🏡 This version is rendered in UE5.3 and uses Quixel Megascans assets alongside assets modeled by Pasquale in 3ds Max, lighting from Sun and Sky and Volumetric Fog.
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🤴 Just in case you missed our Manor Lords interview from April 🤴 Get all the insights from solo developer Slavic Magic right here: https://lnkd.in/eDDamTrG
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In this project from Karim Yasser aims to push the boundaries of Lumen to get the best possible results 🔦 The project uses a free environment available on the Unreal Engine Marketplace and Quixel Megascans assets to push the scene quality further. More info here: https://lnkd.in/eDtNSmXv
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In case you missed it, we Interviewed developer Dee Dee Creations about the absolutely nutty Squirrel with a Gun 🐿️ Read it here!: https://lnkd.in/eStYjM_G
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This collection of Unreal Engine lighting experiments is by lighting artist James S. 💡 His advice: "Lighting is often subjective and may require multiple iterations to achieve the desired result. Take the time to experiment with different lighting setups, test them in various environments, and gather feedback to refine your approach."