Professional Documents
Culture Documents
Re - Skin
Re - Skin
re:skin
edited by
Mary Flanagan and Austin Booth
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10 9 8 7 6 5 4 3 2 1
Contents
Acknowledgments vii
Illustration Credits ix
Transgression 115
Index 355
Acknowledgments
Jewelle Gomez, “Lynx and Strand,” first published in Don’t Explain, by Jewel Gomez.
Ann Arbor, MI: Firebrand Books, 1998. Reprinted by permission of the publisher.
Jennifer González, “Morphologies: Race as Visual Technology,” first published in Only
Skin Deep: Changing Visions of the American Self. New York: International Center of
Photography, 2003. Reprinted by permission of the publisher.
Nalo Hopkinson, “Ganger (Ball Lightning),” first published in Skin Folk. New York:
Warner Aspect, 2001. Reprinted with the author's permission.
Vivian Sobchack, “On Morphological Imagination,” first published in Playing Dolly:
Technocultural Formations, Fantasies, and Fictions of Assisted Reproduction, edited by
E. Ann Kaplan and Susan Squier, 146–156. New Brunswick, NJ: Rutgers University
Press, 1999. Reprinted by permission of the publisher.
Elisabeth Vonarburg, “Readers of the Lost Art,” first published in Tesseracts 5, ed. Robert
Runté and Yves Meynard (Calgary: Tesseract Books, 1997). Reprinted with the au-
thor's permission.
We would like to extend our deep appreciation to our families and friends, as well as to
the contributors included in this volume. Doug Sery saw that the book would be an im-
portant contribution, so thanks go especially to him; Doris Cacoilo and Suyin Looui
assisted the work. Kathy Caruso’s watchful eyes and grammatical prowess are to be reck-
oned with. Thanks to all.
Illustration Credits
Figures 13.1–13.2. Images courtesy of Lilla LoCurto and Bill Outcault 268–269
Figures 13.3–13.4. Images courtesy of Greg Lynn 273–274
Figures 13.5–13.7. Images courtesy of Cory Clarke and Philip Ang 278–280
Figures 13.8–13.9. Images courtesy of Alisa Andrasek 281–284
Figures 14.1–14.9. Images courtesy of Shelley Jackson 295–301
Figures 15.1–15.6. Images courtesy of Mary Flanagan (2006); Paul Baran’s
Network Diagram published by RAND in “Introduction to Distributed
Communications Networks,” RM-3420-PR (1964) 304–316
Figures 17.1–17.3. Images courtesy of Prema Murthy (1999) 347–348
Figure 17.4. Image courtesy of Los Cybrids (provided by John Jota Leanos) 349
Editors and Contributors
Mary Flanagan and Austin Booth have successfully collaborated on several proj-
ects including the collection reload: rethinking women + cyberculture (MIT Press, 2002).
Austin Booth is the director of collections for the University Libraries at the University
at Buffalo. Her recent research focuses on imagining information in contemporary
fiction, theory, and artistic practice. She has published on women and cyberculture,
the politics and history of information culture, and information literacy. Mary Flana-
gan is a New York–based artist and associate professor at Hunter College, and she
holds a PhD from the University of the Arts–Central Saint Martins, London (www
.maryflanagan.com). In her work she investigates the intersection of technology and the
everyday, with a special interest in computer games, activist design, and interactive art.
Rebecca Cannon is an Australian writer specializing in media exhibitions and artists’
computer games. She has produced video compilations, researched open source proj-
ects, and created her own digital media artworks.
Sara Diamond is a television, new media, and visual artist as well as a critic, teacher,
and curator. She has led programs in new media and visual art; highlights include es-
tablishing the Banff New Media Institute, developing Women in the Director’s Chair,
creating residencies such as Nomad and Beauty, and television co-productions such as
Women’s Shorts. She is currently the president of Ontario College of Art and Design.
Jewelle Gomez is a writer and activist and the author of the double Lambda Award–
winning novel, The Gilda Stories (1991). She is the recipient of a National Endowment
for the Arts literature fellowship and two California Arts Council fellowships. Her fic-
tion, essays, criticism, and poetry have appeared in numerous periodicals, including The
San Francisco Chronicle, The New York Times, The Village Voice, The Advocate, Ms Maga-
zine, ESSENCE Magazine, and Black Scholar.
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Jennifer González teaches at the University of California at Santa Cruz. Her writ-
Editors and Contributors
ings on art, technology, and the body have appeared in periodicals such as Frieze, World
Art, Art Journal, and Inscriptions, and in anthologies such as The Encyclopedia of Aesthetics,
The Cyborg Handbook, The Cybercultures Reader, and Race in Cyberspace. She is the author
of the forthcoming Subject to Display: Reframing Race in Contemporary Installation Art
(MIT Press, 2007).
Nalo Hopkinson is the internationally acclaimed author of Brown Girl in the Ring,
Skin Folk, Salt Roads, and The New Moon’s Arms. Her books have been nominated for the
Hugo, Nebula, Tiptree, and Philip K. Dick Awards; Skin Folk won a World Fantasy
Award and the Sunburst Award. Born in Jamaica, Nalo moved to Canada when she was
sixteen. She lives in Toronto.
Alicia Imperiale is an architect, scholar, and artist living in the United States and Italy.
Shelley Jackson is a writer and artist known for her cross-genre experiments, includ-
ing important contributions to electronic literature and hypertext. She is the author of
the novel Half Life (2006), a short story collection The Melancholy of Anatomy (2002), and
the web fiction Patchwork Girl (2005). She has also written and illustrated several chil-
dren’s books. Her short stories and essays have appeared in The Paris Review, Grand
Street, Conjunctions, Fence, and the Mississippi Review.
Christina Lammer has a PhD in sociology and communication. She is investigating
minimal invasiveness in the biomedical practice. She has experience in the coordina-
tion of research projects with a team of filmmakers and artists, and scientific research
experience at the University Clinic/General Hospital, Vienna.
David J. Leonard is assistant professor at Washington State University and holds a
doctorate in Comparative Ethnic Studies. His research is focused on projects centering
around social movements, especially those contemporary movements addressing police
brutality, the prison industrial complex, gentrification, and systematic attacks on civil lib-
erties. His pieces have recently appeared in Colorlines, Popmatters, and The Black Scholar.
Mendi Obadike and Keith Obadike are a married couple who create music and art.
They were both born in 1973. Their music, live art, and conceptual Internet artworks
have been exhibited internationally. Mendi is a poet, and Keith is a composer and sound
designer.
Melinda Rackham has worked with networked media for the past decade. Her
award-winning Web sites are internationally known and her writing appears in many on-
line and print arenas. She initiated and produced the -empyre- international media arts
forum and was curator of networked media at the Australian Center for the Moving
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Image. Melinda is currently the executive director of the Australian Network for Art
Language is like a skin, both on the side of the body and out-side the body, between
the body and the world, but also of the body, in the world.
—Elizabeth Meese, (Sem)Erotics: Theorizing Lesbian Writing
This book gathers a range of creative and critical perspectives on the contentious
situation of skin. One’s skin acts as a boundary between one’s self and the surrounding
culture, the surrounding world. The skin is always a significant border, marking age,
gender, and race. It has now become the interface to increasingly technological media-
tion of embodied experience. How is that boundary conceived of in popular culture?
How do everyday practices shift the way we see skin? These questions touch on some
of the very ways we think of culture and the individual, of identity, of being human.
From architectural experiments such as Diller + Scofidio’s Blur building to the slipping
on and off of skin-shells in Nalo Hopkinson’s short story “Ganger (Ball Lightning),”
skin is used as a metaphor for boundary and permeability. Skin is a physical reality of
the body, a covering, but it is also a surface to be written upon or removed. Favorite soft-
ware applications and computer game characters can be “skinned”; so can knees.
re:skin is a collection of cutting-edge fiction and critical writing that addresses the
questions of skin and bodily transformation. Combining fiction and theory in one vol-
ume manifests the crossing of boundaries that the volume proposes to be proce-
duralized. Combining traditional scholarly writing with fiction, and indeed, merging
these discourses within discursive narratives and essays, provides a compelling oppor-
tunity to gain insight regarding the complex cultural combinations fashioned around
skin.
Technology permits us not only to modify our own skins, but to cross skins, allow-
ing us to merge with other bodies or colonize multiple bodies. The twenty-first century
demands a new framework for investigating the intersection of the body, skin, and tech-
nology. Bodily boundaries are malleable, and the bodily markers that distinguish bodies
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can be reimagined in unprecedented ways. From plastic surgery to fur implants, from
Mary Flanagan and Austin Booth
tattooing to skin-graft art, the use of a broad range of technologies to alter the physical
body is creating new frameworks for thinking about the body, a tool for empowerment
as well as a means to construct alternative, multiple selves. As Bernadette Wegenstein
points out in her essay (chapter 4), the corporeal theories that emerge in the late twen-
tieth century within the fields of psychoanalysis, phenomenology, and cognitive science
have had a wide influence on contemporary feminism as well as on artistic practices
from media art to performance to architecture. This influence has had a long history,
including medical experiments on fetuses, “diagnostic” imaging of the female body by
neurologist Jean-Martin Charcot in nineteenth-century France, switchboards and as-
sembly lines, pornography—all imaging and communications technologies that have
historically subjugated women. Webcams and other intimate network technologies
continue this tradition. Plastic surgery and artificial skin techniques are used to create
“hypergendered” examples of faces, breasts, buttocks, and pectoral muscles in contem-
porary culture for both men and women.
Women have actively appropriated such technologies to their own ends, bringing
to light and critiquing domination. Science fiction writers, theorists, and artists work to
deconstruct historic and contemporary examples of the politics of skin as metaphor, as
material, and as cultural artifact. The pieces gathered in re:skin claim that the techno-
logically mutable body is neither simply liberating nor limiting; the volume instead
offers models—ways of living in, and adapting to, a technological culture. The pieces
gathered in re:skin explore technologically mutable skin as both a social and creative
movement. Skin is the site for the playing of cultural anxieties regarding youth and age,
permanence and impermanence, self and other. It is also critically related to artistic
work, not merely in the sense that body artists tattoo or pierce the skin, but in the way
time is conceptualized. Body art can last a lifetime, yet is critically bound to the imper-
manent nature, the fleeting surface—a poignant and value-laden gesture about time
and our eroding skins. Marshall McLuhan’s notion (1964) that all media are extensions
of the mind, extending our thoughts and a kind of corporality through new networks,
points to an intimate boundary crossing: technology is sometimes literally under our
skin and will be increasingly so. At present, media’s most popular artifacts form skins
around us through screens and projections onto surfaces.
Skin acts as the interface to both the physical and social dimensions of space,
and here we focus on the feminist implications of the new malleability of skin as physi-
cal boundary alongside the “re-programmable” nature of skin. Is skin all we have? In
re:skin, the authors conduct a multidisciplinary inquiry into such boundaries and bor-
ders of surfaces, of skin, by incorporating and implicating the metaphor, the physical-
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ity, and cultural narratives of skin. Skin is a metaphor for borders. Is skin surface or
Introduction
interior? Donna Haraway, for one, rejects the boundary condition established by such
a binary: “Why should our bodies end at the skin or include at best other beings encap-
sulated by skin?” (1991, 178). In its complicated formulations, skin is both boundary
and surface, a place where identity is both revealed and concealed. We may wonder,
how can such boundaries be mapped and activated? This volume is designed to ques-
tion the effects of technology and gender in creating the intersections of art and
technology and the body. In the pieces gathered here, skin is the ultimate site for nego-
tiating our relationship with the world.
The integration of technological metaphor, media, and the physical reality of the
body is explored in this volume through fictional, creative, critical, and theoretical proj-
ects. In the speculative fiction tradition, body modification through technological in-
tervention has long been a theme, and as actual technological innovation has increased,
these fictions have been incorporated into the physical body, merging physicality and
fiction. To science fiction writer Bruce Sterling, we have created technologies that
“stick to the skin” (1987, 12). Artists such as Eduardo Kac and Orlan have taken these
concepts into their very bodies, molding skin, inserting technologies, and performing
the integrated techno-human.
Skin has been a preoccupation of artists, particularly women artists, over the past
quarter century. Artists including Orlan, Alba D’Urbano, and Jenny Holzer treat skin
both as a surface or canvas, and as a malleable artistic medium. Shelley Jackson, in
“SKIN” (chapter 14), inscribed texts and images onto the skin as a way of calling atten-
tion to the body as site of cultural inscription. Natalie Jeremijenko (2000) and her Bu-
reau of Inverse Technologies created a project called Touch in which a skin tissue culture
was grown in a petri dish in the gallery. Here, synthesized human skin functioned to
question medical categorization, the lines between synthetic and “natural,” and the dis-
course surrounding representation and identity.
Dutch artist Joanneke Meester has also worked with skin as artistic medium, uti-
lizing pigskins and skin from her own body in her sculptural objects (ABC News On-
line, 2004). The miniature pistol, a tiny sewed gun created from her own stomach skin,
was used as a protest against social violence (figure 1.1). Artists play with skin’s dual
function as representation (a screen on which to project the interior) and mask (a pro-
tective screen that hides the interior). Skin may indeed be the last political frontier for
artists. Critics of structure became interested in the eradication of façades in order to
expose the framework within buildings, narratives, theater, film, and other arts. The
tension/relationship between surface and depth is reflected in the work of filmmakers
such as Tony Conrad (Flicker, 1966) and Stan Brakhage (including Mothlight, 1963, and
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Mary Flanagan and Austin Booth
| Figure 1.1 |
Joanneke Meester’s miniature pistol made of her own skin to protest social violence
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The Act of Seeing with One’s Own Eyes, 1971), who exposed the structural aspects of their
Introduction
films; video artist Joan Jonas, whose work Vertical Roll (1972) revealed the material qual-
ities of video as an artistic medium; and authors such as Kathy Acker, Italo Calvino, and
William S. Burroughs, who deconstructed the act of constructing narrative.
Skin has also become a recurring trope in architectural theory; architects are de-
signing architectural exteriors and interiors that control climate and respond to the
environment as a means of circulating air and light. Like skin, these new walls are self-
regulating, “intelligent” boundaries. Certainly the metaphor of skin as the house we live
in is omnipresent in both fiction and everyday idiom. In fact, in much of the writing
explored in this volume, the metaphor of the body as habitat appears specifically in
terms of the skin as house: after all, without the skin, the body is simply one more empty
space, without defined boundaries. Just as architectural exteriors/boundaries are being
talked about in terms of skins, so the body, and skin in particular, are talked about as
habitats, the place within which we live, or within which our true self, or soul, lies both
hidden and, paradoxically, revealed. Artists and architects are using the notion of layers
of skin to explore the layers of materials that constitute artistic media—buildings,
sculptures, paintings, media networks. Skin metaphors are ubiquitous in contemporary
art and architectural theory. Not only are “skins” of artworks and buildings frequently
referred to, but the metaphors and mechanics of skin as the body’s surface are applied
to artworks—the skin’s self-regulation, its ability to adapt to changing environments, its
permeable surface, as well as skin’s organic nature. Artists and architects are drawing
upon a long history of examining the relationship of, and distinctions between, façade
and building, surface and depth. What we see in much of the architecture and art re-
ferred to in this volume is that the distinction between artwork, body, or building and
surface, skin, or façade begins to be persistently broken down and reconfigured.
What emerges in the works collected in re:skin is a complex understanding of the
ways in which difference, especially gender difference and bodily difference, is marked
and constituted. Many of the writers here ask, What constitutes a body? and invoke
ideas of switchable body parts or notions of the body as a discontinuous series of net-
works: open, rather than closed, systems. As Alicia Imperiale points out in her essay
(chapter 13), the questions of bodily surface and depth, difference and sameness, and
discreteness and continuity are intimately related. Regarding gender and virtual repre-
sentation, Melinda Rackham suggests that the process of becoming virtual necessitates
a selective representation of self that is suited to highly creative constructions of iden-
tity. A potentially more realistic expression of one’s inner self, virtual embodiments play
an important role in the dissolution of gendered oppositions.
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As noted earlier, surface and depth, covering and structure, have become contested
concepts in contemporary art and architectural theory and practice. Many of the works
included in this volume challenge the notion that the “truth” of the self lies in the in-
terior or that subjectivity is found inside the house created by the body. Skin becomes
both the boundary and the surface, as well as the place where critical tensions between
surface and depth, interior and exterior, are played out. A tongue-in-cheek investigation
of the relationship between gender and surface locality, L. Timmel Duchamp’s short
story about male pregnancy, “The Man Who Plugged In” (chapter 2) explores the use
of technology for alternate visions of the body. The narrative is about the transgres-
sion of pregnancy and separation of pregnant bodies, the fetus and the mother, and the
relationships among the multiple interiors and exteriors of the body. In the story, the
main character becomes the first man to attach a “Sieman’s Carapace,” an artificial con-
tainer for a womb, which can be plugged into any body via a manufactured maternal
interface. Duchamp’s story complicates the notion that subjectivity is to be found in
the interior by drawing attention to the womb’s status as something exterior rather
than interior. The narrative provides a biting critique of gender roles as they are both
socially and biologically defined by invoking the possibility of a wearable pregnancy;
the fantasy of intimacy through biological proximity is complicated and questioned
through the disruptive nature of potential new birth technologies. Through the lens
of male pregnancy, Duchamp is able to represent pregnancy via the womb as an extra
skin, a cover—a removable carapace that invokes feminist theorists’ writing on preg-
nancy and representation (particularly the representations of medical imaging such as
ultrasounds) and fetal/maternal rights. What makes Duchamp’s story especially inter-
esting is that the fetus is not focused on, but the womb itself is, as well as that which
contains the womb, the layers of skin and receptacles of the body, and the interfaces be-
tween them.
In her essay “Safety of Skin” (chapter 3), Australian artist Melinda Rackham de-
scribes how she explores conceptions of identity and inside/outside dichotomies in her
avatar artworks. She finds that human interiors are not fixed, impenetrable, or “hard,”
but rather are malleable and soft-skinned. Rackham argues that the manner in which we
represent ourselves in media such as computer worlds should be equally fluid. Rackham
investigates how we imagine our own interiors, the relationships among interior, exte-
rior, and “self,” as well as the boundary between ourselves and others, through looking
at how we interact in online environments. She asks, “Where is the kernel or seed of the
self when the body is composed of pixels? Are the ethereally coded soft bodies we inhabit
in machine-produced data space different from the flesh bodies we inhabit offline?” De-
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scribing the work of artists who see avatars as more than virtual prosthetic devices,
Introduction
Rackham speculates, “Perhaps this is why users prefer to be represented in human form
online, for when online presence has a more physical representation it has a familiar and
safe skin, a defined visual boundary.” As she points out, our perception of others occurs
more often through virtual communication, through mediated and/or networked envi-
ronments. Avatars in Rackham’s account are self-conscious “soft-others” with whom we
have symbiotic, even schizophrenic, relationships.
The fluidity of skin (of the self-other avatar) that Rackham explores, and the no-
tions of continuity and discreteness that Imperiale investigates, are further considered
by Bernadette Wegenstein in her essay “Making Room for the Body: From Fragmenta-
tion to Mediation” (chapter 4). Wegenstein reviews the field of “body criticism” that
has evolved from psychology, history, and philosophical traditions to identify the mod-
ern body as a “new kind of discrete object,” isolated and individualized and eventually
“inscripted” by the outside world. Wegenstein explores how new types of body criti-
cism are embodied in contemporary art such as the use of skin suits and flat archi-
tecture. Wegenstein examines the work of Alba D’Urbano alongside Diller + Scofidio’s
Blur building and Aziz + Cucher’s media art as examples of new interpretations of bodies
in which inside and outside merge conceptually and literally.
Vivian Sobchack explores the skin of women in middle age in her essay, “On
Morphological Imagination” (chapter 5). The market for plastic surgery is well over a
$5-billion-a-year industry and is considered a “natural” practice for women—and in-
creasingly, for men. Sobchack explores the rejuvenation fantasies of American film and
the changing technologies of transformation and display. Further, Sobchack addresses
the relationship between cosmetic surgery and cinematic realism through readings of
cosmetic surgeries. As Kathryn Pauly Morgan notes, “Not only is elective plastic sur-
gery moving out of the domain of the sleazy, the suspicious, the secretively deviant, or
the pathologically narcissistic, it is becoming the norm. This shift is leading to a pre-
dictable inversion of the domains of the deviant and the pathological, so that women
who do not use plastic surgery position themselves as deviants against popular trends”
(1998, 148). Sobchack examines the magic or fantasy of cosmetic technologies and film
technologies, both “technologies of transformation and display.”
Transgression
Crossing species has long been part of women’s science fiction. Exchanging skin is also
a recurrent feminist fantasy. If the obsession with strictly defined and rigidly upheld
boundaries haunts Western conceptions of subjectivity, perhaps the figure who lives by
crossing those boundaries tells us something about how they are made and how they
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might be dismantled. Questioning inside, outside, and the fusion between selves and
Mary Flanagan and Austin Booth
others, the essays and fictional works in this section negotiate the materiality of skin and
its permeable boundaries. Imperiale, in chapter 13, expresses this relationship: “There
is no material in digital computation, or at least not in the typical consideration of the
material. What is digital material? Two such bodies can merge, get entangled, but does
some element leave one form to engender another? Does a self-generating system di-
versify to form only one body, which then goes on to autogenerate another individual
in its image in the form of cloning or of natural selection?” The narratives collected in
part II explore such entanglement and take the notions of individuality, translocation,
and mutability explored earlier to a new level. As Rackham writes, “To be both one and
yet completely separate can be a little confusing, almost schizophrenic, when we are
more accustomed to a peachy individuality where the self is contained by our skin. Not
only has virtual space made us reconsider the mind | body split, it also forces us to re-
consider the me | not me dichotomy, removing individuality from the center of the uni-
verse. Just as our hardspace bodies cannot be ignored, neither can our virtual avatar
bodies. It is a bidirectional relationship, at once into hardspace and into softspace.”
Our fundamental understanding of body images and body practices are culturally
and historically created. Skin markings such as tattoos, birthmarks, and disease scars
have all been treated in cultural studies as codes to be read; or more specifically, we read
the ways those markings are read in culture (as certain markings have been used histor-
ically to classify people). Skin, as many cultural studies scholars have pointed out, has
been frequently understood to represent the soul or character. Skin color, of course, has
a long history of being treated as a readable sign that represents the characteristics (in-
tellectual, psychological, and social aspects) of a particular individual or race. Our con-
ceptions of ethnic difference frequently rely quite simply on differences among skin
color. The works here challenge these assumptions by exploring gender, racial, and
even proposed species migrations.
Elizabeth Grosz (1994) has argued that the body that dominates our symbolic is
haunted by fluidity. The “body-in-control” is sealed off and impermeable. Rigid bound-
aries between this self and its others are the prerequisites to individuality and the notion
of the male body as universal. The skin that seals in this body-in-control, however, seals
in sexualized and racialized fluids and fluidity. Skin becomes the place where both seal-
ing and permeations occur, where things are allowed to seep in and out of the leaky body.
What makes the leakiness of the body visible in these essays and stories, what makes
one’s ability to both be other and combine with the other, is the permeability of skin.
In her “Fur Manifesto” (chapter 6), Sara Diamond (along with her cat Model T.)
describes her research and creative practice efforts to “become animal.” Living in harsh
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Introduction
| Figure 1.2 |
Fur patterns
Canadian winters may have led Diamond to appreciate wearing fur, but the patterns
produced by animal hides inspired Diamond to question identity, species, behavioral
practices, and the boundary lines between “animal” and “human.” In her blend of
fiction/theory writing aided by witty correspondences, Diamond argues that the
strange attractors between art and science, the fluidity of identity, the subject positions
and relationships embodied by patterns of fur, and the question of autonomy of sub-
jects, from scientific subjects to animals as pets, must manifest a new kind of relation-
ship between humans and non-humans.
Diamond plays off the recent fad of animal markings on fabric and fashion, treat-
ing fur markings as a code (figure 1.2). She asks, “Can we crack Code Zebra?” To Dia-
mond, the “Zebra” is the penultimate pattern set, proof of nature’s capability to develop
complexity, display, and a visual aesthetic through camouflage. Just as other stories here
examine affinities among people and technology/avatars, Diamond examines our affini-
ties with animals. Diamond studies the way software, Web art, and science interact
through her project: “Code Zebra (www.codezebra.net) is a software web of wills, in
which faux science flies in the face of faux fur. Code Zebra is an intellectual reality
drama and Web software laboratory where art and science muse in mutual fascination.”
Diamond examines how animal prints have become symbolic of a pattern recognition
that we rely on for communication skills, as we come to be more dependent on techno-
logical communication.
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The pleasure of skin swapping and the intimacy of skin are explored in Nalo Hop-
Mary Flanagan and Austin Booth
kinson’s short story “Ganger (Ball Lightning)” (chapter 7). In it, lovers Clive and Issy
explore each other’s sexual sensations as well as larger relationship issues through their
Senstim skin-like bodysuits. “The world could stand to have more stories in it told from
female, black and Caribbean contexts, and I know what it’s like to live inside a skin that
is marked as such,” Hopkinson has said in interview (qtd. in Mohanraj 2000).
“Throughout the Caribbean, under different names, you’ll find stories about people
who aren’t what they seem. Skin gives these skin folk their human shape. When the skin
comes off, their true selves emerge,” she says. “And always, whatever the burden their
skins bear, once they remove them—once they get under their own skins—they can fly.”
In another Hopkinson story, “Greedy Choke Puppy,” three generations of soucouyants
(clairvoyants) are haunted by both the ultimate freedom that comes from shedding their
skin and flying off into the night, and their driving need for the life-breath of babies
to sustain their own existence. “Something to Hitch Meat To” highlights the extent to
which a person is perceived by outward appearance. The monster skin in “Ganger” fig-
ures almost as a techno-vampire, representing both something that parasitically feeds
off of humans yet that simultaneously is and isn’t human. The narrative also invokes the
emotional and physical threat of mixing with other technologies and species, question-
ing the future of humanity and its technologies. A figure that confuses our notions of
corporeality with a version of our own selves, a skin (the tactile, erotic organ) that is
both us and other, the creature “that is closest to us, seducing us into its erotically
charged feeding frenzies, only to be dispelled, even expelled fantasized into some neatly
confined unreality of the unthinkable, the undead” (Winnubst 2002, 9).
Skin crossing and transgression in the realm of technologically mediated commu-
nication is explored by Australian artist and theorist Rebecca Cannon. In her essay
“Perfect Twins” (chapter 8), Cannon examines the work of two different computer
artists who explore notions of gender in the construction of identity through techno-
logically mediated communication. As a society dependent upon technologies that al-
low us to merge skin and transgress boundaries, we still appear to fear such mergers.
Noting how the dominance of masculinity in games and gaming culture pervade most
virtual environments, Cannon recontextualizes online drag performance to examine
transgendered avatars and identities. The physical, sexual, and emotional implications
of transgressing skin are explored in this selection of writing.
San Francisco writer Jewelle Gomez writes about body crossing and body merging
in “Lynx and Strand” (chapter 9). The story is set in a repressive future culture where
body art among many other activities is forbidden. Strand, a corporate worker, and
Lynx, an “empath,” undergo tattoo experiments that alter their lives. Like Gomez’s
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vampire stories, “Lynx and Strand” is also a reproduction narrative; here skin rather
Introduction
than blood—the act of tattooing rather than the act of vampiric biting—becomes the
transgressive act. The sharing of skin, rather than the sharing of blood, becomes the
mechanism for reproducing and saving taboo identities.
As noted earlier, crossing species has long been part of women’s science fiction. Ex-
changing skin is also a recurrent feminist fantasy. In her speculative tale of a future art
form, Canadian science fiction writer Elisabeth Vonarburg takes the viewpoint of a de-
tached narrator. In her short story “Readers of the Lost Art” (chapter 10) Vonarburg de-
scribes the interaction between the characters Subject and Operator in an artistic
game—a gambling performance involving the strategic manipulation of objects and
bodies. In an era of virtual game playing in which stakes can be measured as separate
from lived experience, Vonarburg returns play to the skin. Bodies are conceptualized in
terms of lines, shapes, and nodal points in prismic structures, and above all, the value of
the skin in the milieu of high stakes futuristic play.
In Keith + Mendi Obadike’s “The Black.Net.ArtActions: Blackness for Sale (2001),
The Interaction of Coloreds (2002), and The Pink of Stealth (2003)” (chapter 11), the color
of skin is interrogated through a variety of new technologies. In one of the works,
Keith’s “Blackness” is put up for sale on the commercial auction Web site eBay. The
artists challenge the idea of the knowability of the black body and the assumed visible
nature of material posted online by avoiding the use of a photograph on the eBay site;
rather, the artists worked to emphasize Keith’s “cultural Blackness.” Acknowledging the
potential desire for others to possess their own Blackness while playing with intellec-
tual, legal, and social discrimination, this project emphasizes the contradictory nature
of social inequities that Blackness in the United States brings.
| Figure 1.3 |
The “skin” file guerilla.mdl from the MP-Gamer skinning Web site, by iceman. Source: iceman 2003.
The works in part III map embodiment issues and the adaptation of the body within
technologically driven culture. The notion that the body is a text that can be read is
common to cultural studies, deconstructionism, and semiotic theory—and because a
text is a surface upon which something can be written, skin and its inscriptions can be
read like any other text. Mapping is a motif frequently invoked in writing on gender,
race, and performance—skin as a text provides a particular type of terrain. Skin, as a tac-
tile organ, is also a means of communication. One of the reasons that skin is such a rich
site to explore, we believe, or one of the reasons that artists use skin, is that skin “signs”
are coded in different ways, and sometimes in more ambiguous ways than traditional lit-
erary texts.
Skin can be visually perceived as can any map, yet it can also be touched and pene-
trated. In this way it is a permeable map with characteristics of both surface and depth.
Christina Lammer examines the ambiguities of skin in “Eye Contact: Fine Moving
Hands and the Flesh and Blood of Image Fabrication in the Operating Theaters of In-
terventional Radiology” (chapter 12). Lammer partners with a radiologist to probe the
relationship of manipulating the body and skin to the experiences one has within that
same skin during the mediation between patient and doctor. She argues for a tactile
epistemology in medical fields and in disciplines beyond, finding that the visual type of
map offered by imaging technologies in medical practice is not complete enough a sys-
| 13 |
|
tem in actual practice for accuracy and for intimacy between doctor and patient. Using
Introduction
ethnographic research in the operating theaters of interventional radiology, Lammer
maintains that new technologies lead to a bodily interior/exterior split: she utilizes from
her material ethnographic research in the operating theaters of interventional radiol-
ogy. She argues that continual inventions of new technologies in medical imaging lead
to a decomposing of how the body’s inside is imagined and experienced by patients and
clinical personnel.
Skin thus becomes a portal, or a gateway, between separation and intimacy. In her
essay “Seminal Space: Getting under the Digital Skin” (chapter 13), Alicia Imperiale
explores this metaphor. Looking at the work of four separate artists, Imperiale asks
questions concerning space and details the mapping of the body with skin. She further
examines the evolution of architectural surfaces through genetic algorithms, and she
studies the question of what constitutes a body.
Imperiale’s essay explores artistic and technological strategies for mapping the
body. Skin in Imperiale’s account is not a surface hiding interiority but rather a com-
plexly layered organ with its own interiority. Imperiale dissects the notion of skin as a
simple surface, arguing, “In its very nature a surface is in an unstable condition.” What
are the boundaries of surface? Is surface both exterior and interior? Imperiale’s essay de-
scribes emerging practices in digital geospatial and imaging techniques that engage
with the way imaging intersects with the physical body in complex, rich ways. Imperi-
ale goes on to suggest how artists’ use of these technologies offer epistemological rein-
terpretations of skin.
Shelley Jackson’s creative project “SKIN” (chapter 14) furthers an investigation
of “reading” the skin. Jackson is a writer and artist whose work dismembers and re-
assembles the body in provocative ways. In her complex hypertext narrative, Patchwork
Girl (1995), Jackson parodied Mary Shelley’s Frankenstein; in Jackson’s version, Mary
Shelley is Dr. Frankenstein, and the monster is a woman, the “Patchwork Girl,” made of
linked fragments of other texts and bodies. Jackson’s print story collection, The Melan-
choly of Anatomy, is also concerned with body parts and processes including the tale of
an egg that manages to encapsulate the woman within whom it grew. Jackson’s SKIN
project offers a framework similar to the mapping ideas of Frederick Jameson; Jameson
notes that a feature of the postmodern condition is that “people are unable to map (in
their minds) either their own positions or the urban totality in which they find them-
selves” (1991, 51). Participants in the SKIN project, including Jackson herself, have
received tattoos of particular words from a story she wrote that will be published no-
where else but on the skin of the participants. “The existence of the author is a neces-
sary flaw in this (every?) story,” Jackson says. “But this project makes me keenly aware
| 14 |
|
that I am not the only, or even always the dominant, voice in it” (qtd. in “Written on
Mary Flanagan and Austin Booth
the Body”). This project produces Jamesonian-style cognitive maps, creating collisions
that form mobile senses of place and constantly shifting reconstruction of memory that
the subjects/participants continually recreate.
The blend of fiction and theory presented in Mary Flanagan’s “Reskinning the
Everyday” (chapter 15) is a meditation on the ubiquitous computational interfaces,
the “skins” of technology, that surround us. She argues that computer code is one of
these interface “skins” that could map out a future for thinking about technology and
the body, but she critiques current paradigms inherent in system design that, in her ob-
servation, limit creative and critical potential due to the lack of critical discourse
surrounding programming paradigms. The spatiality of the interface-as-skin is also
explored in the chapter.
In “Performing Blackness: Virtual Sports and Becoming the Other in an Era of
White Supremacy” (chapter 16), David J. Leonard provides a deeper look into popular
sports video games, seeking to underscore the centrality of race in the construction and
reception of video games and emphasizing how games create, inhabit, transform, and
challenge commonly received ideas about race, gender, and sexuality.
Jennifer González’s “Morphologies: Race as a Visual Technology” (chapter 17) ex-
plores technologies of visualization such as photography, film, and video that have been
mutually constitutive along with conceptions of race. In the chapter, González briefly
traces how technologies of image making have been invented and adapted to the pur-
pose of better elaborating or accommodating racial discourses, and she argues that
racial hegemony informs the design and use of these technologies, shaping racial dis-
course in turn. Utilizing examples from digital art practice to focus on how questions
of color play out, González explores the work of Alba D’Urbano, the Obadikes, Prema
Murthy, Tana Hargest, and Los Cybrids among others to show how contemporary
artists working with new technologies critique racial inequities.
The editors of this volume wish to draw attention to how the broad fields of technol-
ogy, art, and cultural criticism are permeating one another’s boundaries around the the-
matic of skin, with an emphasis on the ways digital technologies play a significant role
in the act of inscribing the body surface. Many of the pieces included here complicate
this process, however, and challenge the ongoing act of rewriting. Readers of re:skin will
find a specific focus on the feminist implications of this malleable boundary; reframing
the fiction and theory offers readers a new sense of the significance of juxtaposition
when seeking to understand contemporary digital culture. Starting with feminist criti-
cism as a site where technological embodiment is neither celebratory nor dystopic, the
| 15 |
|
goal here is to present multiple points of view that, when read together, enact a kind of
Introduction
transformation of fixed categories to offer a complex view of technoculture as seen
through the skin. Interleaving works on architecture, bodies, games, art, text, and med-
icine, this volume provides simultaneously chilling, witty, and enabling fusions of pos-
sible futures in which gender is redrafted in myriad ways.
Works Cited
ABC News Online. 2004. “Dutch Artist Shoots from the Hip.” ABC News Online Australia,
April 24. http://www.abc.net.au/news/newsitems/s1094043.htm (accessed Octo-
ber 23, 2004).
Boucher, J. 2004. “Ultrasound: A Window to the Womb? Obstetric Ultrasound and the
Abortion Rights Debate.” Journal of Medical Humanities 25, no. 1 (March): 7–19.
Grosz, Elizabeth. 1994. Volatile Bodies: Toward a Corporeal Feminism. Bloomington: Indiana
University Press.
Haraway, Donna. 1991. Simians, Cyborgs, and Women: The Reinvention of Nature. New York:
Routledge.
iceman. 2003. Skinning Tutorial. http://scp.mp-gamer.de/view_content_6.html (accessed
March 21, 2005).
Jameson, Frederick. 1991. Postmodernism, or, The Cultural Logic of Late Capitalism. Durham,
NC: Duke University Press.
Jeremijenko, Natalie. 2000. Touch. Biological artwork.
McLuhan, Marshall. 1964. Understanding Media: The Extensions of Man. New York:
McGraw-Hill.
Meese, Elizabeth. 1992. (Sem)Erotics: Theorizing Lesbian Writing. New York: New York Uni-
versity Press.
Mohanraj, Mary Anne. 2000. “Interview: Nalo Hopkinson,” September 1. http://scp
.mp-gamer.de/view_content_6.html (accessed March 21, 2005).
Morgan, Kathryn Pauly. 1998. “Women and the Knife: Cosmetic Surgery and the Colo-
nization of Women’s Bodies.” In The Politics of Women’s Bodies: Sexuality, Appearance,
and Behavior, ed. Rose Weitz, 147–166. Oxford: Oxford University Press.
Sterling, Bruce, ed. 1987. Mirrorshades: A Cyberpunk Anthology. New York: Ace.
Winnubst, Shannon. 2002. “Vampires, Anxieties, and Dreams: Race and Sex in the Con-
temporary U.S.” Brown Working Papers in the Arts and Sciences, Southwestern Uni-
versity. http://www.southwestern.edu/academic/bwp/ (accessed April 1, 2005).
“Written on the Body: An Interview with Shelley Jackson.” The Iowa Web Review. http://
www.uiowa.edu/~iareview/mainpages/new/july06/jackson.html.
Inside, Outside, Surface
| 2 |
THE MAN WHO PLUGGED IN
L. Timmel Duchamp
1
“This should help you relax, Mr. Nies,” the anesthesiologist said; and Howard felt the
needle plunging ruthlessly into his flesh.
Howard took the sharp, stinging stab like a man. (Or would it be more correct to say,
like a woman? Both, when you think about it, sound pretty fucking foolish.) Of course he
wasn’t nervous about this procedure— totally routine, the doc had said—but it always
made him self-conscious and consequently stressed to hear the monitor beeping his
pulse so damned publicly.
He stared at the flat white screen blocking his view. He could feel nothing of what
they were doing, because of the local, but heard instruments clinking in the background
while the doctor boasted to the nurse about his previous day’s feats on the slopes. Or
no, the doc had moved on to talk about how the snow in the Cascades was minimally
tolerable, and about how much he preferred the fine powder of Snowbird.
When the doc paused to let the nurse reply, Howard said, “I skied at Snowbird
once. Actually, I fractured my tibia there. It was my third time out. I guess those Salt
orthopedists really rake it in.” Howard realized he was talking to himself, for the nurse
talked right over him, as if he weren’t there.
The anesthesiologist leaned his head down, and spoke with his mouth so close to
Howard’s ear that Howard could feel the man’s breath on his cheek. “Just concentrate
on relaxing, Mr. Nies. I know you wouldn’t want to distract Dr. Rogers with idle con-
versation, now would you?”
What the hell, Howard fumed (silently), is this some kind of surgical etiquette? The
patient is supposed to pretend to be unconscious, even when he—or she—is not?
Howard squinted up into the glare, at the acoustic tile on the ceiling, then closed his
eyes. Think positive, he told himself. There may be discomfort, there will certainly be
inconvenience, that goes without saying. But it will all be worth it, to boldly go where
| 20 |
|
no man has gone before. Just remember that, dude. You, man, are on the fucking cut-
L. Timmel Duchamp
2
Dorothy drove Howard home from the clinic. “I’m perfectly capable of driving myself,”
he said. “I don’t see why they made such a big deal about having you do it for me.”
“Come on, George. Don’t you get it? You’re a patient, now. That’s the point.”
“My name is Howard!” Ever since they’d seen that movie According to George,
she’d thought it the biggest joke in the world to say—ad nauseam—Don’t you get it,
George? Or, It’s like this, George. Or, worst of all, Now George, don’t be like that.
“H-O-W-A-R-D, Howard. Don’t you get it?”
“I thought the deal was there was to be no A Prenatal Cradle of Caring!
shouting in the car, no matter who’s driving,” Dor- At the cutting edge of med-
ical technology, Siemens
othy said evenly.
Carapace is made of the
“I wasn’t shouting,” Howard said.
finest, strongest, most light-
“I wonder why I bothered to go to the trouble of weight materials ever pro-
working around three different people’s schedules, duced. Its clean, round lines
when you could have taken a taxi.” She glanced and soft, silvery matte finish
at him. can’t fail to reassure both the
parents and the gestational
Howard leaned his head back against the seat
carrier who wears it that the
and closed his eyes. The instructional videotape had
child within is getting bet-
devoted less than a minute to the stage he’d just gone ter care and protection than
through. The installation of the interface is a minor sur- any naturally gestated child.
gical procedure that will take from ten to twenty minutes. Neither random violence nor
The interface is often informally referred to as a plug. the shock and trauma of ac-
cident can touch a fetus car-
This device is installed in the navel. When its cap is re-
ried in Sieman’s Carapace.
moved and the maternal environment is plugged into it,
And Sieman’s Maternal Inter-
it facilitates the circulation of the gestational carrier’s
| 21 |
naturally carried baby would be. In short, the whole idea was perfect, a triumph of sci-
L. Timmel Duchamp
ence, ingenuity, and the bravery of the man who’d thought of it first. Viz, himself.
3
Howard lay quietly on the operating table that was the twin to Dorothy’s, listening to
Dorothy’s voice, drunken with the shot of morphine they’d just given her, counting
backwards from one hundred. Her voice got sluggish at ninety-eight as the general
anesthesia kicked in; and it faded out altogether in the middle of the second syllable of
“ninety-seven.”
When Howard heard the bustle and rustle of movement, and the scraping of metal,
he toyed with the idea of getting up off the table and rolling aside the screen intended
to block his view. But when after a couple of minutes of bustle the doctor said “Scalpel,”
Howard was suddenly glad he couldn’t see, and fearing to hear something horrible,
found himself concentrating on the beep of the monitor registering Dorothy’s heart-
beat. Though he was a basically curious man, it made him queasy thinking about what
they were doing on the other side of the screen not five feet away. It was Dorothy, af-
ter all, and real life, not faked soap opera. Unlike him, Dorothy wouldn’t just be able to
get up off the table afterwards and walk out. He would bear the burden of the preg-
nancy, and would be forced to wear the carapace for nine months plus the amount of
time it would take them to produce a viable fetus. But Dorothy would have to bear the
pain of healing from the hysterectomy and the psychological loss of her uterus. The
therapist had stressed to him again and again how important it was that he recognize
that the sacrifice involved in this pregnancy would not be his alone.
Dorothy had become so distant, though. She rejected comforting—even refused
to admit that her uterus was any great loss—and focused her resentment on the deteri-
oration of their sex life since the plug had been installed. He could understand how the
thing’s jutting out of his navel would be uncomfortable for her when he was on top. But
she claimed, wholly unreasonably, that it pressed into her when she was on top, too,
which was impossible, since she always held her body slanted up at an angle from his
during that kind of intercourse.
Music—instantly recognizable as Vivaldi—suddenly blasted into the room.
Howard often did his aerobics routine to Vivaldi and Albinoni. Hearing the strings
zipping into that manic “atomic” energy (as a musicologist friend of his called it) made
Howard feel like leaping off the table and directly into his routine. How did they ex-
pect patients to lie patiently with that kind of stimulus pumping into their bodies? But
then—the doctor and his staff were working. And patients were usually unconscious . . .
Of course Howard knew very well why Dorothy was willing to give him her uterus.
| 23 |
4
Though Howard had every intention of attending Dorothy’s bedside all afternoon and
evening, at around two Dorothy asked him to pop in the videocassette of Desperately
Seeking Susan and scram. “I’m hurting, and tired, and just don’t have the energy to keep
you entertained, Howard,” she said when he protested. Howard couldn’t blame her for
being in a cranky mood; he knew he would have been if it had been his abdomen that
had been violated. Still, he wasn’t there to be entertained, for godsake, but to give her
support. He forbore to say this, of course. He simply smiled, told her to phone him if
she decided she wanted some company, pecked her on the lips, and left.
And so he found himself standing naked before the triple mirror in the walk-in
closet of the master bedroom, contemplating the carapace. The very sight of it—for all
intents and purposes, for the moment anyway, his—provoked his deepest admiration.
It was made of the finest high-tech materials ever invented by man. The strongest,
| 25 |
Howard smiled down at it. Ms. Furness had said the interface was working like a
L. Timmel Duchamp
charm. Something could still go wrong with the uterus, of course—if, for instance, the
tissue had inadvertently been damaged, or the connections of its blood vessels to the in-
terface collapsed. But uterine transfers to carapaces, she said, had about a 95 percent
success ratio—in women. The trickiest stage in the whole process was usually the IVF.
(Some eggs, apparently, simply never accepted fertilization.) In his special case, though,
getting hormonal levels right would be trickiest.
Howard ejaculated. “Bull’s-eye!” he said out loud, exultant at hitting his under-
pants lying on the floor a few feet away. The world, he thought, was his oyster. And he
patted the carapace gently, even lovingly, for the preciousness within.
5
On the second and last night Dorothy spent in the clinic, Joe Tavuchis phoned. Joe was
one of the few friends from college with whom Howard maintained contact. Though
they didn’t agree at every point politically, their basic take on life had remained similar;
and perhaps mainly because their mates were both professional women who happened
to like one another, the couples alternated visiting one another every year or so, mostly
for long weekends. Joe said he’d called to say that he and Dale were planning to visit the
long Fourth of July weekend, if it was okay with Howard and Dorothy.
The question took Howard off guard, and flustered him, totally. Howard had made
a schedule of when to tell whom what. Friends and relatives were to be kept in the dark
until a viable pregnancy was safely under way, at which point the astonishing news was
to be broken to one and all with a series of phone calls to be made on the same evening.
Though chances were reasonable that there’d be a viable fetus by early July, it wasn’t
guaranteed. Howard flashed on a future possible scene, of Joe and Dale arriving at the
gate, spotting the carapace, and demanding an explanation. “Oh, it’s just Dorothy’s
uterus, that’s all,” Howard imagined himself saying ever so insouciantly. Sure. And
even his old friend Joe would wonder if he wasn’t pretty damned weird—if not per-
verse, to have been plugged into Dorothy’s empty uterus for lo so many months . . .
“Hey, Joe, that’s great!” Howard said heartily. “But I’ll have to run it by Dorothy be-
fore I can give you a definite okay.” And frantically he wondered about the chances of
her giving him an out.
“Well of course,” Joe said. “So. Is Dorothy around, so that you could ask her now?”
Howard swallowed convulsively. He was so glad they’d decided not to get a Video-
phone. (His home computer’s video hookup to the lab had cured him of thinking he’d
like one.) “Sorry, man. Dorothy’s out of town for the week. How about I give you a call
on the weekend?”
| 27 |
Howard fell asleep without difficulty. He wasn’t the kind of guy to let anything get be-
L. Timmel Duchamp
tween him and his sleep, not even thwarted wishes and desires.
6
On the day before Howard was due to make his biweekly commute across the lake to
the office, he worked out the correct and appropriate strategy vis-à-vis personal revela-
tions there. Context, he knew, controlled perception. And in this case he definitely
wanted to control others’ perceptions of what he was up to. To do that, he needed to
determine the circumstances under which he revealed his bold gestational initiative.
And so he went out and bought two shirts large enough to wear over the carapace.
Judging by Dorothy’s ironic smile, the tactic amused her; but he thought he de-
tected a glimmer of approval in her eyes, too. He didn’t explain his concealment of the
carapace. If she knew the point behind his strategy, her facial expression might not be
so amiable.
And so no one in the lab detected the carapace. Perry commented that he seemed
to be putting on a bit of weight, and since that was basically true, Howard felt comfort-
able in saying that he guessed he was getting a little flabby, and that in fact he was think-
ing about going back to the early morning jogging he’d abandoned after he’d started
telecommuting. (He knew he’d never mentioned doing aerobics to any of his col-
leagues; and as he’d learned in childhood, lies of omission were easy if not always safe
to “tell.”) But the visit was totally routine, from the division meeting held every Friday
at eleven to the inspection of the prototype and the difference Howard’s most recent
calculations and equations had made to its complex ability to process images.
Still, though Howard’s coworkers did not spot the carapace, Howard never man-
aged to lose consciousness of it. He constantly caught himself stroking his abdomen and
feeling the carapace through the thick blue cambric of the shirt. And now and then
hysteria-tinged thoughts bubbled up: None of them knows I have a womb under my shirt,
none of them guesses it, can you imagine how astonished they’d be if I suddenly unbuttoned my
shirt to show them? If I explained about the plug? Though he had decided that now was not
the right time for making the revelation, he longed to do it, longed to share his incred-
ible secret with his ordinary workaday world. They all probably thought he was a dull,
safe bourgeois kind of guy who had shot his wad in high school and college and had
settled down to the dailiness of life with the ease of indifference to the wild adventure
one can elect one’s life to be. But he counseled himself to patience. They would see,
soon enough, and realize they had misjudged his limitations.
No one, he thought, could know anyone’s limits. We peg one another, but simply
out of our confidence in the banal . . .
| 29 |
pillow and stroking the carapace, Howard felt fine, really, really fine. Life, he thought
L. Timmel Duchamp
as he took another belt of gin, just didn’t get better than this.
7
Howard’s hangover had barely run its course when the clinic called on Monday after-
noon. The lab, the operator said, had achieved successful IVF, and given the narrow-
ness of the window of opportunity for implantation, Dr. Rogers would like him to come
in at once.
Howard felt as though events were suddenly rushing in on him with a speed that
threatened his sense of control. But he calmly assured the operator he would be there
within the hour, then showered, put on fresh clothes and kissed Dorothy goodbye.
As in previous visits to the clinic, the first thing they did was weigh him, and the sec-
ond was take his blood pressure. He winced when he saw the readout on the scale. The
big gain couldn’t be from the carapace, which weighed under five pounds. And how
much could an unpregnant uterus weigh?
He had to spend fifteen minutes lying on an examination table before Dr. Rogers
and Ms. Furness favored him with their attention. “So,” the doc said. “What we’re go-
ing to do today is give the maternal environment a quick check, and then administer the
progesterone that is ordinarily secreted by the ovaries at the time of ovulation.”
As the doc talked, Ms. Furness expertly released the latch on the carapace and eased
off the shell to reveal the transparent polymer liner. The doc positioned a high-
intensity lamp over Howard’s abdomen. Howard saw only the crown of the doc’s curly
blond head; whether or not the doc was doing something to his uterus, he (of course)
felt nothing. (So maybe it’s not mine, if I can’t feel what it feels?)
“Splendid,” the doc said.
Ms. Furness, who had been standing at the counter with her back to Howard,
turned and handed the doc a hypodermic syringe. “We’re making the injection through
the input coupling, which as you may recall lies between the interface and the carapace,”
the doc said as he took the syringe from Furness. “If everything goes as it should, the
progesterone will prepare the maternal environment for receiving the fertilized egg.
Because we’re injecting it directly into the uterus, the process won’t take as long as it
does in nature. Therefore we’ll want to see you again in forty-eight hours, at which
time, presuming the fertilized egg continues viable, we’ll do the implantation—which
will, of course, resemble very much what we’re doing here today. The fertilized egg,
Mr. Nies, is just about the size of a grain of sand. You wouldn’t recognize it with your
naked eye if you saw it.” Howard considered asking to see it. After all, it was his fertil-
ized egg. His and Dorothy’s.
| 31 |
such an imbecile he actually began to consider telling her to call him “doctor.” (He had
L. Timmel Duchamp
noticed how enamored of the title these medical people appeared to be.) “I, uh, forgot
it,” Howard said.
Her eyebrows pulled clown into the very configuration of sternness. “Didn’t they
tell you to bring it with you?”
Howard shrugged. No reason to outright lie about it.
The woman sighed. “Well, Howard, though people usually don’t remember every-
thing they eat and drink unless they write it down at the very instant they’re consum-
ing, let’s see if we can reconstruct your intake for Saturday and Sunday, shall we? So.
Walk yourself through it, step by step. You wake Saturday morning. What time is it?”
Howard felt his cheeks redden. No way could he tell her he woke at six still drunk,
got up to take three aspirins and drink two glasses of water and then went back to sleep
until noon. Or that he ate the worst junk food all weekend only because he was hung
over, since Big Macs and Classic Cokes and fries especially soothed his stomach at such
times as nothing else could.
Joan smiled with the utmost patience for his apparent blankness. “Surely, Howard,
you can remember what time you got up the morning before yesterday?”
Howard swallowed and licked his lips and swallowed again. Desperately he
searched for a way out—and then suddenly realized he had it. He would think back a
week (though it would be considerably harder to remember) and pretend that was the
Saturday and Sunday she was asking him to account for.
It took fifteen minutes of Joan Smithers’s poking and prodding before Howard had
produced a facsimile of two days’ intake (and involved, by the time he got to Sunday,
inventing out of whole cloth what he imagined to be an ideal day of proper nutrition).
Howard suspected by the expression that came to settle on her face that she had stopped
believing everything he was telling her. Still, she jotted it all down, and didn’t actually
call him a liar.
“Now Howard,” Smithers said when they had finished. “If you have in fact re-
membered correctly, your diet isn’t utterly unhealthy, but it could use some improve-
ment. I want you to read the dietary guidelines again, very very carefully, and start
following them at once. You want your blood to be ready for the fetus, and you particu-
larly want it to be rich with folic acid and protein throughout the first trimester. And
Howard, you are to drink no alcohol whatsoever.” She fixed him with such a stern eye
that Howard wondered if he still somehow smelled of it two days after his drink.
“Yes, ma’am,” he said.
“I understand you don’t smoke. Good. Don’t start. And as for caffeine—you can
intake moderate amounts—but do not, I repeat, do not overdo it. Your adrenal glands
| 33 |
8
On the afternoon before his next trip into the office, Howard fell victim to an attack of
nausea that totally amazed him. “Morning sickness,” he thought. The endocrinologist
had said that he might not suffer it at all, since all the unaccustomed estrogen he’d been
getting for so many weeks hadn’t yet upset his stomach. Howard had dismissed the very
idea of that so-traditional malady. Though he’d never said so to Dorothy’s face, during
her pregnancy he had decided that morning sickness was imagined by women, to make
the idea of pregnancy more real to them at a time when their bodies showed only a few
signs of it. One of those “old wives’ tales,” he’d privately called it, handed down as tra-
ditional knowledge and therefore almost inevitable.
Though Howard had originally thought he’d wait a month or two to let his boss
and coworkers know he was pregnant, the rush of nausea changed his mind. Howard
wore the carapace openly, with pride, and on reaching the office went straight to his boss
and gave her the news.
| 34 |
|
To his disappointment, Marissa did not comment on the pregnancy per se, but said,
L. Timmel Duchamp
“And what about the project? You committed yourself to staying with it until your role
in it is completed.”
“I’ll need a parental leave, of course,” Howard said quickly. “I’m sorry about that.
But there should be no problem for the next nine months, give or take a couple of
weeks.”
“Your role is projected for another fifteen months, Howard.”
“Look,” Howard said. “I’m sure we can work something out.”
Marissa sighed. “Obviously, this is going to cost us both time and money. I can tell
you one thing. Jonathan is not going to be happy.”
Of course the “style” of the company had always been intense, frenetic worka-
holism, to the point that except for the clerical and accounting staff, few employees
survived more than six or seven years of the pace. Still, Howard felt disappointed. The
company was so full of innovative, cutting-edge people that he had assumed they’d be
more than willing to make allowances.
“I’m totally certain we’ll be able to keep on schedule,” Howard said. “No way am I
going to let the team down.” (Dorothy will change her mind once the kid is born. I know she
will. And she won’t want to dump it all on me.) “I’ll work part-time from home instead
of taking a regular leave. It’s just that I’m not going to want to put the baby into child-
care right from Day One, you know?”
Though Marissa was neither thrilled nor impressed, Howard’s coworkers did not
disappoint him. “How totally fucking astonishing, man!” Perry said, all admiration. “I
know I couldn’t hack that kind of thing myself, but hell, that doesn’t mean I can’t ap-
preciate somebody else doing it!”
Jerry clapped Howard on the back and whooped. “One small step for man, one gi-
ant leap for mankind!” he said.
“Shit-head,” Jean muttered at Jerry, but then smiled at Howard, and said, “Dorothy
must be proud of you.”
Howard spewed out a thick, heady stream of information about the carapace and
his hormone treatments, and even described morning sickness and how the doc said it
was due to the fact that estrogen collects in the cells of the stomach. His rapture was
such that he even considered shifting the carapace so that they could take a peek at the
interface.
“If the woman whose uterus you got only knew it was going to be plugged into a
man,” Jerry said. And he snickered.
“But she did and does know,” Howard said. “It’s Dorothy’s uterus.” And he felt an
unaccountable flush burning his cheeks.
| 35 |
9
In retrospect, it seemed to Howard that the first two months of the pregnancy passed
the most quickly. Both he and Dorothy devoted most of their energies to their jobs.
Howard grew a beard, and Dorothy acquired a brush cut (which she maintained with
frequent trips to the salon). Howard took up swimming in the company pool, and
Dorothy began attending t’ai chi classes every night after work. Howard bought books
on fetal development and read Pinkerton’s The Making of Homo Sapiens, and Dorothy
watched the remake of Attack of the 50 Ft. Woman (starring Darryl Hannah), Making
Mr. Right, Until the End of the World, and other of her quirky personal favorites.
Howard tried to get Dorothy to read Pinkerton’s book, but failed. He then tried to
tell her what it was about. “I’m tired, Howard,” Dorothy said when Howard cornered
her one night after her t’ai chi class. “And I want to watch The Summer House. If, that is,
you have no strong, overwhelming objections?”
“But honey, this is important,” Howard said. “It’s especially germane to the matter
of our child’s birth.”
| 36 |
|
Dorothy sniffed. “Do you always have to be stroking that dead hunk of metal?”
L. Timmel Duchamp
Howard barely kept his temper. “How we handle this birth may change the very na-
ture of homo sapiens!” he said. “The fact is, homo sapiens developed into such a com-
plex social being precisely because a large head and a narrow birth canal and a relatively
rigid pelvis were selected, to make birth a highly social, as opposed to individual, affair!
Which means that if I—”
Dorothy interrupted. “What are you saying, Howard?” Her eyebrows rose so high
in her forehead that if she’d still been wearing her hair a decent length they would have
been lost from view. “That you no longer believe women who are as fit as they should
be can just squat down in the field and make the little fuckers pop out without any sweat
much less assistance from another human being? Can it be that you’ve actually changed
your mind about something, Howard? Is it possible?”
Howard felt a hot blush suffusing his neck and cheeks. (Seem to be blushing all the
time lately. Wonder if that’s the estrogen doing that to me? Is blushing a hormonally speaking
female kind of thing?) Howard said, “You’re right, I was an asshole for saying it—and I
believe I apologized at the time, when you called me on it.”
Dorothy smiled. “Oh yes. After I ranted and raved at you for a good forty minutes,
you did apologize, and all was forgiven, though of course the real source of that alter-
cation had more to do with your irritation at my keeping you awake by getting up to go
piss every fifteen or so minutes, isn’t that right?”
Howard gave up trying to discuss what the ambience of births from carapace preg-
nancies should be like and decided that he’d better starting planning his own delivery
himself. He could see now that it might take Dorothy most of the pregnancy to admit
that she cared about their son’s birth.
10
By the time Independence Day weekend rolled around, Howard’s beard had grown,
in his own opinion at least, into a pretty decently distributed arrangement of fuzz.
Dorothy didn’t hide her dislike of it (but then Howard didn’t hide his dislike of her brush
cut). The beard, and not the carapace, was the first thing the hot and sweaty travelers
noticed when Howard met them at the front door.
“Hey, man, so you’ve decided to join the tribe of the bearded,” Joe said, grinning
and blinking on the doorstep. Howard grinned back and, self-consciously fingering his
fuzz, gestured them in. Joe moved to give him the ritual hug—and then recoiled. He
looked down at the carapace. “What in the fuck is that?” he said.
Beneath the facetious tone Howard detected anxiety. “You’ve never seen one of
these before?” Howard said, amazed. Missoula, after all, did have cable television and
links to the Internet and magazines and newspapers.
| 37 |
“Oh come on. You’re shitting me, man,” Joe squeaked, hardly able to talk for
L. Timmel Duchamp
laughing.
“I’m totally serious.”
Joe’s face arrested in astonishment. Seconds later, his mouth stretched into a wide,
shit-eating grin. He crowed, “Way to go!”
Howard laughed. Joe had been spouting that dweebly retro phrase since the day
they’d met in Introductory Physics.
Dale looked bemused. “I’ve never heard of such a thing. Or known that you could
carry pregnancies outside one’s body.”
“I’m the first male to try it,” Howard said. “A tricky business, because they don’t
know how my naturally produced hormones will interact with all the ones they’re in-
jecting me and the baby with. A lot of times women hosts develop a kind of feedback
process, in which their bodies become convinced that they’re pregnant, and start man-
ufacturing all the right hormones on their own.”
“A lot of shots then, I imagine,” Joe said, shuddering.
Howard nodded. “At least one a week. And of course I had to start a couple of
months beforehand, to get my veins prepared to handle an increased blood supply. It’s
really amazing, the things you learn,” Howard said, running on without waiting to see
if Joe and Dale actually wanted to know more. “On Wednesday, for instance, I’m start-
ing a course of androgens—to be injected through the interface, for the baby—you see,
it turns out that the chromosomal configuration in and of itself doesn’t suffice to pro-
duce a boy, and so for the fetus to develop male instead of female reproductive organs,
it has to get flooded with androgens during the third and fourth months. And then
there’s the—”
“For God’s sake, Howard, we don’t need a lec- One aspect of this new form
ture on prenatal endocrinology,” Dorothy said. of surrogate pregnancy that
Everyone looked at Dorothy. She shook her offers the greatest possibility
for changing the quality of
head. “Don’t mind me. It’s just that I’ve been hear-
pregnancy and its effects on
ing nothing but this kind of shit for months now. the shared parental relation-
It’s like living with a walking, talking medical ship is the absolute equality
encyclopedia.” of parents in such pregnan-
Howard bit his lip. They hardly talked at all now, cies in terms of their intimacy
except during joint therapy sessions, at which they with the child in the womb.
Most evenings for the last
mostly discussed how she was refusing to have sex of
three months of their preg-
any description with him until he “got rid of” the nancy, Virginia Ward and Jay
carapace, and how this “indicated” (in the therapist’s Moran enjoyed the experi-
words) “a deep resentment of the carapace and all ence of holding their baby, in
that it implied.” pouched utero, on their own
| 39 |
and said, “Hell yes, just totally.” Which left Howard to help Joe, which turned out fine,
L. Timmel Duchamp
since Joe really did want to know all about the carapace, what it was made of and how it
worked, and whether he wasn’t at least a little freaked out about messing with his hor-
mones that way . . .
12
On most Sunday mornings Howard watched the Beltway pundits deliver their verdicts
on the week’s events (“Howard’s version of going to church,” Dorothy used playfully
to call it), but to honor his guests he gave it up that weekend. Instead, he prepared a
lavish brunch which he served out on the deck (which afforded an excellent view of
Rainier).
“This is fantastic, Howard,” Dale said of the spiced cheese-baked eggs.
“Imagine how much richer the quality of our college life would have been if
Howard had realized his culinary talents earlier,” Joe said.
Howard downed the ugly green ferrous gluconate tab with a swallow of orange
juice, and tried not to dwell on (as he did every time he even thought the word iron) the
doc’s warning that they’d likely have to resort to some major injections of iron—by
needle—before the pregnancy was completed.
“I’m supposed to get lots of protein at this stage of the pregnancy,” Howard said.
“And egg yolks are a good source of iron, too.”
“Howard’s become a regular Adele Davis,” Dorothy said with an infuriating little
smirk. “I bet he could tell you the nutritional stats of every item of food on this table,
and the benefits of each for the fetus.”
Howard had to work hard to keep from scowling. Dorothy would probably tell him
to lighten up if he showed the slightest sign that her needling was getting to him.
Dale said, “There’s something I’ve been wondering about, Howard, though it’s a
little delicate, and maybe you’d rather not say.”
(Wonderful lead-in. Can’t wait to hear what follows.) Howard put a hand to his midriff,
as though merely touching it would quell his surging queasiness. He aimed a smile at
Dale he hoped was friendly. He really did wish she weren’t wearing a tee-shirt with
such big fat stripes. Surely she must know they made her look bigger? “I’m not shy,”
he said.
Dale laughed. “Well, I was wondering. This whole pregnancy must be super-
expensive. The endocrinologist and hysterectomy and in vitro fertilization and such high-
tech pieces of equipment. . . . Is it possible your insurance is paying for everything?”
Howard shot a quick glance at Dorothy, who tended to stiffen at the least reference
to Andrea. Dale had to know that an insurance policy that covered only a single depen-
| 41 |
“There’s a lot to be said for working out in the field, as you do,” Joe said.
L. Timmel Duchamp
Maybe. But as graduate students Joe had been the star, not Howard, which was the
reason he had achieved the prestige and security of a poorly paid academic job and
Howard had gone to work in the private sector. He thought, Is the glass half-empty, or
half-full? He, Howard, had a wife who had kept her slim, svelte figure, while Joe’s full-
figured sexpot had run to fat. Yet Dorothy wouldn’t touch him, while—unless he was
mistaken—Joe and Dale were still making it together and happy.
But then he, Howard, had something none of them had: a first-of-its-kind preg-
nancy, the best of two worlds.
(Eat your hearts out, you jerks. This point’s to me.)
13
Actually, Howard thought as he rose at 9:30 a.m. for the second time on Monday morn-
ing, it was lucky Joe and Dale had driven instead of flown, because otherwise he’d have
been stuck with them for most of the rest of the day. Though he usually hated getting
up at four in the morning, it had been a pleasure that day, just to know they’d be gone.
Howard went out to the kitchen for coffee and breakfast, then carried a cup back to
the bedroom for Dorothy. She was sitting up, and she had the phone on the bed beside
her and the videotape catalog propped against her knees. Howard set the cup of coffee
on her nightstand. “Since we’ve shared the news with Joe and Dale, I guess we’d better
let the parents know,” he said. “Now would be a good time to call, don’t you think?”
Dorothy didn’t look up from the catalog. “That’s up to you. I’m not talking to any-
body about it myself. But be my guest. Just let me dial up Queen Christina first.”
Howard had a difficult time restraining himself from snatching up the damned cat-
alog and tearing it to shreds. “Jesus Christ, Dorothy! We’re having a baby and all you
can think about is which goddamn crummy movie you’re going to watch next! If when
you were pregnant I’d treated you the way you’re treating me—!” Howard was so upset
he couldn’t finish his sentence.
Dorothy looked up. Her blue irises were so cold they looked gray. “Howard,” she
said slowly, distinctly. “Answer this: when I was pregnant, did you want the baby?”
Howard swallowed. “Yes, of course.”
“In fact, it was a joint project, was it not?”
Howard nodded. “Yes, of course.”
“Well have I ever told you I want you to have this baby? Have I ever expressed the
faintest interest in it?”
“You said it was my decision,” Howard said angrily. “Remember? You said you’d
cooperate!”
| 43 |
his parents individually, Howard was so exhausted carriers have a different take
that he decided to put off calling Dorothy’s on the experience. “This
kind of pregnancy is no real
mother—indefinitely, perhaps. She really was Doro-
pregnancy. It’s, like, just very
thy’s problem, not his. And who could know, for all hard work, with a constant
the ostensible differences between the two women it invasion of privacy from your
might work out to like daughter, like mother. And one employers,” said Rosa Diaz,
facetious, cold female was quite enough for him to Ward and Moran’s live-in
deal with already, thank you. carrier. “I know what real
pregnancy is like. And this is
not it,” she said. In fact, INS
14 regulations required Diaz,
As his pregnancy advanced, it came to seem to who had given birth to two
Howard that Independence Day weekend marked children (de facto natural
the beginning of a season of negativity (if not of out- U.S. citizens because of
right misfortune). And because when he thought Diaz’s U.S. residency at the
time of their births), to be
of that weekend he chiefly recalled the tension he
sterilized in order to keep
felt Dale had unforgivably introduced into the two- her Green Card. She decided
couple relationship, Howard associated the nega- that if she had to lose the
tivity with her. He knew rationally that Dale could ability to bear children, she
not be blamed for any of the physical problems that might as well sell her eggs:
developed. But all through the remainder of the “They would just go to waste
if I kept them, and maybe this
pregnancy, he visualized her as a sort of evil angel of
way some of them might
gloom hanging invisibly over him, watching and actually become babies.” The
waiting for the worst. doctor who performed the
Contrary to expectations, the nausea did not go egg recovery suggested to
away. (It was merely supplemented by constipation, her that she would make
which Dr. Singh had warned might be a side effect better money as a gestational
carrier than sewing in a
of all the progesterone being injected into the ma-
sweatshop. But, “It often
ternal environment.) But as Dr. Rogers had pre- made me very sad,” she said
dicted, Howard did have to endure iron injections of the surrogate pregnancy.
(which exacerbated his nausea considerably). Also “That baby was not inside
contrary to expectations, Dorothy did not become me, and it wasn’t possible for
interested in the baby when, at the beginning of the me to touch it the way the
parents did, so the whole
second trimester, Howard was permitted to open the
thing was like having to wear
carapace and lift the pouch onto his belly. Instead, she a heavy, gigantic tin can,
took to sleeping in the guest room, because she said making me sick, making the
the “whole obscene show” disgusted her.
| 45 |
Howard imagined nursing the baby at work, on the days he commuted over. It was
L. Timmel Duchamp
such a personal thing. So physical. Not clean, like the carapace. Constipation he could
handle. Varicose veins he could handle. But leaking tits, mucking up his shirt amid mak-
ing him smell like week-old milk?
Even if he didn’t tell Dorothy, she’d probably figure it out for herself—and then,
if he didn’t breast-feed their son, would with every glance accuse him of enacting a
double standard. And then he’d be miserably moist with his own petard. Really, he
thought, it was a kind of emotional blackmail. Howard wished there were someone he
could talk to about the dilemma. Obviously, Dorothy was out. And he didn’t think
he would feel comfortable talking on the phone about it with Joe. (Dale would probably
have poisoned Joe’s mind against him, anyway.) The staff at the clinic would refer him
to the therapist. And the therapist . . . No, Howard couldn’t tell her all this. He was see-
ing the therapist in order to work on his relationship with Dorothy. The therapist
would interpret everything he said in light of that—and would hold it against him, as
confirming Dorothy’s view of things. Or else she would claim it was simply “a crisis of
gender identity,” as though one more nontraditional attribute could make him feel any
less “manly.” And there was no way on earth he was going to talk with a therapist about
“manliness.”
No. What he needed was to talk to a man who could understand what he was go-
ing through. Only he couldn’t think of even one who might. That was the problem with
being so radically cutting edge, Howard thought. No one else could possibly know
where your head was at . . .
15
Howard had taken for granted that Dorothy would share postnatal parental duties with
him, and that he would not have to take much leave from work because she would take
one of reasonable length herself, following his. But he had been assuming that Dorothy
would fall in love with the baby once it became real to her, which (he had thought)
would be when they began making contact with it for the periods he took the pouch out
of the carapace. Instead, the contact had repulsed her. (Poor Marcel, forsaken by his chro-
mosomal mother!) And so Howard left it until the very last possible moment to discuss
the issue with Dorothy. The baby would be born in less than a month. Marissa, threat-
ening to kick him off the project, had given him a week to finalize his plans. He had to
give her an answer.
Unable to put the discussion off another night, Howard cornered Dorothy in the
den. She was watching a Marlene Dietrich movie, and didn’t, of course, want to be dis-
turbed, particularly since this was a dial-up movie, and not a tape she could watch at her
| 47 |
related to your baby, Howard. I don’t consider myself related to the people who are
L. Timmel Duchamp
given the blood I donate, do I? So I donated my uterus and eggs. That doesn’t make me
a mother, Howard.”
On the screen behind him, Dietrich was singing. He felt utterly disembodied and
yet at the same time intolerably weighted down by the carapace, which never ceased to
drag on the straps digging into his tired, sore shoulder. “But when I bring the baby
home,” Howard said, “surely you’ll love him then?”
“Love him?” Dorothy echoed. “Love him, Howard? And how will I do that? I gave
all my maternal love to Andrea. Every drop there was to give, I gave, Howard. And
Andrea is gone. And I’m just now starting to accept that. But love another baby, no. Or
I would have gotten pregnant again, Howard.”
Howard swallowed. “What about me?” he said in a voice that he knew could barely
be heard above Dietrich. “You do still love me?”
Dorothy’s eyes were bleak. “All gone, Howard. I’ve been putting it off—leaving I
mean, because everything will be so complicated financially, with all our debts and
my insurance problem and so on. But no. Everything I felt for you—well, it was mis-
guided, wasn’t it. I’ve come to realize I didn’t know you after all, and so what I loved was
just imaginary. I don’t know you, you don’t know me. Five years: poof! Gone with the
carapace.”
“Why didn’t you tell me this earlier!” Howard said. “My God, Dorothy, you never
said. You never said you were that opposed.”
Dorothy smiled sadly. “You didn’t want to hear. I was being negative, retro, Lud-
dite, even sexist for arguing against it. You weren’t interested in anything I had to say.
Cutting-edge, you kept yammering at me. Cutting-edge. And how if I were as feminist
as I claim to be, I’d be thrilled to see you opening this new frontier in the breakdown
in gender roles. And besides, how could I deny you another child when it was only a
matter of giving you what I no longer wanted or needed. So I gave you my ovary, and I
gave you my uterus. I see now that I was wrong to do so, but I did. You wanted those,
not my opinions. Well, Howard, I gave, as they say, at the office.”
Howard felt so sick he put his hand over his mouth and waddled as fast he could to
the bathroom to puke. It couldn’t be over, he thought. It just couldn’t. Anyway, there was
no way she couldn’t love their child, once it was born. He knew Dorothy, even if she
claimed not to know him. She was in denial. It was just a matter of keeping her from
moving out before Marcel was born and he could place that small bundle of precious
new life directly into her arms. He’d just have to be extra careful not to hassle her, that’s
all. And maybe get the docs to move up the date of delivery.
| 49 |
right. Who is it that the teenager goes to, when she needs help with the baby? Who else
L. Timmel Duchamp
SEATTLE, December 23 (INS)—For the first time in history, a man has undergone preg-
nancy and delivery. Dr. Howard Nies, a robotics specialist, gave birth yesterday to a son,
Marcel, following a full-term pregnancy using a gestational carapace and a womb provided
by Nies’s wife, Dorothy Newman. Dr. Michael Rogers, the attending physician, expressed
satisfaction with the child’s condition and said that with this new technology, there is no
reason why male pregnancy will not become “routine.” He predicts that in the future, most
pregnancies will be undertaken with this “far safer, more controlled and rational environ-
ment that is so much better for the baby than the vulnerable, relatively perilous natural
womb.”
Laura Nies, the new father’s mother, said she had her doubts about men having babies.
“Little Marcel is a baby like any other, and my grandson. I’m sure Howard loves him, as most
fathers love their sons. But I still think every child needs a mother’s love more than anything
else. I guess I’m just old-fashioned. I intend to do my best to see to it that Marcel gets every
bit of love as my Howard got.”
“From Go, we’ve been breaking new ground here, Marcel and me,” Dr. Nies said. “I’m
proud of my son, and I’m sure if he could speak, he’d tell the world that he’s proud of me. It’s
a new world, for men, a big, bold, brave new world—as I’ve just proved, and those who fol-
low in my footsteps will prove, too.”
| 3 |
SAFETY OF SKIN
Melinda Rackham
Usually we think of ourselves as being like a peach—having a soft and squishy skin on
the outside and a solid kernel-like core. There is something about ourselves that we see
as intrinsically fixed, central, immovable. It’s not our mushy and vulnerable brain, and
it’s not our intangible and ethereal soul. Perhaps this fixed point could be the pineal
gland, a small lobe in the forebrain that, according to the Eastern perspective of the
chakra system, governs the experience of self and reality, integrating the entire physi-
cal, emotional, mental, and spiritual human experience. Or is this hardness more cen-
trally located . . . lying beneath the rib cage in our heart, that strong muscle that pumps
the animating fluid of blood through our vascular systems, bringing life and nourish-
ment to the flesh?
Just what is it that resides beneath our peachy skin, locating and identifying the
defining boundary between the “colony” that is us and everything else? Perhaps it’s our
bones and cartilage, that internal architectural structure that defines our shape. Perhaps
it is the softer combination of membrane and muscle that gently and firmly hold our
organs, preventing them from spilling from of our bodies. Then again maybe it is that
invisible but potent biochemical cohesion that symbiotically binds the billions of tiny
bacteria and viri that comprise the bio-ecological scape we call the human body.
Being immersed in online environments makes questions like this difficult to ig-
nore as we establish emotional and physical protocols for interaction in these spaces.
Where is the kernel or seed of the self when the body is composed of pixels? Are the
ethereally coded soft bodies we inhabit in machine produced data space different from
| 52 |
Melinda Rackham |
the flesh bodies which we inhabit offline? What is intrinsically unique about us as in-
dividuals when we are re-presented virtually? Without a hard shell, could it be possible
to remain untouched and unmodified when we inhabit electronically constructed
lifeworlds?
In its native language, this title refers to a Divine Incarnation, one in whom the Supreme
Consciousness has descended into human birth for a great world-work . . . The Avatar is
not a singular incarnation but takes birth through a divine lineage stretched out over many
millenniums. These incarnations are linked through the substance of their mission which is
the establishment of a reign of Truth Consciousness on the Earth. (Wilkinson 1994)
Safety of Skin |
of the alternate reality softspaces of the World Wide Web. What does remain of its spir-
itual lineage is that the avatar, although a software construct, is usually seen to be rooted
in hardspace.
One software language that offers insight into the way avatars have been conceptu-
ally and technically constructed in networked computing is the VRML 2.0 specifica-
tion. Here the avatar is clearly defined as “the abstract representation of the user in a
VRML world. The physical dimensions of the avatar are used for collision detection
and terrain following” (VRML Consortium Incorporated 1997, 3.5). Importantly,
although having dimension and physicality, the avatar is not the user, who is separately
defined as “a person or agent who uses and interacts with VRML files by means of a
browser” (VRML Consortium Incorporated 1997, 3.108).
The specification is very clear that the user does not have to be human. It may also
be an agent, opening up the possibility that any user may be a software construct—an
extension of another machine. VRML is not designed to be a playground only for hu-
manity. It is open to any sort of species interaction. The terms are important here be-
cause they additionally distinguish the user from the viewer, with the latter defined as
“a location, direction, and viewing angle in a virtual world that determines the portion
of the virtual world presented by the browser to the user” (VRML Consortium Incor-
porated 1997, 3.109). This produces three separate but interlinked possible viewing and
interactive perspectives in a virtual world.
The viewer’s position is the central node, the hard core, the floating x, y, z-coordinate
point 0,0,0, around which the point of view of the world is drawn and redrawn in real
time. Although fixed at the position of 0,0,0, this coordinate point moves through
the universe as the viewer navigates, constantly relocating the central axis of the visual
world with each navigational decision. While this viewer appears to be omnipotent, it
is restricted to its line of sight, because it is never rendered in the world, existing as a
disembodied observer invisible to any other users. Without an avatar, and tied to its
viewing position, it can only function in a single sensory mode—with the externalized
view or eye (I) trajectory.
To become part of the virtual networked environment in a multisensory mode, the
user must inhabit the software-constructed material presence of an avatar, producing
interlinked possibilities for subjective and interactive perspectives. This provides phys-
ical dimension and parameters for contact in the world, a malleable coded skin with
which the user may touch others in softspace. The user can gently push with its pulsing
skin and permeable boundaries, establishing a cohesive tactility by scripted touch and
proximity sensors that generate visual, programmatic, and sonic events. The user is
| 54 |
Melinda Rackham |
There may be historical precedents for this, since early choices of visual represen-
tation or embodiment available in online chat worlds were constructed by programmers
rather than designed by artists, so often their functionality was prioritized over their
aesthetics. Some of the most popular options were the virtually amputated talking
heads, which were often employed for very practical reasons because they took less con-
struction time and skill due to the absence of an animated body, as well as less bandwidth
and processing time. A choice of mythic figures, outlaws, and deities offered quick and
easy identification in a heads-only world like the long-standing and still-functioning
OzGate online community (n.d.; figure 3.1).
Ironically, in Snow Crash (1992) Stephenson predicted a limited and impoverished
state of avatar representation where one’s choice of avatar online reflected one’s social
status offline. To have a custom-written, well-defined, high-resolution avatar, you
needed to be either wealthy or a programmer, and in the novel’s online virtual world
Metaverse, programmers assume the highest status. The poorer or less tech-savvy who
cannot afford custom avatars, or who cannot write their own, have to opt for more
restricted and lower definition avatars. Hiro Protagonist, the main character in Snow
Crash, is of course a well-rendered version of his actual offline self, and is always virtu-
ally dressed in a black leather kimono. The anti-hero however, the viral terrorist pro-
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| Figure 3.1 |
Heads-only avatars at OzGate online community
grammer, chooses the lowest of the low avatars, a black and white, low resolution,
highly undifferentiated pixilated representation; one that is mass-produced, is highly
unrecognizable, and distracts attention from the avatar itself. Most users in the Meta-
verse have some basic avatar decoration options, but Hiro is scathing of those that don’t
have these choices available or don’t make them:
Brandy and Clint are both popular off-the-shelf models. When white-trash high school girls
are going on a date in the Metaverse they invariably run down to the computer-games sec-
tion of the local Wal-mart and buy a copy of Brandy. The user can select three breast sizes:
improbable, impossible, and ludicrous . . . Her eyelashes are half an inch long, and the soft-
ware is so cheap they are rendered as solid ebony chips . . . Clint is the male counterpart of
Brandy. He is craggy and handsome and has an extremely limited range of facial gestures
(Stephenson 1992, 35).
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| Figure 3.2 |
Avatars in the There online environment
Most online environments today are populated by Brandy and Clint clones (figure
3.2), for example the avatars available within the popular There multiplayer environ-
ment, or ones customized from prefabricated avatar mannequins provided by software
houses. This second category, commercially available avatar creation packages, is often
linked to specific software-driven environments as interlinked marketing promotions.
An example is Avatar Lab, software designed to let the user create custom 3-D avatars
specifically for the not very successful Adobe Atmosphere worlds. The user selects basic
human, animal, or robot figures with the mandatory arms, legs, and heads, or can “even
mix-n-match to create wild combinations, [since] there are over 200 million possible
choices” (Curiouslabs, n.d.). They are then invited to “use photos of [themselves] or any
other face to create a unique and personalized avatar. Add hair, accessories and props to
complete the figures” (Curiouslabs, n.d.).
Although applications such as this promise individuality, invariably there is a same-
ness about the avatars that they produce. One could conclude that the user does not
want to stand out in a way that is, in popular culture, seen to be unattractive, different
or ugly. Strangely the opportunity for exploration brings more conformity, because
often users select avatar body types, genders, and racial characteristics that bear little
relation to their hardspace physicality—in order to conform to Western standards of
cultural attractiveness. There is of course nothing wrong with wanting to be “attrac-
tive,” however, the freedom to step outside culturally fixed appearances and specified
roles is one of the major factors that draw people to participate in online worlds. But
perhaps the visual homogenization of these avatars is as much due to the limited range
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of choices offered by the avatar design environments, and hence the software designers,
as to the users themselves.
Whatever the reason, places like There do breed a certain style of avatar: “Most
people choose something quite straightforward, [so] There’s characters look more like
everyday people; Second Life’s are likely to be dressed as superheroes or in other cos-
tumes” (Terdiman 2004). Second Life is the first product of Linden Lab, a company
specifically established to develop shared 3-D entertainment. Although it is a multi-
player environment similar to There, Second Life promises to give its members an added
dimension to their everyday life. It encourages users to “become the world’s most pop-
ular or wealthiest resident [and to] win votes for [their] personality, appearance, or
building skills” (Terdiman 2004). Users are provided with “Fashion Design Templates”
that work with Photoshop software to make buttons, pockets, and tattoos to customize
their avatar’s appearance, hence supposedly enhancing the individual experience. Ac-
cording to Cory Ondrejka, Linden Lab’s vice president of product development: “You
can be a woman some of the time and a man the rest of the time, and you don’t even
have to look human. Residents have fun dressing up to go dancing or showing off their
cool tattoos to each other. As for the detail to which you can customize your avatar, there
are hundreds of controls, which allow for effectively infinite possibilities for how you
can look in-world. You can look like a realistic version of yourself—or you can look as
outlandish as you want” (Assassin 2004).
Second Life is primarily marketed as a space in which one leaves the everyday be-
hind: “Second Life is like your life unlocked and unbound; it’s your reality on fast-
forward” but not too far behind (Terdiman 2004). Offline reality is painstakingly
recreated as avatars—even in catsuits or superhero outfits—marry, acquire property
and assets, and live life online as if it were hardspace. It is clear that despite their
promises, both the avatar creation packages and these online virtual environments are
not offering any really alternate experiences of what is to be human offline. Instead they
offer a way of altering our bodies to whichever “perfect” humanoid representation we
desire, and a fantasy world where we can live life in that avatar body. This is obviously
very appealing in a cultural and social context where people are increasingly dissatisfied
with their physical appearance. Avatar creation is easier, cheaper, and less dangerous
than physical intervention like cosmetic surgery. And it can be easily revised, unlike an
offline tattoo or a breast, vagina, or penis augmentation, which are messy to reverse or
erase. Slipping into an other, a virtual humanoid body, is not too much of a mind shift,
since we want our fantasy excursions to be as seamless as possible. This loyalty to a form
of realistic representation ensures, we think, that our online personas remain under our
control.
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| Figure 3.3 |
Screen grab from CyberForum@ArtCenter 02/26/2000 with Katherine Hayles’s bird avatar located at the center left
(slightly obscured). Source: http://www.mheim.com/cyberforum/html/spring2000/media/hayles/log3.html.
forum, while opening the possibility of taking multiuser spaces more seriously than as
pure entertainment spaces, makes it apparent that Heim’s vision for networked com-
munication as the norm within the next decade is rather optimistic, because virtual re-
ality (VR) technology has not been uniformly developed, having moved little in visual
resolution or mainstream uptake in the last fifteen years—except in specific arenas.
Commercial online gaming environments, in which avatar deployment has been
highly successful, warrant a mention at this point in the discussion. The world of Mas-
sively Multiplayer Online Computer Role-Playing Games (MMORPGs), a parallel
universe to artistic multiuser environments or the more pedestrian domains of Active-
worlds, is a thriving, income-generating enterprise. Lineage, for example, an online
world in South Korea, claimed four million subscribers in 2004, or one in eight house-
holds in the country involved. It attracts at least twice as many concurrent users as the
U.S.-based EverQuest, a series of Lord of the Rings–style fantasy worlds. As in the There
and Second Life communities, players pay a monthly fee of around US$30 to be loyal
and committed members of these gated fantasy enterprises.
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Top-level users in the first game of the EverQuest series spent most of their time
in the nation of Norrath, engaging in conventional offline behaviors, including the ac-
cumulation of wealth. According to Castronova’s early study of the economies of VR
worlds, “Virtual Worlds: A First-Hand Account of Market and Society on the Cyber-
ian Frontier” (2002), an average player’s per capita income within EverQuest was around
US$2,500. EverQuest currency was traded offline for real U.S. dollars or other hard cur-
rencies; avatar realities begin to blur with hard world space in terms of income genera-
tion. By 2004 asset accumulation and trading had become such a part of daily life that
the Second Life currency “Linden Dollars” and currencies from other games like The
Sims Online could be exchanged for on- and offline goods and services or traded for U.S.
dollars at game commodity trading sites.
But back to EverQuest . . . Castronova points out that if a player lives in a country
like Bulgaria where the per capita income is lower than in Norrath, then that player
would be financially better off spending time online, with his or her EverQuest avatar
earning or stealing or otherwise obtaining money. Selling the avatar for soft currency
on- or offline was more beneficial than actually going to work in the player’s own geo-
graphic local area. Avatars, whose skill development and hierarchy ascension become
the property of the user and part of this soft economy, were sold at the time to the
highest bidder at places like eBay for up to US$2,000 each. Interestingly, in a further
study of the social valuation of software-generated bodies, Castronova (2003) found
that offline gender politics were also mirrored in online worlds, since male avatars were
significantly more valuable in resale terms than female avatars of an equivalent skill
level.
EverQuest and similar spaces work so well and are so popular precisely because they
don’t question the real-world status quo. They operate using stereotypical role-playing
devices and defined scenarios taken from fantasy. There are enemies to kill, wealth to
be acquired, romantic conquests to be made, skills to develop, and a hierarchy of levels
to ascend. There is the comforting familiarity of the avatar appearance in EverQuest.
The environment has horizon lines as well as fore-, mid-, and backgrounds, all visual
markers of reality that make this fantasy world safe for the user. The feeling of visual
safety and familiarity along with the safety of defined game parameters means that users
are happy to pay to belong to this community.
However, in spite of the growing sophistication of graphical representation in vir-
tual space, the success of creating an embodied experience online is not reliant on real-
istic representation. The avatar representation for the comic strip–like Habitat, or even
the text-based LambdaMOO proved to be just as successful in creating a sense of im-
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mersion and intimacy as these multi-million-dollar, massively multiplayer games today.
If strict adherence to the re-creation of offline reality does not enhance our online emo-
tional engagement, why do developers strive to provide hyperreal human avatars for
users to engage in fantasy roles in virtual environments?
| Figure 3.4 |
Screen grab of miss fluffy avatar. Source: Melinda Rackham (2003).
anthropomorphizing a piece of software; however, I would suggest that her long online
history has left the avatar with a personality residue, an electronic trace or aura that
makes her a familiar and comfortable choice among users.
Because I know miss fluffy well, I’m more likely to choose to be embodied in
empyrean by the avatar big pickle, a spiky pink and purple, phallic, pulsing slug-like crea-
ture. pickle is visually based on a macrophage, part of the body’s immune system, often
known as the body’s clean-up crew (figure 3.5). The biological function of a macro-
phage is to respond to a site of infection in the body by “eating up” destroyed cells. My
projection of the macrophage’s personality is something like the characters in white
biohazard suits who appear after a crisis or messy violent scene in X-Files or Men in Black
to erase all evidence of damage, deviation, or infection and to return the space to a pris-
tine state. Interestingly, and again from anonymous observation, women tend to pick
pickle as their avatar. I have no evidence to suggest whether these users are attracted to
the biological animal-like aspect, the rhythmic pulsing movement and vibrant color, or
the obviously phallic look to big pickle. Maybe they think the name is cute and their
choice is without reference to any of these other aspects.
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| Figure 3.5 |
Screen grab of big pickle avatar. Source: Melinda Rackham (2003).
| Figure 3.6 |
Screen grab of quincy-san avatar. Source: Melinda Rackham (2003).
to a static pattern, ready to be reused for another purpose as building blocks of new soft-
ware constructs. As a temporary solution to this problem, before the biennial Inter So-
ciety of Electronic Arts (ISEA) exhibition in Nagoya in 2002, in which empyrean was
showing, I altered the avatar’s name to quincy-san. In the Japanese context, the once
lonely quincy-san became a very popular avatar, gaining a new lease on life because of
this culturally specific title.
Finally comes symborg, a viral/machine creature, the “terminator” or android of the
empyrean world (figure 3.7a, b). A smooth green surface hides nasty metallic viral spikes
that emerge rhythmically from under the silky skin, evoking a sense of danger. symborg
operates on stealth, managing to visually camouflage itself through its transparency in
the space, so it can slip around the empyre without being easily spotted. symborg is based
on the character infectious agent from my earlier work carrier (Rackham 1999), which in-
vestigated the symbiotic relationship between human and machine, and between a bio-
logical and a software virus. Infectious agent is a Java software construct, which seeks to
seduce the user into symbiotic infection through aesthetic and textual means, through
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a
| Figure 3.7a,b |
Screen grab of symborg avatar in two stages. Source: Melinda Rackham (2003).
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disguise and manipulation rather than through direct confrontation or attack. Again
from my rather random observations, symborg tends to attract female users more often
than male users.
Utilizing the visual tactics of translucence, abstraction, and ephemerality with
semi-transparent textures in empyrean, I have made it obvious that all the avatars are
constructs based on polygons, rather than simulations of organic carbon-based life
forms. Some avatars have deliberately incomplete or erroneous data sets. This means
they lack some visual detail that would indicate a seamless model. They miss “faces”—
that is, a polygon parameter will be lacking, and therefore a small surface will be not
drawn, creating a visual hole, a blemish, or corruption into the exterior of the model.
These inconsistencies are intended to alert users immersed within this space that they
are interacting within and with electronically activated, software-produced entities,
which have their own aesthetic characteristics. Neither are the avatars trying to recre-
ate or simulate a user’s hard-world persona; users cannot transfer their fantasy physical
selves into digital medium when they look like a mucous ball. Rather I would like the
user to be aware that they are inhabiting or cohabiting within a coded construct whose
lifeworld is electronically activated softspace.
>> communication
The avatars of empyrean cannot speak. They communicate only via gestures. There are
five gestures, each with an associated sound, loosely based on Stephenson’s template for
the off-the-shelf, white-trash Brandy avatar, whose facial gestures are limited to “cute
and pouty; cute and sulky; perky and interested; smiling and receptive; cute and spacey”
(1992, 35). Likewise, there are a restricted number of gestures available with the Sony
Aibo pet robotic dog—with its six gestures of happiness, sadness, anger, surprise, dis-
like, and love. Billions of yen spent on gestural research indicate that very few gestures
are required to induce empathy, sympathy, and identification with another creature.
In many online environments, communication is often very limited—most textual
conversations start with accessing gender, location, age, and time zone. Having to type
responses creates a rhythm with unique parameters. Any communication is dependent
upon individual typing skill, hardware, software, Internet connection speed, and server
lag, reminding users that the degree of general traffic on the network at any particular
moment influences their interactions. As we have seen earlier, long and complex com-
munication is rarely possible in multiuser space. This interaction via single lines of not
necessarily linear text—or offline with stripped down and recoded SMS- (or short mes-
sage service) specific language—is altering the nature of conversing between the elec-
tronic generation, necessitating a reevaluation of online text as we know it.
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Although most multiuser spaces impose text as the dominant mode of communi-
cation online, empyrean acknowledges there are limitations and opens other possibili-
ties as a subtextual environment. Three versions of empyrean online work exist, each
with different communication options. In the single-user world, there are no other
users and therefore no avatar communication options. The multiuser Web version al-
lows for both text and gestural interaction; however, in the multiuser gallery version,
empyreanCosmos, the usual text input function of multiuser worlds has been removed.
Avatars must find other ways to communicate and make meaning within the space. The
environment does contain text fragments as part of the scapes, but those texts remain
random, with no fixed connecting narrative to dictate meaning. Challenging the notion
of text as a stable and immoveable authority in Western tradition, texts in empyrean shift
in response to an avatar’s movement. This means that they alter direction and orienta-
tion so that the text fragment is always visible and readable by the user, thereby making
the user the central, stable tenant/tenet of the world.
In addition to, or instead of, text, in empyrean the avatars have a range of preverbal
gestural communication options. The prioritization of text in most multiuser worlds is
reversed, and users primarily interact through sound and gesture. Avatars may squeak,
squawk, blink, swell up and go opaque, gurgle, giggle, and blush to communicate with
one another. These gestures have no fixed meaning, being contextually and relationally
defined and consequently altering from user to user. Utilizing ways other than text for
communication means the multiuser VRML domain is not tied to a dominant language
group, nor is it based on age categories or educational factors, as is the case with most
communication in multi-user environments.
Providing another level of consistency in the immersive, sonic environment, the
gestural sounds will appear even when the avatar is off-screen. The VRML soundscape
design by Mitchell Whitelaw (2003) is spatialized and attached to the etheric objects
within the worlds. These objects are mostly moving and are often set at different pitches,
so that once the viewer is inside the world the soundscape is constantly shifting around
the viewer’s avatar. In a sense, the user could navigate by sound alone, since each zone
or scape of empyrean has a distinctive soundscape, such as the glassy crunching and
grinding spheres of chaos scape, or the frenetic cellular skating rink in charm scape, or
the tinkling birdsong of the choreographed neurons in void space.
Avatars need to be connected, need to be roaming within their lifeworld on the net-
work to interact. It is true that their gestural code may be tweaked and tested from a
single file offline, but like any creature pinned to a laboratory bench with electrodes
sparking nervous and muscular responses, such testing is hardly indicative of commu-
nications and responses in their natural environment. When connected, the gestures
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and sounds of the individual avatars become part of the background of the immersive
scapes. This sonic interaction adds to the sense of being there in an experiential way
rather than jolting the user out of his or her avatar embodiment by the comic strip ref-
erenced text bubbles (figure 3.2) that appear in most worlds. A coherent and specific
scape of interactions decreases the distractions for the user-as-avatar experiencing the
electronic environment.
>> symbiotica
How close are we to our avatars? Is there a barely visible connection, a string of code or
a thread of mucus joining us? Some commentators like Michael Heim view the avatar
as a virtual, finite, and fixed point, purely based on consensual fantasy: “Avatars are
shared fantasy identities that prove they are alive and telepresent through real-time
playful interactive construction. Avatar identities are finite points of presence, intrinsi-
cally interactive and plural, embedded in communities of other avatars.” (2000a).
I differ from both Heim and Little in believing that the avatar is not merely a fan-
tastic creature, a disposable strap-on software construct, but rather an other (perhaps a
soft other), with whom we develop a relationship. We as humans are mutable and flex-
ible in the ways we represent ourselves. For example, the code-based characters in Greg
Egan’s future-fiction novel Diaspora (1997) are easily able shift their mode of being—
transferring themselves from residing in the collective and fluid polis (a hard-drive
scape) into individual robotic gleisner bodies to function in the biological plane. There
is a necessary adjustment in operating through different bodies, through different
mediums. One representation is not merely overlaid upon a solid and unchanging self,
like a mask. As with any avatar, the relationship that is formed is dependent upon the
avatar’s software-constructed personality, quirks, and uniqueness; this ephemerality and
materiality leads to an individuated user experience.
Avatars are not merely an extension of a solid self; rather, they can be seen as ex-
amples of parināma—the Buddhist notion of alterity or “becoming otherwise,” where
the identity of the self is in reality nonself, never fixed, and changing from moment to
moment (Lusthaus 2002, 430). Even when one is applying the Western philosophical
tradition, avatars are easily seen as products of relations. Taking Elizabeth Grosz’s dis-
cussion of the encounter with the other, I will consider how the four characteristic in-
dicators of alterity—that is, exteriority, excess, infinity, and activity—relate to avatar
relations. If an other meets the criteria of alterity, it could never be a disembodied be-
ing; rather, such others are more likely to be “corporeal subjects, sexual subjects, sub-
jects capable of touching, seeing, engaging and negotiating with the other’s materiality”
(Grosz 1989, 143).
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First, there is exteriority: the avatar is separate from the user and in a sense unpre-
dictable. Even though avatars’ actions are based on a finite set of rules, there are an
enormous number of finite outcomes. Avatars have the capacity to astonish and sur-
prise, frustrate and delight us as the end users, indicating an existence apart from their
creators. Even if an avatar is being slavishly traded as a commodity on the open avatar
market of online gaming communities like EverQuest, the individuality and separate-
ness of the avatar from the user is acknowledged. The more unique and highly skilled
the avatar, the more valuable it is to its colonial traders.
The avatar can also be seen as “a site of excess,” an “indigestible residue” that we (as
the users) are unable to absorb into ourselves. As most of us who have utilized an avatar
character in multiuser space have experienced, an avatar can be resistant to, and inde-
pendent of, our aspirations and wishes. We experience frustration as we try to manipu-
late gestures that don’t always work, or traverse terrains that won’t allow the avatar to
enter. Coded attributes override user preferences as avatars collide or don’t collide with
other objects in their lifeworlds, emitting sounds the user has not initiated, mutating at
seemingly random intervals. Rogue avatars, like viruses, can trigger events that can crash
our computer operating systems, bringing our virtual experience to an abrupt end.
An avatar is not a finite entity. It exceeds imposed borders, boundaries, and limita-
tions. Because an avatar file is stored and activated in online space, unless it is behind
a firewall, anyone, anywhere, with compatible software can utilize that specific and
unique code as his or her avatar simply by routing to its location (URL). It is therefore
multiple and multilocated, and beyond a single incarnation. Avatars are polygamous,
being “exceedingly unfaithful to their origins” (Haraway 1991, 151), a characteristic
that they share with Haraway’s cyborg. There is no need for faithfulness to an author,
just as there is no hierarchical moral code and no necessity to refer to that which has
come before. An avatar’s structure is never stable: its code can be altered at any time. It
is never complete, always open to addition or subtraction.
Last, even though we, as users, direct the avatar body or the binary codes within it,
the avatar itself is the ‘other’ that is present in the online world and that incites responses
from other users and their avatars. The user becomes invisible in this space as avatars
relate to avatars. Avatars assume their reality status, their individuality, as they seduce
and entice actions in others. In empyrean when a user is interacting with a miss fluffy
avatar, it is the avatar’s appearance and gestures and sound that other users respond to
or ignore, not the corporality or mutterings of the unknown user on another networked
computer. The avatar code is the unique individual experienced by others.
From these few examples, it is not difficult to see that avatars easily meet the criteria
for alterity, an engagement through negotiation giving them a materiality and sexuality
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of otherness. They have codes of interaction, an ability to coerce and seduce. To develop
this further, avatar sexuality can be likened to viral interaction where the relatively
simple code of a virus can penetrate and alter and reproduce within the cellular core of
a host cell. Avatars then are infinitely reproducible, cloned code, with a fraction of er-
roneous copies occurring to randomize the “blood-line.” Avatar activation, which can
also be called life, is occurring exponentially throughout the growing massively multi-
player avatar community, as we have seen. According to Sadie Plant, it is precisely these
activations and interactions that alter the user in the process, since “every action, every
communication has a moment of contact, a point of transmission, a line that is crossed,
a change that occurs” (1994). In theory and in practice, the avatar is emerging as a for-
midable species of other.
>> gamespace
Since the Web is used by over six hundred million people, I would estimate that there
are around one hundred million avatars roaming the virtual worlds of MUDs, MOOs,
multiuser VRML environments, and the many zones of the Activeworlds Universe.
However, by far the greatest number live in the exponentially successful MMORPG
environments, four million in Lineage alone.
As I have touched on previously, MMORPGs differ significantly from the more
open-ended VRML or multiuser environments like empyrean. Probably best described
in Johan Huizinga’s Homo Ludens: A Study of the Play Element of Culture (1950), game-
play takes place in a spatially and temporally closed environment within certain fixed
limits, creating a sense that is different from ordinary life. From this I conclude that on-
line role-playing games seem to be successful because they exist just outside our pedes-
trian reality, having fixed parameters and a set of rules to follow or break. Huizinga
points out that we engage in at least three dimensions of play: the agonistic or element
of contest, the ludic or exuberant and fanciful element, and that of noble recreation.
Experiencing the fantasy and exuberance of contest in a recreational way emotion-
ally positions a gamer to have pleasant associations and an investment in the develop-
ment of his or her online character. Here, several sorts of avatars operate according to
the type of gamespace they inhabit. Some massively multiplayer games have fixed avatar
appearance and behaviors, some have characters that can be developed in appearance
and behaviours like increased skill levels, and some have avatars that can only be super-
ficially visually modified—that is, they can have new skins applied.
Since MMORPGs may be the primary social spaces for hardcore gamers who
spend sixty hours or more a week immersed in the online gamespace, a player’s avatar
deployment and appearance assumes some importance. Apart from visually individuat-
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ing gamers, avatars feature in performances enacted by gamers who are also artists.
A well-known example is Brody Condon’s Worship (2001), a performative online inter-
vention within the massively multiplayer game Anarchy Online. By hacking his avatar’s
behaviors, Condon turned his avatar to face toward the outside—that is, looking out
through the screen—and proceeded to make it enact a built-in “worship” animation
for an extended period of time. In other words, the avatar appeared to worship its user:
This avatar action challenges many of the myths of virtual reality space. It shifts the focus of
omnipotence from the world programmer/author, placing the player in the position of cen-
tral importance, and repositions the immersive fantasy environment from being apart from
day-to-day life by interlinking the spaces inside and outside the MMORPG. Because the
avatar looks outside of the game towards the player, it is easy for the player to perceive their
avatar as a separate other by its action towards them. This gives the avatar both an autonomy
and a seeming awareness that a world exists outside its contained gamespace lifeworld. How-
ever, there is an Achilles’ heel here. While the avatar is focused on the user, it cannot effec-
tively act or defend itself within the MMORPG, and this leaves it vulnerable to its own death
(Cannon 1994).
Because these worlds are so strictly formatted, it is precisely this unexpected, un-
scripted, and unsanctioned action that makes the avatar behavior surprising to other
users. Utilizing these safe public spaces for performance pushes the agreed-upon limits,
stretching the social rules and conventions of avatar use within game environments.
Eddo Stern, who has authored several avatar intervention artworks, thinks it is precisely
the rigid structure of these worlds that makes avatar interventions particularly appealing:
All of my earliest game intervention work was done in Ultima Online and Everquest—to my
mind these represented at the time the gaming world’s equivalent of global main street—I
felt I was performing in public and my audience was deeply engaged in the conventions of
the world—allowing any “Subversive” actions to operate as subversive by going against the
game norms . . . I think in MMOs its really all about agency (vs the game creators and vs the
other players) and maintaining a sense of identity. (Stern 2004)
making the avatars themselves agents who existed in two planes. This play on the vir-
tual telepresence of the avatars and telepresent surveillance blurs the authorship of the
resultant video between the avatars and their human user.
Stern reprogrammed these characters to actually play the game while he was away
from the computer, so that the avatars have complete autonomy and individuality. They
can “logoff, logon, write a log file, talk to people, issue all game commands, navigate
and control the camera, as well as shut down the computer” (Ludin 2002). As a hardcore
gamer, sometimes spending over one hundred hours a week playing in MMORPGs
such as EverQuest, Stern used these autonomous functioning avatars to replace himself
in the game, as he no longer had time to participate. He comments, “[t]hey were my re-
venge” (qtd. in Ludin 2002).
Stern’s avatars could act alone, interacting with other players in the world who would
not be aware that there was no human user persistently connected to that particular
avatar. In fact, to other players, there is never any way of knowing if they are interacting
with a “live” person or pre-scripted behavioral code. This returns us to my observation
at the beginning of this essay: the VRML specification is very clear that the user does
not have to be human (VRML Consortium Incorporated 1997, 3.108). These avatars
then cannot be seen as mere coded zombies, the walking dead of gamespace, as accord-
ing to the ‘rules’ they are indeed functioning, autonomous agents of their Virtual Real-
ity lifeworld.
Perhaps the greatest test of an avatar’s individuality is how its creator considers it.
During an -empyre- forum/discussion on avatar construction between myself and artist
John Klima, the topic of the personality or aliveness of avatars was raised. Klima, an Ul-
tima Online player (which also had its real-world avatar market), had this to say when I
suggested that I could not delete avatar quincy’s file because quincy felt like my child and
I would be denying him life:
i power gamed a mage (the hardest character to be) for a year and got her to grand master
(the highest skill level) before i quit. i could have sold her for 2k easy, she was a rare, power-
ful and of course beautiful (she wore a very sexy magic bustier) character, but i could not
stand the idea of some high school kid from greenwhich connecticut running around mas-
querading as bix redux. so yes it would have been like selling my baby to the highest bidder,
so i just killed her instead. hmmm. (Kilma 2002)
His reaction, akin to that of a jealous and possessive lover, would seem ridiculous if
the avatar were merely a passive string of code. Avatars are seen by those who create,
play, and/or work with them every day as separate beings, perhaps beings whom we have
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Safety of Skin |
some power over, but nonetheless beings who are able to function autonomously and
intelligently. Here is where we form trans-species relationships, combine wetware with
software, in an enticing posthuman alliance between the seemingly solid and the seem-
ingly ephemeral.
To view the user-avatar relationship from a different perspective, it may be that the
avatar uses us—its human user—to ascend onto the earthly plane, since “the living be-
ing is the sacred text of cyberspace . . . our body is the screen (the signifying surface) by
which the machine has access to reality” (Dyens 2001, 328). Here the animism of tech-
nology is the human body, just as the body is animated by fluid biological code. We can
no longer assume that the machine and the software creatures that machine lifeworlds
support are merely passive instruments, tools for human agency. The flow may be not
what Michael Heim had earlier predicted, due to the resistant nature of avatar others;
however, our daily lives are becoming more obviously lived cooperatively with and
through machine- and code-constructed environments.
| Figure 3.8 |
Screen grab of Web interface from Blast Theory’s Can You See Me Now? Source: http://www.canyouseemenow.co.uk.
3.8). When the avatar is caught the game is over, the capture site photographed and
stored in the Web site’s game archive, together with a blueprint of the chase.
The online avatars have an enhanced sensory advantage over the hunters in hard-
space. Not only do they know the position of all their hunters at any moment, they can
exchange tactics between themselves, send messages to Blast Theory members, and lis-
ten in on hunters’ walkie-talkie conversations. Others follow the action either on the
streets via GPS receivers or in real time online, creating an experience of mixing reali-
ties and condensing the physical presences with the virtual presences in both a hard- and
softspace environment. Blast theory also investigated this boundary merging of virtual
identity with physical identity in its previous work Desert Rain (1999), where the user
had to locate a soldier left behind in a virtual projection of a Gulf War landscape. When
the target is located, an actor walks through the projection surface (a thin sheet of water
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Safety of Skin |
rather than a solid screen) toward the player, often startling or terrifying players who
didn’t realize the person coming toward them was a warm-fleshed human.
Virtual interaction and avatar presence are common ground in warfare, Virtual
Reality being, after all, the offspring of the military. When Blast Theory’s avatars phys-
ically interact in physical city spaces, eliciting responses from the hard-bodied players,
we draw comparisons with virtual warfare and surveillance techniques. In both arenas,
humans are represented by white avatars, derived from infrared video where warm-
bodied humans appear as white spots on the heat sensitive medium. Things have
changed since we supposed that online representation ensured immortality. Online
video footage from the recent Afghanistan and Iraq invasions show white avatars as eas-
ily identifiable moving targets displayed in low-resolution virtual realism. In these con-
texts targeting the cold-bodied avatar also kills the warm-bodied human. In war, as in
cybersex, it becomes obvious that virtual actions have hard world consequences.
A mutual relationship based on information exchange between avatars and hard-
bodied species is beautifully illustrated by Brainscore (Grassi and Kreuh 2001), a net-
worked virtual reality 3-D performance produced by Slovenian artists Davide Grassi
and Darij Kreuh (figure 3.9). In Brainscore, tracked eye movements and electrical pulses
from sensors attached to the head of the user (who remains physically constrained
throughout the performance) control avatars. These inputs allow the vaguely head-
shaped avatars to collect data from the Internet, which in turn alters their shape, size,
location, and color over time. The changes then affect the eye movements and brain
functions of the performer to provide a feedback loop. Here the avatars’ coded attrib-
utes alter the users’ physiology, making obvious the impact softspace has through its
continuum into hardspace.
The VR environment is projected in stereo, allowing an audience to watch the per-
formance wearing polarized glasses. This enables viewers to perceive the events in 3-D,
as if suspended in midair between the two performers. The Brainscore artists created
the work to provide a new perspective on the identification between performers and
their avatars. We watch as the flow of information moves from the performers’ physical
space into the virtual avatars’ space and than back from the avatars to the audience,
“leading the audience to perceive a concrete co-existence (as a kind of promiscuous co-
penetration) of two Realities at the same time” (Grassi and Kreuh 2001).
“Promiscuous co-penetration” starts to sound dangerous when it involves an inter-
species relation between human- and machine-produced software, evoking specters of
weird science fiction pornography involving a transgression of moral codes. After all,
according to historian Lewis Mumford, “If you fall in love with a machine there is some-
thing wrong with your love life. If you worship a machine there is something wrong
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Melinda Rackham |
| Figure 3.9 |
Screen grab of avatars generated during a Brainscore performance. Source: http://www.brainscore.org.
with your religion” (qtd. in Sofia 1993, 6). As a society highly dependent upon and phys-
ically entwined with technology, we are still very techno- and xenophobic. We fear the
difference and similarity of the electronic other, preferring to keep an emotional dis-
tance between them and us.
Perhaps this is why users prefer to be represented in human form online, for when
online presence has a more physical representation it has a familiar and safe skin, a de-
fined visual boundary. Then, when operating as an avatar in virtual worlds, users are
very aware that they are interacting with other skinned beings and are more proprietary
in their interactions. The amorphous, fluidly changing avatar still represents a dilemma
to the discrete body boundary schema. Only when the awareness of the electronic
stretch of our avatar body is integrated into our perceptions of ourselves, our bound-
aries, and our personal body spaces will operating as a completely soft avatar in virtual
space be truly possible.
Safety of Skin |
without. We are always within ourselves while simultaneously watching ourselves act-
ing in the world. To hack French feminism, both male and female are already this sex
which is not one (Irigaray 1985).
Being online just makes obvious what we already know but usually ignore: we are
already avatars inhabiting parallel worlds. Embodied in softspace, communicating with
each other, we are the self, and one, and another—alone, together, and networked. As
avatars operating in a virtual system, we have tripled ourselves. That makes more than
a fixed coordinate point x, y, z, an extension of the 0,0,0, center of the virtual universe.
Again it becomes clear that we are not just binary, pattern and randomness, the presence
or absence of zero and one. We are composites, with the physical ecology of symbiotic
species. We are an amalgam of all possibilities—of all dimensional vectors and varia-
tions of x, and y, and z.
Our avatar body, unlike our more familiar physical body, has a soft-skinned bound-
ary whereby we can consume and ingest or pass through the other online. As this be-
comes increasingly familiar, as we stop insisting that we be represented online by
fantasy human form, we will adapt to ephemerality. The necessity for a network con-
nection to breathe life into, and animate, an avatar in a multiuser world or massively
multiuser game, reminds us that we do not exist alone. When connected we navigate
from our nodal center, and become part of the scape itself. Soft-skinnedness allows us
to regain knowledge we have lost offline in hardspace; that is, we are not discrete iso-
lated objects in the world, but part of a connected whole.
Our individuality, our “peachiness,” is not a fixed and impenetrable kernel—but
rather a concentration of code. We are always open to the influence of an other: as a
species any embodiment means we operate in a sphere of influence, a field of intensity.
Like the squishy jellyfish swimming in the oceanic lifeworld, dependent upon currents
and flows of heat and cold for nourishment and for navigation to breeding grounds, we
are supported in different and invisible ways by both soft and hard environments. On-
or offline there is nothing to fear by acknowledging that we are animated and modified
by relations with others; we are soft, open systems.
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content/editorials-secondlifeinterview.php (accessed March 12, 2004).
Blast Theory. 1999. Desert Rain. http://wwwblasttheory.co.uk/archive/work_desertrain.html
(accessed February 23, 2003).
Blast Theory. 2003. Can You See Me Now? http://blasttheory.co.uk/work_cysmn.html (ac-
cessed February 23, 2003).
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Benford, Steve. 2002. “Blast Theory, Can You See Me Now?” In “Shooting Live Artists,”
BBC Arts. http://www.bbc.co.uk/arts/shootinglive/shootinglive1/blasttheory/mrl.shtml
(accessed February 23, 2003).
Cannon, Rebecca. 2004. “Meltdown.” http://www.selectparks.net/rebecca/?2006:Meltdown
(accessed June 20, 2004).
Castronova, Edward. 2002. “Virtual Worlds: A First-hand Account of Market and Society
on the Cyberian Frontier.” CESifo Working Paper Series No. 618, January 14.
http://ssrn.com/abstract=294828 (accessed December 20, 2002).
Castronova, Edward. 2003. “The Price of ‘Man’ and ‘Woman’: A Hedonic Pricing Model
of Avatar Attributes in a Synthethic World.” CESifo Working Paper Series No. 957,
June 17. http://ssrn.com/abstract=415043 (accessed June 20, 2003).
Condon, Brody. 2001. Worship. http://tmpspace.com/worship.html (accessed June 20, 2004).
Curiouslabs. N.d. “Avatar Lab—3D Character Creation for Adobe Atmosphere Worlds.”
http://www.curiouslabs.com/go/avlab (accessed August 20, 2002).
Dyens, Ollivier. 2001. Metal and Flesh, The Evolution of Man: Technology Takes Over. Cam-
bridge, MA: MIT Press.
Egan, Greg. 1997. Diaspora. London: Millennium.
Grassi, Davide, and Darij Kreuh. 2001. Brainscore—Incorporeal Communication. http://
www.brainscore.org/first_page.html (accessed January 13, 2003).
Grosz, Elizabeth. 1989. Sexual Subversions: Three French Feminists. Sydney: Allen and Unwin.
Haraway, Donna J. 1991. “A Cyborg Manifesto: Science, Technology, and Socialist-
Feminism in the Late Twentieth Century.” In Simians, Cyborgs, and Women. London:
Free Association Books.
Hayles, N. Katherine. 1999. How We Become Posthuman, Virtual Bodies in Cybernetics, Litera-
ture, and Informatics. Chicago: University of Chicago Press.
Hayles, N. Katherine, and Michael Heim. 2000. “CyberForum@ArtCenter 02/26/2000,
1:30 pm PST.” http://www.mheim.com/cyberforum/html/spring2000/media/hayles/
log3.html (accessed July 30, 2001).
Heim, Michael. 2000a. “The Avatar Manifesto.” Fine Art Forum. http://www.fineartforum
.org/Backissues/Vol_14/faf_v14_n09/text/feature.html (accessed May 20, 2002).
Heim, Michael. 2000b. “The Feng Shui of Virtual Environments.” http://www.mheim.com/
html/docs/feng/fs.html (accessed May 20, 2002).
Heim, Michael. 2001. “The Avatar and the Power Grid.” Mots Pluriels 19 (October).
http://www.arts.uwa.edu.au/MotsPluriels/MP1901mh.html (accessed May 22, 2002).
Irigaray, Luce. 1985. This Sex Which Is Not One, trans. Catherine Porter with Carolyn Burke.
Ithaca, NY: Cornell University Press.
Klima, John. 2002. “Re:[-empyre-]: An Avatar Manifesto::final.” -empyre-, November 28.
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cessed July 19, 2002).
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.html (accessed May 15, 2004).
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Ludin, Diane. 2002. “*Sheik Chic*: Diane Ludin Interviews Eddo Stern.” THE THING
[interviews], November 8. http://www.newsgrist.net/newsgrist3-18.html (accessed
July 15, 2004).
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dhism and the Ch’eng Wei-shih lun. London: Curzon Press.
Morningstar, Chip, and F. Randal Farmer. 1991. “The Lessons of Lucas Film’s Habitat.” In
Cyberspace: First Steps, ed. Michael Benedikt, 273–301. Cambridge, MA: MIT Press.
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sphere, International Conference on Cyberspace, Sweden, September.
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Rackham, Melinda. 1999. carrier. http://www.subtle.net/carrier (accessed December 12,
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2002).
| 4 |
MAKING ROOM FOR THE BODY:
FROM FRAGMENTATION TO MEDIATION
Bernadette Wegenstein
It is not an exaggeration to say that over the last decades the study of the body has dom-
inated many critical disciplines in the humanities, to the extent that a new discipline has
arisen: that of body criticism. This chapter investigates how this new discipline was con-
stituted throughout the last century; the epistemological pillars on which it rests; and the
concrete embodiments of its current expression, from fragmented “skin-suits” to holis-
tic “digital-organic video and sound environments” and “smart weather” architecture.
According to French historian Bernard Andrieu, the twentieth century has been
characterized by an “epistemological dispersion of the human body” (1993, 9; my trans-
lation). Andrieu points out that only since the development of new historiographical ap-
proaches and methods by the Nouvelle Histoire (New History)1 did the body become an
object of focused investigation in the middle of the twentieth century. In the introduction
to his Feudal Society (1949), Marc Bloch2—one of the co-founders of the new historian
journal Annales—wrote that “the task of the historian is not to exhibit an
uninterrupted chain of connections linking the patterns of the past . . . but rather to
| 82 |
|
understand the infinite variety and richness of the past in all its combinations” (qtd. in
Bernadette Wegenstein
Revel 1995, 18). It is in this spirit that, during the New History movement of the 1970s,
medievalist Jacques Le Goff suggested rewriting history with a small h, as a history lived
by people (1978, 241). This perspective emphasized historical realities; one of the key ele-
ments was to discover and unfold the connections among historical events, their context,
and the materiality under investigation. No entity would offer itself more readily to this
new historical approach than the human body. As British sociologist Bryan S. Turner
states, the usefulness of the body to critical analysis lies in the fact that the body is a ma-
terial organism at the same time as it is a metaphor: “The body is at once the most solid,
the most elusive, illusory, concrete, metaphorical, ever present and ever distant thing—a
site, an instrument, an environment, a singularity and a multiplicity” ([1984] 1996, 7–8).
The dispersion of the body throughout the twentieth century and the resulting de-
velopment of cross-disciplinary approaches to critically studying the body are crucially
related to the redefinition of the body and its functions in several areas of research. This
chapter investigates how an epistemological shift occurred over the last century that
opened up new and old interests in the body. This shift was primarily the result of cor-
poreal theories emerging from psychoanalysis, phenomenology, and cognitive science.3
The influence of these fields, moreover, has not only been felt—as it so evidently has—
in contemporary intellectual movements such as gender studies, but has also affected
the artistic practices of performing the body in the booming realm of contemporary
media art and in architecture as well. I demonstrate this influence at the end of the chap-
ter by way of three examples from media art and architecture.
It goes without saying, however, that body criticism did not emerge ex nihilo in
twentieth-century thought. There is a long history of thinking about the body—one as
long as bodies have existed. Nevertheless, a crucial moment for the transformation of
the body concept from a more unified perception of the body to a body in pieces was
high modernity (i.e., eighteenth to late nineteenth centuries). Modernity constitutes,
according to Turner, the beginning of a “somatic society”—namely, a society in which
major political and moral problems are both articulated with respect to the body and ex-
pressed through it ([1984] 1996, 8).
In the aftermath of high modernity, the health, hygiene, shape, and appearance of
the body have become among the most important expressions of an individual’s iden-
tity (Giddens 1990). This bourgeois body has become an individual property and a per-
sonal construction, and conflicts that used to occur between medieval bodies now take
place within modernity’s embodied and self-aware individual.
In her study of eighteenth-century German physician Johann Storch, and his re-
ports on the medical history of 1,800 women of all ages in Eisenach, Germany, Barbara
| 83 |
Psychoanalysis
The main impulse behind the psychological discussion of the body in the twentieth cen-
tury was the invention of psychoanalysis early in the century, and the resulting increase in
medical consideration given to sexuality in understanding the human psyche.5 Through
psychoanalysis, the body has become more objectified and more often diagnosed as a
psychological entity. The key concept in this regard is the image of the body produced
by the body itself (autoperception), and hence the immediate perception of the world
through one’s own skin, the “moi-peau” (Anzieu 1995).
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|
Psychoanalysis is less interested in the actual body than in the body image (image
Bernadette Wegenstein
important role in psychic development because the ego can only be built on the basis of
Bernadette Wegenstein
Phenomenology
Similar to psychoanalysis, phenomenology tries to separate the subject of the body (the
world as perceived through one’s body) from the objectified body (the body as it is per-
ceived by the world)—a distinction between the subject of perception and the socially
constructed body, between the psychoanalytical “Je” and the “Moi.”
The notion of the immediate perception of the world through one’s own skin was
central to the thought of French phenomenologist Henri Bergson. For Bergson, the
body image had two distinctive and somewhat paradoxically interrelated sides. On the
one hand, l’image du corps is the way in which the subject perceives his or her own body,
a perception corresponding to the Freudian psychoanalytical category ideal-ego, which
later becomes the body-ego, or ego tout court. The body becomes a necessary inter-
mediary between the self and the unknowable outside reality of the body, organizing the
relations to the outside through the mediation of images; the image one has of oneself
is therefore the center of one’s being and perception, a kind of “interface” to the world
(Bergson [1896] 1949). On the other hand, l’image de corps indicates that the body itself
is the perceptive apparatus through which the world is processed. This means that the
image is itself produced by the body (auto-perceptive), the intermediary source of all
images (corpocentrism). In other words, the body is at the same time mirror or screen
for the images from the “outside” and perceptive center; the body is “what takes shape
at the center of perception” (Bergson, qtd. in Andrieu 1993, 60; my translation). Nev-
ertheless, this taking shape is constantly blurred by the motion of the body, because the
Bergsonian body is “a moving limit between future and past” (Andrieu 1993, 62).
Unlike with psychoanalysis, for Bergson there is no unconscious, only an uncon-
sciousness. In the Bergsonian notion of the body, there is no rupture between events.
Rather, all memory is related to the totality of events that precedes it and that comes af-
ter it. The unconscious mental state is, therefore, nothing other than a never-perceived
material object, or a non-imagined image (Andrieu 1993, 64). The body (and not the
soul) provides equilibrium to the mind, and is therefore the complementary pole to the
mind, without which orientation toward action would never be possible. For Bergson,
matter is within space and mind outside of it. There is no possible immediate transition
between these dimensions. Rather, the mind enters in contact with matter through the
function of time. The body in turn possesses the material capacity to translate the in-
tensity of time into action. In this way, the mind itself is not directly materialized but
rather becomes the body in action after first traversing the possible intensities of mem-
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Lacan had specified that a child always comes to its self-identity via a fundamental
Bernadette Wegenstein
misrecognition of its own body. This concept of a “body in pieces” (corps morcelé ) is, in
other words, already distinctly phenomenological, meaning that the infant’s own “ex-
perience” of itself prior to the organization of the image in the mirror is a body-in-
pieces.12 It is thus precisely in respect to the lived body experience that Merleau-Ponty’s
thought converges with Lacan’s notion of the mirror stage, in that for both thinkers the
notion of an experienced embodiment goes along with a double alienation, the recog-
nition of oneself in a deceptive image that is framed through somebody else’s gaze, a
mirror, a screen: “At the same time, this body image makes possible a kind of alienation,
the capturing of myself through my spatial image. The image prepares me for another
alienation, that of myself (as viewed) by others” (qtd. in Andrieu 1993, 295; my transla-
tion). Indeed, as far as this aspect is concerned, the projects of Lacan and Merleau-
Ponty to explain subjectivity as it unfolds in the infant are very similar. As Weiss points
out, they both emphasize “that it is this very schism that makes it possible for the child
to project and extend her/his own bodily awareness beyond the immediacy of her/his
introceptive experiences by incorporating the perspective of the other toward one’s own
body—a perspective one actively participates in—rather than having it thrust upon one
from the outside” (1999, 13). In other words, the “inscription” and semanticization
through an outside world onto the body—as I described embodiment earlier—is not a
process that the subject undergoes, but on the contrary, one in which she or he is ac-
tively involved. “Inscription” does not occur without the subject’s intercorporeal inter-
action providing both an “outside-inside,” as well as an “inside-outside” perspective.
What is more, with phenomenology the emphasis now lies on the production of images,
and no longer on the libidinal investments that in Freud’s theory shift from the mouth
to the anus and finally to the sexual organs.
With Merleau-Ponty’s theory of perception and the lived body “flowing over into
a world,” the ground is laid for discussing concrete embodiment, and for posing ques-
tions that concern the gendered body and the raced body in new ways, as can be seen in
an apparently infinite number of body installations in contemporary media art. Never-
theless, concreteness is also realized in another dimension—namely, that of language
and the body’s embeddedness in it. In linguistic terms, we can say that from the Husser-
lian phenomenology of the systemic side of language, the langue, Merleau-Ponty moves
the emphasis to the pragmatic, speech-act side of the parole. In the realm of the parole,
Merleau-Ponty slowly distances himself from the Husserlian distinction between Kör-
per and Leib, substituting it with a broadened Leib-notion, in which language becomes
the body of thought.13
| 89 |
features, according to Jones, the transition from a modernist body subjectivity that was
Bernadette Wegenstein
and all of its organs no longer simply serve as a medium of expression, as a semiotic layer
toward the outer world. Rather, the body and its parts have themselves adopted the
characteristics of a medium, wherein lies the “return to the holistic body concept.” The
discourse of “getting under the skin” was necessary to “free” the body strata of a given
hierarchy. The skin and the other organs, thus freed, have taken on the role of pure me-
diation, of flat and “slippery” screens, of the sur-face on which the body as such is pro-
duced. On the basis of this, I suggest that we ask, Is this in fact any more a “body”—that
is, a “human body”—that is being released as whole through these body installations?
The answer is no, since these installations are examples of how the body of twentieth-
century concerns in all the discussed realms, from psychoanalysis to phenomenology
and cognitive science, has been replaced by issues regarding mediality itself. To rephrase
Derrida’s comment on Gary Hill’s installation, we could say that through mediality the
body has shown its true essence—that is, there never was a body to begin with.
Italian artist Alba D’Urbano is one of many who worked on the theme of the skin
within the realm of new media. During the 1990s, she experimented with images of her
own skin, which she digitized, processed, reshaped, and cut into the pattern of a “skin-
suit.”20 In her project Hautnah21 (German for “close to the skin”) (1995), the artist “took
off her own skin” to offer others the possibility of “walking through the world hidden
‘under her skin’” (D’Urbano 1996, 272). Hautnah makes concrete the examination of
the body as naked other, as confrontation between inner consciousness and outer real-
ity, through the idea of abandoning one’s own skin and entering somebody else’s.
In this critique of the skin as sur-face, and as bodily exterior/interior, the artist iron-
ically hangs her “skin-suit” on a coat-hanger (D’Urbano 1996, 274). Significantly, the
“skin-suit”—made of material printed with images of the naked skin of the artist’s
body—has neither hands, nor feet, nor a face. These “interactive body parts,” as the
artist calls them, have been cut off. We are looking at a faceless, handless, and footless
entity, which is nevertheless clearly a body. In other words, the body no longer needs
the parts that stand in connectors for the entire body, to feature as whole. We may thus
read the absent interactivity represented here not only as a feminist critique of a male-
dominated gaze that has literally torn a female body into pieces, but also precisely as the
previously described wish to dissociate from the body, as well as from the search for a
subjectivity or originality of the body tout court. The sentence “Für Garderobe keine
Haftung” (no liabilities for wardrobe) can, hence, be read as “This skin-suit really be-
longs to nobody. We are not responsible for it. You may hang it here, but you may not
find it again upon your return.” Hautnah makes clear what Amelia Jones states for 1990s
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| Figure 4.1 |
Alba D’Urbano’s Hautnah (1995). Courtesy of the artist.
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Diller + Scofidio chose the instability of the weather because the weather is—as
they say—one of the examples of our cultural obsession with control, and of the anxi-
ety resulting from not being able to overpower our environments. The quintessence of
the Blur bubble is to present weather not only as a natural process, but also as a cultural
phenomenon: “At stake is how we interact with each other through weather, not only as
a shared obsession but also as a process of global communication” (“Diller + Scofidio
Blur Building,” 2000, 55).
This example of architecture as “wearable space” goes to show how the logic of new
media has infiltrated the contemporary body concept, and how the body, in turn, has
become coeval with mediation. Architecture, traditionally conceived of as the craft of
building a dwelling for man’s body, now reflects a new understanding of the body—no
longer as a separate, exterior structure to house a bodily interiority, but as a continued
or extended embodiment of that body’s essence as it has been grasped by the discourses
we have analyzed here: as primordial mediation. In Blur, interactivity has constructed
itself a house; the medium has become the body. Its final layer peeled off, the body is no
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|
Bernadette Wegenstein
| Figure 4.3 |
Blur View on Ramp (2002). Photograph by Beat Widmer. Courtesy of Diller + Scofidio.
longer a medium for something else, standing in for a truth or a reality that lies beyond
the surface; rather, the surface has collapsed, merging inside and outside, refusing to
relegate itself to the subservience of yet one last mediation, becoming, in other words,
the body itself. Unlike Hautnah, Blur is engaged in a bodily notion of emergence, in
which any questions of concrete particularized embodiment are no longer discussable,
but only to be experienced. It is in this sense one of the best examples of a return to a lived
body notion, one that gives back the power to the individual and his or her unique ex-
perience. Every “inhabitant” of Blur will experience the house in her or his own way.
Media artists Aziz + Cucher’s latest series of media installations, Synaptic Bliss, is an-
other attempt at merging the subject with media. Their attempt at this fusion, however,
is of a symbolic nature. There is no immersive interactivity at play, as in Blur: rather
Synaptic Bliss is a “metaphorical attempt to represent cycles of growth and decay, dif-
ferent rhythms that find audiovisual expression.”23 What interests me from a media-
theoretical position in Aziz + Cucher’s latest work is not the fact that instead of the body’s
interior (see their previous installation series, Interiors [1999–2002]) the artists now ex-
plore the border and limit of “natural environments,” but rather to what extent their
work deconstructs the difference between external and internal images (figure 4.4).
Whereas Hautnah clearly engages in a struggling discourse that is shown to suffer
a nostalgic drag in getting rid of the bodily interiors (interestingly, it does not raise the
claim of ever being able to leave behind the inscriptions of gender), the new media ar-
chitecture pieces Blur and Synaptic Bliss have gotten rid of the body by literally merging
the flesh of technology with that of the interacting viewer-participant. The medium
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that signifies the body, its “representation,” is no longer any different from the “raw ma-
terial” of the body of the installation itself. Without mediation, the body is nothing;
moreover, mediation is already what the body always was, in its various historical and
cultural strata. Synaptic Bliss adds to this that even without immersive, interactive new
media strategies, the images are here intended to invoke feelings of immersion: “This se-
ries of work is very sensorial, almost psychedelic; it attempts to bring the viewer into an
ecstatic awareness of their bodies in their surrounding environment as a process of in-
finite interconnection (hence ‘Synaptic’) which in our understanding also brings a feel-
ing of joy (‘Bliss’) as opposed to one of confusion in the inability to separate one’s self
from the outside.”24 This psychedelic ecstasy of the inseparability of inside and outside
addresses issues of the image de corps, that is, issues concerning the body as perceptive
apparatus, which were already central to Bergson’s corpocentrism. As Hans Belting
points out in his anthropology of images, “Internal and external representations, or
mental and physical images, may be considered two sides of the same coin” (Belting
2005, 304). This is why, for Belting, images cannot be described by an “exclusively me-
dialogical approach” (305). Rather, he reminds us that images may live in us, but they
need our bodies to show up. He further explains that bodies serve as living media that
make us perceive, project, or remember images. It is in light of this observation that
I can suggest a final conclusion about these new media art and architecture installa-
tions: namely, it is not exclusively the question of interactivity that reveals the body as
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imagination, vision, and images are already there to entertain the body’s mediatic nature.
The “post-psychoanalysts” Deleuze and Guattari have reconfigured the process of
fragmentation as a relation of “organ-ized” strata to a state of radical and virtual disor-
ganization they call the plane of immanence (Deleuze and Guattari 1987, 154). The
body in this view is no longer mediation, but rather the potentiality underlying all me-
diation. Starting already in Hautnah, and much more visibly in Blur and Synaptic Bliss,
this dialogue between the body as a whole and as a multiplicity of fragments has been
expressed in both visual (Synaptic Bliss) and haptic terms (Blur); what the history of this
time demonstrates—and what I am ultimately arguing—is that the apparently contrary
vectors of fragmentation and holism are in fact part and parcel of the same historical de-
velopment. In other words, the discovery of the body as mediation has converged with
an age of mediatic proliferation, such that what we are in fact witnessing in the appar-
ent continuing fragmentation of the body is the work of mediation itself as the body. It
is for this reason that there can be no history of the body that is not at the same time a
study of the various media that constitute embodiment as such.
The advent of new media has facilitated the move of the reunion between holism
and fragmentation enormously. One must acknowledge that it is because of posthuman
technology and because of the realm of new media that the body has survived not as a
whole, but rather in a dispersed and scattered way—or better: due to this technology,
the body was able to adapt a new form of wholeness that manifests itself as a multiplic-
ity and plurality of forms. The result of this discussion is a new body concept that could
only have emerged from the grounds of early twentieth-century phenomenology and
psychoanalysis, but would also be inconceivable outside the achievements of artificial
intelligence and cognitive science on the one hand, and the feminist criticism of the re-
sulting notion of disembodiment on the other hand, as well as outside new media rev-
olutions of the later twentieth century.
Notes
1. The Nouvelle Histoire emerged to a large extent as a reaction against positivistic ap-
proaches to history in the late nineteenth century. At the beginning of the twentieth
century, French historians enlarged and enriched the historical discipline with writ-
ings of various kinds, from archeological to oral documents. Opposed to the notion of
“historical event,” the methods of the new historians focused on delivering a “prob-
lematic and not automatic” concept of history (Le Goff 1978, 218). The present was
to be understood through the past, and the past through the present. An important
concept, coined by historian Fernand Braudel (1958), was “la longue durée.” This tem-
poral concept entailed that, despite history’s fast changes, historical deep structures
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naïveté through ethics, art, religion, science, philosophy, and ultimately to the state of
Bernadette Wegenstein
absolute knowledge.
11. As Francisco J. Varela, Evan Thompson, and Eleanor Rosch point out in their intro-
duction to The Embodied Mind, during the times of Merleau-Ponty in the 1940s and
1950s, “the potential sciences of mind were fragmented into disparate, noncommuni-
cating disciplines; neurology, psychoanalysis, and behaviorist experimental psychol-
ogy” (1991, vvi). They note that is was not until the emergence of cognitive science in
the 1970s that cognitive psychology, linguistics, artificial intelligence, and philosophy
could be included in the study of mind.
12. I am grateful to Stuart Murray (University of Toronto) for bringing this to my
attention.
13. In the space of this essay, I cannot discuss the convergences between Merleau-Ponty
and the German phenomenologist Martin Heidegger. It is precisely within the realm
and the notion of language, the Merleau-Pontian “soil of genesis” (translators’ intro-
duction to Barbaras 2004, 137), that the two philosophers encounter each other. To
give just one very famous quotation from Heidegger: “Language is the house of be-
ing. In its home human beings dwell. Those who think and those who create with
words are the guardians of this home” ([1949] 1998, 239).
14. Renaud Barbaras, Le désir et la distance, 1999; Le tournant de l’expérience, 1998; Merleau-
Ponty, 1997; La perception, 1994; De l’être du phénomène: L’ontologie de Merleau-Ponty
[The Being of the Phenomenon: Merleau-Ponty’s Ontology], 1991.
15. This formulation is evident in body art and body installations in the twentieth century,
which are discussed in chapter 2 in Wegenstein 2006.
16. I want to give the full citation of this famous quotation: “[My body is the fabric into
which all objects are woven,] and it is, at least in relation to the perceived world, the
general instrument of my ‘comprehension.’”
17. See chapter 2, “Body Performances from 1960s Wounds to 1990s Extensions,” in
Wegenstein 2006.
18. See chapter 2 in Wegenstein 2006.
19. See chapter 3, “How Faces Have Become Obsolete,” in Wegenstein 2006, as well as
the earlier version (Wegenstein 2002).
20. I would like to add just one other example of the attempt to conserve a woman’s skin
from Marina de Van’s recent film Dans ma peau (2002). The main protagonist, Esther,
suffers from body dysmorphic disorder in that she engages in self-mutilating prac-
tices. Her alienation and disassociation from her own body is presented as a necessary
condition for these self-mutilations. As de Van explains in the director’s commentary:
“By focusing only on one’s own body and one’s relation to one’s body, all other social
relations cannot but fail.” De Van wants to show the transformation of Esther’s own
body fragment such as a leg or an arm into an object; an object that in fact gives her
pleasure in her several “self-mutilation orgies.”
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Works Cited
Andrieu, Bernard. 1993. Le corps dispersé: Histoire du corps au XXe siècle. Paris: L’Harmattan.
Anzieu, Didier. 1995. Le moi-peau. Paris: DUNOD.
Artaud, Antonin. [1947] 1976. “To Have Done with the Judgment of God, A Radio Play.” In
Selected Writings, ed. Susan Sontag. New York: Farrar, Straus and Giroux.
Barbaras, Renaud. 2004. The Being of the Phenenomenon: Merleau-Ponty’s Ontology. Trans. Ted
Toadvine and Leonard Lawlor. Bloomington: Indiana University Press.
Belting, Hans. 2005. “Image, Medium, Body: A New Approach to Iconology.” In Critical In-
quiry 31, no. 2 (Winter): 302–319.
Bergson, Henri. [1896] 1949. Matière et mémoire. Paris: Presses Universitaires de France.
Braudel, Fernand. 1958. “Histoire et sciences sociales. La longue durée.” In Annales 13:
725–753.
Connor, Steven. 2004. The Book of Skin. Ithaca, NY: Cornell University Press.
Dagognet, François. 1982. Faces, Surfaces, Interfaces. Paris: Librairies Philosophique J. Vrin.
Dagognet, François. 1993. La peau découverte. Le Plessis-Robinson: Collection Les Em-
pêcheurs de Penser en Ronde.
Deleuze, Gilles, and Félix Guattari. 1987. A Thousand Plateaus: Capitalism and Schizophrenia.
Ed. and trans. Brian Massumi. Minneapolis: University of Minnesota Press.
Diller + Scofidio. 2002. Blur: The Making of Nothing. New York: Abrams.
“Diller + Scofidio Blur Building.” 2000. TransReal, no. 7: 50.
Duden, Barbara. 1991. The Woman Beneath the Skin: A Doctor’s Patients in Eighteenth-century
Germany. Trans. Thomas Dunlap. Cambridge, MA: Harvard University Press.
D’Urbano, Alba. 1996. “The Project Hautnah, or Close to the Skin.” In Photography after
Photography: Memory and Representation in the Digital Age, ed. Hubertus V. Amelunxen,
Stefan Iglhaut, and Florian Rötzer, 270–275. Amsterdam and Munich: G+B Arts
International.
Freud, Sigmund. [1923] 1975. “Das Ich und das Es” [The Ego and the Id]. In Studienausgabe:
Psychologische Schriften, vol. 3. Frankfurt: S. Fischer.
Giddens, Anthony. 1990. The Consequences of Modernity. Stanford, CA: Stanford University
Press.
Grosz, Elizabeth. 1994. Volatile Bodies. Bloomington: Indiana University Press.
Grosz, Elizabeth. 1995. “Psychoanalysis and the Imaginary Body.” In Feminist Subjects,
Multi-media: Cultural Methodologies, ed. Penny Florence and Dee Reynolds, 172–191.
Manchester and New York: Manchester University Press.
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Hansen, Mark. 2002. “Wearable Space.” Configurations 10, no. 2: 321–370. Special issue. In
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Makeover: Writing the Body into the Posthuman Technoscape. Part I: Embracing the Post-
human, ed. Timothy Lenoir. Baltimore, MD: Johns Hopkins University Press.
Hansen, Mark. 2004. New Philosophy for New Media. Cambridge, MA: The MIT Press.
Heidegger, Martin. [1949] 1998. “Letter on “Humanism.” Trans. Frank. A. Capuzzi. In Path-
marks, ed. William McNeill. Cambridge, UK: Cambridge University Press.
Jones, Amelia. 1998. Body Art: Performing the Subject. Minneapolis: University of Minnesota
Press.
Lacan, Jacques. 1966. “The Mirror Stage as Formation of the Function of the I as Revealed
in Psychoanalytic Experience,” delivered as a lecture in 1936. In Écrits: A Selection, 1–
7. New York: Norton.
Le Goff, Jacques. 1978. “L’Histoire nouvelle.” In La Nouvelle Histoire, ed. Jacques Le Goff,
Roger Chartier, and Jacques Revel. Paris: CEPL.
Merleau-Ponty, Maurice. [1945] 1962. Phenomenology of Perception. Trans. Colin Smith.
London and New York: Routledge & Kegan Paul.
Merleau-Ponty, Maurice. 1973. The Prose of the World. Trans. John O’Neill. Evanston, IL:
Northwestern University Press.
Revel, Jacques. 1995. “Introduction.” In Histories: French Constructions of the Past, ed. Jacques
Revel and Lynn Hunt, 1–65. New York: The New Press.
Turner, Bryan S. [1984] 1996. The Body and Society: Explorations in Social Theory. Revised ed.
London: Sage.
Varela, Francisco J., Evan Thompson, and Eleanor Rosch. 1991. The Embodied Mind. Cam-
bridge, MA: MIT Press.
Wegenstein, Bernadette. 2002. “Getting Under the Skin, or, How Faces Have Become Ob-
solete.” Configurations 10, no. 2: 221–259. Special issue. In Makeover: Writing the Body
into the Posthuman Technoscape. Part I: Embracing the Posthuman, ed. Timothy Lenoir.
Baltimore, MD: Johns Hopkins University Press.
Wegenstein, Bernadette. 2003. “If you won’t SHOOT me, at least DELETE me! Perfor-
mance Art from 60’s Wounds to 90’s Extensions.” In Data Made Flesh: Embodying In-
formation, ed. Robert Mitchell and Phillip Thurtle, 221–229. London and New York:
Routledge.
Wegenstein, Bernadette. 2006. Getting Under the Skin: Body and Media Theory. Cambridge,
MA: MIT Press.
Weiss, Gail. 1999. Body Images: Embodiment as Intercorporeality. London and New York:
Routledge.
| 5 |
ON MORPHOLOGICAL IMAGINATION
Vivian Sobchack
I once heard a man say to his gray-haired wife, without rancor: “I only feel old when
I look at you.”
—Ann Gerike, “On Gray Hair and Oppressed Brains”
I’m prepared to die, but not to look lousy for the next forty years.
—Elissa Melamed, Mirror, Mirror: The Terror of Not Being Young
satisfying recognition and pleasure at a face that looks “pretty good for my age,” a face
Vivian Sobchack
that “I am.” I live now in heightened awareness of the instability of my image of myself,
and I think about cosmetic surgery a lot: getting my eyes done, removing the furrows
in my forehead, smoothing out the lines around my mouth, and lifting the skin around
my jaw. But I know I will be disappointed. And so, while I don’t avoid mirrors, I also
don’t seek them out. Rather, I try very hard to locate myself less in my image than in my
(how else to say it?) “comportment.”
It is for this reason that I was particularly moved when I first read in Entertainment
Weekly that Barbra Streisand (only a year younger than I am) was remaking and updat-
ing The Mirror Has Two Faces, a 1959 French film about a housewife who begins a new
life after plastic surgery. Barbra’s update was to tell the story of “an ugly duckling pro-
fessor and her quest for inner and outer beauty.”1 Obviously, this struck a major chord.
Discussing the film’s progress and performing its own surgery on the middle-aged pro-
ducer, director, and star, Entertainment Weekly reported that the “biggest challenge faced
by the 54-year-old” and “hyper-picky” Barbra was how to present her character. In the
original, the mousy housefrau undergoes her transformation via plastic surgery. But
Streisand rejected that idea—perhaps because of the negative message—and went with
attitude adjustment instead. Which might work for the character, but does it work for
the star? “Certain wrinkles and gravitational forces seem to be causing Streisand con-
cern,” says one ex–crew member. “She doesn’t want to look her age. She’s fighting it.”2
Before I actually saw the film (eventually released in 1996), I wondered just what,
as a substitute for surgery, Barbra’s “attitude adjustment” might mean. And how would
it translate to the superficiality of an image—in the mirror, in the movies? Might it
mean really good makeup for the middle-aged star? Soft focus? Other forms of special
effects that reproduce the work of cosmetic surgery?3 And just how far can these take
you—how long before really good makeup transforms you into a grotesque, before soft
focus blurs you into invisibility, before special effects transform you into a vampire,
witch, or monster? Perhaps this is the cinematic equivalent of attitude adjustment. The
alternative to cosmetic surgery in what passes for the verisimilitude of cinematic real-
ism is a change in genre, a transformation of sensibility that takes us from the “real”
world that demonizes middle-aged women to the world of female demons: horror, sci-
ence fiction, and fantasy.
Indeed, a few years ago, I published an essay on several low-budget science fiction/
horror films made in the late 1950s and early 1960s that focused on middle-aged female
characters.4 I was interested in these critically neglected films because, working through
genres deemed fantastic, they were able to displace and disguise cultural anxieties about
women and aging while simultaneously figuring them “in your face,” so to speak. For
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example, in Attack of the 50-Ft. Woman (1958), through a brief (and laughable) en-
On Morphological Imagination
counter with a giant space alien, wealthy, childless, middle-aged, and brunette Nancy
achieves a literal size, power, and youthful blondness her philandering husband can no
longer ignore as she roams the countryside looking for him wearing a bra and sarong
made out of her bed linens. In The Wasp Woman (1959, 1960), the fortyish head of a sim-
ilarly fading cosmetics empire can no longer serve as the model for her products and
overdoses on royal “wasp jelly,” which not only reduces but also reverses the aging pro-
cess, although its side effects regularly turn the again youthful cosmetics queen into a
murderous insect queen (in high heels and a sheath dress). And, in The Leech Woman
(1960), blowsy, alcoholic June becomes her feckless endocrinologist husband’s guinea
pig and, taking a rejuvenation serum made from African orchid pollen mixed with male
pituitary fluid (extraction of which kills the men, one of them her husband), ultimately
experiences, if only for a while, the simultaneous pleasures of youth, beauty, and re-
venge. In these low-budget films, scared middle-aged women are transformed—not
through cosmetic surgery but through fantastical means, makeup, and special effects—
into rejuvenated but scary women. Introduced as fading females still informed by—but
an affront to—sexual desire and biological reproduction, hovering on the brink of
grotesquery and alcoholism, their flesh explicitly disgusting to the men in their lives,
these women are figured as more horrible in, and more horrified by, their own middle-
aged bodies than in or by the bodies of the “unnatural” monsters they become. Indeed,
these films dramatize what one psychotherapist has described as the culture’s “almost
visceral disgust for the older woman as a physical being” and underscore “ageism” as
“the last bastion of sexism.”5
Transformed, having become suddenly young, beautiful, desirable, powerful, hor-
rendous, monstrous, and deadly, these women play out grand, if wacky, dramas of
poetic justice. No plastic surgery here. Instead, through the technological “magic” of
cinema, the irrational “magic” of fantasy, and a few cheesy low-budget effects, what we
get is major “attitude adjustment”—of a scope that might even satisfy Barbra. The leech
woman, wasp woman, and fifty-foot woman literalize, magnify, and enact hyperbolic
displays of anger and desire, their youth and beauty reproduced now as lethal and fatal,
their “unnatural” ascendance to power allowing them to avenge on a grand scale the
wrongs done them for merely getting older. Yet, not surprisingly, these films also main-
tain the cultural status quo—even as they critique it. For what they figure as most
grotesque and disgusting is not the monstrousness of the transformation but the “un-
natural” conjunction of middle-aged female flesh and still youthful female desire.
And—take heed, Barbra—the actresses who play these pathetic and horrific middle-
aged women are always young and beautiful under their latex jowls and aging makeup.
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Thus, what these fantasies of female rejuvenation give with one hand, they take back
Vivian Sobchack
with the other. They represent less a grand masquerade of feminist resistance than a
retrograde striptease that undermines the double-edged and very temporary narrative
power these transformed middle-aged protagonists supposedly enjoy—that is, “getting
their own back” before they eventually “get theirs.” And, as is the “natural” order of
things in both patriarchal culture and genre films of this sort, they do “get theirs”—each
narrative ending with the restoration and reproduction of social (and ageist) order
through the death of its eponymous heroine-monster. Attitude adjustment, indeed!
These low-budget films observe that middle-aged women—as much before as after
their transformations and “attitude adjustments”—are pretty scary. In Attack of the 50-
Ft. Woman, for example, as Nancy lies in her bedroom after her alien encounter but
before she looms large on the horizon, her doctor explains her “wild” story away thus:
“When women reach the age of maturity, Mother Nature sometimes overworks their
frustration to a point of irrationalism.” The screenwriter must have read Freud, who,
writing on obsessional neurosis in 1913, tells us: “It is well known, and has been a mat-
ter for much complaint, that women often alter strangely in character after they have
abandoned their genital functions. They become quarrelsome, peevish, and argumen-
tative, petty and miserly; in fact, they display sadistic and anal-erotic traits which were
not theirs in the era of womanliness.”6 Which brings us back to Barbra, whom it turns
out we never really left at all. In language akin to Freud’s, the article on the production
woes of Barbra’s film in Entertainment Weekly performs its own form of ageist analysis.
The “steep attrition rate” among cast and crew and the protracted shooting schedule
are attributed to both her “hyper-picky” “perfectionism” and her being a “meddler.”7
We are also told: “Among the things she fretted over: the density of her panty hose, the
bras she wore, and whether the trees would have falling leaves.”8 A leech woman, wasp
woman, fifty-foot woman—in Freud’s terms, an obsessional neurotic: peevish, argu-
mentative, petty, sadistic, and anal-erotic. Poor Barbra, she can’t win for losing. Ma-
rauding the countryside in designer clothes and an “adjusted” attitude doesn’t get her
far from the fear or contempt that attaches to middle-aged women in our culture. Per-
haps she—perhaps I—should reconsider cosmetic surgery.
Around ten years younger than Barbra and me, my best friend recently did—
although I didn’t see the results until long after her operation. Admittedly, I was afraid
to: afraid she’d look bad (that is, not like herself or like she had surgery), afraid she’d
look good (that is, good enough to make me want to do it). Separated by physical dis-
tance, however, I didn’t have to confront—and judge—her image, and so all I initially
knew about her extensive face-lift was from email correspondence. (I have permission
to use her words but not her name.) Here, “in my face,” so to speak, as well as hers were
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extraordinary convergences of actuality and wish, of surgery and cinema, of transfor-
On Morphological Imagination
mative technologies and the “magic” of “special effects”—all rendered intimately in-
telligible to us (whether we approve or not) in terms of mortal time and female gender.
She wrote: “IT WORKED!” And then continued:
My eyes look larger than Audrey Hepburn’s in her prime. . . . I am the proud owner of a 15-
year-old neckline. Amazing—exactly the effect I’d hoped for. Still swollen . . . but that was
all predicted. What this tendon-tightening lift did (not by any means purely “skin deep”—
he actually . . . redraped the major neck and jaw infrastructure) was reverse the effects of
gravity. Under the eyes—utterly smooth, many crow’s feet eradicated. The jawline—every
suspicion of jowl has been erased. Smooth and tight. I look good. The neck—the Candice
Bergen turkey neck is gone. The tendons that produce that stringy effect have been sev-
ered—for ever! OK—what price (besides the $7,000) did I pay? Four hours on the operat-
ing table. One night of hell due to . . . a compression bandage that made me feel as if I were
being choked. Mercifully (and thanks to Valium) I got through it. . . . Extremely tight from
ear to ear—jaw with little range of motion—“ate” liquids, jello, soup, scrambled eggs for the
first week. My sutures extend around 80 percent of my head. Bride of Frankenstein city. All
(except for the exquisitely fine line under my eyes) are hidden in my hair. But baby I know
they’re there. Strange reverse phantom limb sensation. I still have my ears, but I can’t exactly
feel them. I . . . took Valium each evening the first week to counteract the tendency toward
panic as I tried to fall asleep and realized that I could only move 1/4 inch in any direction.
Very minimal bruising—I’m told that’s not the rule . . . I still have a very faint chartreuse
glow under one eye. With makeup, voilà! I can’t jut my chin out—can barely make my up-
per and lower teeth meet at the front. In a few months, that will relax. And I can live with it.
My hair, cut, shaved and even removed (along with sections of my scalp), has lost all sem-
blance of style. But that too is transitory. The work that was done will last a good seven years.
I plan to have my upper eyes done in about three years. This message is for your eyes only.
I intend, if pressed, to reveal that I have had my eyes done. Period. Nothing more.
But there’s plenty more. And it foregrounds the confusion and conflation of surgery
and cinema, technology and “magic,” effort and ease, that so pervades our current im-
age culture. Indeed, there is a bitter irony at work here that perversely reminds me of
listening to several computer-effects guys from Industrial Light and Magic point to
their incredible and “seamless” work and bemoan the fact that no one can “see” all the
time and labor they put into creating it. Having achieved a “seamless” face, my best
friend has lost her voice. She cannot speak of the time and labor it took to transform
her. The whole point is that, for the “magic” to work, the “seams”—both the lines traced
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by age and the scars traced by surgery—must not show. Thus, as Kathleen Woodward
Vivian Sobchack
|
while Helen plots elaborate revenge. Seven years into the marriage, however, hen-
On Morphological Imagination
pecked, alcoholic Ernest is no longer much use to Madeline. Told by her beautician that
he—and cosmetic surgery—can no longer help her, the desperate woman seeks out a
mysterious and incredibly beautiful “Beverly Hills cult priestess” who gives her a youth
serum that grants eternal life, whatever the condition of the user’s body. It is at this point
that the operation of plastic surgery extends from the narrative to the representational
level: the “magic” transformations of special computer-graphic and cosmetic effects
instantaneously nip and tuck Madeline’s buttocks; smooth and lift her face and breasts
with nary a twinge of discomfort, a trace of blood, or a trice of effort; and reproduce her
as “young.” (What is said about the youth serum might also be said about the cinematic
effects: “A touch of magic in this world obsessed by science.”) This literalization of
desire and anxiety is carried further still. That is, inevitably, the repressed signs of age
return and are also reproduced and literalized along with signs of youth and beauty.
When rejuvenated Madeline breaks her neck after being pushed down a flight of stairs,
she lives on (though medically dead) with visible and hyperbolic variations of my friend’s
despised “Candice Bergen turkey neck.” And, after Madeline shoots Helen (who has
also taken the serum), Helen walks around with a hole in her stomach—a “blasted
woman,” however youthful. Ultimately, the film unites the women in their increasingly
unsuccessful attempts to maintain and reproduce their peeling and literally “dead skin,”
to keep from “letting themselves go,” from “falling apart”—which, at the film’s end,
they quite literally do.
In both The Mask and Death Becomes Her, cinematic effects and plastic surgery be-
come reversible reproductive operations—literalizing desire and promising instant and
effortless transformation. Human bodily existence is foregrounded as a material surface
amenable to endless manipulation and total visibility. However, there is yet a great
silence, a great invisibility, grounding these narratives of surface and extroversion. The
labor, effort, and time entailed by the real operations of “plastic surgery” (both cine-
matic and cosmetic) are ultimately disavowed. Instead, we are given a “screen image”
(both psychoanalytic and literal) that attributes the laborious, costly, and technologi-
cally based reality that underlies bodily transformation to the nontechnological prop-
erties of, in the one instance, a “primitive” fetish and, in the other, a “magic” potion. Of
course, like all cases of disavowal, these fantasies turn round themselves like a Möbius
strip to ultimately break the silence and reveal the repressed on the “same” side as the
“screen image.”
That is, on the “screen side,” the technological effects of these transformation fan-
tasies are what we want “in our face,” so to speak. But we want these effects without
wanting to see the technology, without wanting to acknowledge the cost, labor, time,
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and effort of its operations—all of which might curb our desire and despoil our won-
Vivian Sobchack
der. Indeed, like my friend who wants the effects of her face-lift to be seen but wants the
facts of her operation to remain hidden, our pleasure comes precisely from this “ap-
pearance” of seamless, effortless, “magical” transformation. On the other repressed side
(one that becomes the “same” side, however), we are fascinated by “the operation”—its
very cost, difficulty, effort. There are now magazines and videos devoted to making vis-
ible the specific operations of cinematic effects, their tell-all revelations made auratic
through a minute accounting of the technology involved, hours spent, effort spent, dol-
lars spent. My friend, too, despite her desire for secrecy, is fascinated by her operation
and the visibility of her investment. Her numeracy extends from money to stitches but
is most poignant in its temporal lived dimensions: four hours on the operating table,
one night of hell, a week of limited jaw motion, time for her hair to grow back, a few
months for her upper and lower jaws to “relax,” three years before she will do her eye-
lids, seven years before the surgeon’s work is undone again by time and gravity. The
“magic” of plastic surgery (both cinematic and cosmetic)—at least when it’s not
screened—always costs an irrecoverable portion of a mortal life.
And a mortal life must live through its operations, not magically, instantaneously,
but in time. It is thus apposite and poignant that “offscreen” Isabella Rossellini, who
plays and is fixed forever as the eternal high priestess of youth and beauty in both Death
Becomes Her and old Lancôme ads, has joined the ranks of the on-screen “wasp woman,”
Janet Starlin: after fourteen years as the “face” of Lancôme cosmetics, she was fired at
age forty-two for getting “too old.” Unlike the wasp woman, however, Rossellini can
neither completely reverse the aging process nor murder those who find her middle-
aged flesh disgusting. Thus, it is also apposite and poignant that attempts to reproduce
the fantasies of the morphological imagination in the real world are doomed to failure:
medical cosmetic surgery never quite matches up to the seemingly effortless and per-
fect plastic surgeries of cinema and computer. This disappointment with the “real
thing” becomes explicit in my friend’s continuing emails:
Vivian, I’m going through an unsettling part of this surgical journey. . . . When I first got
home, the effect was quite dramatic—I literally looked 20 years younger. Now what’s hap-
pened: the swelling continues to go down. The outlines of the “new face” (in quotes) are still
dramatically lifted. . . . BUT, the lines I’ve acquired through a lifetime of smiling, talking,
being a highly expressive individual, are returning. Not all of them . . . but enough that the
effect of the procedure is now quite natural . . . and I no longer look 20 years younger. Maybe
10 max. . . . I’m experiencing a queasy depression. Imagining that the procedure didn’t work.
That in a few weeks I’ll look like I did before the money and the lengthy discomfort. Now I
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scrutinize, I imagine, I am learning to hate the whole thing. Most of all, the heady sense of
On Morphological Imagination
exhilaration and confidence is gone. In short, I have no idea any longer how the hell I look.
Which brings me back to myself before the mirror—and again to Barbra, both be-
hind and in front of the camera. There is no way here for any of us to feel superior in
sensibility to my friend. Whether we like it or not, we have all had “our eyes done.”
With or without medical surgery, we have been technologically altered, both “seeing”
differently and “seeming” different than we did in a time before either cinema or cos-
metic surgery presented us with their reversible technological promises of immortality
and figurations of “magical” self-transformation—that is, transformation without time,
without effort, without cost. To a great extent, then, the bodily transformations of cin-
ema and surgery inform each other. Cinema is cosmetic surgery—its fantasies, its
“makeup,” and its digital effects able to “fix” (in the doubled sense of repair and stasis),
to fetishize, and to reproduce both faces and time as “unreel” before us. And, reversibly,
cosmetic surgery is cinema, creating us as an image we not only learn to enact in a rep-
etition compulsion but also must—and never can—live up to. Through their techno-
logical “operations”—the work and cost effectively hidden by the surface “magic” of
their transitory effects, the cultural values of youth and beauty effectively reproduced
and fixed—we have become subjectively “derealized” and out of sequence with our-
selves as, paradoxically, these same operations have allowed us to objectively reproduce
and realize our flesh “in our own image.”
Over email, increments of my friend’s ambiguous recovery from fantasies of trans-
formation and rejuvenation seemed to be in direct proportion to the diminishing num-
ber of years young she felt she looked: “Vivian, I’ve calmed down, assessed the pluses
and minuses and decided to just fucking go on with it. Life, that is. They call it a ‘lift’
for a reason. . . . The face doesn’t look younger (oh, I guess I’ve shaved 5 to 8 years off ),
but it looks better. OK. Fine. Now it’s time to move on.” But later fantasy reemerges—
for the time being, at least, with real and sanguine consequences: “Vivian, the response
has been terrific—everybody is dazzled, but they can’t quite tell why. It must be the
color I’m wearing, they say, or my hair, or that I am rested. At any rate, I feel empow-
ered again.”
In sum, I don’t know how to end this—nor could I imagine at the time of my
friend’s rejuvenation how, sans cosmetic surgery, Barbra would end her version of The
Mirror Has Two Faces. Thus, not only for herself but also for the wasp woman, for my
friend, for Isabella Rossellini, and for me, I hoped that Barbra—both on- and off-
screen—would survive her own cinematic reproduction. Unfortunately, she did not.
“Attitude adjustment” was overwhelmed by “image adjustment” in her finished film: to
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wit, a diet, furious exercise, good makeup, a new hairdo, and a Donna Karan little black
Vivian Sobchack
dress. Despite all her dialogue, Barbra had nothing to say; instead, like my friend, she
silenced and repressed her own middle-aging, first reducing it to a generalized dis-
course on inner and outer beauty, and then displacing and replacing it on the face and
in the voice of her bitter, jealous, “once beautiful,” and “much older” mother (played
by the still spectacular Lauren Bacall). Barbra’s attitude, then, hadn’t adjusted at all.
I finally did see my rejuvenated friend in the flesh. She looked pretty much the same
to me. And, at the Academy Awards (for which the song in her film received the only
nomination), Barbra was still being characterized by the press as “peevish” and “petty.”
I, in the meantime, have vowed to be kinder to my mirror image. In the glass (or on the
screen), it is, after all, thin and chimerical, while I, on my side of it, am grounded in the
thickness and productivity of a life, in the substance—not the reproduced surface—of
endless transformation. Thus, each time I start to fixate on a new line or wrinkle, on a
graying hair in the mirror, each time I envy a youthful face on the screen, I try very hard
to remember that, on my side of the image, I am not so much aging as always becoming.
Notes
I am most grateful to the UCLA Center for the Study of Women for its research sup-
port. This essay is abridged from my “Scan’ Women: Cinema, Surgery, and Special
Effects,” in Figuring Age: Women, Bodies, Generations, ed. Kathleen Woodward (Bloom-
ington: Indiana University Press, 1998).
1. Jeffrey Wells, “Mirror, Mirror,” Entertainment Weekly, April 12, 1996, 8.
2. Wells, “Mirror, Mirror,” 9.
3. It is relevant that developments in television technology have produced a “skin con-
touring” camera that makes wrinkles disappear. Using puns about “vanity video” and
“video collagen,” J. Max Robins, in “A New Wrinkle in Video Technology,” TV Guide
(Los Angeles Metropolitan Edition), September 28–October 4 1996, tells of this “in-
dispensable tool for TV” personalities of a certain age first used “as a news division
innovation” (its beneficiaries include Dan Rather, the late Peter Jennings, Tom Brokaw,
and Barbara Walters). According to one news director, “It can remove almost all of
someone’s wrinkles, without affecting their hair or eyes.” “The magic,” however, “only
lasts as long as the stars remain in front of the camera” (57).
4. Vivian Sobchack, “Revenge of The Leech Woman: On the Dread of Aging in a Low-
budget Horror Film,” in Uncontrollable Bodies: Testimonies of Identity and Culture, ed.
Rodney Sappington and Tyler Stallings (Seattle, WA: Bay Press, 1994), 79–91.
5. Elissa Melamed, Mirror, Mirror: The Terror of Not Being Young (New York: Linden
Press, 1983), 30.
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6. Sigmund Freud, “The Predisposition to Obsessional Neurosis,” in Collected Papers, vol.
On Morphological Imagination
2, ed. Ernest Jones, trans. Joan Rivière (London: Hogarth and the Institute of Psycho-
Analysis, 1959), 130.
7. Wells, “Mirror, Mirror,” 8.
8. Wells, “Mirror, Mirror,” 9.
9. Kathleen Woodward, “Youthfulness as a Masquerade,” Discourse 11, no. 1 (Fall–Win-
ter 1988–1989): 133–134.
Transgression
6| |
FUR MANIFESTO
Prologue
Yesterday it was Minus 37 Centigrade in the sunshine if you consider wind chill. It’s
Minus 29 without. I consider wind chill. It’s one more argument for fur. This morning, the
drainage pipes to my kitchen sink froze. I spent many hours emptying the sinks, pouring boiling
water in, plunging, bailing again, running outside to rewrap the insulation and try to warm the
pipes up—all to no avail. Then my visitor’s 1984 Mercedes would not start, even though plugged
in. It took three hours of jumpstarts with my 4 x 4 to get it going, running from car to truck in
the freezing breezing cold in between flooding her diesel engine. Tonight the pipes to the wash-
ing machine froze mid-wash, seizing the motor. I just handwashed six towels and two sets of pa-
jamas and wrung them as dry as I could. I crawled around the outside of the house in seeping
water, finding the taps to turn off the washing machine water supply. The cold escaped descrip-
tion and even measurement. I walked to the store this morning to get a few necessities. By the
end of a half hour, I was hobbling on stiff feet, my fingertips in their microfiber mitts white and
frozen. Not my body, not my head, they were warm. I was wrapped in fur. Inherited, hand-me-
down fur, but fur nonetheless. There is nothing like it. Model T. knows, she can already DIY
grow her own fur.
| Figure 6.1 |
The Code Zebra software landscape
Fur Manifesto |
The artist does not want to proceed as an artist. Oh no. It is far too dangerous.
Artists assume the identities of various other endangered species such as anthropologists
or historians, in order to enact their will upon scientists, who in turn feel stalked. Per-
haps the gap that separates the artist and the scientist will dissolve with these imaginings;
perhaps they will find a space in between. Will there be progeny or parthenogenesis?
The artist is tempted to get physical. The scientist weighs the situation from the
bough, kicking a foot, wanting to get it on, but nervous about the encounter. The sci-
entist, examining the artist, thinks about root systems, artificial life algorithms, the
comfort of abstraction, as does the artist. The engineer who dwells inside both the sci-
entist and the artist would prefer to reduce the problem of seduction to something solv-
able, manageable, to a design issue, to making something. The scientist begins to
calculate the distance between one tree and the other, between the logos and the loci.
The scientist sits erect, excited by the possibilities of research among the animals. Ac-
tually, the scientist is thinking of becoming an artist. The artist growls, suddenly pro-
tective of its territory. Maybe it’s just time for lunch.
While the scientist and the artist look at the common but distanced ground, several
overlapping committees are forming. One examines ethical practices, concerned about
the artist’s accelerating loss of identity and the scientist’s research on human subjects.
The committees are debating the artist’s lycanthrope, wondering whether it is psychosis
or participatory observation, hence whether to reward it with censure or tenure. The
second circle is comprised of elders. They feel that research on human subjects requires
a protocol. The elders understand the artist’s lycanthropic role playing and feel it may
be the only means to burst the hermeneutic bubble of Western science. They are con-
cerned about the artist’s and the scientist’s appropriation of their cultures’ genomes and
logic structures. Both committees share a mutual interest in the case study. Like Quake
players, they encourage the two human creatures to trade skins and wear the results.
This too could lead to the production of fur.
Why are sciences and art such strange and powerful attractors? Why are we so
threatened and yet hopeful about their relationship? Can we get them out of their trees
and into the Code Zebra fake fur habituation cage or the embossed ocelot Airstream
motor home to merge their patterns? Can we get under their skin? Will social engi-
neering work, or will the patterns become murky, ambivalent? Maybe the artist and sci-
entist will solve world hunger, build the next utopian architecture, end global warming,
and save each other and us from the boredom of the familiar. Maybe they will figure out
how to DIY FUR.
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Model T. and Sara D(iamond) |
| Figure 6.2 |
Patterns, concepts, connections
SPOT ON
CZ OS (Code Zebra Operating System) is a Web-based visualization tool that enables
conversations between different individuals and groups on the Internet. Code Zebra de-
ploys animal print metaphors—a reference to the technological jungle in which human
survival is increasingly reliant on communication skills. Its pattern recognition function
is a new way to visualize the packs that converge around prey or subject (figure 6.2).
CZ OS helps users/players link ideas, see and create relationships, and consider the
emotional qualities of a discussion. It also creates affinities among underlying concepts
that are not visible to the user. The organic pattern device uses reaction/diffusion pat-
terns and clonal mosaics. Individual users grow their own patterns (monikers). Code
Zebra expresses the behavior of the individual but within a larger community of dia-
logue. These personal patterns emerge through the process and history of ongoing
chats, and build layers of visual imagery that the user can keep in virtual and material
form. Patterns show relationships between postings and measure affective dynamics
that in turn generate patterns (speed, word length, subject relatedness, frequency of
posting, corrections, etc.). Different parts of a conversation will show varied stylistic
tendencies, allowing users to group within the conversation by a style they prefer. The
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Fur Manifesto |
software provides a series of provocative language toys and games that can shift the dy-
namics of a conversation (fast and angry, e.g., at its most extreme expressed by flaming
and swear words). A moderator or a participant can suggest that players play a game to
resolve or amplify their conflicts. Games relate to animal behaviors and to Code Zebra
improvisations about these. Games are often language-based (butterfly poetry magnet
games, zebra stress-relief sentence stomp, multiple species word shooters, snake speed-
writing games, hyena- and zebra-racing competitions . . .) (figure 6.3).
Code Zebra draws on the ancient history of animal and human contact. Shape-
shifting into animal form provided humans with tools with which to understand the
logic of animals that were part of the world around them. Working out from the zebra
metaphor, adding biological research, Code Zebra improvised ideas for the software
with choreographers, dancers, and dramaturges, bringing the software engineers into
the play.1
The fiction, fantasies, and possibilities that bind human society to nonhuman liv-
ing forms hover at the edge of knowledge about biology, evolution, and complementary
science. Lycanthrope is the psychological term to describe shape-shifting, especially
when animal identities are assumed in order to act out desire, whether socially prohib-
ited or permitted. Lycanthrope enables the exploration of forms of knowledge, life tran-
sition, truth telling, clowning, or magic.2 The images that result from it are a type of
social aesthetic, in form and function. A suspension of disbelief occurs. In many Abo-
riginal and African traditional cultures, shape-shifting, within specifically structured
contexts, is de rigueur. It is part of coming of age, naming, and other key social tran-
sitions. In Christian and psychoanalytic cultures, shape-shifting is identified with
charged sexuality, psychosis, marginal science, or witchcraft. Code Zebra makes use of
the practice of role-playing, suggesting that we constantly move between roles in our
daily lives. Social science and science researchers have rituals, a society of validation and
ways of imparting knowledge. Code Zebra investigates whether “animal” roles ally with
professional categories, personality, or combinations of these.
| Figure 6.3 |
Butterfly performer
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Fur Manifesto |
Code Zebra enables participants to express their identities in both software and
fabric. They can literally wear or display themselves as unique but social beings. Print-
ing, weaving, or knitting materials from the software patterns brings these virtual so-
cial/individual patterns back to the physical social world of the user. The fabrics we
produce are tactile, nearly FUR—participants in the chat can feel the emotions of their
own and others’ dialogues on their skin. We are developing the capacity for materials
to be responsive, so that they interact with their user, other fabrics, furniture, wall cov-
erings, the softwear and garments that are in proximity or networked.
Is this approach too tame, too domestic, unlike the Zebra?
Ever since I had begun to study these animals, research their behaviors, imagine their
experiences in their worlds, and use them as my models for behaviors in my software, I
had also wondered what it would be like to temporarily grow fur on parts of my body. I
had no desire to be furry all over. My desire was for small, changeable, sensuous patches
of fur, fur that one could stroke when needing animal reassurance or a hit of erotic plea-
sure, fur one could share with a friend. Perhaps one could grow a full coat on an espe-
cially blustery day (figure 6.4).
PUSSY POWER
Code Zebra was beginning to plan the invention of a virus, a genome patch or genetic
algorithm that if injected would spur fur growth. On behalf of Model T.’s quest for
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Model T. and Sara D(iamond) |
| Figure 6.4 |
Fur alter©ations
self-knowledge, I asked, “Where does fur come from?” Marcelo smiled and said, “You
must shave the pussy to understand the pattern.” My mind stood still and my heart
raced. This was a bold statement of feminine power. “I must work with this scientist,” I
thought, sidestepping the issue of research on human subjects. Model T. sometimes
does go for the lion shave.
It turned out to be a problem of translation. Fur springs, already patterned, from
under the skin. The actual size of a spot or stripe is calculated in relation to animal mass
and genetic memory. I had the opportunity to present some of Marcelo’s and my re-
search at Sigraffi in Brazil in 2001.3 Translating “shaving the pussy” into Portuguese
created some pandemonium at this event. Local conditions could allow for dramatic
adaptive changes in patterning over very few generations. Why could we not speed up
the process for human animals, allowing skin patterns and/or then fur to grow as pro-
grammed in short bursts of time and space?
DIY FUR
What if, like ocelots, humans could shift their genes to generate unique patterns on
demand, ingest, splice, inject as needed, and have our skin pattern up for awhile and
then down again? What if we could make our hair pattern into soft fur rather than hair?
In considering this problem, the researcher must take into account three processes.
First, she must create a local adaptation that will allow patterns to develop in timed
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Fur Manifesto |
ways. Second, she must decode the means to inspire a spurt of hair growth. Third, she
must deduce how to create the desired texture in the substance (fur or hair) grown.
To begin, we had to grow the fur within Code Zebra OS. Researchers and the
graphics industry have invested many years and millions of dollars into “growing” real-
istic hair, fur, and animal patterns in computer graphics.4 Adapting these fat graphics
algorithms to a real-time online conversation patterning system was far from easy.
Algorithms for fur patterning are well developed in the avatar world as adaptations of
computer graphics programs used in animation. It is through Marcelo that we tested the
differences between simulation of images and visualization of images from actual data,
which is the strategy that Code Zebra eventually used, importing graphics that we de-
signed, decoding these, and turning them into algorithms that could grow.5 Undaunted,
the Code Zebra team grew different abstract and explicit layers and styles of fur and its
patterns for our software. You can see our versions at www.codezebra.net.
We taught each pattern to grow and then adapt into its Voronoi constraints, and we
then built an averaging process to create grow an underlying pattern for each conversa-
tion. The adaptation process in the software was somewhat like the animal’s fur growth.
Each pattern was predefined by a set of behavioral constraints within a neural network
(read genetic memory)—it would grow according to the structure of the posting from
underneath the skin of the interface. The server provided deep structure and the client
a kind of skin through which it would emerge. Shapes of the spot or stripe would vary
in relation to neighboring postings.
How to grow fur inside the human body is the next challenge. Researchers have
been trying to stimulate hair growth in balding men. In the 1990s American researchers
developed a patent for subcutaneous jewelry—bracelets that could be programmed to
release color and patterns (or medications).
Code Zebra will be working on fur growing viral algorithms for the next several years.
FUR’n ECONOMIES
Why bother, you may well ask? Why disrupt the strangely balanced luxury and subsis-
tence trapping economies of actual fur? Some Aboriginal populations still rely on hunt-
ing and trapping to survive. Why even grow fur at all when fake fur is more and more
realistic and efficient for warmth?
Most to the point, why concentrate on growing fur when we put so much effort into
removing hair from our feminine and most recently masculine bodies? When shaving
the pussy is part of the pattern of contemporary erotic aesthetic?
Well, not for everyone. The economy of excess hair and fur is tuned to the econ-
omy of its lack. It’s much like a temporary and retractable tattoo, but tactile. For some,
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Model T. and Sara D(iamond) |
the ability to give or emerge a tiny strokable fur pattern that would grow on the human
body is a pleasurable idea. Patterning your skin in a body tattoo that you can grow on
command in key places or all over could be pleasurable. More interesting are the pos-
sibilities of using pattern, fur growth, and retraction as ways of responding to physio-
logical or emotional stimuli. Pattern and/or fur can attract, repel, defend, entice, or
contradict.
FuRNOMES
For others, “becoming animal” in a more thorough way on occasion is already evi-
denced by the Furry and Plushy social scenes, where people dress up in furry animal
costumes, party, and often have sex. Humans have long struggled with the line between
animal and human sexuality. The power of animation as a space of identification and
early erotic development may have opened the door to erotic plushy fandom. This
scene is native to the Internet, and like a stripped-down Code Zebra reflects on the fan-
tastic possibilities of cyber identity while flipping back to a desire for the biological and
animal within the world of cyber hype. In Code Zebra, we hope that “becoming animal”
will be tongue-in-cheek, with some ecological intent and a critique of evolutionary
determinism, without losing the sexiness of role playing and shape shifting.
This MTV interview provides a few insights into the aspirations of Furries:
Cas Kiyote: A lot of the mainstream has gotten the idea that Furry equals bestiality.
Llere: I’m fairly sure, at least in this case, that that is not the case.
Silfur: . . . When I come to conventions, I’m here really to meet people and to be social and
to hug and scratch and bounce around and have a good time . . .
Yote: My furry name is Yote. Y-o-t-e. It’s short for coyote. I’ve known about furry for six
or seven years but I’ve been furry my entire life. For me, furriness—it’s being in touch with
like, an animal. I think everyone has an animal in them. They have attributes of a certain
animal inside them. Everyone does, whether they know it or not. So, I go by Coyote. I feel
that it’d probably be a better extension of who I am to look like one. It’s being myself. And
part of myself just looks different, sort of an inside-outside thing. Most Furs, when they
think of their earliest memories of being furry, the things that most attracted them would
be Saturday morning cartoons and Disney. For me, it’s been six years since I found the In-
ternet and got online. The Internet makes Furry possible. Without them, there would be
no real Furry fandom, because it’s an easy way to organize people, to gather people from
out of state, to bring everyone together. ’Cause you know, it’s—as all the slogans say, “it
makes the world smaller.”6
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Fur Manifesto |
Having talked about the sexual economy of fur, there is the physical economy of fur
itself. More and more fur is farmed in large-scale enterprises. The demand for fur, in-
cluding the fur of exotic patterned animals seems to be a constant ebb and flow. In a
fifty-year cycle of international fashion, animal spots and stripes and the seductive be-
haviors associated with them seem to crest during periods of technological boom. The
culture gets cooler and cooler—suddenly the ice needs melting by the heat of animal
skin and the warmth of FUR.
DIY FUR may fall into the categories of hair and makeup, tattoo, or jewelery rather
than garment. It will constitute an alternative to animal fur and faux fur. Perhaps we will
learn to finally love our transformable body hair as an infinite resource of FUR.
that aimed for either balance or managed change. We were interested in “significant
state stages,” such as ecological crisis, or the ability to freeze action in order to refresh
evolutionary patterns. We worked with state descriptions that might also align with so-
cial interactions. Even when predation was not taking place, animals were highly aware
of the presence of other animals.
We acted out the animals’ sets as predator, prey, and protector. This suggested how
the clans would interact in a debate or conflict or even play situation. We switched roles
to experience each other’s animal, teaching the movement and sound sets.
We puzzled about death and rebirth, about what happened when characters, groups,
or individuals died and how to recycle or add new characters to the world.
We held the second improvisation series in a home, with gestures more pulled back,
working first with gesture iteration and then narrative. We developed more familiarity
with our movements, with a larger number of players. The domestic space was evoca-
tive, intimate, and chat-like—the death of the zebra shook everyone. The theatrical
improvisations were valuable for later theater and dance performances of Code Zebra,
for runway fashion gestures.
These simple improvisations paralleled the software development and actually in-
formed a sense of embodiment that stayed a goal of Code Zebra. They fixed a sense of
animal behavior and type and directly informed the games and the coding activities, in-
cluding, eventually, the AI. The engineers and designers who participated in the im-
provisations, the pet-formances in Budapest and later in London, were touched to the
core by the process and sustained the desire to build a beautiful, embodied, and playful
software.
There are nine characters in Code Zebra, all characterized by their markings
(Voronoi or reaction/diffusion). What follows are descriptions, rules, and backstories
for two of the characters—mortal enemies, the zebra and hyena.
Zebras: ROUTINE
1. Shake mane and listen, perk ears.
2. Run elegantly in a group to scuttle visual comfort of foe and then freeze (vogueing).
3. Preen each other and perform neck nuzzle, snort.
4. Lean over, and with one hoof part grass, eat. Use downstage hand to part grasses.
5. Lean over far and use both hands to bring water to thirsty mouth.
6. Stomp.
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Fur Manifesto |
Zebras: SPEECH
Barks of different orders. Back and forth, stomp, browse, chomp, slurp, nuzzle, remake
community sense, talk at length, nit-pick, run-on talk and pause, consider dangers,
restart. Thoughtful, graze (surf ), slow rumination and breath, action and freeze.
Zebras: STYLE
Zebras are highly organized, self-protective, exclusive of others, narcissistic, and able
to present a strong common front. They debate, pose reflectively, browse (research),
drink in knowledge, digest, then begin dialogue again, all the while vulnerable to attack
and to their enemies, highly wary. They have strong camouflage capabilities and an urge
for violence to enforce conformity.
I am a zebra, I was born on the plain—I lie at my mother’s side—on my spindly legs, I
rise. She nuzzles me; I have the very-close-to-matching stripes that she carries on her
hide. I know in my little, pounding heart that the wind will carry danger toward me. I
sense the smells of the Big Cats, the Lions and Hyenas that are my enemies, uncon-
trolled dust storms, the flooding rains with torrents and nasty flies in their wake. I drink
my mother’s milk—she kicks at the dust, belligerent, wary. I will get to know her fear
and love her grumpy, protective character. She stays always close to the herd, teaching
me to do the same. With my flaring nostrils, my acute sense of hearing, I follow, slow
in the heat, cantering when giddy with breezes, conserving our forces, then skittishly at
a run, fast, fast, from the enemy. I learn the art of moving as one, muscles contracting
as one, flesh extending, hearts racing, as one, a field of moving pattern. Stopping sud-
denly, our predators confounded, never outdistanced, but commotion, stripes, doing
their duty. Somehow we become horizon, disappear, into the green, into the brown, the
primary divisions of no color becoming all color. We defy our enemy’s eyes. They
squirm with nausea when they look directly at us.
When I am but several weeks old, something happens that shakes me forever, al-
though in time, it feels right, a lesson. One of the other mothers, not mine, stumbles in
a gully, goes down dramatically, ripping her foreleg. After that she cannot keep up with
the herd. We see her downed, at a distance. Ripped from the air and thrown down by a
pack of hyenas, their snapping jaws opening her throat smell of red blood splashing.
My little friend has lost her mother. She runs along with us, bereft and hungry.
When feeding time comes, she approaches my mother, whinnying. My mother exam-
ines her stripes, but they do not quite fit our family pattern enough. She pushes her
away; even through the stripes vary marginally. But it is enough; my friend moves on.
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Model T. and Sara D(iamond) |
She seeks an available nipple, but there is none. All the mothers bare their teeth. They
butt her and bite at her, as she becomes hungrier, more insistent. This occurs again and
again. Finally, she curls on the ground, alone, hungry, winnowing, cold in the night sa-
vannah wind. If we had enough resources, we would feed her.
I do not dare to get up, go to her, although we have frolicked together in the recent
past. I fear my mother’s will; I feel my sympathy move toward resentment at the foal’s
pathetic aspect. Over the days, this pattern repeats, while she struggles to keep up with
the herd. She grows thin and starved. Then the fatal day arrives, a group of adults, moth-
ers, and our male herd leader, led by the Alpha female of our herd, surround her. They
butt her; kick her, until she collapses into the ground. She resists them, or tries to at
least, fighting for her life. Know that your hooves are weapons!
I try at first to block their access to her, nuzzling my mother’s nipple until I am
thrown off. They kick her until she is not longer able to make even pathetic sounds, vet-
ting their animal rage, wilding. Her black and white hide is covered with blood and she
lies unconscious, the flies alighting on her body. She is dying. The pattern that keeps
her whole ruptured. My nostrils flare, smelling blood. She was once a living colt, my
friend, no more. She is left there unconscious, for the lions. I learn from this incident.
Stay close to the herd. Learn its ways. Do not stray. Watch where you run! Hope that
nothing happens to your mother while you still rely on her for nourishment.
The days are filled with richness, with running to the wind, with play, with high
grasses, with an ever-present sense of danger coursing through my nostrils, flicking my
ears wide. Nights as well as early day stay alert. I learn to be cautious, protectionist, con-
servative, even for a young thing. I find my place in the pattern, where and how to exact
the mystery. I know how to sustain the camouflage. I know my place in the evolution-
ary thread—our herd. Our black stripes are heat thickened, making the white into
coolants, dropping our temperatures in the blast of daytime heat.
I eat the luxurious grasses, always thirsty; I almost inhale the water at the hole we
gather at. It is there that I really learn to differentiate myself from others. We reign over
the cruel world, over the other hoofed ones, like the antelopes. Once, acting like the
cruel protective creatures that we are, we kill some young wildebeests in our camp.
They are mimics, ninnies, using us for stealth and if lost, for mothering. We will not
even keep the inferior in our own group alive! We stay together; our instincts are sharp,
as sharp as the claws and teeth of those who would bring us down.
This is how it is and how it always must be.
The seasons pass and I grow. The lion comes, the cheetah males, the hyenas. We
evade them. The vibration of our pattern sickens them. Yet our meat draws them. At
times they pull a weakened member from our midst and feast.
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Fur Manifesto |
I am the zebra, black and white together, unified. All color no color.
One season, at the end of summer, the approach of fall, I feel the change moving
through my body, pushing and pulsing inside me, deep in my blood. The days are grow-
ing shorter. I am ecstatic. I am lovely. I am just at the end of colthood, becoming a mare.
I am barely elegant. My gait still needs occasional coaching. I watch and learn. I want
to breed with the best, for breed I must. Careful, careful, desire can escalate camouflage
or evade it. My head proud, my neck erects. My mother is a reminder of our fine stock,
our symmetry. The colts of my year have grown together, the young stallions are proud
too, randy, full of discovery. They knock each other over in their eagerness. They will
soon be forced out of the herd, on their own to join another band. As the heightening
storms flare and the lightning flashes on the savannah, the lightning feels as though it is
crackling through my body. Descending into me.
The stallions fight magnificently. They rear onto their hind legs, spinning around
each other like dervishes, straining to bite each other’s legs to bring each other to
ground, straining, stomping, straining, stomping.
Suddenly, they are behind close snorting, their breath and me hot. They move me
out, away from the herd. They had been fighting at a distance, and I foolish, had stopped
to watch, never quite thinking that I, in estrus, are their desired one. They move me
away from the herd, trying to abduct me. I run, back to my group, they force me away.
Suddenly, one mounts me from behind; his hooves bear down on my neck. I am fright-
ened fearful; this is not a friend, but an older stallion of another herd, a respected mas-
ter. I am shocked at his approach, at my sudden desire, and at the pain on my shoulders,
my neck. I feel him pushing into me, my virgin flesh. I am wet with the blood of my time.
This is my first season. I am wet and he pushes again and again and I feel myself, almost
ripping as he comes into my body and crashes against and inside me. I scream with fear,
pain, and the knowledge that all innocence is gone, overtaken. He soon screams too and
I pull away, galloping off. I shake my mane. I leave with him. I will not yet bear the child
of this master. But the next season, when I am able to conceive, I will. It will come in
thirteen months, and I will become heavy, vulnerable, but my new herd will protect my
foal and me.
This is how it is and how it will always be.
Hyenas: ROUTINE
1. Hyena places buttocks near the ground, shakes, and appears to deposit hyena butter.
2. Rubs genitals against each other.
3. Tears from left to right, with claw.
4. Chomps down with arms as though teeth.
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Model T. and Sara D(iamond) |
Hyenas: SPEECH
Rhythm, back and fro, pissing contests, staccato structure, pops into conversations,
laughter, non-ironic, subcultural and macho, expresses anxiety, erotic play—vicious.
They all talk at once, or they express in All talk at escalating turns. They are in run
mode and big packs of noise. Performative, watch each other greet and then join in.
They also listen to the lone poet, to goal-oriented radical speech—some call and re-
sponse structures.
Hyenas: STYLE
The core is, “Don’t fence me in”—this is the radical voice, the alterior, underground,
and subculture vs. the zebras. We roam over large territories. We are vicious, with sis-
ters and siblings, and then bonded. There are female harems of forty, with Alpha fe-
males carrying more power. They are the ones to aggressively broach new ideas—they
are either amoral or highly ethical. They respond to the moon, with a history of being
the familiar to goddesses and witches. In a group they can overpower the individual
lioness. Their aggression suggests a constant state of fear—looking for food all the time,
fear of each other and others within abundance. They are the top of the food chain, but
appear not to be. No belief in surplus.
I am a hyena. Born under a full moon, scourged, and scorned. I am goddess of life and
death, a strange attractor, make you double over with laughter, split a gut, then eat the
contents. I kill. I take your kill. Savanna kills—kills of the night. I outwit a flock of
buzzards. I take the trembling zebra colt down. I do not fear looking at their patterned
backs, those air-conditioned, giddy, and stupid creatures that think they are wise by
height and weight alone. I am hyena, she who takes down the antelope while it bucks
and tears in her strong jaws.
And you my lioness, my mortal enemy, it is your own mortality that you should fear,
for I will humble you in the name of all that suffer, should you turn away from me. I run
fast, faster than you. I will take the zebra from your feeding pride. I will take your very
cub, and even you, if you are weak. I will kill. I will eat your bones. You think I feed on
carrion, well yes, it is a delicacy, but mostly, I love to kill.
Never what I seem, I am of woman made. As the tiniest of cubs, I suckled at my
mother’s teat and felt the power of her near feline ways. Heard her purr, her rough
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Fur Manifesto |
tongue licking my fur. Yes, feline. Well, almost, for we claim our own breed. We are of
woman ruled—we are of the moon. When I eat the lion, I am cannibal.
We are the marines of the plains—the female shock troops. We train on our own;
almost a third of us die from friendly fire early on in life. We kill our sisters. We learn
to be wary, vicious, and always ready for attack. Our men are jealous, they bait us, but
we fight back, defend our right to rule. They come they go, we resent their roaming
ways. We live in girl gangs, loyal and true.
We are sexy, sexy, sexy, are you afraid? We squat to paste hyena butter, special ex-
crement, around our territory—marking it. We greet each other by mounting, our clits
or dicks pressing into each other, same-sex rebels or hetero sluts. Perverse creatures
you humans say. Suits me, we survive. How can I redeem myself? I dare not try. I laugh!
I laugh! I laugh! Frightened? Not I—excited perhaps. Ready for the kill.
My hind legs lowered toward the ground, back low, I am a running machine. Ugly,
you think? Functional beauty, I say. You create your myths about my magic powers. Pro-
ceed, for these are real.
The bigger my clit, the more power I have. We worship the clit, the place of plea-
sure, so near the source of life. My mother’s opened to bring me into the world. My first
fight was down that narrow passage. Many of our mothers and cubs die. My mother was
a clan leader. This is a world where butches are bitches and rule. I walk the line of the
transgendered. Three things always on my mind: meat, sex, and a good laugh.
FURTHUR THOUGHTS
What can one add to the preoccupations of a hyena, but a commentary from another
sort of cat.
| Figure 6.5 |
Model T, one of the authors
sleep and meditation for twenty-two hours a day was not my steady state. Now, dream-
ing is my key research method, and it comes deep and often. I am twenty-one and deaf;
this has brought me a terrific and stoic wisdom, which I cover by a lopsided smile. Learn
from the Buddha. I am driven by a heat-seeking if existential phenomenological sang-
froid. This allows me to spend hours basking by the fire in the glow of my resulting
algorithms.
Fur Manifesto |
The Alpha Project: Phase One
I awake at least five minutes before SHE does every morning. I gently sink one claw into HER
eyelid, raising it to open position. With another claw, I enter a nostril, pulling it open to better
assist morning breath to pass through. In the interests of science, I sniff this and then drool a bit
on her face. I turn thrice and settle on HER face and head, purring loudly and establishing dom-
inance. All this activity is undertaken in advance of the alarm—I am testing the relationship
between my internal clock, the alarm mechanism, which even if deaf, I can anticipate, and HER
arousal capabilities.
SHE is a very difficult research subject. SHE spends lengthy hours away from this
researcher. SHE keeps the laboratory underheated during the day, which makes it nec-
essary for me to sleep, not work. The food SHE serves me is underscored by a lack of
dietary glory with the occasional fresh chicken or liver dinner. SHE underrates my in-
telligence and focuses instead on my unique and stunning beauty and my luxurious
FUR. SHE pretends to understand me, and projects empathy and other humiliating
motivations onto my behaviors, failing to comprehend my simple, scientific research
steps such as stalking. SHE wants my FUR. In short, SHE wants to become ME.
Excerpts
Fur Manifesto |
Re: Re: I miss you
It is true Kellie. I do use a lovely green throw rug that SHE bought
as my forum for these activities whenever I can make it down those
stairs. I am enjoying the combined emotional impacts of my daily nau-
sea and prolonged hunger strike on HER emotional state. SHE says it’s
almost over, but it isn’t over ‘til it’s over is it.
PETS RULE THE ROOST!
ALL POWER TO THE PUSSY!
MT
to fight off that infection. I will be happy to host you over the hol-
idays. I can’t however promise you the style of living you are ac-
customed to nor the social life. I do promise however to give you lots
of love. Also I am trying to not be such a tight ass about the small
things like hair on the furniture and my pillow. Let’s make sure that
SHE brings your favorite things like hairball medicine, treats, and
brush. Let me know if there’s anything else she should bring.
Air kisses until I can give you the real thing.
XXXX Kellie
Fur Manifesto |
ter all. Give HER a wet smooch for me and know that I miss you both
very much.
XXKM
stuff, which I do like. Then SHE brushes me with some new super brush
forever, she removes half my fur, all cajoling and impressed with the
technology and apologizing for the shit brush SHE subjected me to for
all those years. Nevertheless, woman on a mission, you would just tell
from the brushing. I hissed and submitted. Then its gets much worse.
SHE tried to drown me. Had this nice little sink filled with water,
plunks me into it, and starts pouring water over me, saying nice
things. At first I was anesthetized with shock, what with the warmth.
I thought I had peed myself bad, or something awful. Then I realize
that SHE is dead serious. Tons of soap, water, even cleaning my ears.
Nightmare. I lunge and cry. I almost escape once, but I have no
weapons, my claws are short, and you know about my teeth. That Fuck-
ing Goth who cat-sat me got them all pulled out—thought I was sup-
posed to be her familiar and I hated her, so she punished me. Anyhow,
there I was in the sink. For what seemed like hours. Scrubbed. Rinsed.
Violently towel dried. I try to escape, but SHE has me in paw cuffs.
Moreover, SHE is much, much bigger than me. SHE sniffs me, through-
out this near-death ordeal, to see if I am improving. It is true that
I had achieved ripeness appropriate to my age, which is now dissolved
down the kitchen drain. It didn’t end then. No. SHE puts me on a big
huge towel on the floor and rubs me until I am dizzy. Again and again.
I scream in anger. Then, SHE brushes me, head to toe. Again and again.
Enraged. Violated. SHE decides enough is enough. Puts me down on a
towel with lots of catnip by the fire, and this is when I decided to
write.
Running on . . . MT
Fur Manifesto |
wrote. I have figured out how to make her share her lap with that ugly
flat warm beeping thing she hits all the time, with ME.
Model T.
Notes
1. On April 10–12, 2001, a group of theater artists, performers, software engineers, and
set designers met in London in two locations: the Back Hill Studios of the London
Institute and my apartment in Finsbury Park. Later improvisation and final develop-
ment of movement occurred in Hungary August–October, 2001, as part of a perfor-
mance and installation at the Ludwig Museum. Improvisation is discussed later in the
chapter.
2. In Hopi culture, for example, ritual clowns with complex animal behaviors and human
identities express community critiques to authority figures that are compelled to lis-
ten to them at prescribed times of the year. This clears the air in the community. Car-
nival provides a similar system throughout the world.
3. As well as participating in the first Code Zebra software workshop at the Arts Alliance
Labs in December 2000, Marcelo Walter was the president of the respected Siggrafi
graphics conference in Brazil (2001). Marcelo has published a number of papers on
the graphics related to Code Zebra in SIGGRAPH Proceedings (2002, 2003).
4. SIGGRAPH conferences are testimony to the currency of these problems and the rel-
ative progress of work in these areas.
5. Sheelagh Carpendale deserves credit for her assistance here as does the team led by
Rich Lachman with Artem Baguinski and Kevin Liang and Erik Kemperman, man-
aged between Banff and V2 Labs. Joshua Portway was of great assistance in strategic
thought and John Tonkin programmed Prototype One of simple Voronois that is still
lively and available at http://www.codezebra.net.
6. For more information on the Plushy and Furry social scenes, see the transcript
“Plushies and Furries,” MTV Sex2k, and for a detailed encounter, see http://www
.fursuitsex.com/. Related to the Furry underground but more skin contact–based is
the paint-by-animal scene. Sexual fantasy is enhanced by exacting skin makeup; see
http://www.beastpaint.com.
7. Key dramaturgical collaborators were Vanessa Richards and Lizbeth Goodman.
8. I thank SquidSoup, UK and C3, Josh Portway, Anne Nigten, and v2, as well as David
Furlow and Lizbeth Goodman in the early phases.
| 7 |
GANGER (BALL LIGHTNING)
Nalo Hopkinson
“Issy?”
“What.”
“Suppose we switch suits?” Cleve asked.
Is what now? From where she knelt over him on their bed, Issy slid her tongue from
Cleve’s navel, blew on the wetness she’d made there. Cleve sucked in a breath, making
the cheerful pudge of his tummy shudder. She stroked its fuzzy pelt.
“What,” she said, looking up at him. “You want me wear your suit and you wear
mine?” This had to be the weirdest yet.
He ran a finger over her lips, the heat of his touch making her mouth tingle. “Yeah,”
he replied. “Something so.”
Issy got up to her knees, both her plump thighs on each side of his massive left
one. She looked appraisingly at him. She was still mad from the fight they’d just had.
But a good mad. She and Cleve, fighting always got them hot to make up. Had to be
something good about that, didn’t there? If they could keep finding their way back to
each other like this? Her business if she’d wanted to make candy, even if the heat of the
August night made the kitchen a hell. She wondered what the rass he was up to now.
They’d been fucking in the Senstim Co-operation’s “wetsuits” for about a week.
The toys had been fun for the first little while—they’d had more sex this week than in
the last month—but even with the increased sensitivity, she was beginning to miss the
feel of his skin directly against hers. “It not going work,” Issy declared. But she was
curious.
“You sure?” Cleve asked teasingly. He smiled, stroked her naked nipple softly with
the ball of his thumb. She loved the contrast between his shovel-wide hands and the del-
icate movements he performed with them. Her nipple poked erect, sensitive as a tongue
tip. She arched her back, pushed the heavy swing of her breast into fuller contact with
the ringed ridges of thumb.
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Nalo Hopkinson |
“Mmm.”
“C’mon Issy, it could be fun, you know.”
“Cleve, they just going key themselves to our bodies. The innie become a outie, the
outie become a innie . . .”
“Yeah, but . . .”
“But what?”
“They take a few minutes to conform to our body shapes, right? Maybe in that few
minutes . . .”
He’d gone silent, embarrassment shutting his open countenance closed; too shy to
describe the sensation he was seeking. Issy sighed in irritation. What was the big deal?
Fuck, cunt, cock, come: simple words to say. “In that few minutes, you’d find out what
it feels like to have a poonani, right?”
A snatch. He looked shy and aroused at the same time. “Yeah, and you’d well,
you know.”
He liked it when she talked “dirty.” But just try to get him to repay the favor. Try
to get him to buzzingly whisper hot-syrup words against the sensitive pinna of her ear
until she shivered with the sensation of his mouth on her skin, and the things he was say-
ing, the nerve impulses he was firing, spilled from his warm lips at her earhole and oozed
down her spine, cupped the bowl of her belly, filled her crotch with heat. That only ever
happened in her imagination.
Cleve ran one finger down her body, tracing the faint line of hair from navel past
the smiling crease below her tummy to pussy fur. Issy spread her knees a little, willing
him to explore further. His fingertip tunneled through her pubic hair, tapped at her clit,
making nerves sing. Ah, ah. She rocked against his thigh. What would it be like to have
the feeling of entering someone’s clasping flesh? “Okay,” she said. “Let’s try it.”
She picked up Cleve’s stim. So diaphanous you could barely see it, but supple as skin
and thrice as responsive. Cocked up onto one elbow, Cleve watched her with a slight
smile on his face. Issy loved the chubby chocolate-brown beauty of him, his fatcat grin.
Chortling, she wriggled into the suit, careful to ease it over the bandaid on her heel.
The company boasted that you couldn’t tell the difference between the microthin layer
of the wetsuits and bare skin. Bullshit. Like taking a shower with your clothes on. The
suits made you feel more, but it was a one-way sensation. They dampened the sense of
touch. It was like being trapped inside your own skin, able to sense your response to
stimuli but not to feel when you had connected with the outside world.
Over the week of use, Cleve’s suit had shaped itself to his body. The hips were tight
on Issy, the flat chest part pressed her breasts against her ribcage. The shoulders were too
broad, the middle too baggy. It sagged at the knees, elbows, and toes. She giggled again.
| 145 |
|
“Never mind the peripherals,” Cleve said, lumbering to his feet. “No time.” He
The ganger looked down at its ghostly hands. Curled them into fists. Lightning sparked between
the translucent fingers as they closed. It reached a crackling hand toward Cleve’s shuddering body
on the bathroom floor.
“Hey!” Issy yelled at it. She could hear the quaver in her own voice. The ganger turned its
head toward the sound. The suits’ sense-memory gave it some analogue of hearing.
She tried to lift her head, banged it against the underside of the toilet. “Ow.” The ganger’s
head elongated widthways, as though someone were pulling on its ears. Her muscles were too
| 146 |
Nalo Hopkinson |
weakened from the aftershocks. Issy put her head back down. Now what? Think fast, Iss. “Y . . .
you like um, um, . . . chocolate fudge?” she asked the thing. Now why was she still going on about
the fucking candy?
The ganger straightened. Took a floating step away from Cleve, closer to Issy. Cleve was safe
for the moment. Colored auras crackled in the ganger with each step. Issy laid her cheek against
cool porcelain; stammered, “Well, I was making some last night, some fudge, yeah, only it didn’t
set, sometimes that happens, y’know? Too much humidity in the air, or something.” The ganger
seemed to wilt a little, floppy as the unhardened fudge. Was it fading? Issy’s pulse leaped in hope.
But then the thing plumped up again, drew closer to where she lay helpless on the floor. Rainbow
lightning did a lava-lamp dance in its incorporeal body. Issy whimpered.
Cleve writhed under her. His lips formed quiet words. His own nubbin nipples hard-
ened. Pleasure transformed his face. Issy loved seeing him this way. She rode and rode
his body, “Yes, ah, sweet, God, sweet,” groaning her way to the stim-charged orgasm
that would fire all her pleasure synapses, give her some sugar, make her speak in tongues.
Suddenly Cleve pushed her shoulder. “Stop! Jesus, get off! Off!”
Startled, Issy shoved herself off him. Achy suction at her crotch as they discon-
nected. “What’s wrong?”
Cleve sat up, panting hard. He clutched at his dick. He was shaking. Shuddering,
he stripped off the wetsuit, flung it to the foot of the bed. To her utter amazement, he
was sobbing. She’d never seen Cleve cry.
“Jeez. Can’t have been that bad. Come.” She opened her thick, strong arms to him.
He curled as much of his big body as he could into her embrace, hid his face from her.
She rocked him, puzzled. “Cleve?”
After a while, he mumbled, “It was nice, you know, so different, then it started to
feel like, I dunno, like my dick had been peeled and it was inside out, and you Jesus you
were fucking my inside-out dick.”
Issy said nothing, held him tighter. The hyped rasp of Cleve’s body against her
stimmed skin was as much a turn-on as a comfort. She rocked him, rocked him. She
couldn’t think what to say, so she just hummed a children’s song: We’re stirring cocoa
beneath a tree / sikola o la vani / one, two, three, vanilla / chocolate and vanilla.
Just before he fell asleep Cleve said, “God, I don’t want to ever feel anything like
that again. I had breasts, Issy. They swung when I moved.”
The wetsuit Issy was wearing soon molded itself into an innie, and the hermaphro-
ditic feeling disappeared. She kind of missed it. And all the time she was swaying Cleve
to sleep she couldn’t help thinking; for a few seconds, she’d felt something of what he
felt when they had sex. For a few seconds, she’d felt the things he’d never dared to tell
| 147 |
|
her in words. Issy slid a hand between herself and Cleve, insinuating it into the warm
“I mean the boiled sugar kind of fudge,” Issy told the ganger. It hovered over her, her own per-
sonal aurora. She had to keep talking, draw out the verbiage, distract the thing. “Not that gluey
shit they sell at the Ex and stuff. We were supposed to have a date, but Cleve was late coming
home and I was pissed at him and horny and I wanted a taste of sweetness in my mouth. And hot
too, maybe. I saw a recipe once where you put a few flakes of red pepper into the syrup. Intensi-
fied the taste, they said. I wonder. Dunno what I was thinking, boiling fudge in this heat.” Light-
ning-quick, the ganger tapped her mouth. The electric shock crashed her teeth together. She saw
stars. “Huh, huh,” she heard her body protesting as air puffed out of its contracting lungs.
Issy uncurled into one last, langorous stretch before sleep. Her foot connected in the dark
with a warm, rubbery mass that writhed at her touch, then started to slither up her leg.
“Oh God! Shit! Cleve!” Issy kicked convulsively at the thing clambering up her
thigh. She clutched Cleve’s shoulder.
| 148 |
Nalo Hopkinson |
He sprang awake, tapped the wall to activate the light. “What, Issy? What’s wrong?”
It was the still-charged wetsuit that Cleve had thrown to the foot of the bed, now
an outie. “Christ, Cleve!” Idiot.
The suit had only been reacting to the electricity generated by Issy’s body. It was
just trying to do its job. “S’alright,” Cleve comforted her. “It can’t hurt you.”
Shuddering, Issy peeled the wetsuit from her leg and dropped it to the ground. De-
prived of her warmth, it squirmed its way over to her suit. Innie and outie writhed rudely
around each other; empty sacks of skin. Jesus, with the peripherals still attached the
damned things looked as if they had floppy heads.
Cleve smiled sleepily. “I’s like lizard tails, y’know, when they drop off and wiggle?”
Issy thought she’d gag. “Get them out of my sight, Cleve. Discharge them and put
them away.”
“Tomorrow,” he murmured.
They were supposed to be stored in separate cases, outie and innie, but Cleve just
scooped them up and tossed them together, wriggling, into the closet.
“Gah,” Issy choked.
Cleve looked at her face and said, “Come on, Iss; have a heart; think of them lying
side by side in their little boxes, separated from each other.”
He was trying to joke about it. “No,” Issy said. “We get to do that instead. Wrap
ourselves in fake flesh that’s supposed to make us feel more. Ninety-six degrees in the
shade, and we’re wearing rubber body bags.”
His face lost its teasing smile. Just the effect she’d wanted, but it didn’t feel so good
now. And it wasn’t true, really. The wetsuit material did some weird shit so that it didn’t
trap heat in. And they were sexy, once you got used to them. No sillier than strap-ons
or cuffs padded with fake fur. Issy grimaced an apology at Cleve. He screwed up his face
and looked away. God, if he would only speak up for himself sometimes! Issy turned her
back to him and found her wadded-up panties in the bedclothes. She wrestled them on
and lay back down, facing the wall. The light went off. Cleve climbed back into bed.
Their bodies didn’t touch.
The sun cranked Issy’s eyes open. Its August heat washed over her like slops from a
bucket. Her sheet was twisted around her, warm, damp, and funky. Her mouth was sour
and she could smell her own stink. “Oh God, I want it to be winter,” she groaned.
She fought her way out of the clinging cloth to sit up in bed. The effort made her pant.
She twisted the heavy mass of her braids up off the nape of her neck and sat for awhile,
feeling the sweat trickle down her scalp. She grimaced at the memory of last night.
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Cleve wasn’t there. Out for a jog, likely. “Yeah, that’s how you sulk,” she muttered.
Overloading, crackling violently, the ganger stepped back. Issy nearly wept with release from its
jolt. Her knees felt watery. Was Cleve still breathing? She thought she could see his chest mov-
ing in little gasps. She hoped. She had to keep the ganger distracted from him, he might not sur-
vive another shock. Teeth chattering, she said to the ganger, “You melt the sugar and butter—the
salty butter’s the best—in milk, then you add cocoa powder and boil it all to hard crack stage . . .”
Issy wet her lips with her tongue. The day’s heat was enveloping her again. “Whip in some more
butter,” she continued. “You always get it on your fingers, that melted, salty butter. It will run
down the side of your hand, and you lick it off—so you whip in some more butter, and real vanilla,
the kind that smells like mother’s breath and cookies, not the artificial shit, and you dump it onto
a plate, and it sets, and you have it sweet like that; chocolate fudge.”
The sensuality in her voice seemed to mesmerize the ganger. It held still, rapt. Its inner
lightnings cooled to electric blue. Its mouth hole yawned, wide as two of her fists.
As she headed to the kitchen, Issy made a face at the salty dampness beneath her sway-
ing breasts and the curve of her belly. Her thighs were sticky where they moved against
each other. She stopped in the living room and stood, feet slightly apart, arms away
from her sides, so no surface of her body would touch any other. No relief. The heat still
clung. She shoved her panties down around her ankles. The movement briefly brought
her nose to her crotch, a whiff of sweaty muskiness. She straightened up, stepped out of
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Nalo Hopkinson |
the sodden pretzel of cloth, kicked it away. The quick movement had made her dizzy.
She swayed slightly, staggered into the kitchen.
Cleve had mopped up the broken glass and gluey candy from yesterday evening, left
the pot to soak. The kitchen still smelled of chocolate. The rich scent tingled along the
roof of Issy’s mouth.
The fridge hummed in its own aura, heat outside making cold inside. She needed
water. Cold, cold. She yanked the fridge door open, reached for the water jug, and drank
straight from it. The shock of chilly liquid made her teeth ache. She sucked water in, tilt-
ing the jug high so that more spilled past her gulping mouth, ran down her jaw, her
breasts, her belly. With her free hand, she spread the coolness over the pillow of her
stomach, dipping down into crinkly pubic hair, then sliding up to heft each breast one at
a time, sliding cool fingers underneath, thumb almost automatically grazing each nipple
to feel them harden slightly at her touch. Better. Issy put the jug back, half full now.
At her back, hot air was a wall. Seconds after she closed the fridge door, she’d be
overheated and miserable again. She stood balanced between ice and heat, considering.
She pulled open the door to the icebox. It creaked and protested, jammed with frost
congealed on its hinges. The fridge was ancient. Cleve had joked with the landlady that
he might sell it to a museum and use the money to pay the rent on the apartment for a
year. He’d only gotten a scowl in return.
The fridge had needed defrosting for weeks now. Her job. Cleve did the laundry
and bathroom and kept them spotlessly clean. The kitchen and the bedroom were hers.
Last time she’d changed the sheets was about the last time she’d done the fridge. Cleve
hadn’t complained. She was waiting him out.
Issy peered into the freezer. Buried in the canned hoarfrost were three ice cube
trays. She had to pull at them to work them free of hardpacked freezer snow. One was
empty. The other two contained a few ice cubes between them.
The ganger took a step toward her. It paddled its hand in the black hole of its mouth. Issy shud-
dered, kept talking: “Break off chunks of fudge, and is sweet and dark and crunchy; a little bit
hot if you put the pepper flakes in, I never tried that kind, and is softer in the middle, and the
butter taste rise to the roof of your mouth, and the chocolate melt all over your tongue; man, you
could almost come, just from a bite.”
Issy flung the empty tray into the sink at the other end of the kitchen. Jangle-crash, dis-
placing a fork that leapt from the sink, clattered onto the floor. The thumping from in-
side the bedroom closet became more frenetic. “Stop that,” Issy yelled in the direction
of the bedroom. The sound became a rapid drubbing. Then silence.
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Issy kicked the fridge door closed, took the two ice cube trays into the bathroom.
“Only this time,” Issy murmured, “the fudge ain’t set. Just sat there on the cookie tin, gluey and
brown. Not hard, not quite liquid, you get me? Glossy-shiny dark brown where it pooled, and
rising from it, that chocolate-butter-vanilla smell. But wasted, ’cause it wasn’t going to set.”
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The television clicked on loudly with an inane laugh track. Issy sat up. “Cleve?” She
hadn’t heard him come in. With a popping noise, the TV snapped off again. “Cleve, is
you?”
Issy listened. Nope, nothing but the humming of the fridge. She was alone. These
humid August days made all their appliances schizo with static. She relaxed back against
the tub.
“I got mad,” Issy told the ganger. “It was hot in the kitchen and there was cocoa powder every-
where and lumps of melting butter, and I do all that work ’cause I just wanted the taste of some-
thing sweet in my mouth and the fucker wouldn’t set!
“I backhanded the cookie tin. Fuck, it hurt like I crack a finger bone. The tin skidded across
the kitchen counter, splanged off the side of the stove, and went flying.”
Issy’s skin bristled with goosebumps at the sight of the thing that walked in through the
open bathroom door and stood, arms hanging. It was a human-shaped glow, translu-
cent. Its edges were fuzzy. She could see the hallway closet through it. Eyes, nose, mouth
were empty circles. A low crackling noise came from it, like a crushed Cheezies bag. Issy
could feel her breath coming in short, terrified pants. She made to stand up, and the ap-
parition moved closer to her. She whimpered and sat back down in the chilly water.
The ghost-thing stood still. A pattern of colored lights flickered in it, limning
where spine, heart, and brain would have been, if it had had those. It did have breasts,
she saw now, and a dick.
She moved her hand. Water dripped from her fingertips into the tub. The thing
turned its head toward the sound. It took a step. She froze. The apparition stopped mov-
ing too, just stood there, humming like the fridge. It plucked at its own nipples, pulled
its breasts into cones of ectoplasm. It ran hands over its body, then over the sink; bent
down to thrust its arms right through the closed cupboard doors. It dipped a hand into
the toilet bowl. Sparks flew, and it jumped back. Issy’s scalp prickled. Damn, the thing
was electrical, and she was sitting in water! She tried to reach the plug with her toes to
let the water out. Swallowing whimpers, she stretched a leg out; slow, God, go slow, Issy.
The movement sent a chunk of melting ice sliding along her thigh. She shivered. She
couldn’t quite reach the plug and if she moved closer to it, the movement would draw the
apparition’s attention. Issy breathed in short, shallow bursts. She could feel her eyes be-
ginning to brim. Terror and the chilly water were sending tremors in waves through her.
What the fuck was it? The thing turned toward her. In its quest for sensation, it
hefted its cock in its hand. Inserted a finger into what seemed to be a vagina underneath.
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Let its hands drop again. Faintly, Issy could make out a mark on its hip, a circular shape.
body. Its color-patterns started to run into each other, to bleach themselves pale. Cleve’s
energy was draining it, but it was killing him. Sucking on her whimpers, Issy reached a
hand into the stim-ghost’s field. Her heart went off like a machine gun. Her breathing
wouldn’t work. The orgasm was unspeakable. Wailing, Issy rolled away from Cleve, tak-
ing the ghost thing with her. It swelled at her touch, its colors flared neon-bright, out
of control. It flailed off her, floated back toward Cleve’s more cooling energy.
Heart pounding, too weak to move, Issy muttered desperately to distract it the first
thing that came to her mind: “Y . . . you like, um, chocolate fudge?”
The ghost turned toward her. Issy cried and kept talking, kept talking. The ghost
wavered between Issy’s hot description of bubbling chocolate and Cleve’s cool silence,
caught in the middle. Could it even understand words? Wetsuits located pleasurable
sensation to augment it. Maybe it was just drawn to the sensuousness of her tone. Issy
talked, urgently, carefully releasing the words from her mouth like caresses.
“So,” she said to the suit-duppy, “I watching this cookie tin twist through the air like
a Frisbee, and is like slow motion, ’cause I seeing gobs of chocolate goo spiraling from
it as it flies, and they spreading out wider and wider. I swear I hear separate splats as
chocolate hits the walls like slung shit, and one line of it strafes the fridge door, and a
gob somehow slimes the naked bulb hanging low from the kitchen ceiling. I hear it siz-
zle. The cookie tin lands on the floor, fudge side down, of course. I haven’t cleaned the
fucking floor in ages. There’re spots everywhere on that floor that used to be gummy,
but now they’re layered in dust and maybe flour and dessicated bodies of cockroaches
that got trapped, reaching for sweetness. I know how they feel. I take a step toward the
cookie tin, then I start to smell burning chocolate. I look up. I see a curl of black smoke
rising from the glob of chocolate on the light bulb.”
Cleve raised his head. There were tears in his eyes and the front of his jogging pants
were damp and milky. “Issy,” he interrupted in a whisper.
“Shut up, Cleve!”
“That thing,” he said in a low, urgent voice. “People call it a ganger; doppel . . .”
The ganger was suddenly at his side. It leaned a loving head on his chest, like Issy
would do. “No!” she yelled. Cleve’s body shook. The ganger frayed and tossed like a
sheet in the wind. Cleve shrieked. He groaned like he was coming, but with an edge of
terror and pain that Issy couldn’t bear to hear. Pissed, terrified, Issy swiped an arm
through its field then rolled her bucking body on the bathroom tiles, praying that she
could absorb the ganger’s energy without it frying her synapses with sweet sensation.
Through spasms, she barely heard Cleve say to it: “Come to me, not her. Come.
Listen, you know that song? ‘I got a weakness for sweetness . . .’ That’s my Issy.”
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The ganger dragged itself away from Issy. Released, her muscles melted. She was a
I pry up the cookie tin, won’t have any glass splinters underneath it. A dark sweet wet
chocolate smell rising from under there.”
“Issy, Jesus,” Cleve whispered. He started to bellow the words of the song he’d
taunted her with, drawing the ganger. It touched him with a fingertip. A crackling noise.
He gasped, jumped, kept singing.
Issy ignored him. Hissing under his booming voice, she snarled at the ganger: “I
run a finger through the fudge. I lick it off. Most of it on the ground, not on the tin. I
bend over and run my tongue through it, reaching for sweetness. Butter and vanilla and
oh, oh, the chocolate. And crunchy, gritty things I don’t think about. Cockroach parts,
maybe. I swallow.”
Cleve interrupted his song to wail, “That’s gross, Iss. Why you had to go and do
that?”
“So Cleve come in, he see me there sitting on the floor surrounded by broken glass
and limp chocolate, and you know what he say?” The ganger was reaching for her.
“Issy, stop talking, you only drawing it to you.”
“Nothing.” The ganger jerked. “Zip.” The ganger twitched. “Dick.” The ganger
spasmed, once. It touched her hair. Issy breathed. That was safe. “The bastard just
started cleaning up; not a word for me.” The ganger hugged her. Issy felt her eyes roll
back in her head. She thrashed in the energy of its embrace until Cleve yelled: “And what
you said! Ee? Tell me!”
The ganger pulled away. Issy lay still, waiting for her breathing to return to normal.
Cleve said, “Started carrying on with some shit about how lightbulbs are such poor
quality nowadays. Sat in the filth and broken glass, pouting and watching me clean up
your mess. Talking about anything but what really on your mind. I barely got all the
glass out of your heel before you start pulling my pants down.”
Issy ignored him. She kept talking to the ganger. “Cool, cool Cleve. No ‘What’s
up?’ No ‘What the fuck is this crap on the floor?’ No heat, no passion.”
“What was the point? I did the only thing that will sweet you every time.”
“Encased us both in fake skin and let it do the fucking for us.”
The ganger jittered in uncertain circles between the two of them.
“Issy, what you want from me?”
The ganger’s head swelled obscenely toward Cleve.
“Some heat. Some feeling. Like I show you. Like I feel. Like I feel for you.” The
ganger’s lower lip stretched, stretched, a filament of it reaching for Issy’s own mouth.
The black cavity of its maw was a tunnel, longing to swallow her up. She shuddered and
rolled back further. Her back came up against the bathtub.
Softly, “What do you feel for me, Issy?”
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“Fuck you.”
Note
The song “Weakness for Sweetness,” copyright 1996, is quoted with the gracious permis-
sion of singer Natalie Burke and composer Leston Paul.
| 8 |
PERFECT TWINS
Rebecca Cannon
| Figure 8.1 |
Polygon Lover (2000)
may contain influencing elements of artificiality that impinge upon attempts at “natu-
ral” self-expression. His works also support suggestions that exchanges between game
players and their opposite-gender avatars formulate the experience of transgenderism.1
Perfect Twins |
selling, commercial game.2 Accessing modding tools, many artists have sought to in-
terrogate various qualities of games and gaming, notably the relationship of the player
to the game itself, and their degree of participation in gameplay. The mere act of mod-
ding evidences the coauthorial attraction of games, as do other aspects of gaming culture
such as the contextualization of online games within the Internet, which is a “highly de-
centralized, uncontrolled, peer-to-peer environment”; the reframing of the producer/
consumer relationship through consumer-driven narrative construction; and the preva-
lence of user-centricity in game design.3 These coauthorial qualities make games a nat-
ural breeding ground for the construction of mediated identities.
Erceg has incorporated the use of game mods in her two works, Emulator (1999)
and Skin Pack (2000). Emulator is a five-minute, looped, two-channel video installation
(figure 8.2). On the left-hand side, video footage documents a dysfunctional moment in
Tomb Raider; Lara Croft swims on the spot, trapped in a watery, underground tunnel.
Lara’s usual attire has been exchanged for the infamous nude skin. Beside her, appro-
priated footage from Ghost in the Shell (1996) depicts the creation of Major Matoko
Kusinagi, the self-aware cyborgian heroine at the center of the film’s narrative. Major’s
body is also inactive and underwater. Here she is constructed from robotic apparatuses,
a product of technology intrinsically and extrinsically. Both characters represent a
breakdown of the body-technology barrier; for Lara it resides in her enacting of user
control, for Major in her technologically housed, yet partially human brain. The beauty
of Major’s feminine form as it sheds flakes of milky skin counter the harsh, low-poly
crassness of Lara’s homemade patch. However, sexual attraction remains latent in both
characters. Contingency and posthuman physiology pushes both idols beyond the sta-
tus of passive puppets, despite this possibility for inactivating their forms.
Skin Pack took Erceg’s exploration of game modification one step further (figure
8.3a, b). Using the Quake 2 game engine, Erceg built a sparse game level and populated
it with four fan-created nude models named “Crack Whore,” “Chastity Marks,”
“Chastity,” and “Nude Chick.” Also made into a two-channel video installation, this foot-
age depicts the naked characters masturbating with their grossly oversized weapons, as
well as shooting clones of themselves to pieces. The point of view tracks like a camera,
circling around the bodies, from wide shot to extreme close-up. At one point the cam-
era flies into the vagina of a model. The overall style centers on the grotesque, bawdy
makeup and ungainly movements force us to question sexual readings of the naked skins.
The models even retain their original high-heeled shape, giving their now naked feet
the appearance of horse hooves. These confrontational techniques, coupled with audio
samples from porn movies, are employed to amplify the perversity of the models.
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Rebecca Cannon |
| Figure 8.2 |
Emulator (1999)
These works can easily be read as a feminist critique of the male-gamer objectifi-
cation of female forms in gaming. However, the catalogue essay for Skin Pack offers an
insight into broader, potentially sex-positive feminist consequences of the interaction
between gamers and their virtual representations that Erceg has hoped to identify.
In the past the simple physical location of pornographic outlets kept pornography
the exclusive preserve of men and boys. While the sudden, popular access to informa-
tion provided by the Internet has raised concerns about the exposure of children to
pornography, little consideration has been given to its effects on a generation of girls,
who, for the first time, have safe, anonymous access to pornography, like their brothers.
The growing familiarity of children with sexual concepts also has profound implica-
tions for the evolution of adult culture.
While producing these works, Erceg conducted intensive research into the model-
and skin-swapping subculture of gaming. Although she found that the most common
sexual fantasy of male gamers is rape, she still maintains that these naked skins are ac-
tually indicative of positive change. Publication and public discussion of pornographic
material can potentially reduce infantile obsessions with nudity. Equal access of both
genders to sexually explicit material can disclose misogynistic tendencies to a wider pro-
portion of society, reducing the overall tolerance of such behaviors. Additionally, equal
access to sexually explicit material can build a shared foundation of sexual experience
from which to develop new sexual relations. It has also been argued that by employing
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Perfect Twins
a
| Figure 8.3a, b |
Skin Pack (2000)
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Rebecca Cannon |
sexualized female avatars in gaming, “these boys are accommodating shifting gender
roles, building confidence that they can find even strong, challenging women attractive
and that they won’t be overwhelmed by their own fears as they deal with real girls.”4
The interactivity of gameplay is an important aspect of games that complicates
attempts to analyze them as pornographic media. Early psychoanalytic, feminist as-
sessments of film spectatorship have pointed to the dominance of the male gaze and the
objectification of women as targets of this voyeuristic perspective. Although main-
stream film techniques such as shot-reverse-shot have been seen to align female view-
ers with the point of view of the (male) protagonist, women are acknowledged to
function as objects of this gaze far more often than as proxies for the spectator.5 Per-
spectives such as the ones that forefront the exploitative relationship between viewer
subjects and on-screen objects have fueled much of the concern over sexual material in
computer games, with the Lara Croft naked patch an iconic example open to debate.
However, as Helen Kennedy has discussed, there are significant reasons why tex-
tual analyses are of limited expediency to games and the act of gaming. For starters,
Kennedy cites Brenda Laurel and Janet Murray to illustrate how “the relationship be-
tween player and game character advances in phases as the player becomes increasingly
proficient.”6 Although the distant, untried game character is easily objectified at the be-
ginning of play, as gameplay advances players build identification with their character.7
The character can become “an extension of the player to the point at which the charac-
ter’s separateness is eventually obliterated.”8 Additionally, while playing a female lead,
players are “simultaneously the hero (active) and the heroine (to be looked at) . . . pro-
viding multiple possibilities for narcissistic pleasure. [In Tomb Raider, for example] when
the game is mastered the player experiences Lara’s mobility, agility and athleticism as
his or her own.”9 This notion that identification with an object through gameplay can
lead to a subjectification of that object is symbolized in Erceg’s Skin Pack (figure 8.4a, b)
when the naked characters frag their own clones. The clones provide a metaphor for
our own investment of self in what previously, in noninteractive media, would have
comprised an on-screen, passive object.
Tobias Bernstrup’s earliest foray into computer game modification was a series of
three collaborative, site-specific installations with Palle Torrsson. Museum Meltdown was
exhibited as episodes titled Arken (1996), The Vilnius Vengeance (1997) (figure 8.5), and
Moderna Museet (1999). Each consisted of a game level that had been rebuilt to replicate
the gallery exhibition space in which the game was installed. Visitors to the gallery were
able to play the games (Duke Nukem 3D and Half Life were used); however, gameplay
occurred in a virtual version of the real space in which they stood. This technique is
employed fairly often by game modders, and it provides an excellent way for people to
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Perfect Twins
a
| Figure 8.4a, b |
Skin Pack (2000)
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Rebecca Cannon |
| Figure 8.5 |
The Vilnius Vengeance (1997)
experience first-hand the similarities and differences between real and virtual worlds—
while also generating a crossover between them. Experiences gained during gameplay
are no longer only associated with the virtual environment—the memory of shooting a
monster beside a classic artwork, such as an Andy Warhol Elvis print (or perhaps the ex-
perience of shooting the print itself ) inside the game, is recalled when viewing that print
in the real space. Other emotional and physical phenomena of gameplay are similarly
triggered—as outlined by Eric Cho in the artist statement for his game mod Cyber Café
Killers (2002): “Play a first-person shooter long enough and its morbid reality seems to
descend over your awareness like a grid, accompanied by a kind of adrenalized hyper-
awareness and euphoric rage. Grid, adrenaline and rage stay with you, far past the point
when you exit to the desktop. Walk away from the computer, and they still persist. You
find yourself stealing up on street corners as if preparing to strafe the adjoining block;
you seem to see a crosshair traced across the bodies of passersby.”10
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This effect results from the degree to which we invest in the virtual experience it-
self. The neuropsychological philosopher Max Velmans has argued that through a pro-
cess of “perceptual projection,” investments in virtual experience can be as valid as they
are in “real” life.11 In his discussions on the nature of virtual reality, Velmans contends
that we rely on a reflexive model of perception when interacting with virtual worlds.
The reflexive model posits that experiences of objects located in space are “experienced
as an entity in space” (my emphasis). Dualist and reductionist models position the ex-
perience as having no location or extension or only being located and extended in the
brain.12 Velmans’s deductions are based on the way “the VR world appears to have 3-D
location and extension outside one’s body in spite of the fact that it is entirely a phe-
nomenal experience. The VR does not seem to be without location or extension, or to
be ‘in the brain’”13 Using the example of an amputee who experiences pain in a non-
existing limb, Velmans illustrates how experiences in all sense modalities can have a
subjective location and extension beyond the brain. Where the mind can perceive a
hallucinatory limb extended in space, it can also perceive external aural stimulation as
being generated from inside the mind, and in extreme cases viewers can perceive their
entire subjectification as being located beyond the body.14 Perceptual projection there-
fore involves the cognitively authentic process of extending one’s subjectivity, through
the perception of experience, into real, imagined, and/or virtual, external phenomena.
| Figure 8.6a |
Potsdamer Platz (Unreal Edit) (2001)
of textures, which is good for increasing our CPU performance when navigating
through the space in any reality” (my emphasis).17 He also notes how quickly, as frequent
tourists, we become accustomed to unrealities.
Potsdamer Platz (figure 8.6a, b) is exhibited as an interactive game; however, all
game elements, except the ability to explore, have been removed. Other characters in
Potsdamer Platz function as elements of the scenery. One participant commented that
with so little opportunity for performance and interaction, the only novelty was to re-
peatedly die by jumping off the roof of a building.18 Dreyfus contends: “Just like the
cities they live in, these beings are without a particular identity. Actors in a game that
encompasses nothing other than their presence, they are concentrated in characteristic
places of the social urban theater: a swimming pool, a dance floor, a shopping center.
Animated by repetitive movements, the figures confer only an artificial life to the
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Perfect Twins
b
| Figure 8.6b |
Potsdamer Platz (Unreal Edit) (2001)
scenes.”19 Real or virtual, generic contexts sculpt generic behaviors: behaviors that cod-
ify identity (figure 8.7).
Bernstrup has produced several artworks that directly explore the construction of
mediated identities. In 1999 he produced two videos, Untitled (Super Twins, Documenta-
tion) and Untitled (Super Twins, Video) (figure 8.8), each of which explored the con-
structed artificiality of pop stars: cultural products consumed for a surface appearance
that is mediated through cultural communication networks via music videos, radio,
magazines. The exhibition included magazine-style photographs and video stills of the
over-glamorized recording process. These came two years after the release of his first
audio CD, The Heat of the Night (a limited edition of 25), and one year after his second
CD Images of Love (a limited edition of 100). The covers for these albums mimic those
of sickly sweet yet superficial crooners. The Heat of the Night was also performed on a
cruiser going between Stockholm and Helsinki. The following is a description of the
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Rebecca Cannon |
| Figure 8.7 |
Untitled (Friedrich Passage) (2002)
performance: “Entering the stage dressed and made up with long nails, as a cross be-
tween a gigolo and a transvestite, he starts to sing to music from the early 80s. Some of
the songs are composed by himself, and he performs somewhat disinterestedly. The
audience does not seem to know what to do with the mix of the music and the guy and
it is actually slightly embarrassing.”20
Drag-style parody of the pop star identity understandably crossed over into Bern-
strup’s computer game mods, with he himself, an emerging musical performer, the
subject of speculation. Bernstrup produced three videos in 2000, each between ten and
twenty minutes in length. Tonight Live, Penthouse Idle (figure 8.9), and Polygon Lover all
used the medium of the computer game to explore virtualized signifiers of the pop star
identity. Tonight Live places Bernstrup, the musician, on stage in an S+M club. Semi-
naked dancers in bondage gear move mechanically in the desolate darkness. In Penthouse
Idle, the context shifts to a penthouse apartment, where characters, also clad in latex,
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Perfect Twins
| Figure 8.8 |
Untitled (Super Twins Video) (1999)
perform “idleness” around a swimming pool. The shiny, plastic textures of their fetish
clothing extend onto the furniture. Bloodred carpet fills the halls through which the
camera tracks; the mise-en-scène is reminiscent of Kubrick’s The Shining.
In her essay “Does Lara Croft Wear Fake Polygons?” Anne-Marie Schleiner out-
lines a number of potential “gender subject configurations” that may result from the
“multiplicity of sometimes quite contrary positions and subjectivities” that a gamer
“may morph and oscillate between.”21 One such gender subject configuration is that of
a drag queen. Based on Lacan’s concept of the mirror stage whereby an infant, upon
glancing in a mirror, first engenders the formation of ego—a process that then contin-
ues throughout life—Schleiner argues that “over the course of the game the construc-
tion of the player’s feminine identity emerges from the reflective connectivity between
the player’s identification with the avatar’s movements in the game space (a sort of al-
ternate ‘mirror’ reality). Rigid gender roles are broken down, allowing the young boys
and men . . . to experiment with ‘wearing’ a feminine identity.”22
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Rebecca Cannon |
| Figure 8.9 |
Penthouse Idle (2000)
Perfect Twins |
virtual mirror fulfills Lacanian destiny—Bernstrup’s initial, hesitant explorations into
transgenderism (The Heat of the Night was an awkward experience) become a completed
project of ego engendering.
The psychoanalytic imperative of these works culminates in Bernstrup’s recent
project, Walking Ego (2003) (figure 8.10). A simple, endless DVD loop of a transgen-
dered “avatarial” form is walking eternally toward the viewer. The presence of this
transgendered identity cannot be contended. The ego is manifest. For Freud, the ego
results from a compromise between morality (super ego) and harmful selfishness (id).
Bernstrup’s Walking Ego signifies an alternative expression of compromise between op-
posing, restrictive forces—perhaps, in this case, as social and phenomenological as they
are psychic and internal.
Walking Ego follows Bernstrup’s first unlimited CD release Re-Animate Me (2002).
Bernstrup decreases the significance of the project as an art commodity through this
unlimited release. He embraces the lifestyle of the transgendered pop idol. Thus the
construction of a virtual identity that encapsulated underlying motivations behind
Bernstrup-as-performance-artist in effect aided his adoption of that identity in real life.
Virtual embodiment provided a thoroughly safe zone for gender experimentation. Real
experiences gained from these works, such as comfort with this identity, were incorpo-
rated into his live performances. Perceptual projection has allowed the player to experi-
ence an engendering beyond that of his or her physiological makeup: an embodiment
of a third sex, despite its virtual nature.
Social Networks
Linda Erceg’s artistic concerns have, more recently, focused on the constructed, virtual
nature of technology-dependent social networks, and the virtuality of our participation
within them. Skin Club (2002) (figure 8.11) was an interactive installation whereby the
visitor entered a dark space, sat down on a leather armchair (reminiscent of furniture in
the office of a consulting psychologist). This visitor then witnessed a life-sized 3-D
character recall an intimate, sexually confronting experience. The 3-D characters were
naked, also sitting. Their skins were highly detailed and very realistic. Although naked,
the body shapes defied fantastical pornographic forms popularly enjoyed in virtual en-
tertainments. Real voiceovers related true accounts of sexually difficult memories. For
example, a woman recalled the day, as a young girl, she was confronted by a flasher.
Viewers were reprimanded if their attention strayed from the intimate, and to a degree,
self-indulgent stories.
Skin Club placed the viewer undeniably in the position of voyeur. Nude, while relat-
ing sexual encounters, the characters ostensibly invite sexual objectification. However,
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Rebecca Cannon |
| Figure 8.10 |
Walking Ego (2003)
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| Figure 8.11 |
Skin Club (2002)
the intimacy and reality of their stories impinge on the construction of sexual fantasy. A
paradox arises between the need for intimate communication and the distance of the
voyeur. The avatars provide a sculpted mask of anonymity behind which real agents can
open up. However, the viewer is placed in the awkward position of receiving this infor-
mation. The reality of these sexual dilemmas transcends the artificial surface of the car-
rier. The characters are male and female; both genders admit sexual vulnerability.
Although virtual, they actuate our own sexual insecurities.
Erceg further explored the coupling of real and virtual sexual confrontation in her
video installation Punchline (2003). A series of (once again) highly realistic, naked 3-D
models perform sexual activities on a video loop. The camera circles around the models,
providing explicit coverage. Sex with a partner who isn’t present. Autoeroticism. Sug-
gested sex with the viewer. Far from exciting arousal, the honest, at times pained, self-
absorbed facial expressions of the characters forcibly alienate the viewer. In headphones
we hear friends tell sexual jokes to one another. Their attempts at delivery are layered.
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The jokes transgress accepted social and political attitudes. Again, delivery and recep-
tion are awkward, straining sexual readings. The social network of a group of friends is
colored with the trappings of artifice. What should provide an opportunity for com-
fortable liaison is restricted by sexual taboo.
Erceg’s forthcoming artwork, The Searchers, places viewers inside one of two
booths. A photomapped 3-D face interrogates viewers to ascertain their sexual and so-
cial compatibility. As the viewers respond with yes/no answers, a webcam publicizes
their responses to other visitors in the gallery. The sacrifice of their privacy to a public
network is counterbalanced by the possible reward of companionship and love. All va-
riety of sexual relations are offered by the avatars, so the possibility for sexual explo-
ration in what would usually, online, from the privacy of one’s home, present a safe zone
is fraught with the real possibility of exposure. The fear of being “found out” for one’s
sexual preferences is challenged by the public context. However, viewers are offered the
freedom for construction of virtual identity. As the artificial surfaces of the avatars sug-
gest, this freedom is not theirs alone. As Erceg has noticed in her research for The
Searchers, visitors to Internet dating sites appear interested less in deceit than in genuine
relationships.
As we develop online relations, as our search for self-value depends increasingly on
our existence as mediated identities, an understanding of the qualities of virtual repre-
sentations can assist knowledge of self and others. Virtual identities afford certain free-
doms for self-expression that have previously been restricted by repressive norms. The
options for technologically mediated relations, as explored by these artists, can help re-
model gender relations along thoroughly egalitarian lines.
Notes
1. See Anne Marie Schleiner, “Does Lara Croft Wear Fake Polygons? Gender Analysis
of the ‘3rd Person Shooter/Adventure Game with Female Heroine’ and Gender Role
Subversion in the Game Patch,” Leonardo 34 (2001): 221–226, http://opensorcery
.net/lara2.html (accessed November 14, 2003).
2. Counter Strike (http://www.counterstrike.net) is a modification of the popular game
Half Life (http://games.sierra.com/games/half-life/) by Sierra Studios.
3. See Celia Pearce, “Emergent Authorship: The Next Interactive Revolution for Com-
puters and Graphics,” Computers and Graphics, 2002, http://www.cpandfriends.com/
writing/computers-graphics.html (accessed July 18, 2005).
4. Gerard Jones, Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make Be-
lieve Violence (New York: Basic Books, 2002).
5. Laura Mulvey, “Visual Pleasure and Narrative Cinema,” Screen 16 (Autumn 1975):
6–18.
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6. Helen W. Kennedy, “Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of
Textual Analysis,” The International Journal of Computer Game Research 2, no. 2 (De-
cember 2002), http://gamestudies.org/0202/kennedy/ (accessed July 18, 2005).
7. Jones, Killing Monsters.
8. Kennedy, “Lara Croft.”
9. Kennedy, “Lara Croft.”
10. Eric Cho, “Cyber Café Killers,” 2002, http://meshfm.ucsd.edu/~echo/kill.htm (ac-
cessed March 1, 2003).
11. Max Velmans, “Physical, Psychological and Virtual Realities,” in The Virtual Em-
bodied. Presence, Practice, Technology, ed. John Wood (New York and London: Rout-
ledge, 1998), 45–60.
12. Velmans, “Physical, Psychological and Virtual Realities,” 45–49.
13. Velmans, “Physical, Psychological and Virtual Realities,” 49.
14. Velmans, “Physical, Psychological and Virtual Realities,” 50–55.
15. Tobias Bernstrup, “Potsdamer Platz: The UnrealEdit 2001” (catalogue text for Lyon
Biennale), 2001.
16. Rem Koolhaas, “The Generic City,” in S, M, L, XL (New York: Monacelli Press,
1997), 1248–1255.
17. Bernstrup, “Potsdamer Platz.”
18. Interview with Timothy Moore.
19. Laurence Dreyfus, “Loading . . . Video Games, a New Language for Artists,” Flash
Art International 36 (March–April 2003): 84–87.
20. Maria Lind, Catalogue Text (Paris: Musée d’Árt Moderne), http://www.kkh.se/arkiv/
avg/grad98/tobias/texts.html (accessed July 18, 2005).
21. Schleiner, “Does Lara Croft Wear Fake Polygons?”
22. Schleiner, “Does Lara Croft Wear Fake Polygons?”
9| |
LYNX AND STRAND
Jewelle Gomez
Until the day that you are me and I am you . . . I’ll be loving you always.
—Stevie Wonder
As she walked through the door, twin reflections of the firm set of her back moved closer
together in the corner of the restaurant window. The images converged in the mirrored
panes of glass and vanished inside each other like chips of colored crystal in a kaleido-
scope. Across the street a bland shadow stepped from a doorway and followed. Strand’s
heart thudded, she gulped for breath.
“Whoa!” Nelson said in his soft voice, easing Strand out of her reverie. The shadow
receded. Strand opened her eyes and recognized Nelson’s living room, edged with twi-
light, encircling the beam of a stark lamp focused on her. Strand, laying on her stomach
on the waist-high massage table, struggled to let go of the memory and the fear inside it.
“Sorry. I was just remembering something.”
“You want to sit up a minute?”
“No, let’s just go.”
He held out her glass with its bent straw and green liquid. She shook her head, turn-
ing onto her other cheek, and gazed at Nelson’s heavily laden bookcase.
“I go. You stay still.” Nelson balanced between the heels and balls of his feet. He
kept his considerable weight centered so that he barely leaned forward over the expanse
of Strand’s back. For eleven months they’d spent hours in this way: Strand listening to
the past unreeling in her head as Nelson worked on her. Other times they’d told each
other stories, true and untrue. Under the spell of their words, the tattoo took shape al-
most independently. Now, as they neared the end of the project, both were increasingly
anxious. Conversation came in choppy swells, uneven and unfinished, without the cer-
tainty Strand enforced in most of her life.
“What’re you thinking about?”
“Work,” Strand lied.
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“And?”
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Strand pushed the shadow to the back and cast about for news to share. “Did I tell
you about the dancing potato chip guy? If I ever have another client like him, I’ll leap
from the tower window before we’re done.”
“They don’t open,” Nelson responded, never letting his gaze waver from her back.
“Then I’ll smash it.”
“You don’t like heights.”
“I won’t know, will I?”
“It’d be messy. Your secretary, Freda, would have to clean up after you.
“You want to hear or not,” she continued. The hum of Nelson’s machine and
its vibrating needles remained steady. “He had the stupidest concept I’ve ever heard.
These chips hoofing it around the edge of a volcano, like they’re about to hop in and get
fried.”
“Please don’t make me laugh, okay?”
“But the thing was, he kept insisting we go on location. He wanted to go out West!
I told him Mount St. Helens is no joke, that I wasn’t balancing some dumb and desper-
ate dancers on the edge of a volcano when I could do it in a simuroom.”
“Bet Broadcast loved him.”
“He had this deep voice he kept throwing around like it was a police stick. ‘You don’t
understand,’ he says to me. ‘This isn’t a matter of your artistic whim, this is government
advertising in Society City.”’
Nelson tried to hold steady and not laugh at Strand’s imitation.
“So I say, ‘No, this is advertising on the far coast and I won’t go!’ I dumped the
job. I couldn’t work with this slob. He’s had one thought his entire life, and this was it.
“Damn, Strand, you’re rough.” Nelson’s voice was mixed with admiration and
wariness.
“There are plenty of other commercialists at the company hungry for the work.
Why waste my time with dancing potato chips?”
“Strand,” Nelson said, trying to keep the judgment out of his voice, hating this
brittle side of her.
“Broadcast doesn’t really like to go past the Cities, anyway. So end of story, right?
Uh-uh. Today Freda said somebody in Tech told her this guy did end up going out there.
I don’t know if he got as far as Washington, but out he goes with a crew, you know.”
Strains of laughter began to bubble up from her stomach.
“Okay, I can feel a break coming on.” Nelson stepped back and let his machine arm
rest at his side.
So, he sets off, right, with a crew . . . I’m sorry.” Strand was almost enveloped in
laughter. “He goes out there . . . forest . . . unpaved . . . the whole untamed nature thing
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and . . . ,” Strand raised herself up on her elbows, “and . . . he gets himself killed!” Her
Cardarelli, the instructor, whispered apologetically in class when she made suggestions
over a painter’s shoulder, moving about the room, always avoiding Strand who became
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enraged by interruption. Strand enjoyed the small island each easel created and the
Jewelle Gomez
hushed atmosphere of concentration. She took the class as required by Professional De-
velopment, but PD couldn’t make her listen to an instructor if she chose otherwise. With
merely a glance Strand was able to decipher, analyze, or reproduce any image put be-
fore her. She hadn’t needed instruction in art since she’d left the orphanage at fifteen.
“I’m taking a stretch break,” Nelson said after a few moments, flipping the switch
on the machine. “You want something?”
“No. How much longer do you think?”
“A month, maybe. I’m doing a second layer of colors now.”
“It’s like we’ve known each other forever, you know that.”
“Except we keep knowing something new.”
“Um . . .”
“How’s Lynx doing?”
“Good. A lot better, really.” Strand thought about what that meant: Lynx was able
to sleep without drugs. She could be in a room with more than one person without be-
ing sedated.
“I want her to come by soon.”
“She will, it’s just hard for her when she gets off her shift.”
“Soon, though.” Nelson splayed his palms together, pushing and flexing. He
brushed Strand’s forehead gently with his fingertips, then dropped forward at the waist,
his large bulk in its dark caftan filling the space beside her. He stretched noisily and
squatted next to Strand, his brown face even with hers. His large dark eyes and sleekly
arched eyebrows were accentuated by the stark beauty of his bald head.
“You know I’m going to miss you when we’re done,” he said, and was startled to see
tears forming in the corner of her eyes. He turned away, gripped the edge of the lounge,
and did two half push-ups.
“Hell, you’ll be happy to have more time to hang out at Ruby’s,” she replied. Then,
more softly, as if barely saying it made it barely true, “You and Lynx are the only people
in the world I love.”
“There’ll soon be a lot more.”
“If they don’t stop us.” It was unusual for Strand to express uncertainty.
“They think it’s just an art project. They won’t care.”
“They care about everything—the trains running on time and real tattoos.”
Working at Broadcast, Strand saw how closely the government monitored every
nuance of public social interaction, from street crime to who bought “adult” music.
Strand didn’t underestimate the Society’s investment in any of its citizens.
“The Joneses,” Nelson said with disgust.
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The Joneses was Nelson’s epithet for the Society and its privatized bureaucracy. The
Lynx stepped up onto the platform, a large crocheted hat crowning her nudity. Kneel-
ing ceremoniously, she drew the hat back from her forehead, releasing a mass of tawny
orange hair emblazoned with streaks of pure silver to cascade down her back and around
her breasts. A collective gasp swept around the studio as they recognized the silver
marks of an empath. Cardarelli beamed with pride. She was the first instructor at the
Institute, in the entire city, to have secured an empath as a model. Most of the students
had never met one, although they’d certainly heard of the social services the E Corps
performed for the Society in hospitals and detention centers.
Strand forced herself to look away from the mesmerizing tangle of hair, which Lynx
made no effort to tame. Strand focused instead on the body, just as she did with clients
when their voices got in her way. This one was short, athletic, the arms thick with
muscle, a body altogether at odds with the mass of bright, delicate tendrils. The skin,
unexpectedly, was not just freckled but bronzed from the sun. Despite their fine bones,
her hands looked like those of a toiler, bearers of many heavy loads. Everything about
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Lynx seemed both small and large at the same time. The set of mismatched attributes
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was puzzling to Strand. Even in recline, Lynx seemed to fill the room.
Strand didn’t begin to look at Lynx’s face until the end of the first week. She spent
all her time trying to read her body: the flare of hip from her waist, the texture of skin,
and the fine hairs that covered it. Near the end of the week Strand realized that Lynx,
unlike most models, sat perfectly still. The curve of her muscle was stony hard beneath
the flesh. For hours she sat, as if all life were suspended. The only movement was that
of her hair, blown occasionally by a current from the forced-air vent. Strand became
curious about the concentration at the center of the icy stillness. There were no clues
in Lynx’s face. Her features remained impassive, the bright hazel of her eyes almost
opaque. The shield masking Lynx’s gaze annoyed Strand at first. Her job was about sur-
faces, but here she wanted to know the interior image, the hidden meanings.
After class Strand asked Nelson, “So what do you make of her?”
He raised his eyebrows, his fleshy face creased with a wide smile. In their years of
friendship, Strand had never revealed curiosity about anyone. Except him. Her other
personal relationships were brief, ephemeral, significant only when they were discarded,
material to dissect over dinner and wine.
“Girlfriend, I know what you know. She’s Mother Nature’s creature, but not one
I’ve ever seen before.”
“Empath.”
“I got the silver hair thing,” Nelson answered impatiently. “But she never moves.
Shit’s racing around inside there, though. You know?”
“I’ve seen her a couple of times at Ruby’s, always with the hat though.”
“Why would she go to that greasy spoon?”
“Why would I go? To eat some greens, to look at folks, and to keep the Joneses from
keeping up with you.”
“Ruby’s?”
“Yeah.” Nelson worked hard to sound as noncommittal as Strand.
“See you tomorrow, Strand said, walking away, not sure herself what thoughts
she hid.
“Earth to Strand,” Nelson said when he realized Strand had fallen asleep on the table.
“Where do you go in there? You were out for the count.”
She sat up quickly, startled. “Let’s go light on the tranq next time, whew!”
“Sometimes I wish I could hook up some speakers to that brain of yours.”
“What? So you can fall asleep too!” Strand laughed as he helped her down from
the table.
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He sprayed a thin layer of surgical fixative, then handed Strand, ever distrustful of
Session #82
Jewelle Gomez
“What?” Strand said without looking away from her monitor. She’d shifted light and
color on the brand-new sedan for the past hour and nothing made it seem appealing,
unusual, or like a necessity. When Freda didn’t answer, Strand looked away from the
screen in frustration. “What is it?”
Freda, secretary on Strand’s floor for almost five years, stood tentatively in the
doorway. The intelligence in her eyes was sometimes shadowed by the stress of work-
ing in advertising, but more often by her inability to comprehend Strand. Freda’s mind
and her short, round body moved with equal dexterity around the political potholes of
Broadcast One, and she knew she was one of the reasons Strand had a successful career.
But it was never clear how Strand felt about this.
“I talked to Dee, in the pool. She’s got those contracts covered. I’m going—”
“What about Dee?” Strand said, still unable to focus on her secretary.
“She’s going to finish those contracts you just gave me. Remember, I have my
videography class tonight.”
“Dee can’t do this, Freda. I need you on this one. We’re using too many specialists
on this shoot, everyone has a contract. I’ve got to have it first thing in the morning—
done right.”
“Dee’s good, Strand. I’ve got her set up, and I’ll log in and check her work after my
class.”
“Then what? If she fucks up I’m screwed.”
“If there are mistakes I’ll have time—”
“Freda, do you work for me or not?” Strand turned back to the monitor, stared
at the wash of red, and began to calibrate its intensity. “I’m leaving here at 7:00 p.m.”
Freda bit back a reply and tried to keep in mind the exhilaration she felt when the
two of them talked about a successful video shoot. She quietly shut the door to Strand’s
office and returned to her desk.
When Strand swung through the pool to leave at 7:15 p.m., Freda raised the stack
of contracts with a trim smile.
“I always tell them you’re the best, Freda!” Strand said as she pressed the elevator
button.
At Nelson’s house, Strand stepped out of her clothes with the same ease as she’d for-
gotten the exchange with Freda. Nelson inspected his mix of colors and the needle ma-
chine. Strand laid her pants and tunic neatly on the back of an overstuffed reading chair
Nelson had rescued from a theater where he’d designed a set. Gazing into an ornate
mirror over the couch, she thought she looked fuller without her clothes. The slowing
metabolism of her middle years was revealed in her hips and thighs. Tonight the thick-
ening made her smile.
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“Any ripples outside?” Nelson asked.
The entire class worked intently at their easels. Strand avoided meeting Nelson’s eyes
for a smile as they occasionally did. Just before the session ended, she pushed her easel
to the edge of the studio, then slipped out.
On the street, instinct took over as it did when she worked. Pictures were what
guided her. The image of Ruby’s drew her: a narrow, brick structure on the edge of the
city, with a brightly lit window where they served messy food to people who stayed far
into the night.
She’d had dinner there once with Nelson and some of his friends, all the while
unnerved by the noise and aimlessly circular discussions. She imagined the entire place
to be under the shadow of a brown cloud, the effluvia of frying foods and overlong
bantering.
Watching through a window of the rumbling jitney, she recognized the long, light-
filled window as they passed, but stayed on board for several more blocks to get a clearer
sense of the neighborhood. She leaped out in front of the darkened façade of a beauty
salon and made her way back to Ruby’s entrance. She stood between the double set of
glass doors beside a public telephone. At first she saw only her own reflection: tall, un-
yielding posture accentuated by the spare lines of her fullsuit that hugged the curves
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of her body. Her skin, the shade of golden oak, was unlined at the age of forty. The tight
Jewelle Gomez
row of braids curving around the crown of her head was accurately austere, threaded
with gray. She appreciated the image without smiling.
Behind her the sound of laughter and shouted food orders floated through the café.
She shifted her gaze, looking out through the glass more intently than she’d ever looked
at anything other than a studio set. She wondered what she’d do if Lynx didn’t recog-
nize her.
The muted green of the crocheted cap alerted Strand as Lynx came down the street
toward the café. Strand pulled the door open just as Lynx stood before it. She brushed
hesitancy aside and said, “Surprise,” in the lightest voice she could muster. The cloud
lifted from the ice of Lynx’s eyes, which lightened almost to amber as she laughed. She
tried to say Strand’s name but couldn’t stop laughing. Strand attempted to offer her a
drink; Lynx’s laughter was, however, uncontrollable. The hidden catch broken, mirth
enveloped Lynx so totally it was alarming. Lynx grabbed Strand’s arm as if to stop her-
self from falling.
“Let me hold on, please, just a moment. Please,” she said between eruptions. Strand
watched steadily, not understanding what it meant, regretting that she’d followed her
impulse. Lynx’s grip began to bruise her arm. The color in Lynx’s eyes darkened as
she felt Strand’s pain, and the laughter stopped. She let go of Strand, wiping tears from
the corners of her eyes.
“I just wanted . . .” The words strangled each other in Strand’s throat. “I startled you.”
Lynx smiled. “It happens so rarely. I’m sorry I frightened you.”
“You didn’t.”
“Yes, I did. And I am sorry. I’ll never become used to living among people.” Lynx’s
voice was only partly playful.
“Yeah, I know what you mean.”
“Yes, you do.” Lynx’s eves narrowed as she peered at Strand. “You’re the one in the
figure class.”
“Strand.”
“Yes.” The sibilants slipped from Lynx’s mouth like taffy. Slow, intriguing.
“I was just leaving.”
“Oh?” Lynx was puzzled at the lie she could feel all around them.
Noise filled Strand’s ears, blocking our Lynx’s voice. She took a deep breath and
caught the soft scent of soap. “Excuse me,” Strand said coolly, then stepped around Lynx
and escaped through the doors.
Strand shifted on the table, thinking about that first time. How alien her discomfort
with Lynx felt now.
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“Okay, girlfriend, that’s it for tonight.” Nelson’s voice broke into her thoughts. I got
Lynx worked her way down Strand’s neck and shoulders, massaging the muscles
Jewelle Gomez
gently. Soon Strand felt the heat of Lynx’s hands as they passed above the raw skin where
Nelson had been working. Lynx held her palms just over the solid lines and the wash of
bronze and silver that he’d created on Strand’s back. Lynx’s breath quickened, and she
resisted drawing away the wound completely—raking in all the pain risked the durabil-
ity of the picture. She drew out a portion of the burning, pulling it into herself and re-
leasing it into the air. She worked quickly, anxious to be done with the healing and to
feel Strand’s body more intimately.
The lines that lay across and down Strand’s back were intriguingly familiar to Lynx.
Even unfinished, they began to take shape and open themselves to her. She held her
hand steady and continued to trace the outline of pale color, making Strand’s skin first
warm then cool.
As Lynx worked, Strand wondered how they’d feel when the tattoo was done, and
a shiver of fear rippled across her skin.
“How did it go today?”
“Nelson’s pleased. He says I have good legs. Soon they’ll be twice as good.” Strand
smiled, but Lynx did not.
“Earlier, when I was at the hospital, I was resting between patients and I closed my
eyes. I saw blood. Spilling down your flesh.”
“At the beginning, I tried to watch Nelson working.”
“Tried?”
“I didn’t watch long. Not like me, being squeamish, is it?”
“Not like you at all, Strand.”
“Do you want us to stop?”
“It’s a bit like dying. I’ve felt that with patients, you know. A loosening inside myself.”
“Should we stop?”
“No.”
The muscles in Strand’s body relaxed. The heat now emanating from her body was
not from the wounds. Lynx touched the inside of Strand’s thigh lightly, then entered her
from behind.
Session #90
While they waited for the sedative to take effect, Nelson showed Strand one of his old
books, its pages wrinkled and soft. The pictures from the early 1900s depicted men and
women with primitive tattoos covering most of their bodies: flowery hearts, battleships,
flags. Other pages reproduced the more sophisticated tattoos of indigenous people from
some of the Pacific Islands. The tight lines and bands were so compelling, Strand knew
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the project was the right thing to do. She began disrobing, looking at the bric-a-brac
On the final day of the figure-drawing cycle, the end of Lynx’s work as their model, Nel-
son cajoled Strand into having a drink with him at Ruby’s Café. He returned waves and
shouts from other customers as they took a table by the windows. Within minutes of or-
dering drinks, Nelson leaped from his seat and dashed to the front where Lynx stood
hesitantly inside the glass double doors. She smiled when she saw Nelson. Strand felt
annoyed and trapped as Nelson and Lynx headed back to the table.
After eight weeks of art class, Nelson and Strand were the only two willing to ac-
knowledge Lynx; everyone else fled as if she would read their minds for sport. Strand
had never managed more than a studied hello each session, following her first misstep,
but that was more than the rest of the workshop participants. The din of Ruby’s swirled
around them for the next half hour while they endured stilted attempts at conversation:
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about the drawing they’d seen in the studio class, about professional development,
Jewelle Gomez
|
Strand stared coldly at him, then at the smiling man standing in the doorway.
“Then my hair began to change. The silver ate through the red and for the first time
Jewelle Gomez
I really loved something about myself. I didn’t care who stared. Mae used to brush it
every night for the longest time. But I could feel her fear. Then they came and took me
away.”
The words alarmed Strand, who’d never paid much attention to who empaths were,
where they’d come from, or how they served Society. In that moment, she felt a part of
the “they” who’d come to take Lynx from her home. One of the Joneses.
“I was tranquilized for a year. Therapists did exercises with my body, and they fed
me intravenously most of that time. Control voices were played almost constantly on
implants.” Lynx lifted her unusual hair away from her neck and displayed the tiny line
where the incision had been made. Strand, with years of practice, easily concealed any
obvious reaction.
“It was like living outside my body, a twelve-month dream. And when they thought
I’d be able to protect myself from the tumult of feeling, they took me off the tranqs and
started to train me.”
“What do you mean ‘train’?”
“Most empaths acquire the sensitivity later in life, after we’ve already learned how
to preserve individuality. I was too young and susceptible to everyone. I had to be
trained to open and close, to draw in and release the sensations without being subsumed
by them.”
“The Society doesn’t give anything away for free.” Strand’s suspicions rose.
“Society’s correctional hospitals, the health care system, they couldn’t function
without us. We’re their intellectual property in a manner of speaking.”
Pride was new to Lynx. She’d experienced it for the first time when she was able to
move inside the pain of another and help untangle it. She maintained a precarious bal-
ance between that joy and a sense of being used for purposes she could not know.
“But we have to be supervised so our health doesn’t wear down. I fought to be al-
lowed to live in the city, to work with children, not just with convicted offenders.”
“Why here?”
“The training tapes hadn’t really worked. I thought I could train myself to be
around people in one of the cities. But now I’m either completely closed down, like
when I’m modeling for the class, or too open, like when I think of you.”
Strand looked from Lynx to her glass, keeping her noncommittal expression in
place.
“I feel you so much and I want to know you,” Lynx said, a crimson flush rising from
her neck to her cheeks.
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Strand didn’t speak but took a sip from her glass.
“I’m going to have to give you another tranq, Strand.” Nelson stretched his arms above
his head. “You’re acting up.”
“What?” Strand said, disoriented.
“You’re starting to thrash around.”
She opened her eyes and saw, spread out under her shoulder, the towel spotted with
her blood.
“Oh.”
“Take this,” Nelson said, thrusting the glass of green liquid toward her. The bent
plastic straw reached in her direction.
“I’m fine, just a dream.”
Nelson’s hand was steady; the glass did not retreat.
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Strand yielded, ran her tongue over the straw, then drew a small amount of the liq-
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“City kids, poor ones, used to do that all over the country years ago,” he said,
“Well?” Nelson said, putting down the electric needles he used to insert bright colors
under her skin. He rinsed and dried his hands, then took up a sketching crayon.
“Tell me how Lynx is doing,” he said.
Strand always felt his inquiries about Lynx were as much about herself as Lynx.
“She’s having a difficult time controlling the barrage of sensations. She takes the block-
ing drugs when she has to, but they slow her work and numb her for anything else.”
“What about that hypnotist I told you about?”
“She ended up hypnotizing him.”
Nelson would have laughed had he not heard the strain in Strand’s voice.
“When she comes home she lies in the dark, sometimes for hours, like a corpse, try-
ing to recover.”
“The Joneses aren’t going to let their valuable property go on like that for long.”
“The more she opens to me, the less strength she has to screen out everyone else.
Her supervisor is already insisting she go on blockers all the time. She’ll end up immo-
bilized in a hospital with medicos bringing patients to her bedside for healing like she’s
some kind of ghoul.”
“Steady.”
Strand concentrated on lying still, then said, “I want to watch you in the mirror.”
“Come on, you don’t want to do that.”
He felt her body stiffen and knew her well enough to recognize her on the edge of
fury. He pulled over a small table and placed his shaving mirror and another small hand
mirror at angles so that she could watch him work.
“I’m going back to the leg lines.”
Strand observed the arch of Nelson’s wrist and felt the soft tip of the pencil on her
calves. The grip of his fingers was echoed in the determined set of his lips. It was a look
she’d seen often in their art class and on the dance floor.
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“You talk.”
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A shiver went through her when he picked up the needle. Such a barbaric custom,
she thought. Funny how it had lasted so long despite attempts to outlaw it. Almost
everyone had a tattoo or two or three created by the quick and relatively painless laser
implements. They were designed to wear off in several months.
Strand felt the muted sting of the needle on the back of her leg and watched the
blood rise in the track behind the needle. The line extending up her calf to her thigh was
fascinating to her, as if she were reading her palm. Nelson worked with steady deliber-
ation, his eyes never leaving the line. She couldn’t see the color of the dye, only the dark
red that sometimes welled up and slipped down the side of her leg. She felt curiously ill
for a moment and sniffed in surprise.
“You all right?”
“I was just thinking—”
“Please, no thinking. Talk.”
“I’m not certain how you expect me to do the latter without the former.”
“Chatter is good for the soul.”
Strand closed her eyes. “We finally got permission for our trip to the country, for a
week. Soon.”
She waited for Nelson to get to the end of a line and lift his head.
“It’s not my favorite thing to do in the middle of a piece, but I guess it’s time.”
|
Strand laughed at the maternal timbre of his voice and slipped into her oversized
Strand hit the Print button just to be certain it was as she’d read it on the screen. As
the printer spooled and reproduced the message, she dumped her food in the disposal
and filled a glass with white wine. She read the message again, the paper trembling in
her hand.
Her living room was not especially large, but its picture window faced the city sky-
line and made it feel cavernous at night. Strand paced in front of the backdrop of twin-
kling lights, oblivious to all except the piece of paper in her hand. She peered at the
places where she knew the computer program had dropped the particulars of the mes-
sage into the form: her name, her employer’s name, time, areas of discussion. Construc-
tive social contacts. That could mean anything. But they’d said Artists’ Compound. It
must be something about her and Nelson.
The phone rang.
“Yes?”
“What is it?” Lynx said after a breath of hesitation.
“I’ll meet you at the mirrors when you’re done.”
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Strand hurriedly typed a message to Nelson: “I hope you found the note I left. See
you tomorrow. SMB.” Strand had been almost certain they’d never have to use this
prearranged warning, and as she hit Send the message seemed both ominous and silly.
It was logical that someone would find out about the tattoo eventually; questions
would be raised. The Society was benevolent, but only to a point. The intersection of
kind concern and control was located wherever any event occurred that the Joneses
didn’t understand, or that could be construed as disruptive.
Strand hoped Nelson wouldn’t be out all night or forget to check his messages in time
to hide his treasured machines. Along with architectural miniatures and toy cars, over
the years he’d obtained a collection of antique tattoo irons. If the DSS decided to sweep
through, tattoo needles would spark more attention than replicas of old tourist sites.
She slammed out the door and waited impatiently for the elevator, trying not to let
anxiety swallow her. One of Society City’s ubiquitous jitneys pulled up faster than the
elevator had, and she stood in front of the mirrored bar at Ruby’s before Lynx arrived.
The place was eerie at such a late hour, almost lifeless without the noise of a full bar.
Ruby greeted her with a smile and poured a glass of the wine she usually drank.
Strand tried not to gulp as she watched through the glass doors. She felt dread as
she had the first evening, but this time when she saw Lynx push the double doors open
escape was not on her mind. Lynx approached warily, unused to seeing Strand off bal-
ance. She read the letter in a glance.
“I don’t know what it means,” Strand said, her voice almost steady, “but people
down at the Department of Social Security are more about security than social. Assume
they know about the tattoo.” Her tension was a hard wind against Lynx’s skin.
“We have to make the trip to my mother.” There was no plea in Lynx’s voice.
“I know. They’re probably watching us.”
“They always watch empaths.”
Strand stared through the window and realized she was almost never out this late.
“Sometimes I hate this city. Even being outside is like being inside. Under a roof with
everyone spying.”
Lynx wanted to reassure Strand but was unsure how to go about it. Stating the facts
was what Strand seemed to need right now.
“Every day they get closer to demanding what they really want. I’ve been trained to
slip inside others, to manipulate what they feel or know in order to heal them. But not
everyone can be healed.” Lynx’s voice was barely a whisper. Strand leaned closer but
resisted her desire to touch her arm.
“I’ve done things for the Society I can’t think about at night. I won’t go on, Strand.”
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“We’re almost done.” Strand dug deeply for her confidence, but uncertainty
taxes and traffic tickets. It monitored who studied what disciplines, to be certain the
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market wasn’t glutted; who married whom, to keep pace with population growth; and
who lived where, to be certain neighborhoods were developed symmetrically. All was
accomplished with a congenial smile and decrees that had no court of appeal. Citizens
felt secure, and most had easily forgotten privacy. Freedom came through careful man-
agement of the population, including early elimination of potential trouble spots.
Strand was feeling like one of those spots when two people in gray suits looked up
at her as the receptionist showed her into the office.
“Ms. Burroughs, thank you for joining us,” said the man. “I’m Dr. Skinner and this
is Professor McKinnon.”
“How do you do, Doctor. Professor,” Strand replied in her best orphanage-trained
voice. She recognized the professor as an author of some of the theories in which the
Society was grounded. Strand knew McKinnon had written somewhere that the popu-
lation needed to be protected from itself, from its baser instincts. Women, in McKin-
non’s mind, were especially vulnerable.
Strand watched their bodies. They were curiously alike despite the gender differ-
ence—tight, angular—each suspended in a carefully constructed air of nonchalance.
Then she listened. Not especially to what they asked her, but to what they didn’t ask and
to what they thought of her answers.
“We realize it’s early, can we bring you tea or coffee?” Professor McKinnon asked
congenially. Strand noticed the perfection of her teeth and how uninflected her voice
was, as if she were a television anchor rather than a bureaucrat.
“Yes, thank you.” The office door opened and the receptionist stuck her head in.
“I was thinking of making some tea. Would you like a pot in here, Doctor?”
“Yes, thank you.” Dr. Skinner seemed burdened by the necessity to appear pleasant.
Strand could feel him restraining himself, capping his surliness. She assumed the ques-
tions would be pro forma until the receptionist returned with the tea and departed. But
they began immediately, asking about her relationship with Nelson. They speculated
about the intimacy of the friendship. If they had been courting, the DSS was interested
in how long before marriage might be expected, what the combined incomes and buy-
ing power would be.
“We’re both queer!” Strand was puzzled they didn’t know something as public as
that. The Society no longer penalized homosexual citizens, but monitored them subtly
to satisfy conservative fears and to predict economic trends.
“Yes, of course, but that hasn’t precluded bonding in some cases.”
Strand listened to the swing of their words in the air. Bonding occurred between all
kinds of people for a variety of reasons, but the Society expected formally posted bans
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before any commingling of households took place so that census and tax records could
head on her desk. Cynthia was wearing a wig, she thought, as she fell asleep for the bet-
Jewelle Gomez
Session #96
Nelson walked around the small living room listening to Strand. He picked up a minia-
ture of the recently demolished Arc de Triomphe, and let his fingers run tenderly along
its lines, regretting he’d never seen the real thing.
“You need to know they’re suspicious.”
“The Joneses are always suspicious.”
“Nelson, don’t. This could be your career.”
“I get it, Strand.”
“I don’t want this to work for us and you end up with nothing.”
“You know about my name, right?”
“It was your mother’s last name?”
“No. It was my mother’s first name. And her mother’s before that. Over a hundred
years. For this political leader who got put in jail in what used to be South Africa.”
“I know.”
“Just about everybody gave up hope he’d ever get out. Except a few who kept on
petitioning and kept the fight going. When he did get out, the children he left behind,
the partisans who were working for his freedom, they were all grown up. But they were
still his children. They were different people but they were, somewhere inside, still the
same. That’s what I think will happen when we’re done.”
Nelson sat the small sculpture down carefully on a shelf alongside a tiny wood carv-
ing of an Ashanti stool.
“I want that moment when we look at each other and know, whatever the cost, we
did something incredible, that nothing will ever be the same again. What is it you want
from this, Strand?”
In the intensity of his voice, Strand sensed Nelson weighing her. She chose her
words carefully.
“I want to touch people,” she said haltingly. “Not just seduce them into buying
things, or be gawked at when we go to premieres.”
She took a breath to begin again. “I never allowed anyone in when I was a kid. Too
risky, you know. My mother was there one day and gone the next. I remembered her, did
I ever tell you that? Not much: her smell, the way her shadow fell over me when I was
in bed. Then she evaporated. Once dumped, twice shy. Then I met you and Lynx. Be-
fore that everyone was outside that glass.”
“There are easier ways to break down barriers.”
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“But with this it’s not just me. We can keep Lynx out of a hospital. Her work can go
It had seemed like fun when they’d first decided to do it, but once inside the lobby
Strand only felt awkward and anxious. After growing up in an institution, she avoided
them no matter what their purpose. She knew why as she waited for the elevator. There
was a smell that marked institutions as alien, inhospitable to human life: the scent of de-
cay, layered over with disinfectant and waste. The enforced crispness made all that was
hidden more threatening. On the children’s floor, the atmosphere was only a bit more
inviting than in the lobby. Strand had come because she could never picture what Lynx
did and because Lynx had wanted her to.
“We can sit together on my break in about half an hour. Do you want to watch me?”
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Strand nodded her head, curious about what she’d be watching, still unnerved.
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“You sit in here. The mirrored wall lets you see. Just sit still, no swinging your legs
or getting up and down. Alright?”
“Why do you work with the patients so late at night?”
“I think I’m strongest then. And they’re freer, the air is quieter around us. It just
works better.”
Strand sat in an office chair in the small, darkened room and watched Lynx, wear-
ing the yellow jacket with the bright red E Corps insignia, enter the room. She was fol-
lowed by a nurse who wheeled a chair transporting a young Asian boy. About fifteen, he
talked nonstop, angry words escaping him in spurts, aimed not at the nurse or Lynx, it
seemed, but at someone not there. His swearing and temper didn’t appear to perturb
Lynx at all. Once helped onto the table by the nurse, he lay still almost immediately. The
nurse, a tall, husky, middle-aged man, moved away, closer to the door.
“Alfred, you know why we’re here, don’t you?”
“Yeah.”
“You know I want to help you.”
“Yeah.”
“I would never hurt you.”
“Yeah.”
“Do you want to be able to talk to the people you see around you?”
The young man was silent. His narrow frame twitched as if he were on a drug.
“Do you want to be able to talk to the people around you, like me and the nurse?”
“Yeah.”
“Will you let me touch you?”
“Yeah.”
“Will you let me touch the others you talk to?”
Again he was silent. Then, “Yeah.”
Strand strained forward in her chair and watched Lynx lean into the boy, moving
her hands slowly in the air across his body.
“You’re really healthy. Alfred. Strong and smart.”
Alfred was quiet as Lynx poised her hands in the air—one over his chest, the other
near his head. She closed her eyes and slid into a slow, arrhythmic rocking. She bent
in as if pulled toward him, held there and then eased away. The air around them shim-
mered, and out of the corner of her eye Strand saw the nurse gripping the doorknob be-
hind him.
A spectrum of colors hovered and drifted as if carried on a breeze. They intensified
as Lynx spoke.
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“You keep yourself safe by talking to them, don’t you?” Although her voice sounded
“He did.”
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“I can’t wait to show the tape to the staff. I think Kevin, he’s the nurse, has been
doing what I asked. Keeping up conversation with Alfred even when he doesn’t answer.
Kevin was about ready to cry.”
“The nurse seemed scared to me.”
“I think everybody is a little scared of E Corps. We work together as a team—E
Corps and a med staff member. Kevin’s kind of new, but he’s alright. He’s really wanted
to be able to help Alfred.”
“Even I could tell something big was happening. Just the yes, I mean.
“Nelson won’t believe it when I tell him.”
“Nelson?”
“He came here. To see me work once.”
“Really? He never mentioned it.”
“Just one day after class, I think. He was curious. I happened to be working with
Alfred.”
Strand felt a twinge of jealousy—for Lynx and for Nelson. She couldn’t unscramble
the unfamiliar feelings.
“What happens now?”
“Kevin and I meet with the medical team tomorrow and present our report. If
things go well, we get to work with Alfred more frequently. And we can start work on
two other patients with the same presentation. There’s a little girl, ten, I think, who talks
nonstop; she has to be sedated to sleep. But she hasn’t said a word directly to anyone
around her since she was two. We want to begin touching her as soon as possible.
The assurance Lynx felt in her own world filled Strand with both desire and a sense
of dread. Something in her life was changing, and she could not control it.
“I can’t tell you how much I admire what you’re doing.” Even as she spoke the
words, Strand laughed at their formality. Lynx reached out for her hand.
“I want that from you. And more.” Lynx’s hand burned in Strand’s. The connection
was like a tunnel opening between them. Strand no longer thought of pulling away.
“Got to get back.” Lynx met Strand’s gaze.
“Yeah—I mean . . .”
They both laughed, then Lynx ended Strand’s discomfort by brushing her lips
softly across her cheek, then her mouth. “Much more,” Lynx repeated in Strand’s ear
before she stepped back and grabbed her jacket.
Strand’s eyes popped open and she was again looking at the soft colors of Nelson’s
ceiling.
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“She’s an amazing woman, Nelson.”
Session #112
The evening was cool as Lynx and Strand walked toward Nelson’s flat holding hands,
something they rarely did in public. A small bronze figure sat in the shrubbery just be-
fore his building.
“And who’s this supposed to be?” Lynx asked, aware of the gaps in her education.
“Rodin. I hate Rodin in miniature,” Strand answered. “Claudel’s better anyway.”
They both laughed. They didn’t ring the bell but stood together looking around them
at the lawn and the pieces of sculpture. Lynx held on more tightly to Strand.
“Are you alright?” Strand asked.
“I am. It’s just every day I go to the Correctional Hospital and I don’t know what to
expect. I’ll be happy when we . . . when I don’t have to go to any of these places. Broad-
cast, the hospitals.”
“Soon. Try to hang on.”
“I know. Maybe it’ll be a relief to do the work somewhere else, without them hold-
ing my leash.”
“We’ll do it together.”
They laughed again and rang the bell.
Upstairs, Nelson had chilled a bottle of champagne and opened his door with an
exuberance matching theirs. A jazzy harmonica played an old pop tune through the
stereo speakers as Nelson settled Lynx and Strand in chairs with glasses. He sank down
into a large pillow on the floor. They looked at each other silently for a moment.
“I’ll stick to water,” Nelson said. “Don’t want to make any railroad tracks.”
“Only a little for me. I’m going to the hospital from here.”
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The silence returned. In the time Strand and Lynx had known each other, spend-
ing hours in Nelson’s flat or at Ruby’s, words had never been this difficult for them.
“I got the present you two brought back, but Strand never told me how it went with
your mother,” Nelson said. The tiny replica of an old-fashioned tractor sat on the book-
case, the deep grooves of its oversized wheels next to the delicate whitewalls of a bright
yellow antique car model.
“It was good, I think. Mae was relieved to see me, and she loved Strand.”
“You’re kidding?”
“Hey, I thought you were my friend.”
“Strand, honey, you know I love you, but I don’t think you ever called yourself a
mother’s delight.”
“She was crazy about Strand,” Lynx protested. “If Mae could find a man like Strand
she’d be remarried in a minute.”
“You go a long way between singles bars out there.” Strand sipped from her glass.
“There’s a lot of Partisan activity in that region these days, working roads, like that,”
Nelson noted.
“Partisans?” Strand asked.
“Some of them rebuilt a fence for Mae once and did some other stuff. Four women
traveling together, kind of working their way around the countryside, doing chores for
women who needed it, bartering for food.”
“Partisans?” Strand repeated, unable to decipher the meaning of the waver in
Lynx’s voice and hating that she felt so much like Society wanted her to feel.
“Don’t believe everything the Joneses tell you, Strand. I keep reminding you of
that.”
Strand didn’t respond. She rarely accepted Society’s word on anything. She saw for
herself, too closely, how it was constructed, deconstructed, and embellished. She was
frequently one of those polishing up the words, making them go down more smoothly
with citizens. But if she totally rejected Society, what did she believe in instead? That
was where she always stopped when she thought about it. Having Nelson in her life had
given her the promise of something else, something hovering nearby. Learning how to
care with Lynx had drawn it in even closer.
“Partisans are all different kinds of people, Strand. Women who want to live away
from men, men committed to end militarism, greeners. They do their own work, their
own way. Sometimes missions overlap,” Nelson continued.
“If we go west, we’ll be seeing Partisans, Strand,” Lynx added cautiously.
“You’ll be needing Partisans.”
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“Time for the fun part,” Lynx said before Strand could respond. They all clinked
Standing in the field that was part of her mother’s small farm, Lynx spread her arms,
mimicking the tree behind her. Strand watched, fascinated by the difference being on
the farm had made. Even on the drive west, before they’d been outside Society City for
an hour, Lynx had started to appear less burdened. Here in the field Lynx’s skin was lu-
minous, the furrow of anxiety had disappeared from her forehead, and her laughter no
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longer had an edge of hysteria. Even Strand herself felt different. She was kindly toward
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the livestock, the grass, even toward the neighbors who occasionally lurked at the end
of the long road leading up to the house, hoping for a glimpse of their own local E Corps
oddity.
In the quiet of the field, her arms raised to the sky, Lynx looked to Strand much as
she had in the childhood pictures Mae had shown her over dinner.
“Do it,” Lynx said.
Strand mirrored Lynx, raising her arms to the sky, closing her eyes.
“Keep listening. Everything you could ever want is right here, all around us.”
Strand took the air deeply into her lungs. Her body wavered slightly, then she felt
the caress and support of the light breeze. The leaves sounded like a river moving over-
head. Insects swooped and darted. A pungent farm smell hung in the air, as did the soft
sound of cows nearby. Lynx and Strand did not touch but stood adjacent, synchronous
and harmonious, their bodies like similiar outfits on hangers in a department store.
Energy tingled through the air around them. Rather than straining, Strand relaxed
into the sensations. Then the memory flooded her: Mae brushing her hair. For almost
an hour as Mae hummed, then talked about her own mother. The feel of Mae’s hands
on her neck and head was comforting. The soft bristles of the brush sweeping across her
scalp, pulling through long red curls, was firm and reassuring. Further back in the mem-
ory, Strand sensed not only Mae’s enjoyment but her fear. Just as Lynx had described it.
Strand dropped her arms and opened her eyes. She thought she’d cry but no tears
came. Lynx put her arms around her and spoke softly in her ear, “You can feel my past
now, can’t you. Like I feel yours.”
Strand had no need to answer.
“Mae fought her fear, that’s the courageous thing,” Lynx said.
“They were all afraid. Society’s still afraid.”
“That’s why they’re so dangerous,” Lynx’s voice had the authority Strand had heard
in the hospital, and an edge of determination. Here among the trees, Lynx was solid.
She was an extraordinary but natural force in the world, not a commodity.
“There are other things I hope you never have to feel. But I don’t know that I can
stop it.”
Strand watched sadness fill Lynx’s eyes.
“At the Prison Hospital. They deem some prisoners incorrigible.”
“Who deems?”
“Some committee or other—the Joneses. They keep reporting the crime rate is
down. Everybody’s happy. Nobody wants to know.”
“Know what?”
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“We . . . the E Corps . . . we touch them. If we go deep enough inside and pull back,
“You cold, girl? You got goosebumps.” Nelson drew Strand back to the present.
“I am a little.”
“I’ll jack up the heat.” He turned the control on the floorboard heater. “I’m about
done for the day.”
“Really?”
“You’ve been laying out here more than two hours!”
“I can’t tell anything for sure anymore. Disoriented is beginning to be my middle
name.”
“Look good on a marquee.”
“The other day, before I filed the papers for my sick leave, I sat in on a department
meeting. Everybody was throwing out ideas for a new campaign, some music group that
Society’s pushing—kind of English, kind of rock, a little social conscience thrown
in. They’re doing an international release. So I suggested we use an underlay of John
Lennon footage. The room went silent, like I’d just spit on the table.”
Nelson kept his eyes on the work, but he could tell the usually hard lines of her voice
were soft. Her mouth quivered slightly as she told the story.
“The exec says, ‘The guy’s been dead over a hundred years, Strand. Who’s gonna
relate to that?’ That wasn’t really what topped me off. It was the damned producer.
Twenty-five years old. He’s heard five rock ’n’ roll sides in his entire life. He says, ‘For-
get Lennon. Wasn’t there something about him and God?’ Can you believe that?”
“Cogs in a wheel have fuzzy memories.”
“But can you believe it! He knows as much about images as a turnip. I didn’t know
what to do. I wanted to slap him on his head. I leaned over, looked him in the eye, and
said, “God who?” and walked out. I’ve never done that before. The Broadcast producer
almost had a coronary behind me.”
“Nothing’s the same anymore, honey.”
“Then, when I got to my desk . . . I cried!”
“Take it easy. Don’t be trying to take on the whole world yet.”
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“How are you feeling now?”
When Lynx got home, she found Strand lying on the couch as she’d been all
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evening. Lynx fed Dot and Sliver, then sat in the kitchen listening as they ate. The one
other living space in the building was empty; a warm quiet lay upon the building. When
the animals finished, they followed Lynx into the living room. She led Strand to the bed-
room and helped her undress. Dot and Sliver waited at the foot of the bed until the two
women climbed under the comforter. They lay in each other’s arms with the cat and dog
inched into the spaces around. They all slept dreaming each other’s dreams.
Session #124
The sun seemed unable to pull itself from behind the clouds. The air in Lynx’s rooms
was mired in dampness, but no rain fell. Strand paced the flat, confined and irritable.
Lynx prepared for her final days at the hospital. She noted Strand’s dour mood but didn’t
question it. She asked Strand to make tea for them. Sitting at the small kitchen table,
they held onto their cups as if they were life rafts.
“Did you say why you’ll be out?”
“No.” Lynx shook her head. “I alerted Kevin so he could make alternative treat-
ment schedules. I didn’t say anything, just smiled conspiratorially. I think he thinks I’m
doing something juicily illicit.” Lynx smiled at the thought and went through the list of
all she’d accomplished.
“I’ve brought my notes on patients up-to-date. I managed to get a consult with
someone in E Corps for each of my patients so no one will be left without a professional
who has an interest in their case. I haven’t done deep work in a while, so no patient has
to be really disrupted by a new link. Kevin’s good, Strand. He’ll make sure treatment is
followed through.”
“My work was so easy to leave. No consequences, no meaning, really.” Strand’s
voice was deflated by exhaustion.
“It had meaning to you. The visuals, creating images.”
“We’ll see what that means in the long run. It seems petty compared to healing.”
“Art is magic. All art,” Lynx said. “If we lose that, we’re back where we started—
carving out replicas. We’re both working for a government that’s a corporation. Crime,
health, advertising. It’s all the same.” The edge in her voice was new, raw.
“Have I got a Partisan on my hands now?”
Lynx smiled as she stood to go to the hospital.
“What time is Nelson coming over?”
“Not ’til seven.”
“Get some rest.
“I think I will.”
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“I hear Mount St. Helens is quite lovely.” Lynx tried to cheer Strand.
Strand lay down on the bed, Sliver and Dot at her sides, until she heard Nelson
Jewelle Gomez
ringing the doorbell. He lugged his massage table inside and set a large bag on the floor.
“You look like you haven’t slept since I was here last!”
“I think that’s about all I’ve been doing.” Strand hated the whine creeping into her.
“Well, girlfriend, this is gonna be it.”
“You think?”
“It better be. DSS was at my house yesterday.” He tried to sound casual but Strand
heard the anger; she was surprised she heard no fear. A knot formed in her stomach.
“Don’t worry, I’ve been keeping the machines in another spot ever since they called
you in.”
“If they confiscated your wonderful old machines, the Rogers, the Cindy Ray . . .”
“It’s okay, they’re safe.” Nelson set the table up in the middle of the living room.
“I’ve been prepared for this.”
“What’ll happen when we’re gone?”
“Make the stereotypes work, honey. I’ll be a public nuisance, grief and abandon-
ment dressed in feathers and red, the hysterical victim of a calculating advertising bitch.
Then drop into the background. Everybody will be so happy that the big, black queen
shut up, things should quiet down.”
Anxiety kept Strand silent.
“I’m not leaving town. That would put DSS on me like a tracking bug.” Dot rubbed
against Nelson’s leg and then against the table’s.
“Find a seat, puss,” Nelson said firmly as he pulled a premixed bottle of tranquilizer
from his bag. Dot crossed the room and sat on the back of the couch.
“You’ve got the touch,” Strand said, “with the cat, I mean.”
Nelson beckoned her to the table.
“This is going to be in your face.” Nelson laughed. “It’s mostly shading, no fine
lines. But you need to concentrate. And relax at the same time. I really mean relax. I’ve
got options if something happens here. And you’ll see me on your doorstep, if they have
such things in the wild, before you can say silk and satin.”
“Should we . . . I wondered . . . what . . .” Strand wasn’t certain what question to ask.
“We’ll just proceed like we always do. I’ll work on your face and neck for a couple
of hours, if you can. Then come back later and do your hands.”
“I thought we were going to do it all at once.”
“We’ll see. The face work is more shadowing than anything else, but that’s delicate.
The hands are detail. We’ll see.”
“Can—” Strand started.
“Quaff!” Nelson handed Strand the bottle.
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Strand took a sip and grimaced. “What is this—a double dose?”
She waited outside the hospital for an hour before going in to see what was taking Lynx
so long. Remembering the way from her visit several weeks earlier, she went up to the
children’s floor. She couldn’t figure out what to say, what approach to take, so she de-
cided to do what she always did: act like she knew. It would conceal her fear that some-
thing had happened to Lynx.
Emerging from the elevator, she found her way back to Lynx’s resting room and
opened the door quietly. The room was empty. She walked in and unlatched the refrig-
erator. Bottles of water stood nearly alongside an unopened packet of cheese. Strand
stepped back into the hall and closed the door.
She looked around, trying to blank out her uneasiness at being in the hospital, at
not finding Lynx. She’d decided to talk to the floor nurse back near the elevator when
she saw Kevin coming toward her and was relieved she remembered his name.
“Hello, Kevin, my name is Strand. I don’t know if . . .”
“Oh, sure . . .” The smile of recognition faded, and the angle of his body and his
silence told Strand something was wrong.
“I’m looking for Lynx. She was due to get off over an hour ago.”
“She had to leave.” Kevin looked as uncomfortable as he had the night Strand had
watched him through the mirror while Lynx worked on the young patient.
“What does that mean, Kevin?”
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“They . . . I mean she was ill. We were working with one of the children. And she
Jewelle Gomez
slipped.”
“She fell?” Strand felt overwhelmed by information she couldn’t decipher. The
place, his words, all seemed a jumble.
“No. Come inside, that’d be better.” She and Kevin stepped back into Lynx’s rest-
ing room. Kevin and Strand were the same height, but his bulk made the room and
Strand feel small. He leaned back against the door in the same way he had when she’d
first seen him: holding onto the doorknob behind his back.
“She slipped . . . off center . . . I guess is the best way to explain it. I don’t know how
much you know—”
“Just tell me what happened, I’ll figure it out.”
“She slipped off center. Her touch was not simply reaching inside the patient—she
was losing herself. She insisted on finishing with this one patient. She’s been working
a lot. Too much, I think, in the last couple of months. She just wanted to finish up so the
kid could go on to the next phase of treatment.”
“But what happened, exactly?”
“I took the girl back to her room. When I didn’t see Lynx, I came back to the treat-
ment room and there she was, standing, but completely unfocused. Like she was un-
conscious, but standing.” Kevin’s voice shook with emotion. Strand could see why Lynx
had such faith in him.
“I know the procedure: I just eased her onto a gurney, strapped her down, and cov-
ered her with a blanket.”
“Strapped her down!” Strand couldn’t keep outrage out of her voice.
“So she wouldn’t fall out. That’s the procedure.” Kevin’s tone asked Strand to un-
derstand. “Then I called the E Corps officer. We’re not supposed to touch any member
of the E Corps. I took her pulse, though. I had to . . . to see what I could. It was very
slow, slower than anything I’d ever felt. But she was in there, I could tell. Then they
came.”
“Where’d they take her?”
“I don’t know. This has only happened twice the whole time I’ve been here. Both
times they brought them back to their resting rooms, but they bundled Lynx into a van.
They wouldn’t even talk to me. Just made me tell them everything that had happened in
the session with the kid. And afterward. I’d already started writing my chart notes. They
took them away! Can you believe that shit? I’ve got to write them out all over again for
the kid’s file.”
“They took your notes?”
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“They flew out of here like they were going to a fire. But I tell you she’s going to be
“Sir, let me,” Lynx said, and waited for Strand to sit back on the couch.
Jewelle Gomez
“You’re a wonderful woman. Strand.” Lynx held her hands close to Strand’s fore-
head. “But it’s buried very deep inside. You’ve got armor on your armor. That’s why it
scared you to know how much I cared for you. Then you had to open up to me. And
once you really do, all kinds of things can happen. And that scares you. If you’re not the
Strand you used to be, who are you?”
“Things are better.”
“No, I’m losing strength, Strand. Every night at the hospital I’m less focused. And
they notice.”
Strand was chilled to the core. She grabbed Lynx’s hand that almost glowed with
heat. “I won’t let them take you away!”
The next evening Lynx did not work, and they arranged to meet Nelson for dinner
at Ruby’s. The answer came to them there as they listened to him talking about a tattoo
he’d done ten years before: the heart of a lion on the breast of a young woman.
“I logged onto a med library. Finding full-color zoological pictures of internal or-
gans is no easy slide, let me tell you.” Enthusiasm was fresh in Nelson’s voice. “It was
perfect—aorta, ventricles, veins—full color. And she needed it, you know. She was just
at a place where she could leave some garbage behind; this was the push she needed. A
couple months later, when she came by my place to say thanks, I could see the differ-
ence even before she said a word. She was filling out her . . . her self, like she wasn’t even
there before. I been tattooing ever since.
Strand and Lynx glowed with a frisson of understanding. The tattoo was more than
the symbol: it was the essence. In their mutual weaknesses, they could complete each
other.
“Strand. Strand?” Nelson’s voice was distant and slow as if he were talking through mud.
When she opened her eyes the light’s glare forced her to close them again quickly.
“Sorry.” Nelson moved forward to block the light. “You were a little too still for my
tastes, girlfriend.”
“I was remembering that night at Ruby’s when you told us about the lion heart tat-
too.” She squinted to see the outline of Nelson’s shining head.
“You two got the heart.” He clicked off the light. “Okay. You’re really doing great.
I’m gonna hold up here for now. I’m not spraying your face. You ain’t going nowhere,
are you?” He laughed as he said it.
After helping Strand up he folded his table and put it in the cornet, cleaned his in-
struments, wrapped them in cloth, and slid them into the deep pockets of his long coat.
“What time will Lynx be home?”
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Strand looked at her watch. “Not ’til much later; she’s going off break about now.”
Strand lay on the bed, the animals next to her. She didn’t fall asleep until just before Lynx
came in, moving quietly through the rooms, feeding the animals, taking a shower, be-
fore approaching the bedside. Holding her hands over Strand’s face, Lynx worked
slowly, first letting the heat build, then releasing the energy. Strand lay still without
speaking.
“I can almost see it,” Lynx said, “but don’t look until later.”
“I don’t need to look. I can feel it, inside. He finishes tomorrow, he thinks. The
hands.”
“I know.” Lynx took Strand’s hands in hers and kissed each finger. She rolled her
tongue around them, sucking, tasting, enjoying the way they pressed against the inside
of her mouth. The evening in Ruby’s seemed very long ago to both of them.
Lynx pressed Strand’s hands to her breast, waiting for their heartbeats to return to
normal. Then they lay side-by-side until the next afternoon.
Session #146
Nelson set up the table and puttered around the room, unsure how he wanted to pro-
ceed, uncertain in a place not his own. He glanced at the drawings of Lynx and Strand
pinned to the wall and smiled. He liked his work.
“I’m not worried,” Strand said. “Not anymore.”
“I didn’t think so. Maybe I am. You’ll be on the move. I’ll have to come out to the
boondocks to visit. Ugh!” He shivered in exaggerated distaste.
“Perhaps you know some Partisans you’ll be wanting to visit.”
“Mebbe, as my great-grandfather used to say.”
They both looked around the room, knowing it would be the last time they saw it
in quite this way.
“I’m going to have you lie down as usual, since that’s how we’re used to working.
But I’m going to rest your arm on the dining table, okay? He spread towels on the table
as he spoke. Strand sipped at the bottle of tranq, then climbed on to the table with a fa-
miliarity she was sure she’d miss.”
“Nelson.”
He looked up from the colors he was mixing.
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He strapped the needle machine to his hand. “You’ll get a package in a couple of
days, with information you’ll need once you’re out of the City. Lynx’s mother’s farm will
be the contact point if you have any problems. But then you’ll just keep going west ’til
you decide to settle down. Partisans will help.”
“Sounds so simple.”
“It is and it isn’t. And I’ll want a postcard.”
“I know, I know. It’s not just the lack of people on those landscapes, is it? It’s the
possibilities. Open space, not corrupted, no one trying to sell you something.”
“Sounds good to me.
“Then you better come out west.”
“And who’ll help out the folks back here?”
Strand relaxed, feeling the animals watching from the other side of the room. The
machine clicked on.
“You know I’ve only been mad at you once, all the time we’ve been friends?”
“Um-hum. No talking now though.” Nelson leaned forward and the glare of his
light washed over her arm. Strand closed her eyes, remembering the last time Lynx had
been hospitalized.
She waited at home for several hours, expecting Lynx to call. She tried the hospital, then
Lynx’s home. Then she decided to sit and listen as she’d done before, but nothing came
through. Since they’d been working on the tattoo they were entwined, inseparable, even
when they were on opposite ends of town. Each had become a soft hum in the other’s
mind, a slight vibration under each other’s skin.
Strand didn’t understand what was happening. She leaped up from the couch and
slammed out of her flat, running toward Nelson’s. When she rang the bell she realized
it was late, but he buzzed her in without asking who it was.
As she walked in, before she could speak, he said, “I know. She’ll be alright.”
Something in his voice stopped Strand.
“How can you know that?”
“She should have stopped working earlier. Things are too fragile right now.”
“How can you know any of this?”
“Sit down. I’m sorry we didn’t talk about this possibility. She just had an episode.”
“She slipped.” Strand did not sit down.
“Yes, she slipped. Not good, but not totally uncommon. She should not have been
doing such deep work while all this is going on.”
Strand’s eyes narrowed as she looked at her friend. She was increasingly uneasy and
not sure why his words weren’t comforting. She repeated her question.
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“You know, don’t you. Just like Sliver and Dot know.”
“No. We never planned anything. We felt our way to it. Untangled the mass of con-
fusion and connections, and here we are.”
Anger nudged against Strand until she kicked it away. They hadn’t tricked her;
everything there was to know they’d revealed.
When you’re not blocking us out you hear.
Strand heard Nelson’s voice in her head. The round tones she’d listened to for hours
calmed her now.
“It’s really going to work, isn’t it?”
“It is working. You made the choice, Strand. A good choice for both of you.”
“It’s like you’re someone else I don’t know.”
“No, it’s just that now you know me better. As my great-grandfather used to say,
‘What real queen shows all his cards at once?’”
“Your great-grandfather knew more than any great-grandfather I ever heard of.”
“He was queer too! Didn’t I ever tell you that story?”
Strand opened her eyes as Nelson sprayed fixative on her hands. The lines of shading
on her forearms and the backs of her hands were subtle, even before healing. Nelson
watched her face. Her approval pleased him.
“I don’t know how much better it could be. I feel like I’m always telling you to re-
lax. But a major ingredient in healing is rest.”
“Nelson . . . I love you.”
“I knew you could do it. Now let me have one final look.”
Strand stepped out of her tunic and pants as Nelson turned the light onto her full
body. She stood as still as Lynx had done in their class as Nelson circled her, looking at
the lines he’d drawn, the coloring he’d added.
Each joint, fold, wrinkle delicately matched. Lines and perspectives balanced. Col-
ors blended. Strand stood as if she were a grand Maori woman warrior, the worlds in-
side her mirrored by the fleshly lines. Nelson had never done such an extensive tattoo
and was amazed himself by the impact. As he watched, the lines seemed to shift and flow
with a life separate from Strand.
“What about the wheels?” Strand said, alarmed as she remembered the bicycle
tattoo on her calf.
“Not to worry. We’ve got it covered.”
Strand decided she was done asking questions. Nelson walked around her one last time,
then said, “See you on the trail, sister.”
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“Not before we leave?”
not in the bed. She tried to hear her in the other rooms. It was silent though, and before
Jewelle Gomez
Strand could call out, she was asleep again. They both slept through the next day. In the
late afternoon Strand got up to close the curtains against the sunlight.
“Are you hungry?” she asked Lynx, who watched her from the bed.
“No. I . . .”
“I’ll feed Dot and Sliver.” Strand started to leave, then sensed something. “What is
it?” Strand couldn’t conceal the alarm in her voice.
“I can’t move . . . I don’t think.”
In one leap, Strand was kneeling beside the bed. “What—?” Her voice was strangled
with fear. Lynx lay on her back, arms limp by her sides.
“It’ll be okay, I think.” Lynx’s breathing was shallow. “I just . . . remember those
old television shows we saw once? They used to take people’s molecules apart to trans-
port them somewhere, then put them back together? Remember how we laughed?”
Strand only nodded.
“My skin is prickly, like needles all over. It feels like my molecules are moving. Away
from each other.”
Strand sucked in her breath, trying to decide what to do.
“Nothing. Let me lie still and see what happens. Go do the food.”
Strand reluctantly went out to the kitchen to feed the animals. By the time she re-
turned, Lynx’s entropy was dispelled. She’d curled into a ball and was sleeping. Strand
crawled in, spooned around her, and the two women slept again into the night. Dot and
Sliver didn’t join them.
Lynx awoke sometime after midnight, relieved to feel her limbs returned to nor-
mal. She got up to look out the window. She pulled the curtains back and let the street-
light shine in, smiling at the pair of shoes hanging from it. Nelson had told her to look
for that sign wherever they went.
Lynx turned back to the bed, where a shaft of light from the window spilled over
Strand. The new lines on Strand’s face were already healed. It was amazing yet natural to
Lynx. Strand shifted under the sheet, restless but deeply asleep. As she did, Lynx started
in shock. Strand’s arm, which lay on top of the sheet, was almost transparent. The wrinkle
of the bedding underneath was outlined almost perfectly—through Strand’s arm.
Lynx snapped the curtain shut, terrified. She continued to watch Strand, now
barely visible in the dark, and took long, slow breaths until her pulse returned to nor-
mal. After a few minutes she realized she was too sleepy to stand any longer. Lynx re-
turned to bed, slipped gingerly under the sheet, and was asleep before she could reach
out to touch Strand. As she fell more deeply into sleep, their dreams overlapped.
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Light lifted from their bodies and swirled around as if on a giant disc. Their light,
The messenger watched the woman, whose golden skin seemed to glow. The coloring
was puzzling to her—the woman’s features seemed African but her skin was tawny and
freckled, almost Irish. Her green knit cap was bursting with hair.
“Here we go. I’m sorry to keep you waiting.”
“That’s okay. Can you sign here?”
“Of course.” Tryna Nelson West wrote smoothly, with little flourish, as if she’d
been signing her name for years.
“Thank you.” Tryna reached out to shake the messenger’s hand. The girl responded
automatically and was startled by Tryna’s electric touch.
“Thanks.” Tryna’s voice was deep with laughter sparkling behind. The messenger
pulled herself back from the hypnotic smile and said thank you as she took the tip Tryna
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offered. She glanced back over her shoulder as she waited for the elevator, to get one last
Jewelle Gomez
Tryna closed the door and stretched, trying to recognize her body. It was both familiar
and alien, forty and at the same time young. Her squared fingers seemed the most rec-
ognizable. She went into the bathroom and gazed in the mirror where she saw colors
and characters not blended but annealed. The tattoo lines were gone and each of the
women existed whole, inside and beside the other, in one body. Tryna turned and saw
on her left calf the freshly drawn pennyfarthing, the only part of the tattoo still healing.
Anywhere you want to go.
Turning back to the mirror, she pulled the hat from her head with some anxiety. As
she dropped it to the floor a flood of pure white dreadlocks fell around her face onto her
shoulders. The bathroom light bounced off her shining hair as if in protest of its incan-
descence.
Tryna smiled into the mirror as she recognized herself. Both parts were there.
“We better get ourselves packed,” she said to Dot and Sliver who circled behind her.
She walked around the living room, wondering what she’d want to take. She opened
Nelson’s package, examined the train ticket, map, and new birth certificate. His face
looked back at her from a self-portrait done in pencil. It was protected in a plastic sleeve
with a handwritten letter she decided to save until she was on the road. She took down
a picture of Mae, the drawings of Lynx and Strand, and put them all together in the en-
velope. She packed it along with some tunics and caps into a duffel bag she found in the
closet.
Sliver ran around the bag and Dot tried to crawl inside.
“I’m not going to forget you guys, don’t worry. See?” Tryna pulled their two soft
carriers from a hook in the closet. The animals leaped and whirled in excitement.
“But first let’s eat. I’m starving.”
They ran eagerly before Tryna to the kitchen, then sat by their bowls to wait.
Tryna turned off the light in the bathroom; she didn’t need to look anymore. Any-
where you want to go. She listened to the day around her.
10 | |
READERS OF THE LOST ART
Elisabeth Vonarburg
The Subject presents itself as a block, slightly taller than it is wide, set vertically on a
round central stage that is slowly revolving. The color of the block, a very dark green,
does not necessarily make one think of stone (it could be plasmoc), especially since it
glistens with a strange opalescence under the combined laser beams. Its rough texture
and irregular shape, however, tell the audience what the voice of the invisible An-
nouncer, floating over the room, now confirms: the Subject has chosen to appear in a
sheath of Labrador amphibolite.
As murmurs go back and forth at a few tables whose patrons are commenting on
this strategy, the Operator enters, a silhouette at first glance consisting of reflections
from a scattered brightness. All the instruments required for his task, most made of
metal, are stuck to his skin under which have been inserted strongly magnetized chips
or small plates. The Operator does not wear any clothing except for the armor made
up of these tools, all of different shapes and sizes but designed to fit together like the
segments of some exoskeleton to the glory of technology. Of course, a black hood fits
tightly over his head, though not over his face, which contrasts with the smooth, shiny
material and seems like a simple, abstract outline—geometrical planes arbitrarily
linked together rather than a recognizable countenance.
The amphitheater falls silent after some scattered, rather condescending applause.
Everyone knows there will be no subtlety in the first approach, in accordance with the
obvious wishes of the Subject: a direct assault, almost naïve, on the primitive material
surrounding it. The Operator circles the block, steps up to it, steps away from it,
touches it here and there, then steps back two paces and stands there a few moments
with his head lowered. He emerges from his meditation only to take two unsurprising
instruments from his tool-armor: a hammer and chisel.
He needs to find the areas of least resistance: briefly returned to its original plas-
ticity through heat and pressure before enclosing the Subject, then cooled, the meta-
morphic rock provides clues to its schistosities in the infinitely divergent orientations
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of its amphiboles, as the rounded reflections playing on the surface of a still river reveal
Elisabeth Vonarburg
to the practiced eye the contours of the bottom, and the twists and turns of the current.
The plagioclase opalescence of the material will apparently not delay the operation; a
section of rock falls off the block after the first blow is delivered by a sure, firm hand.
The Operator is experienced. We will soon get to the heart of the Subject.
In the room, up in the tiers, the alcoves are gradually filling up, the small lamps on
the tables are being turned on, and jewels are throwing furtive sparkles. Buyers and mer-
chants sit down, ready after the day’s work for work of another sort. With slow elegance,
the hostesses parade along the tiers, their eyes falsely distant, like panthers pacing their
cages pretending to be unaware that they were long ago torn away from their secret
jungle paths. Now and then, a hand is raised, nonchalantly or urgently, and yet another
captive goes and sits close to the client whom she will, for the evening, be pleasing.
On the central stage (noiselessly—the floor where the rock fragments fall is cov-
ered with a thick elastic carpet), the Operator is almost finished with the first phase and
those the show is intended to entertain grant a little discreet applause when a whole
section of rock comes off the upper part of the block, indicating finally what is in store
for the second phase of the operation. In the deep layer revealed, indistinct masses can
barely be seen, a glassy gleam.
The Operator puts the chisel and hammer in the box provided for them. It is a
medium-sized box, a declaration of principle that does not escape the seasoned specta-
tors: the Operator is no novice and fully intends to get through the Subject without hav-
ing to use all his instruments. As usual, the lid only opens one way. The tools that are
put in the box cannot be taken out again. If Operators dared to try—something that is
unthinkable—they would be immediately electrocuted by the powerful current run-
ning through every metal object the instant it is placed in one of the compartments of
the box.
A murmur runs through the amphitheater as the Subject is completely extricated
from the rock sheath: its crystalline prisms scatter the coherent laser light into myriads
of geometric rainbows that both reveal and hide the thickness of the material. The
Operator moves away and again circles the Subject to the discreet clickings of his tool-
armor (in which the absence of the hammer and chisel has opened two gaps). Medita-
tively, he paces around the perimeter of the stage. Brute force is no longer enough.
Getting close to the Subject by shattering the prisms would be in rare bad taste, and the
audience would be right to show its displeasure by pushing the buttons that link its
members to the Manager of the establishment. The Operator carefully chooses his next
tool, creating a new gap in his tool-armor. A probe, of course.
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The probe indicates the expected thickness of the Subject in the second phase, as
|
man’s head enters the sphere of light that surrounds the globe lamp. Beneath the unruly
presents an impressive silhouette, dotted irregularly with disparate metal objects be-
Elisabeth Vonarburg
tween which patches of bare skin can be seen. He detaches another set of rings with
smaller suction cups and slips them on his fingertips, right hand and left. He then moves
close to the block and attentively observes the shiftings and groupings of the lines. One
finger at a time, he places his right hand, then his left, on two widely separated points;
the fingers are positioned irregularly, some close together, some half bent, others
stretched out and spread wide, no doubt to correspond to strategically placed points that
must be touched simultaneously to produce the desired effect.
For an instant, the Operator is motionless. He must be waiting for a precise com-
bination of colors, lines, and shapes, for all of a sudden he can be seen leaning a little
against the block, giving a sudden push, and then he steps back holding the section of
crystals that he has just detached.
The audience leans forward, the better to see what is revealed of the Subject by the
breach thus created. They are disappointed, or surprised, or delighted. It is intensely
black, featureless, a simple cutout that reveals neither shape nor volume; it could just as
well be a glimpse of the intergalactic void. Only the Operator is close enough to possibly
make anything out, but nothing in his behavior indicates what he sees. With his hands
held out a few millimeters above the crystalline sheath, he waits for the moment when
a new configuration, indiscernible to the audience, will indicate to him that another sec-
tion of the Subject is offering itself to be broken off.
A conversation has begun between the hostess in the crimson lamé dress and her
client. It is not a very animated one. The woman seems as reticent to answer the ques-
tions of her interlocutor as he is slow to ask them. And they are perhaps not questions.
They may be rambling comments on the performance being staged below. The man
and the hostess both seem to be watching it.
The Subject has been almost entirely extracted from its crystalline shell. Totally
black—that strangely matte, depthless black that flattens volumes—its shape to come
is very clear now: from the front, an elongated diamond standing on its narrowest point;
but from the side (it can be seen as the central stage slowly rotates), although it retains
the shape of a parallelogram, it will be an asymmetrical one.
Using combined pressure and shearing, the Operator detaches the last crystalline
section. Around the Subject, the stage is littered with blocks of all sizes. Slow ripples of
transformations still flow over their surfaces. Their inner rhythm is subtly or consider-
ably altered now that their organic link with the Subject has been cut, but their beauty,
their fascinating appeal, remains intact—as indicated by the requests that have been
flooding the communication network for some time now. What will become of those
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fragments? Is it possible to obtain them, and at what price? To all these questions, the
and lowers it toward her other shoulder. The man takes hold of her face—which half
Elisabeth Vonarburg
disappears in his big hand—to turn it, without brutality but firmly, back toward him.
The Operator begins moving again. Facing the black block—as though it could see
him—he removes what remain of his tools from his skin with slow, deliberate move-
ments and lays them down on the floor. He brings his hands to his head and unhooks
the fastenings of his hood, which are joined at the top. He is naked now, except for the
shell that protects his sexual organs from any unpleasant contact with the tools nearby.
He is a tall young man, broad-shouldered and long-bodied. His skin, uniformly smooth
and completely lacking in pilosity, is very white. His smooth hair is cut in a helmet shape
around the sturdy face, and it appears, perhaps in contrast, excessively dark. When he
moves close to the block again, it can be seen that he is almost the same height, just
barely shorter. (Perhaps only the flat blackness of the block makes it look taller than the
Operator.)
The Operator seems to collect himself (or meditate, or simply take the time to
breathe deeply); then he holds out his arms and—to the extent that the shape of the
block permits him to do so—he embraces it.
A silent explosion of blackness momentarily blinds the spectators. When they re-
gain their sight, the Operator and the Subject are face-to-face at last, with nothing to
separate them.
In the alcove, the chairs of the man and woman are closer together. Resting on the
table between the two long-stemmed glasses, the man’s hand envelops the woman’s. The
woman’s head is leaning against the man’s shoulder. They are both watching the circu-
lar stage below.
The Subject now appears in the shape of a naked woman, with golden skin, copper-
colored in the light of the lasers, and, like the Operator, completely lacking in pilosity,
except for a mid-length, unruly mane, also copper-colored, slanted eyebrows above
very black eyes (but this may only be an effect of the lights), and very thick eyelashes.
She is the same height as the Operator—though there is no point of reference to esti-
mate their respective heights, now that the black parallelepiped has sublimated. Besides,
there is no more time to indulge in such speculations, for the stage changes suddenly,
and a surprised exclamation rises from the audience (where almost all the clients now
have became spectators).
The Operator and the Subject, both still naked, float above the circular stage, and
although no visible barrier indicates the limits of their weightlessness chamber, it is sud-
denly apparent that what the audience has been seeing since the beginning is not a live
performance but a holographic retransmission, perhaps long after the fact. Various
movements disturb the spectators after the initial surprise—protests, approval, argu-
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ments from one table to the next between tenants of actuality and tenants of virtuality.
process takes a little longer, and is therefore more perilous for the Operator when the
Elisabeth Vonarburg
Subject is of the male sex. The penis is, of course, an exterior organ, which makes the
operation obligatory, and its flaccidity creates a problem; an entire traction system is re-
quired and it must be adjusted perfectly to permit a quick, precise incision. Psychoso-
matic control easily solves this problem for the bodies of male Operators.)
The Operator now goes to the other end of the Subject. The head has an abundance
of orifices whose outlines must be followed meticulously—the eyes and the mouth
especially, for obvious, though different, reasons. The ears, by convention, will be de-
tached with the rest of the skin; the nostrils, also by convention, are always cut along
their perimeter. But the eyes and the mouth require special attention. Cutting the eye-
lids is particularly delicate and there is no room for missteps. As for the mouth, like the
genitals of a female Subject and the anus in both sexes, there are two possibilities: either
the incision simply follows the line of the lips, or else the miniscalpels risk going inside.
There will be no surprises here. The Operator logically chooses the first option.
Up to this point the procedure has been flawless, and the Operator can begin the
next phase confidently. The pain has not yet begun to slow him down. Nevertheless,
everything is not settled. Besides the extraction operation per se, some separate inci-
sions, more or less important, are still required on the Subject from time to time for the
removal of the skin, which must be carried out, if not slowly, at least with caution, if the
optimal result is to be obtained.
A cloud of minute machines floats around the Operator. These will carry out the
actual removal of the skin, remote-controlled by him; his optical centers receive pic-
tures directly transmitted by cameras built into the micro-scalpels.
Here he has opted for speed, but also difficulty, by moving simultaneously from the
periphery to the center (peeling the tips of the fingers and toes like a glove), and from
the center to the periphery (lifting the skin from each side of the median incision). Bets
are exchanged in the audience on the number of additional incisions that he will have
to make.
The man and the woman now watch the show only from time to time. They talk
instead, heads close together, punctuating their words with kisses.
The Operator’s psychosomatic control has relaxed for the first time. Blood beads
along his cuts and where his skin, with a slow but regular movement, is being lifted at the
same time as the Subject’s. Suction cups stick to him to clean and cauterize (but will not
inject, of course, any analgesics). The work of the micromachines, however, continues
without any appreciable interruption. The myriads of pincer clips hold the Subject’s skin
and carefully lift it as the lasers separate the dermis, millimeter by millimeter. (It is im-
portant that the five layers of the epidermis be removed intact, basal layer, Malpighian
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layer, granular layer, clear layer, and horny layer.) There are particularly delicate areas,
tion cups move over the unconscious body of the Operator in the wake of the micro-
Elisabeth Vonarburg
scalpels and hastily inject him with a powerful mixture of restorative drugs.
The purpose of the injection at the end of the process, for the Subject as for the Op-
erator (but is it still legitimate now to distinguish them in this way?) is to reinforce the
skin sufficiently to reduce the risk during the last phase of the operation. After waiting
a few minutes for the strengthener to take effect, the Subject extracts herself from her
epidermis, slowly and nimbly, helped by the machines. Carried by force fields, the skin
floats, tinted with a delicate, pinkish hue by the light of the lasers, not flaccid but as if
still inhabited in absentia by the body that has just left it. The Subject swims toward the
Operator, an exact, animated anatomical statue in which muscles, tendons, and capil-
lary networks are outlined with gleaming precision (they also hint more clearly, by the
patterns finally revealed, at the rigid, solid bone frame that supports them). She now
applies herself to extracting him from his skin. Soon the two envelopes float side by side
in the weightlessness chamber, like outlines in waiting.
The Operator has regained consciousness. Impossible now to read any expression
on his face, but the way he circles the Subject’s envelope, then his own, indicates quite
clearly his satisfaction with the outcome of the encounter. They were, one could say,
worthy of each other. He comes back toward the Subject and speaks some inaudible
words to her. They seem to be in agreement and swim together to the skins.
A spectator on the fifth level who is more perceptive than the others begins ap-
plauding. Others understand a few seconds later, and soon the rest of the audience does
too—through contagion or sudden illumination, impossible to say. In the weightless-
ness chamber, the Subject is in the process of fitting herself into the Operator’s skin, and
the Operator (with some difficulty, the proportions not being identical though the sizes
are) is wriggling into the Subject’s skin.
A series of stationary holograms replaces the hologram of the weightlessness cham-
ber. They show the development of the ultimate phase of the Great Game: the pro-
gressive assimilation of the exchanged envelopes through local reabsorption of excess
skin and regeneration of missing skin (with the interesting color patterns that result—
zones of thin white skin on copper-colored skin, and vice versa). The woman’s skin is
very white except for these differently pigmented bands; she now has short hair, black
and smooth. The young man sports an unruly mane, and its copper color matches al-
most perfectly the color of his skin, striped here and there with white bands, particu-
larly on the torso, the genitals, and the fingertips.
The circular stage vanishes. The applause continues for a few minutes more, while
the voice of the Announcer names the two artists in the performance that has just been
viewed. A few exclamations indicate that their names are familiar to several spectators.
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For a while, in some alcoves, there’s a flurry of speculation about what could have in-
In 2001 we started a suite of Internet works intended to explore the language of color
and its relationship to art, the body, and politics. This suite was designed so that it could
be engaged as separate modules or interlocking performances. While we had been
working online for a few years, this suite of projects was intended to function as a new
kind of media-based public performance. Blackness for Sale (figure 11.1) was the first
project launched in 2001, followed by The Interaction of Coloreds (2002) and The Pink of
Stealth (2003).
We auctioned Keith’s Blackness online at http://www.ebay.com. The auction was
scheduled to last August 8–18, 2001. After four days, eBay closed the auction due to the
“inappropriateness” of the item. After twelve bids, Keith’s Blackness reached its peak
at $152.50.
Announcement
This heirloom has been in the possession of the Seller for twenty-eight years. Mr.
Obadike’s Blackness has been used primarily in the United States, and its functionality
outside the United States cannot be guaranteed. Buyer will receive a certificate of
authenticity.
| Figure 11.1 |
Blackness for Sale (2001). Source: http://Obadike.tripod.com/ebay.html.
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5. This Blackness may be used for dating a black person without fear of public
Warnings:
1. The Seller does not recommend that this Blackness be used during legal proceed-
ings of any sort.
2. The Seller does not recommend that this Blackness be used while seeking
employment.
3. The Seller does not recommend that this Blackness be used in the process of mak-
ing or selling “serious” art.
4. The Seller does not recommend that this Blackness be used while shopping or writ-
ing a personal check.
5. The Seller does not recommend that this Blackness be used while making intellec-
tual claims.
6. The Seller does not recommend that this Blackness be used while voting in the
United States or Florida.
7. The Seller does not recommend that this Blackness be used while demanding
fairness.
8. The Seller does not recommend that this Blackness be used while demanding.
9. The Seller does not recommend that this Blackness be used in Hollywood.
10. The Seller does not recommend that this Blackness be used by whites looking for
a wild weekend.
In August 2002 we launched The Interaction of Coloreds (figure 11.2), a project com-
missioned by the Whitney Museum of American Art. The Interaction of Coloreds is a
conceptual work for audio and the Internet. In many of our projects, we are concerned
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Keith + Mendi Obadike
| Figure 11.2 |
The Interaction of Coloreds (2002). Source: http://www.blacknetart.com/IOC.html.
with social filters—the systems by which people accept or reject members of a commu-
nity. For example, how does one apply for membership to an elite social club? We en-
vision this project as a digital brown paper bag test. Brown paper bag tests originated
during the centuries of African enslavement in the Americas and were used as a way of
separating the light from the dark. At first, the tests were used to determine which
Africans would work in the fields and which would work in the masters’ houses. Those
whose skin was lighter than the brown paper bag were placed indoors. Those whose
skin was darker than the brown paper bag were placed outdoors. After slavery this prac-
tice was administered by blacks and whites during the process of seeking employment,
admission to black colleges, and social clubs. In some form, it is still practiced today.
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The Black.Net.Art Actions
| Figure 11.3 |
The game Foxhunt, from The Pink of Stealth (2003). Source: http://www.blacknetart.com/pink.html.
In this project, we put the idea of online social filters (such as age checking systems
like Adult Check) in conversation with the brown paper bag test and the color theories
of (Interaction of Color author) Josef Albers. The Interaction of Coloreds offers participants
the opportunity to register for a hexadecimal code by which to identify their skin col-
ors with greater accuracy using current race-based language.
There are three modules to the project:
1. A detailed application form for the skin color hex code including phenotypic de-
scriptions and family histories.
2. A splash page consisting of an animated grid that alludes to Josef Albers’s color plates.
The images are of parts of our bodies used for racial discernment that have been pho-
tographed against a brown paper bag.
3. “Yellow Kitchen,” an audio piece about nation and skin color.
The Pink of Stealth (figure 11.3) is a work for the Internet and surround sound DVD.
We have long been interested in relationships among language, color, and social position.
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In The Pink of Stealth we have traced the narrative possibilities of the color pink. Pink is
Keith + Mendi Obadike
a way of accessing ideas around health, wealth, race, gender, and sexuality. In The Pink
of Stealth, we tell a story about two characters who attempt to hide something about
their identities through different forms of “passing” and whose distinctive qualities are
in some way related to pinkness.
There are three modules to the Internet portion of The Pink of Stealth.
1. The hypertext Variations: narrative fragments that cycle, revealing nuanced permu-
tations of our story. When the viewer’s cursor moves over the text, the missing part
of the narrative is revealed.
2. Foxhunt: an online game with a hunter, dog, and fox; the game is styled after early
Nintendo games but functions quite differently.
3. DVD/Mauve Mix MP3: a piece of music that features electronic mbiras and pro-
cessed vocals and tells a version, the same story in the hypertext variations. The MP3
(Mauve Mix) featured on the Web is a mono and compressed version of the 5.1 sur-
round sound mix featured on the DVD. The DVD is audio only, but the Web site
can be accessed from the main menu of the DVD.
We tell the story as much through text as through artificially created rooms for the
voice, positioning, and enhanced speech melody. The hypertext pages are designed to
mirror the narrative leaps and vocal spatialization in the sound piece. The online game
Foxhunt is styled after early home video game systems.
Mapping the Visual and the Virtual
| 12 |
EYE CONTACT: FINE MOVING HANDS AND THE FLESH
AND BLOOD OF IMAGE FABRICATION IN THE OPERATING
THEATERS OF INTERVENTIONAL RADIOLOGY
Christina Lammer
Prologue
“Your dark eyes are still visible,” Anna responds to my question of whether she still rec-
ognizes me hidden behind a surgery mask and with a cap on (figure 12.1).1 Anna’s
aneurysm of her abdominal aorta is being treated in one of the operating theaters of
the interventional radiology department at the University Clinic/General Hospital in
Vienna. She is already nervously waiting for the image-guided procedures to begin. The
proceedings start with a cross-stitch, performed by an anesthetist, which makes the
woman’s body numb from waist to toes. Usually patients who are being examined and
operated in interventional radiology, and whose blood flow is being rendered visible,
are fully conscious during these operations that have been described as minimally in-
vasive. They get local anesthesia via injection. Anna’s intervention is more compli-
cated—therefore a cross-stitch is appropriate, although she would prefer being under
full anesthesia during the intervention.
The mutual connectedness of bodies with digital X-ray technologies builds the
focus of my essay. In the particular medical context of interventional radiology, the
presence of screens is crucial; because patients are examined from inside out, contrast
enhancement makes the texture of vessels and organs transparent on several monitors.
But how does the transition of the visceral body into a virtual one, digitally rendered
visible in the operating room(s), affect patients and radiological personnel?2 How is the
suture between skin and screen, this rather intimate contact, organized in the radiolog-
ical practice, and what are possible effects of how persons imagine and sense themselves
from inside? I will show that diagnostic and therapeutic methods, as they are indicated
for the examination of the blood flow, are invasive. The integrity of the body is deeply
touched and transformed through medical practices of objectification. This goes hand
in hand with a continual effacement of skin, which renders individual forms of bodily
expression impersonal and anonymous. Identities are changed during these operations.
Bodies are dressed and skin is entirely covered. Persons are hardly recognizable, because
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Christina Lammer
| Figure 12.1 |
The eyes of the radiologist
the markers of identity, like the face or hands, are kept unseen under operating gowns,
sheets, masks, and gloves. Similarly, inside the patients’ bodies, structures that are not
even visible on X-rays are brought to shine forth. This is made possible by fluids, con-
trast (like barium), wires, and catheters, inserted into the body through artificial ori-
fices. Bodies are radically transformed even before the actual radiological diagnoses and
therapies take place. This touches on psychosomatic and existential questions of how
procedures understood and explained as minimally invasive are experienced.
I will argue that radiologists, their fine moving hands and highly concentrating eyes,
build the core of the aforementioned linkage, connecting the inner flows on the side of
patients with manifold screened insights. The data I use partly stem from written notes,
from recorded interviews, and from video clips produced by myself during the inter-
ventions, which I could observe in the operating theaters. The head of the interven-
tional radiology department, Professor Dr. Johannes Lammer, suggested doing a case
study in his domain on how patients experience the operations they have to undergo.3
Eye Contact |
Professor Lammer: I believe keeping my eyes on the screens and working somewhere else with my
hands is a pure question of training. It is like moving a mouse in front of the computer. Of course this
needs a lot of practice . . . . Most important is to see everything and to keep one’s senses open to all,
what eventually could go wrong or what lies outside the usual. These skills are relatively difficult to
explain. X-ray diagnostics include a certain systematic, which one can describe—how to analyze a
picture. In interventional radiology I perceive the image in toto. Similarly, I have to observe how the
patient behaves. Is s/he very quiet? Is breathing difficult for her or him? Does s/he start coughing?
This is much more complex and I must not only concentrate on the X-ray, but also keep eyes, ears, and
antennas open to the patient.6
| Figure 12.2 |
The mediated view
I could observe (with my digital video camera) during such operations, are kept unseen.
Anna has only a vague idea of what is happening to her. She is unable to look in the
direction of the operating area. Her field of vision is shielded through green cloths.
Nevertheless, these interventional procedures go literally beneath the skin as well as be-
yond the screen, thus marking an existing taboo of the body’s interior as being entirely
entered. The chasm of skin and screen—touching and being touched, this contact,
which leaves various traces on both sides—is many layered.
Professor Lammer: One has to feel tactile resistance. If moving the catheter forward is becoming more
difficult, this is an alarming sign. Can I see anything on the screen?
Like Taussig, I am fascinated by the “magic of contact.”8 How does the related-
ness of skin, flesh and blood, moving organs, hands, legs, tools, eyes, and digital media
occur during the operations performed in interventional radiology? Before Professor
Dr. Thomas Rand, another radiologist, shows up in the operating room, the surgical
team—for such complicated interventions, a team of radiological personnel works
hand in hand with surgeons—has already prepared Anna’s abdominal aorta. The imag-
ing procedures can begin.
Eye Contact |
| Figure 12.3 |
Seeing the body through the lens and screen, at the University Clinic / General Hospital, Vienna
ability” to sense alarming signs within the patient’s viscera.9 He self-experiences Anna’s
body and its inner and outer boundaries like someone who is writing with chalk on a
blackboard, like a painter who gets in touch with canvas, and like a filmmaker through
his or her camera. “It is seen and felt at the end of the lens” in real time on screens.10
How do processes of staging, unveiling, and framing the body’s interior work in in-
terventional radiology? The technical background is that imaging devices are all
equipped with a digital subtraction angiography. This technique lays an X-ray picture of
the body region under examination, of Anna’s abdominal aorta, behind the image after
the insertion of contrast through a catheter (figure 12.5). In addition, the developed
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Christina Lammer
| Figure 12.4 |
An additional view of the operating theater, University Clinic / General Hospital, Vienna
frames are transformed into a digital matrix, and the computer subtracts the picture
without contrast from the contrast-enhanced one. The final screenings are the result of
further image transformation: pictures particularly contain this kind of information,
which was not available before the injection of contrast. Through this method, com-
puted photos are looked at during the intervention and also afterward in the form of
animated film sequences. As the images provide an interior orientation, navigating
through Anna’s body is made possible. Her blood vessels can be explored on monitors
like roads on a map. Damaged tissue is being repaired and the prosthesis (in two parts)
can be inserted. Decisions about immediate therapeutic interventions are informed by
digital moving images on the screens in front of the operating radiologist and his or her
assistants. Produced radioscopy film scenes are not spectacular, but highly abstract.
Without any explanation of experts, laypersons would not be able to recognize anything.
Professor Lammer: Some of the patients don’t want to see the pictures. They don’t want to know
anything. They are completely encapsulated, letting the hours go by in the hopes that everything goes
well. Some are interested and want to look on. Most of them can see something, but don’t understand
what’s going on.
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Eye Contact |
| Figure 12.5 |
Anna’s aneurysm of her abdominal aorta
The diagnostic setting includes different narrative and visual levels. One has to
think in cinematic terms, although I suggest a more body-centered approach in which
“haptic images can give the impression of seeing for the first time, gradually discovering
what is in the image rather than coming to the image already knowing what it is.”11
Touching and being touched by radioscopy pictures function in similar ways. The eyes
drop into the flow on the screen’s surface where the existence of objects is hardly attested.
Anna allowed me to videotape her during the intervention. I accurately explained to
her what my research is about and why recording patients is of great importance for the
later results. She reacted understandingly, and it turned out that she was grateful for my
presence before, during, and after her operation. We immediately had a close and per-
sonal relationship with each other, caused by this particular setting at the clinic and partly
by her anxiety. I realized that being in a hospital causes transformations in how people
normally behave, act, communicate, and articulate themselves. Life in such an institu-
tion has its specific rules, which are followed depending on the role one has to play.12
One and a half days after the procedure, which lasted four hours and was pretty ex-
hausting for her, I visited Anna at her bedside. She had to stay in the hospital for several
more days. She was very happy to see me and told me private stories about her family
and her husband, who died some years ago. This changed her life completely. Of course
I asked her how she felt. “Still not very well.” She took my hand and I felt that she was
feverish and sweaty. “You are my angel,” she said. This intensive contact with her
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touched me a lot, and I recognized that there is something missing during such clinical
Christina Lammer
modes of treatment and examination: seeing the patient and the physician(s) as persons.
Their mutual although distanced relationship is tightly connected to a sort of contract,
a standardized form, which both of them sign one day before the procedures take place:
Anna has to permit her body to be operated on, manipulated, palpated, examined, de-
tailed, visualized in toto, and treated by radiological and (surgical) personnel. Professor
Lammer (or another responsible radiologist) has to prove that he and his team will be
doing a good job, with the aim of solving (life-threatening) problems the aneurysm
could cause in the (near) future. Additionally, he has to inform her about possible risks.
Ultimately, the physician takes full responsibility for the person who will be operated
on by him or her.
I became more and more interested in personal narratives from the perspective of
patients as well as from that of radiological personnel—in what is being expressed and
experienced bodily and sensuously—and I included this in my research data. Paradoxi-
cally working with a camera and using more visual ethnographic methods enables me
to look beneath the existing visual regime in radiology, analyzing manifold layers of con-
tact and focusing on the intimate chasm of bodies, material components, technologies,
screens, and moving fluoroscopy pictures. Radiologists have no problem with my video-
supported observations of their daily routines. On the contrary, they are curious about
my questions, explain what they are doing (if the operations are not too complicated),
and integrate me—as an observer—in the team. Dealing with (digital) visual media, de-
veloping a standardized language of signs, is their everyday business. My use of a digi-
tal video camera is not even surprising for my informants; it is pretty normal and fully
accepted. The radiological team is supportive and when I have technical questions,
physicians as well as assistants try to solve them with me.
According to Laura Marks, who in her book The Skin of the Film (2000) describes
mimesis as a form of “tactile epistemology”: “Tactile epistemologies conceive of knowl-
edge as something gained not on the model of vision but through physical contact. . . .
Mimesis, in which one calls up the presence of the other materiality, is an indexical,
rather than iconic, relation of similarity.”13 What one can see on screens—on moving
fluoroscopy pictures—is deeply informed by the sense of touch and by other sensuous
experiences on the side of patients as well as radiologists (figure 12.6). Bodies rub
against each other within the clinical high-tech environment. Space and time play im-
portant roles in how the choreography in the operating rooms functions, how the skin
of actively moving, living bodies almost disappears, how inner structures are recorded
and screened on radiographic filmstrips. The setting in radioscopy theaters includes
manifold technical devices through which the visceral body is being framed. Bruno La-
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Eye Contact |
| Figure 12.6 |
Tactile tools
Epilogue
With my analysis I unfold nonverbal skills and interactions among radiological per-
sonnel, patients, and technical devices. The boundaries between objectifying and being
objectified, making up and being made up, touching and being touched, unveiling and
being unveiled, framing and being cinematically framed on screens, tend to melt into
one another in the diagnostic as well as therapeutic operating theaters. Processes of cut-
ting or stitching into bodies and visual operations of cut and paste form new “outfits”
(figure 12.7).
I understand the continual invention of new technologies in surgery as well as in ra-
diology—like computer programs that can simulate the body’s interior or robotic limbs
that are able to operate inside a living individual—as a cultural and epistemic turn in med-
icine, which is already far advanced. Flows of the visceral body are transformed into
picture frames on screens, which are read independent of the patient and his or her
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Christina Lammer
| Figure 12.7 |
Bodies, framed and touched
experiences. Radiologists literally embody the cinematic information they get from
the images. For the patient on the operating table, and for nonspecialists like me, the
screened maps are mainly abstract. Nevertheless, one is touched by these particular cin-
ematic impressions in radioscopy. I will never forget the uncanny cross-fades. I have in-
corporated them.
Acknowledgments
I am indebted to Professor Dr. Johannes Lammer and Professor Dr. Peter Pokieser,
both radiologists in leading positions at the University Clinic /General Hospital in
Vienna, who offered me all the support I needed during fieldwork. I also wish to ac-
knowledge the patients and radiological personnel for their cooperation. Without
them, my research would have been impossible. Thank you! This chapter is based on
an article that is part of a broad research project, which has been funded by the Austrian
Science Foundation (FWF) with a Hertha Firnberg-Award (2000). The article first ap-
peared in Screens, ETNOFOOR, antropologisch tijdschrift (Amsterdam) 15 (1/2). Copy-
right © 2002. Reprinted with the kind permission of the editors: Yolanda van Ede, Rob
van Ginkel, Suzanne Kuik, Birgit Meyer, Mattijs van de Port, Irene Stengs, Alex Strat-
ing, Milena Veenis, and Christina Lammer.
Notes
1. Anna is not the real name of the patient. I made it up so as to maintain her anonymity.
This woman, in her eighties, was the first patient with whom I worked intensively in
interventional radiology (in April 2002). At that point, I used my video camera in this
department, where I was doing fieldwork among radiological personnel and patients,
for six women and for six men during their operations. Anna was one of them. At the
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Eye Contact |
time of writing this chapter, I had spent about twelve weeks in interventional radiol-
ogy, observing highly complex procedures of diagnosis and therapy.
2. See Lammer, Die Puppe, 143; Lammer, Digital Anatomy, 13; Lammer, “Patient Bod-
ies,” 90–107.
3. We are not related by blood. I met Professor Dr. Johannes Lammer for the first time
at the clinic (in 2001) to ask him whether collaboration would be possible.
4. Spiess, “Vom klinischen Blick zum digitalisierten Abbild,” 125–137.
5. Ruthrof, Body in Language, 77.
6. Interview with Professor Lammer excerpt (September 2001), translation mine.
7. Taussig, Mimesis and Alterity, 20.
8. Taussig, Mimesis and Alterity, 21.
9. Sobchack, The Address of the Eye, 177.
10. Sobchack, The Address of the Eye, 175
11. Marks, The Skin of the Film, 178.
12. Goffman, Wir Alle Spielen Theater.
13. Marks, The Skin of the Film, 138.
14. Latour, Pandora’s Hope, 176.
Works Cited
Goffman, Erving. Wir Alle Spielen Theater: Die Selbstdarstellung im Alltag. Munich: Piper,
[1959] 1983.
Lammer, Christina. Die Puppe: Eine Anatomie des Blicks. Vienna: Turia + Kant, 1999.
Lammer, Christina. Digital Anatomy. Vienna: Turia + Kant, 2001.
Lammer, Christina. “Patient Bodies.” In Medische Antropologie. Tijdschrift over Gezondheid en
Cultuur 14, no. 1 (2002): 90–107. Ed. E. van Dongen and S. van der Geest.
Latour, Bruno. Pandora’s Hope. Cambridge, MA: Harvard University Press,1999.
Marks, Laura. The Skin of the Film. Durham, NC: Duke University Press, 2000.
Ruthrof, Horst. Body in Language. London and New York: Cassell, 2000.
Sobchack, Vivian. The Address of the Eye: A Phenomenology of Film Experience. Princeton:
Princeton University Press, 1992.
Spiess, Klaus. “Vom klinischen Blick zum digitalisierten Abbild.” Psychosozial 24 (2001):
125–137.
Taussig, Michael. Mimesis and Alterity: A Particular History of the Senses. New York and Lon-
don: Routledge, 1993.
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SEMINAL SPACE: GETTING UNDER THE DIGITAL SKIN
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only document the existing (cell, body, landscape, world), but to allow for the reconsti-
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tution and recombinative possibilities afforded by working within the projective space
of the digital. It permits artists to take from the world as we know it to propose new
bodies, new worlds, new ways of seeing—all in the fluid, slippery, seamless space of the
computer.
Our bodies are, on the surface, so smooth, so simple. Our facial features, which
make up our “identity,” are the most complex aspects of our body’s surface. Our rela-
tively simple surface covers our complex interior. Our hides hide our complexity.2 Look
within—our surface simplicity is betrayed by internal complexity. Lymphatic systems,
renal, sanguine, digestive, neural systems are complex parallel labyrinths, layered one
upon the other. These separate yet coordinated systems are compressed into the most
compressed of spaces. Our bodies are astoundingly asymmetrical, astoundingly com-
plex, and efficient. One may imagine the body as a series of separate systems, with each
system vying for maximum singularity in its complexity. The body is a layered, four-
dimensional labyrinth that moves seamlessly from the interior to the exterior. The body
evades our attempts to describe it—representationally. It is only by a complex under-
standing of mapping that we can begin to grasp and visualize this complexity.
How do we, from childhood on, inhabit, pierce, penetrate, visualize, see, and touch
the voids that pierce and make up our opacity, our corporeality? This is an elusive
endeavor. The body’s smooth surface hides blind passages that evade our conceptual
grasp—they are perhaps only understood in the most visceral, corporeal way. We can
touch it. This privileges the haptic, the somatic boundary, over the visual or the repre-
sentational. Artist Mona Hatoum, in her video installation Corps étranger, brings an-
other dimension to mapping the human body, her body. This installation touches on
issues of privacy, territory, and gender. Hatoum had a tiny endoscopic camera (a kind of
foreign body) inserted into her body, and the resulting video shows the travels (in full
color) through the terrain of her body: smooth and rough, wet and dry, spacious and
constricted. This trajectory through her body places the act of mapping in the line itself,
the line that the camera routes through the thickness of her body. The video was then
projected onto a circular screen placed horizontally at floor level within a cylindrical en-
closed space, itself an interior body.
Tim Hawkinson begins with the surface of his body and, through a series of cuts,
translates that surface into a series of trajectories, by which he is able to propose new
body surfaces. In his works, Skin Spin and Lingum, Hawkinson casts his entire body in
latex. He then translates the complex surface by cutting the latex cast into a series of
strips (lines). He uses these strips as a roller to create the striations of the final print in
ink on paper. In Taper, a tapering self-portrait, the artist maps his body from his finger-
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tip out. He imagines a gridded surface thrown over his body and uses this grid as a
Seminal Space
way to measure distortion in the cartographic surface in relation to the tip of his finger
as origin point. His map diminishes in size as the portion of the body is further away
from this point. Hawkinson, using analog means, sets the tone for the digital work of
Lilla LoCurto and Bill Outcault. Hawkinson translates the surface of the body into a
potentially infinite series of recombinations, much as LoCurto and Outcault do in their
self-portraits.
LoCurto and Outcault employ a full-body scanner to capture the surfaces of their
bodies. The laser scanner is in fact a line that passes on and over the contours of the
surface of their bodies to create a map of pure digital data. The artists are then able to
manipulate this information in infinite variations. LoCurto and Outcault have worked
with a team of mathematicians to develop complex cartography software that permits
them to project the data into a series of flat map projections that are photographic
self-portraits (figure 13.1).
In a parallel body of work developed from the same digitally scanned data, LoCurto
and Outcault have worked to develop a unique software interface that enables them to
take the complex information from the body scan and break down the information into
a series of horizontal lines that describe the outer contour of the body. These drawings
are topographical explorations of the surface of the body. The flexibility afforded by
working in digital space permits the artists to display the information from any point of
view. The layers are separated out and become a series of glyphs or marks that seem to
describe a new typographic font. Most recently, they have developed a digital interface
that animates the contour lines. In this piece, there is a constant movement between the
contour lines, as lines, and a movement toward building up the lines, layer by layer
to recreate the surface of their scanned bodies. The digital has permitted the artists to
create constantly changing maps that navigate the complexity of their skin, their surface
(figure 13.2).
A common theme for all four artists is the elusiveness of mapping the skin and the
body. This seemingly simple task is complicated by the inability to point to the bound-
ary where the body’s surface ends and where its interior begins. As the artists map their
bodies, there is a process of movement from surface to depth, a movement from line to
surface, and back again. What we see most strikingly in the work of LoCurto and Out-
cault is that the digital liberates the act of mapping in a profound way. The surface is
translated into a flexible network of points that can be combined in infinite ways in
movement and through time. Beginning with the work of Hatoum and ending with the
work of LoCurto and Outcault, we see the artists working with dynamic lines and dy-
namic constellations of information. Gilles Deleuze develops an idea about dynamic
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| Figure 13.1 |
LoCurto and Outcault, Topography
mapping that is useful in expanding our notion of the virtual in the act of mapping. We
might think of a map as a registration of “dynamic trajectories” that in turn open up and
initiate other trajectories. The notion of dynamic trajectories and its parallel, maps of
“intensities,” is how Deleuze breaks down the potential of maps: “Maps should not be
understood only in extension, in relation to a space constituted by trajectories. There
are also maps of intensity, of density, that are concerned with what fills space, what sub-
tends the trajectory.” 3 This is a compelling idea that seems to be investigated intuitively
in the movement from line to surface in these artists’ works.
There is, in the act of making a map and in the act of reading a map, a very strong
sense of the interdependence of the real and the imagined. Pierre Lévy, in his work Be-
coming Virtual: Reality in the Digital Age, provides us with a road map, if you will, to ne-
gotiate the notion of virtuality and its impact on mapping. He focuses on the Latin root
virtualis, meaning “strength” or “power,” to emphasize that the virtual has potential
rather than actual existence and that the virtual “tends towards actualization without
concretization.” 4 Lévy states that the virtual follows a line that ruptures classical ideas
of space and time. Things can exist in parallel and “distributive systems.”5 If space and
time are no longer coexistent, then the act of mapping can be liberated from these con-
straints. Synchronic events that occur in diverse (or nonexistent) places can be related
and mapped. The events can be shown as a network of relations. This is what we see in
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Seminal Space
| Figure 13.2 |
LoCurto and Outcault, sculptural forms
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parametric design, in point clouds, or very simply in the distribution of digital infor-
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mation that is generated when a physical object is scanned. The digital information can
then be reconfigured in new and ever-changing combinations. The potential for infinite
combinations is the virtual in mapping. We might say that to map is to document the ex-
istence of real phenomena, but it is perhaps more correct to say that to map is to write,
to negotiate, to travel, to narrate without a fixed conclusion. We must acknowledge that
to map is to work with the idea of continual flux. A map’s reading is never the same.
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image an already existing opaque object have been appropriated by designers to project
Seminal Space
new bodies, new spaces, and new architectures. Forms designed within the space of the
computer are analogous to bodies moving in time. The design of smooth form has been
facilitated by architects’ access to time-based NURBS (Non-Uniform Rational Bézier
Spline) modeling software such as Alias and Maya,7 which allow designers to create
new “bodies” and to work with complex curvatures in real time.8 Algorithmic formulas
allow the lines and surfaces to be adjusted and recalculated continuously. A line, or a sur-
face, “flows” between different weights and forces. A surface is created by the buildup
of these splines, and the curved surface is constantly recalculated in relation to these
points. Although the spline points are located in three-dimensional space, we can switch
to working on the surface. New surfaces are embedded and developed in relation to the
existing one. Similarly, the geometry itself is defined relative to the surface. If we change
scale in a part of the surface, the entire surface is rescaled and recalculated. NURBS
programs are based on an inherently dynamic system: surfaces and objects are devel-
oped in a shifting relation to a surface. Rather than conceiving of form as a static con-
dition, the new 3-D modeling software programs allow the designer to work on a form
that is constantly evolving, smoothly registering the continuously changing algorithmic
parameters in 3-D topological9 surfaces before the designer’s eye and through the de-
signer’s intervention. When using NURBS-based software, we design surfaces and cre-
ate an object by connecting one surface to another. The surface, skin, and interface of
architecture are emphasized.
The use of digital technologies has had a liberating effect on architectural form.
Architects have been able to design organic, body-like architectures that register the in-
finite variations and mutations from its evolutionary growth stage in topological sur-
faces. These sinuous curvatures and warped surfaces wrap around the inhabitant like a
second skin. What results is an emphasis on the intimate interface between technology
and the living body. It is as if the terror of the technological is softened through smooth
contours between our hands and the objects we use and the architectures and urban sur-
faces that surround us. This smoothing between the inhabitant and the architecture,
between the object and the user, the landscape and building, is symptomatic of our time.
As the smoothing reduces our sense of terror of the technological, other issues are raised.
In computation, a smooth surface is mathematically smooth; however, in visualiz-
ing smoothness, a curved surface must be broken down into polygonal figures. Para-
doxically, the smoother an object appears, the more the surface is broken into smaller
and smaller units. A digitally produced form is made up of smaller units of NURBS
primitives: predefined curves, shapes, and surfaces. In the animation program Maya,
these NURBS primitives are the sphere, cube, cylinder, cone, plane, torus, circle, and
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square. These forms are then made up of a mesh or underlying wire frame. The mesh is
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made up of faces, edges, and vertices that help define the shape of the object and can each
be manipulated individually in order to give the designer precise control over the design
of the object. As a designer works with these forms in an animation program, the mesh
is in constant agitation, pulsating and throbbing. The mesh alternates between projec-
tions and invaginations, in a continual oscillation between projective and receptive
form. The surface simultaneously penetrates and yields to penetration. Does this speak
to the relationship between form and space or matter and pneuma as being copresent?
In order to visualize the final form, the designer can add a skin over the mesh, as-
cribing material qualities and lighting effects. The final effect is the glossy, sexy final
form. We must question the issue of the intersection of the grid and the erotic body. A
grid or mesh allows us to map space. A grid speaks of extensivity, endlessness, sameness,
and the potential to calculate and define the indefinable. Could the grid, when laid over
the smooth contours of a body, shape and discipline the unruliness of the growth of
form? The grid monitors. The grid disciplines. The grid imposes a phylum on a grow-
ing ontology. The grid seeks relationships. The grid enmeshes the instrumental into the
social. The mesh seeks networks of relationships on the surface of the moving and dy-
namically growing “digital flesh.”
There is an ambiguity in our attraction to these forms that exhibit qualities of be-
ing simultaneously male and female (gender + n). Is attraction, is the erotic, is the sex-
ual tied into questions of the digital skin? Are these objects ersatz stand-ins for ourselves
and our sexuality?10 Is attraction necessarily tied into reproduction? What models of re-
production may we look to in order to shed light on to these questions in relation to the
evolution of architectural form? Can we conceive of the production of architectural
form as no longer tied into dichotomous binaries (skin vs. structure, receptive vs. pro-
jective, inseminator vs. inseminated . . . )? How can the bridging of traditional cate-
gories of heterosexuality, homosexuality, or transsexuality be superceded in a model of
architectural engendering?
Architect Greg Lynn addressed the issue of a networked skin in his project for Em-
bryologic Housing (figure 13.3). This is a morphodynamic approach in which dynamic
processes act upon a form and promote infinite change. Lynn’s project proposes a pre-
fabricated housing prototype that consists of a networked skin composed of over three
thousand individual panels. Because the system is networked, any change in any part of
the system is registered in other parts of the skin (figure 13.4).
The surfaces are designed with 3-D modeling software to attain a fluid form. Study
models and the full-scale panels are manufactured utilizing computer-controlled
milling and cutting machinery with the same digital data. This coordinated design and
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Seminal Space
| Figure 13.3 |
Lynn, Embryologic House drawings
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| Figure 13.4 |
Lynn, Embryologic House drawings
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manufacturing system has the advantage of generating maximum differentiation in the
Seminal Space
simple configuration of the surface, since a real skin would deform and change in an an-
imate body—a theme also evident in his design for the Eyebeam headquarters. The in-
ternal organs of the body push to the surface of the body’s skin.
José Salinas investigates the creation of synthetic architectural bodies that are reac-
tive to external forces. His first approach in the project Topological Diagrams is to start
with a simple 3-D volumetric form or geometric primitive and apply external forces in
order to have the form mutate and develop its constantly changing and unique topol-
ogy. His second approach is in the Hermeneutic Topologies sequence that shows the for-
mation of a synthetic body through the process of applying external fields of forces to a
flat surface. In the evolution of the flat surface to the skin and volume of the form, the
attribution of the character of the synthetic body occurs. Salinas believes that this body
is developed through an asexual processing of information and that the body is con-
structed through machinist operations. The form is not gendered in its evolution, nor
is it after its completion. It is an interesting point that could be further developed as it
pertains to the evolution and eventual deterioration of bodies and form.
These projects point to a departure from the metaphors of smoothness and organic
shapes as merely representations of the biological to a development of architecture
through processes that are fundamentally more biological. Architects work with raw
computational power to evolve “self-generating” architectural scenarios. This has led
to a move away from the interest in smooth surfaces with an emphasis on the interac-
tion of individual cellular elements. It is essential to note, however, that the smooth and
the discrete are merely understood at the level of scale. This is especially the case in ar-
chitecture. In a smooth model of skin, at the level of the glossy rendered image, the ar-
chitecture is luminous, luscious, reflective, and absolutely seamless—just like bodies.
But architecture is made of smaller discrete units that must come together to make sur-
faces. We can think of the skin as a parametric system that is continuous in the change
from one area to another but also discrete because it is made up of individual cells or el-
ements. If we are to map the surface or skin (of a body) in detail, then we must engage
the discrete and cellular phenomena that produce it. At the same time, if we are to ap-
preciate what these phenomena produce, then we must reengage the topological iden-
tities that emerge from them. What are the ways by which architecture can engage this
copresence of the smooth and the discrete?11
It contained a cell structure embedded on a grid and a rule table that told each individual cell
how to change its state in reference to its state and those of its neighbors. As time went on,
the original cell structure transformed its neighboring cells into the states that had made it
up originally. In other words, the original cell structure (or organism) eventually duplicated
itself on the grid. In a further development of the idea, small random changes, analogous to
mutations, were allowed to occur. These changes might be passed on to future generations.
If a given change increased the organism’s fitness, that mutation would flourish and some-
thing like evolution would have begun.”13
In the late 1960s, mathematician John Conway created the Game of Life in order to vi-
sualize the rule-based structure of von Neumann’s cellular automaton. In the Game of
Life, a simple matrix of black and white squares shows the progression of simple opera-
tions into complex patterns. These patterns perform as objects: they are made up of a
changing array of cells known as an “emergent object.”14 Richard Dawkins, picking up
on von Neumann’s Game of Life, wrote a simple program called The Blind Watchmaker
and was in awe at how he was able to evolve generations of biomorphic organisms, ex-
hibiting what he termed “unnatural selection” because the generations of form were
adapting according to editorial adjustments by the programmer based on a filtered set
of performance or “fitness” criteria.
The interest in complexity and emergence that we see in the scientific community
and hence in culture at large has also been investigated in architecture through rule-
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based systems of computation by the creation of algorithmic growth scripts for the de-
Seminal Space
velopment of a “morphogenetic” architecture. The use of algorithmic scripts is
synonymous with advances in the human genome project. As such, architects act as the
initial progenitor of a “self-evolving genetic” code for the “autonomous growth” of
architecture.
One computational model that has been adopted by architects is that of cellular au-
tomata. Cellular automata are computational systems that model complex adaptive sys-
tems and are usually represented by discrete elements in a two-dimensional matrix. The
elements, similar to the binary logic of computation, are either on (0) or off (1) and are
represented by black and white dots in a grid. Each unit has a determined state that
changes in patterns across the entire field based upon a simple set of rules. The rules are
specific to the local conditions and in relationship to a similar set of rules of conduct of
adjacent cells. What is interesting is that very simple local conditions create a field of
unpredictable behavior that is manifested in complex patterns of behavior and poten-
tially of form.
Cory Clarke15 grows a “menagerie” of architectural organisms that are generated
from an eight-gene “genome” using a recursive growth algorithm (figure 13.5). This
algorithm takes into consideration factors that are typically viewed as natural to archi-
tecture: space and structure. Clarke uses a variant of a spatial logic based on a 3-D
cellular automata. Clarke uses this system in order to create a set of rules that act “as
a starting point for a morphology in that the rules allow for the spontaneous cre-
ation, and destruction, of voids and boundaries—a fundamental requirement for the
description of space.” Just as the human genome can produce infinite variations,
Clarke’s recursive growth algorithmic system can produce a potential of 1.68 x 1023 or
168,000,000,000,000,000,000,000 possible architectural structures, and as many pos-
sible space descriptions. The structures result in different arrangements of framework
and void. In the examples shown, the structural framework was coupled with a pneu-
matic fabric enclosure that was inflated within the different voids produced by the ex-
clusionary program fitness tests (figure 13.6).
Clarke’s system is interesting because there are scalar uses of the cellular automata
system: at the level of the individual structural and spatial units, and at the level of the
program itself. These larger systems then operate upon each other to break down and
encourage constant growth and change. The thought is that genetic algorithms, which
are fragments of computer code, are able to cross-breed, mutate, and reproduce, emu-
lating the processes of life itself. In Clarke’s case, he takes the evolutionary metaphor
one step further as the forms that are evolved from the system are tested for their fitness
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| Figure 13.5 |
Clarke’s growth algorithm
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Seminal Space
| Figure 13.6 |
Clarke’s double forms
for survival. The fittest forms survive and their genetic material is passed on to cross-
breed with other survivors to parent other generations of form (figure 13.7). Clarke de-
scribes the process as follows:
Each generation starts with four parents (that are all “sexless”) that are cross-bred with each
other to produce twelve offspring—often mutation occurs during the cross-breeding, en-
suring continual variation in new generations. The twelve offspring are tested for fitness (the
fitness criteria is determined by similarities of spatial attributes of the evolving “organism”
to predetermined limits of what constitutes the shape and size of rooms), determining their
survival in the “bioreserve.” The four most successful offspring go on to produce a second
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| Figure 13.7 |
Clarke’s menagerie
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generation, [then] those are in turn tested and the top four are parents to the next genera-
Seminal Space
tion. This evolutionary process can continue ad infinitum.”
Alisa Andrasek16 proposes a self-breeding skin system that changes over time.
Rather than being a proposal for architecture in a conventional sense, she proposes an
artificial organism that is first of all a computational model that then could propose an
installation environment that operates as an artificial synesthesia. Her project for ghost
patch is a model for a cellular skin that undergoes continual transformation (figure 13.8).
The skin is really a composite of a layer of structure and a soft skin. Andrasek be-
gins with a field of cells and adds three attractor cells that cause all of the individual cells
to begin to move at different speeds in relation to the attractors. While these metaphors
seem completely embedded in speaking about the material, the project questions the
fundamental question of materiality looking toward skin a cultural phenomena that can
take on various materialities and form.
Jason Vigneri-Beane17 discusses the status of material in relation to the arbitrari-
ness of rule-based systems. He emphasizes the independence of organizational strate-
gies of coded information that precedes architectural material. Because there is a logic
on the local level of the microscale of individual cellular units, this does not assure that
there is the same focus on the macroscale. He speaks of an arbitrariness of the informa-
tion generated by rule-based scripting and the tendency to evolve a complex adaptive
| Figure 13.8 |
Andrasek’s cell transformations
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behavior. At a certain point, the architect must make decisions whereby the data is given
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geometric form. This form is applied to the entire formation and gives unpredictable
results or a kind of uselessness in relation to conventional notions of architecture. He
believes that this could lead to a kind of “architectural identity in formation. Radical
uselessness, then, is a productive breech of contract in the immanent relationship be-
tween rules and outcomes that occurs when computational logics are marshaled toward
the (politicized) upheaval of architectural convention.”18
There is, in the genetic code, the intelligence that can be actualized in various
forms. The genetic code is an invisible energy or information that affects material. In
self-breeding, artificial life scenarios, the information or the gene is the most critical
(and most ephemeral) element. This is what Richard Dawkins speaks of, in post-
Darwinian terms, as “the selfish gene.”19 The intelligence of the gene is not intent on
the fittest form of the organism in terms of the perfection of the organism in the or-
ganism’s own terms. Instead, from the gene’s point of view, the goal is to pass on the con-
tinuity of the intelligence of the genetic information, in the most efficient manner,
regardless of the form. Now this has some interesting implications for architecture. It
plays against architecture’s stability and insistence upon stasis in form.
There are important questions to ask in relation to the use of artificial life compu-
tational scenarios for the design of architecture. All of these processes, as they move
through possible combinations, tend to move toward stasis unless the system becomes
regenerated by the programmer or architect. What is curious is that architecture, built
architecture, in its nature is thought to be static, so to propose the possibility of an end-
lessly changing and iterative model for design destabilizes the very status of the archi-
tectural object. Where is architecture situated, in the changing possibilities of form in
digital space or the built form, or both? What is the role of the architect in the design
process? The architect is normally assumed to have an active role in the evolution of
architectural form. In the design of self-evolving systems, the architect as programmer
determines the “genetic code” and builds into the code a system that runs autono-
mously. These are fundamental questions facing a contemporary architecture that has
its roots in a postmodern destabilization of the metanarrative. For the moment, the ar-
chitects have focused attention on the role of the author in relation to an “autonomous
system” and on how to avoid stasis in the system. Clarke proposes a model of establish-
ing two competing systems that coevolve in a predator-prey relationship to constantly
avoid stasis. Vigneri-Beane discusses a substitution method whereby random substitu-
tion of information constantly refigures relationships. Last, Andrasek discusses her role
in establishing performance criteria of the evolving skin/system. If the system runs for
a long enough time, the legible pattern of the skin is lost and the information becomes
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too “noisy” to be productive. At this point she selects a legible pattern from the possible
Seminal Space
patterns and has the system “reincarnate” itself, maintaining and depositing the genetic
information for the next generation of mutations. A self-generating system is used to
evolve ever-changing and novel form, yet the architect intervenes at the level of estab-
lishing fitness criteria. In the impulse to create unique form is the desire to avoid stasis.
This is comprehensible in relation to the digital model but raises questions regarding
the movement toward a built architecture (figure 13.9).
We may take, by analogy, the figure of the Chimera. The Chimera is a mythologi-
cal figure with an identity that is paradoxically both unique and infinite. She is born of
the line of the marriage between the Mother Earth and her son, the Sea, of the “fruit-
ful earth and the unfruitful sea,” which produces “a line of monsters and prodigies, of
brothers and sisters, along a horizontal axis dominated by two factors: seriality and hy-
bridization.”20 The Chimera is uncertain of form (except in language, in description) yet
holds the potential for every possible hybrid: her nature is more of language than of
form. She is a multiple entity. She is both the question and the answer to the question
of form; she is not form, yet is, momentarily. She provides us with both the mode in
which to view our questioning of form and endless hybridity, by negating any possible
understanding of the potential of form and in and of herself advocating for the impor-
tance of form. She is indecipherable.21
The metaphor of the Chimera provides us with a glimpse of the paradox at the heart
of the evolution of genetic architecture. Architecture aspires simultaneously to form
and to represent the impossibility of form. The constantly evolving digital chimera that
are formed in rule-based computation would seem to be able to address the notion of
the virtual in architecture. The virtual as described by theorist Brian Massumi is un-
derstood as a simultaneity and multiplication of images. These images are not in a stable
form, but are in a series of evanescent overlapping images. No single image can render
the virtual. By folding back on to itself topologically, the single is multiple and the
superimposition of such images is the unity. By its nature, these processes are self-
referential transformations and are more analogical than descriptive.22 Massumi offers
a word of caution regarding digital processes. He states that the evolution of infinite
possibilities through the digital can indicate a quantitative rather than a qualitative
sense about the virtual. Digital processes point to the possibility of alternate states
and to a machinic process that moves through programmed steps. While Massumi later
mentions certain exceptions (adaptive neural nets, other systems that generate non-
precoded results based on feedback and recursivity, a machined self-referentiality, in-
teraction between the analog and digital circuits), he believes in the “superiority of the
analog.”23 He is concerned that the digital could lead to a systemization of the possible
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| Figure 13.9 |
Closeup of Andrasek’s cells
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and be a simulation rather than something real. The analog is a self-referenced process
Seminal Space
that is in tune to its own variations. What is key in his description is that the analog is
able not only to be self-referential, but to cross from one medium to another. The ana-
log can provide a qualitative transformation of code into other forms. He discusses the
potential of the analog as the translation of the digital outside the machine and the
screen experience: “Seeds of screened potential sown in nonsilicon soil. Relay to the
world at large.”24 The lesson is this: the notion of the analog can translate the digital ma-
terial and code to the material of the built architecture. The translation is by its nature
going to effect changes. It will not be a smooth, but translation is a necessary one. The
translation could be the intensities and flows that are not involved with the stasis of one
manifestation or incorporation of form, but in the openness of the occupation of archi-
tecture. Social and cultural changes in societies change the reception and use of form.
The inhabitation of architecture is an endless series of “couplings and matings” of end-
lessly changing images and incorporations.
automata or other artificial life scenarios create great complexity and unpredictable be-
Alicia Imperiale
haviors from the singular element that is alternately in one state and then another, the
sum total of two other individual cells is much more than the sum of its parts.
Let us look for a moment at the biological sexual model. In a biological model for
mammals, we look to the codependence on male semen and the female egg to spark em-
bryologic development and differentiation. They are ontologically discrete entities that
are different and complete—yet in relation to their program of reproduction, they are
incomplete. There is an interesting question that arises if we consider a material un-
derstanding of these phenomena as compared with the ephemeral and abstract nature
of the generation of digital bodies. Aristotle wrote of the ephemeral nature of the mat-
ter of semen and questioned its corporeal existence.27 Grosz posits another reading of
semen: “Seminal fluid is understood primarily as what it makes . . . a causal agent and
thus a thing, a solid. Its fluidity . . . its formlessness is displaced for its capacity to pro-
duce an object.”28 This is of interest since so many of the metaphors that arise in con-
nection with the creation of or the engendering of a “biological” or “embryological”
architecture is detached from its connection to the potential of the immaterial to con-
struct materially. The digital model of generation uses identical cells that alternately
take on nuanced differences with adjacent identical cells. While there is a clear polarity
between black cells and white cells in a cellular automata model, the relationships be-
tween the identical cells are fleeting and changing. I would posit, however, that these
cells, even if they are no longer “sexless,” are inherently diverse, and this speaks to the
difference that drives the generative process. That this relationship is more subtle than
the model of male semen + female egg = new organism is clear, yet the dismissal of the
subtleties of sexual generation can be used to enrich the discussion.
The generative process can be looked at from multiple viewpoints that link this dis-
cussion to broader cultural and gender issues. An ambiguity is apparent in the socially
enforced role of the woman’s body as the site of conception. Rather than be understood
as difference, the sexual act may be viewed as essentially homoerotic, between the mu-
tual stimulation of like parts in the mimetic fit of the penis to the vagina—that women
have “a topological inversion of the male penis within them, or the female penis, the
clitoris on the exterior.29 This is countered by the idea that a woman’s sexuality is al-
ready dual and complete in itself.30 Even if one were to posit a position of “sameness”
in speaking of topologically or typologically similar entities, the basis of the ontology
of form still lies in the fact that two strands of DNA are brought together to allow for
the possibility of engendering. This exists a priori to the notion of the binary nature of
sexuality that would seem to be necessary in the copulation of man and woman (or egg
and sperm) to create life. This is not a static system and does call for some notion of dif-
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ference or acceptance of the other. But these assumptions are called into question
Seminal Space
through genetic engineering that may circumvent the necessity for the combination of
female and male genetic material to create a new organism to allow for, in the absence
of a female (or her egg), the generation of a new organism from the genetic material of
the male only,31 and it could be this model of sui generis that is unconsciously the drive
behind architectural engendering at the moment.
Disembodied Engagement
What constitutes a body? Deleuze and Guattari have discussed the body as a discontin-
uous series of flows, energies, substances, and events that exist outside of binary oppo-
sitions. The body is not seen as a closed system, but as an open-ended biological system.
Rather than thinking about the generative act as being a result of a lack or want or de-
sire for completion in the other, desire is seen as an active productive force that aims at
its own self-proliferation in an act of becoming.32 This may be what is forming the ba-
sis of “genetically evolved” architectural form. It is as if, in its autogeneration, in its au-
tonomous self-generation, that the invisible forces resemble those of the Aristotlean
view of the semen as an invisible, noncorporeal life force. Yet in the potential of a trans-
lation to built architectural form there is an unacknowledged return to the notion of
form or material itself as the feminine. This is an important point to make. Grosz guides
us in the discussion again: “What happens in the bifurcation of sexed bodies—which is,
in my opinion, an irreducible cultural universal—that is inevitably part of our under-
standing of bodies? If mind or subjectivity can be adequately and without reduction ex-
plained in terms of bodies, bodies understood in their historiocultural specificity, does
this mean that sexual specificity—sexual difference—will be finally understood as a
necessary (even if not sufficient) condition of our subjectivity?”33 Does eliminating gen-
der differences, as Grosz points out, play into the male model of subjectivity by elimi-
nating a feminist position? Were Deleuze and Guattari conscious of their own gendered
subjectivity when they wrote to eliminate “identity” and perhaps unconsciously advo-
cate for a dispersed polysexuality that at its base is a very masculine move?
materiality could the ephemeral digital technique suggest? These are questions that beg
Alicia Imperiale
|
Notes
Seminal Space
1. The discussion of bodies arises from the Deleuzian discussion of the layering and fold-
ing of matter that forms all bodies as discussed in Deleuze, The Fold, and Cache, Earth
Moves.
2. Taylor, Hiding, 18.
3. Deleuze, Essays Clinical and Critical, 64.
4. Lévy, Becoming Virtual, 23.
5. Lévy, Becoming Virtual, 29.
6. On depthlessness of surface, see Jameson, Postmodernism, or, The Cultural Logic of Late
Capitalism.
7. See Lynn, Animate Form.
8. See Lynn, Animate Form, and Farin, NURB Curves and Surfaces from Projective Geome-
try to Practical Use. This section is also based on an interview by the author with Cory
Clarke.
9. Topology is the study of the behavior of a surface structure under deformation.
10. The thoughts regarding Throbbing Meshes were developed with Maria Siera in re-
sponse to a University of Pennsylvania conference on digital techniques in architec-
tural design and construction in the spring of 2002.
11. This paragraph is co-authored with Jason Vigneri-Beane and is from an unpublished
manuscript “Paradox: Smooth><Discrete” 2003.
12. Turkle, Life on the Screen, 304.
13. Turkle, Life on the Screen, especially 304–305n12. Her account is based on Levy, Arti-
ficial Life, and Waldrop, Complexity.
14. Turkle, Life on the Screen, 154.
15. Cory Clarke and Philip Ang.
16. Alisa Andrasek, biothing.
17. Jason Vigneri-Beane, splitspace.
18. Jason Vigneri-Beane, “Agents.”
19. Dawkins, The Selfish Gene.,
20. Bompiani, “The Chimera Herself,” 365.
21. Bompiani, “The Chimera Herself,” 398.
22. Massumi, “The Superiority of the Analog,” 134.
23. Massumi, “The Superiority of the Analog,” 134.
24. Massumi, “The Superiority of the Analog,” 141.
25. Grosz, Volatile Bodies.
26. Grosz, Volatile Bodies,192.
27. Sissa, “Subtle Bodies,” 135–141.
28. Grosz, Volatile Bodies, 199.
29. Laqueur, “Amor Veneris, Vel Dulcedo Appelatur,” 105.
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30. Irigaray, “This Sex Which is Not One,” 23–33. Originally published as “Ce sexe qui
Alicia Imperiale
nen est pas un,” in Cahiers du Grif, no. 5. English translation: “This Sex Which is Not
One,” trans. Claudia Reeder, in New French Feminisms, ed. Elaine Marks and Isabelle
de Courtivron (New York: Pantheon, 1981), 99–106.
31. Weiss, “The Dureé of the Techno-body.”
32. See Grosz, Volatile Bodies, 165.
33. Grosz, Volatile Bodies, 160.
Bi bliography
Andrasek, Alisa. Biothing. www.biothing.org (accessed July 18, 2005).
Bompiani, Ginevra. “The Chimera Herself.” In Fragments for a History of the Human Body:
Part One, ed. Michel Feher with Ramona Naddaff and Nadia Tazi, 365–409. New
York: Zone Books, 1989.
Cache, Bernard. Earth Moves: The Furnishing of Territories. Cambridge, MA: MIT Press, 1995.
Dawkins, Richard. The Selfish Gene, 2nd ed. Oxford: Oxford University Press, 1990.
Deleuze, Gilles. Essays Clinical and Critical. Minneapolis: University of Minnesota Press,
1997.
Deleuze, Gilles. The Fold—Leibniz and the Baroque. Minneapolis: University of Minnesota
Press, 1993.
Farin, Gerald. NURB Curves and Surfaces from Projective Geometry to Practical Use. Wellesley,
MA: A. K. Peters, 1995.
Grosz, Elizabeth. Volatile Bodies. Bloomington: Indiana University Press, 1994.
Irigaray, Luce. “This Sex Which is Not One.” In This Sex Which is Not One, 23–33. Ithaca,
NY: Cornell University Press, 1985.
Jameson, Fredric. Postmodernism, or, The Cultural Logic of Late Capitalism. Durham, NC:
Duke University Press, 1991.
Laqueur, Thomas W. “Amor Veneris, Vel Dulcedo Appelatur.” In Fragments for a History of
the Human Body: Part Three, ed. Michel Feher with Ramona Naddaff and Nadia Tazi,
91–131. New York: Zone Books, 1989.
Lévy, Pierre. Becoming Virtual: Reality in the Digital Age. New York: Plenum Press, 1998.
Levy, Steven. Artificial Life: The Quest for a New Frontier. New York: Pantheon, 1992.
Lynn, Greg. Animate Form. New York: Princeton Architectural Press, 1999.
Massumi, Brian. “The Superiority of the Analog.” In Parables for the Virtual: Movement, Af-
fect, Sensation. Durham, NC: Duke University Press, 2002.
Sissa, Giulia. “Subtle Bodies: The Body of Semen.” In Fragments for a History of the Human
Body: Part Three, ed. Michel Feher with Ramona Naddaff and Nadia Tazi, 135–141.
New York: Zone Books, 1989.
Taylor, Mark C. Hiding. Chicago: University of Chicago Press, 1997.
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Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Touchstone/
Seminal Space
Simon and Schuster, 1995.
Vigneri-Beane, Jason. “Agents: The Unruliness of Rules.” Unpublished essay, 2003.
Vigneri-Beane, Jason. splitspace. http://www.splitspace.com (accessed July 18, 2005).
Waldrop, Mitchell. Complexity: The Emerging Science at the End of Order and Chaos. New
York: Simon & Schuster, 1992.
Weiss, Gail. “The Dureé of the Techno-body.” In Becomings, ed. Elizabeth Grosz, 161–175.
Ithaca, NY: Cornell University Press, 1999.
| 14 |
SKIN
Shelley Jackson
The first applicant wrote to me on August 17. I had the title, “SKIN,” tattooed on my
right wrist on September 8 at Bowery Tattoo in Manhattan. The first word, Sarah Ka-
mens, was tattooed with “If” immediately afterward. Since then, I have received 5,129
emails with such headings as “Skin,” “SKIN,” “skin . .”, skin!!!” “ineradicable stain,”
“stain me,” “mortal words,” “word made flesh,” “I want to be a word,” “make me a word,”
and “I am a word.” I have accepted 1,528 volunteers out of a total 2,095 needed, and have
assigned words to 813 so far. Of these, 11 have turned down their words and dropped
out of the project; 76 have received their tattoos and sent photographs to prove it. I have
participants in the United States, Canada, England, Ireland, Scotland, Wales, France,
Spain, Belgium, the Netherlands, Switzerland, Sweden, France, Austria, Germany,
Italy, Finland, Norway, Poland, Jordan, Japan, Thailand, Australia, New Zealand,
Brazil, and Argentina.
from any responsibility for health problems, body-image disorders, job loss, or rela-
Shelley Jackson
tionship difficulties that may result from the tattooing process. On receipt of the waiver,
the author will reply with a letter specifying the word (or word plus punctuation mark)
assigned to the participant. Participants must accept the word they are given, but they
may choose the site of their tattoo, with the exception of words naming specific body
parts, which (with the exception of the word “skin”) may be anywhere but the body part
named. Tattoos must be in black ink and a classic book font. Words in fanciful fonts will
be expunged from the work.
When the work has been completed, participants must send a signed and dated
close-up of the tattoo to the author, for verification only, and a portrait in which the tat-
too is not visible, for possible publication. Participants will receive in return a signed
and dated certificate confirming their participation in the work and verifying the au-
thenticity of their word. The author retains copyright, though she contracts not to de-
value the original work with subsequent editions, transcripts, or synopses. However,
correspondence and other documentation pertaining to the work (with the exception of
photographs of the words themselves) will be considered for publication.
From this time on, participants will be known as “words.” They are not understood
as carriers or agents of the texts they bear, but as its embodiments. As a result, injuries
to the printed texts, such as dermabrasion, laser surgery, tattoo cover work, or the loss
of body parts, will not be considered to alter the work. Only the death of words effaces
them from the text. As words die the story will change; when the last word dies the story
will also have died. The author will make every effort to attend the funerals of her
words.
What follows are some “words” captured from the project (figures 14.1–14.9).
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SKIN
| Figure 14.1 |
SKIN on Brenda Dalloway
| Figure 14.2 |
SKIN on Daryle Fountain
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|
Shelley Jackson
| Figure 14.3 |
SKIN on Kimberly Honadle
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|
SKIN
| Figure 14.4 |
SKIN on Sarah Kamens
| 298 |
|
Shelley Jackson
| Figure 14.5 |
SKIN on Steven Cobb
| 299 |
|
SKIN
| Figure 14.6 |
SKIN on Elizabeth Bradshaw
| 300 |
|
Shelley Jackson
| Figure 14.7 |
SKIN on Alexandra Crneckiy
| Figure 14.8 |
SKIN on Tasha French
| 301 |
|
SKIN
| Figure 14.9 |
SKIN on Shelley Jackson
| 15 |
RESKINNING THE EVERYDAY
Mary Flanagan
borders
Pushing at that percussive gel-filled screen in front of me, the screen’s skin ripples slightly to my
touch. This thin titanium box is a tree whose roots extend over and within the planet and into
outer space. Webcams mounted on the Mars rover, SETI space blips link me to places I will never
see with my own eyes.
I push at my skin, and am a little thrilled and disturbed to note that it too ripples slightly to
my touch, having a similar timbre and viscosity as the screen. The largest organ of the body, the
great container, the esteemed purifier, the separator between outside and inside, between smooth
and ripply, between liquid and the concoction of gasses that make up the air around me. Another
screen ( figure 15.1).
These surfaces, these interfaces separating two phases of matter, form a common boundary
and help me know where I am in the world. The surfaces of everyday life amid computational
systems, however, make things less and less clear.
When I think about computing, I think about boundaries and boundary crossing, transla-
tion: transforming the world around us into data, and from data back into the world. This pro-
cess seems more and more transparent, but the transitional practice continues, and the interface
remains. Like the interior transition between thinking and speaking, thinking and typing or
thinking and clicking are shifts as well, and these everyday actions bring about a range of ques-
tions about the borders between bodies and machines.
However we see the progression of these physical ways of interacting with the
computer, interfaces play an instrumental role in shaping the conceptual experience of
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Mary Flanagan |
| Figure 15.1 |
The everyday Macintosh interface
computational worlds, and, indeed, the real world around us. This essay is a meditation
on the everyday computational interfaces which surround us, offering four conceptual
sites for consideration. Each site marks a symbolic progression in thinking about the
way computers are integrated into our everyday lives. This document enacts a conver-
sation, an experiment that offers as many questions as answers about the various ways
we think about interfaces.
The links between people and computers are only understandable through our in-
terfaces: both the site and the process of individuation among bodies, objects, tools, and
concepts. The first interfaces to explore, then, are the physical, material interfaces of
digital devices.
boxes
Is the screen speaking back, redefining itself, redefining the box? It seems as though non-Western
ideas about interfaces and boxes could bring unique systems, where hardware and software could
| 305 |
|
reflect alternate notions of time, space, place. While our computers remain in boxes for the time
| Figure 15.2 |
Traditional interface
|
fitted beige or black boxes into their homes and community centers and pursue a West-
| Figure 15.3 |
Local New York design partners
|
ware packages. Computing as an ideological system is not yet a topic of the humanities,
Perhaps it is not so much the material that is inaccessible but the culture of com-
puting itself, the guild-like feeling with its other language and presumed skill set from
which everyday computer users feel alienated. While my mother, for example, could
theoretically rework her operating system hierarchy to elevate the game of solitaire as
the metaphor for her operating system, the perceived elite status and the specialized
knowledge of those able to program computers affects an individual’s perceived agency
with their computers, especially in underrepresented groups. According to the National
Science Foundation, the number of women earning bachelor’s degrees in computer sci-
ence in 1984 was 37 percent of the total, but by 1996 it had fallen to 28 percent of the
total number of graduates. Women, as one category among many not represented in
computer science, are not increasingly attracted to a discipline that guides much of the
fabric of everyday life in technologically influenced (determined?) nations.
Currently there is growing research addressing such questions at the socio-
cognitive and cultural borders of technological innovation. Implicit Association Task
tests and Functional Magnetic Resonance Imaging studies continue to demonstrate
that people have inherent biases down to physiological response in their recognition of
images and words (Greenwald and Banaji 1975). Categorical tests on impressions of
race and age consistently show that whites have a stronger same-race identification than
do persons of minority groups in the United States. Other studies show that for a sig-
nificant percentage of the population, men are associated with science, women with hu-
manities; African Americans with violent and negative language; Asians with ability in
mathematics (Phelps 2001; Phelps et al. 2000). Stereotypes, produced by culture, have
been shown to become encoded into bodily responses to images. This means that at the
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Mary Flanagan |
very least, stereotypes are inadvertently encoded into our computational boxes and our
everyday experiences, in icons, tools, and data structures.
Now that over half of all U.S. households contain computers with Internet
connections, the daily lives of many citizen-consumers are bound to the computer.
Every day computer users sit down, check their email, search for a movie trailer, read
the news, balance a budget, or download digital camera images. The interface to the
operating system of a computer sets the stage for the understanding and prioritization
of data. After all, it is merely a representational tactic that “My Documents” are some-
how different than Adobe Photoshop’s “Read Me” files. While data for the two sets of in-
formation may be stored in neighboring blocks on the physical hard drive, within the
operating system’s interface paradigm they are stowed worlds apart. We continue to be-
lieve our documents are special, our words and codes are somehow fundamentally dif-
ferent from all the other material filling the blocks of the hard drive. These constructed
conceptual models are not neutral—interfaces (representing hierarchies and data struc-
tures) and the boxes carry meaning. For one, operating system structures emphasize
an individual’s separateness. Indeed, they emphasize individuality in general. Group-
authored documents such as collaborative projects are not reflected in the structure of
the system or in its iconography. Functions are separate from data; the network is con-
ceptually demarcated as different from the local device.
How the box is shaped is of paramount importance. So is what it contains. The
space of computational systems, and how these spaces are represented to users, is the
second place to examine interfaces.
maps
The man climbed onto the fifth rung of the ladder, grabbed his hammer, and knocked a hole in
my wall, plaster spinning everywhere in the air and across my shiny floors. He knocked a second
hole next to the first, and dug his hand around the recess. A third hole was needed. One by one,
the holes took over, my rooms effortlessly disappearing into the rubble of the moon . . . the walls
a web of chalky river delta, a map held together with hair and dust. He promised that another
would come by to fix it all up, to make sure that no evidence was ever seen, but of course I would
always know. It was already past.
This is one of the lessons of Einstein’s theory of relativity—looking inevitably means look-
ing back, for light travels at a finite speed . . . If our center, our universe, is everywhere or
nowhere, we do know that such a center could only be the present. We race from present to past
at 186,284 miles per second. This text, that laughter, is perhaps a nanosecond away; the moon,
almost two seconds lost. The present can only mean the lack of distance—a flash, the recognition
of presence, found at the touch of an insect’s wing on the top of the ear as it flitters off in a mid-
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|
Reskinning the Everyday
| Figure 15.4 |
Mapping, this time: Stockholm
June breeze, or the mutual exhalation between interlocked bodies as the sun breaks to sear the
dripping grass after a fresh-green shower.
Can I ever map such experiences to interfaces? Or are the interfaces maps to begin with, lay-
ing out the terrain before me? And what terrain do these interfaces describe, exactly ( figure 15.4)?
The screen glows before me. I reach out to it. Am I touching another map, a mobile map in
time, fleeing backward? If so, what was just here? What did I miss? Other maps. Menus pulling
down laundry lists, texts, buttons, the colorful boxes and bubbles we press for their wiggle of ac-
knowledgment. Icons, little actors on the desktop, waiting for stage directions. Operating systems
do not only impose order but behavior: the desktop includes animated icons that catch a user’s at-
tention through scripted behaviors. This is a symbolic world, interfaces filled with metaphors,
functioning much like signs in other media. Interfaces are sets of maps? Green for valleys, brown
for mountains, and icons for roadside attractions . . . Maps are the original medium to use short-
hand systems like icons to abstract space and time. Interfaces are certainly maps, graphic visual-
izations of the computer world, of the net . . . something that depicts something to do with: space,
landscape, topology, topography.
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Mary Flanagan |
The Internet as a topology is a dynamic and fluid terrain. Following work in the
early 1960s, electrical engineer Paul Baran (1964) distributed a series of influential pa-
pers entitled “On Distributed Communications” while working at the RAND Corpo-
ration. These papers proposed detailed networked communications models that would
protect the U.S. communications systems from enemy attack. Baran suggested that dis-
tributed networks, as seen in figure 15.5, are less vulnerable to attack than other net-
work structures. Baran’s ideas were especially powerful and continue to influence the
structure of the Internet we have today. When introduced, the distributed network de-
sign countered paradigms of the day, suggesting that unreliable links in the network sys-
tem could be almost as effective as reliable links if there were enough of them webbed
together. The density distribution of the unreliable links could counteract node or link
failures.
Not only does Baran’s simple diagram of how the distributed communications sys-
tems function as a diagram or map of the structure of networked communications, but
it offers the proper interface to understand them. Current interfaces use “back” and “for-
ward,” “pages” and “bookmarks”—metaphors still firmly rooted to the centuries-old
technology of the book. Strangely, Internet browsers rarely show users how data gets
from point A to point B, as though the structure of the system has nothing to do with its
content. Rather, to see our maps form through alternate kinds of geographies might help
demystify the topology of the Internet and of an individual computer.
/*Sebastian asks me, What is not a map? So many things can be called
a map.
*/
the network
The men had come back to my apartment. There had been a very slight high-pitched buzz ring-
ing throughout the building for two days, and they believed the source of the problem could be
found within my apartment walls. They entered once again and began opening the holes they had
covered last week, beginning a new kind of map, one of wires and strings, colors and connections.
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|
Reskinning the Everyday
| Figure 15.5 |
Baran’s network diagrams
Then they went to my neighbors,’ an elderly man from Hong Kong, living in the other rear-
facing apartment. His walls were covered in brown pegboard rimmed with S-hooks to hold cups
and cooking implements. They started digging a hole from his side, pulling off his pegboard coor-
dinates to connect our spaces, starting first with screwdrivers, then sledgehammers. Gradually
our two spaces became one, as the wall broke down. The buzz remained. How had the wall held
itself together? Our two apartments were distinct only in decor and the shadow where the wall
had once been, the little buzz echoing across the wood. My neighbor sat calmly at his kitchen table,
directly across from me as I typed, mirroring a part of me that must be tranquil, and I, perhaps,
reflecting his interior agitation. I liked that we were a part of each other’s lives today and might
not be tomorrow. For once, looking at the stranger, I was not nostalgic or filled with longing, but
perfectly in love with precarious balance. I smiled at him across our respective shiny kitchen tables.
The nature of instability is woven into the fabric of the world. As the universe expands, we
chase behind it, part of the Copernican flock. We take along our plaster-smashed piles and boxes
of papers and favorite mug. My velocity of recession is directly equal to your distance. Could my
body swell, until I only feel my teeth and your nimble fingers? The penetrating quality of the
wind depends on its ceaselessness—this is what makes the wind so powerful. And, time is its in-
strument, as it is in Hubble’s formula. Is the outcome of all things disintegration and dispersion,
or does a new beautiful order emerge from trajectories, breezes of attraction and repulsion, spin-
ning magnificence for the while until the equation no longer works? I feel relief when my wire-
less network finds a signal. Somehow in the chaos around me, I am connected—and this may be
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Mary Flanagan |
even more true once we move from a fixed network model to an ad hoc network model, where
connections occur as needed.
You are connected to me, I am connected to the neighbor, electronically. Somewhere. Our
banks, our leases, our Amazon purchases, friendster and blog pages connecting us together along
the speed of subscription. Reach. There is little there to see, but the social fabrics that look as if
they are intangible are in fact made of sturdy threads, carrying weight in the semblance of tinted
text and elusive images. How do we get from here to there in a space that needs no x, y, z-coordinates
to exist, when we cannot easily define the structures upon which our content rests?
The overlap of the physical world and the virtual is a permeable and indistinct site of ex-
change, with certain nonmixable elements—for the time being: the sky, coffee, touching. This
line, unlike the chemical properties of oil and water, shifts through time, changes with the latest
buzzwords, technologies, home-grown wikis and party e-vite sites. And obviously there is cause
for concern because all of this data can and will be monitored by disciplines of power: state and
corporate interests.
The rapid spread of Internet accessibility and everyday use closely mirrors other
patterns in the spread of twentieth-century domestic technologies. For the first time
since the advent of the telephone, the space of the house has been dramatically rede-
fined. A useful study by Carolyn Marvin (1990) details how the telephone was the first
electric medium to enter the home and challenge traditional boundaries between public
and private space. Likewise, the growing numbers of computers in the home means
that many households are connected; it also signifies a shift in the way domestic space
is understood. The Internet is a primary communication paradigm for the majority of
people in the United States. It is no wonder that the physical world and its associated
tools are changing to reflect the way we think inside the network. From contact lists on
telephones and chat tools to multiuser online games, computational thinking has in-
fused our everyday interactions.
The software packages and operating systems surround us, and we crave more and
more connectivity. Browser-specific tools such as search engines, for example, offer one
of many conceptual frameworks for desire. Yet for the majority of computer users, the
hidden mechanics of systems are a satisfactory, even expected, given. Like Leonardo da
Vinci’s encoded notebooks, we live in a culture in which we create machines to keep our
secrets from us. Users must like secrets, for more and more we desire ease of use and ef-
facement of the technical workings of daily life.
We can map these connections through games as one type of framework—maps
have grids, construction sites have scaffolding, spiders have webs. Examining ubiquity
according to geography is only one way to glimpse how everyday computing has
changed us.
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/*Sebastian asks me, Where does the map end?
Mapping ubiquity. Interfaces are maps, graphic visualizations of the Net, depicting
how software and hardware creators structure the terrain. The real and Baudrillard’s hy-
perreal images have contaminated each other, or rather, merged, enacting a self where
reflection and physical identity are one and where cultural forms and selves are repro-
duced endlessly. This site of blur happens most often with an individual’s use of the
computer. Images are never fixed, texts deleted and updated, leaving no trace of origin
or time. The blurring of space, location, and time leaves no sense of near or far, past or
present. As Foucault (1980) noted, ubiquitous disciplines of power control society
through surveillance and control how the body is constituted. Many cybertheorists have
argued that the network now extends the body through connections on the Net. And
this body is itself extended, ballooning like a slippery tent through the world and even
to such distant places as Mars. Skin is ubiquitous; it becomes a schematic of abstract
spaces, Moscow and Berlin and La Paz and Caracas and Atlantis. Skin is a living record
of time and dislocated place: a living, wrinkling map. We live through this skin and this
map (figure 15.6).
The equivalent to skin and its markings lies in code, in programming. Computer
programming provides the ultimate map, for it is both a language with its symbolic rep-
resentations, and itself a body, a place where language transcends representation and
becomes action.
objects
If interfaces and systems are written in code, are they ultimately linguistic maps? Must a map
be a nonlinguistic representation of a space? If not, code, created through programming, provides
the ultimate map. When we look at surfaces, or look inside, we see that maps contain the map-
makers and their values—the viewpoint of the mapmaker makes the map. And when pro-
gramming languages, the only human-designed/created languages, are used, do they shape the
map by the thoughts and biases of the makers and implementers of the programs?
Jef Raskin (2000), the inventor behind the Macintosh computer, noted that we need
systems that better reflect the way humans work. He argued that software packages with
separate types of interfaces do not meet user’s needs first, and yet they structure how we
conceptually think of tasks. The metaphors we use—desktops, navigation, “going
here,” “searching,” are the models behind many software interfaces, molding how users
understand digital experiences.
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Mary Flanagan |
| Figure 15.6 |
Natural network lines
Computer programming is the heart of the creation of software, and it too is influ-
enced by metaphors—in fact, metaphors in programming have a strong affect on how
digital tools are made and used. Therefore, a look at the structures informing the
programming process—specifically at the way objects are created in object-oriented
programming—is essential in the exploration of the way in which everyday digital expe-
riences are also structured. I also look at mathematics, because some of programming—
though not all—is grounded in the mathematics of doing: numbers, functions, and
algorithms that one can conceivably construct.
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language (e.g., C++ or Java), the design of object-oriented style is a separate entity. The
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thinking, paying attention to the things that pass between organisms and systems, and
Work Cited
Baran, Paul. 1964. “On Distributed Communications.” RAND Corporation. http://www
.rand.org/publications/RM/RM3420/RM3420.chapter1.html (accessed April 15, 2004).
Baudrillard, Jean. 1994. The Illusion of the End. Stanford, CA: Stanford University Press.
Bush, Vannevar. 1945. “As We May Think. The Atlantic Monthly 176, no. 1 ( July): 101–108.
Deleuze, Gilles. 1993. The Deleuze Reader. Trans. Constantine V. Boundas. New York: Co-
lumbia University Press.
Foucault, Michael. 1980. Power/Knowledge. New York: Pantheon.
Greenwald, A. G., and M. R. Banaji. 1975. “Implicit Social Cognition: Attitudes, Self-
esteem and Cognition.” Psychological Review 102: 4–27.
Kuhn, Thomas S. [1962] 1996. The Structure of Scientific Revolutions. Chicago: University of
Chicago Press.
Marvin, Carolyn. 1990. When Old Technologies Were New. New York: Oxford University Press.
National Science Foundation. 2000. “Women, Minorities and Persons with Disabilities in
Science and Engineering: 2000.” http://www.nsf.gov/sbe/srs/nsf00327/access/exec.htm
(accessed April 2004).
Norman, Donald. 2002. The Design of Everyday Things. New York: Basic Books.
Phelps, E. A. 2001. “Faces and Races in the Brain.” Nature Neuroscience 4: 775–776.
Phelps, E. A., K. J. O’Connor, W. A. Cunningham, E. S. Funayama, J. C. Gatenby, J. C.
Gore, and M. R. Banaji. 2000. “Performance on Indirect Measures of Race Evaluation
Predicts Amygdala Activation.” Cognitive Neuroscience 12(5): 729–738.
Raskin, Jef. 2000. The Humane Interface: New Directions for Designing Interactive Systems.
Reading, MA: Addison-Wesley.
U.S. Department of Commerce, Economics and Statistics Administration. 2001. “A Nation
Online: How Americans are Expanding Their Use of the Internet.” http://www.esa
.doc.gov/anationchart.cfm (accessed November 10, 2003).
Wilder, Raymond L. 1981. Mathematics as a Cultural System. New York: Pergamon Press.
| 16 |
PERFORMING BLACKNESS: VIRTUAL SPORTS AND
BECOMING THE OTHER IN AN ERA OF WHITE SUPREMACY
David J. Leonard
At 20, Jeremy Deberry surely is the best football player at Central Piedmont Com-
munity College in Charlotte, N.C. He practices six days a week, plays both ways
and is generally regarded by his peers as among the nation’s elite performers, hav-
ing earned the moniker the Champ. Few address the sophomore as anything but.
—Sports Illustrated
These accolades were not directed at a high school all-American or even a finalist for
the John Wodden Award, but a video game player. Jeremy Deberry is one of many tal-
ented virtual athletes, cashing in on hand-eye success with fame and fortune. Donning
jerseys, talking trash, and working from excessive levels of testosterone, these virtual
sporting competitions are a ripe source of critical inquiry. Whether examining the per-
formativity of masculinity, heterosexuality, or whiteness, these emerging public com-
petitions replicate the ideologies and nature of nineteenth-century minstrelsy. The
resemblance to minstrelsy transcends the fact that white cyber athletes primarily com-
pete, but with the ideologies, images, and power that define this high-tech form of
blackface.
The sports gaming industry is the crown jewel of the video game world. It is a $1
billion-per-year industry; sports games account for more than 30 percent of all video
game sales. While Tony Hawk and other extreme sports games, all of which deploy race
(whiteness) in particular ways, are growing increasingly popular, the most popular
games remain those sports games dominated by black athletes (football and basketball).
Since 1989, over 19 million units of John Madden football have been sold. In 2002 alone,
EA Sports sold 4.5 million units (Ratliff 2003, 96). “Today’s gaming resides squarely
in mainstream America, and for them fantasy means Tigers and Kobes” (Ratliff 2003,
96). As such, sports games represent a genre in which characters of color exist as actors
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(protagonists) rather than victims or aesthetic scenery. Eight out of ten black male video
David J. Leonard
game characters are sports competitors; black males thus predominantly find visibility
in sports games. More specifically, while numerically dominant within virtual basketball
and football games, as reflective of the demographics of these respective sports, the cen-
tering of black male bodies within golf, tennis, and even soccer games (FIFA Street)
plays to the popularity of contemporary African American sports starts, demonstrating
how virtual sports games deploy virtual images of back athletes.
As in larger society, the video game industry confines (and controls through image
and ideology) black men to the virtual sports world, limiting the visual range of repre-
sentation and depth of imagery. It is our task to examine briefly the range of images, in
terms of both individual and communal representations, demonstrating the ideological
and representational connections among stereotypes, minstrelsy, the virtual sporting
world, and our own playgrounds.
Odd Absences
Despite the huge popularity of video games, little work has been done on their appeal
and effect. Many academics still tend to view video games as toys for kids, rather than as
sophisticated vehicles inhabiting and disseminating racial, gender, or national meaning.
Moreover, a socially conservative agenda that focuses on the psychological links be-
tween games and violence further limits academic inquiries into video games.
This chapter seeks to underscore the centrality of race to the construction and re-
ception of video games, emphasizing how games create, inhabit, transform, and chal-
lenge commonly received ideas about race, gender, and sexuality. In examining several
platform games, including NFL Street and NBA Street, I argue that it is impossible to ap-
preciate the significance of sports video games without considering racial images, iden-
tities, and ideologies. Race matters in the construction and deployment of stereotypes,
and it matters in legitimizing widely accepted racial cues and assumptions both in the
workplace and in leisure pursuits. It matters in their popularity, given the histories of
minstrelsy and appropriation, and the allure of virtual spaces defined by the presence of
black bodies and aesthetics. In short, race matters in sports video games because many
of them affirm the status quo, giving consent to racial inequality and the unequal dis-
tribution of resources and privileges.
Present conversations about video games are largely uncritical celebrations. Jenk-
ins encapsulates the celebratory side of the emerging field of game studies through his
deployment of historically racialized and problematic language: “Now that we’ve colo-
nized physical space, the need to have new frontiers is deeply in the games. Grand Theft
Auto expands the universe” (qtd. in Kushner 2002, 64). However, the ubiquitous praise
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for games, which often borrows the language of glorious expeditions of past, inadver-
Performing Blackness
tently reveals the centrality of race within both video games as text and the surround-
ing discourse of reception. As with America’s history of colonization, imperialism, and
exploration, the deployment of racialized images, the enactment of pleasure through
technologies that create the other (whether through signifiers of skin color or aesthetic
markers of difference), and the efforts to legitimize power/privilege are present in many
video games.
Academic discourse about video games has, for the most part, concentrated on the
following issues: technological improvements within the industry and the expansive
economic opportunities within virtual reality (e.g., Berger 2000; Takahashi 2002; Kush-
ner 2002); the power and centrality of fantasy (e.g., Jenkins n.d; Jones 2003; Turkle
[1984] 2003); the effects of violence on children (e.g., Jenkins n.d.); the impact of video
games on learning and children (Gee 2003); the degree to which games affect children’s
attitudes toward violence, hand-eye coordination development, childhood obesity, and
gender identity (e.g., Marriott 1999; Ratliff 2003); the deployment or construction of
time and space (Turkle [1984] 2003); the gender politics and presence of female-based
stereotypes (e.g., Berger 2000; Jenkins 1998); and the ideology of games (e.g., Gee
2003). Race and power are strangely absent from these analyses of video games.1 The
work of Gee is especially problematic in this regard, since he believes that games teach
children and teenagers thirty-six core learning principles. Yet he makes no mention of
how games perpetuate stereotypes, induce racialized fantasies, and affirm racial in-
equalities. He and others ignore the racial history of minstrelsy, which we cannot ig-
nore, given its foundation to understanding the context of production, reception, and
consumption of sports video games.
Revealing Numbers
The work of Children Now, a community-based organization in Oakland, California,
quantifies the overwhelming presence of stereotypes in video games. According to its
data, 64 percent of characters are male, 19 percent are nonhuman, and only 17 percent
are female. More specifically, 73 percent of player-controlled characters are males, with
less than 15 percent female, of which 50 percent are props or bystanders (Children Now
2001,13–14). The problems here transcend erasure and a lack of representation. Female
characters, especially females of color, serve as sexual eye candy. Ten percent of female
characters have large breasts and a small waist, with an equal number having dispro-
portionate body types. Twenty percent of female characters expose their breasts, with
more than 10 percent revealing their buttocks (Children Now 2001, 14). Latino, Asian/
Pacific Islander, and Native American characters are virtually absent.
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Just as video games are a space about and for males, they are equally a white-
David J. Leonard
centered space. Over 50 percent of player-controlled characters are white males; less
than 40 percent of game characters are black, the majority of whom are depicted as ath-
letic competitors. More than 90 percent of African American women function as props,
bystanders, or victims. In fact, 90 percent of African American females were victims of
violence compared to 45 percent of white women (Children Now 2001, 20–23). Yet vir-
tual reality, whether in its imagination of the blacktop, a football stadium, or inner-city
Los Angeles, is about much more than stereotypes and game inscriptions of stock rep-
resentations, but rather the connections between games and the traditions of white
supremacy amid claims of colorblindness.
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other, the taboo, the dangerous, the forbidden, and the otherwise unacceptable (35). Al-
Performing Blackness
though difficult to prove given the limited amount of research regarding virtual racial
performativity, and the hegemony of colorblind discourses, the textual utterances of
these games and their historic context demonstrate the power that virtual reality ex-
hibits in providing “individuals or groups” the means to “appropriate this complex and
nuanced racial signifier in order to circumscribe its boundaries or to exclude other in-
dividuals or groups” (A. Johnson 2001, 3). Claims of entertainment and fantasy none-
theless, sports and urban-centered video games that facilitate the movement of white
bodies into virtual spaces traditionally imagined as bound by blackness are political at
their core. It is clear to Johnson that “When blackness is appropriated to the exclusion
of others, identity becomes political” (E. P. Johnson 2003, 3).
video games reflect dominant ideologies, thereby providing sanction for the status quo,
David J. Leonard
legitimacy for white supremacy, and evidence for the commonsense ideas of race, gen-
der, sexuality, and nation.
Sports games represent a site at which white hatred and disdain for blackness and
its love and adoration for blackness is revealed through popular culture. Video games
reflect, borrowing from Eric Lott’s work on minstrelsy, “the dialectical flickering of ra-
cial insult and racial envy, moments of domination and moments of liberation, coun-
terfeit and currency” (1993, 18). White supremacist discourses and practices are not
limited to the demonization of black bodies, or calls for administrative regulation, but
simultaneous efforts to fetishize and seek pleasure from these same black bodies. Imani
Perry, in Prophets of the Hood, identifies popular culture not exclusively as a site of stereo-
typical representations, but as space where “the love of black culture with the simulta-
neous suspicion and punishment of black bodies is not unusual” (2005, 28). Herman
Gray finds a similar practice within a spectrum of institutions, from the government to
the entertainment industry, concluding that “representation of the black social body,
like that of the black physical body, is the object of administrative management, legal
regulation, social control and even cultural fascination by the state, the news media and
the entertainment industry” (2005, 21). More than this, representations, images, dis-
courses, and overall hegemony “rely on the production of the black body as the site of
pleasure, of adoration, fear and menace” (21). In other words, these games reveal white
supremacy in the form of both contempt and desire. The contempt materializes in dif-
ferent ways, but in reflecting an oppositional binary, sports games legitimize stereotyp-
ical ideas about black athletic superiority and white intellectual abilities. The adoration
materializes in the approval and value we offer black athletes, whether through finan-
cial rewards, posters on our walls, or imitation.
It is within this discursive context that this chapter conceptualizes the textual en-
coding of games as well as the basis of their widespread popularity. Video games fulfill
our desire to not only emulate Allen Iverson’s killer crossover, Shaq’s thunderous dunks,
Barry Bonds’s homerun swing, or Barry Sanders’s spins, but allow players to virtually
occupy black male bodies. It provides the means to experience these supposedly unat-
tainable skills, while deriving pleasure through black male bodies. The desire to “be
black” because of the stereotypical visions of strength, athleticism, power, and sex-
ual potency all play out within the virtual reality of sports games. bell hooks explains
the widespread process of “eating the other,” evident in the popularity of sports video
games as spaces of commodification and appropriation of blackness, as being the result
of white yearning to experience something “more exciting, more intense, and more
threatening. The lure is the combination of pleasure and danger” (1992, 26). Hence, the
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popularity of sports games, whether real-life simulators or street fantasies, and those
Performing Blackness
with a ghettocentric imagination, embodies the racialized yearning for pleasure and
danger derived from commodifying and eating the black other. As hooks argues, “Black
youth culture comes to stand for the outer limits of ‘outness.’ The commercial nexus ex-
ploits the culture’s desire (expressed by whites and blacks) to inscribe blackness as ‘prim-
itive’ sign, as wildness, and with it the suggestion that black people have secret access to
intense pleasure, particularly pleasures of the body . . . It is the young black male body
that is seen as epitomizing the promise of wildness, of unlimited physical prowess, and
unbridled eroticism” (1992, 34). To fully comprehend the allure of sports video games
as well as their textual inscriptions—whether it be the emphasis on the physicality of
black virtual athletes, the ability of game players to construct their own black male bod-
ies through designing (building) their own character, from size of muscles to types of
tattoos, or the ways games imagine black athletes as embodying the outer limits of the
sports world because of their bling, connection to the streets, or a hip-hop approach to
the game—we must focus our attention on the performative power of a technology that
allows for and encourages the appropriation of blackness (E. P. Johnson 2003, 3–4).
Video games, like hip-hop or a Malcolm X hat, provide this opportunity, facilitating a
process of racial crossdressing in which a primarily white game-playing population
“samples” the other, experiencing an imagined coolness associated with America’s vi-
sion of blackness. The popularity of video games and sports games is neither inconse-
quential nor reflective of the entertainment value of sports genre; there is far more at
work here given the histories of minstrelsy, appropriation, commodification of the
other, and their connection to projects of white supremacy. In writing about white ap-
propriation of hip-hop, Bill Yousman argues:
White youth adoption of black cultural forms in the 21st century is also a performance, one
that allows Whites to contain their fears and animosities towards Blacks through rituals not
of ridicule, as in previous eras, but of adoration. Thus, although the motives behind their
performance may initially appear to be different, the act is still a manifestation of white su-
premacy, albeit a white supremacy that is in crisis and disarray, rife with confusion and con-
tradiction. (qtd. in Kitwana 2005, 103)
To him and others, such practices facilitate the perpetuation of racism rather than
usher in a new vision of racial politics defined by colorblindness (Kitwana 2005; Wyn-
ter 2002). With this in mind, we turn our attention to sports games themselves so as
to get a better handle on deployments of racial signifiers as well as the larger context of
meaning.
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It becomes quite clear through these games that blacks dominate America’s major sports
and do so because of genetics. Whereas in the first wave of sports games, where skin
color was the only means of distinction for players (all players looked the same except
for the alteration in the programmer’s code for skin color), recent games mark differ-
ence through hair styles, clothing, and other markers of hip-hop culture using detailed,
textured graphics. In some games, players are able to create their own virtual athletes,
in which they get to select body type, hair style, and color. While at a certain level the
darkening of a player’s skin makes clear his racial identity, athleticism, body type, and
connection to hip-hop identity become even more important racial signifiers than skin
color itself.
Within a vast majority of virtual sports games, the emphasis is on black male bod-
ies, whether physicality and muscularity, or pure athleticism. The cover of NFL Street
embodies the racial text of sports video games. A muscle-bound Ricky Williams, who
bulges out of the box, is breaking free from a tackle of Shannon Sharpe. While the em-
phasis on their muscles (ten times their life size) and tattoos plays to authentic visions
of blackness, the depiction of each man as a virtual gorilla situates this game within the
larger project of black minstrelsy.
Beyond deployment of stereotypical images, black virtual athletes invariably reflect
dominant visions of blackness as it relates to athleticism. Whereas the dominant me-
dia—in both their real-life and virtual formations—imagine white athletic success
through descriptors of hard work, dedication, and intelligence, they simultaneously
construct the mastery and athletic brilliance of black athletes as a result of God-given/
genetic talents (King and Springwood 2001). Those discursive articulations that reduce
black male bodies to physically powerful bodies, which are visible within both the vir-
tual and the real worlds, ultimately construct black athletes as genetically superior,
legitimizing both the fears and fantasies of the dominant white order.
Jumping as high as the sun, knocking their competitors through concrete walls, and
making unfathomable moves on the court, players discover their “innate” black athleti-
cism and their superhuman strength, endurance, speed, and jumping ability. The few
white players who do appear in NBA Street, NFL Street, and several other games have
nowhere near the athleticism or the muscles of the black players. The white players’
dominance comes from their ability to shoot, which comes from hard work and long
hours on the court, not good genes.
The genre of sports games represents a site of pleasure in which game players se-
cure happiness through virtually occupying black bodies. King and Springwood argue
that the “black athlete has been constructed as a site of pleasure, dominance, fantasy,
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and surveillance” (2001, 101). While writing about other media forms, they further ar-
Performing Blackness
gue, “African Americans have been essentially invented, policed and literally (re)colo-
nized through Euro-American ideas such as discipline, deviance and desire” (101). Just
as in the world of sports, and its surrounding discourse, sports games indulge white
pleasures as they affirm stereotypical visions of black bodies, as physical, aggressive, and
violent, while simultaneously minimizing the importance of intellectualism and hard
work in understanding the supposed dominance of black athletes.
A majority of sports games, from those based in real life to the extreme fantasy, de-
pict black males as physically and verbally aggressive and as having unusual body types.
Black men are excessively muscular and hyper-masculine, crushing bodies with sheer
force. Black players tend to talk trash and engage in other forms verbal assault with
greater frequency as well. Indeed, over 80 percent of black characters appear as com-
petitors in sports-oriented games. In addition, African American characters are more
likely to display aggressive behaviors in sports games (i.e., trash-talking and pushing)
than whites (Children Now 2001, 23). The commodification of hip-hop/street games
has further led to the exaggeration of these blatant racialized stereotypes and tropes.
Given the dominance of black men within virtual sporting events, there lies a ne-
cessity of control and surveillance. The performativity of sports video games and their
popularity, in fact, reflect a desire to reclaim and control the world of sports, sanction-
ing, and ultimately controlling, black bodies. As blacks supposedly control sports in the
real world, video games allow white players not only to become the other, but to disci-
pline and punish. While there are a number of potential examples of this disciplinarity,
I want to briefly discuss NFL Street.
While encouraging taunting, through bonus points and rewards (as noted by the
directions for NFL Street, “stylin is what separates the players from the Playaz”), the
game seems to police this practice as well. As you showboat, you run the risk of fumbling
or otherwise stumbling in the game—there are consequences for “playing street.” After
several attempts to defeat the mighty 49ers, I had them on the ropes, leading 32-24 (on
the street, you play to 36) with ball in hand. All I needed was a touchdown. With a tinge
of nervousness, I launched a pass across the field, completing it through a sea of de-
fenders. As my man marched toward the Promised Land, I decided to hold the ball back
over my head as if to rub my imminent victory into my imagined opponent’s head. Un-
fortunately, I started my victory stride a bit early, coughing up the ball right into the
hands of Terrell Owens, who ran it back for a touchdown. I, of course, went on to lose
the game. As I slammed down my controller, resembling the behavior of many of my
students during their epic video game battles, I could hear Chick Hearn2 screaming “the
mustard is off the hot dog” or the voice of any number of announcers that habitually
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condemn and demonize (black) athletes for excessive celebration. NFL Street, like the
David J. Leonard
NFL Rules Committee, and the NBA with its ban on baggy shorts, visible trash talking
and hangin’ on the rim, polices those actions see outside the spirit of the game. Accord-
ing to King and Springwood:
As noted by John Fiske, hegemony works “to control the leisure and pleasures of
the subordinate” (1989, 70) through the “construction and enforcement of repressive
legislation” and, for Tucker, the “‘taming’ of uncontrolled leisure pursuits into ‘re-
spectable’ and discipline forms” (2003, 311). Given the panic induced by the increasing
visibility of hip-hop (tattoos, bling-bling, cornrows, long shorts), ghetto virtual fan-
tasies, and “the fusion of black athletes, rappers, and criminals into a single menacing
figure who disgusts and offends many blacks as well as whites” (Hoberman 1997, xix)
amid a constantly growing prison system, well-received calls for law and order, and wide-
spread racial panics, the power of virtual inscriptions of disciplinarity and the pleasure
players receive from acting as both black athletes and their masters (i.e., sources of dis-
cipline and control) are striking. Each embodies “a management spectacle that contin-
ually redefines the potentially unruly and unproductive Black body as the problem that
it perpetually solves” (Hughes 2004, 179). Illustrating Toby Miller and Alec McHoul’s
notion of how “sports leaks into everyday life” (1998, 83), game players and the game
themselves, while simultaneously commodifying practices of hip-hop, reinforce no-
tions of disciplinarity and punishment, mimicking those found within NBA manage-
ment, in the form of restrictions on trash-talking, short length, headwear during
interviews, color of socks and age of players. The prison industrial complex, metal de-
tectors in schools, and efforts to try 11-year-olds as felons all serve the same racist or-
der by “protecting them [whiteness; the middle-class; U.S. corporate hegemony] from
the street, from the chaos, from unregulated decision making by the unwashed and
the lowly” through rules and play (83). Games reveal the consequences of becoming
street, compelling obedience to the hegemonic vision of sportsmanship and etiquette.
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NFL Street thus embodies America’s simultaneous love/hate relationship with black
Performing Blackness
urbanness, reflecting dominant desires to both police and become the other.
Ghetto Fabulous
Popular images of street basketball, whether in shoe commercials, on ESPN, or in video
games have become increasingly popular in recent years. Within the world of sports
video games, NBA Street and Street Hoops are two typical examples of this representational
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explosion. The problematic nature of these games transcends their acceptance and pro-
David J. Leonard
motion of stereotypes that emphasize the athletic power of black bodies. The ubiqui-
tous focus on street basketball, as well as the glorification of deindustrialized spaces of
poverty, contributes to commonsense ideas of inner-city communities and the con-
stancy of play with the black community. Writing about shoe commercials, Kelley as-
serts that popular images of street basketball “romanticize the crumbling urban spaces
in which African American youth play.” Such “representations of ‘street ball’ are quite
remarkable; marked by chain-link fences, concrete playgrounds, bent and rusted nettles
hoops, graffiti-scrawled walls, and empty buildings, they have created a world where
young black males do nothing but play” (Kelley 1997, 195–196). The process of com-
modification is not limited to the generation of pleasure for players, but is evident in the
usefulness of black bodies and space to the video game industry. From the phenomenon
of And-1 street tours to ESPN’s street diaries, street basketball has become increasingly
visible amid rising prison populations and increased levels of state violence experienced
by communities of color.
Kelley warns us about the power of consuming the ghetto spaces in both an ideo-
logical and capitalist project: “While obscuring poverty, unemployment, racism, and
rising police repression, commercial representations of the contemporary ‘concrete
jungles’ powerfully underscore the link between urban decline, joblessness, and the
erosion of recreational spaces” (1997, 196). In other words, those living outside these
communities often refuse to engage so-called ghettos at a political, economic, or social
level, but enjoy playing inside those spaces from the safety of their own home. Denying
ghetto communities and its residents “dignity” and “respect,” while reducing “signs of
blackness” to that of the underclass, the commodification of hip-hop or a virtual-lived
ghettocentric imagination evident in the popularity of street video games does not
merely provide opportunities for the commodification of blackness and the exploitation
of societal misery through increased profits for EA Sports, but serves the larger project
of white supremacy (hooks 1994, 149, 168).
Dr. Dre, one of the “godfathers of rap,” once noted: “People in the suburbs, they
can’t go to the ghetto so they like to hear what’s goin’ on. Everyone wants to be down”
(qtd. in hooks 1994, 152). bell hooks, however, complicates this celebratory reconstitu-
tion of hip-hop, situating processes of commodification, fetishism, and the pimping of
a corporate ghettocentric imagination, arguing that “the desire to be ‘down’ has pro-
moted a conservative appropriation of specific aspects of underclass black life, who in
reality is dehumanized via a process of commodification wherein no correlation is made
between mainstream hedonistic consumerism and the reproduction of a social system
that perpetuates and maintains an underclass” (1994, 152). The ideological trope of lim-
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iting discussions of ghetto communities to the play that transpires within such commu-
Performing Blackness
nities obfuscates the daily struggles and horrors endured in postindustrial America.
The realities of police brutality, deindustrialization, the effects of globalization on job
prospects, and the fact that most parents work three jobs just to make ends meet, are in-
visible as the dominant image of street basketball continues to pervade American dis-
courses. The ubiquitous levels of poverty, the conditions that give rise to chain-link
fences and net-less hoops are lost to the “virtual ghetto tourist.” Not only is enjoyment
garnered through this process, but these games serve an ideological/political function
within contemporary America. Social problems are thus seen as the result of commu-
nity or individual failures. The constant focus on inner-city play, in video games, on
ESPN, and within popular culture, leaves the impression that rather than working,
rectifying social problems, and improving the community’s infrastructure, black males
are too busy playing. Relying on long-standing notions of black laziness and athletic su-
periority, these games reinforce “sincere fictions” 3 about black males kickin’ it in the
hood, while simultaneously glamorizing and commodifying these spaces.
The exploitative relationship with the black community and the video game indus-
try is significant within these urban sports games. Companies and players benefit from
the consumption of inner-city communities, while poverty, unemployment, and police
brutality run rampant. As more and more Americans “live in their” world, that world
grows poor and poorer. The richest 10 percent of the population in the United States
controls over one-half the nation’s wealth; the richest 10 percent of this group controls
nearly 85 percent of its wealth, including 90 percent of the cash and business assets, al-
most half the land, and almost of all its stocks and bonds (A. Johnson 2001, 45). The
poorest 20 percent of the population, some 60 million people, are sharing less than one-
half of 1 percent of the wealth; 60 percent of Americans share 25 percent of the national
income (A. Johnson 2001, 45). By the late 1990s (the latest numbers available on
poverty), 35.6 million Americans—40 percent of them children—lived in poverty (Par-
enti 1999, 329). Although blacks and Latinos account for only 25.2 percent of the U.S.
population, they make up almost 50 percent of America’s poor (Parenti 1999, 239). Fur-
ther, one out of five kids is born into poverty in the United States, one out of two black
and American Indian kids, and one out of three Latinos ( James 1996, 11). While politi-
cians and the news media lament the strength of the economy (by which they usually
mean the financial speculations of those wealthy enough to play the stock market), rates
of poverty, unemployment, the uninsured, incarceration, and family income have
dipped in recent years, disproportionately affecting communities of color ( James 1996;
E. P. Johnson 2003; Parenti 1999). An alarming example of this scenario was Hurricane
Katrina, a storm that devastated New Orleans and many settlements along the Gulf of
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Mexico in 2005. Of the nearly 450,000 residents of New Orleans, of whom 70 percent
David J. Leonard
were black, over 23 percent lived below the federal poverty level prior to the arrival of
Katrina. Nearly 40 percent of the city’s children under the age of eighteen lived below
the poverty line, with many more hovering there by living “check to check” (Neal
2005). Despite its rampant poverty, high rates of unemployment, failing school system,
murder rates eight times those of New York City, and hopeless future, New Orleans has
also long been America’s tourist playground. Amid the depravity and the suffering,
tourists have long flocked to New Orleans to taste the outer limits of acceptability, to
drink, have sex, and consume the other, whether through Cajun food or listening to jazz
music (Neal 2005; Shields 2005). The popularity of a ghettocentric virtual reality and
the pleasure derived from virtually transporting one’s body from suburbia into the
ghetto—or better yet, metaphorically and technologically altering one’s skin color by
becoming that gangsta or that street basketball player—mirrors the tourist industry in
New Orleans, not only reflecting the practice of commodifying black poverty, but nat-
uralizing it and erasing through play.
Under these worsening social conditions, the video game industry prospers, while
at the same time directing attention away from the depravity and sadness of inner-city
America toward the excitement and pleasure of street basketball. A critical literacy that
bespeaks the power of sports video games, in their articulation of stereotypes and their
affirmation of racialized stereotypes, is necessary. A willingness to engage games not
purely as toys, but as vehicles of ideological meaning and cultural products affirming
contemporary hegemony, is necessary in terms of understanding colorblind racism in
the twenty-first century.
None of this detail is provided to argue a simple causal relationship, but rather to
point out that the various commentaries concerning street or ghettocentric sports games
erase how NFL Street, NBA Ballers, or others contribute to forming commonsense no-
tions of race, criminality, and American race relations. Herman Gray writes,
So often media narratives presume and then fix in representation the purported natural affin-
ity between black criminality and threats to the nation. By fixing the blame, legitimating the
propriety of related moral panics, these representations (and the assumptions on which they
are based) help form the discursive logic through which policy proscriptions for restoring
order—more jails—are fashioned. The production of media representations of blackness
(along with those of sexuality and immigration) as threatening the natural fabric and policy
proscriptions for reimagining and consolidating a traditional vision of the American nation
is challenged with alternative representations. (2005, 25)
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In other words, these games do not directly inform children how to be, for example,
Performing Blackness
violent—in fact, there is little scholarly evidence to substantiate such a claim—but, in-
stead, encourages children to thwart violence, reifying notions of the other, while legit-
imizing policies of law and order, naturalizing state violence, and otherwise giving
sanction to the cultural and actual demonization of communities of color.
Conclusion
It has become commonplace in the world of sports to blur reality with the virtual
through the deployment of video games. Whether on TNT’s NBA Tonight or ESPN’s
College Game Day, the sports industry increasingly relies on video game technology as a
tool of imagination and fantasy. Bypassing actual game footage, media outlets are now
able to force Yao to battle Shaq, even if in real life one of them is injured, or see a pass
play despite the coach’s decision to run at the end of the game. Whether on ESPN.com
or in other sports telecasts, the last five years have thus witnessed a merging of the vir-
tual and the real within the sports world.
Beyond the fantasy desires or need for spectacles, sports video games increasingly serve
as tools of prognostication. If you are curious about the outcome of a game or are plan-
ning to make wager, video games exist as a pedantic source of information. This was no
truer than during the pre-game festivities for the 2004 Super Bowl: As the teams pre-
pared in the locker room, the CBS pregame show provided viewers with a preview
using virtual technology—EA Sports football. As if to further obfuscate the divide be-
tween virtual and real, their homage to video games allowed not just representations
of game and players, but a virtual reincarnation of the announcers as well. Upon
completion of the simulated scenarios that might present themselves after kickoff, the
coverage fluidly shifted from the virtual conversations of Jim Nantz, Boomer Esaison,
Dan Marino, and Deion Sanders to their actual (real) bodies, leaving Primetime’s Deion
Sanders speechless. Without hesitation, Sanders lamented the absence of realism in
their virtual treatment, exclaiming, “It looks nothing like me. It looks like something
from Planet of the Apes.” Pulling out his cell phone, Sanders continues telling his silent
white peers, “I am calling Johnny Cochran to get this straightened out.” As one re-
searches sports video games, it is clear that the racialized representation of Deion
Sanders reflects the guiding ideologies and image of the virtual sports world given the
preponderance of gorilla-like images and jungle settings. The hegemony of whiteness
as both the producer and the consumer of such games, as well as the long-standing plea-
sure/power generated through becoming the animalized black man or playing within
dangerous black spaces, places sporting video games within the history of minstrelsy.
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Notes
David J. Leonard
1. The limited amount of work regarding race and virtual reality has focused on cyber-
space (see Kolko and Nakamura 2000), and to a lesser extent computer games as op-
posed to platform video games.
2. The legendary play-by-play announcer of the Los Angeles Lakers.
3. This term was initially introduced in White Racism (see Feagin and Vera 1995) to re-
fer to white myths about race and communities of color within contemporary Amer-
ican culture.
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Feagin, Joe, and Hernan Vera. 1995. White Racism: The Basics. New York: Routledge.
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Johnson, E. Patrick. 2003. Appropriating Blackness: Performance and the Politics of Authenticity.
Performing Blackness
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New Reality of Race in America. New York: Basic Civic Books.
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2005).
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Tucker, Linda. 2003. “Blackballed: Basketball and Representations of the Black Male Ath-
David J. Leonard
Jennifer González
Truth Effects
As a recording device, the medium of photography has always been allied with truth
claims: as evidence in courts of law, as the necessary supplement to historical narratives,
as the existential proof for the passing of time, or as the unquestioned framework for
what might be called the family romance. Historians and theorists have engaged criti-
cally with this “truth effect” of photography for over a century, assessing the cultural in-
vestment in the indexical quality of the image and the connotations of naturalism that
it implies.1 And nearly every generation of artists has found the interrogation or dis-
mantling of this “truth effect” to be a primary means to engage the medium.
Yet with every new form of photographic image production, whether analog or dig-
ital, a cry goes out in the name of “truth” against subversive forms of manipulation
or deception. This cry usually issues from those whose faith in documentary and jour-
nalistic image production has not yet been shaken, or from those who hold fast to a be-
lief in the strategic deployment of visual evidence for the sake of larger political and
historical concerns. As family snapshots, work-related information exchange, or artis-
tic medium, the easily circulated, digitally produced image no longer has the aura of the
new or—perhaps more importantly—the authentic. In this context of mass image pro-
duction and exchange, questions of verisimilitude seem quaintly out of date. By the
mid-1990s a number of anthologies and exhibition catalogs, notably The Photographic
Image in Digital Culture (1995) and Photography After Photography: Memory and Represen-
tation in the Digital Age (1996), offered cogent analyses of the domain of digital photog-
raphy and its cultural context. Scholars and artists agreed that digital photography is no
less and no more susceptible to distortion than its analog counterpart. Similarly, many
found that technological or material differences in the new medium do little to change
the social effect and cultural function of “realist” images and their “truth effect.”2
In the era of digital photography and digital art, a photograph is not only anything
that looks like a photograph but anything that acts like a photograph insofar as it produces
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Jennifer González |
a photographic effect. Of course, as both historians and practitioners know, the truth
effect of photography has real consequences—even when the image lies. Photography
played and still plays a central role in the maintenance of a discourse of visibility and the
norms it prescribes. This is its rhetorical power and its ideological advantage.3
When one considers the history of photography and the history of race discourse,
it becomes apparent not only that these two histories are intimately interdependent, but
also that a conceptual parallel exists between the “truth effects” of photography and
what might be called the “truth effects” of race. Both kinds of truth effects naturalize
ideological systems by making them visible and, apparently, self-evident. As with pho-
tography, the visual or visible elements of race function to produce truth effects that ap-
pear natural. Coco Fusco has argued persuasively that there is no visual truth about race.
But it is also the case that concepts of race and ethnicity have historically been insepa-
rable from a discourse of display and from the logic of vision. Skin color, hair color, and
eye color become marking devices for those who seek to situate the genetic history of
humans within the narrow confines of phenotype. Race has always been a profoundly
visual rhetoric, evidence of which can be found in the complex vocabularies developed
to delineate social hierarchies based on variations in skin color and phenotype over the
last few centuries.
In the Americas, for example, sexual reproduction became the site at which the nor-
mative condition of hybridity and miscegenation gave rise to a powerfully hierarchical
caste system subsequently codified in the arts. In New Spain (Mexico) of the eighteenth
century, the tradition of casta paintings codified the visual effects of racial mixing by
depicting racially distinct parents along with their mestizo children. Each painting is
inscribed with the ethnic or racial makeup of the mother, the father, and the children;
for example, “A Spanish father and an African mother produces a Mulatto child.” The
categories were elaborate and precise, including variations such as the criollo, mestizo,
castizo, mulato, morisco, coyote, lobo, zambo, and torna-atras, among others.4 Given the pas-
sion for scientific categorization during the Enlightenment and the colonial imperative
for an artificial means of creating class structure, this elaborate codification is not sur-
prising. Rendered in paint, it becomes a striking example of the deep desire to produce
a parallel visual tabulation of racial hybridity and its physical characteristics. The very
concept that a body possesses or reveals a color is indebted to the privileging of vision
and its attendant systems of representation that measure and quantify the subtle differ-
ences of skin hue and tone. Of course, this desire to map the visible characteristics of
race in a hierarchical taxonomy recurs in photography under the guise of eugenics and
now reappears in the automated morphing technologies applied to digital images.
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Morphologies |
It becomes clear when looking at these and other historical precedents that race has
long been an importantly visual system of power whose parameters have been the focus
of every innovation in visual recording devices. As with photography, the visual truth
effect of race has also played an important role, socially and culturally, as the necessary
supplement to historical narratives, as existential evidence, or as the unquestioned
framework for the family romance. And as with photography, the visual truth effect of
race has very real consequences even if the “facts” about race as a category or discourse
reveal it to be primarily an ideological construction.
The concept and lived experience of race are entwined in a discourse of visibility
that enables subsequent forms of hierarchy or oppression to become naturalized, that
enables membership in communities to be established, and that enables categorical dis-
tinctions to become reified. In Against Race, Paul Gilroy notes: “Cognition of ‘race’ was
never an exclusively linguistic process and involved from its inception a distinctive
visual and optical imaginary. The sheer plenitude of racialized images and icons com-
municates something about the forms of difference these discourses summoned into
being.”5 Race, in all its historical complexity, is not an invention of visual culture but,
among the ways in which race as a system of power is elaborated as both evident and self-
evident, its visual articulation is one of the most significant.
This chapter examines the work of contemporary artists who explore the history
and maintenance of the visual discourse of race through digital art practice—particu-
larly but not exclusively digital photography.
Morphology
Despite—and perhaps because of—its historical links to eugenics and the delimiting of
racial and criminal types, the composite photograph inherited from the experiments of
Francis Galton in the nineteenth century has been the focus of exploration and trans-
formation by contemporary artists working in the tradition of portraiture. Nancy Bur-
son’s composite photographs of the 1980s offered a new kind of visual typology by
overlaying facial features of cinema stars or politicians to highlight their common traits,
or by creating imaginary visual correlates to numerical statistics. Her 1984 image Man-
kind is a composite portrait of three faces weighted according to demographic infor-
mation about a world population that was “57 percent Oriental, 7 percent Black, and 36
percent White.”6 Three “typical” faces are presented as an anonymous computational
portrait of a single individual. Its collapsing of normally distinct racial categories was
intended as an antiracist gesture, but Burson’s effort nevertheless comes across as
strangely anachronistic.
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Jennifer González |
In fact, the line between the critique of racial typologies and their reproduction is
one that is difficult to draw in Burson’s work. Her recent project, the Human Race Ma-
chine (2002), combines a sophisticated, viewing-booth apparatus with a “patented tech-
nology” that will transform the user’s photographic image using one of four different
algorithms: Age Machine, Anomaly Machine, Couples Machine, and Human Race Machine.
One has the choice of aging one’s face, adding disfigurations, combining one’s face with
another person’s, or seeing oneself with the facial characteristics of six different races.
Burson claims that the Human Race Machine is her “prayer for racial equality” and sug-
gests “there is only one race, the human one.” Presenting the argument that “there is
no gene for race,” the Human Race Machine allows the user to engage in what technol-
ogy and culture scholar Lisa Nakamura might call identity tourism. Nakamura writes,
“Identity tourism is a type of non-reflective relationship that actually widens the gap
between the other and the one who only performs itself as the other in the medium of cy-
berspace.”7 Burson’s machine takes a picture of the user and then digitally adjusts bone
structure, skin tone, and eye shape in order to achieve a range of racially marked facial
features. “The more we recognize ourselves in others,” Burson writes, “the more we can
connect to the human race.” The artist also claims, “The Human Race Machine allows us
to move beyond differences and arrive at sameness.”8 Despite her good intentions, I
want to ask, who counts as “us”? Is sameness really where “we” want to arrive? Despite
Burson’s promise of greater human sameness, the Human Race Machine appears to offer
satisfaction for a thinly veiled fantasy of difference. As a form of temporary racial tour-
ism, Burson’s machine may make the process of cross-racial identification appear
plausible, but its artificiality does nothing to change how people live their lives or un-
derstand their historical condition.
The technology used by Burson is based on earlier experiments in digital morph-
ing seen first by the mainstream public in Michael Jackson’s music video Black or White
(1991), where he sings:
Morphologies |
I’m not going to spend my life being a color
...
I said if you’re thinkin’ of being my baby
It don’t matter if you’re black or white
I said if you’re thinkin’ of being my brother
It don’t matter if you’re black or white.
Throughout the video, Jackson’s own face morphs in quick, smooth, and seamless
succession into the faces of men and women of different “races.” The uncanny visual
transitions are both disturbing and fascinating. One face transforms into the next as if
undergoing a physical metamorphosis in which skin and bone are stretched and
molded, hair and eyes grow and change. Although each person and racial type appears
distinct from the next, the video also suggests that a melding, mixing, or hybridization
is taking place in real time—a transformation that appears to be entirely the result of
the power of the image apparatus. As Peter Lunenfeld suggests, “As we move into the
digital, the aesthetics of form become more and more involved in the aesthetics of mu-
table form.”9
Morphing quickly became a popular graphical technique in digital image process-
ing because of the seemingly magical way the computational remix of images provided
the truth effect of a real photograph. Donna Haraway, writing about Morph 2.0 by
Gryphon Software, designed for the personal computer, suggests: “This technology has
proved irresistible in the United States for 1990’s mass cultural, racialized kinship dis-
course on human unity and diversity.”10 The truth effect of photography not only visu-
ally demonstrated but also mechanically mimicked the truth effect of race through an
automated process of digital genesis. In the fall of 1993 the canonical image of this
renaissance emerged on the cover of Time magazine, for its special issue on “How im-
migrants are shaping the world’s first multicultural society.” “Take a good look at this
woman,” reads the text on the cover next to the face of a young woman. “She was cre-
ated by a computer from a mix of several races. What you see is a remarkable preview
of . . . The New Face of America.” Responding to the image, Haraway writes, “In an odd
computerized updating of the typological categories of the nineteenth and early twen-
tieth centuries, the programmer who gave birth to SimEve and her many siblings gen-
erated the ideal racial synthesis, whose only possible existence is in the matrices of
cyberspace.”11 Also serving as an ideological reprise of the casta paintings from New
Spain nearly four centuries later, Time magazine’s new technological hybrid apparently
neutralizes the hierarchies of the past with an artificial, clinical birth in the present,
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Jennifer González |
implying that computation is the proper locus and mode of a new racial mixing. In this
Pygmalion fantasy, Haraway argues, the microchip and the computer program displace
the human being as the origin of life.12
Such creationist desires to reformulate the human body abound in digital photog-
raphy, some celebratory and others explicitly critical. Aziz + Cucher’s Dystopia series of
portraits in which human heads are devoid of any expressive feature or orifice represents
a loss of personal identity that occurs as a result of new forms of digital communication.
The artists write: “With the erasure of the primary facial features—eyes, nose mouth,
etc. —we intend to suggest an evolutionary change signifying the loss of individuality
in the face of advancing technology and the progressive disappearance of face to face
human interaction.”13 Looking like unformed creatures in a larval state, the portraits
they construct are disturbingly blank yet remarkably individual. They elicit the un-
canny, eerie sensation of seeing a body caught in the tragic limbo of genetic error. The
unfinished subject, the underdeveloped social and sensory apparatus, signals the empti-
ness of the body as signifier in a world of digitally mediated communication.
Similarly disturbing are the works of Inez Van Lamsweerde, whose slick fashion
portraits use digital graphics to unsettle expectations of both gender and age, address-
ing the sexual politics that makes us read bodies as desirable or untouchable. Smooth
bodies without orifices, the hands, lips, and eyes of men, women, and children compiled
into single portraits offer a dreamlike condensation of a forbidden unconscious imagi-
nary. “Using the computer to quote plastic surgery,” writes Collier Schorr, “Van Lam-
sweerde one-ups the practices of beautification, suggesting that our preoccupation with
perfection brings us close to science fiction. She also mimics a male desire to mother
by producing a race technologically rather than physically.”14 Schorr also implies that by
working exclusively with “white” bodies, Van Lamsweerde reveals a white aesthetic that
(oppressive or not) becomes a western European default for “flesh.” She suggests that
“despite their perfect dimensions, her figure’s nudity is blank, spongy, their Philip
Pearlstein Caucasian flesh humming like a human doomsday machine.”15
Paul Pfeiffer’s Leviathan references whiteness differently. In a digital c-print, the
artist delineates the floorplan of a cathedral in a shimmering outline of pink plastic doll
flesh sprouting shiny abundant waves of golden hair. As if rising from a sea or carpet of
platinum tresses, this architecturally morphed close-up image of the heads of Mattel
dolls looks like a wound or a scar branded on the skin.16 A leviathan is a Biblical beast, a
many-headed serpent that represents a mythical monster eventually slain by the sword
of Job. Also the title of Thomas Hobbes’s philosophical account of the state’s rule over
the ills of human nature, Leviathan in Pfeiffer’s work seems to imply the dynamics of
colonial and missionary culture that have ruled over others through ideological and
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Morphologies |
racial domination. Originally exhibited in a solo show called “The Pure Products Go
Crazy,” Pfeiffer’s Leviathan links Christianity to notions of extreme purity, whether
moral or racial, that have finally reached a condition of corruption. Much of Pfeiffer’s
work engages the complex layers of human relations that are at the nexus of mass culture,
race, and religious culture in the United States. His use of digital photography produces
a shift in the materiality of the visual tropes of race, extending beyond the human body
to include the history of architecture and other domains of social spectacle. By equating
skin with architecture, Pfeiffer asks us to consider the kinds of “pattern language” pro-
duced in the historical relations among bodies, religion, and the mapping of space.
put was used to create a wearable suit of her own “skin.” She writes, “The thought of
being able to slip out of my own skin for a moment and offer it to another person gave
rise to the idea of making a suit out of my own two-dimensional image. This suit would
offer others the opportunity, as it were, of walking through the world hidden ‘under
the skin’ of the artist.”20 Somewhat oblivious to the questions of race and passing that lay
imbedded in her project, D’Urbano sought to address the idea of the body as an image
reduced to a passive shell.21 Digital photography acts in the service of a costume that
“defines the contour of the image which forms on the retina of another person.”22
D’Urbano’s project grasps the degree to which the subject is always an image for an other,
as it tries to literally slip out of this skin—this image—and imagine it as little more than
a costume for exchange.
In a very different kind of project that engages a parallel discourse, artist Keith
Townsend Obadike, proposed to sell his “Blackness” on the commercial auction Web
site eBay in August 2001. Although the work makes reference to the history of slavery
when black bodies stood on public auction blocks, Obadike is careful not to equate his
cultural Blackness (with a capital “B”) with a black body, even if this referent is part of
its etymology. By not including a photograph, Obadike thwarts the common expecta-
tion that objects for sale on eBay will be visible online—further underscoring the dif-
ference between the concept of Blackness and skin color. Using the actual eBay site, the
artist described the object for sale, stating that this “heirloom has been in the possession
of the Seller for twenty-eight years” and that it “may be used for creating black art, . . .
writing critical essays or scholarship about other blacks, . . . dating a black person with-
out fear of public scrutiny,” and, among other rights, “securing the right to use the terms
‘sista,’ ‘brotha,’ or ‘nigga’ in reference to black people.” Certain warnings also apply;
for example, the seller does not recommend that this Blackness be used “during legal
proceedings of any sort, . . . while making intellectual claims, . . . while voting in the
United States or Florida,” or “by whites looking for a wild weekend.”23 Obadike toys
with the idea that Blackness is a commodity that can be bought and sold for the purpose
of cultural passing, tapping into a long-standing fantasy in the history of race politics
of crossing the “color line.” But the artist also writes that “this Blackness may be used to
augment the blackness of those already black, especially for purposes of playing
‘blacker-than-thou.’” Structured around the perceived desires of others to occupy or
“own” Blackness even if they are already black, Obadike’s project brings out the hierar-
chies operative in cultural conceptions of racial identities while revealing the social in-
equities that always attend Blackness in the United States.
The playful sarcasm of Obadike’s work raises the question of how race and color are
bought and sold in the digital domain of the Internet. Prema Murthy’s Bindi Girl is one
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| Figure 17.1 |
Screen grab from Prema Murthy’s Bindi Girl (1999)
example of a site that raises the question of how pornography operates as one of the
more obvious forms of commodification of bodies that are based on fantasies of racial
specificity or difference (figure 17.1). Using effectively censored images from an actual
porn site, the artist leads the user through a series of links that simultaneously entice
and thwart the user’s potential desire for the body of a South Asian woman (figure 17.2).
The love chat turns into a narrative farce of unsuccessful coitus, the souvenirs one can
purchase are banal items like knee socks or bindi dots, and the live cam is inoperative.
The Bindi Girl says, “At first I thought technology would save me, arm me with my
weapons. Then I turned to religion. But both have let me down. They continue to keep
me confined to my ‘proper’ place.”24 The text on the Bindi Girl site implies that for the
South Asian woman in a Hindu culture, this “proper” place is either as a goddess or
whore, the limited range ascribed by a traditionally sexist cultural framework in the
context of a booming, new high-tech economy. Bindi Girl is Murthy’s recursive critique
of the absurdity of this endless and apparently closed dialectic of positions. By taking up
the common graphics and participatory tropes of porn sites, Murthy reiterates the form
in order to play out the absurdity of its limits (figure 17.3).
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Jennifer González |
| Figure 17.2 |
Screen grab from Prema Murthy’s Bindi Girl (1999)
| Figure 17.3 |
Screen grab from Prema Murthy’s Bindi Girl (1999)
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Morphologies |
In another Web site parody, Tana Hargest’s digital project Bitter Nigger Broadcast
Network (2002) offers a humorous and scathingly critical take on the wages of racism in
the contemporary United States. Presented in the graphically sophisticated language
of high-end Web design, the BNBN spoofs both television broadcasting networks and
corporate home pages that offer special products and services. Soft and seductive sound-
tracks and glowing pastel logos lead the user through a series of items to purchase in the
BN Pharmaceutical line or the BN Product Division, both “committed to alleviating
the bothersome effects of racism.” BN Pharmaceutical lists among its products Melin-
derm, a Negro Teflon medicinal lotion, whose “soothing protection” and “gentle yet
powerful shielding technology” bonds with the pigmentation of the skin, protecting the
wearer from the damaging effects of racist remarks and behavior that subsequently slide
right off. Tominex, designed for younger clients, helps them “achieve a level of com-
placency normally reached after years of deferred dreams and smashed hopes—but
without the bitterness.” The user is informed by a pleasant voice that by suppressing
feelings, Tominex effectively removes the yearning for fairness or human decency.
If medications don’t do the trick, the Product Division recommends the Holo-Pal
who, like a genie out of a bottle, can be made to materialize when the black user needs a
white male friend to provide a legitimizing image during retail shopping, while at the
bank, when purchasing a home, or even while developing an art career. The Holo-Pal be-
comes a “passport image” that allows the user to avoid discrimination in encounters with
others. Parodying the advertising language that accompanies many new electronic de-
vices, Hargest touts the compatibility of the Holo-Pal with other daily planning technol-
ogies such as PDAs, suggesting that the new holographic device can be programmed to
anticipate the needs of the user. With its self-conscious title, the Bitter Nigger Broadcast
Network disarms its users with humor while revealing the banality of systematic racism.
A similar critique of racial inequities that uses a parody of technophilia can be
found in the work of Los Cybrids. A San Francisco–based artists group, Los Cybrids has
produced installations, videos, and a number of public art projects, performances, and
discussions that address the broader social effects of the new technology revolution. Re-
sponding to the economic boom of Silicon Valley with satirical and ominous predic-
tions, their work poses critical questions concerning the race and class distinctions that
underlie the fantasy of a wired world. Making use of public billboard space, their Digi-
tal Mural Project (2002) served as a public service announcement concerning the role
of technology in globalization and in the working lives of Chicanos and Latinos in the
Bay Area (figure 17.4).
Installed outside the Galleria de la Raza in the Mission District of San Francisco, the
billboards offered dystopic visions of a future in which the rhetoric of inclusion—“Don’t
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| Figure 17.4 |
Los Cybrids’ Digital Mural Project (2002)
be left behind; last one across the digital divide is a rotten egg”—is shown to be yet an-
other colonizing gesture of capitalism. A different mural announces “El Webopticon:
Systema de Vigilancia.” The image depicts a young, Latino boy looking toward a future
populated with computers, robots, and satellites. His innocent features are marred by a
sinister bar code printed across his neck, and his face is framed as if part of a police file.
Rather than a bridge to a brighter future, the Internet becomes the new panopticon
keeping watch over racial minorities. The mural reads, “You don’t have to be connected
to be affected.”25
Morphologies |
Some theorists have claimed that digital image production is materially different
from traditional photography to the degree that it constitutes a formal avant-garde, a
revolution in the concept of the image, a new realism for a new reality.27 While such
pronouncements are no doubt primarily rhetorical, they signal an interest in the idea
that the human population is engaged in a major transition—a digital revolution—that
is not merely ideological but also phenomenological or even ontological. Our bodies
and psyches will become integrated, it is suggested, with systems of information and
surveillance, microchips, and nanotechnologies. As genetic engineering turns to the
computer for its model of analysis and production of experiments, it joins an effort to
understand human beings in terms of the atomization that digital technology makes
possible. The human body is no longer conceived primarily as a mechanical device with
skin, muscles, and bones, but rather as a complex structure of codes that determine
microprocesses invisible to the naked eye. Identity and identification become literally
more than skin deep when one is defined by genetic code.
Paul Gilroy writes, “Today skin is no longer privileged as the threshold of either
identity or particularity. There are good reasons to suppose that the line between inside
and out now falls elsewhere. The boundaries of ‘race’ have moved across the threshold
of the skin. They are cellular and molecular, not dermal. If ‘race’ is to endure, it will be
in a new form, estranged from the scales respectively associated with political anatomy
and epidermalization.”28 And yet Gilroy is also quick to point out that despite the fact
that science as a discourse has changed the way race is conceived biologically, the bru-
tal simplicity of racial typology still plays itself out in the most basic ways as public
forms of violence.29 For Gilroy, it is necessary to find a way to produce an antiracist dis-
course in Against Race that does not simultaneously perpetuate the reification of race as
a legitimate human category.
Some of the art projects discussed here are explicitly critical of race categories,
while others are engaged in antiracist politics that rely on the ongoing stability of such
categories. In both kinds of projects it seems clear, despite Gilroy’s suggestion that
racial discourses based on the visual logic of color or “epidermalization” are no longer
legitimate, that the concept of race and its truth effect are still ensnared in a visual nexus,
in a racializing gaze that has been historically produced and is now effectively main-
tained by popular culture as well as the arts. Even if it is possible to imagine a future in
which the “technology of race” is no longer an oppressive power of domination, it is also
likely that visual difference will play itself out as a necessary supplement to other kinds
of social dynamics. If, as Gilroy suggests, racial discourse was “summoned into being,”
at least in part, by the production of a specific image culture, then it is in image culture
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that it must be unraveled and undone. What is required is to recognize that race is,
among other things, a visual technology consisting of a complex web of intertexual mech-
anisms tying the present to the past through new and familiar systems of representation.
Artists such as those mentioned in this chapter explore this intertextuality to better sit-
uate the visual frameworks for race in a digital age, or to point to their social and polit-
ical effects. At the same time, as image makers, the artists are in the process of producing
the next generation of visual technologies of race. When looking at these and other con-
temporary works that engage race as a discourse, we should consider to what degree
they continue its historical logic and enact its progressive transformation.
Notes
1. See, among others, Roland Barthes, “Rhetoric of the Image,” in Image/Music/Text
(New York: Hill and Wang, 1977).
2. For other discussions of the photographic image in digital culture, see Digital Photog-
raphy: Captured Images, Volatile Memory, New Montage (San Francisco: SF Camerawork,
1988); Impossible Presence: Surface and Screen in the Photogenic Era (Chicago: University
of Chicago Press, 2001); Geoffrey Batchen, Each Wild Idea: Writing, Photography,
History (Cambridge, MA: MIT Press, 2001); Peter Lunenfeld, Snap to Grid: A User’s
Guide to Digital Arts, Media, and Cultures (Cambridge, MA: MIT Press, 2000).
3. Martha Rosler, “Image Simulations, Computer Manipulations: Some Considerations,”
in Photography After Photography: Memory and Representation in the Digital Age, ed.
Siemens Kulturprogramm, Stefan Iglhaut, Florian Rotzer, Alexis Cassel, Nikolaus G.
Schneider, and Hubertus V. Amelunxen (Amsterdam: G+B Arts, 1996), 36–56.
4. For an excellent discussion of castas paintings, see Maria Concepcion Garcia Saiz, Las
Castas Mexicanas: Un Género Pictórico Americano (Italy: Olivetti, 1989).
5. Paul Gilroy, Against Race (Cambridge, MA: Harvard University Press, 2000), 35.
6. Vilém Flusser, “Nancy Burson: Chimaeras,” in Photography After Photography, 152. See
also Allan Sekula, “The Body and the Archive,” in The Contest of Meaning: Critical His-
tories of Photography (Cambridge, MA: MIT Press, 1989).
7. Lisa Nakamura, Cybertypes (New York: Routledge, 2002), 57. Emphasis added.
8. http://www.wolfmanproductions.com/racemachine.html.
9. Lunenfeld, Snap to Grid, 65.
10. Donna Haraway, Modest_Witness@Second_Millennium. FemaleMan_Meets_OncoMouse™
(New York: Routledge, 1997), 261.
11. Ibid., p. 259.
12. Ibid., p. 261.
13. Aziz + Cucher, Prospect: Photography in Contemporary Art (Frankfurt: Editions Stemmle,
1996), 36.
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Morphologies |
14. Collier Schorr, “Openings,” in Photography After Photography, 214.
15. Ibid.
16. Franklin Sirmans, “Get a Little Closer,” Artnet.com, December 17, 1998.
17. Stephen Jay Gould, The Mismeasure of Man (New York: Norton, 1996); Colonialist Pho-
tography: Imag(in)ing Race and Place (London: Routledge, 2002), etc.
18. New York Institute of Photography, 2003, http://www.nyip.com/tips/topic_peopleof
color0602.php.
19. Other amateur Web sites offer instruction for digitally transforming the “yellow”
tones in photographic images of Asians so they will have a rosier glow. Carl Volk’s
“Color Balancing Skin Tones” (http://www.carlvolk.com/photoshop18.htm) reveals
inherent racial bias when he writes, “In the photo of Christina above that beautiful
China doll skin tone color may or may not be entirely accurate but the effect is very
appealing—it looks (and feels) right.” To change a skin color so that it “looks (and
feels) right” begs the question of the cultural framework within which one can decide
what a “right” skin color might be.
20. Alba D’Urbano, “The Project: Hautnah, or Close to the Skin,” in Photography After
Photography, 270.
21. Ibid.
22. Ibid., 271.
23. For a link to this page, see http://obadike.tripod.com/ebay.html and chapter 11.
24. Preema Murthy, Bindi Girl, http://www.thing.net/~bindigrl/.
25. See Los Cybrids, http://www.cybrids.com/artists.html.
26. Beth Coleman, “Race as Technology,” forthcoming. Cited with the author’s permission.
27. See Lev Manovich, The Language of New Media (Cambridge, MA: MIT Press, 2000).
28. Paul Gilroy, Against Race (Cambridge: Harvard University Press, 2000), 47.
29. Ibid., 51.
Index