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THE VOID IS WEALTH.

THE VOID IS
FREEDOM. I REJECT THE TIGHTLY BOUND
CHORDS Of THE PATH. I REJECT THE
PETTINESS Of CDMMDRRITE POLITICS.
I REJECT THE PLAIN FRUGALITY OF THE
EXODITES. I REJECT THE MASKS OF THE
CLOWN ANO THE MIME. I MOST CERTAINLY
REJECT DEATH. THE STARS BELONGED TO
MY ANCESTORS. THUS THEY BELONG TO
ME. THUS I GO WHERE I WILL, TAKE WHAT I
WILL AND KILL WHOM I WILL.’
- Lady Hale'drithea of the Black Suns
ARCHETYPE: RECON I SEEK AND DESTROY

Below you will find a list of the operatives that make up a kill team, including, where relevant,
any wargear those operatives must be equipped with.

OPERATIVES ABILITY
> 1 VOIDSCARRED FELARCH operative equipped with one of Below, you will find a common ability of the
the following options: CORSAIR VOIDSCARRED® kill team.
• Shuriken rifle; shuriken pistol; power weapon
• Neuro disruptor; power weapon
AELDARI RAIDERS
> 8 CORSAIR VOIDSCARRED? operatives selected from the Each time this operative is activated, it can perform
following list: a free Dash action during that activation.
VOIDSCARRED WARRIOR equipped with one of the
following options:
Shuriken pistol; power weapon
Shuriken rifle; shuriken pistol; fists
VOIDSCARRED GUNNER equipped with a shuriken pistol,
fists and one of the following options:
o Blaster or shredder
VOIDSCARRED HEAVY GUNNER equipped with a shuriken
pistol, fists and one of the following options:
o Shuriken cannon or wraithcannon
VOIDSCARRED STARSTORM DUELLIST
VOIDSCARRED KURNITE HUNTER
VOIDSCARRED SHADE RUNNER
* VOIDSCARRED KURNATHI
VOIDSCARRED FATE DEALER
* VOIDSCARRED WAY SEEKER
VOIDSCARRED SOUL WEAVER

Other than VOIDSCARRED WARRIOR operatives, your kill team


can only include each operative above once. Your kill team
cannot include both a VOIDSCARRED GUNNER operative and a
VOIDSCARRED HEAVY GUNNER operative SOME SAY THE ACQUISITION OF WEALTH AS
A PRIMARY MOTIVATOR IS SOMEHOW WEAK,
IMMORAL OR RENEATH A RACE AS ANCIENT
AND WISE AS OCRS. I ASK, IS IT WISE TO
CHOOSE A LIFE OF POVERTY WHEN RICHES
ARE RIPE FOR THE PLOCKING?
- Giladrea Umachuli of the Eldritch Raiders
CORSAIR VOIOSCARREO
If your faction is CORSAIR VOIDSCARRED®, you can use the Corsair Voidscarred Tac Ops listed below, as specified in the
mission sequence.

FLAWLESS RAID OPPORTUNISTS


Corsair Voidscarred - Faction Tac Op 1 Corsair Voidscarred - Faction Tac Op 3
You can reveal this Tac Op in the Target Reveal step of any Reveal this Tac Op in the Target Reveal step of the first
Turning Point after the second. Turning Point. Select three enemy operatives. Each time one
of those operatives is incapacitated, before it is removed from
• If you had more victory points than your opponent at the the killzone, place one of your Loot tokens underneath the
start of the Turning Point, you score 1VP. operative as close as possible to the centre of its base. The
• If you achieve the first condition at the start of the Pick Up action can be performed upon your Loot tokens
subsequent Turning Point, you score 1VP. by friendly operatives. Operatives can carry any number of
Loot tokens.

SOUL GUARD • At the end of the battle, if friendly operatives are carrying
Corsair Voidscarred - Faction Tac Op 2 one or more of your Loot tokens, you score 1 VP.
Reveal this Tac Op in the Target Reveal step of the first Turning • At the end of the battle, if friendly operatives are carrying
Point. Each time a friendly CORSAIR VOIDSCARRED
* three of your Loot tokens, you score 1VP.
operative is incapacitated, before it is removed from the
killzone, place one of your Spirit Stone tokens underneath the
operative as close as possible to the centre of its base.

The Pick Up action can be performed upon your Spirit


Stone tokens by friendly CORSAIR VOIDSCARRED®
operatives. Operatives can carry any number of Spirit Stone
tokens and your Spirit Stone tokens can be picked up by
friendly CORSAIR VOIDSCARRED® operatives while within
Engagement Range of an enemy operative.

• At the end of the battle, if no friendly operatives have been


incapacitated, you score 2VPs.
• Otherwise:
o At the end of the battle, if friendly operatives are
carrying at least half of your Spirit Stone tokens, you
score 1VP.
o At the end of the battle, if friendly operatives are
carrying all of your Spirit Stone tokens, you score 1VP.
PSYCHIC POWERS
The first time a friendly CORSAIR VOIDSCARRED® PSYKER operative performs the Manifest Psychic Power action (pg 60) in
each of its activations, select one psychic power from the list below to be resolved.

The second time a friendly CORSAIR VOIDSCARRED® PSYKER operative performs the Manifest Psychic Power action in
each of its activations, roll one D6: on a 1-2, that operative suffers 3 mortal wounds. On a 3+, select another psychic power from
the list below to be resolved.
CO

LIGHTNING STRIKE WARDING SHIELD


RSA

Perform a free Shoot action using the following Select one friendly CORSAIR VOIDSCARRED® operative
IRV

ranged weapon: Visible to and within £ of this operative. Until the end of the
O

Turning Point, that operative has a 3+ invulnerable save.


IO

Name A RS 0
SCA

Lightning strike 4 3+ 4/5


R

FREEZING GRASP
RED•PSYCH

Special Rules Select one enemy operative Visible to this operative. Until
AP1 the end of the Turning Point, subtract Q from that enemy
operative's Movement characteristic and it cannot perform the
Dash action.
ICPO

WARP FOLD
WER

Select one other friendly CORSAIR VOIDSCARRED® operative


S

Visible to and within of this operative. That friendly


operative and this operative both drop any objective markers
they are carrying. That friendly operative then swaps positions
with this operative; remove both operatives from the killzone
and set them back up in their new positions.
STRATEGIC PLOYS TACTICAL PLOYS
If your faction is CORSAIR VOIDSCARRED®, you can use the If your faction is CORSAIR VOIDSCARRED®, you can use the
following Strategic Ploys during a game. following Tactical Ploys during a game.

PLUNDERERS 1CP OPPORTUNISTIC FIGHTERS 1CP


Select up to three friendly CORSAIR VOIDSCARRED® Use this Tactical Ploy when an enemy operative performs
operatives. Each of those operatives can immediately perform a Fall Back action. Before it moves, that enemy operative

CO
a free Dash action. When doing so, if the mission you are suffers D3 mortal wounds for each friendly CORSAIR

R
playing has any objective markers that are not being carried VOIDSCARRED? operative within Engagement Range of it.

SA
by operatives, each selected operative must end their Dash

IRV
action closer to the nearest objective marker.
LIGHT FINGERS 1CP

OID
Use this Tactical Ploy during a friendly CORSAIR

SC
RAPID STRIKE 1CP

A
VOIDSCARRED® operative's activation. Until the end of

RR
Until the end of the Turning Point, each time a friendly that activation, that operative can perform for free either

ED*STR
CORSAIR VOIDSCARRED® operative fights in combat, in the one mission action or the Pick Up action, even if it is within
Roll Attack Dice step of that combat, if you are the Attacker Engagement Range of an enemy operative.
and the target is not ready, you can select one of your normal

A
hits to be retained as a critical hit.

TEG
DEADLY AMBUSH 1CP

ICPLO
Use this Tactical Ploy after an enemy operative finishes
OUTCASTS 1CP an action in which it moved. Select one friendly CORSAIR

YS TA
Until the end of the Turning Point, each time a friendly VOIDSCARRED® operative that is not within Engagement
CORSAIR VOIDSCARRED® operative fights in combat or Range of an enemy operative. That friendly operative can
makes a shooting attack, in the Roll Attack Dice step of that immediately perform a free Charge action, but can only move

CTICA
combat or shooting attack, if it is more than £ from friendly up to Band must finish that move within Engagement Range
operatives, if you retain any critical hits, you can select one of of that enemy operative (otherwise it cannot move).

LP
your failed hits to be retained as a successful normal hit.

LO
ONE STEP AHEAD 1CP

YS
AELDARI AGILITY 1CP Use this Tactical Ploy at the end of the Initiative phase of
Until the end of the Turning Point, each time a friendly the first Turning Point. You can redeploy up to two friendly
CORSAIR VOIDSCARRED® operative is activated, it can CORSAIR VOIDSCARRED®. They must be set up wholly
use its Aeldari agility. If it does so, it cannot perform Fight within your deployment zone and you can change their order.
or Shoot actions during that activation, but each time it
performs a Dash, Fall Back or Normal Move action during
this activation, it can move an additional A for that action.

WHY 00 SO FEW SEE THAT GREATER WEALTH EQUALS LONGER SORVIVAL FOR OUR
RACES? WITH MY RESOURCES I CAN BUY ALL THE ARMS I REQUIRE ANO HIRE
COUNTLESS MERCENARIES TO DIE INSTEAD OF MY OWN KIN.’
Requiel Born of Twilight, of the Eldritch Raiders
EQUIPMENT
CORSAIR VOIDSCARRED# operatives in your kill team can be equipped with equipment from this list, as specified in the
mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped
with no more than one of each item.

DIUTURNAL MANTLE L2EP3 RUNES OF PROTECTION C2EP3


The operative gains the following ability for the battle: The operative gains the following ability for the battle:

Diuturnal Mantle: Each time a shooting attack is made


Runes of Protection: Each time a shooting attack is made
against this operative, if the ranged weapon has the Torrent
against this operative, in the Roll Defence Dice step of that
or Blast special rule, this operative is treated as having a Save
shooting attack, if that shooting attack was made as a result
characteristic of 3+ for that shooting attack.
of the Manifest Psychic Power action, you can re-roll any or
PLASMA GRENADE L3EPZ1 all of your defence dice.

The operative is equipped with the following ranged weapon


MISTFIELD
* E3EPJ
for the battle:
VOIDSCARRED FELARCH operative only. The operative gains
the following ability for the battle:

Plasma grenade 4 3+ 3/4


Mistfield: While a friendly CORSAIR VOIDSCARRED#

Special Rules operative is within 0 of this operative, that operative has a


5+ invulnerable save.
Rng , Blast •, Indirect, Limited
*
LODESTAR HELM C2EP3
VOIDSCARRED WAY SEEKER operative only. The operative
CORSAIR BLADE L1EP1 gains the following ability for the battle:
The operative is equipped with the following melee weapon
for the battle: Lodestar Helm: The second time this operative performs the
Manifest Psychic Power action in each of its activations,
it does not suffer any mortal wounds as a result of rolling a
Corsair blade 3 3+ 3/4 1-2 (note this does not allow you to select a psychic power to
be resolved).

OCULAR SCANNER
* C2EP3 PATHFINDER *
CLOAK L2EP3
The operative can perform the following action during VOIDSCARRED FATE DEALER operative only. The operative
the battle: gains the following ability for the battle:

Pathfinder Cloak: While this operative has a Conceal order,


OCULAR SCAN 1AP it is always treated as having a Conceal order, regardless of
Until the end of this operative's activation, the ranged any other rules (e.g. Vantage Point).
weapons it is equipped with gain the No Cover special rule.

THEY ARE NOTHING MORE THAN A NEST OF SERPENTS. LIARS, CHEATS, CUT-THROATS, THIEVES AND
MORDERERS - THIS ALL OF THEM ARE. THEY HAVE ABANDONED FRIENDS AND KIN TO PURSUE A LIFE OF
PLUNDERING AND RISK-TAKING. THEY ARE ALSO MY CREW. IF YOU SPEAK ILL OF THEM AGAIN, I WILL
REMOVE YOUR HEAD FROM YOUR SHOULDERS AND GIVE YOOR STONE TO MY SOUL WEAVER.’
- Felarch Iryladen the Masterspite, addressing Warlock Aileer Serenti of Lugganath Craftworld
VOIDSCARRED WADRIOR API GA
Corsairs are lithe and nimble warriors, skilled
2 1
marksmen and bladesmen both. Swift fighters,
they make up for lack of physical strength with
sheer agility.
SV W
4+ 8
56
NAME A BS/WS 0 SR I
CO

O Shuriken pistol 4 3+ 3/4 Rng # Rending


R

Shuriken rifle 4 3+ 3/4 - Rending


SA

X Power weapon 4 3+ 4/6 Lethal 5+ -


IRV

X Fists 3 3+ 2/3 - -
OID

ABILITIES ACTIONS
SCA

Aeldari Raiders (pg 53) Take Aim (1AP): Until the end of this operative’s activation, the
RR

shuriken rifle this operative is equipped with gains the Balanced


ED•D

Secial rule. This operative cannot perform this action if it is within


of an enemy operative.
ATAC
A R
D S

- CORSAIR VOIDSCARRED
*
, AELDARI, ANHRATHE, VOIDSCARRED WARRIOR

VOIDSCARRED GUNNER
Corsairs utilise weapons hailing from every Aeldari ▼ 5®
society. Shredders unleash an expanding mesh of
monofilament, entangling foes in a net and slicing them
apart, while blasters use mysterious darklight technology,
SV
lethal even to the most armoured foe.
4+

f NAME A BS/WS 0 SR I
O Blaster 4 3+ 5/6 AP2 -
O Shredder 5 3+ 3/4 BlastO -
<> Shuriken pistol 4 3+ 3/4 RngW Rending
X Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders (pg 53)

CORSAIR VOIDSCARRED*. AELDARI, ANHRATHE, VOIDSCARRED GUNNER


VOIDSCARRED HEAVY GUNNER API GA
With rapid volleys of shuriken fire, Corsairs can shred enemy
2 1
infantry and provide cover for their coterie. Some Corsairs
wield wraithcannons. These weapons tear rifts between
warp and realspace, ripping apart targets caught in
the vortex.
SV
4+
■r 8
57 <
NAME A BS/WS 0 SR |

CO
O Shuriken cannon 5 3+ 4/5 Fusillade, Heavy, Unwieldy Rending

R
v Shuriken pistol 4 3+ 3/4 Rng # Rending

SA
0 Wraithcannon 4 3+ 6/3 AP2, Heavy, Unwieldy MW4

IRV
X Fists 3 3+ 2/3 - -

OIO
ABILITIES UNIQUE ACTIONS

SCA
Aeldari Raiders (pg 53)

RRED•O
ATAC
A R
D S
NAME A BS/WS D SR I
<> Fusion pistol 4 3+ 5/3 RngB, AP2 MW3
O Shuriken pistol 4 3+ 3/4 Rng# Rending
X Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders (pg 53) Pistol Barrage (1AP): Make a shooting attack with the fusion
pistol and make a shooting attack with the shuriken pistol this
Quick on the Trigger: This operative can perform the Pistol
operative is equipped with (in any order). This action is treated as
Barrage and Shoot actions while within Engagement Range of an
a Shoot action. This operative cannot perform this action if it has
enemy operative. If it does, in the Select Valid Target step of that
a Conceal order.
shooting attack(s), you can only select enemy operatives within
this operative's Engagement Range as the target(s).

L CORSAIR V0IDSCARRED9, AELDARI, ANHRATHE, VOIDSCARRED STARSTORM DUELLIST


58
NAME A BS/WS 0 SR !
CO

O Shuriken pistol 4 3+ 3/4 Rng> Rending


R

X Power weapon 4 3+ 4/6 Lethal 5+ -


SAIRV

ABILITIES UNIQUE ACTIONS


O

Aeldari Raiders (pg 53) Faolchu (1AP): Select one enemy operative with a Conceal order
ID

that is Visible to this operative and roll one D6, adding 1 to the
SC

result for each of the following:


AR

• That enemy operative is within W of this operative.


RED•D

• That enemy operative is not ready.


• That enemy operative is not within A. of Heavy cover.
A

On a 6+, until the end of the Turning Point, friendly CORSAIR


TA

VOIDSCARRED® operatives treat that enemy operative as if it has


C
A

an Engage order. This operative cannot perform this action if it is


R

within Engagement Range of an enemy operative.


O S

CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, VOIDSCARRED KURNITE HUNTER

VOIDSCARRED SHADE RONNER API GA


Shade Runners are experts at the surprise attack. Utilising
2 1
their blink packs - which function in a similar manner to
the warp jump generators used by Warp Spiders of the
Asuryani - they flank their enemies, striking with the swift,
savage blows of their Hekatarii blades.
SV
4+
■r 8

NAME A BS/WS 0 SR !
0 Shuriken pistol 4 3+ 3/4 Rng# Rending
<> Throwing blades 4 3+ 2/4 Rng ♦, Silent -
X Hekatarii blades 4 3+ 3/5 Lethal 5+, Relentless -

ABILITIES UNIQUE ACTIUNS


Aeldari Raiders (pg 53) Slicing Attack (1AP): Perform a free Normal Move action with this
operative. Select one enemy operative this operative moved within
Engagement Range of during that move. Roll one attack dice as if
this operative is fighting in combat (that dice can be re-rolled as
a result of the Relentless special rule). If the result is a successful
hit, you can immediately strike that enemy operative.

*- CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, FLY, VOIDSCARRED SHADE RUNNER


M API GA
The Kurnathi are true blademasters. Assassins all, they
have learned their bloody trade in Asuryani Aspect
Shrines, in the arenas ofCommorragh or even
alongside the Harlequins. Now they put their
skills to work however they see fit.

59
NAME A BS/WS D SR |

CO
<> Shuriken pistol 4 3+ 3/4 Rng • Rending

R
X Dual power weapons 4 3+ 4/6 Lethal 5+, Relentless

SAIRV
ABILITIES I UNIQUE ACTIBNS

O
Aeldari Raiders (pg 53)

IDSC
Bladed Stance: Each time this operative fights in combat, in the

A
Resolve Successful Hits step of that combat, you can resolve one

RR
successful hit before the Attacker. If you do so, that successful hit

EO•D
must be used to parry.

ATAC
A R
O S
CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, VOIDSCARRED KURNATHI

VOIDSCARRED FATE DEALER API


Once a Fate Dealer has an enemy in their sights, it
2 1
is the mark of the unfortunate soul's death. Expert
infiltrators, they hide in positions with greatest
oversight of the whole battlefield, and are rendered all
SV W T
but invisible by camo cloaks.
4+ 8

NAME A BS/WS B SR !
v Ranger long rifle 4 2+ 3/3 Heavy, Silent MW3
O Shuriken pistol 4 3+ 3/4 Rng# Rending
X Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders (pg 53) Take Aim (1AP): Until the end of this operative's activation,
the ranger long rifle this operative is equipped with gains the
Camo Cloak: Each time a shooting attack is made against this
Balanced special rule. This operative cannot perform this action if
operative, in the Roll Defence Dice step of that shooting attack, it is within H of an enemy operative.
before rolling your defence dice, if it is in Cover, one additional
dice can be retained as a successful normal save as a result
of Cover.

CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, VOIDSCARRED FATE DEALER


VDIDSCARRED WAY SEEKER API EA
’I
It is the role of the Way Seekers to guide and steer smaller 2 1
Corsair ships on their travels. They are also powerful
battlefield psykers who work closely with Fate Dealers and
Kurnathi, identifying targets for these assassins as they
would identify obstacles to their craft.
SV
4+
■r 8
> 60
NAME A BS/WS 0 SR 1
CO

O Shuriken pistol 4 3+ 3/4 Rng> Rending


R

X Witch staff 4 3+ 3/5 - -


SAIRV

ABILITIES ■■■ UNIQUE ACTIUNS


D

Aeldari Raiders (pg 53) Manifest Psychic Power (1AP): Psychic action. Resolve a
ID

CORSAIR VOIDSCARRED# psychic power, as specified on page 54.


SC

This operative can perform this action twice during its activation.
AR

This operative cannot perform this action while within Engagement


RED•D

Range of an enemy operative.


ATAC
A R
D S

L- CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, PSYKER, VOIDSCARRED WAY SEEKER

VOIDSCARRED SORE WEAVER


Spiritual mystics, Soul Weavers utilise the power and
knowledge of the Aeldari souls in the spirit stones they
carry. With this energy they can enhance warriors' abilities
in combat or heal the wounded.
SV
4+

NAME A BS/WS 0 SR l
O Shuriken pistol 4 3+ 3/4 Rng# Rending
X Power weapon 4 3+ 4/6 Lethal 5+

ABILITIES UNIQUE ACTIONS


Aeldari Raiders (pg 53) Soul Channel (1AP): Psychic action. Select one friendly
CORSAIR VOIDSCARRED# operative Visible to and within W
of this operative. Add 1 to that operative's APL. This operative
cannot perform this action if it is within Engagement Range of an
enemy operative.

Soul Heal (1AP): Psychic action. Select one friendly CORSAIR


VOIDSCARRED# operative Visible to and within W of this
operative. That operative regains D3 lost wounds. This operative
can perform this action twice during its activation, but cannot
perform this action if it is within Engagement Range of an
enemy operative.

CORSAIR VOIDSCARRED#, AELDARI, ANHRATHE, PSYKER, MEDIC, VOIDSCARRED SOUL WEAVER


few'

API GA
Felarchs are veteran Corsairs, with centuries or even
2 1
millennia of experience reaving the stars. They have
fought countless different races and mastered numerous
weapons, making them deadly enemies for any who
SV W
face them.
4+ 9
61
NAME A BS/WS 0 SR I

CO
0 Neuro disruptor 4 2+ 4/5 Rng>, AP1 Stun

R
0 Shuriken pistol 4 2+ 3/4 Rng> Rending

SA
0 Shuriken rifle 4 2+ 3/4 - Rending

IRV
X Power weapon 4 2+ 4/6 Lethal 5+ -

OID
ABILITIES IINIQUE ACTIONS

SCA
Aeldari Raiders (pg 53) Take Aim (1AP): Until the end of this operative's activation, the

RR
shuriken rifle this operative is equipped with gains the Balanced

ED•D
Coordinated Strike: Each time this operative is activated, you can
special rule. This operative cannot perform this action if it is within
select one ready friendly CORSAIR VOIDSCARRED® operative
Visible to and within 11 of this operative. After this operative's
Ml of an enemy operative.

A
activation ends, you can activate that ready friendly operative.

TAC
A R
D S
CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, LEADER, VOIDSCARRED FELARCH
CORSAIR VOIDSCARRED
SPEC OPS RULES
Over the following pages you will find a selection of rules for Spec Ops campaigns in which you have
selected CORSAIR VOIDSCARRED® as your Faction keyword. 63

CO
BATTLE HONOURS

RSAIRVO
Each time a CORSAIR VOIDSCARRED# operative gains a Battle Honour, instead of determining one from its

ID
specialism, you can determine one from the Corsair Voidscarred Specialist table below. You can either roll one D6

SCA
to randomly determine the Battle Honour (re-rolling if it isn’t suitable), or you can select an appropriate one. As

RR
with any Battle Honour, an operative cannot have the same one more than once (if a duplicate result is rolled,

ED•SPECO
roll again until a different result is rolled).

CORSAIR VOIDSCARRED SPECIALIST

PSR
D6 Specialism

O LES•B
Important Fate: Each time this operative fights in combat or a shooting
attack is made against it, in the Resolve Successful Hits step of that

A
combat or shooting attack, the first attack dice that inflicts Critical

T
T
Damage on this operative inflicts Normal Damage instead.

LEH
Pirate Lord: Once per battle, you can use the Light Fingers, Deadly

ON
Ambush or Opportunistic Fighters Tactical Ploy (pg 55) without spending

O
U
any CPs if this operative is the CORSAIR VOIDSCARRED® operative

RS
specified by that Tactical Ploy.

Swift Hunter: Each time this operative performs a Charge action or


moves as a result of the Deadly Ambush Tactical Ploy (pg 55), it can move
an additional A for that action or ploy.

Master Of Concealment: If this operative has a Conceal order and is in


4 Cover provided by Light terrain, enemy operatives cannot treat it as being
on an Engage order as a result of a Vantage Point.

Expert Marksman: You do not need to subtract any action points for
this operative to perform the Take Aim action.

Cut-throat: Each time this operative fights in combat, in the Roll Attack
Dice step of that combat, if you are the Attacker and either friendly
operatives are supporting this operative or the target is not ready, the
melee weapons this operative is equipped with gain the Rending critical
hit rule for that combat.
RARE EQUIPMENT
Each time you would determine an item of rare equipment to add to your stash, if your faction is CORSAIR
VOIDSCARRED®, you can determine one from the table below instead of determining one from another source.
To do so, you can either roll one D6 to randomly determine the rare equipment (re-rolling if it isn't suitable), or
you can select an appropriate one. As with any item of rare equipment, your stash cannot include more than one
of each item (if a duplicate result is rolled, roll again until a different result is rolled).

1. LONG-SIGHT HELM L3EPU 4. PSYCHOREACTIVE ARMOUR E3EP1


rnDsmn unmsRARRFn. rdfp nos riiifr

Ranged weapons the operative is equipped with gain Change the operative's Save characteristic to 3+ for
the Ceaseless special rule for the battle. the battle.

2. FLIP BELT L2EP1 5. RELIC POWER WEAPON L2EPJ


The operative gains the FLY keyword for the battle. Operative equipped with a power weapon only. The
power weapon this operative is equipped with gains
3. SPIRIT STONE L4EP3 the Balanced special rule for the battle.
VOIDSCARRED SOUL WEAVER operative only. The
operative gains the following ability for the battle: 6. RELIC WITCH STAFF II2EP]
VOIDSCARRED WAY SEEKER operative only. The
Spirit Stone: This operative can perform the Soul operative gains the following ability for the battle:
Channel action twice during its activation.
Relic Witch Staff: The second time this operative
performs the Manifest Psychic Power action in
each of its activations, you can re-roll the D6 when
determining the result of that action.
. rarf fiiiiipmfmt
STRATEGIC ASSETS
Each time you would add a strategic asset to your base of operations, if your faction is CORSAIR
VOIDSCARREDt, you can select one from the list below instead of selecting one from another source. As with
any strategic asset, you can never have more than one of each.

HOARD OF SPOILS AERIAL SDPPDRT 65


The coterie has claimed many spoils from previous The coteries can count upon aerial support from other

CO
raids and campaigns, giving it useful tools and elements of their warband when they mark targets.

R
resources to draw from.

SA
Once per battle, a friendly CORSAIR VOIDSCARREDt

IRV
In the Strategy phase of the first Turning Point, add 1 operative can make a shooting attack with the

O
additional CP to your pool. following ranged weapon:

IDSC
Name A BS D

A
WEDWAY ENTRANCE

RR
Nightfire missile 5 4+ 3/5

ED•SPECO
By utilising the webway, the coterie can strike all
over the galaxy, covering vast distances without Special Rules
encountering enemies.
BlastO, Heavy, Limited, No Cover,
Unwieldy

P
In the Scouting step, after resolving your selected

SR
option, you can select and resolve a Recon option

O
in addition to any other options. Initiative is still

LES•STR
determined by your original selection.

ATEGICASSETS
REQUISITIONS
In a Spec Ops campaign, if your faction is CORSAIR VOIDSCARREDS, you can use the following Requisitions in
addition to those presented in other publications.

THE BOUNTY_________________ 1RP CORSAIR HERO_______________ 1RP


The right plunder can fetch a very high price indeed. Great deeds and manipulative intrigue can see a
Corsair rise through the ranks.
CO

Purchase this Requisition after a game in which


R

you scored 2 victory points from the 'Opportunists' Purchase this Requisition when a friendly CORSAIR
SA

or 'Retrieval' Tac Op. You can add one item of rare V0IDSCARRED9 operative gains the Revered
IRV

equipment to your stash. You can only use this rank. You can select the following Battle Honour
O

Requisition once after each game. for that operative, instead of selecting one from
ID

another source:
SCAR

SOUL MEMORIES_____________ 1RP


R

Corsair Hero: In the Generate Command Points


EO•SPECO

It is possible forAeldari to commune with the souls of step of each Turning Point, if this operative is in the
their fallen kin who are now enclosed in spirit stones. killzone, add 1 additional CP to your pool.

Purchase this Requisition after a game in which a


P

friendly CORSAIR VOIDSCARREO® operative failed


SR

a Casualty test and was slain. Select one CORSAIR


O

VOIDSCARREO® operative on your dataslate. That


LES•R

operative gains D3 XP for each rank above Adept that


slain operative had. For example, if the slain operative
EQ

was of Ace rank, your selected operative would gain


U

2D3 XP. You can only use this Requisition once for
ISITIO

each slain operative.


NS

Each time you would select a Spec Op for your kill


team to be assigned to, if your faction is
, you can select one from those found
opposite instead of selecting one from another source.
PATH OF THE REAVER
To become a great champion among pirates, one must steal what none thought
could be stolen, win where others thought only defeat was possible, and do so
in the most impressive manner possible. Once you've done so, you must break
those who would see you toppled from your perch.

OPERATION 1: ON THE RISE COMMENDATION


Earn notoriety through success and victory. You gain two Requisition points.

CO
You can add two items of rare equipment to your stash.

R
Complete five games in which you scored victory points

SA
from the ‘Rob And Ransack', ‘Retrieval’ or 'Opportunists’ SPEC OPS BONUS

IRV
Tac Op. For the purposes of a mission's Spec Ops bonus, this Spec

O
Op is considered a 'Recover Archeotech' Spec Op.

ID
OPERATION 2: NOW THE TARGET

SCA
The rich and the powerful always gain enemies.

RRED SPECD
Complete a game in which you scored victory points from
the 'Protect Assets' Tac Op.

PSRULES SPECO
AGGRESSIVE RAID

PS
Harry the foe, strike them hard, evade their clumsy response and strike again.
That is the way of the Corsair.

OPERATION 1: STRIKE HARD AND FAST COMMENDATION


Attack without warning, take no prisoners and drive the You gain two Requisition points.
enemy to flight. You can increase your asset capacity by one.
You can distribute 5 XP across the operatives on
Complete five games in which you scored victory points your dataslate.
from the 'Flawless Raid', 'Rout' or 'Overrun' Tac Op.
SPEC OPS BONUS
OPERATION 2: FIGHTING WITHDRAWAL For the purposes of a mission's Spec Ops bonus, this Spec
A slighted enemy will crave revenge. Use their anger Op is considered a ‘Purge Order' Spec Op.
against them and throw them back.

Complete a game in which you scored victory points from


the 'Damage Limitation' or 'Hold the Line' Tac Op.

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