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Corsair VoidScarred Kill Team
Corsair VoidScarred Kill Team
THE VOID IS
FREEDOM. I REJECT THE TIGHTLY BOUND
CHORDS Of THE PATH. I REJECT THE
PETTINESS Of CDMMDRRITE POLITICS.
I REJECT THE PLAIN FRUGALITY OF THE
EXODITES. I REJECT THE MASKS OF THE
CLOWN ANO THE MIME. I MOST CERTAINLY
REJECT DEATH. THE STARS BELONGED TO
MY ANCESTORS. THUS THEY BELONG TO
ME. THUS I GO WHERE I WILL, TAKE WHAT I
WILL AND KILL WHOM I WILL.’
- Lady Hale'drithea of the Black Suns
ARCHETYPE: RECON I SEEK AND DESTROY
Below you will find a list of the operatives that make up a kill team, including, where relevant,
any wargear those operatives must be equipped with.
OPERATIVES ABILITY
> 1 VOIDSCARRED FELARCH operative equipped with one of Below, you will find a common ability of the
the following options: CORSAIR VOIDSCARRED® kill team.
• Shuriken rifle; shuriken pistol; power weapon
• Neuro disruptor; power weapon
AELDARI RAIDERS
> 8 CORSAIR VOIDSCARRED? operatives selected from the Each time this operative is activated, it can perform
following list: a free Dash action during that activation.
VOIDSCARRED WARRIOR equipped with one of the
following options:
Shuriken pistol; power weapon
Shuriken rifle; shuriken pistol; fists
VOIDSCARRED GUNNER equipped with a shuriken pistol,
fists and one of the following options:
o Blaster or shredder
VOIDSCARRED HEAVY GUNNER equipped with a shuriken
pistol, fists and one of the following options:
o Shuriken cannon or wraithcannon
VOIDSCARRED STARSTORM DUELLIST
VOIDSCARRED KURNITE HUNTER
VOIDSCARRED SHADE RUNNER
* VOIDSCARRED KURNATHI
VOIDSCARRED FATE DEALER
* VOIDSCARRED WAY SEEKER
VOIDSCARRED SOUL WEAVER
SOUL GUARD • At the end of the battle, if friendly operatives are carrying
Corsair Voidscarred - Faction Tac Op 2 one or more of your Loot tokens, you score 1 VP.
Reveal this Tac Op in the Target Reveal step of the first Turning • At the end of the battle, if friendly operatives are carrying
Point. Each time a friendly CORSAIR VOIDSCARRED
* three of your Loot tokens, you score 1VP.
operative is incapacitated, before it is removed from the
killzone, place one of your Spirit Stone tokens underneath the
operative as close as possible to the centre of its base.
The second time a friendly CORSAIR VOIDSCARRED® PSYKER operative performs the Manifest Psychic Power action in
each of its activations, roll one D6: on a 1-2, that operative suffers 3 mortal wounds. On a 3+, select another psychic power from
the list below to be resolved.
CO
Perform a free Shoot action using the following Select one friendly CORSAIR VOIDSCARRED® operative
IRV
ranged weapon: Visible to and within £ of this operative. Until the end of the
O
Name A RS 0
SCA
FREEZING GRASP
RED•PSYCH
Special Rules Select one enemy operative Visible to this operative. Until
AP1 the end of the Turning Point, subtract Q from that enemy
operative's Movement characteristic and it cannot perform the
Dash action.
ICPO
WARP FOLD
WER
CO
a free Dash action. When doing so, if the mission you are suffers D3 mortal wounds for each friendly CORSAIR
R
playing has any objective markers that are not being carried VOIDSCARRED? operative within Engagement Range of it.
SA
by operatives, each selected operative must end their Dash
IRV
action closer to the nearest objective marker.
LIGHT FINGERS 1CP
OID
Use this Tactical Ploy during a friendly CORSAIR
SC
RAPID STRIKE 1CP
A
VOIDSCARRED® operative's activation. Until the end of
RR
Until the end of the Turning Point, each time a friendly that activation, that operative can perform for free either
ED*STR
CORSAIR VOIDSCARRED® operative fights in combat, in the one mission action or the Pick Up action, even if it is within
Roll Attack Dice step of that combat, if you are the Attacker Engagement Range of an enemy operative.
and the target is not ready, you can select one of your normal
A
hits to be retained as a critical hit.
TEG
DEADLY AMBUSH 1CP
ICPLO
Use this Tactical Ploy after an enemy operative finishes
OUTCASTS 1CP an action in which it moved. Select one friendly CORSAIR
YS TA
Until the end of the Turning Point, each time a friendly VOIDSCARRED® operative that is not within Engagement
CORSAIR VOIDSCARRED® operative fights in combat or Range of an enemy operative. That friendly operative can
makes a shooting attack, in the Roll Attack Dice step of that immediately perform a free Charge action, but can only move
CTICA
combat or shooting attack, if it is more than £ from friendly up to Band must finish that move within Engagement Range
operatives, if you retain any critical hits, you can select one of of that enemy operative (otherwise it cannot move).
LP
your failed hits to be retained as a successful normal hit.
LO
ONE STEP AHEAD 1CP
YS
AELDARI AGILITY 1CP Use this Tactical Ploy at the end of the Initiative phase of
Until the end of the Turning Point, each time a friendly the first Turning Point. You can redeploy up to two friendly
CORSAIR VOIDSCARRED® operative is activated, it can CORSAIR VOIDSCARRED®. They must be set up wholly
use its Aeldari agility. If it does so, it cannot perform Fight within your deployment zone and you can change their order.
or Shoot actions during that activation, but each time it
performs a Dash, Fall Back or Normal Move action during
this activation, it can move an additional A for that action.
WHY 00 SO FEW SEE THAT GREATER WEALTH EQUALS LONGER SORVIVAL FOR OUR
RACES? WITH MY RESOURCES I CAN BUY ALL THE ARMS I REQUIRE ANO HIRE
COUNTLESS MERCENARIES TO DIE INSTEAD OF MY OWN KIN.’
Requiel Born of Twilight, of the Eldritch Raiders
EQUIPMENT
CORSAIR VOIDSCARRED# operatives in your kill team can be equipped with equipment from this list, as specified in the
mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped
with no more than one of each item.
OCULAR SCANNER
* C2EP3 PATHFINDER *
CLOAK L2EP3
The operative can perform the following action during VOIDSCARRED FATE DEALER operative only. The operative
the battle: gains the following ability for the battle:
THEY ARE NOTHING MORE THAN A NEST OF SERPENTS. LIARS, CHEATS, CUT-THROATS, THIEVES AND
MORDERERS - THIS ALL OF THEM ARE. THEY HAVE ABANDONED FRIENDS AND KIN TO PURSUE A LIFE OF
PLUNDERING AND RISK-TAKING. THEY ARE ALSO MY CREW. IF YOU SPEAK ILL OF THEM AGAIN, I WILL
REMOVE YOUR HEAD FROM YOUR SHOULDERS AND GIVE YOOR STONE TO MY SOUL WEAVER.’
- Felarch Iryladen the Masterspite, addressing Warlock Aileer Serenti of Lugganath Craftworld
VOIDSCARRED WADRIOR API GA
Corsairs are lithe and nimble warriors, skilled
2 1
marksmen and bladesmen both. Swift fighters,
they make up for lack of physical strength with
sheer agility.
SV W
4+ 8
56
NAME A BS/WS 0 SR I
CO
X Fists 3 3+ 2/3 - -
OID
ABILITIES ACTIONS
SCA
Aeldari Raiders (pg 53) Take Aim (1AP): Until the end of this operative’s activation, the
RR
- CORSAIR VOIDSCARRED
*
, AELDARI, ANHRATHE, VOIDSCARRED WARRIOR
VOIDSCARRED GUNNER
Corsairs utilise weapons hailing from every Aeldari ▼ 5®
society. Shredders unleash an expanding mesh of
monofilament, entangling foes in a net and slicing them
apart, while blasters use mysterious darklight technology,
SV
lethal even to the most armoured foe.
4+
f NAME A BS/WS 0 SR I
O Blaster 4 3+ 5/6 AP2 -
O Shredder 5 3+ 3/4 BlastO -
<> Shuriken pistol 4 3+ 3/4 RngW Rending
X Fists 3 3+ 2/3 - -
CO
O Shuriken cannon 5 3+ 4/5 Fusillade, Heavy, Unwieldy Rending
R
v Shuriken pistol 4 3+ 3/4 Rng # Rending
SA
0 Wraithcannon 4 3+ 6/3 AP2, Heavy, Unwieldy MW4
IRV
X Fists 3 3+ 2/3 - -
OIO
ABILITIES UNIQUE ACTIONS
SCA
Aeldari Raiders (pg 53)
RRED•O
ATAC
A R
D S
NAME A BS/WS D SR I
<> Fusion pistol 4 3+ 5/3 RngB, AP2 MW3
O Shuriken pistol 4 3+ 3/4 Rng# Rending
X Fists 3 3+ 2/3 - -
Aeldari Raiders (pg 53) Faolchu (1AP): Select one enemy operative with a Conceal order
ID
that is Visible to this operative and roll one D6, adding 1 to the
SC
NAME A BS/WS 0 SR !
0 Shuriken pistol 4 3+ 3/4 Rng# Rending
<> Throwing blades 4 3+ 2/4 Rng ♦, Silent -
X Hekatarii blades 4 3+ 3/5 Lethal 5+, Relentless -
59
NAME A BS/WS D SR |
CO
<> Shuriken pistol 4 3+ 3/4 Rng • Rending
R
X Dual power weapons 4 3+ 4/6 Lethal 5+, Relentless
SAIRV
ABILITIES I UNIQUE ACTIBNS
O
Aeldari Raiders (pg 53)
IDSC
Bladed Stance: Each time this operative fights in combat, in the
A
Resolve Successful Hits step of that combat, you can resolve one
RR
successful hit before the Attacker. If you do so, that successful hit
EO•D
must be used to parry.
ATAC
A R
O S
CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, VOIDSCARRED KURNATHI
NAME A BS/WS B SR !
v Ranger long rifle 4 2+ 3/3 Heavy, Silent MW3
O Shuriken pistol 4 3+ 3/4 Rng# Rending
X Fists 3 3+ 2/3 - -
Aeldari Raiders (pg 53) Manifest Psychic Power (1AP): Psychic action. Resolve a
ID
This operative can perform this action twice during its activation.
AR
NAME A BS/WS 0 SR l
O Shuriken pistol 4 3+ 3/4 Rng# Rending
X Power weapon 4 3+ 4/6 Lethal 5+
API GA
Felarchs are veteran Corsairs, with centuries or even
2 1
millennia of experience reaving the stars. They have
fought countless different races and mastered numerous
weapons, making them deadly enemies for any who
SV W
face them.
4+ 9
61
NAME A BS/WS 0 SR I
CO
0 Neuro disruptor 4 2+ 4/5 Rng>, AP1 Stun
R
0 Shuriken pistol 4 2+ 3/4 Rng> Rending
SA
0 Shuriken rifle 4 2+ 3/4 - Rending
IRV
X Power weapon 4 2+ 4/6 Lethal 5+ -
OID
ABILITIES IINIQUE ACTIONS
SCA
Aeldari Raiders (pg 53) Take Aim (1AP): Until the end of this operative's activation, the
RR
shuriken rifle this operative is equipped with gains the Balanced
ED•D
Coordinated Strike: Each time this operative is activated, you can
special rule. This operative cannot perform this action if it is within
select one ready friendly CORSAIR VOIDSCARRED® operative
Visible to and within 11 of this operative. After this operative's
Ml of an enemy operative.
A
activation ends, you can activate that ready friendly operative.
TAC
A R
D S
CORSAIR VOIDSCARRED®, AELDARI, ANHRATHE, LEADER, VOIDSCARRED FELARCH
CORSAIR VOIDSCARRED
SPEC OPS RULES
Over the following pages you will find a selection of rules for Spec Ops campaigns in which you have
selected CORSAIR VOIDSCARRED® as your Faction keyword. 63
CO
BATTLE HONOURS
RSAIRVO
Each time a CORSAIR VOIDSCARRED# operative gains a Battle Honour, instead of determining one from its
ID
specialism, you can determine one from the Corsair Voidscarred Specialist table below. You can either roll one D6
SCA
to randomly determine the Battle Honour (re-rolling if it isn’t suitable), or you can select an appropriate one. As
RR
with any Battle Honour, an operative cannot have the same one more than once (if a duplicate result is rolled,
ED•SPECO
roll again until a different result is rolled).
PSR
D6 Specialism
O LES•B
Important Fate: Each time this operative fights in combat or a shooting
attack is made against it, in the Resolve Successful Hits step of that
A
combat or shooting attack, the first attack dice that inflicts Critical
T
T
Damage on this operative inflicts Normal Damage instead.
LEH
Pirate Lord: Once per battle, you can use the Light Fingers, Deadly
ON
Ambush or Opportunistic Fighters Tactical Ploy (pg 55) without spending
O
U
any CPs if this operative is the CORSAIR VOIDSCARRED® operative
RS
specified by that Tactical Ploy.
Expert Marksman: You do not need to subtract any action points for
this operative to perform the Take Aim action.
Cut-throat: Each time this operative fights in combat, in the Roll Attack
Dice step of that combat, if you are the Attacker and either friendly
operatives are supporting this operative or the target is not ready, the
melee weapons this operative is equipped with gain the Rending critical
hit rule for that combat.
RARE EQUIPMENT
Each time you would determine an item of rare equipment to add to your stash, if your faction is CORSAIR
VOIDSCARRED®, you can determine one from the table below instead of determining one from another source.
To do so, you can either roll one D6 to randomly determine the rare equipment (re-rolling if it isn't suitable), or
you can select an appropriate one. As with any item of rare equipment, your stash cannot include more than one
of each item (if a duplicate result is rolled, roll again until a different result is rolled).
Ranged weapons the operative is equipped with gain Change the operative's Save characteristic to 3+ for
the Ceaseless special rule for the battle. the battle.
CO
raids and campaigns, giving it useful tools and elements of their warband when they mark targets.
R
resources to draw from.
SA
Once per battle, a friendly CORSAIR VOIDSCARREDt
IRV
In the Strategy phase of the first Turning Point, add 1 operative can make a shooting attack with the
O
additional CP to your pool. following ranged weapon:
IDSC
Name A BS D
A
WEDWAY ENTRANCE
RR
Nightfire missile 5 4+ 3/5
ED•SPECO
By utilising the webway, the coterie can strike all
over the galaxy, covering vast distances without Special Rules
encountering enemies.
BlastO, Heavy, Limited, No Cover,
Unwieldy
P
In the Scouting step, after resolving your selected
SR
option, you can select and resolve a Recon option
O
in addition to any other options. Initiative is still
LES•STR
determined by your original selection.
ATEGICASSETS
REQUISITIONS
In a Spec Ops campaign, if your faction is CORSAIR VOIDSCARREDS, you can use the following Requisitions in
addition to those presented in other publications.
you scored 2 victory points from the 'Opportunists' Purchase this Requisition when a friendly CORSAIR
SA
or 'Retrieval' Tac Op. You can add one item of rare V0IDSCARRED9 operative gains the Revered
IRV
equipment to your stash. You can only use this rank. You can select the following Battle Honour
O
Requisition once after each game. for that operative, instead of selecting one from
ID
another source:
SCAR
It is possible forAeldari to commune with the souls of step of each Turning Point, if this operative is in the
their fallen kin who are now enclosed in spirit stones. killzone, add 1 additional CP to your pool.
2D3 XP. You can only use this Requisition once for
ISITIO
CO
You can add two items of rare equipment to your stash.
R
Complete five games in which you scored victory points
SA
from the ‘Rob And Ransack', ‘Retrieval’ or 'Opportunists’ SPEC OPS BONUS
IRV
Tac Op. For the purposes of a mission's Spec Ops bonus, this Spec
O
Op is considered a 'Recover Archeotech' Spec Op.
ID
OPERATION 2: NOW THE TARGET
SCA
The rich and the powerful always gain enemies.
RRED SPECD
Complete a game in which you scored victory points from
the 'Protect Assets' Tac Op.
PSRULES SPECO
AGGRESSIVE RAID
PS
Harry the foe, strike them hard, evade their clumsy response and strike again.
That is the way of the Corsair.