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\-x B M' W A WRh I —K—TH IT B ' ■■ 7

W AKHANNEK Z
X 4 0 ,0 0 0

[ CODEX

A D E PTUS M EC H A NICUS
Rdcptus
IHcdiaiiiciis
THE PRIESTHOOD OF MARS
CONTENTS

DISCIPLES OF THE MACHINE GOD 6-39


Unearth the complex lore of the Adeptus Mechanicus and how they congregate for war.

Adeptus Mechanicus miniatures arrayed for battle.

COMBAT PATROL 54-63


Command Purge Corps Deltic-9 in fast-paced games of Combat Patrol.

FORCES OF THE ADEPTUS MECHANICUS 64-101


Select your Detachment then use your units' datasheets to claim victory.

CRUSADE RULES 102-117


Forge your army's narrative with these bespoke Crusade rules.

Introduction..............................................................................104 Requisitions.............................................................................. 111


The Search for Archeotech.......................................................105 Battle Traits.............................................................................. 112
Legendary Archeotech.............................................................108 Crusade Relics.......................................................................... 114
Agendas................................................................................... 110 Crusade Badges....................................................................... 115

POINTS VALUES 118-119


Introduction.................. Corpuscarii Electro-Priests........................
Army Rule..................... Fulgurite Electro-Priests............................
Detachment Rules....... 68-77 Sicarian In filtra to rs......................................
Rad-zone Corps.......... Sicarian Ruststalkers...................................
Skitarii Hunter Cohort Pteraxii Skystalkers......................................
Data-psalm Conclave. Pteraxii Sterylizors.......................................
Explorator M aniple.... Serberys Raiders..........................................
Cohort Cybernetica.... Serberys Sulphurhounds............................
Datasheets................... 82-101 Cybernetica Datasm ith...............................
Belisarius Cawl........... Kastelan Robots...........................................
Tech-Priest Dom inus.. Ironstrider B a llis ta rii...................................
Tech-Priest Enginseer. Sydonian Dragoons with Taser Lances....
Tech-Priest Manipulus Sydonian Dragoons with Radium lezzails
Technoarcheologist.... Skorpius D isintegrator...............................
Sydonian Skatros....... Skorpius Dunerider......................................
Skitarii M arshal.......... Onager Dunecrawler....................................
Skitarii Rangers.......... Archaeopter Fusilave...................................
Skitarii Vanguard........ Archaeopter S tratoraptor...........................
Kataphron Breachers... Archaeopter Transvector............................
Kataphron Destroyers.

PRODUCED BY THE WARHAMMER DESIGN STUDIO


Codex: Adeptus Mechanicus © Copyright Games Workshop Lim ited 2023. Codex: Adeptus Mechanicus, GW, Games Workshop, Space
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names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or ©
Games Workshop Limited, variably registered around the world. All Rights Reserved.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.

This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents
is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative
purposes only.

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ieutenant Shuna provisions of the 3,203rd Imperial adjusted to the floor, dripping with
Rhakis strode down the Guard Army's covenant with oily fluids. They contracted with puffs
air-transport's rear ramp, Mars. I carry a communique from of exhaust until the robed figure
’ gagging on the hot polluted the Lord-Colonel.' loomed only a foot over her.
air that hit her. She
steeled herself as she The door's two halves met in broad, ‘Magister-Emeritus Skand,' Rhakis
strode from the landing pad. Distant interlocking teeth and the skull began, crisply offering the sign of
detonations marked the battles and cog symbol of the Adeptus the aquila. ‘The Lord-Colonel sends
of the Lord-Colonel's vanguard Mechanicus spanned the doors. As his most-’
regiments against the world's xenos, she waited, Rhakis picked a flake
battling aliens while the rest of the of oily rust off her formerly pristine 'Unnecessary salutations,' the Tech-Priest
Imperial war machine was still being uniform. She sneered at the residue interrupted in an artificial voice.
organised. The drone of the carrier's it left, staining her bright staff jacket Within the shadows of Skand's cowl,
idling engines faded behind her as with a spot of reddish brown. Rhakis saw no mouth, only a mass of
she walked, swiftly overwhelmed by cables disappearing where mouth
an industrial din as she approached a Rhakis felt the grind of massive and nose might once have been,
command installation. It only vaguely machinery before she heard it. When topped by a cluster of lenses.
resembled the strategic control the huge doors finally opened, it was
bunkers of Rhakis' own regiment. with a waft of air that was even thicker ‘Consider them received,' Skand
Huge pipes emerged from its flanks and fouler than outside. A single continued. ‘Your presence ws anticipated,
to plunge into the ground. Cables, servitor waited in a dim corridor. but it is nonetheless a delay to my schedule.
vents and mechanisms she couldn't From an elaborate emitter bolted into You are granted fourteen millicycles for your
name encrusted its walls. its bare chest, a monotone rasped. audience, while 1commence Visual Inspection
Kaptis X-IV. Attend:
Lieutenant Rhakis had seen nothing 'Follow this unit. Do not deviate. Do not
on the Valkyrie's final approach due temporise.1 The figure turned, lurching Skand turned and swept down a
to a blanket of engulfing fumes. away at a brisk pace despite its corridor, his numerous metallic feet
A terse communication from the lopsided gait. Rhakis marched to clattering over the rust-coloured floor.
installation had informed the pilot keep up. Rhakis followed, passing yet more
that conditions at ground level servitors as well as Tech-Priests she
required no rebreather, yet the The noise, heat and smell increased. assumed were Skand's underlings.
orange-brown particles that fell Rhakis was led by the servitor into The former wore slack expressions
like foul snow made Rhakis doubt a huge vaulted space where ranks while they carried out their simple
that assessment. She glanced at ofclicking and whirring mechanisms tasks. The latter ignored her as they
the underside of the chemical rose above her. She could see more conducted arcane rituals at cogitator
cloud above her as she reached the beneath her through a gantry over banks, their voices buzzing like static.
installation’s formidable entrance. which she was led. Cybernetic thralls
were wired into machines, murmuring Rhakis caught up with Skand as he
'Lieutenant Rhakis,' she said into unintelligible words. mounted a pulpit-like contrivance.
a vox-receiver embedded into the The pulpit faced a bulkhead, but as
doorway, hearing the hoarseness in A clatter above her drew Rhakis' prehensile cables slithered from the
her voice from the torrid air. attention. Only her training stopped Magister’s robe and connected with
her from gasping out loud. A the pulpit's dataports, the bulkhead
'Equerry to Lord-Colonel Klaister. To seemingly mechanical creature, shuddered and lifted. Rhakis was
see-' Rhakis paused to remember far larger than the lieutenant and forced to board in an undignified
the esoteric title. The Lord-Colonel's with too many horribly long legs, scramble, barely making it before it
Adjutant Dignitium had explained to clambered down the sheer face of rose on anti-grav impellors and exited
the lieutenant that precise recitation mechanisms towards her. Rhakis took the opening into nothing.
was expected by her hosts. an involuntary step back. Only when
it came near did she register that a A fug of dun-coloured mist shrouded
'To see Magister-Emeritus Skand, cowled protuberance rearing up from everything beyond the pulpit. Rhakis
Gnosticarch of the Gymmeric Stacks. the nest of legs was the upper half of coughed violently. Skand's vocal
1request an audience under the a person. The thing's legs effortlessly emitter elicited a brief squall of noise
before he delivered another clipped drumbeat of eerily synchronous in one melding after the next stalked
command without facing her. footfalls. Huge trains of war engines or clattered at their masters’ whim.
in forms she had never seen before
‘The communique. Commence.' ground forward in the infantry’s Skand brought the pulpit to a halt
midst. The pulpit conveyance swept amid a regimented congregation of
Rhakis withdrew a dataslate from her lower. Rhakis saw tanks stomping servitors. Each was uniquely marred
jacket. She conducted the security on huge mechanical limbs like by the cybernetics forced upon them.
rites before starting to deliver the crabs, barge-like vessels carried on They were stained by the dust kicked
Lord-Colonel’s effusive message. shuddering waves of glowing exhaust up by the passage of Skand’s forces
Skand gave another irritated blurt. A and bipedal vehicles that reminded and the oily fallout drifting from
metallic tendril plucked the dataslate her of stalking ground raptors. above. As Rhakis stumbled from the
from her hands, jabbing a needle pulpit onto solid ground, she saw her
into its casing. Within seconds, the Skand drove his mount in a spiralling uniform was similarly stained.
Tech-Priest spoke again. descent and Rhakis clutched its
armoured edge. Aircraft shot past at From his mounted position, Skand
‘The Lord-Colonel expresses his fervent speeds she would have sworn such turned to her without ceremony.
wish that the Machine Cod’s warriors be clumsy-looking machines should not
mobilised.' Skand paused, his next have been capable of, and flocks of 'The audience is concluded. The
words far more clipped, as if they winged figures like chimeric horrors Lord-Colonel has my accedance to
were spat in anger. 'Every asset, to the darted at the edge of her vision. She his request.'
fullest extent and with greater urgency.' and Skand tore through clouds of
acrid incense that burned her eyes, Rhakis licked her lips before replying.
Rhakis remained silent. She had through energistic currents that made
known the thrust of the missive. The her teeth itch and her skin crawl. 'I will bear your words to the
mist parted before them and Skand She squinted backwards into the Lord-Colonel, Magister-Emeritus.'
at last turned to face her. She kept slipstream and saw pulsing glows and Two servitors trudged towards her.
her face impassive as he leaned in, sparks emitted by unknown weapons. ‘My thanks for the return escort.'
the scents of burnt resin, old oil and
chemicals wafting from his cowl. Skand slowed the conveyance 'YOM misapprehend,' Skand replied. '1
marginally and the roar of air was have transmitted my reply securely, assuring
'Witness the mere sliver of might the replaced with another noise. It the Lord-Colonel that I will mobilise my
Machine God has deemed necessary to became more deafening the lower assets with immediate effect. Al! my assets.'
eradicate these xenos.' their path took them. Meaningless
chants rose up into the air along with The two servitors took hold of Rhakis’
Rhakis felt the conveyance drop with shrieks as if from ruptured vox units arms with painful grips. She cried out
a lurch and suddenly they were out of and roars of static. They overlaid each indignantly, staring at them. Neither
the obscuring fug. And she witnessed. other like surf on a beach; the noise looked at her. The one that retained a
made her feel nauseated. biological eye stared vacantly. Rhakis
The Tech-Priests' command bunker saw a faded regimental tattoo on its
was sited on a cliff edge overlooking They skimmed lower. Reverberations exposed neck.
the Yashnal Depression, a dried delta passed through her boots and along
they had claimed for their mustering, her arms, making her jaw ache. Closer ‘The Lord-Colonel will hear of this!’
naturally shielded by the cliffs. Her to, she could make out squads and she blurted out, sickened by the fear
subconscious tried to latch onto these individuals. Baroque armour and in her own voice. 'The transport that
topographical features for sanity's filigreed weapons clutched in steel brought me, the pilot...'
sake, but the spectacle held her gaze. fingers flashed by just feet below.
Hooded cabals of Tech-Priests The Tech-Priest turned away, the
Seen from thousands of feet up, the led marching processions, lifting flick of a mechadendrite dismissing
delta plain seethed with movement synthetic voices in what she assumed the brief moment she had occupied
across the miles of its width. was the machine language of their his attention. Lieutenant Rhakis
Phalanxes of infantry marched in cult. Armoured giants stomped along suddenly knew with certainty that the
angled polygons - their numbers unnervingly precise lines. Packs of carrier had lifted off without her. She
so vast she could hear the staccato hideous Human-machine amalgams screamed as she was hauled away.
Disciples of the
Uachlite M TO THE ADEPTUS
MECHANICUS, DOUBT IS
AS A LIE N AS THE XENOS
HORRORS THAT A S S A IL
M ANKIND 'S REALM. WHEN
THE RULING CABALS OF
HOODED AND B IO N IC A LL Y
mHRS41 AUGMENTED TECH-PR IESTS
COMMIT THEIR VAST ARMIES
TO B A T TLE , THEY HAVE ALREADY ENUMERATED
EVERY PARAMETER. EACH VARIABLE HAS BEEN
MEASURED AND ASSIGNED A P R O B A B ILITY
M A TR IX . ALL THAT REMAINS IS TO EXECUTE
THE PROTOCOLS OF WAR, WHICH ARE HANDED
DOWN TO THE PRIESTHOOD'S SEMI-MECHAN IC A L
FOLLOWERS AS D IV IN E S IG N S , UNDENIABLE
PROOFS OF THE MACHINE GOD'S POWER.
TO FACE THE ADEPTUS MECHANICUS IS TO
OPPOSE THOSE WHO HAVE ALREADY CALCULATED
YOUR DEM ISE.

FROM THEIR SOVEREIGN HOLDINGS ON


INDUSTRY-CHOKED AND SMOG-WREATHED
FORGE WORLDS, THE ADEPTUS MECHANICUS
REACH OUT TO SCOUR THE DIM REACHES OF
THE GALAXY FOR FORGOTTEN FRAGMENTS OF
ARCHEOTECH FROM M ANKIND 'S PAST. THEIR
T E C H -P R IE S T RULERS ARE R IG ID L Y DOGMATIC
AND REVERE TECHNOLOGY AS THE OBJECT OF
THEIR DEVOTIONS. YET TRUE UNDERSTANDING
OF THE ARTEFACTS THEY SEEK EVER GIVES
WAY TO A GREATER P R IN C IP L E : WORSHIP
OF THEIR MACHINE GOD. VERBAL PROTOCOLS
HAVE DEVOLVED INTO MURMURED CHANTS,
RIGOROUS THEOREMS INTO RELIG IOUS
DOCTRINE AND TECHNOLOGICAL REVOLUTION
INTO S T U LT IF Y IN G IN E R T IA . ENLIGHTENMENT
AND PROGRESS HAS BEEN LONG BURIED BY THE
FANATIC ISM OF THE TRUE ZEALOT.

THEY ASPIRE TO THE PURITY OF THE


MACHINE, BUT THE ADEPTUS MECHANICUS
RETAIN ALL THE FERVENT FAITH AND
OBSESSIVE AM BITIO N OF THEIR HUMANITY.
The Adeptus Mechanicus are the custodians eyes, technology and the act of its creation are
of Mankind’s technological knowledge. With sacred concepts worthy of adoration, while the
great reverence and elaborate ritual, robed corruption of these ideals is heresy that invites
priests oversee the fabrication, maintenance condemnation and death.
and repair of every device crafted by
Mankind, and view the careful protection of Mankind’s technology is ancient. Much
every scrap of ancient information as their of it dates back to the dark time of legend
religious duty. before the Imperium, and it is through the
Tech-Priests’ religion - the Cult Mechanicus
The Adeptus Mechanicus - its complex - that Humanity still retains fragments of this
hierarchies of ruling Tech-Priests and their knowledge. The faith of the Cult Mechanicus
myriad followers - devote themselves to is founded on dogma and rote, repeated
the divine trinity of the Machine God, the maniacally without change over more than ten
Omnissiah and the Motive Force: the source thousand years, while true understanding of
of all knowledge, the embodiment of wisdom many of their practices has long since vanished
and the animus that empowers all. In their under a smothering blanket of ritual and
half-remembered mummery. Priests soothe
the intractable machine spirits of cogitators,
reignite the fiery hearts of recalcitrant
generatoria and forge the materiel used
by the Imperium’s armies as much with
sprays of holy incense and binharic
chants as with technical skill. To the
Adeptus Mechanicus, the production
and maintenance of the machine is
indivisible from their theology, and even
the most mundane process is performed with all common sight throughout the Imperium.
the ceremony of a rite millennia in its practice. These unthinking creatures, heavily modified
Tech-Priests declaim the hand of the Machine with bionic replacements, perform menial T 7 4 3 / B[ X345U 0 0 3 -1 1
God in every aspect of Human technology, in and repetitive tasks of every kind, and their THE REALITY CAGE
the fundamental forces of the universe and in unhealthy pallor and slack jaws are a potent The T e ch -P rie sts o f V e n a to ria
their own ability to comprehend such concepts. reminder of the dangers of crossing the are rumoured to have created
Adeptus Mechanicus. c a g e fie ld s o f pure law and
Such knowledge is precious; the Adeptus reason th a t m agnify the m a te ria l
Mechanicus jealously guard their power and COHORTS AND LEGIOS dim ension's in h e re n t re s is ta n c e
influence in a carefully choreographed balance The Tech-Priests do not exert their influence to the energies o f th e warp.
with the Imperium’s other great powers. solely by their integration in the Imperium’s Forbidden to t e s t the re s u lta n t
Without the forges and specialist knowledge other institutions. The Adeptus Mechanicus technology in realspace, the
of the Tech-Priests, however fragmented and retains the right to raise standing armies of its T e ch -P rie sts lead an in va s io n
ill-used, the Imperium would swiftly fall and own. Their ranks are the iron fist that enforces f le e t in to the O cu la ris
without the incomprehensibly vast resources the Tech-Priests laws and defends the sacred T e r r i b i l i s . Three Venatorians
and military might of the rest of the Imperium, forge worlds. They also project the Adeptus make i t back a liv e to t h e ir fo rg e
the Adeptus Mechanicus would crumble and Mechanicus’ power out into the galaxy on w o rld . Obsessed to the p o in t o f
vanish. Both benefit hugely from a sometimes pious quests to unearth traces of Humanity’s mania, they devote the re s t o f
strained yet irrevocably connected dependence. technological legacy. t h e ir liv e s to the c re a tio n o f
a r e a li t y bomb th a t they b e lie v e
WORKS OF DIVINITY The numberless cohorts of the Skitarii Legions w i l l se a l the Eye o f T e rro r
Through the sweat of legions of slave labour, are the cybernetic heart of the Tech-Priests’ fo re v e r more.
the augmented strength of unthinking cyborg military might. They are the foot soldiers of the
thralls and the power of monolithic forge Cult Mechanicus, fully devoted to the faith, and The T e c h -P rie s ts ' t e s t run , staged
temples do the Adeptus Mechanicus create heavily modified by their masters with bionic upon th e ragged edge o f th e r i f t
everything from pioneer ploughshares to enhancements, their neural cortexes inloaded known on ly as the Maelstrom,
Ramilies-class star forts. Simple black powder with martial protocols. To witness them ends in t e r r if y in g d is a s te r.
explosives in use on feudal mining worlds, marching to war is akin to seeing a bizarre and Twisted message fragm ents escape
hololithic strategium projectors, manufactorums grotesque religious procession conducted with the re g io n , unholy amalgams
bigger than city states and God-Engines that scientific precision. They are a macabre mix o f psychic tran sm issio n and
can level such conglomerations in a single, of living tissue and mechanical augmentation, b in h a ric screed th a t bleed
apocalyptic salvo - all fall under the auspices responding immediately to the broadcast outwards from th e t e s tin g s it e .
of the Adeptus Mechanicus. Through ancient imperatives of their superiors. What s a n ity can be parsed from
covenants with the Emperor himself, the adepts them speaks o f ravaging t r a i t o r
of the Cult Mechanicus have a monopoly on The Skitarii do not crusade alone in the name warbands, p e rfid io u s xenos ra id s
and jurisdiction over the use of all technology. of the Machine God. The hulking automatons and i l l o g i c a l m a n ife sta tio n s
To alter a machine’s prescribed operation or of the Legio Cybernetica crush the unwary o f u n r e a lity .
structure, to interfere with its inner workings beneath their tread and stitch incandescent
without the proper theological ministrations trails of burning phosphor through the enemy
only a Tech-Priest is privy to, are just some of ranks. The Centurio Ordinatus marshal
the crimes for which the Adeptus Mechanicus leviathan war machines that each bear unique
is privileged to administer punishment. munitions of incredible power. The Ordo
Lobotomised servitors - men and women Reductor specialise in siege warfare and worship
who ran afoul of the Tech-Priests - are a the Machine God in its aspect as the unmaker,
the Auxilia Myrmidon are a caste of destruction
savants and the Collegia Titanica set the ground
trembling with the strides of their God-Engines.
•-

KEEPERS OF
‘We know every fleeting life form is a cog in the grand DIVINE LORE
mechanism. Cast off your weak flesh and accept the glory
of the Machine God. We know mortal frailty pales before
The ruling caste of the Adeptus Mechanicus
the secrets revealed to the faithful, and with the wisdom
are the Tech-Priests. They direct the
of creation at our fingertips there is no prize beyond
mammoth endeavours of fabrication
our acquisition.'
upon which the Imperium depends and
- Declaration of the Trimechirate of the Eternal Forge lead the followers of the Machine God in
unforgiving crusades of ruthless acquisition.
The Tech-Priests hoard Mankind’s legacy of
knowledge, seeking an ever-closer union with
their deity.

Within the continuum of the Human species


- its extremities warped by genetic aberration
and psychic renaissance - few appear as
divorced from the common stock of Mankind
as the Tech-Priests of the Cult Mechanicus.
As acts of worship, they routinely replace
what they see as fallible flesh with bizarre
mechanical augmentation, seeing it as a way to
move closer to the Machine God, and toward
perfection. Bionic limbs, artificial appendages
and cybernetic organs in great profusion and
variety render the majority as biomechanical
horrors, barely recognisable as Human. Some
Tech-Priests sport skittering, multi-jointed
legs or crawling track units as more efficient
locomotion, while gilded armatures glistening
with blessed dispersal fluids replace or
supplement their arms. Their methods of
communication can seem as inhuman as their
appearance. Tech-Priests speak a number
of strange dialects that blend the machine
tongue with those of the wider Human
species. These include binharic cant, Lingua
Technis, hexamathic code, noospheric bleed
and Novabyte. Few outside the Tech-Priests’
orders can comprehend them, and then only
with specialist augmentation. To Human
ears they are a squall of mechanical blurts,
hisses and crackles, but they also transmit on
frequencies well beyond biological detection.
These languages are replete with internal
self-references and fragments of ancient tongues
once spoken by the Machine God’s chosen in
Mankind’s ancient past.

Tech-Priests find little use for ambiguous,


emotional interactions. Thus, many do not
hesitate to embrace multi-lensed optics,
rebreather arrays, olfactory modules and cranial
implants that end up obscuring or replacing
their face. Some even dispense with their head
entirely, their organic brain instead supported in
crystal jars linked by complex neural interfaces.

Just as Tech-Priests’ forms are complex and


varied, so too is their meritocratic organisation
and hierarchy. Throughout the Imperium,
individuals undertaking roles as Enginseers,
Lexmechanics, Technoshamans and Noospheric

12
Spectocrats can be seen upon many worlds
and ships, accompanying Mankind’s armies
and tending to their engines of war. The The intricate web of shifting religious, political, technological
Tech-Priests’ ranks become more esoteric and philosophical leanings within the Adeptus Mechanicus
and inscrutable deeper inside the Adeptus is bewildering to those outside the priesthood. Yet even as
Mechanicus’ theocratic layers. Each forge subcults, movements and schisms are in constant flux, certain
world is led by a Fabricator General, the most Holy Orders are commonly recognised on the majority of forge
technically adept and knowledgeable among worlds. Tech-Priests who subscribe to their broad tenets, while
their kind. Under this august individual is the experts in sometimes wildly divergent matters of Cult doctrine,
world’s Fabricator Locum, the masters of the will strive to apply their knowledge in an established form.
forge temples, overseers of bionically augmented With the great power and autonomy that especially resourceful
thralls and a dizzying array of others that can Tech-Priests can accumulate, some even invent tyrannical
be called upon for their unique knowledge. honorifics for themselves.
The term Tech-Priest covers many thousands
of roles, specialities and titles that are bestowed
or adopted in a shifting matrix of power, some
unique to their forge world or espoused only
within a single subcult. Genetors probe the MAGI
mysteries of the biological, creating strange Prime Hermeticon
cybernetic creature-amalgams and slaughtering Lord Dogma
xenos beyond number to uncover their alien Mechae Moribundus
frailties. Artisans create wondrous devices of In v ic tu s A c q u is ito r
archaic beauty and deadly effect, their ornate G erontocrat
weapons and filigreed wargear highly coveted D ata-predator
throughout the Imperium. Magi of countless
kinds plumb the depths of increasingly narrow
ravines of arcane know-how, heedless of the
cost in their thrall-servants’ lives, while Logi dig
with acquisitive intensity through the physical GENETORS
and abstract strata of the universe, with pure Magos B io lo g is
information as their goal. Arch-chym ist
Grand P a ra site
While those Tech-Priests in service to senior Metasurgeon
magisters are bound to their master’s obsessions Corpus Illu m in a to r
and intrigues, more powerful adepts have few Genetor Extrem is
limitations on the avenues of holy knowledge
they pursue. Tech-Priests Manipulus shape
and wield the Motive Force - that aspect of the
Machine God that grants vitality to all things,
mechanical and biological. Others focus on the LOGI
disciplines of metallurgy, alchemical synthesis, Lexico Arcanus
psychic resonance, gravitic theodominance B ib lio p h ilia c
and countless more that all contribute to the H y p e r- r a tio n a lis t
grinding Imperial war machine. M onitor Malevolus
In fo -e x e c u tio n e r
Tech-Priests do not shy away from the horrors B io c o g ita tu s
of war. The demonstration of the Machine God’s
primacy in the universe and the application
of their destructive, theological devices are an
opportunity to be grasped with fervour. Many
replace more delicate mechanical appendages ARTISANS
with war forms, steel shod bionics fitted with Forge Lord
esoteric weaponry. The most senior adepts, Mechasapient
in charge of calculating grand strategies P raetor E le c tro id
and directing the zealous forces under their Cybersmith
command, will adopt the title of Dominus. They Technoarcheologist
will bend their considerable mental prowess and Necromechanic
all the computational and logistical resources at
their behest to the complete annihilation of the
foe. Though the title is commonly temporary,
some Tech-Priests choose to remain a Dominus,
addicted to the superiority and divine power
such a position grants.
SKITARII LEGIONS within the hierarchy of their forge world’s
military might.
On limbs of hardened alloy march the
cohorts of the Skitarii. They are soldiers While command at the higher levels is
Z 9 . 4 1 2 / R 4 X 0 A 0 -3 3 of the Machine God and form the armies orchestrated with mechanical precision
THE RUST FIELDS WAR that answer to the Tech-Priests of the Cult by individual Tech-Priests, Skitarii are not
In their greed to claim resources Mechanicus. They glory in their augmented mindless automatons. Experienced Skitarii
for their factotums, a coalition forms, granted the knowledge by their masters Marshals conduct independent operations
of forge worlds led by Mars and that each calculated kill and every grinding along parameters defined by their masters.
Grata sends mining fleets to victory is achieved under the unblinking gaze They utilise inloaded tactical schematics,
exploit the vast belt of asteroids of their deity. meticulous planning and intuitive leaps of logic
known as the Rust Fields. Its to respond to local divergences of kill ratios and
interior has never been explored, The Skitarii are warriors made. Many were geospatial positioning. Rapid reassessment of
but the fringes alone promise all once part of the numberless pools of forcibly enemy capabilities enable individual units to
manner of metals, minerals and indentured labourers, or else vat-grown in outwit those who believe they have the better
chemical deposits in a tumbling mass flesh farms. No matter their origin, of the Machine God’s faithful. The information
horizon of asteroids that spans those who serve their forge world as Skitarii acquired is broadcast back along the nodes of
three sectors. Soon after delving are zealously loyal and fanatically devoted to command, informing hundreds of decisions
operations are begun, however, the Cult Mechanicus. Their masters refashion per second, and is implemented to crush the
it is discovered that Ork tribes their bodies, replacing fallible ligaments enemy. When facing a lost cause, and even
infest the Rust Fields' interior. and flesh with titanium servo-motors and unto death, Skitarii continue to transmit stacks
The Martian and Graian macroclades bionic musculature. The Skitarii see the of data back to the Tech-Priests, harvested by
assume the Orks to have already Tech-Priests as prophets and intermediaries, multi-spectrum analysers, auto-filter optics,
dominated the region's heart and each binharic order issued from on high as a vox synthesisers and echolalic reverberators.
set to their extermination in a holy commandment calibrated to stimulate awe The adepts of the Machine God care not if
war of acquisition. In truth, the and reverence. a hundred, a thousand or a million of their
Orks have waged a territorial war fanatical warriors fall in battle. The Skitarii
with Kin of the Trans-Hyperian Units of Skitarii operate under the leadership are tools to be employed in the destruction
Alliance for generations. Kin of their primary warrior, typically an Alpha of Mankind’s enemies, a worthy sacrifice to
and Orks alike are stirred into or Princeps. Together these units comprise a absolute dominion. The data acquired by these
outward aggression, and untold maniple, an organisational unit within the forge fallen soldiers provides yet more knowledge
numbers of additional Imperial world’s military. Maniples are constituent parts of the foes’ weaknesses, and feeds the grim
forces pour into the region as of cohorts that in turn are part of macroclades. computation of Adeptus Mechanicus strategy.
the Adeptus Mechanicus fights to Maniples are assigned an identifying sigil drawn
retain its foothold. from the archaic and inscrutable symbology to As carefully crafted weapons, a forge world’s
which the Adeptus Mechanicus is heir. Through Skitarii fulfil as broad or as specialised a role as
an interlocking system of cohorts and the even the Tech-Priests require of them, bearing the
larger macroclades, each maniple, unit and arcane technologies of their religious orders
individual Skitarius understands their place to war. Rad-saturated Vanguard are front-line
troopers who weaponise the debilitating aura
that infuses them, advancing relentlessly
and rendering the battlefield as inimical to
life as the Grystpits on Mars with volleys of
irradiated carbine fire. Those promoted from
the infantry maniples may be allocated to
the Serberys corps, long range outriders or
aggressive line breakers mag-locked atop loping,
mechanical cybercanids.

Many Skitarii are refashioned into more


particular forms, either as necessity or
dogmatic tradition dictates. The Sicarians are
warrior-clades comprised of hyper-aggressive
and sinister combatants. Some, codified as
Ruststalkers, hunt as gladiatorial assassins, their
transonic blades and claws fused permanently
into their bionic appendages, while Infiltrators
pick their way stealthily across the most abused
of landscapes, emitting multi-sensory white
noise to confuse and disable their prey. Perhaps
strangest of all are the Pteraxii, routinely
implanted with limb-stumps that plug into
hyper-reactive, membranous wing packs or
the control systems of aerial gunships. They believe - of the ancient cohorts that first
undertake purgation missions in orbital docks ground their limbs to stumps upon the dunes V T 9 8 3 - K V / /1 5 4 5 T 0 - 0 - 8
and the dark, girded rafters of manufactorums, of Mars, the Skitarii’s lower legs are replaced TO PUNISH THE USURPER
but hungrily turn their weapons upon more with prostheses of inviolate alloy. Even the Upon the world of Knuthor, feral
dangerous prey at their masters’ command. brains of these warriors are grotesque hybrids Humans worship their Ork slavers
of grey matter and twisting neurocircuitry. The as prophets of the primitive deity
CREATING CRUSADERS considered the most blessed pass a point called King Thug. When the forge world
As with so much of the Cult Mechanicus’ the Crux Mechanicus, their body more machine of Graia learns one of the Orks'
esoteric trade, the truths of the Skitarii’s creation than flesh. Those that reach this stage of orbital roks is built around an
are kept a close secret. Some are vat-grown mechamorphosis are known as Skitarii Alphas. Ark Mechanicus, it sends forth its
or cloned, whilst others are repurposed from Some go on to attain the rank of Alpha Primus legions. Within a year, both xenos
mind-wiped convicts or warriors handed or that of Marshal - overseers who can operate and Human alike have been scoured
over as punishment for failure or desertion. independently for years if necessary, as solid and from the planet, and the salvaged
Others once toiled amongst their forge worlds reliable as the titanium that replaces their flesh. pieces of the Ark Mechanicus born
innumerable serf labour populations, men and reverently back to Graia.
women already indoctrinated with reverence One who looked for consistency in Skitarii
for the Machine God of their Tech-Priest augmentations would be sorely disappointed. Transmissions from the returning
masters and who see such apotheosis as the A soldier of the Adeptus Mechanicus may have triumphant procession cease
greatest of ennoblements. Regardless of origin, a punch card skull slot and leather bellows for as they near Graia. Binharic
all find a fanatical faith in the Omnissiah soon lungs, whilst at the same time housing quantum psalm-echoes picked up by
after their inception. It is then that their true bioware in his brain. It is often said that were listening stations piece together
transformation begins. one of these enhanced warriors to be rendered observations of a drifting fleet.
down, traces of nearly every element known to At its heart is an agglomerate
With few exceptions, Skitarii have pallid bodies its masters could be found somewhere in the mass of wreckage and frozen rock,
of puckered flesh and sutured cybernetics. remains. The Tech-Priests know this to be no studded with ship fragments
Ceramic valves and adamantium sockets stud exaggeration, for dissection is but one of the bearing Graia's sigil.
their hard knots of sun-starved and translucent dark fates a Skitarius might undergo in order to
muscle. In imitation - so some Tech-Priests satisfy their masters’ predatory curiosity.

15
THE ARCANE More radical Tech-Priests risk the wrath of the
Skorpius Duneriders machine spirit by using
AND THE ANCIENT the rugged vehicle for long-range transport.
More often, lines of Skorpius Duneriders
The Tech-Priests’ strange rites, biomechanical travel behind marching cohorts of Skitarii, the
servants and ability to work incomprehensible warriors’ optics eerily glowing through the
devices make them figures of awe and vehicles’ fumes as they advance in lockstep.
fear throughout most of the Imperium.
Strange creations lumber forward at their Skorpius Duneriders are calibrated for the swift
command, energies that primitives consider delivery of front-line assets into the heart of ONAGER
magical are summoned and technologies battle. In clouds of dust and tendrils of chemical DUNECRAWLERS
from ages best forgotten are unleashed in smoke, they sweep upon enemy defences or The Onager Dunecrawler is
destructive tempests. into designated fire points. Their armoured a walker-engine akin to a
ramp slams down and from within stride the multi-legged battle tank. It
The Adeptus Mechanicus draw upon millennia cybernetic and heavily augmented warriors of easily negotiates dangerous
of surviving Human technology and the the Machine God, while the Skorpius Dunerider battlefields as it brings its
mysteries of their own arcane religion to create pours heavy-calibre shot into the foe from its arsenal to bear, its hull bristling
not only slab-sided battle tanks, huge capacitors cognis heavy stubbers. with heavy weaponry of
and city-sized vessels, but far stranger and archaic design. Dunecrawlers
more sinister creations. Servo-skulls crafted AIRBORNE ASSETS can blast apart squadrons
from the craniums of loyal Imperial subjects One of many specialised castes of cyborg of aircraft, punch holes in
hover on anti-grav thrusters. Gene-cloned warriors available to the Adeptus Mechanicus, traitor battle engines or
familiars packed with advanced sensory suites the Pteraxii are optimised for instinctive atomise enemy commanders
perch in the shadows while entirely mechanical reaction and agility. Pteraxii’s reflexes are in beams of blue light. The
cyber-constructs growl through vox-grilles accentuated by paring back elements of engine owes its origins to the
at their side. In their creation, Tech-Priests cogitation that impede their primary function. Mars Universal Land Engine,
employ scarce metals, carboniferous fibroids, Implanted with additional limb-stumps - fashioned by the famed
bone, infraglass, seventh phase helionite and scapuli superior - on their back, a flight pack of technoarcheologist Arkhan
rarer substances in their efforts to duplicate thrusters and reactive life surfaces is connected Land. Intended as a workhorse
the construction formulae set down by their to them. The flight packs become part of the that could escort its masters
predecessors. Many creations are known only Pteraxii, who serve in several roles. across the inhospitable
within the closed orders of the Cult Mechanicus, wastes of Mars in relative
while some are granted as gifts to staunch allies. Sterylizors, for example, are honed for safety, the machine proved
aggression, and their legs end in vicious, so successful it was inevitably
SKORPIUS TANKS spur-like talons. They scour cavernous forge repurposed as a weapon of
The majority of forge worlds exist as toxic temples free of technosites and cyblight war - though only after many
wastelands - the result of millennia of infestations and Tech-Priests do not hesitate centuries of careful religious
industrial overproduction and abuse - and to turn the Sterylizors’ phosphor torches on discussion and rigorous
the Skorpius-pattern chassis was developed intelligent adversaries. Skystalkers, meanwhile, scriptural interpretation.
to traverse these planets’ acidic bogs. Beneath find optimal vantage points from which
a pressurised skirt of toughened nanofibre, to pick off their targets - whether isolated To its enmeshed crew and
alchemical gas is atomised by half-forgotten battlefield marks or feral psyber familiars Skitarii, the Dunecrawler
processes, creating forward impulse and and servo-cherubim - with flurries of is no mere weapon, but a
belching a backwash of fumes. razor-sharp flechettes. walking reliquary of sacred
technologies protected by
Bristling with heavy weapons, Skorpius Tlie Archaeopter is a workhorse not only of the hand of the Machine God.
Disintegrators are fast-moving battle tanks. the toxic Martian skies, but of distant worlds Overlapping Emanatus force
Whether individually supporting advances at the forefront of the Tech-Priests’ expansion shielding fields disperse
or thrusting forward in dozens-strong tides, for millennia. It is an agile, fixed-wing aircraft. hostile energies into the
Skorpius Disintegrators keep up a blistering rate Piloted by a member of the Pteraxii caste whose atmosphere, and incoming
of fire and deadly payloads. Salvoes of missiles legs and scapuli superior are hardwired into its projectiles are transmuted into
are launched in pre-programmed waves, and controls, the nano-carbon fibre-weave of the little more than flashes of light
the heavy clunk of reloading is heard even Archaeopter’s wings is capable of morphing - a and tangs of ozone.
before the first detonations. The tank’s primary property it shares with Pteraxii flight packs. This
armament varies. Some carry a belleros energy affords great manoeuvrability and enables it to
cannon, its arcing projectiles using the same operate within changing pressures.
hyp er-reactive gas as the hover drives, but
super-heated and reinjected; the projectile Tire Archaeopter’s ancient design was eventually
explodes on impact in a seething, spectroscopic deemed holy enough to accommodate subroles.
energy blast. Others bear a ferrumite cannon, Archaeopter Transvectors undertake explorator
whose thudding, solid-core shells become duties, as well as delivering teams of lethal
molten spears upon contact, flash-heating operatives behind enemy lines or into the
whatever they impale. heart of battle. From an ordnance selector,

19
incense as they mount deadly charges with their
pronged taser lances. Their ranks often comprise
the most zealous of a forge world’s Skitarii, and
are viewed by others of their cohort as chivalric
hunters, marking their quarry with radiating
shot so they can track them down no matter
where they run. The Ironstrider Ballistarii
are also constantly on the move, stalking the
fringes of their maniple to find ideal firing
positions and then moving again before the
enemy can retaliate. Their pilots are marksmen
beyond compare, often drawn from the ranks
of veteran Ranger units. Steadied by gyroscopic
stabilisers, Ironstrider Ballistarii form stable
firing platforms for their powerful cognis heavy
weapons with which they hunt enemy vehicles
and commanders.

ELECTRO-PRIESTS
Congregations of Electro-Priests embody many
of the arcane and fanatical aspects of the Cult
Mechanicus. All are devoted to the Motive
Force, the aspect of the Machine God that
adepts of the Adeptus Mechanicus preach is
the spark that drives all systems, biological and
mechanical. It is the fire that leaps from neuron
to neuron and the illumination that reignites
cold reactor cores. The Motive Force runs like
a current through the bodies of Electro-Priests,
channelled by electoos and amplified by their
fervour so that their bodies crackle with power.
Implanted under the skin of Electro-Priests,
electoos connect their entire nervous system,
sending bio-electric pulses potent enough to
incinerate incoming projectiles. An example of
the less obvious, but no less bizarre technologies
to emerge from the forge temples of the Adeptus
Mechanicus, electoos can be made to be nearly
invisible. Alternatively, they can be made to
radiate vibrantly through the flesh of those who
Archaeopter Fusilaves drop payloads of bear them, serving as proud brands bestowed
MECHANICUS PISTOLS ground-penetrating, tectomagnic bombs that by the Machine God. These subcutaneous
Powerful sidearms employing cause seismic shock waves, while Archaeopter circuitries range from small metallic wafers,
esoteric technologies are carried Stratoraptors saturate the foe with fire from to silvery streams of motile nano-servitors
by many followers of the Machine their fearsome array of armaments. and even full-body networks. Simple versions
God. The designs behind them are worn by every one of the Machine God’s
may be ancient, but these pistols IRONSTRIDER ENGINES worshippers and can be remotely accessed to
are churned out in huge numbers Servitors are also permanently integrated provide a wealth of identifying and hierarchical
every hour from the smoke-filled into many of the Adeptus Mechanicus’ more data. Few rival the extent and complexity of
bowels of forge worlds. Arc complex devices. The motive engines ridden those borne by the Electro-Priest brotherhoods.
pistols and radium pistols - or to war by the corps of Sydonian Dragoons
the longer and more elaborate and Ironstrider Ballistarii are fitted with a How this holy resource is employed is at the
radium serpentas - use the same mono-task servitor that serves as a steering heart of an antagonistic schism among the
lethal energies as radium carbines conduit. The Ironstrider engine they form a part Electro-Priests. Those of the Corpuscarii faction
and arc rifles. Phosphor blast of is a stilt-limbed combat walker perfected by believe in spreading the light of the Machine
pistols shoot spheres of blinding the Tech-Priest Aldebrac Vingh. The limbless God’s bounty. They advance while chanting
white fire while antique-looking and sightless servitor exists as an interface binharic litanies, building up the energy
archeo-revolvers fire solid shot. between the commands issued by the Skitarii within their bodies and discharging it in gouts
Stranger still are eradication warrior mounted on top and the near-perfect of power from their electrostatic gauntlets.
pistols that discorporate the perpetual motion dynamo at the engine’s core. These electrocuting bolts grant unbelievers
foe and gamma pistols that fire one ecstatic moment of enlightenment before
Sydonian Dragoons operate as swift-moving burning them from the inside out. Their rivals
shock troops, wreathed in clouds of ochre among the Fulgurite brotherhoods see such
Machine God’s finite favour. They consider it a the program even during the fury of intense
vile sin, and it is one they see also in their deity’s firefights. Should no one change the protocol a
enemies, whose very existence fritters away the Kastelan Robot is following, it will follow that
holy Motive Force. Rather than slaying from protocol ad infinitum until its power reserves
afar, Fulgurites smite their enemies face-to-face are exhausted - which might take weeks of
with long-hafted electroleech staves. These draw relentless fighting - or until it is destroyed. It
the energy from those they strike and store it in is not unheard of for a maniple of Kastelan
capacitor cells on the Electro-Priest’s back. In robots to stride into a lake of highly corrosive
the wake of the Fulgurites, enemy vehicles are industrial run-off or go about reducing a city to THE MIND IN
left cold and dead, while once-living creatures ruins even when the last foe has been purged THE MACHINE
he motionless, their nervous system and organs from it, all because it is following protocols no The Legio Cybernetica’s origins
stilled forever. longer applicable to the situation. lie with the tech-savants who first
experimented with artificial life
Some maniples of Kastelan Robots appear in the Dark Age of Technology.
LEGIO CYBERNETICA to have spent millennia following strange These highly curious individuals
directions and protocols programmed into built great hosts of automata
When the automatons of the Legio them by masters thousands of years dead. These and gave them the power of
Cybernetica go to war, the ground shakes with ancient machines call no forge world home, independent thought. This was a
the thunderous stamping of their robotic feet. and are instead itinerant. They often arrive in terrible mistake, one that led to
The air is filled with praise-blurts glorifying battle, unheeded, their appearance taken as a awful consequences for the whole
the Omnissiah emitted from rasping vox, and sign of the Machine God’s favour. Constructs of Humanity. From that point
psalm-programmes grind loud over the din such as 13-Tor, known as the Automongrel of on the use of the dreaded silica
of war. They are the Ever-Faithful, each an the Grainan Stellar Drawbridge, and Dostoyon animus was outlawed forever.
ancient servant of the Machine God. Vladimus 12, the Iron Ghost of Farewell Those who dared attempt to
Secundus, fight until battle is won, seemingly resurrect this technology were
KASTELAN ROBOTS receptive to directives from Tech-Priests. tortured until death, but this did
Kastelan Robots are possessed of immense Afterwards, they disappear again, not seen not stop others from attempting
physical might and rugged stamina, and perhaps for centuries. to utilise the technology to make
harbour no sense of doubt or weakness. thinking machines, believing
Each is an unliving giant, assigned a specific There are a number of battle protocols that a they could avoid the mistakes of
war-purpose by its Datasmith master. These maniple can be programmed to follow, such as Mankind’s past. Some attempted
mighty constructs have fought the Imperiums that of the Conqueror. When this is activated, to design constructs with the
foes since the founding of the Mechanicum, the Kastelan Robots advance towards the foe, minds of loyal beasts. Others went
and many forge worlds claim to have examples their stride turning to a loping run. They close a darker route, blending their
that have served them for millennia before upon the enemy with remarkable speed and machines with essences from
this. This is within the realms of possibility, for become battering rams. Their barrel-sized the empyrean. All these attempts
the technology used to produce such powerful fists swing like wrecking balls, pulverising led to disastrous consequences.
constructs predates the Imperium of Man. Yet flesh, crushing armour and punching through Fragmented accounts and rotting
the secrets of their creation are now all but ferrocrete with equal ease. When the Protector datastacks suggest that Warmaster
lost, and so the resanctified portions used to protocol is activated, the Kastelans become Horus cared not for the potential
maintain those that survive mean a great many bastions of firepower, turning their heavy damage these engines could cause,
bear elements that are surely well over ten weaponry upon the foe, re-routing blessed sponsoring their insane creators
thousand years old. subroutines from rapid locomotion to precision and winning them over to his
bombardment. These automata can also be side. These depraved individuals
The bulk of Kastelan Robots alone allows them equipped with phosphor blasters in place of became a part of the Dark
to weather enormous storms of heavy fire with powered fists, perfect for those Tech-Priests Mechanicum, an intentionally
impunity, but they are also equipped with who require enormous firepower. When armed indefinite moniker for those
devices that emit invisible, thrumming repulsor in this way, and once the applicable ballistics hereteks spoken of only by the
grids using technology from a bygone age. The subroutines have been triggered, the robots Priesthood of Mars, and even
surrounding cages of force cause most incoming pour a storm of incandescent, glowing shot then in whispered code. Yet the
fire to fizzle out against the unseen barrier, but into the enemy. The burning white spheres fear and dark legend of armies
should attacks strike the grid at the right angle, cling tenaciously to their targets, sizzling wildly of thinking-machines persists
they will deflect back at the firer as if cast back as they burrow through armour and melt throughout the Imperium.
by the vengeful hand of the Omnissiah himself. into flesh.

Kastelan Robots fight in maniples - In millennia past, the robots of the Legio
self-contained units that are sub-divisions of Cybernetica numbered enough to lay waste
the legion - composed of between two and to entire alien empires - but these days are
six automata. In battle they follow carefully thought to be no more. Many of the hallowed
programmed battle protocols, though they can machines have been lost to time, and the secrets
only follow one at any given time. Should the to replacing them have been all but forgotten.
protocol need to change, a specialist Tech-Priest Because of this, it takes a Tech-Priest of

21
surpassing rank to authorise their use in battle, the Emperor’s Tarot, these slivers of necromantic
and forge worlds will sanction extreme expense wetware are entrusted to those Cybernetica
to recover those Kastelans that have fallen Datasmiths that accompany the robot maniples
in battle - from sending in waves of Skitarii to war. These wafers are inserted into a dataslot
to cover the extraction of their fragments to hidden behind a robots chestplate, and the
P 0 0 9 -IV > 1 25 X {0 > 00-31 funding an Explorator Crusade to quest after wafers command protocol dictates every action
THE NULLIVAR PROOF rumours of an intact specimen. Yet these of its host’s behaviour. Should a Datasmith wish
The sudden appearance of an machines continue to fight on the front lines of to change the behaviour of their charges, they
ancient Cult Mechanicus signal the most crucial wars. To the Tech-Priests who must manually exchange the wafer currently
arouses concern and interest alike consider the flesh to be weak, commanding inserted into a robot’s dataslot for another. It
on the fringes of the Great Rift these constructs is like commanding the angels follows naturally that this poses a risk. If the
near the galactic core. Reports of the Omnissiah himself. Datasmith has been slain, or if a wafer or the
from the first Explorator fleets dataslot becomes damaged, the robot’s protocols
to reach the region describe the CYBERNETICA DATASMITHS may be irreversible. This limitation hampers
miraculous eruption into realspace Cybernetica Datasmiths are a specialist rank the flexibility of robot maniples who may not
of an entire world, a rogue planet of Tech-Priest that program the robots of the be able to adapt to fluid battle plans. Both of
whose energy signatures are those Legio Cybernetica at the maniple level, and are these the Cult Mechanicus accepts. Hardwiring
of a fully active forge world. No expected to do so even during the most furious independent thought into battle automata is
record of the planet is known, fighting. They are thus equipped with a wide strictly forbidden by the Crimson Accords of
and its signals are of the most array of weapons and arcana from their forge Mars, laws older than the Imperium itself.
ancient registers of binharic. worlds arsenals. Their gamma pistol fire beams
of ionizing radiation that can reduce a Human
Wild theorems abound that this to ash, burn holes through fortress walls or
SERVITORS
could be the fabled forge of reduce the armour of battle tanks into a ferrous
Nullivar, thought lost since ooze. Many Datasmiths also bear prehensile Servitors are meldings of living Humans with
before the Great Crusade. dataspikes, which can steal the secrets of enemy typically simple mechanical augmentations.
Desperate fleets from a dozen machines within heartbeats of being stabbed They are made by Tech-Priests to fulfil
forge worlds race to test the into the engines’ cortices. With this powerful mundane and basic tasks, not only in their
hypothesis and to lay claim to wargear, Cybernetica Datasmiths can defend creators’ own holdings, but throughout the
what treasures may survive from themselves and still continue their vital work of Imperium, in servile roles beyond count.
ages past. Shadowy xenos fleets overseeing their robotic charges. They are among the most ubiquitous tools
are converging on the region, too. wrought by the Adeptus Mechanicus and
But Nullivar's masters are not For ten thousand years, the robots of the Legio the most frequently seen examples of the
dead, and they have plans of their Cybernetica have obeyed their masters - save Tech-Priests’ more macabre skills by ordinary
own, crafted over ten millennia for those few units with irreversibly fixed Imperial citizens.
of exile. protocols. They are not controlled by the
bio-plastic cerebra and nerve-like tendril webs FITTING FORM TO FUNCTION
of Mechanicum constructs, but by sanctified Every servitor is made for a purpose. This could
doctrina wafers: fusions of biomatter and be to hew ore at mine faces or to haul heavy
electronics often in even shorter supply than the loads. Some pilot simple vehicles, effect basic
robots themselves. No bigger than the cards of repairs, fetch and carry more complex tools
for their masters, or operate much grander
mechanisms than themselves. There are classes
that are armed and given guardian or predatory
subroutines, and others employed as living
calculators. Repetitive or uncomplicated roles,
or those deemed beneath everyone else - or too
dangerous - are given to servitors. The Human
that forms their core is shorn of anything that
would hamper the fulfilment of that purpose.
Extraneous digits or limbs that may snag in holy
mechanisms; hair that could ignite, made dry
by malnutrition; free will and imagination that
might burden the unit with caution, and thereby
inconvenience its operation: all are removed.

Where the servitor’s purpose requires it, the


once-person will be blessed with one or more
forms of augmentation. Some may be very
basic: inch-thick metal slats extending from the
stumps of upper arms, for example, to carry
anything from slabs of red-hot rebar to holding
open a data-tome while their master reads from
it. Others may bear manipulator digits that matured in bubbling casks of artificial
sprout from their wrist like a nest of callipers for gene-gruel. The ready supply of naturally born
delicate operations or have entire limbs replaced Humans from many other sources, however,
- or added to - with giant servo-armatures, means that few forge worlds ever rely solely on
as capable of manoeuvring a plascrete conduit growing such anthrostratum as some term it.
into place as of crushing an enemy’s skull. Their
augmentations may be geared solely towards Many other servitors were once criminals
brute force with piston hammers, lifting rigs and accused of any one of the Imperium’s byzantine
sulphrite welders or fitted along more technical and ruthlessly enforced laws - from low-born
routes with calibrators, probes, data-cables and black marketeers, to outmanoeuvred members
more. They might be grafted with noospheric of the political elite, or Inquisitorial enforcers
detectors, ocular implants or more sophisticated who saw too much. Others are those who fall
sensory suites where needed. Conversely, a foul of the Cult Mechanicus’ own oppressive
servitor required solely to depress an activation codes against tech-heresy. Some institutions or
rune - once every few micro-cycles, without planets have long-standing agreements with
break, for the remainder of its existence - forge worlds in their vicinity, handing over
may only merit an adamantine fingertip and prisoners condemned under a wide variety
reinforced arthroferrous joint to extend its of jurisdictions and for countless crimes. The
operational usefulness as long as possible. Ecclesiarchy, the Adeptus Arbites and planetary
governors are just some of those who generate
Only the most specialised servitors are endowed large numbers of soon-to-be servitors. Some of
with more than a handful of additional systems. the freshly converted thralls return to those who
Many have their original flesh pared further and judged them, serving both as unthinking slaves
further back where it is simply inconvenient. and visible warnings to others.
Those required to pilot mobile units such as
macro-cranes or mass haulers, operating fixed
machinery or serving as door activators, have
no need of legs when wired permanently into
place. The bulk of a Human’s chest cavity might
take up space better suited to further hallowed
mechanisms and so be replaced by an efficient
multi-pump serving as heart and lungs. Some
servitors are reduced to brain stems or even
lesser cerebral portions where circumstances are
deemed appropriate, such as when serving as
guidance-meshes in certain forms of ordnance.

RAW MATERIALS
The careful and reverent reclamation of a fallen
servitor’s mechanical components stands in
sharp contrast to the ready destruction of its
damaged flesh. Even where it is possible, the
repair of a servitor’s biological components is
rarely seen as efficient. The conditions in which
servitors are put to work ensures that their
flesh deteriorates quickly. Only in exceptional
circumstances would anything be done to
prevent this. Whether servitors are expected
to survive a day, a month, or longer, their
creators know that there is an endless supply of
replacement material to build another.
Still other servitors were once people in
The Creation Rites of Manifest Indenture the wrong place at the wrong time, taken,
lay down screed-covenants for the making screaming, and remade to serve. Deserted
of servitors, but they vary greatly not only frontier towns and emptied hab-blocks are
from forge world to forge world, but from one frequent discoveries after one of a forge world’s
temple to another and from one idiosyncratic Explorator fleets pass through a system. Few
Tech-Priest to the next. A number of servitors of those the Adeptus Mechanicus harvest are
are built upon a base of vat-grown bodies missed, and its political power means those
of flesh and blood, typically Human but who are will rarely be avenged. Tales also
occasionally creatures of other lineages. These abound of individuals throwing themselves
fully grown men and women are produced before a procession of Tech-Priests, begging to
in large-scale batches on most forge worlds, be reforged into a servitor. Some are religious

23
AN INTRINSIC COMPONENT
For millennia, servitors have been a ubiquitous
element in the workings of the Imperium.
Wherever Humans live, work, fight, worship
or congregate in appreciable numbers, there
are also servitors. They can be found on the
decks of Imperial starships or in the corridors
of Administratum bureaux, cleaning pews in
Ecclesiarchal cathedrums, dispensing nutrient
rations in underhive sprawls or straining
macro-sewers for corpses.

The servitor complement of even a single forge


world typically numbers in the tens, or even
hundreds, of millions, outnumbering Skitarii
and Tech-Priests many times over. Especially
ancient or powerful forge worlds, such as
Mars itself, are supported by several times that
number. Servitors operate in the Tech-Priests’
zealots, either adherents to the Cult Mechanicus forge temples, manufactorums, dockyards,
already or hoping to serve the Emperor in as refineries, generatoria, mines and numerous
ascetic or humble a manner as possible. Some other sites. They work in vast congregations,
instead seek escape from the misery and fear swarming labour gangs, small clades or as lone
of Imperial life and believe that, once changed units in all manner of roles.
by the Tech-Priests, memory and pain will be
blessedly erased. Tech-Priests view servitors as far beneath
their Skitarii servants. They are naught but
Whatever their origin, they are given a chance tools. Even less than that, for while their
to provide the Imperium with a more useful mechanical components - as basic as they may
servant. Each individual is mind-wiped, be compared to the most advanced bionics
T 1 2345X000-11 chemically and surgically lobotomised so that - are reverently viewed as creations forged
RAIN OF FIRE their memories and personality are a blank slate with the holy inspiration of the Omnissiah,
In the years after the Battle - in theory at least, for there are harrowing tales servitors themselves are merely the framework
of Macragge, a splinter fleet of servitors retaining vestiges of consciousness on which to affix them. Though most servitors
of Hive Fleet Behemoth was without any means of communicating the are implanted with basic instructions and
steadfastly fought off at the horror of their new existences. Besides the some may retain a semblance of instinct, they
Skitarii-held Daugel Helix. The mechanical components surgically implanted must be constantly given fresh directives to
Cohort commander is said to have into - or riveted onto - their bodies, most operate efficiently. Without supervision and
compiled the details of their servitors are fitted with cranial receptors to input, servitors fall back on limited basic
victory, that others in thrall to enable them to process their new masters' programming. Some can continue to function
the Omnissiah may draw upon their commands and neural implants containing in this manner, though poorly, while others
hard-won wisdom. The triumphalist routine instructions. may stall in recursive loops of logic and stand
data-codex was sent to the nearby slack-jawed and motionless until discovered
forge world of Accatran, where Servitors owned by some nobles outside the and given fresh directives or left to atrophy and
it was swiftly filed away in the Cult Mechanicus have been known to have rot. There are also tales of servitors mindlessly
Archive Anomalis and forgotten. their exposed biological parts acid-scrubbed carrying out their final directive without end:
In recent years, the Archive's clean, or chemically tinted to match heraldic or digging useless mineshafts for miles, continuing
keepers have detected a dangerous mercantile colours. Some are even perfumed to hammer at production lines which have
growth of data-nodes spreading to mask the smell of their rancid flesh. For ceased to run or polishing an adamantine panel
among their systems. The detailed the vast majority, though, what skin remains until they have abraded a hole through it.
knowledge within the data-codex, on the former person is soon corpse-grey and
based upon mnemonic inloads from ingrained with filth. Most are fed parenterally With few exceptions, all servitors are
surviving Skitarii, appears to with recycled nutrient slurry of such low quality constructed by devotees of the Cult Mechanicus.
be tainted with a xenos virus: that it is only marginally more beneficial than That a single arm of the Imperium potentially
one that has begun to emit a it is toxic. Musculature and internal organs are has a widespread raft of programmed agents,
pulsating signal. slowly irradiated, poisoned or necrotised by the embedded at every level, occasionally sparks
foul or dangerous conditions they are kept in. In concern among some charged with preserving
especially grim environs, servitors are gnawed a status quo between the Imperiums various
upon by desperate vermin, the cybernetic units blocs. The fear of huge swathes of servitors
either desensitised to the pain or else, tragically, ceasing operation and initiating economic
never having been programmed to drive such collapse or else of synchronously turning
carrion-eaters away. their dead gaze and all manner of industrial
tools on those they are meant to serve could

24
trigger mass panic if spread. Wiser and saner
observers know lurid fears on such apocalyptic
scales to be baseless for countless reasons,
not least the Tech-Priests’ own fractured
politics. This does not stop individual Tech-
Priests and some clandestine institutions from
capitalising on servitors’ status as near-invisible
parts of everyday life. Lone units have been
programmed to operate parallel roles as
saboteurs, eavesdroppers or crude assassins, the
very fact of their mundane appearance making
them easy to infiltrate onto Human worlds.

SERVITORS AT WAR
A forge world’s servitors accompany
macroclades of Skitarii and their Tech-Priest
masters to war in large numbers, supporting
endeavours of eradication and acquisition just
as they do those of ferocious industry. They
erect battlefield redoubts, repair damaged
war engines, serve as walking heavy weapon
mounts or are wired in as auxiliary vehicle
interfaces, as well as forming retinues for the
Tech-Priests themselves.

In the case of battle servitors, such as those


of the Kataphron class, many specimens are
bisected at the hips and fitted with industrial
track units capable of grinding over the harshest
of terrain. Kataphron Breachers are among the
largest and most potent of these living weapons,
each augmented with additional, vat-grown
flesh grafts. They are heavily armoured,
designed to break apart enemy battle lines and
fortifications while ignoring the small arms
fire of defenders. Once their proximity clarions
chime, they return fire with bolts of holy energy
and wrenching gaol-fields from heavy arc
rifles or torsion cannons before crushing the
remaining foes with their piston-driven claws.

In contrast, Kataphron Destroyers bear few


close combat attachments, and are instead
equipped with additional devastating firepower.
As mobile weapons platforms, they mount
giant cannons of ancient design that can crush
or incinerate their masters’ foes, alongside
secondary weapons that spit roaring gouts of
flame or streams of incandescent phosphor.
Tech-Priests often surround themselves with
whole clades of Kataphron battle servitors,
and endless numbers of them are created day
and night on every forge world. They are all
ultimately tools to be expended by the Adeptus
Mechanicus with no more thought than a
soldier would empty a gun clip. After battle,
damaged units are recovered for re-use, the
powerful weapons and sturdy chassis re­
sanctified. Any remnants of the Human at their
core are unceremoniously dumped before being
replaced by another hapless auto-volunteer
from amongst the Tech-Priests’ seemingly
endless supply.

25
Greatest amongst the forge worlds is Mars, the sub-sects conduct treasonous research or plot
Red Planet. Situated in the Sol System, it is the for power, hacking rival power wells, annexing
seat of the Cult Mechanicus’ highest power. territory or appropriating assets. Most forge
Mars is the fulcrum upon which the religious, worlds, though, solemnly respect the Red
political and military might o f the Tech- Planet’s historical primacy. Many include
Priests turns, its importance to the Imperium elements of its ruddy livery in their own attire
second only to its sister world, Holy Terra. as a tacit recognition of this power - whether
genuinely felt or not - and Mars is viewed as
Mars is the original forge world, a planet speaking with the authority of the Machine
given over in ages past to holy industry on an God. Thus, its Fabricator General is well
unprecedented scale. Ancient holo-reliquaries versed in complex and aggressive factionalised
paint a picture of an isolated and terrifying interests, making their position on the
era. Long before the Imperium, civil wars and council of High Lords relatively secure against
disasters left Mars an irradiated wasteland. A assassination, coercion and deception.
surviving culture underground relied heavily
upon their remaining technology, so much so AN ANCIENT ORDER
that its use and maintenance became ritualised. The Cult Mechanicus predates the unification of
Technology became synonymous with life, their Terra, though by how long remains a matter of
Machine God with Human survival. fierce debate. It is tentatively accepted that the
surviving of a technologically adept diaspora
Deserts of ferrous particulates blow along solidified their faith - and their hold over Mars
the fringes of vast accretions of chem-stained - as the darkness of the Age of Strife receded.
metropolises that encompass entire tectonic The horrors of that era, when so much data
plates. Crackling capacitor banks the size of was destroyed and so many technologies lost to
cities churn the thick and spoiled atmosphere, Mankind, haunt the Adeptus Mechanicus to this
creating localised storms so persistent they day. Oblique references to lost works in the most
are named as fixtures on ancient maps. ancient of Mars’ data-stacks hint at the despatch
Pollutants billow from stacks emblazoned with of missions to Terra and beyond. From the
technoglyphs and crenelated with emitters that cradle of Humanity, the Tech-Priests took what
blare binharic canticles in praise of the Machine they needed; shards of archeotech and slivers of
God. The ceaseless din of divine creation archived data from Mankind’s lost past, while
reverberates through the ground while plumes techno-barbarian tribes warred over its surface.
of cinders and sparks gush from huge, volcano­
like vents. This is the perfection wrought by the By the time the Emperor quashed his rivals and
Adeptus Mechanicus, and Mars’ pre-eminence bound Terra under his leadership, Mars was
has seen its likeness remade in praiseworthy fully indoctrinated as a theocratic civilisation
imitation time and again across the galaxy. that worshipped the Machine God. The
Emperor’s first step to reclaim the galaxy with
Tech-Priests throughout the Imperium are his Great Crusade was to forge an alliance with
referred to collectively as the Priesthood of the Tech-Priests, and with it the Mechanicum
Mars. It is considered the holiest place of was born. In exchange for their unalloyed aid in
pilgrimage for adepts of the Cult Mechanicus, providing weapons and wargear for his armies,
who are moved to rapture by the solar collector and ships in which to carry them to the stars,
fields of Arcadia, the spiralled glory of Tantalus the Emperor promised the Mechanicum access
Hive and the rearing majesty of Olympus to the ancient data and esoteric machineries
Mons, wherein resides the Fabricator General discovered on the worlds he would conquer.
of Mars. As political and religious ruler of the
Red Planet, the Fabricator General is ex officio Fully integrated into the Imperium,
head of the Adeptus Mechanicus, and holds a the Mechanicum was not spared the
permanent position as a High Lord of Terra. galaxy-shattering civil war known as the Horus
Heresy. Tech-Priests serving aboard the traitors’
All forge worlds owe nominal fealty to Mars, warships, and whole forge worlds in thrall to
and its ruler is vested with a divine right over the power of Horus, supplied secret data and
all others, judging on matters of doctrine arms, pledging entire Titan Legions to the
and legitimising contentious articles of trade. Arch-Traitor’s cause. Mars itself was rocked by
Few, however, slavishly submit to the Red open warfare as Horus’ agents sought to suborn
Planets superiority. Discoveries of ancient the entire institution from within. Little of hard
techno-arcana are often hidden rather than fact survives from this time, but in the period
revealed to Martian eyes, schisms in theology of rebuilding after the Heresy, forged anew and
and competition for resources can mar rededicated as the Adeptus Mechanicus, the
relationships for centuries and on occasion Priesthood of Mars set to the expurgation and
small wars have even broken out. Neither is extermination of its traitor elements with a
Mars itself a homogenous, unitary domain; fanaticism born of the truly devout.
B IR T H P L A C E
MARS
OF TH E CULT M E C H A N IC U S
The Red Planet is the foundation stone of the Adeptus Mechanicus, and is vaunted as one of
the holiest of all celestial orbs by its adherents, second only to Terra itself. Mars’ arrogant
THE OMNISSIAH Tech-Priests see themselves as the most blessed of the Machine God’s followers, to which all
The religion of the Adeptus others must pay an exacting measure of respect, and to whom is due a commensurate ratio
Mechanicus is an aberration. of resources.
The Ecclesiarchy promulgate
that the Imperial Creed is The zealotry of Mars’ Tech-Priests is heralded Mars is strictly stratified in its social order.
Mankind's sole system of by the constant buzz of static psalms, their The lowest level consists of the citizens, mainly
belief, and that any deviancy obedient warriors incanting the holy rites to unaugmented Human populations who labour
from it is subject to a variety the Omnissiah as they march ever forward. en masse at simple tasks such as sorting
of inventive punishments. Mars maintains its pre-eminence among the isotope scrap, tending hydroponics, breaking
The worship of the Machine Adeptus Mechanicus by colonising worlds ore or stoking forges: tasks for which even
God, however, is allowed to rich in sought-after resources, launching conversion to servitorhood is not required.
continue and even spread Explorator fleets to the fringes of the Imperium As subjects of their forge world’s masters, they
without hindrance. This and raising monumental forge temples to the are indoctrinated into the most basic tenets
policy stems primarily from glory of the Machine God. Agents of Mars of the Cult Mechanicus, though without the
the fact that the Imperium are spread throughout the galaxy, throughout specialised neural interfaces of the initiated
could not exist without the Mankind’s armed forces, amongst a great they cannot experience or understand the holy
Adeptus Mechanicus, and number of the Imperial Navy warships and binharic psalms that continuously blare across
the prospective horrors of a are even found overseeing other forge worlds. their planet. Most citizens aspire to gain status
cataclysmic civil war mean the The Red Planet counts among its empire more and escape lives of grinding misery by joining
Ecclesiarchy has no stated subservient industrialised worlds, forge moons the Skitarii. Those that succeed receive what for
desire to force the Tech-Priests' and automated void stations than any of its many will be their first bionics and perhaps even
conversion. The Ecclesiarchy's peers, and great trails of a way of later entering the
rationalisation of the Cult machinery, ammunition and priesthood. Lesser citizens
Mechanicus is also eased technological wonders flow may sport tattoos and
through the Tech-Priests' between its holdings. piercings suggestive of such
praise of the Omnissiah - a bionics, but wear common
common aspect of the Machine The Martian Tech-Priests are work clothes. Regardless
God, with the terms sometimes the heralds of the Machine of station, Martians have
synonymous. The Omnissiah God; they suffer no affront a tendency to be burly,
is the Machine God made to the forge world’s majesty saturnine and shaven headed,
manifest, and the Priesthood and no suggestion that its usually with a temper to
of Mars believe the Emperor creations are not the greatest. match their dour aspect. All
to be this manifestation. The Their engines are blessed sport electoos - though their
Adeptus Mechanicus thus with the most holy unguents subcutaneous cyberware is a
revere him not only as the and their vast Skitarii far less sophisticated version
Master of Mankind, but as an cohorts exult in their role of that carried by Mars’ elite.
I avatar of omniscience. It was as the holy warriors of their Through these circuits can
to Mars that the Emperor came deity’s chosen realm. Though still considered the glory of the Omnissiah be channelled. In
when his historic alliance was mere tools by their Tech-Priest masters, the times of great strife, Mars’ Tech-Priests can use
m ade with the Tech-Priests, Martian Skitarii are inducted into selected these interfaces to militarise the Red Planet’s
I and though no records are lesser mysteries of the Cult Mechanicus, for if populace, turning ordinary hab-workers still
known to docum ent this, the Tech-Priests are the most blessed, then so blighted by their bodies of flesh and blood into
the Omnissiah's blessing is must their tools and creations be. Marshals are dauntless warriors of the Machine God.
something the Red Planet implanted with stringent superiority protocols,
frequently reminds other making them unrelenting in their mobilisation THE RING OF IRON
forge worlds of. Despite of Mars’ cohorts and fanatically driven to Surrounding Mars’ equator - and incorporating
I this, there are subcults and derive nothing less than perfection from those the moon of Phobos - is a circlet of interlinked
factions who whisper that the they direct. dockyards, orbital transfer hubs, atmospheric
Emperor is merely a prophet scrubbers and toxic refineries too dangerous
I of the Machine God and not In the mammoth logistical undertaking of the even to allow on the Red Planet’s abused
divine. Tensions quickly Indomitus Crusade, macroclades from the Red and irradiated surface. Comprising many
run high amid claims and Planet accompany a great many of Guilliman’s other installations including survey outposts,
I counter-claims of tech-heresy fleets. Fighting alongside contingents from formidable defence platforms and vast
and the ever-present shadow across the Imperium, their warriors know they construction facilities, this Ring of Iron is most
of potential schism. embody the martial honour of the Adeptus notable for the huge warships and other large
Mechanicus in the eyes of others, and will not starfaring constructs that are built along its
be found wanting. length in gigantic suspended docks.
BELISARIUS CAWL
Archmagos Dominus Belisarius Cawl was already old at the birth of the
Imperium. During that span of ages the Tech-Priest has served Mars and
the Machine God as a Forge Lord and a Lexico Arcanus, among other
positions both known and unknown to his contemporaries. But it is in
his role as Magos Biologis that Cawl’s greatest mastery lies. It is rightfully
said that the aged Archmagos Dominus has forgotten more knowledge -
particularly about genetics - than all but the most studious adepts could
ever hope to learn. Despite portions of his own memories having been
stolen, and despite having twice suffered mindwiping, Cawl remains a
tech-savant, a genius at the forefront of whatever field he trains his brilliant
mind upon. Even amongst the ranks of the Adeptus Mechanicus, where
artificial devices increase brain capacity and extend life beyond measure,
such an accumulation of knowledge in multiple disciplines is exceedingly
rare. The Priesthood of Mars ennoble such beings as Prime Conduits of
the Omnissiah, or as a Dominates Dominus - Master of Masters - and of
those few still living who bear these titles, Cawl is by far the most active.

Cawl’s holdings on Mars belie his independence from the political elite of
the Red Planet. There are Forge Lords whose temples are aligned to receive
the favour of the Fabricator General, and whose resources and power
should far outstrip Cawl’s. Yet his manufactorums are far more extensive
than most. As Cawl’s accelerated cogitation sprints from design to design,
so does he reconfigure his plasma forges, magnacoil weavers and crystalloy
aligners so that production keeps pace with his energetic deliberations.

Since reloading his stored memories, the ancient Tech-Priest has become
forgetful, prone to spending recuperative decades within his own stasis
crypts. Yet such prolonged periods inspire Cawl to once more hunt
for knowledge. It is during such times that Cawl dons the mantle of
Archmagos Dominus, gathering about him Skitarii Legions and the Legio
Cybernetica. Although Mars is his home world, other forge worlds place
troops beneath Cawl’s command, asking only that he shares his knowledge.

On the battlefield Cawl is a force to be reckoned with and he fearlessly


scuttles into the thick of the fighting. Most enemy weapons fire is thwarted
by Cawl’s refractor field. Yet even when parts of his mechanised body are
blasted off, cables snake out to effect immediate repairs and to swarm
any foes that come close. The hunched figure is a whir of activity as
cogitators adjust firing angles, broadcast orders to his troops and dispense
the imperative word of the Machine God. Amidst the maelstrom of
combat, the Tech-Priest himself remains calm, his mind assessing threats,
predicting enemy attacks and calculating victory probabilities.
LUCIUS
THE HOLLOW FORGE
Classified as a Supernatura Majoris, the forge world of Lucius is a vast, hollow planet whose industrial sprawl carpets its inner
surfaces. In the planet’s empty heart burns an immense artificial sun, a fusion mega-reactor that the Lucian Tech-Priests claim
to have built, but whose origins may be more mysterious by far.

Once in its history has Lucius suffered More than this, Lucius-pattern Their Ironstriders, Serberys corps and
the perils of doctrinal dissent. Long ago, weapons and war engines have all Dunecrawlers surge towards the enemy
the planet’s forge-star was almost sent garnered a well-deserved reputation with ferocious speed, often overrunning
into critical overload during the infamous for excellence across vast swathes the enemy before they realise their peril.
Inculcata Schism. Lucius survived that of the Imperium. From the radium
near catastrophe, however, and has ever carbines and galvanic rifles of Lucius’ The genius and innovation of the
since been a blazing beacon of orthodoxy own Skitarii to half-mile-long void Tech-Priests of Lucius was displayed
and compliance with the dictates of Mars. ship lance arrays, heavily armoured anew when a splinter fleet of Hive
Its Tech-Priesthood are fierce of faith battle-tanks, mass-stamped lasguns and Fleet Leviathan invaded the planet.
and dynamic of action, devoted servants bizarre techno-esoterica, the mark of Dispatching their Legio Cybernetica and
of the Omnissiah all. Moreover, the this forge world is a byword for quality a host of battle servitors to the planet’s
incalculable energy yield of their artificial and efficiency. outer surface, the Tech-Priests Dominus
star ensures that the Lucian Magi stand largely fought their battles from below
at the forefront of martial production. Amongst the most amazing of the planet’s crust. By tracking the motions
Their world has the capacity to fashion Lucius’ technologies are the immense of their servant clades and controlling
many incredible technologies, not least of God-Engines of its Titan Legion. activities via data-tethers, they waged
which is the proprietary alloy luciun. This Known as the Legio Astorum, or more their war without risking direct harm.
remarkable substance is incorporated colloquially as the Warp Runners, Wherever the Tyranid swarms overcame
into ornate masterwork weapons and these machines glory in the unique their servitor armies, the Tech-Priests
bionics, which are granted only to the ability to teleport directly into battle. waited for the xenos predators to devour
most worthy Skitarii and the Marshals It goes without saying that the sudden the meagre biological components before
that lead them to battle. appearance of towering engines of sending servo-skull swarms to carry the
destruction upon the battlefield has most vital of the remaining machine parts
won more than one battle in spectacular below the crust of the planet. There they
fashion, with weaker-willed foes fleeing were installed into fresh recruits, and
in panic or dropping dead from terror the next wave sent forth. Though it took
before the Legio Astorum engines open months, the resultant war of attrition
fire. Yet the Warp Runners are far from ended in victory. Deprived of biomatter,
Lucius’ only proud martial asset. Always the Tyranid bio-ships were forced to feed
eager to strike out into the galaxy and upon each other to generate replacement
wrest from it the natural resources to feed broods, and the xenos could not keep
the blessed forges, Lucius’ macroclades pace with the recycled machinery parts
are amongst the swiftest and most and refurbished robots constantly
aggressive fielded by any forge world. marching against them.

30
AGRIPINAA
ORB OF A M IL L IO N SC A R S
Agripinaa is a world scarred by war, its legions forged in conflict’s crucible and tempered through the fires of countless hellish
battles. Long has this forge world resisted the hostile attentions of the Dark Gods’ minions, for it stands perilously close to the
warp maw known as the Eye of Terror.

Once, Agripinaa laboured day and night each battle and employing their learnings time the enemy reach the guns of the
to supply the fortress world of Cadia with dogmatic determination. Yet the stationary defenders, they are fractured,
with munitions for its endless vigil priests of the Omnissiah are not above bloodied and demoralised, their
over the Eye of Terror. So integral to emotion when pushed to it. The assaults cohesion ready to fall when Agripinaa’s
the forge world was that mission, that upon their world by unclean servants of precision volleys fall upon them. The
some Tech-Priests had interpreted the the Dark Mechanicum, by Obliterator forge world’s cogitator-shrines have also
hermetic symbol in Agripinaa’s heraldic Cults, acquisitive Warpsmiths and even long determined pre-emptive strikes as
iconography as representing the Cadian loathsome Traitor Titan Legions have integral to its defence. Its Tech-Priests
Gate standing supreme over the forces instilled in the Tech-Priests of Agripinaa have plunged the spear of their fleets
of Chaos. Cadias fall has forced these a cold and unbending hatred for the deep into the Eye of Terror many times,
and countless other assumptions to worshippers of the Dark Gods. The seeking to raze the nightmarish forges of
be rethought. priests have perfected countless methods the Dark Mechanicum.
of slaughtering their heretic foes, and
Even before Abaddons victory during will fight on against them even unto the As with many powerful and well-fortified
the Thirteenth Black Crusade, Agripinaa collapse of all logic and reason, such is worlds throughout the wider Cadian
was already a heavily fortified and their disgust. Gate, Agripinaa has become a focal point
war-scarred world. Heretic raiding not only for conflict, but also for refugees.
parties struck at the forge world often, While Agripinaa’s stoic defenders have It is natural that fleeing Imperial citizens
some seeking to plunder its technological refined their protocols of repudiation and soldiery alike would put aside their
secrets while others hoped to disrupt and dogged resistance, its Tech-Priests prejudices in such desperate times
the planet’s crucial supply lines to key have formulated complex strategies of and seek shelter behind the ironclad
worlds throughout the Cadian war aggressive counter-sieges as well. Huge bulwarks of the Adeptus Mechanicus.
zone. Since Cadias fall, the frequency wedges of Serberys Sulphurhounds Agripinaa welcomes all willing to serve
and severity of those attacks has are unleashed into advancing enemy the Omnissiah. Many have chosen
increased tenfold. Agripinaa exists in a formations in shockingly brutal and starvation over what the planet’s Magi
state of near-constant conflict, fighting seemingly reckless manoeuvres. Smaller see as a logical contribution to ultimate
wars of both attack and defence as its units of Skitarii Rangers and Serberys victory, but countless others have stepped
macroclades seek to drive back the Raiders harry the enemy while flights of willingly into the Omnissiah’s embrace.
endless tide of foes spilling from the Archaeopter Fusilaves and Stratoraptors This influx of raw organic materials has
Eye of Terror. Typically dispassionate, strike simultaneously, sometimes adding thus far allowed Agripinaa to replace
the planets Tech-Priests take every greatly to the forge world’s own casualties. losses amongst its labour clades and
opportunity to hone their armies and Any surviving Skitarii of the first charge Skitarii cohorts as swiftly as they are
defences, dissecting every data psalm and are pulled back into the second wave, inflicted. Whether this will continue to be
noospheric inquisition extracted from and then the procedure repeats. By the the case remains to be seen...

31
STYGIES VIII
THE E V E R -S T A R IN G C YCLO PS
The Magi of Stygies VIII are not well trusted by their peers from other forge worlds. Their Cohorts have a dark reputation
for dubious behaviours relating to the pursuit and acquisition of proscribed xenos technologies, a practise about which their
Tech-Priests remain secretive and singularly unrepentant.

The forge world of Stygies VIII lies Ever-acquisitive, the armies of Stygies
west of Terra. It is actually a moon, one VIII have come into conflict many times SEEKERS AFTER
of several orbiting a ringed gas giant with xenos species whose technologies THE STONE
in the binary star system of Vulcanis. they wish to appropriate but also, on The Xenarites have an active
Though the knowledge of the event is occasion, with Imperial forces who have interest in noctilith - known as
buried in the forge worlds deepest and either taken a dim view of the Xenarites’ blackstone throughout much
most ancient datastacks, this system was research, or else stood - knowingly or of the Imperium. Noctilith is
almost lost to heretic forces long ago, not - between the clandestine group found upon many quarry worlds,
during the dark days of the Horus Heresy. and their prized knowledge. The more scattered in strangely uniform
As malevolent as the touch of the traitor orthodox forces of the forge world are deposits. It can be either
might be, Stygies VIII was further tainted talented obfuscators as well and their use positively or negatively charged
in that it was saved from conquest not by of shrouding technologies, diversionary in relation to warp energies,
good, honest Imperial reinforcement, but activities and secretive binharic effectively attracting or repelling
by the pernicious activities of the Aeldari. sub-codes to conceal their labours has them. While the utility of the
None now live who know the truth given the Tech-Priests of Stygies VIII a substance appears obvious, the
of these events, for even Stygies VIII’s suspicious reputation indeed. priests of most forge worlds have
Fabricator General is unaware of the remained reticent to investigate
hidden truth buried in the forge worlds There are those amongst the Stygian so obviously alien a substance.
cogitational architecture. Yet though the priesthood who once took their obsession The Xenarites have no such
root cause of xenos intervention might be with xenos war-tech to another level compunction. Thus, they were
lost, the effect of this strange interdiction entirely. A pentarchy of Forge Lords amongst the first to make the
can be seen in the secretive society led Explorator Crusade Vernao 5O-X, connection that noctilith is in
known as the Xenarites who exist within breaching the ancient webway portals of fact a material employed by the
the forge worlds Tech-Priesthood. nearby Vulcanis III and taking entire war ancient xenos Necrons. As more
processions into the labyrinth dimension Necron tombs awaken upon the
The Xenarites study and seek to exploit of the Aeldari. They sought nothing less same worlds where noctilith is
all aspects of xenos technology. They than to find the Black Library, plunder its found, its acquisition is made
court accusations of heresy by delving boundless riches of knowledge and return ever more perilous. This has
into the secret workings of everything triumphant to Stygies VIII. What foes not dissuaded the legions of
from Drukhari shadow fields and and horrors they faced no one can say. Stygies VIII. Many of their recent
T’au gravitic propulsion technologies When the Great Rift opened, the webway campaigns have been waged
to Chimeriac shivertech, Kinebrach portals mysteriously sealed shut and the in an effort to wrest blackstone
spiteforging, Stryite barb-blades and entire host vanished from all records. away from their ancient owners.
countless other alien sciences besides.

32
GRAIA
THE CROWN OF MIRACLES
The armed forces of Graia are amongst the most indomitable, indefatigable and downright stubborn to fight in defence o f the
Imperium. They are a byword for martial discipline and obstinacy both, advancing into firestorms with inhuman fearlessness
that is as unsettling as it is inspirational.

Everything about the armies of Graia Ulgha Gulch Offensive and the Tsamuth so great an advantage is this immense
bespeaks ironclad control. So hardwired Massacre where prudent retreat or rapid battle-fortress that the logical value of its
is their logic it is said they can even tactical flexibility would have prevented use to Graia far outweighs the potential
shield themselves from the malign the wholesale annihilation of Graias risks of its loss to a hostile enemy force.
attentions of enemy psykers. Prior to advancing cohorts. Of course, such tragic
entering battle, the ruling Tech-Priests defeats carry little emotional weight with When the Graian Crown leaves,
of the Graian military draw up resilient the forge worlds Tech-Priests. Instead, its temples are stocked with
battle plans and doctrinal subroutines each such disaster is simply analysed, munitions and its holding
based on dispassionate logic. These dissected and broken down into strategic decks provisioned with
are then disseminated to their foot data which is fed into their predictive volunteers. Once a
soldiers with the weight of holy writ. models for future conflicts. suitable world has been
So commanded, every Graian warrior discovered, the Crown’s
knows their role in the wider shape of Graia itself is unusual in that the forge chorazine shunt
the battle, and strives to fulfil it with world is crested by a geometrically thrusters lock it into a
unswerving determination. perfect ring of space stations known stationary orbit like a
as the Graian Crown. It is within this tick. Fleets of industrial
Many are the eye-witness accounts from megastructure that the forge worlds harvesters descend,
other Imperial forces of Graian Skitarii armies reside, and from it they deploy leeching the world of its
acting more like battle-automata than to repel those who would seek to invade assets. Should an enemy be
living, thinking beings. Neither terrifying the world below. Moreover, the entire foolish enough to attempt
inhuman enemies nor thunderous vast structure can move under its own to board the Crown, its
incoming fire can halt the warriors power and even translate into warp production subroutines
of Graia while their orders remain space, allowing the armies of Graia to adapt. Hundreds of
unfulfilled; indeed, their macroclades forge out across the galaxy and exploit freshly built Skitarii
have been described as pressing forward the resources of distant worlds - and servitors pour
unto their own destruction with an though knowledge of this technology is off the production
almost mindless determination. This suppressed as much as possible. Travel line, and servo carts
tenacity has proven an asset upon many aboard the Graian Crown is an imperfect deliver ammunition
battlefields where Graian soldiery have process; the megastructure has repeatedly to the immoveable
crushed their foes under a relentless attracted the hostile attentions of both defenders. While
advance or waged attritional battles warp entities and the ancient Necrons, the foe are being
that eventually broke the enemy with and entire battles have been fought bled, the plunder
the horror of their cost. Yet it has also within its weirdly symmetrical depths to of their world below
proven detrimental in battles such as the prevent it being overrun or captured. Yet continues unabated.

33
METALICA
THE G L E A M IN G G IA N T OF U L T IM A SE G M E N T U M
Metalica is a world sheathed entirely in adamantine, iron and steel. Its surface is covered with immense, interconnected
industrial clusters and forge-shrines interspersed with landscapes o f industrial waste. It is an unsleeping crucible o f war
production, whose polluted skies ring to the endless clangour of manufacture.

Located deep within the Ultima waves. The racket booms along ironclad
Segmentum, Metalica is the piston-driven canyons like the bellow of the Machine THE IRON SKULLS
industrial heart of the Charadon God himself. To the Metalican faithful, The forge world of Metalica
Sector. In a region located close to this endless industrial din is inspiring to maintains its own Titan Legion.
the ever-expanding Ork Empire of the point of being transcendental, for it Formally known as the Legio
the Arch-Arsonist, and now also the is the sound of their world worshipping Metalica, and informally as the
raging fury of the Great Rift, the role of the Omnissiah through deed and output Iron Skulls, this august body was
this world could not be more pivotal. both. They even ensure that it is echoed ravaged during the fighting on
Metalica’s endless production quotas in the purposefully amplified blare of the Armageddon. Under the careful
see dozens of war fronts kept supplied weaponry and machines they employ; leadership of Princeps Wynsten
with arms and armour. Meanwhile, thus, every volley of fire or crushing VanKassen they have gradually
its renowned macroclades of Skitarii armoured advance is a prayer to the recovered their strength, yet in
and Cohorts Cybernetica deploy with Machine God writ large on the field the bloody era of the Great Rift it
machine-like efficiency to crush threats of war. seems all too likely that the Titan
both piratical and heretical throughout Legion has worse yet to endure.
the entire region. Metalica stands proudly apart from
Mars, both physically and doctrinally.
Such is the Metalican fervour for The Metalican priesthood have long
optimised industrial production, and resisted any Martian attempts to impose
their worship of mechanical sterility remote rule. Thus, their Skitarii display
over organic impurity, that the forge only the barest amount of crimson
world has been scoured of all native within their heraldry, a grudging nod to
flora and fauna. Yet to think the planet the Red Planet that is all but drowned
lifeless would be an error - from pole to out amidst the white of Metalica. This
pole, Metalica seethes with indentured colour is symbolic to the Metalicans
labour, dead-eyed servitors and conclaves as representative of the purity of the
of Tech-Priests avidly overseeing the machine, and of its inevitable victory over
production of yet more terrifying war weak organics. This striven-for purity
engines and deadly weapons ready has been tested as never before in recent
to fight in the Omnissiah’s name. The times as Metalica has been imperilled by
cacophony of thundering pistons, roaring a Chaos invasion led by the Death Guard
generatora, clattering assembly lines and Traitor Legion. The corruption spread
endless binharic plainsong roll across in the wars have been met with extreme
the artificial landscape like sonic tidal purgation crusades of ruthless ferocity.

34
RYZA
FURNACE OF SHACKLED STARS
The forge world of Ryza is famed as the cradle from which many plasma-based weapons technologies have sprung. It is the
originator of such wonders as the Stormblade and the Leman Russ Executioner. Yet for all its magnificence and tech-heritage,
Ryza is a world sorely embattled, caught amidst a storm of xenos foes.

From its thrumming forge-temples to its ground and gathering reams of combat Catachan Imperial Guardsmen battle
colossal ochre dust dunes, its smog-thick data from victory and defeat alike. their alien foes through the toxic
skies and acidic rivers to its dense clouds From macro-gatling lasers and plasma swamps of the Ryzan hinterlands.
of low-orbital industrial platforms, Ryza disintegration cannons to building-sized Through amassed martial might
stands besieged. The Orks of two vast transdimensional beamers, anti-gravitic and ever-developing weaponry, the
Ork migrations have converged upon minefields, electrovoltaic blunderbusses forge world continues to resist the
this forge world in their billions. Waaagh! and countless other martial esoterica, the overwhelming invasion. Though the
Grax and Waaagh! Rarguts - either of priests of Ryza unleash endless terrifying battle still shows no end in sight, Ryza’s
which by themselves possess the sheer weaponries against the Ork invaders. Of commitments to other war zones remain
strength and weight of numbers in course, this has transformed the planet’s barely diminished, and they seek ever
brutish warriors and war machines to surface into a hellish vision of total more diverse testing grounds for their
overwhelm entire Imperial systems - war. Yet neither the Ryzans themselves protocols and materiel.
pour down upon Ryza in endless waves. nor their foes appear perturbed by the
Savage Ork techno-barbarians blast nightmare they have created.
ancient and irreplaceable machineries
to scrap, then add insult to injury by Where once the rivers of materiel that HONED BLADES
scavenging the wreckage in order to surge along Ryza’s macro-productor The Orks are too belligerent
fashion ramshackle weapons of their arteries poured only outwards to supply a threat ever to keep at arm’s
own. Roaring with glee, hordes of dozens of war zones at once, now many length forever. Thus, Ryzan
Orks surge over the planet’s surface in lead to its defence. The forge world has Skitarii regularly find themselves
breakneck races and beat against the turned over portions of its immense facing their ferocious foes in
defences of each forge complex like the military and industrial output to this close-quarters combat. This
crashing waves of a bestial storm. seemingly endless battle. Ryza’s ancient experience swiftly winnows
warships are no exception. After the those warriors who can hold their
For all this, Ryza remains unbowed. Navis Imperialis cordon was punctured own in battle against hulking
If anything, the world’s Tech-Priests by the arrival of Waaagh! Rarguts, the alien berzerkers from those who
could be accused of taking unseemly forge world’s own voidcraft have hunted cannot. The forge world’s priests
delight in some aspects of their Ork vessels, unleashing esoteric cannons view such battles as a chance
world’s predicament. With the express from a darker age on the xenos. to sharpen the collective blade
permission of their world’s Fabricator of their Skitarii Cohorts, and
General, the priests of Ryza unleash Nor does Ryza fight alone. Colossal their soldiery have developed
the most potent weapons in their Titans wade through the wreckage a well-earned reputation for
arsenals upon the invaders, treating of blasted manufactora with guns brutality in their own right.
each new engagement as a testing thundering. Regiments of hard-bitten

35
ust hung in the airless All evidence trends to the fact - the pulse. Suddenly a slab of rock came
vault, the moonlet’s low nomad moonlet's retrograde galactic free with a burst of dust that obscured

B
mass too weak to cause it trajectory, the geodetic fractal her vision. Prest frantically swept at
to fall with any discernible underlying the position of the haloing it with her filtration web as words
speed. Pausing her sub-sites, the syncoptic anomalies rushed out of her.
monologue, Korchelonius of this primary site’s theta decay.
Each was a sign from the Omnissiah,
Prest passed a filtration web attached ‘An emission! A repeating spirit
blazing
to a spinal mechadendrite across her for those with the faith to see, whisper in frequencies of such
field of vision. With the filaments of a datum in the void that together ancient harmony! It is patterned on
the web, she swept aside mineral formed a path.' the mythic Hermeticon Ordinals!
particles and microscopic metal Attend, additional. Proto-hexamathic
shavings that had been disturbed by Had she still possessed the relevant notation, vibrolect transmission,
her drilling. With a thought directed facial tissue, Prest would have the Fivefold Sophostrine Sequence
through a neural interface, she grimaced. The moonlet's discovery of Yashan! Great Omnissiah, it is a
recommenced the precision digging by a chartist captain thrown off weave of the holiest psalms into one.’
of three metallic tendrils tipped with course had been nothing more than
esoteric petrosurgical tools. blind chance, as had his passing of Once the dust was cleared, in the
the location to her, a concept she cavity she had exposed, Prest beheld
Rock fragmented and disintegrated loathed. Still, an invocation of the a pitted metal panel. Its surface was
beneath her probing, revealing more Machine God amongst her testimony abraded and dull, ground away by
tantalising features beneath. Prest would, she anticipated, seed her time and whatever processes had
reactivated the recording engram exploits among the more dogmatic caused the rock to accrete around
implanted in her skull. Unearthing of prospective patrons. Deimos' it. There were faint sigils stamped
the relics of Mankind's past was a hierarchies were as conservative as in orderly rows and curling around
deed worthy of chronicling for the they were segregated. To advance nubs that might once have been
glorification of the Machine Cod. That among the forge moon’s ranks, to gain dials. Conduits sheathed in unfamiliar
such testimony would also strengthen greater access to jealously hoarded materials, arranged like the fingers of
her political ambitions amongst her knowledge each maintained, had a hand, fought for her attention with
Tech-Priest rivals on Deimos was no been an arduous process. cracked displays, severed levers and
less a motivating factor. corroded vents.
The Technoarcheologist felt a
Prest had hidden her conviction sharp crack beneath her sensitive Part of the Technoarcheologist's
from others that she was on the trail mechadendrites, the sound unable partitioned mind strove to analyse
of nothing less than an info-cache to carry in the near vacuum. A long what she saw. Background routines in
of Standard Template Constructs. and unnaturally straight fissure had her cortical implants reminded her to
It was prize for which the Adeptus opened. She checked the calibration reverently record every feature lest
Mechanicus had waged apocalyptic of her ocular implants, determined exposure caused more tragic damage.
wars to discover. If she was correct that any holy breakthrough would be Her attention, however, was hooked
about the object she believed she preserved at utmost quality. by a single data-port in the centre of
had traced - believed so fiercely the panel. Without consciously willing
she had staked everything on ‘The form underlying the regolith it, she slid a data spike from her
its acquisition - her rivals would emerges with greater clarity. The hand, raised her arm and plunged it
court her patronage. She would linear arrangements conform to the into the waiting port.
so obviously hold the Omnissiah’s Divine Ratio of Mechanisms. This is
grace, she would delve the deeper undoubtedly a machine crafted by Prest’s mouth yawned in a scream that
mysteries. Prest's lenses blinked in Human will.' issued as a burst of binharic static.
rapid stutters as she regained control, She went blind as transmission from
consciously slowing her circulatory With delicate manipulator digits on a number of implants overloaded.
system before daring to speak. one tendril, Prest pried at the fissure. Her mind was afire. Clashing surges of
She dismissed an interrogatory signal data assailed her and it was several
'Resume record. Archeodelve site from a servitor, determined to focus moments before her enhanced neural
archive 3488.XqVII. 1am close. The on this find. The Tech-Priest could architecture could make sense of
Omens of Revelation are aligning. sense something: a faint energistic what she was experiencing. Almost at
once, the incoherent surges passed route and she was sure she witnessed 'Welcome, seeker of truths, 1bid thee,' said
and with her mind she beheld an packets of dimensionless data pass the voice.
infoscape that staggered her with its between them. Individually, there
complexity and beauty. was no sentience to them; the very Prest felt seared by the transmission
idea was both risible and heretical. as it force-loaded itself into her
Multidimensional structures and But far out in the infoscape's dark mind. She sought sanctuary in
traceries spread and soared before she perceived growing clouds of hyper-rational recitations, seeking to
her. Avenues and webs, dense light - four, no, five of them - as formulate an explanation. Everything
stacks and delicate veils, shone and if mighty stars coalescing from she imagined was rejected by
glittered in hues unknown to the worthless specks. They appeared religious creed, disproved by ancient
physical world. On instinct, Prest to be divorced from the infoscape's dogma. Only the shadow of the
directed her data-self along a weft structure, hanging motionless Tech-Priests’ greatest fear refused to
of pure information, marvelling at and expectant. be banished from her thoughts, that
the pentachoral mesh in what she which Deimos and its sister forge
assumed was the outer info-realm of The infoscape’s outer realm was worlds selflessly shielded the rest
the machine. a distant memory in Prest’s racing of Humanity from: the heresy of an
mind as she plunged through layer Abominable Intelligence.
Prest dove deeper, searching for after layer of twisting avenues. The
caches of definite wisdom. She saw surrounding structures faded into Yet while much of Prest’s mind reeled
hints now of the machine's essence, nothingness, darkening, isolating her. in abject terror, still another part
but the increasing complexity and There were formless presences out gazed at the core seal before her.
interweaving of its structure awed in the dark, systems whose structure She thought of the treasures that lay
her. Flickering presences on the she didn't recognise, surely wondrous behind it, of those behind the other
edge of her awareness became more creations of the Machine God's core seals.
frequent. Prest perceived sub-system earliest and greatest devotees, but
machine spirits wink in and out of no less frightening for that. They were 'Needless, are fears,' crooned the voice
existence or flash along nautiloid keeping pace with her. in a flurry of projected data points.
curves of data. Some were predatory ‘Redundant. Extrinsic to the foundations
gheists, obvious and brutish orcoiling When Prest’s data-self emerged into of true creation. Too long in this shell have
and subtle. With her experience a multiplanar nexus, it was with a truths been kept from the light.'
delving into recalcitrant cogitators, suddenness that startled her. Before
she manipulated and redirected her was a manifestation of a core Prest was assailed by slivers of
them where she could, evading them seal, the barrier to a vault in which information. She was granted glances
where she could not. data was said to be enfolded in holy beyond several of the core seals, in
compression. No, it was more. There self-deleting fragments that melted
A dull buzz impinged on Prest’s were echoes beyond the core seal of away as her mind tried to grasp at
mind. She vaguely registered yet more, vaults within vaults. Heavy them. Mechanisms that straddled
the second of her servitor clades with age, never opened. physical states and dimensions.
insistently requesting her attention. The secrets of energistic fields
The first had thankfully gone silent The glowing clouds - agglomerations unhypothesized by the greatest
and she brusquely dismissed this of machine spirits - hovered closer to Tech-Priest. Planet-sized engines
new irritant. The machine's guardian her. They pinned her data-self under that bent space to their master's will.
spirits - manifestations of its security the glare of their illumination. Then Subquantum strata of existences
protocols - demanded more and they - it, she realised - spoke. beyond comprehension.
more of her concentration to avoid
the deeper she delved and she had There were no words. Prest Prest was staggered by the aching
no time to solve the concerns of mere experienced flashes of hidden loss as she mentally grasped at the
tools. The dangerous gheists became data, imprints of variables and fading memories. She felt as if she
more aggressive. Prest became meta-formulae. Somehow her had been touched by the mind of the
disturbed by a growing interaction implants were recalibrated to Machine God itself.
she thought she saw between them. make sense of them, and meaning
Some followed her spoor through was birthed from the deluge in ’A covenant can there be,' said the voice.
the infoscape, others anticipated her discrete elements. 'A price paltry to the value of the key.'
Showcase
ILLUMINATUM MECHANICUS
IN BAROQUE ARMOUR, WITH BIONIC AUGMENTATIONS BENEATH BULKY
ROBES EDGED IN COG-TOOTHED DESIGNS AND SACRED SIGILS, THE
MANIPLES AND COHORTS OF THE MACHINE GOD MARCH TO WAR. THESE
WARRIORS AND WAR ENGINES BEAR THE COLOURS OF THEIR FORGE
WORLD ON THEIR HEAVY ROBES AND ARMOUR PLATING. MANY FORGE
WORLDS INCLUDE THE RED OF MARS AMONG THEIR LIVERY, AS A WAY OF
ACKNOWLEDGING THE PRIMACY OF THE RED PLANET. OTHERS MINIMISE
ITS INCLUSION OR REJECT IT IN DISPLAYS OF AUTONOMY.
The canticles and psalms of the Red
Planet’s greatest forges thrum in
esoteric frequencies and deafening
binharic hymnals. On Hygolax, the blaring
static hymnals of the Martian cohorts
rivalled even the bellowed chants of the
Orks. Waves of radium and galvanic shot
were unleashed in numerologically
significant volleys. Crackling arcs of
Motive Force haloed the faithful of the
Omnissiah and a choking fug of oily
incense billowed in their wake to war with
the toxic fumes of the Orks' ramshackle
settlement.
Squad Markings
Skitarii infantry bear the sigil of their
forge world and their individual squad
number upon their robes.

42 91 4I> 16
These squad markings hail from Mars,
the senior forge world employing the
skull and cog as its sigil.

Sigils
Arcane sigils identifying the unit’s
maniple may be borne by a unit's
Alpha or Princeps, their overseer status
denoted with a skull.

Maniple sigils

n
16“ 34 413
Unit leader markings
Not even the mechanical xenos
B horrors of the Necrons would drive
the warriors of the Machine God from a
world as rich in resources as Dahle
Quintus without a fanatical counter-attack.
At the foot of the towering Hexacytic
Magmaforge, a maniple of Skitarii surged
forward in defence of the Martian outpost
while Fastinus Phren, the commanding
Tech-Priest Manipulus, raised her
mechanical voice in prayer as she purged
Hypostack 14 of a tainting nano-virus.

Ever must the inner workings of the


Q Omnissiah’s holiest fortresses be
cleansed and purified. Half a mile beneath
the surface of Vhorsh, in the murk of
Mechaniclastic Crevasse Omega, a deadly
war against the Aeldari of Biel-Tan was
illuminated by the arc-lamps of toiling
servitor gangs far above. At the behest of
their Tech-Priest master, Kataphron
Breachers and Skitarii Vanguard advanced
to a chorus of binharic doctrines in a
procession of mechanised fury.

Maniple
Vehicle Markings
Many forge worlds' war engines bear
alphanumeric sigils that identify them
or their position amongst larger cohorts.
At a Tech-Priest’s discretion, some are
supplemented with icons depicting the
maniple they are supporting in battle. Vehicle designation
On the forge moon of 054-?, the

□ skulls of Metalica’s labour force lay


in mute witness to the World Eaters'
destructive creed. Driven to wrest control
of the industrial outpost back in the name
of the Omnissiah, cohorts of Metalican
Skitarii, congregations of fanatical
Electro-Priests and the lumbering forms of
Kastelan Robots tirelessly marched forth
to eradicate the heretics. Countless
Metalican soldiers fell in sprays of oil and
blood, their bionics ruptured in gory
dismemberment. But theirs was a victory
slowly stitching its way into the Khorne
Berzerkers’ flesh, irradiating and
blackening it as Metalica’s crusading
cohorts continued their grinding war.

Since the earliest known contact

H with the Leagues of Votann, there


has existed suspicion of the Kin amongst
the most radical of Tech-Priests. Those of a
more traditionalist persuasion, however,
engage in eradication purges ofthexenos
wherever they meet, denouncing them in
condemnatory psalms as the most
abhorrent of tech-heretics. Such was the
case on the asteroids of Maegra’s Halo.
When the Ymyr Conglomerate attempted
to harvest its mineral wealth, a reprisal
maniple soon descended to sunder what
the Tech-Priests saw as a usurping of the
Machine God’s gift to Humanity.

Skitarii Vanguard Skitarii Ranger


Kataphron Breacher of Metalica
of Stygies VIII of Stygies VIII

Tech-Priest Enginseer of Voss Prime Corpuscarii Electro-Priest of Ryza Tech-Priest Enginseer of Triplex Phall
Maegra’s Halo was a belt of

Serberys and Pteraxii


Serberys Corps squadrons and
H millions of rocky bodies. The
fearless Kin of the Ymyr Conglomerate
fought with every iota of determination
Pteraxii cyber-flocks may bear
and employed their Oathbands’ highly
expanded squad markings that
advanced weaponry on dozens of the
denote specialist subdivisions.
mineral-rich worlds. Against the
fanaticism of Metalica’s xenocidal fury,
however, they were doomed.
Squadrons of loping Serberys cavalry
encircled the outnumbered Kin on
Carvai and Luda II. Archaeopters
hammered Kin evacuation missions
with strafing runs, their wings
re-shaped to exploit the thin
As with other Skitarii, rank

9 may be denoted by a skull


symbol. Warriors can bear
atmosphere on Ymmabis. Finally, an
assassination mission targeted the
Kin’s Kahl, catching the leader on Vaqa.
iconography markedly different
to those serving other
it was the desecration of
Tech-Priests or forge temples,
such that Skitarii from the same B factorum-shrines and
foundry-temples on Q54-?, far more
than the World Eaters’ execution of the
forge moon’s labour populations, that
led the Tech-Priests to funnel ever
more of their bionic soldiery into the
war. It became an escalating
demonstration of their unwavering
conviction. When the last of the World
Eaters fell, O 54-? was an irradiated
and blood-spattered wasteland, its
mineral and biological resources either
tainted or expended during the war. The
forge moon's name was duly entered
into the holo-annals of Metalica’s
worthiest victories.
The explorators of the Adeptus
D Mechanicus face many deadly
challenges in their pursuit of archeotech
and resources. Magos Gryfift's delving into
the unmapped caverns of Ebbyr’s Moon for
galvacite provoked a writhing nest of
xenos mutants. The Cult of the Underwyrm
struck at the Ryzan maniples from
countless directions, but Gryfft’s
cartological genius trapped them at every
turn. Even when the xenos cult’s shock
troops reached Gryfft’s fume-filled
processing plant, his layered formulae of
aggressive protocols drove his warriors
forward in a bloody extermination.

Potential hoards of archeotech


0 amongst the ancient Human and
xenos ships twisted into their structures,
space hulks - as Tech-Priests are all too
aware - are often host to great danger.
Aboard the conglomerate vessel,
Genetor-Prime Zavosin of Stygies VIII
pushed his Skitarii and battle servitors
into one darkened chamber after the next.
Veiled by projected stealth-screens, the
Stygians ambushed packs of ravening
Genestealers in point-blank fusillades of
holy firepower.

Sicarian Infiltrator Sicarian Infiltrator Princeps

Sydonian Skatros Technoarcheologist Skitarii Marshal


Combat patrol
In this section you will find all the essentials for using Purge Corps
Deltic-9 in games of Combat Patrol, from a tactical commentary
and a guide to painting your miniatures to bespoke faction rules
and datasheets.
PURGE CORPS DELTIC-9
PTERAXII STERYLIZORS (5 MODELS)
■ Hie Pteraxii Sterylizor Alpha model is
equipped with: flechette blaster; taser goad.
■ Every Pteraxii Sterylizor model is equipped
with: phosphor torch; Pteraxii talons.
SERBERYS SULPHURHOUNDS
(3 MODELS)
■ The Serberys Sulphurhound Alpha model The Pteraxii Sterylizors are a very potent unit,
is equipped with: Mechanicus pistol; sulphur whether you deploy them by Deep Strike or start
breath; cavalry arc maul; clawed limbs. them on the battlefield and use their excellent
■ 1 Serberys Sulphurhound model is equipped mobility to claim key locations early on. The
with: phosphor blast carbine; phosphor pistol; number of Torrent weapons they wield makes
sulphur breath; clawed limbs. them prime candidates for the Fire Overwatch
■ 1 Serberys Sulphurhound model is equipped Stratagem, while using the An Evaluation
with: 2 phosphor pistols; sulphur breath; of Mettle Stratagem to give them the Feel
clawed limbs. No Pain 5+ ability is a great way to enhance
their survivability.

The fast movement and large base size of the


Serberys Sulphurhounds can be very useful
for establishing a large area of control on the
battlefield, as well as for intercepting enemies
seeking to punish your more fragile Skitarii
Vanguard in melee. Fearsome combatants
though the Sulphurhounds are, keep in mind
that they too are not the most durable of units,
so don’t be afraid to use the mere threat of
J
them to keep your opponent away, rather than
running them out into the open too early on.

&
5$
V
*—Stt
MANIPULUS SKAND (1 MODEL)
■ This model is equipped with: transonic
cannon; Omnissian staff.

This model makes an excellent Leader for the SKITARII VANGUARD (10 MODELS]
Skitarii Vanguard. As well as granting all of ■ The Skitarii Vanguard Alpha model is
their attacks [ LETHAL HITS], his Enhancements equipped with: Mechanicus pistol; Alpha
allow you to really tailor the unit’s role on the combat weapon.
battlefield. If you expect the unit to suffer a lot ■ 1 Skitarii Vanguard model is equipped with:
of enemy attention, you will likely want to retain arc rifle; close combat weapon.
the Aspergilla of Tarentum, which helps to offset ■ 1 Skitarii Vanguard model is equipped with:
the low Toughness of the Vanguard and keep plasma caliver; close combat weapon.
them alive for longer. However, if you are facing ■ 7 Skitarii Vanguard models are equipped
a less durable foe concerned with escaping your with: radium carbine; close combat weapon.
own firepower, the Overcharged Electropositors
Enhancement is a very effective choice, granting
the Vanguard’s firearms added range and the Coupled with their BATTLELINE keyword, the
[IG N O R ES COVER] ability. Skitarii Vanguard’s Rad-saturation ability makes
them a very aggressive objective-holding unit,
but they are quite vulnerable to enemy attacks.
Should the unit become locked in combat, it is
highly advisable to use the Optimised Efficiency
Stratagem to disengage them, before turning
their aggression back upon the enemy with
j i t ranged attacks.

■ 4;

<s£.

Ri

■i?- ’
PAINTING YOUR
COMBAT PATROL
On the following pages you will find a painting guide to help you to bring your Adeptus Mechanicus Combat Patrol to
life. By following the steps set out here you will be able to paint your models in the colours of the forge world of Mars
to a Battle Ready standard, and also learn useful techniques that you can apply to your collection as it grows.

Metals
You Will Need
To make the most of
this painting guide, we
recommend you use a
Citadel brush and the
Citadel Colour paints shown
here. We also recommend
using multiple thin coats
where needed to achieve
good coverage.
H Apply multiple thinned coats of Leadbelcher to the model. If you sprayed your models with
Leadbelcher Spray paint, overbrush with Leadbelcher Base paint to help washes settle correctly. B
Shade the model with Nuln Oil. You can add more coats fora darker effect.E l Using a dry brush and
Runefang Steel, gently and lightly drybrush the entire model to add subtle highlights.

Outer Robes and Red Armour Plates

C
1
T
A
P n Apply a base coat of Mephiston Red, using multiple thin coats to get even coverage. Q Carefully
E shade the recesses and folded creases with Nuln Oil. If you get Nuln Oil on a raised area, you can
L easily tidy up with by reapplying Mephiston Red. Q Apply a highlight of thinned Evil Sunz Scarlet to
the edges of the red areas and the raised areas of folded cloth.
S
T
A
R
T Wing Membranes and Inner Robes
E
R
B
R
U
S
H

with an even coat of


Leadbelcher Spray paint,
or Grey Seer Spray paint
for the wings which you
can paint seperately and
glue on later. You can
a If you are painting your wings seperately and sprayed them with Grey Seer, apply a basecoat
of thinned Corax White; this will help to brighten the next stage. You do not need to do this if you
use multiple thin coats prepared your models with Corax White Base paint. Now apply multiple thinned layers of Morghast
of Leadbelcher or Corax B
Bone to the inner robes and the front of the wings, the back of the wings will be painted black.
White Base paint instead. Shade these areas with Seraphim Sepia. Q Apply thinned Morghast Bone to the central and raised
areas. Then carefully highlight the edges with Corax White using the brush's edge.
Brass Details Black Details

□ Basecoat all brass areas with thinned Runelord Brass. Use the box photo to see which other parts Q Apply thinned Abaddon Black
you’d like to appear brass.B Shade these areas with Seraphim Sepia, focusing on crevices and where to areas such as dark cloth,
pieces join together. Q Carefully highlight the edges and raised points with Runefang Steel by removing pouches and cabling, using the
most of the paint from the brush with a paper towel and applying pressure with the edge of the brush. box photo as a guide.

Plasma Coils and Helmet Lenses Adeptus Mechanicus Symbols

□ Apply a basecoat of thinned Temple Guard Blue. Q Shade the U Apply Corax White to half of the skull and the opposite half of the
deepest areas with Nuln Oil. You can apply an extra layer for a darker cog behind it. Q Shade the Corax White areas with Nuln Oil. Q Apply
shade. Q Once the Nuln Oil is fully dry, with only a small amount of Abaddon Black to the side of the skull and cog not painted Corax
paint on the brush, highlight the raised edges with Corax White. White. You can easily use Corax White to tidy up any mistakes.

Basing

Transfers
You can use the box photos
and the Showcase section
of this book for inspiration
on where to place transfers
for your chosen forge world.
Tire ideal places are flat
areas like the edges of robes,
wing membranes and the
Q Paint Abaddon Black on the base. Q Apply a neat layer of Martian Ironcrust, being careful nearthe cybercanids’ upper legs, as
edges. We suggest using a Citadel Texture Spreader. As it dries, it will crack like parched ground. E l Once sculpted details can wrinkle
the layer of Martian Ironcrust is completely dry, apply a shade of Seraphim Sepia. Finally drybrush the the transfer.
base with Morghast Bone then apply multiple thin coats of Abaddon Black to the base edge to finish.
COMBAT PATROL
PURGE CORPS DELTIC-9
ABILITIES ENHANCEMENTS

The datasheets required to use Purge C orps Deltic-9 can be Your T E C H -P R IE S T MA N IP U LU S m odel is your WA R LO R D and
found on the following pages, and are designed exclusively has the Aspergilla of Tarentum E nhancem ent. You can
for Com bat Patrol games. A unit’s datasheet will list all replace this with Overcharged Electropositors.
the abilities it has. This m ay include a Faction ability -
D octrina Im peratives - w hich is described below.
DEFAULT ENHANCEMENT
DOCTRINA IMPERATIVES
A n Adeptus Mechanicus army marching to war is a sight ASPERGILLA OF TARENTUM
both terrifying and glorious, each holy warrior a disturbing These gilded vents upon the Tech-Priest’s hunched
fusion o f Hum an and machine. The ruling Tech-Priests upper carapace enable them to disperse a spray o f
and their fanatical followers raise modified voices in praise holy unguent over the faithful, diffused in a greasy
o f the Machine God, controlling their cyborg soldiery and mist. The sanctified substance coats thick robes and
mechanical creations through doctrina imperatives encoded exposed bionics alike in a viscous layer that bleeds
to augment and adapt the warriors’ abilities. potential energy from incoming attacks.

At the start o f the battle round, you can select one of the Each time an attack targets the bearer’s unit,
D octrina Imperatives below. Until the end of the battle subtract 1 from the W ound roll.
round, that D octrina Imperative is active for your army,
and all units from your arm y that have the D octrina
Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by m odels in this unit have
the [HEAVY] ability.
■ Each tim e a ranged attack targets this unit, if this unit
is within your deploym ent zone, worsen the A rm our
Penetration characteristic of that attack by 1.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by m odels in this unit have
the [ASSAULT] ability.
■ Each tim e a m odel in this unit makes a ranged attack,
if the target of that attack is w ithin your opponent’s
deploym ent zone, improve the A rm our Penetration
characteristic of that attack by 1.
OVERCHARGED ELECTROPOSITORS
Drawing on reserves o f the holy Motive Force, the
Tech-Priest infuses their nest o f coiling electropositors
so that they thrum with overcharged power. With
this potential energy, they invigorate their servants’
weapons with the power and reach to cut down the
Machine God’s enemies wherever they hide.

Add 6" to the Range characteristic of ranged


weapons equipped by m odels in the bearer’s unit,
and those weapons have the [IGNORES COVER] ability.

COMBAT PATROL | PURGE CORPS DELTIC-9


SECONDARY OBJECTIVES STRATAGEMS

You will use the Targeted Purge secondary objective. You You can use the following Stratagems:
can replace this with Prescribed Excoriation.

DEFAULT SECONDARY OBJECTIVE AN EVALUATION OF METTLE________


PURGE CORPS DELTIC-9 - BATTLE TACTIC STRATAGEM

TARGETED PURGE The hardiness o f even basic mechanical augmentations


In a binharic decree, an enemy o f the Omnissiah has can be correlated to the fa ith o f those who bear them. Or so
the Tech-Priests proclaim to Skitarii under attack.
been designated for priority purgation. The proof of
their flesh and bloodf railty and their existence as WHEN: Your opponent’s Shooting phase orthe Fight phase,
a weak link amongst the foe must beforged swiftly just after an enemy unit has selected its targets.
and unequivocally. TARGET: One ADEPTUS MECHANICUS unit from your army that
was selected as the target of one or more of the attacking
At the start of the first battle round, your opponent unit’s attacks.
must select one unit from their army (excluding EFFECT: Until the end of the phase, models in your unit have
MONSTER and VEHICLE units). the Feel No Pain 5+ ability.

At the end of the battle, you score 12VP if that unit OPTIMISED EFFICIENCY_________
is destroyed.
PURGE CORPS DELTIC-9 - STRATEGIC PLOY STRATAGEM

Heeding the holy word o f the Omnissiah, his warriors


optimise their own brain chemistry to grant them a
machinelikefocus on their sacred priorities.

WHEN: Your Movement phase, just after an A DEPTUS


MECHANICUS unit from your army Falls Back.

TARGET: That ADEPTUS MECHANICUS unit.

EFFECT: Until the end of the turn, your unit is eligible to


shoot and declare a charge in a turn in which it Fell Back.

ACCEPTABLE RISK RATIO__________


PURGE CORPS DELTIC-9 - BATTLE TACTIC STRATAGEM
OPTIONAL SECONDARY OBJECTIVE
In an emotionless calculus o f war, the Machine God's
warriors are tasked to unburden theirweapons o f fail-safes
PRESCRIBED EXCORIATION and overcharge limits. The risk to the weapons' wielders is
The enemy have broken through in this region, but deemed insignificant when weighed against the potential
they must be contained, lest they gain a foothold in fo r greater immediate carnage amongst the foe.

which to funnel ever more troops. As the Omnissiah’s WHEN: Your Shooting phase.
legions gather to mount a full-scale counterattack, the TARGET: One ADEPTUS MECHANICUS unit from your army that
foe must first be delayed or driven back, no matter has not been selected to shoot this phase.
the cost to the Tech-Priest’s willing servants. EFFECT: Until the end of the phase, improve the Armour
Penetration characteristic of ranged weapons equipped
From the second battle round onwards, at the end by models in your unit by 1 and those weapons have the
of your turn, you score 3VP if there are no enemy [HAZARDOUS] ability.
units within your deployment zone (excluding
Battle-shocked units). If there are no enemy units
within 6" of your deployment zone (excluding
Battle-shocked units), you score 5VP instead.

COMBAT PATROL | PURGE CORPS DELTIC-9


Combat Patrol Datasheet
Amongst the augmentations ofManipulus Skand is a
galvanic cell from which he channels powerful charges
o f the Motive Force. He can drain power sources dry and
use the energy to overcharge the cells o f his warriors’
armaments, all while he defends the works o f the
Omnissiah with blasts from his own arcane weapons.

O RANGED WEAPONS RANGE A BS S AP D ABILITIES


Transonic cannon [ DEVASTATINGWOUNDS, TORRENT] 12" 06 N/A 4 0 2 CORE: Leader

K MELEEWEAPONS RANGE A WS S AP 0 Galvanic Field: While this model is leading a unit,


weapons equipped by models in that unit have the
Omnissian staff Melee 4 3 + 6 - 1 2 [LETHAL HITS] ability.

FACTION KEYWORDS:
ADEPTUS MECHANICUS

Combat Patrol Datasheet


SKITARII VANGUARD _ J The hyper-irradiated shot unleashed by the Skitarii
Vanguard's carbines ensure those that would otherwise
survive the injury still sicken and die. Vanguard are infused
with this radiation, emitting a debilitating aura they
themselves are inured to. This hardens them to fig h t in the
most toxic war zones to defend the Tech-Priests’ interests.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Mechanicus pistol [ DEVASTATINGWOUNDS, PISTOL] 12" 1 4+ 6 -1 1 FACTION: Doctrina Imperatives
Arc rifle
30" 1 4+ 8 -1 03
[ANTI-VEHICLE 4 + , DEVASTATING WOUNDS, RAPID FIRE 1] Rad-saturation (Aura): While an enemy unit (excluding
VEHICLE units) is within 3" of this unit, subtract 1 from the
Plasma caliver - standard 30" 2 4+ ? -2 1
Objective Control characteristic of models in that enemy unit.
Plasma caliver - supercharge [ HAZARDOUS] 30" 2 4+ 8 -3 2
Radium carbine [ANTI-INFANTRY<♦] 18" 3 4+ 3 0 1

FACTION KEYWORDS:
ADEPTUS MECHANICUS
Combat Patrol Datasheet
Sulphurhound cavalry squadrons are aggressive shock
troops and line-breakers. The loping, mechanical beasts
breathe gouts o f incinerating phosphor and disembowel the
foe with slashing claws, while the elite Skitarii riders unload
incandescent pistolfire as they smash through defence
lines, before circling back fo r survivors.

o RANGED WEAPONS RANGE A BS s AP 0 ABILITIES


Mechanicus pistol [ DEVASTATING WOUNDS, PISTOL] 12" 1 4+ 6 -1 1 FACTION: Doctrina Imperatives
Phosphor blast carbine [ BLAST, IGNORES COVER] 18" D6 4+ 6 0 1
Line-breakers: Each time this unit ends a Charge move, select
Phosphor pistol [ IGNORES COVER, PISTOL] 12" 1 4+ 4 0 1
one enemy unit within Engagement Range of it and roll one D6
Sulphur breath [ IGNORES COVER, PISTOL, TORRENT] 9" D6 N/A 3 -1 1 for each model in this unit that is within Engagement Range
of that enemy unit, adding 2 to the result if this unit started
5? MELEE WEAPONS RANGE A ws s AP □ its Charge move within 6" of one or more friendly ADEPTUS
MECHANICUS BATTLELINE units. For each 4+, that enemy unit
Cavalry arc maul
Melee 1 4+ 5 -1 1 suffers 1 mortal wound.
[ANTI-VEHICLE 4 + , DEVASTATING WOUNDS, EXTRA ATTACKS]

Clawed limbs Melee 4 4+ 4 0 1

FACTION KEYWORDS:
KEYWORDS: MOUNTED, I MPERIUM, S KITARII, S ERBERYS S ULPHURHOUNDS
ADEPTUS MECHANICUS

Combat Patrol Datasheet


PTERAXII STERYLIZORS
Streylizors are eradicators o f cybernetic parasite organisms
within ships and manufactorums, and eagerly unleash the
chemical fire o f their phosphor torches upon the Machine
God’s foes. They descend in flocks from the sky upon
membranous wing-packs, their vicious talons primed, eager
IN V U LN E R A B LE SAVE
o f0 s e e f ^ e / r e n e m ie s writhe in flames.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Flechette blaster [ PISTOL] 12" 5 4+ 3 0 1 CORE: Deep Strike
Phosphor torch [ IGNORES COVER, TORRENT] 12" D6 N/A 4 0 1
FACTION: Doctrina Imperatives
D
MELEE WEAPONS RANGE A WS S AP Searing Conflagration: Each time a model in this unit makes
Pteraxii talons Melee 2 4+ 4 0 1 an attack with a phosphor torch that targets an enemy unit
within range of an objective marker, re-roll a Wound roll of 1.
Taser goad [SUSTAINED HITS Z] Melee 3 4+ S 0 1
If this unit is also within 6" of one or more friendly ADEPTUS
MECHANICUS BATTLELINE units, each time such an attack
targets such a unit, you can re-roll the Wound roll instead.

FACTION KEYWORDS:
KEYWORDS: I NFANTRY, F LY, J UMP PACK , I MPERIUM, S KITARII , PTE R A XII , STERYLIZORS
ADEPTUS MECHANICUS

63
forces of
the Rdcptus
IRcchaiuctis
There can be but one protocol to follow when faced with
those who blaspheme against the Machine God. Begin
the Canticles and send forth the legions. The doom which
we deliver must be absolute. All must fall before the
Omnissiah’s might.'
- Aurgreus Osmium, Tech-Priest Dominus
INTRODUCTION
Welcome to the rules section of Codex: Adeptus Mechanicus. Whether forging your own tales of glory
and infamy with narrative play or pitting yourself against your opponents in nail-biting matched play
contests, the following pages present all the rules you will need to bring your Adeptus Mechanicus
collection to life on the tabletop.

These include Detachment rules that Adeptus Mechanicus armies can use, along with the Adeptus
Mechanicus army rule - Ooctrina Imperatives - which is common to many of your units. This section
also includes datasheets for Adeptus Mechanicus units; you can find out more about how to use
datasheets on pages 37-38 of the Core Rules.

On the following pages you will find several ADEPTUS MECHANICUS Detachments you can select from to use in
games of Warhammer 40,000, as described in the Core Rules (see the Select Detachment Rules step, page 56)
If you are playing a Crusade battle, see the equivalent step in the Mustering a Crusade Army section of the
main Crusade rules. Each Detachment is a themed fighting force that focuses on one particular combat style
employed by your chosen faction - the rules they include are as follows:

A DETACHMENT RULE STRATAGEMS


The Detachment rule listed here will apply Your chosen Detachment gives you access
to either your whole army or to particular units to the Stratagems listed here in addition to the Core
within it. Stratagems listed in the Core Rules. During the
battle, you can spend Command points (CP) to use
A . ENHANCEMENTS these Stratagems. You can find out more about how
V ’ When mustering your army, your chosen to use Stratagems on pages 41-42 of the Core Rules.
Detachment enables you to upgrade C HARACTERS
using the Enhancements listed here, as described in
the Core Rules (see the Select Units step, page 56).
If you are playing a Crusade battle, you can instead
use the Renowned Heroes Requisition to give your
CHARACTERS Enhancements, as described in the main
Crusade rules.

RULES | INTRODUCTION
ARMY RULE
DOCTRINA IMPERATIVES
An Adeptus Mechanicus army marching to war is a sight both
terrifying and glorious, each holy warrior a disturbingfusion
of Human and machine. The ruling Tech-Priests and their
fanatical followers raise modified voices in praise of the Machine
God, controlling their cyborg soldiery and mechanical creations
through doctrina imperatives encoded to augment and adapt the
warriors’ abilities.

At the start of the battle round, you can select one of the
Doctrina Imperatives below. Until the end of the battle round,
that Doctrina Imperative is active for your army, and all units
from your army that have the Doctrina Imperatives ability gain
the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the
[HEAVY] ability.
■ Each time a ranged attack targets this unit, if this unit
is within your deployment zone, worsen the Armour
Penetration characteristic of that attack by 1.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the
[ASSAULT] ability.
■ Each time a model in this unit makes a ranged attack, if the
target of that attack is within your opponent’s deployment
zone, improve the Armour Penetration characteristic of that
attack by 1.

RULES|ARMY RULE
• J ;

RAD-ZONE CORPS’
DETACHMENT RULE ENHANCEMENTS

RAD-BOMBARDMENT RADIAL SUFFUSION


Whether as a result of natural phenomena, By transmitting their precision battlefield observations,
apocalyptic internecine strife or calamitous this servant of the Omnissiah ensures the saturation
accidents, many forge worlds are heavily o f the enemy position is a creeping curse, spreading
irradiated. When holy wars o f requisition a hazardous suffusion towards those foes seeking to
are unleashed, the Tech-Priests think outrun the vengeance of the Machine God.
nothing o f turning this invisible curse upon
theirfoes, bombarding the battlefield with ADEPTUS MECHANICUS model only. From the second
deadly radiation prior to an assault. battle round onwards, when resolving the Fallout
effect of the Rad-bombardment Detachment rule, if
the bearer is on the battlefield, roll one D6 for each
Battle Round 1
enemy unit within 6" of your opponent’s deployment
Bombardment zone, in addition to those that are within your
At the start of the first battle round, for opponents deployment zone.
each enemy unit within your opponents
deployment zone, your opponent must MALPHONICSUSURRUS
decide whether that unit will take cover This master o f splintered choruses leads their followers
or stand firm. You then roll one D6 for in a projection o f clashingfrequencies. Scanners and
each of those enemy units and apply the sensoriums trained in their direction are befouled by
relevant result below: the disruptive input.

■ Unit Standing Firm: On a 3+, that ADEPTUS MECHANICUS model only. While the bearer
unit suffers D3 mortal wounds. is leading a unit, models in that unit have the
Unit Taking Cover: Until the end Stealth ability.
of the battle round, that unit is
Battle-shocked and, on a 5+, that unit PEERLESS ERADICATOR
suffers D3 mortal wounds. This perfectionist zealot directs their minions in the
rapid and single-minded termination of all enemies of
the Omnissiah.
Battle Round 2 Onwards

Fallout ADEPTUS MECHANICUS model only. While the bearer is


At the start of your Command phase leading a unit, ranged weapons equipped by models
during the second, third, fourth and fifth in that unit have the [SUSTAINED HITS 1] ability.
battle rounds, roll one D6 for each enemy
unit within your opponent’s deployment AUTOCLAVIC DENUNCIATION
zone. On a 3+, that unit suffers 1 mortal This devotee harbours a fanatical hatred o f the
wound and must take a Battle-shock test. biological. They have learned the secret weaknesses
inherent in allflesh and do not hesitate to exploit them.

ADEPTUS MECHANICUS model only. Ranged weapons


equipped by the bearer have the [ANTI-INFANTRY2+] and
[ANTI-MONSTER4+] abilities.

RULES I DETACHMENTS
Rad-Zone Corps are adaptable forces of utter eradication. Every warrior, war engine and weapon
has their place in the battle plan, each an interlinking cog that grinds towards the enemy's
inevitable destruction. The first of these steps is the saturation of enemy lines by the Tech-Priests’
arcane technologies: long range artillery strikes, bombardments by flights of Archaeopters or the
activation of an esoteric artefact. The foe are scarred and debilitated from radiation, hyper-acids,
alchymical fire or some other scourging payload and the Rad-Zone Corps begins its advance as
the enemy are still reeling. Ranks of Skitarii soldiery, their minds linked to noospheric networks,
march into firing positions and unleash volleys of charged shot. Cavalry squadrons and clades of
winged warriors storm the flanks. War engines thrum on chemical fugs or stomp on mechanical
limbs, firing devastating ordnance in support. Wielded by their masters in pre-programmed purges
and assaults or in calibrated defences, the Rad-Zone Corps dismantles the enemy piece by piece.

BALEFUL HALO PRE-CALIBRATED PURGE SOLUTION


RAD-ZONE CORPS- BATTLETACTICSTRATAGEM RAD-ZONECORPS- BATTLETACTICSTRATAGEM

By briefly unshielding the most corrosive or Employing targeting data collated by a swarm of
irradiated components o f their being, the warriors of servo-skulls released over the enemy's battle lines,
a Rad-Zone Corps can exhale on isotopic fog, sapping the Machine God’s fa ith fu l purge the fo e stumbling
the strength o f those not inured to its effects. amidst rad-scourged positions.

WHEN: Fight phase, just after an enemy unit has WHEN: Your Shooting phase.
selected its targets.
TARGET: One A DEPTUS MECHANICUS unit from your
TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.
army (excluding VEHICLE units) that was selected If that unit is BATTLELINE , you can also target one
as the target of one or more of the attacking unit’s friendly SKITARII unit (excluding BATTLELINE units)
attacks. If that unit is BATTLELINE , you can also target within 6" of it.
one friendly SKITARII unit (excluding BATTLELINE
EFFECT: Until the end of the phase, each time a
units) within 6" of it.
model in one of those units makes a ranged attack,
EFFECT: Until the end of the phase, each time an if the target of that attack is within your opponent’s
attack targets one of those units from your army, deployment zone, you can re-roll the Hit roll.
subtract 1 from the Wound roll.

LETHAL DOSAGE
EXTINCTION ORDER
RAD-ZONECORPS- WARGEARSTRATAGEM
RAD-ZONE CORPS- STRATEGICPLOYSTRATAGEM
Tri-fold sanctified power cells, fu e l canisters and
As Tech-Priests order the purge o f an area o f the solid slugs have spent a decade in the most
battlefield, hazardous bombardments are redoubled irradiated forge temple to certify their lethality.
in the hopes o f turning it into a wasteland.
WHEN: Your Shooting phase.
WHEN: Your Command phase. TARGET: One ADEPTUS MECHANICUS unit from your
TARGET: One TECH-PRIEST model from your army and army that has not been selected to shoot this phase.
one objective marker within 24" of that model. EFFECT: Until the end of the phase, ranged
EFFECT: Roll one 06 for each enemy unit within range weapons equipped by models in your unit have the
of that objective marker. On a 4+, that unit suffers 1 [LETHAL HITS] ability.
mortal wound and must take a Battle-shock test.

BULWARK IMPERATIVE
AGGRESSOR IMPERATIVE
RAD-ZONE CORPS- BATTLETACTICSTRATAGEM
RAD-ZONECORPS- BATTLETACTICSTRATAGEM
With a pulse o f force-loaded wisdom, microactuators
The Skitariifeel the press o f an invisible hand lock into bracing positions, reserve power cells are
upon their minds as the Machine God drives them brought online and the Omnissiah's holy crusaders are
forward. Servos are pushed to their structural limits, bestowed with a sensation o f sacred invulnerability.
propelling the fa ith fu l on an unstoppable crusade.
WHEN: Your opponent’s Shooting phase, just after an
WHEN: Your Movement phase. enemy unit has selected its targets.
TARGET: One SKITARII unit from your army that has TARGET: One SKITARII unit from your army that was
not been selected to move this phase. If that unit is selected as the target of one or more of the attacking
BATTLELINE , you can also target one friendly SKITARII unit’s attacks. If that unit is BATTLELINE , you can
unit (excluding BATTLELINE units) within 6" of it. also target one friendly SKITARII unit (excluding

EFFECT: Until the end of the phase, each time one of BATTLELINE units) within 6" of it.

those units Advances, do not make an Advance roll EFFECT: Until the end of the phase, models in those
for it. Instead, until the end of the phase, add 6" to units from your army have a 4+ invulnerable save.
the Move characteristic of models in that unit.

RULES|DETACHMENTS
DETACHMENT RULE ENHANCEMENTS

STEALTH OPTIMISATION CANTICTHRALLNET


Hunter Cohorts combine a mastery Proclaimed to be a direct data-link to the will o f the
o f stealth warfare and cogitational Omnissiah himself, this neuro-entanglement matrix
analysis with stealth screen projectors allows for hyper-optimised combat cogitation.
and target-fouling apparatuses. They are
elusive foes toface, and especially sinister S KITARII MARSH AL model only. At the start of the battle
to those they have designated as prey. round, you can select one friendly S KITARII unit within
12" of the bearer. Until the start of the next battle
S KITARII INFANTRY, S KITARII MOUNTED and round, the Protector Imperative and the Conqueror
I RONSTRIDER BA LLISTARII units from your Imperative are both active for that unit.
army have the Stealth ability, and each
time a ranged attack targets a S ICARIAN CLANDESTINE INFILTRATOR
unit from your army, unless the attacking Under cover ofauspex scramblers, this holy soldier
model is within 12", the target has the leads theirfellows in a stealthy advance.
Benefit of Cover against that attack.
S KITARII model only. The bearer, and models in
any unit they are leading, have the Infiltrators and
Scouts 6" abilities.

VEILED HUNTER
In silent supplication, a concentrated burst of
noospheric negation manifests as a heavy band of
shadow. Under this shroud, this commanders warriors
obfuscate the foe’s sensors and confuse their strategy.

S KITARII MARSH AL model only. After both players have


deployed their armies and determined who has the
first turn, you can select up to three S KITARII I NFANTRY
units from your army and redeploy all of those units.
When doing so, any of those units can be placed into
Strategic Reserves, regardless of how many units are
already in Strategic Reserves.

BATTLE-SPHERE UPLINK
Tapping into infostacks of data emanating from across
the wider battle-sphere, this experienced Skitarius
synchronises with the flow o f wisdom, drawing upon
data that enables near-prophetic reactions.

S KITARII model only. In your Shooting phase, after the


bearer’s unit has shot, if it is not within Engagement
Range of one or more enemy units, that unit can
make a Normal move of up to 6". If it does, until the
end of the turn, that unit is not eligible to declare
a charge.

RULES | DETACHMENTS
When a forge world’s armies need to locate and eliminate specific threats, its Tech-Priests ordain
the deployment of a Skitarii Hunter Cohort. Commonly commanded by experienced Skitarii
Marshals, a Hunter Cohort includes their masters’ most highly trained and cunningly augmented
Skitarii. They are deployed as swift and self-contained responses, their commanders granted
the strategic autonomy to employ a raft of specialised tactics in pursuit of their quarry. With
their target acquired, the Hunter Cohort’s cyborg soldiers move in for the kill. Ancient obscuring
technologies shroud the hunters’ advance, while Sicarian Infiltrators befoul sentinels’ senses with
unsettling static. Squads of Vanguard and Rangers fan out alongside veteran-crewed war engines
to seal avenues of escape, as Serberys Raiders prowl the flanks to intercept reinforcements. With
the quarry’s allies isolated, assassin constructs pounce on the target in a gory deletion sequence
before a precision withdrawal is effected and the hunters move on to other prey.

BIONIC ENDURANCE ISOLATE AND DESTROY


SKITARII HUNTER COHORT - STRATEGIC PLOY STRATAGEM SKITARII HUNTER COHORT - STRATEGIC PLOY STRATAGEM

Between their multi-layered bionics and their The swiftest hunters seek to engage foes with the
fanatical fa ith in the indomitability o f these equations o f war in their favour, isolating their quarry
machine-blessings, the most augmented o f Skitarii and dispatching it with ruthless efficiency.
are nigh-impossible to lay low.
WHEN: Your Shooting phase.
WHEN: Your opponent’s Shooting phase orthe TARGET: One SICARIAN, PTERAXII, SYDONIAN,
Fight phase, just after an enemy unit has selected IR O N S T R ID E R B A L L IS T A R II O r S K IT A R II M O U N T E D U n it
its targets. from your army that has not been selected to shoot
TARGET: One SICARIAN, PTERAXII or SYDONIAN unit this phase.
from your army that was selected as the target of EFFECT: Until the end of the phase, each time a
one or more of the attacking unit’s attacks. model in your unit makes an attack, if there are no
EFFECT: Until the end of the phase, models in your other enemy units within 6" of the unit targeted by
unit have the Feel No Pain 5+ ability. that attack, add 1 to the Wound roll.

BINHARIC OFFENCE SHROUD PROTOCOLS


SKITARII HUNTER COHORT - STRATEGIC PLOY STRATAGEM SKITARII HUNTER COHORT - STRATEGIC PLOY STRATAGEM

Employing directed binharic entanglement to When Skitarii Hunter Cohorts march to war, they do
coordinate their motions, paired squads o f Skitarii so beneath a shrouding squall o f cyber-static and
attack with eerie and lethal synchronicity. filament-heavy banks o f sacred incense.

WHEN: The start of your Shooting phase orthe start WHEN: Your opponent’s Shooting phase, just after an
of the Fight phase. enemy unit has selected its targets.

TARGET: Two SKITARII units from your army that have TARGET: One SKITARII I NFANTRY unit from your army
not been selected to shoot or fight this phase, and that was selected as the target of one or more of the
one enemy unit. attacking unit’s attacks.

EFFECT: Until the end of the phase, improve the EFFECT: Until the end of the phase, your unit can
Armour Penetration characteristic of weapons only be selected as the target of a ranged attack if
equipped by models in both of yourunits by 1. the attacking model is within 12".

RESTRICTIONS: Until the end of the phase, each time


a model in either of your units makes an attack, it
PROGRAMMED WITHDRAWAL
can only target that enemy unit (and only ifitis a n
eligible target]. SKITARII HUNTER COHORT - STRATEGIC PLOY STRATAGEM

Taking direct control o f their cybernetic soldiers’


manoeuvres, the cohort’s commander sees their
EXPEDITED PURGE PROTOCOL
withdrawal carried out with such precision that they
SKITARII HUNTER COHORT - STRATEGIC PLOY STRATAGEM can be pressed back into service from the most
efficacious o f attack vectors.
Binharic imperatives flash through neural
architecture, driving augmetic muscle-bundles and WHEN: End of your opponent’s Fight phase.
auto-actuators into overdrive to propel the Skitarii
TARGET: Up to two SICARIAN units from your army,
more swiftly into the fray.
or one SKITARII INFANTRY or SKITARII MOUNTED unit
WHEN: Your Charge phase. from your army.

TARGET: One SKITARII unit from your army. EFFECT: Remove those units from the battlefield and
place them into Strategic Reserves.
EFFECT: Until the end of the phase, your unit is
eligible to declare a charge in a turn in which RESTRICTIONS: Each unit targeted with this
it Advanced. Stratagem must be more than 3" away from all
enemy units.

RULES | DETACHMENTS
DETACHMENT RULE ENHANCEMENTS

BENEDICTIONS OF THE MECHANICUS LOCUM


OMNISSIAH Amongst every congregation o f Tech-Priests are masters
The Tech-Priests o f the Omnissiah lead o f arcane knowledge - inspirational leaders o f the
their disciples in a cortege o f war. The buzz cybernetic and the mechanical.
o f static psalms chanted in synchronicity
unites all in the stately eradication o f the TECH-PRIEST model only. The bearer has a Leadership
heretic and blasphemer. characteristic of 6+ and, once per battle, at the
start of any phase, you can select one friendly CULT
At the start of the first battle round, MECHANICUS unit that is Battle-shocked and within 12"
select one of the following Benedictions of the bearer. That unit is no longer Battle-shocked.
of the Omnissiah to be active for CULT
MECHANICUS units from your army until MANTLE OFTHE GNOSTICARCH
the end of the battle: The toughened weave o f this hooded robe includes
hypo-ceramic threads, thermoplastics and terranic
Panegyric Procession polymers that create a holy shroud capable o f resisting
Each time a CULT MECHANICUS model from the infernos o f plasma reactors.
your army makes a ranged attack that
targets a unit within half range, improve TECH-PRIEST model only. Each time an attack
the Armour Penetration characteristic of is allocated to the bearer, change the Damage
that attack by 1. characteristic of that attack to 1.

Citation in Savagery DATA-BLESSED AUTOSERMON


Each time a CULT MECHANICUS unit from Struck with an infoload o f revelation, truly blessed
your army is selected to fight, if that unit Tech-Priests will override the sacred canticles to deliver
made a Charge move this turn, until the the Machine God’s adaptive wisdom.
end of the phase, add 1 to the Strength
and Attacks characteristics of melee TECH-PRIEST model only. Once per battle, at the
weapons equipped by models in that unit. start of your Command phase, you can select the
Benediction of the Omnissiah you did not select at
the start of the first battle round. Until the start of
your next Command phase, that Benediction of the
Omnissiah is active for the bearer’s unit in addition to
the one that is currently active for your army.

TEMPORCOPIA
The Temporcopia is a relic from the Dark Age o f
Technology that releases a swarm o f nano-engineered
machines. These invisible devices seek out nearby prey,
briefly draining electro-chemical potential before their
power expires. Enemy warriors slow and stumble, at the
mercy o f the Tech-Priest’s bodyguard.

TECH-PRIEST model only. The bearers unit has the


Fights First ability.

RULES | DETACHMENTS
Data-Psalm Conclaves enter battle in processions that venerate the Machine God through
arcane symbolism, binharic hymnals and blaring cyber-static canticles. These congregations
are forged around a core of the Cult Mechanicus’ most zealous techno-clerics and those of their
servants blessed with induction into the cult’s lesser mysteries. Senior Tech-Priests orchestrate
the enemy’s destruction as a form of worship to the Omnissiah, their orders delivered as divine
directives and instilling a conviction of righteous invulnerability in the faithful. Thunderheads
of the Motive Force gather in haloes over frenzied groups of Electro-Priests. The conclave’s
Corpuscarii send crackling columns of lightning into the enemy, frying them from the inside
out; the Fulgurites, close behind, charge in to bludgeon every spark from the spasming victims.
Awed ranks of Skitarii - in thrall to a holy susurrus flooding their minds - attack with unthinking
obedience, while lumbering battle servitors pour firepower into the unbelievers before them.

INCANTATION OF THE IRON SOUL TRIBUTE OF EMPHATIC VENERATION


DATA-PSALM CONCLAVE - BATTLE TACTIC STRATAGEM DATA-PSALM CONCLAVE - STRATEGIC PLOY STRATAGEM

Raising their voices in binharic praise, the Machine A cacophonous chorale pours from the emitters
God's disciples bolster their spirits - as well as those and augmented throats o f the Cult Mechanicus’
that inhabit their augmentations - with iron surety. faithful, venerating the Omnissiah in deafening and
disconcerting frequencies o f praise.
WHEN: Any phase, just after you allocate a mortal
wound to a CULT MECHANICUS model from your army. WHEN: Start of your Movement phase.
TARGET: That CULT MECHANICUS model’s unit. TARGET: One CULT MECHANICUS unit from your army
EFFECT: Until the end of the phase, CULT and one enemy unit within 18" of it.
MECHANICUS models in your unit have the Feel No EFFECT: That enemy unit must take a Battle-shock
Pain 4+ ability against mortal wounds. test. If that test is failed, until the start of your next
Command phase, each time a model in that enemy
unit makes an attack, subtract 1 from the Hit roll.
CHANT OF THE REMORSELESS FIST

DATA-PSALM CONCLAVE - BATTLE TACTIC STRATAGEM


LITANY OF THE ELECTROMANCER
In spitting out a staccato chant to the Motive Force,
DATA-PSALM CONCLAVE - STRATEGIC PLOY STRATAGEM
the fa ith fu l warriors o f the Cult Mechanicus are fille d
with merciless surety as well as intent. Summoning the spark o f the Machine God's divinity
WHEN: Fight phase. that burns within them, the Omnissiah’sfa ith fu l
manifest blazing auras o f energy that lay low
TARGET: One CULT MECHANICUS unit from your army
the unbeliever.
that has not been selected to fight this phase.
WHEN: Your Shooting phase.
EFFECT: Until the end of the phase, each time a CULT
MECHANICUS model in yourunit makes a melee TARGET: One CULT MECHANICUS unit from your army.
attack, add 1 to the Wound roll. EFFECT: Roll one 06 for each enemy unit within
6" of one or more CULT MECHANICUS models in
your unit, adding 1 to the result if that model is an
VERSE OF VENGEANCE ELECTRO-PRIEST . On a 5+, that enemy unit suffers 03
DATA-PSALM CONCLAVE - STRATEGIC PLOY STRATAGEM
mortal wounds.

Rousing code in binharic duometer incites fu ry fo r


the lostfragments o f technological lore. In the grip LUMINESCENT BLESSING
1CP
o f vengeance, the devoted extend their remaining
DATA-PSALM CONCLAVE - BATTLE TACTIC STRATAGEM
functions fo r one last act o f retribution.
As the cohorts o f the Omnissiah recite their dazzling
WHEN: Fight phase, just after an enemy unit has
consecration, energy is redirected to infuse
selected its targets.
masterwork bionics and even the lambent glow o f
TARGET: One CULT MECHANICUS unit from your army protective fie ld s ignites in a halo o f divine defence.
that was selected as the target of one or more of the
attacking unit’s attacks. WHEN: Your opponent’s Shooting phase, just after an
enemy unit has selected its targets.
EFFECT: Until the end of the phase, each time a CULT
MECHANICUS model in your unit is destroyed, if that TARGET: One CULT MECHANICUS unit from your army
model has not fought this phase, roll one 06: on a that was selected as the target of one or more of the
4+, do not remove it from play. The destroyed model attacking unit’s attacks.
can fight afterthe attacking model's unit has finished EFFECT: Until the end of the phase, CULT
making its attacks, and is then removed from play. MECHANICUS models in your unit have a 4+
invulnerable save.

RULES|DETACHMENTS
DETACHMENT RULE ENHANCEMENTS

ACQUISITION AT ANY COST MAGOS


In their eternal quest for the acquisition Magi are masters o f fiercely guarded knowledge,
of knowledge and technology, Tech-Priests pursuing esoteric agendas at all costs. No risk is too
require superhuman effortsfrom the troops great and no gambit too unwise in their ceaseless and
under their command. predatory acquisition o f ancient lore.

At the start of your Command phase, TECH-PRIEST model only. At the end of your
select one objective marker. Until the Command phase, if the bearer is within range of your
start of your next Command phase, that Acquisition objective marker, roll one D6: on a 4+,
objective marker is your Acquisition you gain 1CP.
objective marker. Each time an ADEPTUS
MECHANICUS model from your army GENETOR
makes an attack, if that model’s unit Cyborg interfaces, genetic manipulation and alchemical
is within range of your Acquisition behavioural modification are all avenues o f interest to
objective marker, or if the target of that Genetors, and their enhanced creations are formidable
attack is within range of your Acquisition in protecting their master’s divine work.
objective marker, re-roll a Wound roll
of 1. TECH-PRIEST model only. While the bearer is leading
a unit that is within range of your Acquisition
objective marker, models in that unit have a 4+
invulnerable save.

LOGIS
Data-vores and biocogitators, logi amass huge stores
o f information. They analyse data from thousands of
sources, rationalising every weak point the foe has. It is
a fool indeed that stands before a logi and their prize.

TECH-PRIEST model only. While the bearer is leading a


unit, each time a model in that unit makes an attack
that targets a unit within range of your Acquisition
objective marker, add 1 to the Hit roll.

ARTISAN
Artisans create wondrous artefacts o f war. They install
circuits o f such beauty, and capacitor-nodes o f such
fine calibration, that their machine spirits respond with
divine gratitude.

TECH-PRIEST model only. While the bearer is leading a


unit that is within range of your Acquisition objective
marker, once per phase, you can change the result
of one Hit roll, one Wound roll or one saving throw
made for that unit to an unmodified 6.

RULES | DETACHMENTS
The Quest for Knowledge lies at the heart of the Adeptus Mechanicus’ creed. Forge worlds wage
an eternal crusade to recover fragments of Humanity’s technological past. Many are the xenos,
heretics and mutants that must be swept aside in this reclamation and Explorator Maniples are
the tool most suited to the task. Led by Tech-Priests steeped in all manner of arcane expertise, the
acquisition of STC fragments, biological specimens, rarefied resources or the merest rumours of
ancient lore is pursued with the determination of the truly fanatical. Archaeopter Transvectors and
Skorpius Duneriders power towards the Maniple’s prize. The transported Skitarii, galvanised by
their goal’s holy significance, disembark at speed with artificer-crafted weapons blazing to scour
the site of the unworthy. Stalking Ironstrider engines and murderous Sicarian Ruststalkers chase
down sacrilegious looters, as Kataphron battle servitors give devastating covering fire to reverent
extractions of their master's spoils amidst shrouding veils of purifying incense.

CACHED ACQUISITION AUTO-ORACULAR RETRIEVAL


EXPLORATOR MANIPLE - EPIC DEED STRATAGEM EXPLORATOR MANIPLE - BATTLE TACTIC STRATAGEM

Death is irrelevant compared to the hallowed With a surge o f targeting data from the war engine as
duty o f securing the Omnissiah's knowledge fo r its hatches slam open, the warriors inside pour out
future retrieval. with weapons already trained unerringly on the foe.

WHEN: Any phase. WHEN: Your Shooting phase.


TARGET: One ADEPTUS MECHANICUS unit from your TARGET: One A DEPTUS MECHANICUS unit from your
army that was just destroyed while it was within army that disembarked from a TRANSPORT this turn.
range of an objective marker you controlled. You can
EFFECT: Until the end of the phase, each time
use this Stratagem on that unit even though it was
a model in your unit makes a ranged attack
just destroyed.
that targets an enemy unit within range of your
EFFECT: That objective marker remains under your Acquisition objective marker, add 1 to the Wound roll.
control, even if you have no models within range of
it, until your opponent controls it at the start or end
of any turn. INCENSE EXHAUSTS
EXPLORATOR MANIPLE - WARGEAR STRATAGEM

PRIORITY RECLAMATION The machine spirits o f sanctified war engines can


be entreated to release clouds o f incense laced with
EXPLORATOR MANIPLE - BATTLE TACTIC STRATAGEM
radioactive particles, veiling the fa ith fu l from the foe.
Retrieval o f the most sacred and ancientfragments
WHEN: Your opponent’s Shooting phase, just after an
o f technology is embedded in loops o f alpha-logic.
enemy unit has selected its targets.
WHEN: Fight phase, just before an ADEPTUS TARGET: One A DEPTUS MECHANICUS I NFANTRY unit
MECHANICUS unit from your army Consolidates.
from your army that was selected as the target of
TARGET: That ADEPTUS MECHANICUS unit. one or more of the attacking unit’s attacks, and one
EFFECT: Until the end of the phase, each time a friendly ADEPTUS MECHANICUS SMOKE unit within
model in your unit makes a Consolidation move, it 6" of it.
can move up to 6" instead of up to 3", provided your EFFECT: Until the end of the phase, both of those
unit ends that Consolidation move within range of units have the Stealth ability and the Benefit
your Acquisition objective marker. of Cover.
RESTRICTIONS: You cannot target a unit with
this Stratagem if it is within 3" of one or more
REACTIVE SAFEGUARD
enemy units.
EXPLORATOR MANIPLE - STRATEGIC PLOY STRATAGEM

Holy data must be hoarded at all costs, and thickly


INFOSLAVE SKULL
1 P p > armoured war engines offer swift and secure vaults.
EXPLORATOR MANIPLE - WARGEAR STRATAGEM
WHEN: Your opponent’s Charge phase, just after an
Mono-task infoslave skulls range ahead to assess enemy unit has declared a charge.
potential sites that must be investigated.
TARGET: One ADEPTUS MECHANICUS I NFANTRY
WHEN: Your Command phase. unit from your army within range of your
Acquisition objective marker that was selected as
TARGET: One TECH-PRIEST model from your army
a target of that charge, and one friendly ADEPTUS
and one objective marker within 24" of that model
MECHANICUS TRANSPORT.
(excluding your Acquisition objective marker].
EFFECT: Your unit can embark within that TRANSPORT.
EFFECT: Until the start of your next Command
phase, that objective marker is also considered to RESTRICTIONS: Every model in your unit must
be one of your Acquisition objective markers for all be within 3" of that TRANSPORT and there must
rules purposes. be sufficient transport capacity to embark the
entire unit.

RULES|DETACHMENTS
DETACHMENT RULE E N H A N C E M E N T S (T T ;

CYBER-PSALM PROGRAMMING NECROMECHANIC


In advance o f a Cohort Cyberneticas The blessed healing o f machinery is the sign o f a true
battles, the Legios most talented shepherd of the Omnissiah’s flock.
Datasmiths will feed dogmatic
auto-scripture into the programming cores TECH-PRIEST model only. Once per battle round,
o f their robotic charges, as well as oracular when a saving throw made for a friendly LEGIO
schematics and tactical hymnals that CYBERNETIC* or ADEPTUS MECHANICUS VEHICLE model
delineate the strategy to come. So blessed, within 12" of the bearer is failed, the bearer can use
the Cohorts robots add their own grinding this Enhancement. If they do, change the Damage
chants o f static to a systematic chorus of characteristic of that attack to 0.
praise in the Omnissiah’s name.
LORD OF MACHINES
LEGIO CYBERNETIC* units from your army An intense burst of viral static can overload those
gain the Doctrina Imperatives army rule machine spirits yoked to the service o f the enemy.
(Pg 65).
TECH-PRIEST model only. Once per turn, at the start
of your opponent’s Shooting phase, select one enemy
VEHICLE unit within 12" of and visible to the bearer.
That unit must take a Leadership test: if that test is
passed, until the end of the phase, each time a model
in that unit makes an attack, subtract 1 from the Hit
roll; if that test is failed, that unit is not eligible to
shoot this phase.

EMOTIONLESS CLARITY
With a mind unsullied by the passions common to the
flesh, a Tech-Priest can entreat the machine spirit o f a
dying war engine to enact one final triumph.

TECH-PRIEST model only. Once per turn, when a


friendly LEGIO CYBERNETIC* or ADEPTUS MECHANICUS
VEHICLE model with the Deadly Demise ability that
is within 12" of the bearer is destroyed, the bearer
can use this Enhancement. If it does, do not roll to
determine whether any mortal wounds are inflicted as
a result of that model’s Deadly Demise ability. Instead,
mortal wounds are automatically inflicted.

ARCH-NEGATOR
Feeding magneto-voltaic arcs and deadly frequencies
into their weapons, the Tech-Priest is death incarnate to
blasphemies against the Machine God.

TECH-PRIEST model only. Ranged weapons equipped


by the bearer have the [ANTI-VEHICLE4+] ability.

RULES | DETACHMENTS
In a holy codification of strategy, a Cohort Cybernetica's battle plans are pre-cogitated. Flexibility
is exchanged for power and focus, with reams of code in hexamathic notation prescribing the
combat’s parameters. When battle commences, the ground itself shakes. Ranks of towering
robots stamp forward in thunderous unison, their psalm-programmes grinding loud above the din
of battle. Sacred war machines - embodiments of the Machine God’s gifts of knowledge - attack
alongside the hulking ancients, striking down the foe's own vehicles as proof of the Omnissiah’s
superiority. What minor adjustments must be made to the divine imperatives in battle are woven
into the canticle hymns that are sung as Cybernetica Datasmiths adapt the routines of their giant
wards with each new doctrina wafer. As protectors, the walking relics unleash volleys of white-hot
phosphor and thrice blessed promethium ignited by a flame of the Perpetual Forge. As conquerors,
the robots close in, huge fists ripping the foe's flesh as they offer up a sacrifice to the Omnissiah.

MOTIVE IMPERATIVE MACHINE SUPERIORITY


COHORT CYBERNETICA - BATTLE TACTIC STRATAGEM COHORT CYBERNETICA - EPIC DEED STRATAGEM

Intensifying the locomotive protocols o f a war engine Let the unenlightened be cast down! Let allfeel the
- while not dishonouring its machine spirit - is a fire o f the Motive Force, and may the sacred engines
millennia-proven method to hasten the fo e ’s demise. crunch over their weak bones without impediment!

WHEN: Your Command phase. WHEN: Your Command phase.


TARGET: One A DEPTUS MECHANICUS VEHICLE unit TARGET: One LEGIO CYBERNETICA or ADEPTUS
from your army. MECHANICUS VEHICLE unit from your army.
EFFECT: Until the start of your next Command phase, EFFECT: Until the end of the turn, your unit is eligible
add 3" to the Move characteristic of models in your to shoot in a turn in which it Fell Back and you can
unit and add 1 to Advance and Charge rolls made ignore any or all modifiers to its characteristics
for it. and/or to any roll or test made for it (excluding
modifiers to saving throws).

AUTO-DIVINATORY TARGETING
COHORT CYBERNETICA - BATTLE TACTIC STRATAGEM TRANSCENDENT COGITATION

Encoded with the schemata o f the enemy'sfortified COHORT CYBERNETICA - STRATEGIC PLOY STRATAGEM

battle lines and auto-codified vectors o f attack, the


Enhanced static chants can briefly raise a war
Cohort's war engines are perfectly aligned to deliver
engine's machine spirits to exultant heights o f
the Machine God's wrath.
cogitation and multi-tactical capacity.
WHEN: Your Command phase.
WHEN: Your Command phase.
TARGET: One L EGIO CYBERNETICA or ADEPTUS
TARGET: One LEGIO CYBERNETICA or A DEPTUS
MECHANICUS VEHICLE unit from your army, and one
MECHANICUS VEHICLE unit from your army.
objective marker.
EFFECT: Until the start of your next Command phase,
EFFECT: Until the start of your next Command phase,
the Conqueror Imperative and Protector Imperative
ranged weapons equipped by models in your unit
are both active for your unit.
have a Ballistic Skill characteristic of 3+ and the
[IGNORES COVER] ability, but they can only target
units within range of the selected objective marker. BENEVOLENCE OF THE OMNISSIAH
COHORT CYBERNETICA - BATTLE TACTIC STRATAGEM

MACHINE SPIRIT RESURGENT A protective blessing chanted in pentakairic


COHORT CYBERNETICA - EPIC DEED STRATAGEM Novabyte moves machine spirits to defy the most
esoteric o f assaults.
To invigorate the fa ilin g machine spirit o f a damaged
vehicle is a sacred task, greatly aided by certain WHEN: Your Command phase.
data-hymns transmitted in the correct sequence. TARGET: One LEGIO CYBERNETICA or ADEPTUS
MECHANICUS VEHICLE unit from yourarmy.
WHEN: Your Command phase.
EFFECT: Until the start of your next Command
TARGET: One LEGIO CYBERNETICA OEADEPTUS
phase, models in your unit have the Feel No Pain St­
MECHANICUS VEHICLE unit from your army that is
ability, which is improved to Feel No Pain 5+ against
below its Starting Strength.
mortal wounds.
EFFECT: Until the start of your next Command phase,
each time a model in your unit makes an attack,
you can re-roll the Hit roll. If your unit is Below
Half-strength, you can re-roll the Wound roll as well.

RULES|DETACHMENTS
r
EXAMPLE ARMIES
There are many ways to collect an Adeptus Mechanicus army, whether you use an existing paint scheme and forge
world background, or invent your own. Here you will find examples to inspire your collecting journey.

These beautifully painted


D Tech-Priests are part of Filip’s large
Imperial expeditionary force currently
engaged in hunting down a mysterious
endothermic technology. He has evoked
this back story by modelling their bases to
show the unnaturally frozen terrain they
are tracking their prize across. Rather than
aiming for a particular forge world, Filip
selected colours he thought looked cool!

Dan’s force were painted as hailing


H from Stygies VIII, with their black
robes and red armour, and he has applied
that forge world’s symbol to most of his
squads. In addition to the red, black and
metallic colours, Dan has used splashes of
bright orange as a spot colour. This ties the
force into all his other Imperial armies
which all use orange to some extent.

These grimy looking warriors of the


H Omnissiah belong to Duncan. The
Tech-Priests of his as-yet-unnamed forge
world prefer function over form, explaining
why there are no sigils on the Skitarii who
are just tools to their masters. Duncan has
used colours to mark different weapon
types, helping him spot them in games.
Datasheets
‘Let nothing dissuade your quest for knowledge. Let none slow
your pursuit and acquisition of holy technology. Let no one stand
between you and the procurement of that which is rightfully the
Machine God's due.'
- Tftusdorius Knock, Inviclus Acquisitor
Belisarius Cowl's warform is a multi-limbed,
biomechanical hybrid. Advanced bionics grant him
immense strength and resilience, while snaking tendrils
2+ 10 b+ -■ ' n r ■
rapidly repair his cybernetic body. For ten thousand years,
Cawl has eradicated the Imperium's enemies, and he
leads the Machine God's devotees in holy acquisition still.
4+

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Solar atomiser [BLAST, HELTA oa] 18" □3 2+ 14 -4 ... 3 ..... Canticles of the Omnissiah: At the start of the battle round,
select one of the abilities in the Canticles of the Omnissiah
5? MELEE WEAPONS RANGE A ws s AP D section (see left). Until the start of the next battle round, this
model has that ability.
Arc scourge
Melee 4 2+ 5 -1 1
[ANTI-VEHICLE 4 + , DEVASTATING WOUNDS, EXTRA ATTACKS] Mechanicus Bodyguard: While this model is within 3" of one
Cawl’s Omnissian axe Melee 4 2+ 8 ■2 2 or more otherfriendly ADEPTUS MECHANICUS units, this model
has the Lone Operative ability.
Mechadendrite hive [EXTRAATTACKS] Melee 206 3+ 4 0 1
Self-repair Mechanisms: At the start of your Command phase,
this model regains up to 03 lost wounds.
CANTICLES OFTHE OMNISSIAH

Invocation of Machine Vengeance (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this
UNIT COMPOSITION
model, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
■ 1 Belisarius C a w l- EPIC HERO
Mantra of Discipline (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, each
time you take a Battle-shock or Leadership test forthat unit, add 1 to that test. This model is equipped with: solar atomiser; arc scourge;
Cawl’s Omnissian axe; mechadendrite hive.
Shroudpsalm (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, each time a
ranged attack targets that unit, that unit has the Benefit of Cover against that attack.
SUPREME COMMANDER

If this model is in your army, it must be your WARLORD.

KEYWORDS: MONSTER, CHARACTER , EPIC HERO, I MPERIUM , TECH -P RIEST , CULT FACTION KEYWORDS:
MECHANICUS , BELISARIUS CAWL ADEPTUS MECHANICUS

TECH-PRIEST DOMINUS Tech-Priests Dominus are the theocratic generals o f a


forge world's armies. They lead congregations of warriors
in binharic prayer and direct those beneath them with
precision strategies. They are masters o f machines, as
capable o f healing damage to their creations as they are
at destroying the enemy's corrupted engines.
INVULNERABLE SAVE

O RANGED WEAPONS RANGE A BS s AP D


ABILITIES
1 Eradication ray - dissipated 24" D3 3+ 6 -1 1
A Eradication ray - focused 12" D3 3+ 6 -2 2
CORE: Leader

Lord of the Machine Cult: While this model is leading a unit,


Macrostubber [ PISTOL] 12" 5 3+ 4 0 1
models in that unit have the Feel No Pain 5+ ability. If that unit
Phosphor serpenta [IGNORES COVER, PISTOL] 18" 1 3+ 5 ■1 2 has the ELECTRO-PRIESTS keyword, models in that unit have
Volkite blaster (DEVASTATINGWOUNDS] 24” 3 3+ 5 0 2 the Feel No Pain 4+ ability instead.

Dataspike: At the start of the Fight phase, you can select one
MELEE WEAPONS RANGE A WS s AP D enemy VEHICLE unit within Engagement Range of this model’s
unit and roll one 06: on a 4+, that enemy unit suffers 06
Omnissian axe Melee 4 3+ 6 -2 2
mortal wounds and, until the end of the phase, the Weapon
Skill characteristic of melee weapons equipped by that
WARGEAR OPTIONS enemy unit is worsened by 1.

■ This model’s macrostubber can be replaced with 1 phosphor serpenta.


■ This model’s volkite blaster can be replaced with 1 eradication ray. UNIT COMPOSITION

■ 1 Tech-Priest Dominus
LEADER
This model is equipped with: macrostubber; volkite blaster;
This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO­ Omnissian axe.
PRIESTS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SKITARII RANGERS, SKITARII VANGUARD

Before selecting targetsfo r this weapon, select one o f its profiles to make attacks with.

KEYWORDS: I NFANTRY, CHARACTER , I MPERIUM , CULT MECHANICUS , TECH -P RIEST, FACTION KEYWORDS:
DOMINUS ADEPTUS MECHANICUS

82
The most widespread o f a forge world's priesthood,
Enginseers maintain many o f the Imperium's
mechanisms, such as reactors, battle tanks and even
starships. They have an intuitive connection with holy
apparatuses, and can awaken the most recalcitrant of
engine spirits with whispered machine cant.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Mechanicus pistol [ DEVASTATING WOUNDS, PISTOL] 12" 1 3+ 6 -1 1 CORE: Leader

MELEE WEAPONS RANGE A ws s AP D Enginseer: While this model is within 3" of one or more
friendly ADEPTUS MECHANICUS VEHICLE units, unless it is
Omnissian axe Melee 3 4+ 6 -2 2 leading a unit, this model has the Lone Operative ability.
Servo-arm [ EXTRAATTACKS] Melee 1 4+ 6 ■2 2
Omnissiah’s Blessing: In your Command phase, select one
friendly ADEPTUS MECHANICUS model within 3" of this model.
LEADER That model regains up to 03 lost wounds and, if it is a VEHICLE
model, until the start of your next Command phase, that
This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS , FULGURITE ELECTRO­
model has the Feel No Pain 5+ ability. Each model can only be
PRIESTS, KATAPHRON BREACHERS , KATAPHRON DESTROYERS, SKITARII RANGERS , SKITARII VANGUARD
selected forthis ability once per Command phase.

Vengeance for the Omnissiah: If a friendly ADEPTUS


UNIT COMPOSITION MECHANICUS VEHICLE model is destroyed within 12" of this
model, until the end of the battle, this model’s Omnissian axe
■ 1 Tech-Priest Enginseer
has an Attacks characteristic of 6.
This model is equipped with: Mechanicus pistol; Omnissian axe; servo-arm.

Amongst the augmentations o f a Tech-Priest Manipulus is


a galvanic cellfrom which they channel powerful charges
o f the Motive Force. They drain power sources dry and
use the energy to overcharge the cells o f their warriors’
armaments, all while defending their divine work with
blasts from their own arcane weapons.

o RANGED WEAPONS RANGE A BS s AP 0 ABILITIES


Magnarail lance [ HEAVY] 36" 1 3+ ? -2 3 CORE: Leader
Transonic cannon [ DEVASTATING WOUNDS, TORRENT] 12" D6 N/A 4 0 2
Galvanic Field: While this model is leading a unit,
weapons equipped by models in that unit have the
5? MELEE WEAPONS RANGE A WS s AP D
[LETHAL HITS] ability.
Omnissian staff Melee 4 3+ 6 -1 ....2 .....
Defend the Divine Work: Once per battle, at the start of any
phase, this model can use this ability. If it does, until the
WARGEAR OPTIONS end of the phase, models in this model’s unit have a 4+
invulnerable save.
■ This model’s magnarail lance can be replaced with 1 transonic cannon.

UNIT COMPOSITION
LEADER
■ 1 Tech-Priest Manipulus
This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO­
PRIESTS, KATAPHRON BREACHERS , KATAPHRON DESTROYERS, SKITARII RANGERS , SKITARII VANGUARD This model is equipped with: magnarail lance;
Omnissian staff.

KEYWORDS: I NFANTRY, CHARACTER , I MPERIUM , CULT MECHANICUS , TECH -P RIEST, FACTION KEYWORDS:
MANIPULUS ADEPTUS MECHANICUS

83
Technoarcheologists are seekers o f divine arcana,
driven to uncover that which is hidden and to analyse its
capabilities. Hardened to life on the Imperium's dangerous
frontiers, these priests employ cogitative instincts to
detect approaching foes and awaken their servitor
guardians to effective modes of attack.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Mechanicus pistol [ DEVASTATING WOUNDS, PISTOL] 12" 1 3+ 6 -1 1 CORE: Leader

5? MELEE WEAPONS RANGE A ws s AP D Seekers of Divine Arcana: While this model is leading a unit,
add 1 to the Objective Control characteristic of models in
Servo-arc claw [ANTI-VEHICLE 4+, DEVASTATINGWOUNDS] Melee 3 4+ 8 -2 2 that unit.

Cogitative Instincts: Enemy units that are set up on the


LEADER battlefield as Reinforcements cannot be set up within 12"
horizontally o fthis model.
This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO­
PRIESTS, KATAPHRON BREACHERS , KATAPHRON DESTROYERS, SKITARII RANGERS , SKITARII VANGUARD
UNIT COMPOSITION

■ 1 Technoarcheologist

This model is equipped with: Mechanicus pistol;


servo-arc claw.

KEYWORDS: INFANTRY, CHARACTER , IMPERIUM , CULT MECHANICUS , TECH -PRIEST , FACTION KEYWORDS:
TECHNOARCHEOLOGIST ADEPTUS MECHANICUS

SYDONIAN SKATROS ! // A Sydonian Skatros is a sinister sentinel, unmoving


until the enemy strays into the sniper's sights. With

fjM
EB MD m
EB D m
Bl OB/’®
-
M T SV W LD OC . J
protocol-driven precision and an advanced scanner
known as the achillan eye, they lock on to theirfoes’ weak
points and unleash pinpoint fire that sows panic and
INVULNERABLE SAVE Y- agony, the better to erode enemy morale.
-

£> RANGED WEAPONS RANGE A BS S AP D ■ ABILITIES

Mechanicus pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 3 + 6 - 1 1 CORE: Lone Operative, Stealth
Radium jezzail [ANTI-INFANTRY3+,HEAVY, PRECISION] 36" 1 3 + 5 - 2 3
FACTION: Doctrina Imperatives
Skatros transuranic arquebus _r „ . _ _ _
36 1 3 + 2 -2 D3
[ANTI-MONSTER 4 + , ANTI-VEHICLE 4+ , HEAVY, PRECISION]
Dread Snipers: In your Shooting phase, after this model
has shot, select one enemy unit hit by one or more of those
5* MELEE WEAPONS RANGE A WS S AP D attacks. That unit must take a Battle-shock test.
Sydonian feet Melee 3 4+ 3 0 1 Achillan Eye: Each time this model makes an attack with a
radium jezzail that targets an I NFANTRY unit, you can re-roll
WARGEAR OPTIONS the Wound roll. Each time this model makes an attack with
a Skatros transuranic arquebus that targets a MONSTER or
■ This model’s radium jezzail can be replaced with 1 Skatros transuranic arquebus. VEHICLE unit, you can re-roll the Wound roll.

SYDONIAN SENTINEL
UNIT COMPOSITION
This model cannot be your WARLORD .
■ 1 Sydonian Skatros

This model is equipped with: Mechanicus pistol; radium


jezzail; Sydonian feet.

FACTION KEYWORDS:
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, SKITARII, SYDONIAN, SKATROS
ADEPTUS MECHANICUS

84
SKITARII MARSHAL Marshals lead the maniples and cohorts o/Skitarii
soldiery. They are veteran warriors o f countless crusades,
privileged to bear enhanced augmentations. Marshals
stand as intermediaries between Skitarii formations and
their priestly masters, employing sacred uplinks to refine
their warriors' doctrines closer to holy perfection.

£> RANGED WEAPONS RANGE A BS S AP D ABILITIES


Mechanicus pistol [ DEVASTATING WOUNDS, PISTOL] 12" 1 3 + 6 - 1 1 CORE: Leader

5^ MELEE WEAPONS RANGE A WS S AP D FACTION: Doctrina Imperatives

Control stave Melee 4 3 + 6 - 1 1 Control Edict: While this model is leading a unit, each time a
model in that unit makes an attack, you can re-roll the Hit roll.
LEADER
Servo-skull Uplink: Once perturn, you can targetthis model’s
This model can be attached to the following units: SKITARII RANGERS , SKITARII VANGUARD unit with a Stratagem even if that Stratagem has already been
used on another unit from your army this phase.

UNIT COMPOSITION

■ 1 Skitarii Marshal

This model is equipped with: Mechanicus pistol;


control stave.

FACTION KEYWORDS:
KEYWORDS: INFANTRY, CHARACTER, IMPERIUM, SKITARII, MARSHAL
ADEPTUS MECHANICUS

85
SKITARII RANGERS Rangers relentlessly pursue their quarry over months or
even years, tracking elusive prey unto death. They bear
antique, long-barrelled galvanic rifles, whose energised
ammunition transfers a coruscating charge when it hits,
leaving the prey a smoking husk while the Rangers are
already lining up their next target.
INVULNERABLE SAVE

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Mechanicus pistol [ DEVASTATINGWOUNDS, PISTOL] 12" 1 4+ 6 -1 1 CORE: Scouts 6"
Arc rifle
30” 1 4+ 8 -1 03
[ANTI-VEHICLE 4 + , DEVASTATING WOUNDS, RAPID FIRE 1] FACTION: Doctrina Imperatives
Galvanic rifle 30” 2 4+ 4 0 1
Objective Scouted: At the end of your Command phase, if this
Plasma caliver - standard 30" 2 4+ 7 -2 1 unit is within range of an objective marker you control, that
Plasma caliver - supercharge [ HAZARDOUS] 30" 2 4+ 8 -3 2 objective marker remains under your control, even if you have
no models within range of it, until your opponent controls it at
Transuranic arquebus [HEAVY, PRECISION] 36” 1 4+ 7 -2 03
the start or end of any turn.

MELEE WEAPONS RANGE A ws s AP 0


WARGEAR ABILITIES
Alpha combat weapon Melee 2 4+ 5 -1 1
Close combat weapon Melee 1 4+ 3 0 1 Enhanced data-tether: Each time you target the bearer’s unit
with a Stratagem, roll one 06: on a 5+, you gain 1CP.

WARGEAR OPTIONS Omnispex: Ranged weapons equipped by models in the


bearer’s unit have the [IGNORES COVER] ability.
■ The Skitarii Ranger Alpha can be equipped with 1 Alpha combat weapon.
■ The Skitarii Ranger Alpha’s galvanic rifle can be replaced with 1 Mechanicus pistol.
■ 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 arc rifle. UNIT COMPOSITION
■ 1 Skitarii Ranger's galvanic rifle can be replaced with 1 plasma caliver.
■ 1 Skitarii Ranger Alpha
■ 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 transuranic arquebus.
■ 9 Skitarii Rangers
■ 1 Skitarii Ranger equipped with a galvanic rifle can be equipped with one of the following:
0 1 enhanced data-tether* Every model is equipped with: galvanic rifle; close
0
combat weapon.
1 omnispex*
* That model's galvanic rifle cannot be replaced.

■>- Before selecting targetsfo r this weapon, select one o f its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: I NFANTRY, BATTLELINE , I MPERIUM , SK ITA R II , RANGERS
ADEPTUS MECHANICUS
The hyper-irradiated shot unleashed by Skitarii Vanguard
sickens and slays even those barely grazed by its
impacts. Vanguard are infused with this radiation,
emitting a debilitating aura they themselves are inured to.
This hardens them to fig h t in the most toxic war zones to
defend the Tech-Priests' interests.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Mechanicus pistol [ DEVASTATINGWOUNDS, PISTOL] 12" 1 4+ 6 -1 1 FACTION: Doctrina Imperatives
Arc rifle
30" 1 4+ 8 -1 03
[ANTI-VEHICLE 4 + , DEVASTATING WOUNDS, RAPID FIRE 1] Rad-saturation (Aura): While an enemy unit (excluding
VEHICLE units] is within 3" of this unit, subtract 1 from the
Plasma caliver - standard 30" 2 4+ ? -2 1
Objective Control characteristic of models in that enemy unit.
Plasma caliver - supercharge [ HAZARDOUS] 30" 2 4+ 8 -3 2
Radium carbine [ANTI-INFANTRY4+] 18" 3 4+ 3 0 1
WARGEAR ABILITIES
Transuranic arquebus [ HEAVY, PRECISION] 36" 1 4+ ? -2 03
Enhanced data-tether: Each time you target the bearer’s unit
with a Stratagem, roll one 06: on a 5+, you gain 1CP.
MELEE WEAPONS RANGE A ws s AP D
Alpha combat weapon Melee 2 4+ 5 -1 1 Omnispex: Ranged weapons equipped by models in the
Close combat weapon Melee 1 4+ 3 0 1 bearer’s unit have the [IGNORES COVER] ability.

WARGEAR OPTIONS UNIT COMPOSITION

■ The Skitarii Vanguard Alpha can be equipped with 1 Alpha combat weapon. ■ 1 Skitarii Vanguard Alpha
■ The Skitarii Vanguard Alpha’s radium carbine can be replaced with 1 Mechanicus pistol. ■ 9 Skitarii Vanguard
■ 1 Skitarii Vanguard’s radium carbine can be replaced with 1 arc rifle. Every model is equipped with: radium carbine; close
■ 1 Skitarii Vanguard’s radium carbine can be replaced with 1 plasma caliver. combat weapon.
■ 1 Skitarii Vanguard’s radium carbine can be replaced with 1 transuranic arquebus.
■ 1 Skitarii Vanguard equipped with a radium carbine can be equipped with one of the following:
° 1 enhanced data-tether*
° 1 omnispex*
* That model's radium carbine cannot be replaced.

Before selecting targets fo r this weapon, select one o f its profiles to moke attacks with.

Vanguard with radium Skitarii Vanguard Skitarii Vanguard Alpha with Mechanicus Skitarii Vanguard Skitarii Vanguard
and omnispex with plasma caliver pistol and alpha combat weapon with arc rifle with radium carbine

8?
KATAPHRON BREACHERS Kataphron Breachers are large battle servitors that grind
forward on heavy tracks. They are ideal tools fo r smashing
open enemy battle lines and bastions with blastsfrom
heavy weapons and blows from combat attachments,
0 while any enemy firepower is deflected by thick armour
and absorbed by layered bionics.
INVULNERABLE SAVE

o RANGED WEAPONS RANGE A BS s AP 0 ABILITIES


Heavy arc rifle FACTION: Doctrina Imperatives
30" 2 4+ 8 -2 3
[ANTI-VEHICLE4+, RAPIDFIRE2]
Torsion cannon [ANTI-INFANTRY 2+, BLAST] 36" D3 4+ 6 -2 2 Breaching Command: Each time a model in this unit makes an
attack, re-roll a Hit roll of 1. While this unit is within 6" of one
or more friendly ADEPTUS MECHANICUS BATTLELINE units, you
5? MELEEWEAPONS RANGE A ws s AP D
can re-roll the Hit roll instead.
Arc claw [ANTI-VEHICLE4+] Melee 4 4+ 5 ■1 1
Hydraulic claw Melee 2 4+ 8 -2 3
UNIT COMPOSITION

KATAPHRON DESTROYERS These biomechanical constructs operate as mobile heavy


weapons platforms, bearing large esoteric cannons
as well as close defence armaments. Their ballistic
subroutines can be directed to operate independently of
preprogrammed battle protocols, making them flexible
tools o f destruction.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Cognis flamer [ IGNORES COVER, TORRENT] 12" 06 N/A 4 0 1 FACTION: Doctrina Imperatives
Heavy grav-cannon [ANTI-VEHICLE 2+] 30" 4 4+ 6 -1 2
Sentinel Directives: Each time you target this unit with the
Kataphron plasma culverin - standard 36" 4 4+ 2 -2 1
Fire Overwatch Stratagem, hits are scored on unmodified Hit
Kataphron plasma culverin - supercharge rolls of 5+ when resolving that Stratagem.
36" 4 4+ 8 -3 2
[HAZARDOUS]
Phosphor blaster [ IGNORES COVER, RAPID FIRE I ] 24" 1 4+ 5 0 1
UNIT COMPOSITION

MELEE WEAPONS RANGE A WS s AP 0 ■ 3-6 Kataphron Destroyers

Close combat weapon Melee 2 4+ 5 0 1 Every model is equipped with: heavy grav-cannon; phosphor
blaster; close combat weapon.

WARGEAR OPTIONS

■ Any number of models can each have their heavy grav-cannon replaced with 1 Kataphron
plasma culverin.
■ Any number of models can each have their phosphor blaster replaced with 1 cognis flamer.

Before selecting targetsfo r this weapon, select one o f its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: INFANTRY, IMPERIUM, CULT MECHANICUS, KATAPHRON, DESTROYERS
ADEPTUS MECHANICUS

88
Electro-Priests o f the Corpuscariif action build up huge
electrical potential as they zealously chant their canticles
o f battle. They conduct the Motive Force through their
bodies, eager to share its illumination, releasing it from
their gauntlets in coruscating arcs o f electrical power that
leap from target to target.

<> RANGED WEAPONS RANGE A BS S AP D ABILITIES


Electrostatic gauntlets [ PISTOL, SUSTAINED HITS 2] 12" 3 3+ 5 0 1 CORE: Feel No Pain 5+

5? MELEE WEAPONS RANGE A WS S AP D Electro-shock: In your Shooting phase, afterthis unit has
shot, select one enemy unit (excluding MONSTERS and
Electrostatic gauntlets [SUSTAINED HITS 2] Melee 3 4+ 5 0 1 VEHICLES ) hit by one or more of those attacks. Until the end of
your opponent’s next turn, that enemy unit is shocked. While
a unit is shocked, subtract 2" from its Move characteristic and
subtract 2 from Advance and Charge rolls made for it.

UNIT COMPOSITION

■ 5-10 Corpuscarii Electro-Priests

Every model is equipped with: electrostatic gauntlets.

KEYWORDS: INFANTRY, IMPERIUM, CULT MECHANICUS, ELECTRO-PRIESTS, FACTION KEYWORDS:


CORPUSCARII ADEPTUS MECHANICUS

Crackling with power stolen from those they slay,


Fulgurite Electro-Priests are fanatical cultists o f the
Machine Cod. With their heavy, copper-bound staves, they
smite blasphemers that waste the Motive Force, leeching
it from heretic warriors and harnessing the holy energy in
their capacitors where it empowers their voltagheist fields.

89
Sicarian Infiltrators broadcast disruptive frequencies that
scramble augurs and painfully disturb enemy senses.
Thus obscured, the Inf iltrators perform reconnaissance
and outflanking missions, intensifying their sensory
barrage tofry enemy comms and attack unseen through
the resultant anarchy.

o RANGED WEAPONS RANGE A BS S AP D ABILITIES


Flechette blaster [ PISTOL] 12" 5 4+ 3 0 1 CORE: Infiltrators, Stealth
Stubcarbine [ PISTOL] 12" 3 4+ 4 0 1
FACTION: Doctrina Imperatives

Voices in the Code: At the start of the Fight phase, each


enemy unit within Engagement Range of one or more units
with this ability must take a Battle-shock test.

Neurostatic Interference (Aura): While an enemy unit is


within 6" of this unit, each time a Battle-shock or Leadership
test is taken forthat unit, subtract 1 from that test. While this
■ Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette unit is within 6" of one or more friendly ADEPTUS MECHANICUS
blaster and 1 taser goad. BATTLELINE units, subtract 2 from that test instead.

UNIT COMPOSITION

■ 1 Sicarian Infiltrator Princeps


■ 4-9 Sicarian Infiltrators

Every model is equipped with: stubcarbine; power weapon.

FACTION KEYWORDS:
KEYWORDS: INFANTRY, IMPERIUM , S KITARII , S ICARIAN , INFILTRATORS
ADEPTUS MECHANICUS

Ruststalkers are unleashed as weapons o f fear, to hunt


SICARIAN RUSTSTALKERS down errant servo constructs and heretic blasphemers,
M T SV W LD OC or to pounce on isolated hostile units and assassinate
enemy leaders. Like theirfellow Sicarians, Ruststalkers'
stilt-like limbs enable them to run down their prey; once
caught, they are carved apart with micro-vibrating
transonic weapons.

K MELEEWEAPONS RANGE A ws s AP D ABILITIES


Transonic blades [ DEVASTATINGWOUNDS, PRECISION] Melee 4 4+ 4 -1 1 CORE: Stealth
Transonic blades and chordclaw
Melee 4 4+ 4 -2 1
[ANTI-INFANTRY 3+, DEVASTATING WOUNDS, PRECISION] FACTION: Doctrina Imperatives
Transonic razor and chordclaw
Melee 3 4+ 4 -2 1 Optimised Gait: Add 1 to Advance and Charge rolls made for
[ANTI-INFANTRY 3+, PRECISION]
this unit. While this unit is within 6" of one or more friendly
ADEPTUS MECHANICUS BATTLELINE units, add 2 to Advance
WARGEAR OPTIONS
and Charge rolls made forthis unit instead.
■ Any number of Sicarian Ruststalkers can each have their transonic razor and chordclaw replaced with
1 transonic blades. UNIT COMPOSITION
■ The Sicarian Ruststalker Princeps' transonic razor and chordclaw can be replaced with 1 transonic
blades and chordclaw. ■ 1 Sicarian Ruststalker Princeps
■ 4-9 Sicarian Ruststalkers

Every model is equipped with: transonic razor and chordclaw.

90
PTERAXII SKYSTALKERS Pteraxii Skystalkers have their consciousness pared
back until little but their optimised reactions remain.
They are manoeuvrable and preternatural airborne
hunters, who track their prey from choice vantage
points before swooping in to unleash withering hails
of razor-sharp flechettes.
INVULNERABLE SAVE

<> RANGED WEAPONS RANGE A BS S AP D ABILITIES


Flechette blaster [ PISTOL] 12" 5 4+ 3 0 1 CORE: Deep Strike
Flechette carbine 18" 6 4+ 3 0 1
FACTION: Doctrine Imperatives

MELEE WEAPONS RANGE A ws s AP D Ride the Thermals: In your Shooting phase, after this unit
Close combat weapon Melee 2 4+ 3 0 1 has shot, if it is not within Engagement Range of one or more
enemy units, it can do one of the following:
Taser goad [ SUSTAINED HITS Z] Melee 3 4+ 6 0 1
■ Make a Normal move of upto 6".

UNIT COMPOSITION ■ Make a Normal move of up to 12", provided every model


in this unit ends that move wholly within 6" of one or more
■ 1 Pteraxii Skystalker Alpha friendly A DEPTUS MECHANICUS BATTLELINE units.
■ 4-9 Pteraxii Skystalkers
In either case, if it does, until the end of the turn, this unit is
The Pteraxii Skystalker Alpha model is equipped with: flechette blaster; taser goad. not eligible to declare a charge.

Every Pteraxii Skystalker model is equipped with: flechette carbine; close combat weapon.

KEYWORDS: I NFANTRY, FLY, J UMP PACK , GRENADES , I MPERIUM , SK ITA R II , FACTION KEYWORDS:
PTE R A X II , SKYSTALKERS ADEPTUS MECHANICUS

PTERAXII STERYLIZORS Sterylizors are eradicators o f cybernetic parasite


(»j ’ organisms within ships and manufactorums, and eagerly
unleash the chemicalfire o f their phosphor torches upon
the Machine God'sfoes. They descend in flocks from the
sky upon membranous wing-packs, their vicious talons
primed, eager to see their enemies writhe in flames.
INVULNERABLE SAVE

o RANGED WEAPONS RANGE A BS s AP 0 ABILITIES


Flechette blaster [ PISTOL] 12" 5 4+ 3 0 1 CORE: Deep Strike
Phosphor torch [ IGNORES COVER, TORRENT] 12" D6 N/A 4 0 1
FACTION: Doctrina Imperatives

5? MELEE WEAPONS RANGE A ws s AP D


Searing Conflagration: Each time a model in this unit makes
Pteraxii talons Melee 2 4+ 4 0 1 an attack with a phosphor torch that targets an enemy unit
within range of an objective marker, re-roll a Wound roll of 1.
Taser goad [ SUSTAINED HITS Z] Melee 3 4+ 6 0 1
If this unit is also within 6" of one or more friendly ADEPTUS
MECHANICUS BATTLELINE units, each time such an attack
targets such a unit, you can re-roll the Wound roll instead.

UNIT COMPOSITION

■ 1 Pteraxii Sterylizor Alpha


■ 4-9 Pteraxii Sterylizors

The Pteraxii Sterylizor Alpha model is equipped with:


flechette blaster; taser goad.

Every Pteraxii Sterylizor model is equipped with: phosphor


torch; Pteraxii talons.

FACTION KEYWORDS:
KEYWORDS: I NFANTRY, FLY, J UMP PACK , I MPERIUM , SK ITA RII, PTE R A X II , STERYLIZORS
ADEPTUS MECHANICUS

91
Long-range scouts and outriders, Raiders o f the Serberys
Corps employ the advanced sensor suites o f their
cybercanid mounts to identify enemy interlopers. They
maintain punishing rates o f carbine fire while moving at
high speed, and when their prey can run no more, Raiders
draw their sabres and charge into the fray.

<> RANGED WEAPONS RANGE A BS S AP 0 ABILITIES


Mechanicus pistol [DEVASTATING WOUNDS, PISTOL] 12" 1 4 + 6 - 1 1 CORE: Scouts 9"
Galvanic carbine [ DEVASTATING WOUNDS] 18" 3 4+ 4 0 1
FACTION: Doctrina Imperatives

MELEE WEAPONS RANGE A WS S AP 0 Tactica Obliqua: Once per turn, when an enemy unit ends a
Cavalry sabre and clawed limbs Melee 4 4 + 4 - 1 1 Normal, Advance or Fall Back move within 9" of this unit, ifthis
unit is not within Engagement Range of one or more enemy
units, it can do one of the following:
WARGEAR OPTIONS
■ Make a Normal move of upto 06".
■ 1 Serberys Raider can be equipped with 1 enhanced data-tether.
■ Make a Normal move of up to 6", provided every model in
this unit ends that move wholly within 6" of one or more
friendly ADEPTUS MECHANICUS BATTLELINE units.

WARGEAR ABILITIES

Enhanced data-tether: Each time you target the bearer’s unit


with a Stratagem, roll one 06: on a 5+, you gain ICR

UNIT COMPOSITION

■ 1 Serberys Raider Alpha


■ 2-5 Serberys Raiders

The Serberys Raider Alpha model is equipped with:


Mechanicus pistol; galvanic carbine; cavalry sabre and
clawed limbs.

Every Serberys Raider model is equipped with: galvanic


carbine; cavalry sabre and clawed limbs.

FACTION KEYWORDS:
KEYWORDS: MOUNTED, IMPERIUM, SKITARII, SERBERYS RAIDERS
ADEPTUS MECHANICUS
Sulphurhound cavalry squadrons are aggressive shock
troops and line breakers. The loping, mechanical beasts
breathe gouts o f incinerating phosphor and disembowel
the foe with slashing claws, while the elite Skitarii riders
unload incandescent pistol fire as they smash through
defence lines, before circling backfo r survivors.

o RANGED WEAPONS RANGE A BS s AP 0 ABILITIES


Mechanicus pistol [ DEVASTATINGWOUNDS, PISTOL] 12" 1 4+ 6 -1 1 FACTION: Doctrina Imperatives
Phosphor blast carbine [ BLAST, IGNORES COVER] 18" D6 4+ 6 0 1
Line-breakers: Each time this unit ends a Charge move, select
Phosphor pistol [ IGNORES COVER, PISTOL] 12" 1 4+ 4 0 1
one enemy unit within Engagement Range of it and roll one 06
Sulphur breath [ IGNORES COVER, PISTOL, TORRENT] 9" D6 N/A 3 -1 1 for each model in this unit that is within Engagement Range
of that enemy unit, adding 2 to the result if this unit started
MELEE WEAPONS RANGE A ws s AP 0 its Charge move within 6" of one or more friendly ADEPTUS
MECHANICUS BATTLELINE units. For each 4+, that enemy unit
Cavalry arc maul suffers 1 mortal wound.
Melee 1 4+ 5 -1 1
[ANTI-VEHICLE 4 + , DEVASTATING WOUNDS, EXTRA ATTACKS]

Clawed limbs Melee 4 4+ 4 0 1


UNIT COMPOSITION

WARGEAR OPTIONS ■ 1 Serberys Sulphurhound Alpha


■ 2-5 Serberys Sulphurhounds
■ For every 3 models in this unit, 1 Serberys Sulphurhound’s 2 phosphor pistols can be replaced with 1
phosphor blast carbine and 1 phosphor pistol. The Serberys Sulphurhound Alpha model is equipped
with: Mechanicus pistol; sulphur breath; cavalry arc maul;
clawed limbs.

Every Serberys Sulphurhound model is equipped with: 2


phosphor pistols; sulphur breath; clawed limbs.

FACTION KEYWORDS:
KEYWORDS: MOUNTED, IMPERIUM, SKITARII, SERBERYS SULPHURHOUNDS
ADEPTUS MECHANICUS
CYBERNETICA DATASMITH Datasmiths optimise the programming o f their robotic

M T SV W LD OC
charges. These Tech-Priests employ rituals and binharic
hymns to bless the doctrine wafers through which they
alter the robots' protocols, all the while laying waste to the
enemies of the Omnissiah with blasts of ionising radiation
from their esoteric pistols.
INVULNERABLE SAVE

o RANGED WEAPONS RANGE A BS s AP D ABILITIES

r Mechanicus pistol [ DEVASTATINGWOUNDS, PISTOL] 12" 1 3+ 6 -1


Z
_Z
_J CORE: Leader

MELEE WEAPONS RANGE A ws s AP D Battle Protocols: At the start of the battle, if this model is
leading a KASTELAN ROBOTS unit, that unit enters Aegis
Power fist Melee 2 3+ 8 -2 Protocols (see below). In your Command phase, if this model
is leading a KASTELAN ROBOTS unit, you can select one
LEADER protocol from those listed below for that unit to enter. Once a
unit enters a protocol, it remains in that protocol until it enters
This model must be attached to the following unit: KASTELAN ROBOTS a different one.
You must attach this model to a KASTELAN ROBOTS unit, even if one or more other CYBERNETICA ■ Protector Protocol: Add 2 to the Attacks characteristic of
DATASMITH models have already been attached to it. In such cases, if that Bodyguard unit is destroyed, ranged weapons equipped by KASTELAN ROBOT models in
the Leader units attached to it become separate units with their original Starting Strengths. If you cannot that unit.
attach this model to a KASTELAN ROBOTS unit, this model cannot be deployed and counts as having been
destroyed during the first battle round. While attached to a KASTELAN ROBOTS unit, this model loses the ■ Conqueror Protocol: Add 2 to the Attacks characteristic of
INFANTRY keyword. melee weapons equipped by KASTELAN ROBOT models in
that unit.

■ Aegis Protocol: Add 1 to the Toughness characteristic of


UNIT COMPOSITION
KASTELAN ROBOT models in that unit.
■ 1 Cybernetica Datasmith

This model is equipped with: Mechanicus pistol; power fist.

KEYWORDS: I NFANTRY, CHARACTER , I MPERIUM , LEGIO CYBERNETICA ,T ECH -PRIEST , FACTION KEYWORDS:
CYBERNETICA DATASMITH ADEPTUS MECHANICUS
Kastelan Robots are giant automata from Mankind's
dark past, shielded with thick armour and advanced
force fields. Heeding preprogrammed doctrines without
fail, Kastelans are bastions in defence and almost
unstoppable on the attack, unleashing heavy firepower or
else bludgeoning swipes with their giant fists.

o RANGED WEAPONS RANGE A BS s AP 0 ABILITIES


Heavy phosphor blaster [ IGNORES COVER] 36" 3 4+ 6 -1 2 CORE: Deadly Demise 1
Incendine combustor [ IGNORES COVER, TORRENT] 12" DE N/A 6 -1 1
Robotic Bodyguard: While a CYBERNETICA DATASMITH model
Kastelan phosphor blaster [ IGNORES COVER] 24" 3 4+ 6 -1 1
is leading this unit, that model has the Feel No Pain 4+ ability.
Twin Kastelan phosphor blaster
24" 3 4+ 6 -1 1 Repulsor Grid: Each time a ranged attack is allocated to a
[IGNORES COVER, TWIN-LINKED]
KASTELAN ROBOT model in this unit, on an unmodified saving
throw of 6, the attacking unit suffers 1 mortal wound after it
5? MELEE WEAPONS RANGE A ws s AP 0
has finished making its attacks.
Close combat weapon Melee 3 4+ 6 0 1
Kastelan fist Melee 4 4+ 12 -2 3 UNIT COMPOSITION
Twin Kastelan fists [TWIN-LINKED] Melee 4 4+ 12 -2 3
■ 2-4 Kastelan Robots

WARGEAR OPTIONS Every model is equipped with: incendine combustor;


twin Kastelan fists.
■ Any number of models can each have their twin Kastelan fists replaced with one of the following:
° 1 Kastelan phosphor blaster and 1 Kastelan fist
0 1 twin Kastelan phosphor blaster and 1 close combat weapon

■ Any number of models can each have their incendine combustor replaced with 1 heavy
phosphor blaster.

Incendine combustor Heavy phosphor blaster

Kastelan Robot with twin Kastelan phosphor blaster Kastelan Robot with twin Kastelan fists
Cybernetica Datasmith
and ipcendine combustor and incendine combustor

95
Ironstrider Ballistarii are swift combat walkers piloted
by veteran marksmen. They smoothly pick their way
across the battlefield before invoking the fu lly awakened
machine spirits o f their weapons to acquire rapidly
cogitated firing solutions. Their destructive firepower
unleashed, they redeploy to hunt fo r fresh targets.

o RANGED WEAPONS RANGE A BS s AP □ ABILITIES


Twin cognis autocannon CORE: Deadly Demise 1
48" 2 4+ 9 -1 3
[SUSTAINED HITS 1, TWIN-LINKED]

Twin cognis lascannon FACTION: Doctrina Imperatives


48" 1 4+ 12 -3 D6+1
[SUSTAINED HITS 1, TWIN-LINKED]
Elevated Strider: This unit is eligible to shoot in a turn in
which it Fell Back or Advanced, and you can re-roll Desperate
MELEE WEAPONS RANGE A ws s AP D
Escape tests taken for models in this unit.
Ironstrider feet Melee 3 4+ 5 0 1
Broad Spectrum Data-tether: Each time you target this unit
with a Stratagem, roll one 06: on a 5+, you gain ICR
WARGEAR OPTIONS

■ Any number of models can each have theirtwin cognis autocannon replaced with 1 twin UNIT COMPOSITION
cognis lascannon.
■ 1-3 Ironstrider Ballistarii

Every model is equipped with: twin cognis autocannon;


Ironstrider feet.

96
I V
~ Striding through a mist o f their own sacred incense,
SYDONIAN DRAGOONS WITH TASER LANCES Sydonian Dragoons mark their quarry with shots of
glowing phosphor. This allows them to detect their prey
through the cloying mist and home in on them in a

taser lances that discharge potential energy in scorching


INVULNERABLE SAVE ■y y ) and arcing blasts o f hyperdynamic energy.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Phosphor serpenta [ IGNORES COVER, PISTOL] 18" 1 4+ 5 -1 CORE: Deadly Demise 1, Stealth

5? MELEE WEAPONS RANGE A ws s AP D FACTION: Doctrina Imperatives

Taser lance [ANTI-WALKER Z+, LANCE, SUSTAINED HITS 2] Melee 4 4+ ? -2 2 Dynamic Efficiency: This unit is eligible to declare a charge
in a turn in which it Advanced or Fell Back, and you can re-roll
Desperate Escape tests taken for models in this unit.

Broad Spectrum Data-tether: Each time you target this unit


with a Stratagem, roll one D6: on a 5+, you gain ICR

UNIT COMPOSITION

■ 1-3 Sydonian Dragoons

Every model is equipped with: phosphor serpenta;


taser lance.

KEYWORDS: VEHICLE , WALKER , SMOKE, IMPERIUM, SKITARII, SYDONIAN, FACTION KEYWORDS:


DRAGOONS WITH TASER L ANCES ADEPTUS MECHANICUS

When armed with a long-barrelled radium jezzail,


SYDONIAN DRAGOONS WITH RADIUM JEZZAILS Sydonian Dragoons operate as highly mobile and efficient
snipers. Their incense-veiled Ironstrider engine serves as
an elevated and stable eyrie from which to draw a bead on
designated threats to the Dragoons' Tech-Priest masters.
Even prey that survive with cratered wounds are marked
INVULNERABLE SAVE by the irradiated shot and are soon hunted down afresh.

|
o RANGED WEAPONS RANGE A BS s AP D
ABILITIES
Phosphor serpenta [ IGNORESCOVER, PISTOL] 18" 1 4+ 5 -1 2 CORE: Deadly Demise 1, Stealth
Radium jezzail [ANTI-INFANTRY a*. HEAVY, PRECISION] 36" 1 4+ 5 -2 3
FACTION: Doctrina Imperatives

5? MELEE WEAPONS RANGE A ws s AP D


Focused Hunters: At the start of the battle, select one unit
Ironstrider feet Melee 3 4+ 5 0 1 from your opponent’s army. Until the end of the battle, each
time a model in this unit makes an attack that targets that
unit, you can re-roll the Hit roll.

Broad Spectrum Data-tether: Each time you target this unit


with a Stratagem, roll one D6: on a 5+, you gain 1CP.

UNIT COMPOSITION

■ 1-3 Sydonian Dragoons

Every model is equipped with: phosphor serpenta; radium


jezzail; Ironstrider feet.

KEYWORDS: VEHICLE , WALKER , SMOKE, IMPERIUM, S KITARII, SYDONIAN, FACTION KEYWORDS:


DRAGOONS WITH RADIUM J EZZAILS ADEPTUS MECHANICUS

9?
Hovering over the ruins o f war on a bed o f atomised
SKORPIUS DISINTEGRATOR
gases, Skorpius Disintegrators are archaic, front line
-A
battle tanks. They surge forward in unstoppable armoured
waves and support infantry advances, maintaining
blistering salvoes of fire to cripple enemy war engines and
sweep aside hordes o f lesserfoes.

RANGED WEAPONS RANGE A BS s AP D ABILITIES


Belleros energy cannon [ BLAST, INDIRECT FIRE] 36" 206 4+ ? -2 1 CORE: Deadly Demise D3
Cognis heavy stubber [ RAPID FIRE 3. SUSTAINED HITS I ] 36" 3 4+ 4 0 1
FACTION: Doctrina Imperatives
Disruptor missile launcher [TWIN-LINKED] 36" 3 4+ 9 -2 D6
Ferrumite cannon 48" 3 4+ 12 -3 D6 Broad Spectrum Data-tether: Each time you target this model
with a Stratagem, roll one D6: on a 5+, you gain 1CP.

MELEE WEAPONS RANGE A ws s AP 0 Blistering Salvoes: Each time this model makes an attack
with a belleros energy cannon that targets an I NFANTRY unit,
Armoured hull Melee 3 4+ 6 0
add 1 to the Hit roll. Each time this model makes an attack
with a ferrumite cannon that targets a MONSTER or VEHICLE
WARGEAR OPTIONS
unit, add I t o the Hit roll.
■ This model’s belleros energy cannon can be replaced with 1 ferrumite cannon.
UNIT COMPOSITION
$ DAMAGED: 1 -4 WOUNDS REMAINING ■ 1 Skorpius Disintegrator

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the This model is equipped with: belleros energy cannon;
Hit roll. 3 cognis heavy stubbers; disruptor missile launcher;
armoured hull.

FACTION KEYWORDS:
\ KEYWORDS:VEHICLE , IMPERIUM, SKITARII, S MOKE, SKORPIUS DISINTEGRATOR ADEPTUS MECHANICUS

Skorpius Duneriders enable forge lords toferry squads o f


their cyborg infantry onto the front lines, overwhelming
the foe through swiftly redeployed weight o f numbers.
Duneriders sweep onto enemy defences in a cloud of
chemical smoke, saturating the area with heavy calibre
shot as their payload o f warriors disembarks.

O RANGED WEAPONS RANGE A BS s AP D ABILITIES


Cognis heavy stubber array CORE: Deadly Demise D3
36" 9 4+ 4 0 1
[RAPID FIRE 9, SUSTAINED HITS 1, TWIN-LINKED]

FACTION: Doctrina Imperatives


MELEEWEAPONS RANGE A ws s AP 0
Broad Spectrum Data-tether: Each time you target this model
Armoured hull Melee 3 4+ 6 0 1 with a Stratagem, roll one 06: on a 5+, you gain ICR

98
ONAGER DUNECRAWLER The Onager Dunecrawler’s flexible armaments can blast
apart squadrons o f aircraft or atomise elite infantry
with beams of blinding energy. They are versatile heavy
weapons platforms, well-shielded and easily able to
advance alongside Skitarii as their multiple limbs propel
them over treacherous obstacles.
INVULNERABLE SAVE <•-'

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Cognis heavy stubber [ RAPID FIRE 3, SUSTAINED HITS I ] 36" 3 4+ 4 0 1 CORE: Deadly Demise D3
Daedalus missile launcher [ANTI-FLY ?+| 48" 1 4+ 10 -2 D6+1
FACTION: Doctrina Imperatives
Eradication beamer - dissipated
36" D6 4+ 9 -2 2
[BLAST, SUSTAINED HITS D3]
Emanatus Force Field (Aura): While a friendly ADEPTUS
Eradication beamer - focused MECHANICUS BATTLELINE model is wholly within 6" of this
18" 06 4+ 9 -3 3
[BLAST, SUSTAINED HITS 0 3 ] model, that BATTLELINE model has a 4+ invulnerable save
Neutron laser [ BLAST, HEAVY] 48" 2 4+ 16 -4 06+1 against ranged attacks.

Icarus array [ANTI-FLY 4 + , TWIN-LINKED] 48" 6 4+ 8 ■1 2


Twin Onager heavy phosphor blaster WARGEAR ABILITIES
36" 4 4+ 6 -1 2
[IGNORES COVER, TWIN-LINKED]
Broad spectrum data-tether: The bearer loses the SMOKE
keyword, but each time you target the bearer with a
MELEE WEAPONS RANGE A ws s AP D Stratagem, roll one 06: on a 5+, you gain 1CP.
Dunecrawler legs Melee 3 4+ 6 0 1

UNIT COMPOSITION
WARGEAR OPTIONS
■ 1 Onager Dunecrawler
■ This model’s eradication beamer can be replaced with one of the following:
This model is equipped with: eradication beamer;
° 1 Daedalus missile launcher and 1 Icarus array
Dunecrawler legs.
0 1 neutron laser and 1 cognis heavy stubber
0 1 twin Onager heavy phosphor blaster

■ This model can be equipped with 1 additional cognis heavy stubber.


■ This model can be equipped with 1 broad spectrum data-tether.

9 DAMAGED: 1-4 WOUNDS REMAINING

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the
Hit roll.

Before selecting targetsfo r this weapon, select one o f its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: VEH IC LE , WA LK ER , IMPERIUM , S KITARII , S MOKE, ONAGER DUNECRAWLER ADEPTUS MECHANICUS

99
* The Archaeopter Fusilave’s changeable payload of
ARCHAEOPTER FUSILAVE deep-bore, high explosives defines its position as a
devastating bomber and ground clearance aircraft.
| Tech-Priests employ whole squadrons to level enemy
I defences and root out sheltering heretics, as well as to
clear prospective sites fo r further investigation in the
Quest fo r Knowledge.

RANGED WEAPONS RANGE ABILITIES


Cognis heavy stubber array CORE: Deadly Demise D3, Hover
[RAPID FIRE 9, SUSTAINED HITS 1, TWIN-LINKED]
FACTION: Doctrina Imperatives

X MELEE WEAPONS RANGE Bomb Rack: Each time this model ends a Normal move, you
can select one enemy unit it moved across during that move
Armoured hull Melee
and roll six 06: for each 4+, that unit suffers 1 mortal wound.

WARGEAR OPTIONS
WARGEAR ABILITIES
■ This model’s command uplink can be replaced with 1 chaff launcher.
Chaff Launcher: The bearer has the SMOKE keyword.

Command Uplink: Each time you target the bearer’s unit with
a Stratagem, roll one 06: on a 5+, you gain ICR

UNIT COMPOSITION

■ 1 Archaeopter Fusilave

This model is equipped with: cognis heavy stubber array;


armoured hull; command uplink.

FACTION KEYWORDS:
KEYWORDS: VEH ICLE , AIRCRAFT , FLY, I MPERIUM, S KITARII , ARCHAEOPTER FUSILAVE
ADEPTUS MECHANICUS

- ■

ARCHAEOPTER STRATORAPTOR The Stratoraptor takes advantage o f the Archaeopter's


DC
directional thrusters and adaptable wing profile to excel
in the role of ground attack gunship. Its spread o f heavy
|j«e«pons - with a mixture o f high strength and high rate
ty fire - ensures the Stratoraptor poses a lethal danger to
dug-in infantry and heavily armoured vehicles alike.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Cognis heavy stubber [ RAPID FIRE 3, SUSTAINED HITS I ] 36" 3 4+ 4 0 1 CORE: Deadly Demise D3, Hover
Heavy phosphor blaster [ IGNORES COVER] 36" 3 4+ 6 -1 2 FACTION: Doctrina Imperatives
Twin cognis lascannon [SUSTAINED HITS i, TWIN-LINKED] 48" 1 4+ 12 ■3 D6+1
Strafing Run: Each time this model makes a ranged attack
that targets a unit that cannot FLY, add 1 to the Hit roll.
MELEE WEAPONS RANGE A WS s AP D
Armoured hull Melee 3 4+ 6 0 1 WARGEAR ABILITIES

Chaff Launcher: The bearer has the SMOKE keyword.


WARGEAR OPTIONS
Command Uplink: Each time you target the bearer’s unit with
■ This model’s command uplink can be replaced with 1 chaff launcher.
a Stratagem, roll one D6: on a 5+, you gain ICR

UNIT COMPOSITION

■ 1 Archaeopter Stratoraptor

This model is equipped with: 2 cognis heavy stubbers;


2 heavy phosphor blasters; twin cognis lascannon; armoured
hull; command uplink.

KEYWORDS: VEH ICLE , AIRCRAFT , F LY , IMPERIUM, S KITARII , FACTION KEYWORDS:


ARCHAEOPTER STRATORAPTOR ADEPTUS MECHANICUS
Ideal aerial insertion transports, Transvectors are used in
A ' Iq^ye numbers by Exploratorf leets fo r reconnaissance and
rapitTextraction in the face ofhostiles. They are incredibly
20+' agile, their implanted pilots able to reshape their craft's
wings to suit changing atmospherics, while directing their
ogn is heavy stubbers to scythe apart oncoming foes.

o RANGED WEAPONS RANGE A BS S AP D ABILITIES


Cognis heavy stubber array CORE: Deadly Demise D3, Deep Strike, Hover
[RAPID FIRE 9, SUSTAINED HITS 1, TWIN-LINKED]
FACTION: Doctrina Imperatives

MELEEWEAPONS RANGE A WS S AP D Aerial Deployment: If this model starts the game in Hover
mode and in Strategic Reserves, it can be set up in the
Armoured hull Melee 3 4+ 6 0 1
Reinforcements step of your first, second or third Movement
phase, regardless of any mission rules.
WARGEAR OPTIONS

■ This model’s command uplink can be replaced with 1 chaff launcher. WARGEAR ABILITIES

Chaff Launcher: The bearer has the SMOKE keyword.


TRANSPORT
Command Uplink: Each time you target the bearer’s unit with
This model has a transport capacity of 11 SKITARII I NFANTRY or TECH-PRIEST I NFANTRY models. It cannot a Stratagem, roll one 06: on a 5+, you gain 1CP.
transport J UMP PACK , KATAPHRON OTSYDONIAN SKATROS models.
UNIT COMPOSITION

■ lArchaeopter Transvector

This model is equipped with: cognis heavy stubber array;


armoured hull; command uplink.

101
CrusadeRules
‘Thou shalt not suffer to live those who practise
auto-idolatry or false worship of illogical deities in the
sight of the Omnissiah. Cleanse forever the galactic
noosphere of their datacorrosive taint, and thus know
his blessing.'
- Catachesium Primus-Analyticum Infinitus,
Verse 126 to the 4th Power
INTRODUCTION
In this section you'll find additional rules for playing Crusade battles that are bespoke to ADEPTUS
MECHANICUS units. You can find out more about Crusade armies in the main Crusade rules.

This section contains the following additional rules:

THE SEARCH FOR ARCHEOTECH BATTLE TRAITS


Your ADEPTUS MECHANICUS Crusade force will be As they gain experience and prowess, ADEPTUS
seeking out rare pieces of archeotech for your MECHANICUS units in your Crusade force can be given
Tech-Priests to use in battle, as well as Power one of the Battle Traits in this section instead of one
Sources to give them life. Additionally, they can presented elsewhere.
take on the task, if you choose, of hunting legendary
Archeotech Treasures. CRUSADE RELICS
In addition to the Crusade Relics presented in other
AGENDAS publications, ADEPTUS MECHANICUS CHARACTER models
ADEPTUS MECHANICUS units can attempt to achieve can claim one of the Crusade Relics found here.
unique Agendas in addition to those found in other
publications. These represent the factions goals and CRUSADE BADGES
their particular methods of waging war. Here you will find three Crusade Badges
representing goals you can set yourself when
REQUISITIONS campaigning with your Crusade force. Once you
ADEPTUS MECHANICUS armies have access to a number have achieved one, you could set yourself a new goal,
of bespoke Requisitions in addition to those found in or take the opportunity to start a new Crusade force.
other publications.

RULES | CRUSAI
THE SEARCH FOR
ARCHEOTECH
If your Crusade force includes any ADEPTUS MECHANICUS units, it can embark upon the search for rare
technological fragments, then assemble these into artefacts of formidable power.

Each battle offers the Adeptus Mechanicus a chance ASSEMBLING ARCHEOTECH TREASURES
to track down elusive archeotech - either from Once you have acquired an Archeotech Part and
their enemies, or from the battlefield itself. These a Power Source, you can assemble them into an
rare technological fragments can be used to craft Archeotech Treasure using the Assemble Archeotech
powerful new upgrades for units from your army. Requisition (pg 111). To do so, you will need one
Power Source and one of the following:
ARCHEOTECH PARTS
Each time you win a battle, roll one D6: on a 5+, 1 Weapon Part
your Crusade force acquires one Archeotech Part.
You can either choose for that part to be a Power 1 Force Field Part i-
Source or determine its type by rolling one D6 and
consulting the table below. 1 Techno-arcana Part

First choose the type of part you wish to use, then


POWER SOURCE roll one D6 and consult the relevant table on the
following pages to determine the nature of the
Archeotech Treasures require Power Sources to drive
weapon or ability that Archeotech Treasure will
them. A Power Source can be combined with any of the
confer on its bearer. If you are unhappy with the
other Archeotech Parts to create a final, complete item.
result, you can use one additional Power Source to
re-roll that D6 a single time.

ARCHEOTECH PART D6 Each time you assemble an Archeotech Treasure,


remove the parts you used to assemble it from
your Order of Battle, then select one TECH-PRIEST
WEAPON PART
unit (excluding EPIC HEROES) from your Crusade
Some of the deadliest and most
force. That unit adds that Archeotech Treasure to its
arcane weapons used duringthe Dark
collection, and its Crusade points are increased by 1;
Age of Technology have survived, their
make a note of this on its Crusade card.
capabilities undimmed.

When mustering your Crusade army, each


FORCE FIELD PART TECH-PRIEST unit (excluding EPIC HEROES) from your
Emitting pulses of energy that repel
Crusade army can be equipped with up to one of
orfeed off the enemy’s attacks,
these exotic technologies are
unlike anything the Tech-Priests
SB each of the following Archeotech Treasures from
its collection:

can replicate.
■ 1 archeotech weapon
■ 1 archeotech force field
TECHNO-ARCANA PART ■ 1 archeotech techno-arcana
These bizarre relics, once empowered,
interact with the Machine God’s
faithful in unusual ways, their spirits
BB
responding to certain, holy cant.

The exact nature of the part you have discovered is


determined when you assemble it into an Archeotech
Treasure. Record each type of Archeotech Part you
acquire on your Order of Battle.

RULES|CRUSADE
ARCHEOTECH ARCHEOTECH
WEAPON FORCEFIELD

The bearer is equipped with one of the following ranged The bearer has one of the following abilities.
weapons. Archeotech weapons cannot be upgraded by
Weapon Enhancements.

WEAPON D6 FORCEFIELD D6
ELECTRO-FIRE IMPLANTS VOID SHELL
[ASSAULT, ANTI-INFANTRY 4 + , TORRENT]
Once per battle, at the sta rt o f any phase,
th is model can use th is ab ility. If it does,
RANGE A BS S AP D until the end o f the phase, th is model has a
12" D6+3 3+ 4 0 1 2+ invulnerable save.

ARC IMPLANTS
NEURAL JAMMER Once per battle, in your opponent’s Charge
[DEVASTATING WOUNDS, PISTOL, PRECISION]
phase, ju s t a fte rth is model's un it has been
RANGE A BS S AP D selected as a target of an enemy u n it’s
charge, th is model can use th is ability. If it
18" 4 3 + 4 - 2 1
does, until the end of the phase, sub tract 2
from Charge rolls made fo rth a t enemy unit.
NANOSHARD PROJECTOR
[LETHAL HITS, PISTOL] TIME SINK
A tthe s ta rt o f the Fight phase, select one
RANGE A BS S AP D
enemy u n itw ith in Engagement Range of
12” 3 3 + 5 - 1 2 this model and roll one DS: on a 4+, until
the end o f the turn, reduce the Weapon Skill
characteristic o f melee weapons equipped
ARC ANNULUS
by th a t enemy un it by 1.
[ANTI-VEHICLE 3 + , PISTOL]

RANGE A BS S AP □ CONVERSION ERADICATOR


12" 2 3 + 2 - 1 2 Improve the Strength and Armour
Penetration characteristics o f ranged
weapons equipped by th is model by 1.
ELECTRO-FUSED VAMBRACES
[PISTOL, SUSTAINED HITS 2]
INVERSE POWER FEEDS
RANGE A BS S AP D Melee weapons equipped by this model
have the [DEVASTATING WOUNDS] ab ility.
12" 6 3 + 3 - 1 1

TECHNODERMIS
DIGITAL CANNON Improve the Save and Wounds
characteristics o f this model by 1.
| RANGE
A BS S AP
TECHNO-ARCANA D6 TECHNO-ARCANA D6
HAGIOSCOPE OBSCUROPTIKON
At the start of the battle, select one enemy At the start of the battle, select up to two
unit. Each time an ADEPTUS MECHANICUS ADEPTUS MECHANICUS INFANTRY units
unit from your Crusade army makes a from your Crusade army. Each time an
ranged attack that targets that enemy unit, enemy unit makes a ranged attack that
you can ignore any or all modifiers to the targets one of those units, until the end
Hit roll, the Wound roll and the Ballistic Skill of the phase, models in the targeted unit
characteristic of that attack. have a 5+ invulnerable save against
ranged attacks.
EXO-GAUNTLET
At the start of the battle, select one enemy TRI-DIMENSIONAL COVENANT
unit. Each time an ADEPTUS MECHANICUS At the start of the battle, select up to two
unit from your Crusade army makes a ADEPTUS MECHANICUS INFANTRY units from
melee attackthattargets that enemy unit, your Crusade army. Until the end of the
re-roll a Hit roll of 1. battle, add 1 to Advance and Charge rolls
made forthose units.

FERROSANCTIC ORRERY
At the start of the battle, select up to two HYPERCIRCUIT
ADEPTUS MECHANICUS units from your At the start of the battle, select up to two
Crusade army, then select one objective ADEPTUS MECHANICUS units [excluding
markerthat is not in your deployment zone. VEHICLES ) from your Crusade army. Once
While a unit you selected forthis ability per battle per selected unit, you can target
is within range of that objective marker, that unit with the Heroic Intervention
improve the Leadership and Objective Stratagem for OCP, and can do so even if
Control characteristics of models in that you have already targeted a different unit
unit by 1. with that Stratagem this phase.

RULES|CRUSADE
LEGENDARY ARCHEOTECH
In addition to the Archeotech Treasures your TECH -PRIESTS can be equipped with, your Crusade force can
also seek out pieces of Legendary Archeotech - unique artefacts that can turn the tide in particularly
critical battles.

To claim a piece of Legendary Archeotech, you must first collect


Location Data over the course of several battles, then use that
data to scan the battlefield for Legendary Archeotech. If such
a prize is located, you can attempt to claim it using the Claim
Legendary Archeotech Agenda. You can Collect Location Data
(see below) or Scan for Legendary Archeotech (see below); you
‘Just as the blessed industry cannot do both in a single battle.
of the Omnissiah is
ever-unending, so too must be COLLECT LOCATION DATA
the devotion of his servants. Before a battle, just before you select Agendas, you can choose
With motion do we offer him to search for Legendary Archeotech. If you do, at the end of the
worship, and with toil, and battle, instead of acquiring any Archeotech Parts, your Crusade
with tireless labour.' force collects 1 piece of Location Data. Record your Location
Data total on your Order of Battle.
- the Canto-Graius,
Sub-Verse 847 SCAN FOR LEGENDARY ARCHEOTECH
Before a battle, just before you select Agendas, you can attempt
to scan the battlefield for Legendary Archeotech using the
Location Data you have collected. To do so, roll one D6 and
add the result to your Location Data total. On a 10+, the
scan succeeds - you have discovered a piece of Legendary
Archeotech on the battlefield and can attempt to claim it.
Otherwise, the scan fails and you lose 1 piece of Location Data.

If the scan succeeds, you can select the Claim Legendary


Archeotech Agenda (see below).

| CLAIM LEGENDARYARCHEOTECH

Legends o f technological artefacts have been passed


from one forge world to another. These devices m ust be
found; sacrifices to acquire such knowledge are a small
price to pay.

At the start of the battle, your opponent must


place one Legendary Archeotech marker in their
deployment zone, more than 3” away from all
battlefield edges and more than 6" away from all
objective markers. Players can control this marker as
if it were an objective marker, but it does not count as
an objective marker for any other rules purposes.

If you complete this Agenda, you can immediately


add one piece of Legendary Archeotech to your
Crusade force using the Legendary Archeotech table
(see opposite), re-rolling any results that duplicate a
piece your Crusade force already has. Whether you
complete this Agenda or not, reduce your Location
Data total by 10, to a minimum of 0.

At the end of the battle, if an ADEPTUS MECHANICUS


CHARACTER unit from your Crusade army controls this
marker, you have claimed the Legendary Archeotech
and this Agenda is completed. If a CHARACTER unit
from your opponent’s army controls it at the end of
the battle, that CHARACTER unit gains 3XP.

RULES I CRUSADE
THE D E M IU R G Y OF XYTOS
The founding of Explorator Fleet
Delta-87 Vectis was the culmination
of decades of intensive industry upon
the forge world of Urgatik-Beta, as
numerous forge temples had competed
to resource the fleet's amalgamation
and influence the parameters of its
LEGENDARY ARCHEOTECH D6 mission. Dozens of warships and forge
barges, macro-tenders and troop
transports were finally dispatched to
THE DOOM OFTHORANTUS
the broadcast of binharic fanfares.
This device is an incorporeal vortex o f encoded data that
Delta-87 Vectis left the ochre-veiled
has haunted many repositories. The swirl o f ancient
world behind and forged on into
logic is said to be a manifestation o f the Machine God's
the dark void towards the nebula of
spite, fo r myths portray its attendant machine spirits as
Spectre's Reach, whose systems were
viciously cursing the rival spirits o f enemy engines.
rumoured to be heavy with the promise
Once per battle, at the end of your Movement phase, of forgotten technology.
select one enemy VEHICLE unit within 18" of and visible
to the bearer. Until the start of your next Movement Pathelsheptia Xytos had leveraged
phase, subtract 2 from the Attacks characteristic of political and technological capital
ranged weapons equipped by models in that unit, and to secure command of the Explorator
each time that unit ends a Normal, Advance, Fall Back or fleet. Upon reaching the fringe
Charge move, it suffers 06 mortal wounds. systems of Spectre's Reach, frontier
worlds were scoured of resources to
SYNTAXIK CHARGER feed the fleet's progress. Nests of
According to the ravings o f Magos Revka this terrifying
weapon from the Dark Age o f Technology unleashes
nothing less than an echo o f the Machine God's own
9 xenos and pirate lairs were purged and
demolished by Xytos' Skitarii cohorts,

voice in an utterance not m eantforthe ears o f mortals.


The bearer gains the following weapon for the battle:
9 with directives to retain captives
from which to extract local knowledge
through excruciation. Trading outposts
were data-mined, simple information
SYNTAXIK CHARGER networks ransacked with such ferocity
[ANTI-INFANTRY 2 + , DEVASTATING WOUNDS, ONE SHOT, SONIC DEVASTATION] as to render them inoperable to the
1 RANGE
A BS S AP

J Human populations relying upon them.

At last, a pattern of early Human


One Shot: The bearer can only shoot with this weapon once per battle. colonisation emerged, one Xytos bent
Sonic Devastation: In your Shooting phase, afterthis model has shot, her augmented intellect to following
select one enemy unit hit by one or more of those attacks made with to its source. On Akssen II, after
this weapon. Until the start of your next turn, worsen the Weapon Skill a fierce war against an Ork tribe,
characteristic of melee weapons equipped by models in that unit by 1. fleet Technoarcheologists uncovered
what Xytos claimed to be an incredibly
AUGUR OF THE FIRST RECLAMATION ancient form of spatial alternator.
Little is known o f this masterpiece ofdivinatory The trail of the Orks' destructive
metrology, depicted carried by hieromartyrs o f dozens conquests led the fleet to Oorosk, a
of forge worlds throughout the millennia. This holy moon on which Tech-Priest Manipulus
scanner is believed to be able to resonate when the Vholan raided a temporal vault
bearer's most desired acquisition is nearby. defended by Chaos worshippers. After
a bloody and costly victory, Vholan
Add 2 to the bearer's Objective Control characteristic,
recovered what his research led him
and at the end of your Command phase, if the bearer is
to believe were the Cryophasic Orbs,
within range of an objective marker that is not in your
mentioned in Magos Thoran's Apokrypha.
deployment zone, you gain 1CP. in addition, at the end
ofthe battle, ifth e bearerwas in yourCrusade army and
In a ritual of motive investiture
you won that battle, roll one 06: on a 4+, your Crusade
held in the auto-shrine of her
force acquires one Archeotech Part.
flagship, the Transient Hyperbola,
Xytos formally assembled the sacred
USING LEGENDARYARCHEOTECH elements. The Magos Metrologis had
If your Crusade force has claimed one or more pieces of communed with the ancient ship's
Legendary Archeotech, you can choose to bring one of them hypercogitational bibliospektrum and
into battle to help achieve your goals. To do so, before the battle, after twelve ship cycles spent in
during the Purchase Requisitions step, you can purchase the auto-indoctrinated psalm-chorus to
Auto-Sermon of Deployment Requisition (pg 111). the Omnissiah, declared the resulting
creation the Spatial Transcept of Xho.

RULES| CRUSADE
AGENDAS
If your Crusade army includes any ADEPTUS MECHANICUS units, you can select Agendas from those
presented here.

| COLD LOGIC | OMNISSIAH’S WILL


Efficiency and the rigid application o f cause and The Omnissiah is all-seeing and all-knowing. Even
effect are valued highly by the Tech-Priests - few in this forsaken place, those who vow to slay the
other metrics o f success are relevant. unbelievers to the sonorous static-psalms demanded
by doctrine may be granted divine inspiration.
Each time a S KITARII unit from your Crusade army
destroys an enemy unit with a ranged attack, that Once per battle, at the start of your Command
S KITARII unit gains 1XP (to a maximum of 3XP per phase, you can choose to bring glory to the
unit per battle) if either of the following applies: Omnissiah. If you do, until the start of your next
turn, each time a CULT MECHANICUS unit from your
■ The Protector Imperative is active for your army Crusade army destroys an enemy unit, that unit
and that S KITARII unit is wholly within your gains 1XP and each TECH -PRIEST unit from your
deployment zone. Crusade army that is on the battlefield gains 1XP.
■ The Conqueror Imperative is active for your
army and that enemy unit was wholly within
your opponents deployment zone. | BREAKTHESEALS
Rumour and binharic whispers have led to
| TECH SCAVENGERS this place, with the promise o f an unplundered
archeocrypt or the buried remnants o f an ancient
The greater the enemy’s mechanical giants, the war. For those with the fortitude to break the seals
greater their misuse o f the Omnissiah’s gifts. The on such an ancient repository, the rewards could be
monstrosity must be purged in order to discover great indeed.
its secrets. Where there was once purity, the spark
o f life can yet be returned. Where there was only At the start of the battle, select one objective
corruption, no part can be allowed to survive. marker in your opponent’s deployment zone. At
the start of your Shooting phase, you can select one
At the start of the battle, after both players have ADEPTUS MECHANICUS C HARACTER unit from your
finished deploying, select the VEH ICLE unit with Crusade army that is controlling that objective
the highest points value in your opponent’s army marker and is eligible to shoot. That unit is tasked
(if two or more units are tied, select one). If an with breaking the seals and, until the end of the
ADEPTUS MECHANICUS unit from your Crusade army turn, it is not eligible to shoot or declare a charge.
destroys that enemy unit, it gains 3XP.
At the end of the turn, if that unit is within range
When that enemy unit is destroyed, place a marker of that objective marker, roll one D6: on a 3+, that
on the battlefield as close as possible to where unit gains 1XP; on a 6, your Crusade force gains 1
it was destroyed. At the end of the battle, if an Archeotech Part as well.
ADEPTUS MECHANICUS unit from your Crusade army
is within 3" of that marker, your Crusade force

RULES|CRUSADE
REQUISITIONS
If your Crusade army includes any ADEPTUS MECHANICUS units, you can spend Requisition points (RP)
on any of the following Requisitions.

CONSECRATED REMODULATION 1RP AUTO-SERMON OF DEPLOYMENT 2RP

After isolated periods o f prayer to the Machine God, Tech-Priests are loath to risk the most precious and
some Tech-Priests have declared themselves struck storied artefacts o f Humanity's past in the fires of
by new knowledge, reverently dismantling and then war without intensive and ostentatious rituals of
recombining ancient technology into new forms. preservation. The benediction o f the Omnissiah is
invoked in incense-fogged rites that ring to choruses of
Purchase this Requisition at any time, if your binharic praise, as his guardianship is sought.
Crusade force has two or more Archeotech
Treasures. You can select two Archeotech Treasures Purchase this Requisition before a battle. Select
and remove them from your Crusade force, then one TECH-PRIEST model (excluding EPIC HEROES)
select a type of Archeotech Treasure and roll to from your Crusade army, then select one piece
assemble that Archeotech Treasure immediately, as of Legendary Archeotech your Crusade force has
described in the Assembling Archeotech Treasures claimed (pg 109). Until the end of the battle, that
section (pg 105). TECH-PRIEST model is equipped with that piece of
Legendary Archeotech. You cannot select the same
piece of Legendary Archeotech two battles in a row.
ASSEMBLE ARCHEOTECH 1RP

The process o f mechanical creation is a holy act BATTLEWARE REPROGRAMMING 3RP


undertaken with choirs o f droning servitors, scores of
chanting priests, sacred oils poured from bronze ewers, Tech-Priests have no hesitation in ruthlessly altering
candles made from the bilge grime o f revered ships and the neural cogitation o f their cybernetic soldiers and
finally the Canticle of Humble Obeisance broadcast in thrall constructs to better serve their whims. The most
Novabyte before a cell o f the Motive Force is presented. aggressive disciples will alter their own synapses to suit
Such, at least, is the process in one forge temple the needs o f the Omnissiah or their own ambitions.
among thousands.
Purchase this Requisition at any time. Select one
Purchase this Requisition at any time, if your INFANTRY unit from your Crusade force that has
Crusade force has at least one Power Source and at one or more Battle Honours. Remove those Battle
least one other type of Archeotech Part. You can use Honours and select new ones as if that unit had just
one Power Source and one other type of Archeotech gained them based on its current rank.
Part your Crusade force has to assemble an
Archeotech Treasure, as described in the Assembling
Archeotech Treasures section (pg 105).
BATTLE TRAITS
When anADEPTUS MECHANICUS unit gains a Battle Trait, you can use one of the tables presented here to
determine which Battle Trait that unit has gained.

TECH -PRIEST UNITS D6


MACHINE SAVANT
'This machine is discharged This lord of mechanisms is able to heal catastrophic
into your care. Fight with this damage done to servile war engines, even to entreat
machine, and guard it from fading machine spirits back from the brink o f extinction.
the shame of defeat. Serve At the end of the battle, if this unit was part of your
this machine, as you would Crusade army and was not destroyed during the battle,
have it serve you. Fight for this you can ignore one failed Out of Action testtaken foran
machine, as you would have it ADEPTUS MECHANICUS VEHICLE unit from your Crusade
fight for you.' army - that test is treated as having been passed.

(Response) 'I shall.'


VOLTAGHEIST SHOCK
- from the Ceremony By hypercharging the very air around threatening foes,
of Commission the Tech-Priest can scorch flesh and fr y nerve ganglia.
Once per battle round, in your opponent's Charge
phase, just after an enemy unit selects this unitasthe
target of a charge, roll one 06: on a 3+, that enemy unit
suffers 03 mortal wounds and musttake a Battle­
shocktest.

HOLYACQUISITOR
The most talented Tech-Priests have honed their
acquisitive skills through extreme self-augmentation.
Atthe end of a battle you won, ifth is unit was in your
Crusade army, roll one 06: on a 6, your Crusade force
s
gains 1 Archeotech Part.

CONTROL CORTEX
This Tech-Priest maintains a sub-cranial node via
which they suppress self-determinative instincts in
their servants.
While this model is leading a unit, you can re-roll
Battle-shock tests taken forthat unit.

HEXAMATHIC CHORALE
With a mechanical voice raised in exaltation, this zealot
rouses loyal machine spirits to unleash a multi-spectral
fanfare o f sensor-clouding static.
Once per battle round, one ADEPTUS MECHANICUS
SMOKE unit from your army that is within 12" of this unit
can be targeted with the Smokescreen Stratagem for
OCP, even if a different unit from your Crusade army has
already been targeted with that Stratagem this phase.

TELEPORTATION NODE
With an empyrically shielded device, this Tech-Priest
can whisk their servants away in a teleportation flare.
Atthe end of your Movement phase, ifth is unit is not
within Engagement Range of one or more enemy units,
you can remove it from the battlefield and place it into
Strategic Reserves. If you do, until the end of your next
turn, this unit has the Deep Strike ability.

RULES|CRUSADE
Excluding CHARACTER units
INTEGRATED REFRACTION EMITTERS
Cyborgised soldiery that repeatedly prove their great
ENHANCED BIONICS
worth to their masters may be gifted with an embedded
These Skitarii are veteran soldiers of the Machine God,
suite o f refractor fie ld nodes to prolong their service.
and granted a number of enhanced augmentations.
This model has a 4+ invulnerable save.
This unit has a 4+ invulnerable save. If this unit is a
BATTLELINE or KATAPHRON unit, it has a 5+ invulnerable
BATTLEFIELD PROCESSING CORTEX save instead.
The most experienced Skitarii Marshals can perform
incredible feats o f tactical and strategic excellence, a
s KILLCODE GEAR SWITCHES
trait reinforced by their masters with further augmetics.
Each time you target this model’s unit with a Stratagem,
a With a single broadcast signal, the masters o f these
Skitarii activate reinforced servos, additional fibre a
roll one D6, adding 1 to the result if that unit is equipped
with an enhanced data-tether: on a 5+, you gain 1CP.

SECUTOR-CLASS BLADE IMPLANTS


bundles and flood their altered brains with stimulants.
Add I t o the Strength characteristic of melee weapons
equipped by models in this unit.
a
Implanted with a variety o f hidden combat augmetics
FERVENT LOCOMOTION
and force-loaded with the skills to employ them, this
With turbopiston enhancement and a zealous devotion
Skitarius righteously executes the Omnissiah'sfoes.
to the Machine God, these warriors tirelessly close the
Once per battle round, when an enemy unit ends distance to their masters' priority acquisitions.
a Charge move within Engagement Range of this
Add I t o the Movement characteristic of models in this
unit, roll one 06: on a 2-5, that enemy unit suffers
unit and add 1 to Advance rolls made for it.
D3 mortal wounds; on a 6, that enemy unit suffers 3
mortal wounds.

VEHICLE UNITS D6
SANCTIFIED ENGINE
Reverently cleansed before every activation by a cabal
o f Enginseers dedicated solely to its well-being, this
machine's engine thrums with sacred efficiency.
Each time this unit Advances, do not make an Advance
roll. Instead, until the end of the phase, add 6" to the
Move characteristic of models in this unit.

HARDENED MACHINE SPIRIT


The machine spirits of this war engine's many systems
are hailed as a focused cohort in their own right. a
You can ignore any or all modifiers to this unit's
characteristics and/or to any roll or test made for it
(excluding modifiers to saving throws).
a
BLESSED SPIRIT
The indomitable animus at the heart o f this vehicle is
praised fo r its refusal to yield.
This unit has the Feel No Pain 6+ ability.

RULES|CRUSADE
CRUSADE RELICS
When an ADEPTUS M ECHANICUS CHARACTER model gains a Crusade Relic, you can select one of the
Crusade Relics presented here.

ARTIFICER RELICS ANTIQUITY RELICS


MULTIPLEXED NEURAL INDUCER EXEMPLAR’S ETERNITY
Plugged into the devotee’s brain matter, additional Among the verbose tracts on martial dogma penned
cogitation engines allow for a measure o f mental by the Secutors o f Mars, the name Trantium-01 is
control over nearby servants. appended in micro-scriptum to treatise after treatise.
Before expiration, the venerable Marshal was hailed
Once per battle round, while the bearer is leading by Mars as a Skitarius Exemplar and - in death - was
a unit, you can target that unit with the Fire refashioned into a servo-skull; a singular honourfor
Overwatch Stratagem for OCR and can do so even if the usually disposable Skitarii.
you have already targeted a different unit with that
Stratagem this phase. model only. At the start of the battle, select
S K IT A R II
one enemy unit. Each time a model in the bearer’s
KARDIOCOREGALVANUS unit makes an attack that targets that enemy unit,
Embedded in the zealot’s chest cavity, this fist-sized re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
galvanic cell pulses with rhythmic power, radiating its
pounding vitality.
LEGENDARY RELICS
While the bearer is leading a unit, add 1 to Advance
and Charge rolls made for that unit. AUTOCADUCEUS OFARKHAN LAND
This rod’s runic tip can impart blessed energy to
anything metallic that the wielder strikes. Cyborgs and
engines so struck will stitch themselves back together,
as if repaired by the Technoarcheologist.

Once per battle, when a different friendly A D EPTU S


M E C H A N IC U S model within 6" of the bearer is
destroyed, you can roll one D6 at the end of the
phase instead of triggering any rules that are
triggered when a model is destroyed (e.g. Deadly
Demise). On a 3+, set that model back up on the
battlefield as close as possible to where it was
destroyed and not within Engagement Range of any
enemy models, with up to 6 wounds remaining (this
cannot allow a model to return with more wounds
than its Wounds characteristic).
CRUSADE BADGES
When your Crusade force accomplishes specific long-term goals, you can earn the Crusade badges
shown below, representing your warriors’ successes over many battles.

Archeotech Questors
Your devoted maniples of augmented soldiery and sacred
war machines have proven worthy crusaders in the Quest for
Knowledge. With each victory in the name of the Machine God,
stratum o f time and mystery have been peeled back, laid bare
beneath the glare of the Omnissiah's gaze. Yourforce's ruling
Tech-Priests have unearthed incredible artefacts from Humanity1
past, ensuring they take their rightful place in their possession.
But with every discovery are tantalising clues to greater prizes.
Knowledge knows no limits.

■ You have assembled at least 1 Archeotech Treasure.


■ You have won at least 1 battle.

Archeotech Disciples
In your holy quest, you have expanded the influence o f your forge
world in an exponential cascade o f fervour. You have wrested
lost technologiesfrom selfish armies o f heretics, sundered enemy
bastions occupying sites o f ancient lore and purged xenos forces
from glittering seams o f resources destined to fuel your crusade.
Every achievement won through cold logic and fanatical faith,
and every treasured mechanism salvaged from the dead hands of
ignorant foes, exposes new veins o f opportunity to exploit.

■ You have assembled at least 5 Archeotech Treasures.


■ You have claimed at least 1 piece of Legendary Archeotech.
■ You have won at least 6 battles.

Archeotech Masters
The weak flesh o f the enemy greases the cogs of war that grind
inexorably onwards. Your cohorts and macroclades of cyborg
warriors, augmented assassins and hulking war engines are an
industrial war machine, capable o f pulverising all opposition at
your binharic directive. You are a savant o f the Machine God's
mysteries, a vessel for the Omnissiah's benevolence and a living
lightning rod o f the Motive Force's animus!

■ You have assembled at least 8 Archeotech Treasures.


■ You have claimed all 3 pieces of Legendary Archeotech.
■ You have won at least 10 battles.
POINTS VALUES
You can use this section to determine the points (pts) value of each unit from your army. Each entry
lists the unit’s size (which may include a lower and upper limit) and the associated points value for that
size. You can learn more about using points to muster your army on pages 55-56 of the Core Rules.

Archaeopter Fu si lave Kataphron Destroyers Skitarii Rangers


1 m odel 1 5 0 pts 3 m odels. .120 pts 10 m od e ls 1 3 0 pts
6 m odels. 2 4 0 pts
Skitarii Vanguard
1 m o d e l...................................... ...... 1 7 5 p ts I Onager Dunecrawler i 10 m od e ls 1 0 5 pts
1 m o d e l.................................... ........ 155 ots
Skorpius Disintegrator
1 m o d e l...................................... ...... 1 5 5 ots Pteraxii Skystalkers 1 m odel 1 9 5 pts
5 m o d e ls ...........6...5...p
...t.s.............
Belisarius Cawl Skorpius Dunerider
1 3 0 pts
1 m o d e l...................................... ...... 1 8 0 pts 1 m odel 95 pts
Pteraxii Sterylizors
Corpuscarii Electro-Priests Sudonian Dragoons with Radium Jezzails
.......... ?5 pts
5 m o d e ls .................................... ........ 60 pts 1 SO pt"? 1 m odel... ...4 5 pts
10 m o d e ls ................................. ...... 1 2 0 pts 2 m odels. ... 9 0 pts
Serberus Raiders 3 m odels. 1 3 5 pts
Cubernetica Datasmith
1 m o d e l...................................... ........ 35 pts Sudonian Dragoons with Taser Lances
6 m o d e ls ........................................... 1 6 0 pts
1 m odel... ... 80 pts
Fulgurite Electro-Priests________________ Serberus Sulphurhounds 2 m odels. .1 6 0 pts
5 m o d e ls .................................... ........ 75 pts 3 m o d e ls .................................. .......... 6 5 pts 3 m odels. .2 4 0 pts
10 m o d e ls ................................. ...... 1 5 0 ots R m n r lo lc 1 n tc
Sydonian Skatros
j Ironstrider Ballistarii B M Sicarian Infiltrators 1 m odel.. 65 pts
1 m odel... ..5 0 pts 5 m odels... .. 8 0 pts
2 m odels. 1 0 0 pts Tech-Priest Dominus
10 m od e ls 1 6 0 pts
3 m odels. 1 5 0 pts 1 m odel.. 75

Kastelan Robots . ............. 75 p ts ।Tech-Priest Enginseer


5 m o d e ls ................................
2 m odels. .2 1 5 pts 10 m o d e ls ............................ . ...........1 5 0 pts 1 m o d e l.......... ........................
4 m odels. .4 3 0 pts
Skitarii Marshal Tech-Priest Manipulus
Kataphron Breachers 1 m odel 6 0 pts
1 m odel 4 5 pts
3 m o d e ls ............................. ..............1 5 0 pts
Technoarcheologist
6 m o d e ls .......... ................................. 3 0 0 pts
1 m odel 4 5 pts
In addition to the points values printed here - which you can always
use in agreement with your opponent - this Codex is supported
with live online points values so that you can enjoy the most
balanced and exciting games of Warhammer 40,000. Scan this OR
code to see the latest points values for your army.

DETACHMENT ENHANCEMENTS
Rad-zone Corps Explorator Maniple
Autoclavic Denunciation .15 pts Artisan.. 15 pts
Malphonic Susurrus...... .20 pts Genetor 25 pts
Peerless Eradicator........ .20 pts Logis... 20 pts
Radial Suffusion............................... ........................ 25 pts Magos... 15 pts

I Skitarii Hunter Cohort Cohort Cubernetica


Battle-sphere Uplink......................... ........................ 30 pts Arch-negator.......... 10 pts
Cantic Thrallnet................................. ........................ 25 pts Emotionless Clarity 15 pts
Clandestine Infiltrator....................... ........................ 20 pts Lord of Machines... 20 pts
Veiled Hunter.................................... ........................ 20 pts Necromechanic..... 25 pts

Data-psalm Conclave
Data-blessed Autosermon. .20 pts
Mantle of the Gnosticarch.. .15 pts
Mechanicus Locum.......... .10 pts
Temporcopia..................... .25 pts

RULES | POINTS VALUES

NMBHH
ADEPTUS MECHANICUS
NAME GENERATOR
If you wish to create a name for one of your Adeptus Mechanicus zealots, you can use the tables below,
picking your preferred components or rolling a D66 to determine a name. To roll a D66, roll two D6, one
after the other - the first represents tens and the second represents digits, giving you a result between
11 and 66.

ALPHA ELEMENT D66 1BETA ELEMENT D66

Sy-gex 11 -XXVII 11
Lho 12 Mojaro 12
Tyr 13 Tov 13
Teppa-Nyxos 14 -6e20F 14
Dak 15 Vladimus 15
Kor 16 Knoch 16
Ar 21 Thannek 21
Dox 22 Malavont 22
Kappic-Schoelendt 23 -089 23
Sek 24 /3 2 3M kl2 24
Tyba 25 -998/56c 25
Protos-Reductus 26 Virellan 26
Dorox 31 -1111 31
09 32 Drax 32
Alb 33 Xixos 33
Bartolomus 34 Gedd-38f 34
Garba 35 Dol 35
Mu 36 Osmium 36
8 41 -511 41
Rhy 42 -888.88 42
Thusdorius 43 -66.75/Mk98 43
Dos 44 QS-Decarote 44
Augreus 45 -666/2 45
Exitor-Dho 46 -802 46
Delpha 51 -29.09/5 51
Fei 52 Ondos 52
Chu 53 -1010 53
Actus 54 -18.1 54
Vettius 55 Kroll 55
Xor 56 Yaekobus-A 56
Neng-Pho 61 Eng 61
Decima 62 Rhombor 62
Bheta 63 -1/5 63
Vitruvius 64 Telok 64
Zhu 65 ■0.44/K 65
Gregorius 66 Veriliad 66
The Adeptus Mechanicus are the fanatical worshippers of the Machine INSIDE YOU WILL FIND:
God of Mars. For thousands of years the robed priests of the Cult
Mechanicus have presided over the fabrication, maintenance and ■ The ancient origins of the Adeptus Mechanicus, along with details
preservation of Humanity’s surviving technological wonders with of the acquisitive wars they wage in order to recover and exploit
reverence and ritual. Led by Tech-Priests whose weak organic flesh the blessed gifts bestowed upon Humanity by the Machine God.
has been replaced with metallic augmentations, their armies fight
■ All the rules you will need to assemble your collection o f Adeptus
to defend forge worlds or strike out across the galaxy in search of
Mechanicus Citadel miniatures into a cybernetic cohort ready
ancient archeotech. Amongst their ranks are cohorts of obedient
to engage in Combat Patrol, Crusade or Matched Play games of
cybernetic soldiers, lumbering warrior robots and battle servitors.
Warhammer 40,000.
They bear an array of esoteric weapons capable of annihilating foes
in volleys of irradiated ammunition or incinerating them with torrents ■ A striking showcase of expertly painted Citadel miniatures that
of searing energy. Those who seek to sabotage the divine works of displays the Adeptus Mechanicus army in all its technological
the Omnissiah must face the might of this merciless mechanical war majesty, as well as a step-by-step painting guide to get your own
machine, devoid as it is of both pity and remorse. collection Battle Ready and into action on the tabletop battlefield.

Manufactured by:
Games Workshop Lnmrted.
W illow Road Nottingham.
NG7 2WS, UK

European address:
Games W orkshop Limited - Insh Branch
Unit 3. Lower Liffey Street
60 03 01 16 008 Dublin 1.001 K199. In d a n

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