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Codex Supplement Dark Angels 10th
Codex Supplement Dark Angels 10th
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THE SONS OF THE LION
CONTENTS
SHOWCASE 32-43
Dark Angels miniatures arrayed for battle.
POINTS VALUES 96
All the points values you will need to muster your army.
Introduction
Army R u les............ .....59
Detachment Rules 60-65
Unforgiven Task Force.
Inner Circle Task Force
Company of Hunters ..... 64
D atasheets.................. 66-79
Lion El'Jonson................... ..... 68
Inner Circle Companions
Azrael...................................
Asmodai.
B elial......
Ezekiel....
Sammael
Lazarus...
Deathwing Terminator Squad
Deathwing Knights...................
Ravenwing Command Squad.
Ravenwing Black Knights.......
Ravenwing Darkshroud...........
Land Speeder Vengeance.......
Ravenwing Dark T alon.............
Nephilim Jetfighter..................
PR O D U C ED B Y T H E
W ARHAM M ER D ESIG N STUDIO
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registered around the world. All Rights Reserved.
W ARHAM M ER.COM
alhallan Captain Jan Traitorous vermin,’ spat Sudvokar’s rampart of them before their wall.
Sudvokar stood with fiis vox officer, Tyrem. The Captain’s Yet that wall was breached in three
command squad atop a reply died in his throat as he panned places. Lengths of it were ablaze
prefab ferrocrete rampart. the magnoculars over the horde's with a supernatural flame that could
The wall stretched across front ranks and saw the giants not b e quenched. The foxholes
the high Cyclophae Pass advancing there. had becom e open graves. The field
from one rocky mountainside to the guns had b een brutally silenced
other. Lining its firestep to either Throne of the Emperor,’ Sudvokar by counter-battery fire from heretic
side of Sudvokar, or dug into foxholes whispered. ‘I see Heretic Astartes, tanks. Barely half Sudvokar’s soldiers
hastily blasted from rock and snow and the Hooded King leads them .’ still lived, while the heretics seething
before the wall, were the Captain’s before the wall felt num berless.
forces: the 118th Valhallan Infantry; His command squad breathed oaths. Worst, barely fifty yards from the
som e 442nd Krovian Scourges; ragged The Captain stared at the b east in Imperial line, the Hooded King and
mobs of local defence militia. They black power armour who had so his Heretic Astartes elite advanced
were all that had been salvaged bedevilled this world. Its face was unhurriedly, firing as they came. It
during the retreat from Aismola. lost in the shadows of its d eep cowl seem ed the heretic warlord m eant to
Sudvokar had done what he could to but there was no mistaking the scale the wall in person. When he did,
weld them into a coherent army. barbed and glowing blade in its fist, Sudvokar knew it would b e over.
or the fan of bone spines that rose
So high above sea level the from its shoulder guards. Here was ‘Sir! You must hear th is!’ Tyrem
tem perature was brutally cold and the heretical warlord who had turned grabbed his arm, thrust her vox
rebreathers were standard issue - at once-loyal Imperial servants into head set at him. Her eyes were fever-
least insofar as the supply of them murderous lunatics, had plunged bright, though Sudvokar couldn’t tell
stretched. Hypoxia and cold-blight millions into civil war and unleashed if it was fear or som e other emotion
were constant perils and both had the Heretic Astartes upon those who that gripped her. He lifted the
gnawed at Sudvokar’s ranks over the defied him. It was all Sudvokar could head set to one ear. The voice that
past few days. Neither concerned him do not to turn and run. crackled from it was inhumanly d eep
now, however. The Captain’s attention and powerful, its words clipped.
was instead focused down the Tyrem , signal the gun crews, enem y
mountain pass. Down there, a heretic will pass our range markers in under ‘ . . Militarum forces, hold position. We draw
horde approached. a m inute,’ he ordered, fighting to nigh. The Emperor protects.’
keep the tremor from his voice. T hen
Sudvokar felt hatred and fear chum spread the word. We stand and fight Before Sudvokar could respond to the
in his gut as he watched the foe here. These dogs shall not pass.’ transmission, a cry went up further
draw closer. The sunlit purity of the down the line. Soldiers shouted
snows and the d eep blue vaults His subordinates began transmitting oaths and pointed to the northern
of the heavens so near above only his orders. Sudvokar, meanwhile, slope of the pass. To his amazement,
served to exaggerate the traitors’ steeled himself. Their chances of Sudvokar saw more than a score of
incongruous foulness. defeating this foe were virtually nil. huge, black-armoured figures on
Still, he would b leed th ese traitors, rugged com bat bikes tearing down
‘Mags,’ he barked, holding out one Sudvokar promised himself. By the the steep slope toward the traitors’
gloved hand to his adjutant, Lethyg. God-Emperor, he would do that at flank. The Captain knew in his bones
Taking the proffered set of bulky least. His artillery began to sing their that no unaugmented Human could
magnoculars, the Captain studied the hymn of war, and the battle began possibly accomplish such a feat of
approaching enem y in detail. in earnest. riding. But these, he realised, were no
m ere Humans.
'Cult of Whispered Truths,’ he ***
growled, recognising on robes, Throne of the Almighty God-Emperor,
banners and tank hulls the sigil now Barely thirty minutes later, Captain they’re Space M arines!’ he shouted
so reviled from the ruins of Aismola Sudvokar knew that d efeat was as the bikers opened fire and the
to the Kuvdhol Reach. 'I see Gospord inevitable. His soldiers had piled thunder of bolt weapons rolled
Light Infantry and Namarth Armoured heretic corpses all the way up the through the pass. T h e Angels of the
amidst their ranks.’ pass and made a virtual second Emperor are com e!’
A glance at the Hooded King he still clutched. ‘Support the thrusters. A storm of smoke and
showed that he, too, had spotted the Space Marines!' whipped-up snow battered the Astra
newcomers. To Sudvokar’s shock - Militarum soldiers atop their wall.
and, by their reaction, to the shock of He led by example, blazing away
the King’s subjects, also - the hulking with his laspistol as the paralysis Sudvokar was half blinded. Gripping
warrior was backing away from the of am azem ent left him at last. As the battlem ent to steady himself,
onrushing bikers. He shook his head the Astra Militarum rained fire he saw through slitted eyes the
slowly, as though in denial. upon their foes, more Angels of suggestion of the v essels touching
the Emperor joined the fight. As down, of their assault ramps
Thrusters howled. Sudvokar the bikers raced through the heart dropping and of warriors in dark
staggered and his snow-cap was of the horde, so blinding energy green armour spilling out. Bolt
blown from his head by downdraught spheres expanded in their wake. weapons blazed amidst the whirling
as a trio of black aircraft streaked low These eye-watering teleport bloom s clouds. Chain blades howled. Then,
and fast over the wall. Two strafed d issipated to leave behind bands as swiftly as they had arrived,
the heretic lines. Howling traitors of gigantically armoured warriors the loyalists fell back again into
vanished amidst geysers of bloody in bone white armour. Som e bore their v essels accom panied by the
snow. The third craft dropped som e huge blades and shields. Som e were bone-arm oured giants.
manner of bulky projectile directly armed with colossal firearms. All
onto the Hooded King from what unleashed death upon the traitor The gunships rose on columns of
looked, to Sudvokar, suicidally ranks with such sudden and vengeful fire, point defence guns still blazing,
close range. The Captain recoiled, fury that even the loyal Imperial then accelerated away with a leonine
expecting an explosion. Instead Guardsmen recoiled in fear. Shrieking roar of ramjets. Through the settling
a rippling energy field expanded m issiles and sawing lines of fire snows, Sudvokar saw that the
from the point of impact to engulf reduced tanks to blazing wrecks remaining bikers and skimmers were
the King and more than half his and traitors to chopped m eat and sweeping away down the pass without
H eretic Astartes elite. Sudvokar blackened corpses. another word over the vox. He let
blinked in amazem ent as he saw the out a rattling breath and checked his
hulking traitors frozen in place as chrono. The engagem ent had lasted
though trapped by the cessation of less than five minutes.
time itself.
Cultists and traitor guardsmen
Before Sudvokar could catch up to As Sudvokar watched, wrestling with staggered from hiding places or
the sp eed of events, another wave of sheer sensory overload, the Space milled in confusion before the wall.
black-hulled attack craft scream ed in Marines in black armour and those As they did, Sudvokar saw the chance
from the south. These were anti-grav in bone tore the heart from the that the Space Marines had handed
speed ers, several squadrons of them traitor horde. The Heretic Astartes him. They had clearly com e with their
sweeping around the mountain's attem pted a counter-charge but they own mission, yet the carnage they
flank and descending on the heretics were too few, and caught badly out had wrought amongst the foe had
with cannons blazing. Plasma blasts of position. They took their toll upon turned this engagem ent decisively in
and storms of shells tore apart mobs the loyalist Space Marines but not the loyalists' favour. Sudvokar knew
of cultists and traitor soldiery. The one heretic lived to capitalise upon his duty, and that of his soldiers, and
surviving Heretic Astartes returned their gains. thanked the God-Emperor that the
fire and sent several speed ers Adeptus Astartes had given him the
spiralling down to explode amidst When Sudvokar thought he could means to s e e it done.
the rocks. Yet as the bikers cut not b e amazed further, a trio of huge
d eep er into the horde from the north gunships streaked down from the ‘All forces, ready arms and prepare
and the speed ers and attack craft cobalt skies. Their hulls were a d eep to advance!’ he roared, filled with
doubled back for fresh attack runs, forest green and bore winged blade renewed hope and fury. ‘Butcher
the heretics’ casualties mounted and insignia. They fired as they came, these traitors and drive them before
their advance wavered. pulverising and scattering the reeling you like the storm! We shall not
heretics. Then, with blistering speed, squander the opportunity given us by
'All platoons, fire at will!’ barked they were directly overhead and the Angels of Death! We shall make
Sudvokar into the vox head set dropping into the pass on howling them proud!’
J k Iitforg im
LION EL'IONSON, PRIMARCH O F TH E DARK
ANG ELS, DEMIGOD AND G E N E -S IR E TO THE
CHAPTERS O F THE UNFORGIVEN IS AMONGST
TH E GREATEST O F HUMANITY’S WARRIORS.
HIS M A N NER IS STOIC AND TACITURN. HIS
MARTIAL SKILL IS E X C E E D E D ONLY BY HIS
LOYALTY TO THE E M P E R O R O F MANKIND
AND THE SINGULAR DEVOTION TO DUTY
WHICH EL’IONSON DISPLAYS. IT IS FROM LION
EL’JONSON THAT THE DARK A N G E L S LEARN ED
THE S O M B R E AND SEC RETIVE WAYS THEY
HAVE PRACTISED NOW FOR TEN THOUSAND
YEARS. FROM HIM STEM S THEIR ADOPTION O F
MONASTIC TRAPPINGS AND ARCHAIC RITUAL.
YET FOR ALL THE DISTRUST E N G E N D E R E D
IN CERTAIN QUARTERS O F THE IMPERIUM BY
THEIR C L O S E -M O U T H E D WAYS, FOR A LL THE
S E C R E T S TH EY HIDE WITHIN TH E INNERMOST
CIRCLES O F THEIR CHAPTER, TH E DARK
A N G EL S ARE AS FAITHFUL AND FORMIDABLE A
BROTH ERHO O D AS HAS EVER FOUGHT FOR TH E
IMPERIUM O F MAN.
11
and the recital of the Liturgy of the Thrice- an opportunity for absolution, should the Dark
avenged. Most sacraments are led by the Dark Angels successfully capture them and force
Angels Chaplains, often accompanied by them to repent. Thus began a hunt that would
Company Masters. Many of these only involve last for millennia.
small groups of robed and hooded figures, but
others are delivered to whole companies or even Each of the Fallen found their own way of
- though very rarely - the entire Chapter. Some surviving in the wider galaxy after being spat
are instructional, some involve oath-taking, out by the warp, whether alone or in groups.
while others are mysterious, leaving neophytes Many embraced Chaos, becoming Heretic
in awe at the unusual proceedings. Astartes. Some of these even ascended to
daemonhood. Others lived life as pirates and
All, however, are cold and solemn ceremonies, raiders; fighting was all they knew and all
for the sons of the Lion are serious-minded they believed they could do. A handful rose to
and believe in a singularity of purpose - that of become mighty tyrants, enslaving worlds or
absolute devotion to defeating the Imperium’s even star systems.
foes. None of the Dark Angels’ ceremonies are
without meaning; whether or not all of the The Fallen were scattered throughout not
participants understand them is another matter. only space but also time. For these souls,
The door is truly opened when a Dark Angel thousands of years passed in the blink of an
joins the Inner Circle and learns some of the eye, for linear time has no meaning within the
Chapter’s secrets. The epiphany of the moment madness of the warp. The realisation of what
strikes like a silent thunderbolt as all the lessons, had happened to them, and what they had
rituals and apocryphal tales coalesce into a done, drove some to madness. They embarked
single, terrible truth. upon violent rampages and raved aloud of their
treacherous deeds and dangerous dishonour.
Through devotion to these traditions, the Others, by comparison, deeply regretted their
Masters strive to make their brethren stronger past actions or believed they had been duped
- in mind, body and spirit. Indeed, with the by the whispers of Luther. They assumed
galaxy torn asunder and the power of the warp lonely existences, becoming mercenaries, or
rife throughout it, never have these ceremonies integrating themselves into Imperial society
and observances been of greater import to the and striving to work towards some sense
Dark Angels. of redemption.
presence of the Primarch. At his bidding, the The rationale by which the Lion chooses
Interrogator-Chaplain and any aiding them in those he removes from the excruciation
their work withdraw, leaving the hooded giant cells eludes even Azrael. More than once
and the captive Fallen alone. since his return, El’Jonson has spirited
away singularly unrepentant and visibly
It is forbidden by edict of the Inner Circle for corrupt beings who have admitted - even
any to know what passes between Primarch bragged of - offering up their souls to the
and Fallen gene-son at such times. Sometimes, Dark Gods. What use the Primarch of the
after long hours, the Lion emerges with an air of Dark Angels could have for such monsters
grim sorrow and commands the interrogators is a mystery. Whatever the truth, though,
to recommence their work. On rare occasions, the Lion has not otherwise interfered with the
however, the door to the excruciation chamber ongoing hunt for the Fallen, and has given
slides open to reveal an empty room. None no indication that he is dissatisfied with the
within the Dark Angels - save perhaps the methods his gene-sons employ or the diligence
very highest-placed of their lords and masters with which they pursue their quest. El’Jonson
- know anything of the fate of those the Lion has, on a handful of occasions, redirected the
removes in this fashion. Supreme Grand Master efforts of the Inner Circle mid-hunt. As each
Azrael, Ezekiel the Grand Master of Librarians such instance has seen a still-greater capture
and a handful of their peers have been made effected than that which was expected, however,
privy to certain secrets in this regard, yet even the Unforgiven take this as tacit approval
they are left to harbour suspicions as to the from their gene-sire that their hunt is just, and
veracity of what they think they know. must continue unabated.
13
preferring to allow his deeds to speak for him
and driven by the conviction that loyalty is its
own reward. An outsider might be forgiven for
observing that the Lion is as unforthcoming and
clandestine as his gene-sons. It is closer to the
truth to say they learned such ways from him.
15
■
El’Jonson maintains two personal sanctums crawls over the ground. Here the Watchers
M41, C L O S I N G DAYS within the Dark Angels’ colossal battle fortress. in the Dark are seen frequently, hastening on
WYRMWOOD ASCENDANT One is a grand and austere chamber of vaulted enigmatic errands or simply lingering half-seen
By the time the Lion reached the ceilings and fluttering banners in the upper amidst the gloom. The Lion’s private chamber
Idolatros System, the Unforgiven levels of the Rock. Stoic honour guards of robed is infused with a strange sense of watchfulness
Chapters had committed to battle and hooded Dark Angels stand watch in this that even his Grand Masters find unsettling.
M M jB l upon the nightmarish daemon world echoing space whenever the Primarch is in Perhaps strangest of all, its sparse furnishings
they found there. They were led attendance, looking on as honour guard while and decorations are interspersed with thorned
to war by Azrael and the Dark he receives petitions from Imperial commanders creepers and arboreal underbrush, sprouting
Angels themselves. Their planetary and plans grand strategy on the holomap dais - between flagstones and winding across walls
assault had been furious - even graven from a solid block of black marble - that and ceilings, lending the Lion’s chambers the
reckless - for it was motivated sits at its centre. feeling of some supernatural forest grotto.
by terrible spiritual shock. The
infernal world, Wyrmwood, that Fittingly for the Primarch of the Unforgiven, It is within this sanctum - beyond the Portal
Vashtorr the Arkifane had brought the Lion’s other lair within the Rock is a secret of Penumbral Sorrow and the Chamber of
into being was unmistakably a one. Its location is known only to the highest- Passageways, past which, historically, only
mocking reincarnation of Caliban. ranking members of the Inner Circle. Even Supreme Grand Masters have been permitted
Leaving the Blood Angels to join they must complete the enigmatic Rite of - that the Lion holds his true counsels. Here
the fight, El'Jonson and his Risen the Veiled Door before this inner sanctum is he meets with Azrael, Ezekiel, Belial and
stepped into the paths of the revealed to them, and are typically permitted others on as close to an equal footing as ever
forest and made for the planet's entry only by El’Jonson’s explicit invitation. The they will be permitted. Matters of greatest and
nightmarish surface. secret sanctum lies deep within the Rock and most secretive import are discussed. Things
takes the form of a series of interlinked stone are spoken of that may alter the course of the
chambers where shadows creep and a thin mist Dark Angels Chapter, the Unforgiven, even
the Imperium of Man. On more than one Circle - he does not dread censure by agents of
occasion even these storied veterans - knowing the wider Imperium.
as they do secrets fit to blast the souls of lesser
men - emerge from these audiences pale and Indeed, the Lion makes no secret of his
visibly disturbed. At times, as they have waited contempt for what has become of his fathers
for audience with their Primarch, members realm in the millennia since the Great Crusade.
of the Inner Circle have also heard the Lion He still serves the Emperor and cares for the
speaking with other visitors. These hushed fate of Humanity. However, what hints he has
conversations are unintelligible even to post so far seen of the bloated, bureaucratic and
human senses, yet something in the murmuring deeply superstitious Imperium of M41 disgusts
voices causes a frisson of unease. When they are Lion El’Jonson. He has precious little time for
admitted to their lord’s presence, his mysterious the pompous and self-aggrandizing adepts who
conversational partners are nowhere to be seen. wield such power over peoples lives, and even
less for the Ecclesiarchy and their Imperial
The truth is that, though he talks and strategises Creed. Where Roboute Guilliman has shown
often with the masters of the Inner Circle, Lion a willingness to exploit the existing socio-
El’Jonson keeps his own counsel on certain administrative and political structures of the
secret matters. The escape of Luther is one Imperium to his own ends, the Lion appears
such subject. That fugitives grim cell lies just largely to ignore them. His time and respect, the
beyond the Lions suite of chambers and the Primarch reserves for those who toil or fight to
Primarch stands within it sometimes, eyes preserve the Emperor’s Realm. More than one
closed, breathing slowly, as though listening for world has a tale of the Knight of the Nihilus
echoes of the one who spent so many centuries choosing to address soldiers in preference
clawing at its walls. What El’Jonson makes of to brocaded governors or gilded priests.
Luther’s escape, whether he wishes to seek his Few indeed are the officials so overblown in
former mentor out - and if so whether for final arrogance that they would find the will or the
judgement or for forgiveness - he has not even words to gainsay a Primarch. Thus, on several
told Supreme Grand Master Azrael. Certainly, occasions, the Lion’s coming has led to swift
the Lion gives no outward sign of concern at and dramatic regime changes as hereditary or
what dark secrets either Luther or the remaining ineffectual leaders have been replaced by those
Fallen might reveal. It appears that - alone who deal in loyal action rather than
amongst all those of the Dark Angels Inner ingratiating words.
—■
THE
RAVENWING
SWIFT AND DEADLY HUNTERS
Black-clad huntsmen and masters of the art of lightning warfare, the Ravenwing race before
their Chapter like thunder before a storm. Prizing speed and mobility above all else, they are an
integral part of the Dark Angels’ battlefield strategies, as well as a powerful asset in the secret
quest of the Unforgiven.
The Dark Angels outfit their entire 1st Company the esteem in which they are held by their
- the Deathwing - with Terminator armour, allies. They view their abilities as the minimum
lightning-wreathed power weapons and standard required to accomplish their goals, and
towering relic shields. All being members of the feel no compassion, remorse or fear. Devotion
Inner Circle, they are the primary force to which to the Chapter is all that matters to them.
the task of capturing the Fallen is assigned. Only
the most skilled and loyal Dark Angels can join DEATHWING KNIGHTS
the Deathwing, and must survive exacting rites The Deathwing Knights are the most proven
of initiation that test them mentally, physically warriors of the Dark Angels 1st Company. In
and spiritually. Once inductees complete these them lives an echo of the Lion himself; they
trials they then begin to learn the truth of too embody silent strength and a veiled yet
Luther, taught in a tightly controlled manner. palpable nobility. In the stratified circles of the
M 4 1 , CLOSING DAYS In this time their shame, contempt and anger Dark Angels, few are higher than they, and most
DELIVERED grows, and so does their commitment to aspire to one day join them. Displaying might
As battle raged on Wyrmwood, capturing the Fallen. Such a mentality breeds in battle is not enough to join the Deathwing
Lion El'Jonson met the Daemon devoted and unquestioning warriors who follow Knights. A Deathwing warrior must be wholly
Primarch Angron in mortal any order to complete the Chapter’s goals. dedicated to the Chapter and obsessed with the
battle. The Lion goaded the secret hunt for the Fallen. When a member of
Red Angel and led him away The Deathwing are a hard-hitting assault force the Deathwing is deemed potentially worthy, he
from the outnumbered and whose onslaught can turn the course of entire is brought into the Chamber of Judgements to
outflanked Unforgiven. This, wars. They attack by pinpoint teleport strike or face a series of individualised challenges to test
in turn, afforded Azrael, aboard armoured assault vehicles such as Land his strength, resolve and loyalty to the Chapter,
Dante and the assembled Risen Raiders and Repulsors. Their trademark is the past any breaking point he may have. Should he
the opportunity to coordinate perfectly placed strike aimed at the enemy’s prevail, he is granted the title of Knight.
the fight back against most vulnerable point. When not dispatched
Abaddon and Vashtorr's to engage the Fallen, Deathwing warriors are The appearance of Deathwing Knights upon
forces. Though many lives sent on the most desperate missions: boarding a battlefield is portentous, for they are rarely
were lost, the Dark Angels infested space hulks, carrying out unsupported deployed without either great need or because
and their allies fought strikes at the heart of enemy territory or there is a strong prospect of the Fallen’s
their way clear of the trap exterminating the most fearsome of foes. A presence. Often their appearance will come only
before the planet vanished number of Deathwing accompany most Dark at the most crucial moment, when they teleport
through reality's veil, while Angels strike forces, not only for their martial in to annihilate the greatest of threats. So have
the Lion - after a long and might, but also so that they can undertake secret towering war machines, mighty xenos creatures,
gruelling duel - successfully missions on orders originating outside their despotic rulers and monstrous daemons
banished Angron. strike force’s command structure. been destroyed.
ARMOURED MIGHT
The most revered Land Raiders, Repulsors and,
on occasion, other battle tanks - those that have
served the Dark Angels Chapter the longest or
with notable accomplishments - are granted a
great honour: induction into the Deathwing.
The hulls of these vehicles are painted bone-
white, and the signs and markings of the
Deathwing are wrought upon them so that for
evermore they are reserved for use by the 1st
Company. Techmarines fortify their venerable
machine spirits with rites of great honour.
While Azraels complete tale remains defensive ground, his ability to inspire
hidden within the undisclosed Chapter loyalty in his brethren and, in the end,
records, some details of his rapid rise through combat so fierce that the Sword
through the ranks are known. Azraels of Secrets continued to smoke with
beginnings are a mystery, although Daemon ichor for many days afterwards.
rumours persist that he was inducted
into the Chapter from the wild, head As befits his rank, Supreme Grand Master
hunting tribesmen of the feral planet Azrael carries several of the Dark Angels’
of Kimmeria, a known Dark Angel most precious relics when going into
recruiting world. Whatever his origin, battle. His blade, the Sword of Secrets, is
like all Dark Angels he forswore his past the mightiest of the Heavenfall Blades,
for a life of service to the Chapter. cut from a block of jet-black obsidian that
struck the Rock whilst in orbit around
Azrael was appointed to the Deathwing the feral planet of Al Baradad. So finely
and later became the Master of the 3rd crafted is this weapon that it has not
Company, before being named as the chipped or tarnished in all the millennia
Grand Master of the Deathwing. It was of its use by successive Supreme
WATCHERS IN in that role that Azrael famously led the Grand Masters.
THE DARK assault that slew the Daemon-possessed
The diminutive, hooded planetary governor of Sephlagm, Alongside his ancient blade, Azrael
attendants that cluster around claiming vengeance for the Imperium carries the legendary combi-weapon
the highest-ranking warriors before the order for Exterminatus known as the Lion’s Wrath. Fashioned
of the Dark Angels have long removed the befouled planet from by the storied Technomagos Prestor
b een a mystery to onlookers. the stars. Upon the death of Supreme the Unchallenged, this formidable
These are the Watchers in Grand Master Naberius during the firearm boasts prodigious punch and
the Dark, but none can say Rhamiel Betrayal, Azrael was chosen as tactical versatility, much like the Lion’s
for certain what manner of his successor. gene-sons themselves.
creature lies beneath those
robes. Whatever they are, Since his initiation, Azrael has proven For all the lethality and ornate design of
they speak no words. Their to be a dynamic leader, a beacon of Azraels weapons, however, it is the Lion
presence is solemnly accepted inspiration for those that fight alongside Helm that is his most potent and iconic
by the Dark Angels, if rarely him and a visage of terror to his foes. item of wargear. Sometimes the Supreme
visibly acknowledged. They Although solemn by nature and not given Grand Master wears this ancient helm.
appear like som e om nipresent to elaborate speeches, when he does Sometimes it is borne at his side by one
manifestation of guilt, a burden speak, his words carry the conviction of of the enigmatic Watchers in the Dark.
clothed in monastic robes righteousness and the surety of victory. Either way, its aegis protects Azrael for
that glides closest to those Like Lion El’Jonson himself, Azrael has the helm generates a powerful force
privy to the Chapter’s most proven a masterful commander, able field that is proof against even the most
terrible secrets. If this is so, to quickly grasp the rapidly changing apocalyptically powerful weapons. It
then ominous significance may realities of the field and orchestrate his is said that, when the Lion returned to
be read into the creatures’ forces to maximum advantage. His ability his Chapter after the nightmarish battle
increasing manifestations since to manage macro-level strategies as well on Wyrmwood, Azrael knelt before the
the return of Lion El'Jonson in as the tactics of individual squads is Primarch and formally offered to return
the Era Indomitus, in whose extraordinary even for a Space Marine. the Lion Helm to he who was reputed
company they are often seen. Perhaps the greatest example of this to have worn it first. El’Jonson refused,
occurred on the planet of Amity, where telling Azrael that he would take back the
Azrael held a thin green line of Dark potent relic only if a day ever came when
Angels against a red tide of daemonic he did not consider the Supreme Grand
invaders. The Supreme Grand Master Mastery worthy of its keeping, and that
alone kept doom at bay with his eye for this was not that day.
ASMODAI
MASTER OF REPENTANCE
Interrogator-Chaplains unsettle even their own battle-brothers with their silent
scrutiny. Sworn to the Inner Circle during a convoluted ceremony in the Hall of
Secrets, every Interrogator-Chaplain has passed the Test of Faith, taken the solemn
vow of the Deathwing and learned the dark secrets of his Chapter’s history. It says
much that, amongst these menacing figures, Asmodai is a grim legend.
The annals in which Grand Master defence of the world’s capital, Kadillus
Belial’s life are recorded are locked away, Harbour. He led the 3rd Company in
preserved only for the eyes of future a weeks-long delaying battle against a
Grand Masters who might learn from greenskin horde - at their head, none
his many victories. They tell that he hails other than Ghazghkull Thraka - that
from the semi-feudal world of Bregundia, outnumbered his warriors thousands
born into a knightly order known as the to one. Belial was wounded facing the
Society of the Ebon Star. Imbued with gigantic Ork warlord, but continued to
a deep sense of honour and duty from lead his warriors for weeks longer, time
birth, the records tell that when a Dark enough for the rest of the Dark Angels
Angels Chaplain arrived on the world Chapter to arrive and save Piscina IV.
seeking fresh aspirants, Belial challenged Belial’s heroics there were noticed by
him to single combat. Though the young, the upper echelons of the Chapter, and
unaugmented Belial was inevitably he was promoted to the rank of Grand
defeated by his grizzled and post-human Master of the Deathwing following the
opponent, he impressed the Chaplain death of Gabriel, the previous holder of
so much he was swiftly recruited. Belial the title.
brought to the Rock with him the same
W eakn ess ch aracterises
determination and courage that he had Though Belial’s tally of victories is long
th o se we bring to ju stice.
displayed in his duel, and soon excelled and great indeed, he celebrates none of
Their failures are as
in all areas of training. them, instead dwelling on his defeats
num erous as th e stars in th e
and perceived failures. No doubt bred
galaxy. But what we cannot
His ascension to Master of the 3rd into him by his severe upbringing as well
forget is that th ey are us. We,
Company came after he slew the Chaos as the Dark Angels’ stern ways, he leads
like they, d e sc e n d from th e
Lord Furion of the Skull-scythes warband his warriors in the same way. Even after
Lion. T hey are our g e n e-
in single combat. Furion, a follower of winning glorious victories he gives each
brothers, though we re je c t
Khorne, had already razed seventeen combatant their own specific penance,
and dam n th em utterly. If
star systems by the time he reached whether it be battle drills, hymnals
could fall, so can we.
the cardinal world of Durga Principe. or arduous rites of atonement. Those
Thus m ust we b e etern ally
The 3rd Company began constructing beneath him welcome this, each seeing it
vigilant for our own flaws,
defences in the vast Temple Saturnis. as a way to improve themselves. Belial’s
and p e rse cu te them as we
Such was the Chaos Lord’s bloodlust that methods have led to unparalleled success
would th e Fallen. Only th en
he force-marched his army through the in battle, converting the most sceptical
m ight we sh ield ou rselves
night, catching the Dark Angels unaware. in the Chapter to his ways. These
from failure, and reach th e
Brutal fighting spread into latticeworks achievements include the purging of the
standard th e Primarch would
of corridors, cloisters and chambers. labyrinthine seabed fortress of Akhloth,
e x p e c t of us. Only then can
Master Nadael fell early in the fighting, the destruction of the hundred orbital
we b e tru e.’
with Belial acting in his stead. Ordering cities of Lykhear and the clearing of the
- Belial, G rand M aster the withdrawal of his company, he led a scorching deserts of Azpor.
of the D eathwing rearguard into the maze. In the ensuing
conflict he struck down Furion in As a warrior, Belial’s combat technique
combat. It was Azrael himself who then has no great style, flourish or artifice.
made Belial Master of the 3rd Company, Instead it is driven by ruthless killing
at the same time awarding him with efficiency and well-honed strength. Each
the Sword of Silence - a blade forged of his parries and thrusts is a decisive
from the same meteorite as the Sword of and precise act, and Belial’s strategies and
Secrets and traditionally granted to the tactics on the battlefield are no different,
Chapter’s greatest fighter. leading him to victory in ruinous, bomb-
churned cityscapes, in fierce boarding
Belial earned yet more renown at the actions, in gruelling space hulk clearances
Battle of Piscina IV, fighting in the and every other environment of war.
GRAND
SAMMAEL MASTER OF THE RAVENW!
Grand Master of the Ravenwing and Master of the 2nd Company, Sammael is
the 348th Dark Angel to hold this role. He has served in this capacity for over a
century, an unusually long period of time - the Ravenwing have suffered the loss
of a Master more than any other company in the Dark Angels Chapter. He was also
the youngest Dark Angel to ever be accepted into the Ravenwing, when then Grand
Master Gideon elevated him to the brotherhood from the 8th Company.
After numerous early successes fighting recognises that victory is best achieved
Orks, Tarellians and traitors, Sammael through calling in aid. The Ravenwing
was later inducted into the Inner Circle are the only Dark Angels outside
and the Black Knights by Grand Master the 1st Company trusted with the
Gideon after fighting against Aeldari teleport homers that enable Deathwing
pirates on Kaphon Betis. With the world Terminators to accurately deploy into a
subject to relentless harassment from battle zone, and none have more daring
the xenos raiders, the Fallen were given than Sammael when it comes to placing
ample opportunity to stoke the fires of these devices. The Grand Master of the
rebellion among the population. Once the Ravenwing never sacrifices his duty for
Aeldari attacks were defeated, Sammael the sake of his personal pride, as is fitting
interrogated a number of captured rebels, for a warrior of the Dark Angels.
learning that an individual called Cypher
was responsible for the uprising. It was So many are Sammaels victories that
this discovery that saw Sammael elevated none can recount them all. He uprooted
to the Inner Circle. the Hrud infestation that plagued the
‘Our quarry know us.
Qolivarr System and turned its once
They know our ways, our
Sammael was made Grand Master proud merchant-cities to decaying rubble.
thoughts and our m inds.
during the Kapua Uprising, in which He purged the world of Lintus Arbetium
They w ere taught by th e
the Ravenwing engaged in brutal clashes of the Enslavers that had taken over the
Lion him self. And y et
with Heretic Astartes of the Black Legion minds of the planets ruling body, ceasing
th ey b etray ed him, falling
and Word Bearers. In later fighting, the worlds vital tithes of granea-paste
b e c a u se of th e words of a
the Ravenwing engaged the Chaos that fed much of the sub-sector. It was
much le ss e r man. W hile in
Reaver Titan Traitorous Ire, and Grand Sammael who deposed the Onyx Tyrant
that act th ey d em o n strated
Master Gideon was mortally wounded. of Santaluzya, who had turned the once
th eir w eakness, th eir
Through blood-flecked lips, the old glorious paradise enclave into a hellish pit
lack of honour m akes
Master declared Sammael his successor of sadism. Though few of his Ravenwing
th em dangerous. We
and handed him the Raven Sword - the brothers knew, the Onyx Tyrant was
m ust b e stronger. We are
blade wielded by all Grand Masters of the a member of the Fallen who had been
stronger. T he d anger is
Ravenwing. This perilous weapon, along hunted for two thousand years.
bu t a w hetstone, o n e that
with the Sword of Secrets, the Sword of
im proves us and b u ild s us.
Sanctity and others besides, makes up The Era Indomitus has seen Sammael
W hen ev en tu ally th ey are all
the select group of weapons known as the faced with greater challenges than ever
gone, and th ey will b e , we
Heavenfall Blades. before. Amidst the chaos unleashed by
will turn upon th e rest of our
the Great Rift, the Fallen have found
e n e m ie s and p ie rce th e stars
Sammael is noted for his boldness, many opportunities to further their own
like th e sh arp e st of b la d e s .’
which often verges on recklessness. He dark agendas in ever more brazen and
prefers to take the fight to the enemy, alarming ways. This in turn has made - S a m m a el , G rand M aster
drawing the Raven Sword to slash his the business of concealing the truth from of the Ravenwing
foes down. Such traits are vital in the the wider Ravenwing especially difficult
warrior commanding a company with a for Sammael, forcing him on several
role dedicated to high speed and hard occasions to send battle-brothers for
hitting surprise. Nonetheless, he is a extensive reconditioning. Coupled with
master at orchestrating feints, distracting the loss of the Ravenwing flagship the
manoeuvres and employing traps and Implacable Justice during the fighting
ploys in his relentless pursuit of the foe. around the Idolatros System, these events
have instilled a grim anger in Grand
Sammael can master his own desire Master Sammael that has seen him strike
to fight the enemy up close when he with fresh fury against his foes.
SUCCESSOR CHAPTERS
The Dark Angels have a strong bond organisation, including equivalents to the - in some cases perhaps even more
with the vast majority of their successor Deathwing and Ravenwing. The Angels of so - as do the Dark Angels themselves.
Chapters, borne out of their shared guilt Vengeance call theirs the Dreadwing and Many have known the honour of being
and mission. Even after the dissolution of Raptorwing respectively. The Angels of led to battle by the Lion in person, an
the Legion, the successors met regularly Redemption’s 1st and 2nd Companies are occasion typically commemorated upon
in clandestine fashion, sharing battlefield known as the Redwings. The Inner Circle the designs of grand banners or stained
intelligence and maintaining ancient of the Guardians of the Covenant is armaglass shrines. Less well known is
traditions. This has extended to all called the Secret Order; for the Angels of that he has also sat in closed counsel with
their successor Chapters founded since. Absolution, it is the Hidden Brotherhood. some of these Chapters’ Inner Circles,
Most of the Dark Angels’ successors The Dark Angels’ successors venerate though what was discussed or imparted
follow their parent Chapter’s distinctive their returned Primarch as fervently remains known only to them.
Dark Angels Intercessor Sergeant Dark Angels Hellblaster Dark Angels Hellblaster Sergeant Supreme Grand Master Azrael
H As the Ravenwing bear down upon
them , sections of the anti-gravitic
T’au fortifications take to the air. The
aliens’ hopes of a safe vantage point to fire
down from are dashed, however, as with a
scream of thrusters a Nephilim Jetfighter
streaks in to strafe the hovering platform
and its occupants alike.
Deathwing Knights
Ravenwing Outrider
#î
H After answering an astropathic
distress call from the refinery
temples of Ghastanbael, a strike force of
the Guardians of the Covenant find
them selves mired in horror. The feculent
hosts of the Death Guard have claimed this
world and are already hard at work
transform ing its petrochemical
infrastructure into a rancid, planetwide
disease factory. Undaunted, the Sons of
the Lion set about purging this revolting
infestation.
Angels of Redemption Reiver Blades of Vengeance Assault Intercessor Guardians of the Covenant Infiltrator
Combat f atrol
In this section you will find all the essentials for using the Vengeful
Brethren in games of Combat Patrol, from a tactical commentary
and a guide to painting your miniatures to bespoke faction rules
and datasheets.
THE VENGEFUL BRETHREN
INTERCESSOR SQUAD
(10 MODELS)
■ Every model is equipped with:
bolt pistol; bolt rifle; close
combat weapon.
MASTER ZACHARIAL
(1 MODEL) The Intercessor Squad can be split
■ This model is equipped with: into two separate units using the
boltstorm gauntlet; power fist; Patrol Squads rule. This gives you
relic chainsword. two B a t t l e l i n e units, making for
a greater degree of flexibility when
it comes to securing objectives.
As far as characters go, few are However, keeping your Intercessors
as durable as a Captain in Gravis as a single unit does increase the
armour. Master Zacharial is able to effectiveness of Stratagems such
cut his way through large swathes as Relic Munitions, making such
of the foe, but must be protected a decision far from automatic. To
from the enemy’s more powerful guide your decision, be sure to take
guns. As such, be sure to use a look at your opponents army
intervening scenery to keep him before the battle begins to judge
hidden from such firepower until whether you need to focus more on
the time comes to pile him into his objectives or dealing damage.
chosen target.
BLADEGUARDVETERAN
SQUAD (3 MODELS)
■ Every m odel is equipped with:
heavy bolt pistol; master-crafted
power weapon.
CALIBAN GREEN
WARPSTONE GLOW
WRAITHBONE
FROSTHEART
RETRIBUTOR ARMOUR
ABADDON BLACK
Q A pp ly se veral co ats o f Caliban Green th in n e d w ith w a te r o v e r th e a rm o u r to ge t a sm o o th fin is h .
Q S hade th e a rm o u r w ith N uln Oil, fo c u s in g on th e re cesses and th e d a rke r areas. Q A p p ly a ca reful
h ig h lig h t o f th in n e d W arpstone Glow. Take y o u r tim e , u s in g th e edge o f y o u r brush fo r b e st e ffe ct.
Top Tip
Before you follow any Bone Armour, Chest Emblems, Parchments and Other Details
other steps, we suggest
Q | Wraithbone U Wraithbone
priming your models with
an even coat of Chaos
Black Spray paint, or
Wraithbone Spray paint
for those in bone armour.
You can use several thin
coats of Caliban Green
or Wraithbone Base
paint instead.
Q A pp ly se veral th in n e d co ats o f W raithbo ne, m a kin g sure to le t each d ry fu lly before m o vin g on to
th e ne xt. Q W hile a p p ly in g S eraph im Sepia, load th e bru sh and use one flu id m o tio n to ach ie ve a
s m o o th fin is h . Q j C arefully h ig h lig h t th e raised edges w ith th in n e d W raithbone.
Metals, Red Weapon Casings and Helmet Lenses
Cloaks
1 Mephiston Red 2 Seraphim Sepia
Basing
1 Astrogranite Debris 2 Nuln Oil I W raithbone
The datasheets required to use the Vengeful Brethren Your C a p ta in model has the Determined Combatant
can be found on the following pages, and are designed Enhancement. You can replace this with the
exclusively for Combat Patrol games. A units datasheet Wages of Retribution.
will list all of the abilities it has. This will include a Faction
ability - Oath of Moment - that is referenced on each unit s
DEFAULT ENHANCEMENT
datasheet and is described below.
OPTIONAL ENHANCEMENT
WAGES OF RETRIBUTION
The battle-brothers of the Unforgiven Chapters may
not always know why a particular foe has been
marked above all others fo r destruction or capture,
fo r their superiors make a habit o f secrecy. Yet it is
enough to know they have done their duty, fo r in their
Primarchs own words, duty is its own reward.
HUNTERS OF HERETICS So stubborn and stoic are the Dark Angels that even death is
Not only does cutting down their foes' greatest not enough to stay their wrath.
champions do honour to the Emperor and the WHEN: Fight phase, ju s t a fter an enem y un it has selected
Primarch, but it also serves to shatter enemy morale its targets.
and cement the Dark Angels victory TARGET: One A d e p t u s A s t a r t e s un it from your arm y that
was selected as the target of one or more o f the attacking
■ Each time an A d e p tu s A s t a r t e s unit from your u n it’s attacks.
army destroys an enemy C h a r a c t e r model, you EFFECT: Until the end o f the phase, each tim e a m odel in
score 5VP. your u n it is destroyed, if that m odel has not fought this
■ At the end of the battle, if all enemy C h a r a c t e r phase, roll one D6, adding 1 to the result if that m odel has
models are destroyed, you score 5VP. the B l a d e g u a r d V e t e r a n S q u a d keyword: on a 4+, do not
remove it from play. The destroyed m odel can fig ht after
the attacking unit has fin ished m aking attacks, and is then
rem oved from play.
MARCH OF VENGEANCE
THE VENGEFUL BRETHREN - STRATEGIC PLOY STRATAGEM
Before the battle, at the start of the Deploy Armies WHEN: Your Shooting phase.
step, your opponent must select one objective TARGET: One A d e p t u s A s t a r t e s un it from your arm y that
marker that is not in their deployment zone. has not been selected to shoot th is phase.
EFFECT: Until the end of the phase, ranged weapons
At the end of your turn, you score 5VP if you equipped by m odels in your u n it (excluding plasma
control that selected objective marker. incinerators) have the [LETHAL HITS] ability.
v ;
gJSjij », gj|
FACTION KEYWORDS:
KEYWORDS: I n f a n t r y , B a t t l e l i n e , Im p e riu m , T a c tic u s , I n t e r c e s s o r S q u a d
A d e p t u s As t a r t e s , Da r k A n g e l s
Combat Patrol Datasheet
HELLBLASTER SQUAD ■ 1
M T SV W LD OC Fewfoes can survive the incandescent fury of a
13 D Q B 9 D m
'
/ Æ
•V
Hellblaster Squad. Whether they be Tyranid Hive Tyrant,
Ork Warboss or Heretic Astartes battle tank, all are
reduced to ash and slag by searing, well-aimed plasma
fire pouringfrom the Hellblasters’ferocious weapons.
MELEE WEAPONS WS S AP
Close com bat weapon Melee
Before selecting targets for this weapon, select one of its profiles to make attacks with.
FACTION KEYWORDS:
\ KEYWORDS: I n f a n t r y , Im p e riu m , T a c tic u s , B l a d e g u a r d V e t e r a n S q u a d
Adep tu s As tar tes, Da r k Angels
It® 55
Hit
‘W hat is it to b e a Dark A n g el? It is to b e o n e of th e
ads
First L egio n , th e h o n o u re d , th e so n s of th e Lion. It is
to n e v e r y ield to th e will of h e re tics . It is to know th at
a m o m e n t of laxity sp aw n s a lifetim e of h eresy . With
e v e ry b re a th w e w ho follow in th e fo o ts te p s of th e
Lion re m e m b e r. We will n e v e r fo rg et, n e v e r forgive.'
These include Detachm ent rules th at Space Marines and Dark Angels arm ies can use, along with
instructions on how to field A d e p t u s A s ta r te s units drawn from the Dark Angels’ elite Deathwing and
Ravenwing companies. This section also includes datasheets for Dark Angels units; you can find out
more about how to use datasheets on pages 37-38 of the Core Rules.
On the following pages you will find several Dark Angels Detachments you can select from, as described in
the Core Rules (see the Select Detachment Rules step, page 56). If you are playing a Crusade battle, see the
equivalent step in the Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a
themed fighting force that focuses on one particular combat style employed by the Dark Angels - the rules
they include are as follows:
^ DETACHMENT RULE If you are playing a Crusade battle, you can instead
The Detachment rule listed here will apply use the Renowned Heroes Requisition to give your
to either your whole army or to particular units Characters Enhancements, as described in the main
within it. If any additional restrictions or benefits Crusade rules.
apply to a Detachment, they will be listed here. This
can include units your army either must include or ^ STRATAGEMS
cannot include, as well as additional keywords some Your chosen Detachment gives you access
of your units may gain. to the Stratagems listed here in addition to the Core
Stratagems listed in the Core Rules. During the
^ ENHANCEMENTS battle, you can spend Command points (CP) to use
When mustering your army, your chosen these Stratagems. You can find out more about how
Detachment enables you to upgrade Characters to use Stratagems on pages 41-42 of the Core Rules.
using the Enhancements listed here, as described in
the Core Rules (see the Select Units step, page 56).
■ 1
ARMY RULES
OATH OF MOMENT
In battle, Space Marines swear mighty oaths to destroy the
enemies of the Emperor and uphold the honour o f their Chapter,
and such vows are sacrosanct
THE UNFORGIVEN
None fight with more grim determination than the sons of the
Lion, and their specialised companies - known as the Deathwing
and the Ravenwing in the case o f the Dark Angels - are the bane
of their terrified foes.
The Ravenwing
The following A d e p tu s A s t a r t e s units gain the R a v e n w in g
keyword if they are drawn from the Dark Angels Chapter:
■ M o u n te d units
■ V e h ic le units that can F ly
The Deathwing
The following A d e p tu s A s t a r t e s units gain the D e a th w in g
keyword if they are drawn from the Dark Angels Chapter:
■ T e r m in a t o r units
■ B la d e g u a r d A n c ie n t, B la d e g u a r d V e t e r a n S q u a d ,
S t e r n g u a r d V e t e r a n S q u a d and V a n g u a rd V e t e r a n
S q u a d w ith Jum p P ac ks units
■ L an d R a id e r , L an d R a id e r C r u s a d e r , L a n d R a id e r
R e d e e m e r, R e p u ls o r and R e p u ls o r E x e c u t io n e r units
■ D r e a d n o u g h t units
/
DETACHMENT RULE ENHANCEMENTS
PENNANT OF REMEMBRANCE
This hallowed banner records the names and deeds
of legendary members of the Deathwing, stoking still
firm er resolve in those who fight beneath it.
RULES | DETACHMENTS
The Dark Angels march to war with sombre determ ination. Merciless, relentless, driven by duty
and resolve, they system atically slaughter their enem ies until nothing remains but corpses
and blazing wreckage. Though divided by circles of secrecy, still the Dark Angels deploy most
commonly in strike forces that mingle assets from their Battle or Reserve Companies with fighting
vehicles from the Chapter Armoury and specialised warriors of the Ravenwing, Deathwing or
both. Wreathed in incense, heralded by the snarl of engines and vox-amplified chanting, these
Unforgiven Task Forces wed the versatility of the Adeptus Astartes with the indom itable will of the
Lion’s sons to form armies whose might is even greater than the sum of their parts.
The belligerence of the Adeptus Astartes combined There is no escaping the wrath of the Unforgiven
with their transhuman physiology makes them when they bring their disciplinedfirepower to bear.
unyieldingfoes toface.
WHEN: Your Shooting phase.
WHEN: Your opponent’s Shooting phase or the TARGET: One A d e p t u s A s t a r t e s unit from your arm y
Fight phase, ju s t after an enem y un it has selected th a t has not been selected to shoot th is phase.
1CP, its targets.
EFFECT: Until the end of the phase, ranged w eapons
TARGET: One A d e p t u s A s t a r t e s u n it from your arm y equipped by m odels in your u n it have the [ASSAULT],
that was selected as the target o f one or more o f the [HEAVY] and [IGNORES COVER] abilities.
attacking u n it’s attacks.
EFFECT: Until the end o f the phase, each tim e
an attack targets your unit, w orsen the Armour
GRIM RETRIBUTION
Penetration characteristic o f th a t attack by 1. UNFORGIVEN TASK FORCE - STRATEGIC PLOY STRATAGEM
Even the Dark Angels must give ground occasionally, TARGET: One A d e p t u s A s t a r t e s un it from your arm y
y but their stubborn determination ensures they never w ith in Engagement Range of th a t enem y unit.
do so for long, or without afight. EFFECT: Until the end of the turn, each tim e an attack
targets yo ur unit, subtract 1 from the W ound roll.
WHEN: Your M ovem ent phase, ju s t after an
un it from your arm y Falls Back.
A d e p tu s A s ta r te s
RULES | DETACHMENTS
DETACHMENT RULE e n h a n c e m e n ts
DEATHWING ASSAULT
Employing shock assault doctrines requiring ancient
technology and immense tactical skill, the Deathwing
are masters of catching their foes wholly unawares.
RULES I DETACHMENTS
When the w rath of the Inner Circle is unleashed en m asse worlds shake, arm ies die and heretic
fortifications topple in flam ing ruin. Sometim es the elite of the Unforgiven fight alone as a wedge
of skilled veteran battle-brothers who strike suddenly from blazing teleport flares or ride to war
aboard thundering armoured transports. At other tim es the Inner Circle deploy alongside their less
elevated battle-brothers, forming the unstoppable speartip of a com bined-arm s assault. W hatever
the case, such forces are not com m itted lightly - they alw ays have a vital strategic goal, be it the
devastation of an enem y position, the acquisition of key intelligence, or the capture of one whom
the Unforgiven have long hunted across the stars.
The belligerence oftheAdeptusAstartes combined The Deathwing employ ancient and incredibly
with their transhuman physiology makes them powerful teleportariums, some older than the Great
unyieldingfoes toface.
1CP, Crusade, to strike at theirfoes with unparalleled
safety and accuracy.
WHEN: Your opponent’s Shooting phase o rth e
Fight phase, ju s t after an enem y unit has selected WHEN: Your M ovem ent phase.
1CP. its targets. TARGET: One D e a t h w i n g unit from your arm y th a t is
TARGET: One A d e p t u s A s t a r t e s un it from your arm y arriving using the Deep Strike a b ility th is phase.
th a t was selected as the target of one or more o f the EFFECT: Your u n it can be set up anywhere on the
attacking u n it’s attacks. battlefield th a t is more than 3" horizontally away
EFFECT: Until the end of the phase, each tim e from all enem y m odels.
an attack targets your unit, worsen the Armour RESTRICTIONS: Until the end o f the turn, your un it is
Penetration characteristic of that a ttack by 1. not eligible to declare a charge.
The warriors of the Deathwingfight with the honed Channelling the strategic puissance and measured
skill and lethality of knightly champions. ferocity of their gene-sire, the veterans of the
1CP 1CP, Unforgiven unleash a perfectly timed and utterly
WHEN: Fight phase.
lethal storm of tightly controlled violence.
TARGET: One D e a t h w i n g I n f a n t r y un it from your
arm y that has not been selected to fig ht th is phase. WHEN: Your Charge phase.
EFFECT: Until the end o f the phase, each tim e TARGET: One D e a t h w i n g IN F A N T R Y un it from your
a model in your u n it makes an attack, re-roll a arm y th a t ju s t ended a Charge move.
Wound roll of 1. If your u n it is w ith in range o f your EFFECT: Select one enem y un it w ith in Engagement
Vowed objective marker, you can re-roll the Wound Range of your u n it and roll one D6 for each model in
roll instead. your unit, adding 1 to the result if th a t enem y unit
is w ith in range o f your Vowed objective marker: for
each 4+, that enem y unit suffers 1 m ortal wound (to
DUTY UNTO DEATH______________ a m axim um o f 3 m ortal wounds).
INNER CIRCLE TASK FORCE - STRATEGIC PLOY STRATAGEM
MASTER-CRAFTED WEAPON
The Ravenwing are fearsome and daring Those who command the Ravenwing on their hunts
hunters, relentless in pursuit and furious are often honoured with a masterwork blade, mace or
on the assault When they lead the other deadly close-quarters weapon. Such implements
Dark Angels to war they inspire their are fashioned by the Chapters artificers and weighted
battle-brothers with their strategic and perfectly to be wielded from the saddle o f a speeding
tactical mastery of high-speed warfare, armoured steed.
knightly bike-mounted venators leading
every charge and rapidly outmanoeuvring R a v e n w in g model only. Melee weapons equipped by
RECON HUNTER
This commander is an expert scout as well as hunter,
and takes advantage of these skills to seize the most
advantageous position before battle begins.
RULES | DETACHMENTS
Engines roar and turbines howl as the swift hunting formations of the Unforgiven run their prey
to ground. Outfitted with sw ift attack vehicles from rugged assault bikes and ATVs to anti-grav
skim m ers and armoured transports, these form ations boast a potent combination of speed,
firepower and resilience. Flanking strikes; encircling manoeuvres; line-breaking assaults;
hit-and-run raids; the Ravenwing and their equivalent formations amongst the Unforgiven have
m astered them all. Yet it is on the hunt where they truly excel. Guns blazing, expert riders weaving
through incoming fire and the most challenging terrain, they rapidly elim inate every obstacle and
foe in their path before overtaking their quarry and snaring them in an adam antine noose.
Using augur beacons, sen/o-skulls and the like, The Ravenwing employ shock tactics andfocussed
the Ravenwing mark locations they have passed firepower to tear bloody paths through the enemy
1CP. through and cleansed offoes, laying a trial their ranks, shattering resistance and clearing the way to
fellows canfollow on the hunt. their true quarry.
WHEN: Command phase. WHEN: Your Shooting phase.
TARGET*. One R a v e n w i n g M o u n t e d un it from your TARGET: One R a v e n w i n g unit from your arm y that
arm y th a t is w ithin range o f an objective m arker has ju s t shot.
you control. EFFECT: Select one enem y un it th a t was hit by
EFFECT: That objective m arker rem ains under your one or more o f those attacks. That un it m ust take
control, even if you have no m odels w ith in range of a Battle-shock test. When doing so, if one or more
it, until your opponent controls it at the start or end R a v e n w i n g units from your arm y are w ith in 6" o f that
o f any turn. enem y unit, subtract 1 from the test.
The belligerence of the Adeptus Astartes combined Even when travelling at breakneck pace, the
with their transhuman physiology makes them Ravenwing control their vehicles with consummate
unyieldingfoes toface.
1CP, skill and are able tojink and dodge around incoming
enemyfire.
WHEN: Your opponent’s Shooting phase o rth e
Fight phase, ju s t a fter an enem y un it has selected WHEN: Your opponent’s Shooting phase, ju s t after an
1CP. its targets. enem y un it has selected its targets.
TARGET: One A d e p t u s A s t a r t e s u n it from your arm y TARGET: One R a v e n w i n g unit from your arm y th a t
th a t was selected as the target of one or more of the was selected as the target of one or more of the
attacking u n it’s attacks. attacking u n it’s attacks.
EFFECT: Until the end of the phase, each tim e EFFECT: Until the end of the phase, each tim e an
an attack targets your unit, worsen the Armour attack targets your unit, subtract 1 from the Hit roll.
Penetration characteristic of th a t attack by 1.
r a p id r e a p p r a is a l
TALON STRIKE COMPANY OF HUNTERS - BATTLE TACTIC STRATAGEM
WHEN: Your Shooting phase o rth e Fight phase. WHEN: End o f your opponent’s Fight phase.
TARGET: One R a v e n w i n g M o u n t e d u n it from your TARGET: One R a v e n w i n g unit from your arm y that
arm y th a t has not been selected to shoot or fig ht is not w ith in Engagement Range of one or more
th is phase. enem y units.
EFFECT: Until the end of the phase, each tim e a EFFECT: Remove your un it from the battlefield and
m odel in your u n it makes an attack that targets an place it into Strategic Reserves.
I n f a n t r y C h a r a c t e r or M o u n t e d C h a r a c t e r unit,
add 1 to the Wound roll.
RULES I DETACHMENTS
Batash^fc
‘By san ctified b olt sh ell an d purifying p lasm a b la st d o
w e c h a s tis e th e u n clean . By k e e n -e d g e d b la d e d o we
strike th e h e a d s from h e re tic s an d flen se aw ay th e sins
of th e tra ito r an d th e liar alike. Y et it is o u r u nyield in g
sp irit th a t is o u r g r e a te s t w eap o n , an d th e o n e th a t o u r
e n e m ie s so o n c o m e to fear th e m o st.'
SUPREME COMMANDER
If th is m odel is in your arm y, it m ust be your W a r lo r d .
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
FACTION KEYWORDS:
N KEYWORDS: I n f a n t r y , Im p e riu m , D e a th w in g , T a c tic u s , In n e r C i r c l e C o m p a n io n s
A d e p t u s As t a r t e s , Da r k A n g e l s
j? w ,
< Supreme Grand Master Azrael is a beacon of inspiration
AZRAEL - to those whofollow him, and is paid enormous respect
M T SV W LD OC w \ / ■ « > '* j
WÊÊH& for his ability as a strategist. A masterful commander,
I !
EB D 01 B 09 D
■ I he quickly grasps changing battlefield realities and
orchestrates his forces to maximum advantage. In the
\ •:VV4^Ï fray, Azrael decapitates foes with every strike of the Sword
1 1 ^ ' H
as? I
of Secrets.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IM PER IU M , DEATHWING FACTION KEYWORDS:
T a c tic u s , C h a p t e r M a s t e r , A z r a e l A d e p t u s A s t a r t e s , Da r k A n g e l s
3
O RANGEDWEAPONS BS S AP ABILITIES
18" 1 3 + 4 - 1 1 CORE: Leader
Crozius arcanum and power weapon - strike Melee 5 2 + 6 - 2 2 Exemplar of Hate: While th is model is leading a unit, each
Crozius arcanum and power weapon - sweep Melee 8 2 + 5 - 2 1 tim e a model in that un it makes a melee attack, you can
re-roll the Hit roll.
Feared Interrogator: At the start o f the Fight phase, each
enem y C h a r a c t e r u n it w ith in 6" o f th is m odel m ust take
This model can be attached to the follow ing units: A s s a u l t In t e r c e s s o r S q u a d , B la d e g u a r d V e te r a n a Battle-shock test, subtracting 1 from that te st when they
S q u a d , H e l l b l a s t e r S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d , do. In addition, each tim e th is model destroys an enem y
S t e r n g u a r d V e t e r a n S q u a d , T a c t ic a l S q u a d C h a r a c t e r model w ith a m elee attack, you gain 1CP.
UNIT COMPOSITION
■ 1 Asm odai - E p ic H ero
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
■ i m
. - 70
_______
’ Grand Master Belial is a warrior born - a killer whose
BELIAL skill in battle has always stood out, even amongst
m t his post-human brethren. For all his ability he is a
The Sword o f Silence [p recision] Melee Grand Master o f the Deathwing: While th is model is leading
a unit, each tim e a m odel in that un it makes an attack, if a
Critical Hit is scored, th a t attack has the [pre cis ion] ability.
Strikes of Retribution: Each tim e a m elee attack is allocated
This m odel can be attached to the follow ing units: D e a t h w in g K n ig h t s , D e a t h w in g T e r m i n a t o r S q u a d ,
to th is m odel, a fte rth e attacking u n it has fin ished m aking
T e r m in a to r A s s a u lt S q u a d , T e r m in a to r S q u a d
its attacks, roll one D6 (to a m axim um of six D6 per attacking
unit): for each 4+, the attacking u n it suffers 1 m ortal w ound.
UNIT COMPOSITION
S D E3
enemies. His blade, known as Traitor’s Bane, was forged to
slay those who turn against the Emperor. It is aformidable
force weapon rumoured to entrap forever the souls of
the Fallen.
INVULNERABLE SAVE
LEADER
WARGEAR ABILITIES
This m odel can be attached to the follow ing units: A s s a u l t In t e r c e s s o r S q u a d , B la d e g u a r d V e te r a n
Book of Salvation: While th is model is leading a unit, add
S q u a d , H e l l b l a s t e r S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d ,
1 to the A ttacks characteristic o f melee weapons equipped
S t e r n g u a r d V e t e r a n S q u a d , T a c t ic a l S q u a d
by m odels in that unit. When th is m odel is destroyed, each
friend ly A d e p t u s A s t a r t e s un it w ith in 6" o f th is model m ust
UNIT COMPOSITION take a Battle-shock test.
■ 1 E z e k ie l-E p ic H ero
Before selecting targets for this weapon, select one of its profiles to make attacks with.
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM , FACTION KEYW ORDS:
\ D e a th w in g , L i b r a r i a n , E z e k ie l A d e p tu s As ta r te s , D a r k A n g els
SAMMAEL Sammael, Grand Master of the Ravenwing, rides to
M T SV W LD OC war on the jetbike Cor vex, a relicfrom the Dark Age of
Technology. He swoops into thefray, storm bolters and
UNIT COMPOSITION
■ 1 Sam m ael - E p ic H ero
O RANGE ABILITIES
.RANGED WEAPONS
----------- ------------ ---
Bolt pistol [PISTOL] 12" 1 2+ 4 0 1 CORE: Leader
Enm ity’s Edge [anti-p s y ke r 2 +] Melee 6 2+ 6 -3 2 Intractable Will: While this model is leading a unit, each tim e
a m odel in that un it is destroyed by a m elee attack, if that
m odel has not fought th is phase, roll one D6. On a 4+, do not
rem ove it from play; that destroyed m odel can fig ht after the
This m odel can be attached to the follow ing units: A s s a u l t In te r c e s s o r S q u a d , B la d e g u a r d V e te ra n attacking un it has finished m aking its attacks, and is then
S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d , S t e r n g u a r d V e t e r a n rem oved from play.
S q u a d , T a c t ic a l S q u a d
The Spiritshield Helm: This m odel has the Feel No Pain 3+
a b ility against Psychic Attacks and m ortal w ounds.
UNIT COMPOSITION
■ 1 Lazarus - E p ic H e r o
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
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ATTACHED UNIT
If a C h a r a c t e r un it from your arm y w ith the Leader ability
can be attached to a T e r m i n a t o r S q u a d , it can be attached to
th is un it instead.
ш вш щ
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W a tc h e r in th e D ark D e a th w in g K n ig h t D e a th w in g K n ig h t I B
w ith p o w e r w e a p o n w ith m a ce o f a b s o lu tio n
иИИяв ш ш т щ 75 ш
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___
RAVENWING COMMAND SQUAD very head of the hunt. With their champion ready to duel
M T SV W LO OC
for the honour of the Company, the Ancient's banner
fluttering in the wind like a knightly pennant, and the
Apothecary on hand to heal the most grievous injuries,
these formidable warriors aid their comrades in running
down even the most dangerous quarry.
о RANGED WEAPONS
Astartes grenade launcher - frag [b u s t ]
RANGE
24"
A
D3
BS
3+
s
4
AP
0
m
1
ABILITIES
CORE: Leader
m Astartes grenade launcher - krak 24" 1 3+ 9 -2 D3
FACTION: Oath of Moment
Bolt pistol [PISTOL] 12" 1 3+ 4 0 1
m Plasma talon - standard [rapid fire i] Is 2 3+ ? -2 1 Narthecium: While th is un it contains a Ravenwing
m Plasma talon - supercharge [hazardous, rapid fire i ] is" 2 3+ 8 -3 2 Apothecary, in your Command phase, you can return 1
destroyed m odel (excluding C h a r a c t e r and I n v a d e r ATV
m odels) to th is unit.
MELEE WEAPONS RANGE A WS s AP D
Astartes Banner: W hile th is un it contains a Ravenwing
Black Knight com bat weapon Melee 3 3+ 5 -2 1
Ancient, add 1 to the Objective Control characteristic of
Master-crafted power weapon Melee 6 2+ 5 -2 2 m odels in th is unit.
Honour or Death: While th is unit contains a Ravenwing
WARGEAR OPTIONS Champion, add 1 to Advance and Charge rolls made for th is
unit and you can target th is unit w ith the Heroic Intervention
For every 3 m odels in th is unit, 1 m odel can replace its plasma talon w ith 1 Astartes grenade launcher.
Stratagem for OCR
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
a s Щ Щщ
8Й8Д1
1
о RANGED WEAPONS RANGE A BS s AP D ABILITIES
Ш Astartes grenade launcher - frag [b la s t] 24" D3 3+ 4 0 1 FACTION: Oath of Moment
Astartes grenade launcher - krak 24" 1 3+ 9 -2 D3
Bolt pistol [PISTOL] 12" 1 3+ 4 0 1
Knights of Caliban: Each tim e th is un it is selected to fight, if
it made a Charge m ove th is turn, until the end o f the phase,
m Plasma talon - standard [ra p id f ir e i ] 18" 2 3+ 7 -2 1 m elee w eapons equipped by m odels in th is un it have the
Plasma talon - supercharge [ANTI-MONSTER4 +] and [ANTI-VEHICLE 4 +] abilities.
» 18" 2 3+ 8 -3 2
[HAZARDOUS, rap id FIRE 1]
UNIT COMPOSITION
MELEE WEAPONS RANGE A ws s AP D
I 1 Ravenwing Huntmaster
Black Knight com bat weapon Melee 3 3+ 5 -2 1
> 2-5 Ravenwing Black Knights
Every model is equipped with: bolt pistol; plasma talon; Black
WARGEAR OPTIONS
Knight com bat weapon.
For every 3 m odels in th is unit, 1 m odel can replace its plasma talon w ith 1 Astartes grenade launcher.
ATTACHED UNIT
If a C h a r a c t e r unit from your arm y w ith the Leader ability
can be attached to an O u t r i d e r S q u a d , it can be attached to
th is un it instead.
Mounted upon each Darkshroud is a mysterious
statue that survived Caliban’s destruction and
became imbued with the energies released by
that cataclysmic event. Through the artifice of
the Dark Angels, these energies are amplified and
used to obscure those battle-brothers near to the
Darkshroudfrom enemy sight.
FACTION KEYWORDS:
\ KEYWORDS: V e h ic le , F ly , Im p e riu m , R a v e n w in g , D a r k s h r o u d
A d e p t u s As t a r t e s , Da r k A n g e ls
\
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
KEYWORDS: V e h ic le , F ly , Im p e riu m , R a v e n w in g , L a n d S p e e d e r V e n g e a n c e
78
I fci3
FACTION KEYWORDS:
Ad e p tu s As ta r t e s , Da r k A n g els
o RANGED WEAPONS RANGE BS S AP D ABILITIES
Hurricane bolter [ra p id fir e 6,tw in -lin k e d ] 24" 6 3+ 4 0 1 CORE: Deadly Demise D3, Hover
Rift cannon [BUST, DEVASTATING WOUNDS] 18" D3+1 3+ 16 -4 3
FACTION: Oath of Moment
5? MELEEWEAPONS RANGE A WS s AP D Stasis Bomb: Once per turn, one m odel from your arm y w ith
Armoured hull Melee 3 4+ 6 0 1 th is a b ility can use it after it ends a Normal move. If it does,
you can select one enem y unit (excluding A i r c r a f t ) that
model m oved over th is phase. That unit suffers D3 m ortal
t DAMAGED: 1-3 WOUNDS REMAINING w ounds and you m ust roll one D6: on a 1-3, th a t un it cannot
While th is m odel has 1-3 w ounds rem aining, each tim e th is m odel m akes an attack, subtract 1 from the Advance or Fall Back in your opponent’s next M ovem ent
Hit roll. phase; on a 4-6, that un it m ust Remain Stationary in your
opponent’s next M ovem ent phase. Each m odel can only use
th is a b ility once per battle.
UNIT COMPOSITION
■ 1 Ravenwing Dark Talon
This model is equipped with: rift cannon; 2 hurricane bolters;
arm oured hull.
FACTION KEYWORDS:
KEYWORDS: V e h ic l e , A i r c r a f t , F ly , Im p e riu m , R a v e n w in g , D a r k T a l o n
i A d e p t u s A s t a r t e s , Da r k A n g e l s
ESS 0 EB Ep 13 D ^
{
^
/ (
. hunt. Able to excel both in ground attacks and
breakneck dogfights, these potent fighter craft
provide versatile and blisteringly swift fire support
INVULNERABLE SAVE ' <U wherever it is most desperately required.
UNIT COMPOSITION
WARGEAR OPTIONS
1 Nephilim Jetfighter
• This m odel’s avenger mega bolter can be replaced w ith 1 Nephilim lascannons.
This model is equipped with: avenger mega bolter;
blacksword m issiles; tw in heavy bolter; arm oured hull.
DAMAGED: 1-3 WOUNDS REMAINING
While th is m odel has 1-3 w ounds rem aining, each tim e th is model makes an attack, subtract 1 from the
Hit roll.
FACTION KEYWORDS:
KEYWORDS: V e h ic l e , A i r c r a f t , F ly , Im p e riu m , R a v e n w in g , N e p h ilim J e t f i g h t e r
A d eptu s Astar tes, Da r k Angels
itmit Buies
‘D ark is th e galaxy an d la te grow s th e hour. S h ad ow s
g a th e r aro u n d M ankind's flickering lights an d with
sm o th e rin g te n d rils s e e k to snuff th em out. Y et w e
U nforgiven m ay y e t sh in e b rig h te st of all in this
g lo am in g a g e . So le t u m b ra clo ak th at w hich m u st b e
d o n e r an d v e n g e a n c e th a t m u st b e e x a c te d , so th a t in
o u r final re d e m p tio n w e sh in e of a su d d e n so b right
th a t all th e d ark n ess is c a s t in ta tte rs an d ru in !’
■
INTRODUCTION
In th is se ctio n y o u ’ll find a d d itio n a l rules for p la yin g C rusade b a ttle s th a t are bespoke to D a r k A n g e l s
un its. If yo ur Crusade arm y includes an y A d e p t u s A s ta r te s units from th e Dark Angels C hapter (o r one
o f its s u c c e s s o rs ), you can use an y o f th e follo w ing C rusade rules.
AGENDAS
Dark Angels armies can attempt to achieve unique Agendas in
addition to those found in other publications. These represent
the factions unique goals and their particular methods of
waging war.
REQUISITIONS
Dark Angels armies have access to a number of bespoke
Requisitions in addition to those found in other publications.
BATTLE TRAITS
As they gain experience and prowess, A d e p tu s A s t a r t e s units in
your Crusade force can be given one of the Battle Traits in this
section instead of one presented elsewhere.
CRUSADE RELICS
In addition to the Crusade Relics presented in other
publications, D a r k A n g e ls C h a r a c t e r models can claim one of
the Crusade Relics found here.
CRUSADE BADGES
Here you will find three Crusade Badges representing goals you
can set yourself when campaigning with your Crusade force.
Once one is achieved, you could set yourself a new goal, or take
the opportunity to start a new Crusade force.
RULES(CRUSADE
OATHSWORN CAMPAIGNS
Your Crusade force can use the Oathsworn Campaigns rules featured in Codex: Space Marines to em bark
on Oathsworn Campaigns unique to the Dark Angels and their successors. Each Oathsworn Campaign
offers Bonus Agendas to gain Honour points, allowing your C h a r a c t e r s to become members of Chapter
Command and - unique to this publication - the secretive Inner Circle.
OATHSWORN CAMPAIGN
s e c r e t s o f t h e u n f o r g iv e n
The Unforgiven toil beneath the weight o f doubled duties. Not only must they fight alongside the armies o f the
Imperium in defence o f Humanity, they also pursue secretive quests that may force them to abandon the most
loyal or desperate of allies in pursuit of clandestine goals. That these secretive operations all serve the ultimate
goal o f redemption fo r the Lions sons is cold comfort at such times, but loyalty to the Chapter must come first.
| INTERROGATION TACTICS B B
Some enemy commanders may not even realise the
explosive value o f the knowledge they hold or the
risks it could pose to the Unforgiven. Such ignorance
will not save them, o f course.
RULES I CRUSADE
OATHSWORN CAMPAIGN
■
REQUISITIONS ■ b o n u s AGENDAS D6
EXEMPLARS OF STOICISM_________ 1RP | SLAY THE UNRIGHTEOUS OH
To stand unyielding no matter the fury of your foes All those who defy the will o f the Master of Mankind
or the losses amongst your ranks, until duty is done are enemies o f the Imperium and - by extension
and the day carried - such is the essence o f service to - bitter foes of the Lion and his sons. To slaughter
the ideals o f the First Legion. Those battle-brothers a great tally of such unclean xenos and perfidious
who embody these teachings bring glory not only to traitors is a sure way to do honour to the Primarch
themselves but also reflect it upon those who lead of the Unforgiven.
them to victory.
At the end of the battle, the unit from your Crusade
Purchase this Requisition after a battle. Select one army that destroyed the most enemy units during
I n f a n t r y unit from your Crusade army that failed that battle gains 1XP. If that unit destroyed three
a Battle-shock test during that battle but was not or more enemy units, your Crusade force gains 2
destroyed. That unit gains 5XP and your Crusade Honour points as well.
force gains 2 Honour points.
I INSTRUMENTS OF VENGEANCE S J ( S
The warriors o f the Inner Circle fight with an insight
and context denied to most o f their battle-brothers,
and know only too well the price to the Unforgiven
should they fail in their duty. Thus, nothing short of
their swift and total victory over their foes will suffice
to honour the Lion.
R U L E S !c r u s a d e
OATHSWORN CAMPAIGN
You can only embark on this Oathsworn Campaign if your Crusade force has already completed a Secrets
of the Unforgiven Oathsworn Campaign and at least one other Dark Angels or Adeptus Astartes Oathsworn
Campaign. Unlike other Oathsworn Campaigns, you must complete this campaigns three Bonus Agendas
in sequential order, one per battle, starting with A Trail Uncovered. If you fail to complete a Bonus Agenda,
the campaign immediately ends as you lose the Fallens trail (note that you can still use the Penitents Hope
Requisition to re-attempt the Capture the Fallen Bonus Agenda). Otherwise, once you complete Capture the
Fallen, your hunt is successful and the campaign is completed.
After embarking on a Hunt the Fallen Oathsworn Campaign, you cannot embark on another one until you
have completed at least two other Oathsworn Campaigns.
Mark on a tally the first time you achieve each of In order to use the Capture the Fallen Agenda,
the following during a battle: your opponent must add one H e r e t i c A s t a r t e s
C h a r a c t e r model with a Save characteristic of 3+
■ You score Victory points for holding an objective or better to their Crusade army. That model is your
marker during your Command phase. Quarry of the Unforgiven and gains the F a l l e n
■ Your W a r l o r d is in your opponent’s deployment keyword if it does not already have it. It has a
zone at the end of one of your turns. points value of 0, does not require a Crusade card,
■ A model from your Crusade army destroys the cannot gain XP and cannot be a W a r l o r d . That
enemy W a r l o r d . model cannot be set up as Reserves, cannot lead a
■ You have destroyed 3 or more C h a r a c t e r units. unit, and has an Objective Control characteristic of
■ An enemy C h a r a c t e r ’s unit fails a 0. Additionally, it gains the Lone Operative ability
Battle-shock test. if it does not already have it.
■ You win the battle.
At the end of the battle, if an A d e p tu s A s t a r t e s unit
At the end of the battle, if you have marked from Crusade army destroyed your Quarry of the
that tally 3 or more times, you have successfully Unforgiven, you have successfully completed this
completed this Bonus Agenda - your Crusade force Bonus Agenda - your W a r l o r d gains 3XP and your
gains 4 Honour points and your Hunt the Fallen Crusade force gains 10 Honour points.
Oathsworn Campaign continues.
R U L E S ( CRUSADE
INNER CIRCLE
ADVANCEMENT
After an Oathsworn Campaign ends, if you have enough Honour points to do so, you can promote one or
more C h a r a c t e r s to be members of the Inner Circle. To do so, select a C h a r a c t e r you wish to promote,
then subtract that promotions Honour points cost from your total and select one of that promotions Battle
Honours for that C h a r a c t e r to gain. Each C h a r a c t e r can only have one of these Battle Honours, even if
you gain enough Honour points to promote them again. Each of these Battle Honours is unique - you can
only have one instance of each in your Order of Battle. When gaining one of these Battle Honours, if that
C h a r a c t e r already has the maximum number of Battle Honours, you can choose to replace one with a
Chapter Command Battle Honour (see Codex: Space Marines).
RULES|CRUSADE
KEEPER OF THE UNSEEN RITUAL MASTER OF WATCHERS________
The Master o f the Dark Angels 5th Company The Master o f the Dark Angels 7th Company
is responsible fo r curating what scraps of knowledge is responsible fo r the vast network of informants and
remain concerning the ancient Calibanite orders. He is sleeper cells the Chapter has seeded onto worlds across
expected to be an expert in the martial traditions and the Imperium. The resultant flow of information -
codes of honour carried forward through the millennia sporadic and maddeningly vague though it can be
amongst the Unforgiven Chapters, and to provide his - provides not only leads on the Fallen but also many
unique strategic insight when it is needed most. other uncovered secrets and hints of grand strategic
opportunities to be seized.
C a p ta in model only. Once per battle, when you target
another unit with a Stratagem, you can use this At the end of each battle, if your Crusade army for
ability. If you do, that Stratagem costs OCR that battle included this model, your Crusade force
gains D3 Honour points.
if
AGENDAS
If your Crusade army is using the Dark Angels Crusade rules, you can select Agendas from those
presented here.
Purchase this Requisition after you have won a Purchase this Requisition after a battle in which
battle, once per Oathsworn Campaign. Select one you failed to complete the Capture the Fallen Bonus
C h a r a c t e r model from your Crusade army that Agenda. You may re-attempt that Bonus Agenda an
participated in that battle; that C h a r a c t e r gains additional time in your next battle. After purchasing
3XP. If that C h a r a c t e r s unit destroyed one or more this Requisition, take note of your Battle tally; you
enemy C h a r a c t e r units during the battle, that cannot purchase this Requisition again until you
C h a r a c t e r gains 5XP instead. If you were attempting have fought at least ten more battles.
the Capture the Fallen Bonus Agenda during that
battle, this Requisition costs ORP.
VETERAN INITIATES
By the will of Chapter command and the hidden
wisdom of the Inner Circle, the ranks of Unforgiven
strike forces may be bolstered with seasoned
battle-brothers from the 1st or 2nd Companies. Such
reinforcements may well indicate that one o f the Fallen
has been discovered and the hunt has now begun!
B
though he vanished into thin air; the
rapidly spiralling strife that erupts Each tim e this model is selected to shoot, you can
wherever he goes and the way in which re-roll one Hit roll or one Wound roll w hen resolving
the Fallen seem drawn to his orbit. those attacks.
All suggest this shadowy figure enjoys
the patronage of a greater - possibly LIGHTNING REFLEXES
infernal - power. Combat experience coupled with relentless training and
directed com bat m editation has im proved this p ilo t’s
m
Few facts about Cypher are certain. He reaction tim e in battle to nigh-supernatural levels. They
goes robed and hooded, though glimpses are able to anticipate incom ing en e m y fire and jin k
of the insignia upon his ancient power their craft around it alm ost as though the f o e ’s deadly s
armour leave little doubt of his projectiles fle w tow ards them in slow motion.
links to the Dark Angels. He rarely This model has a 4 + invulnerable save against m
speaks, and never of himself or his ranged attacks.
ultimate purpose. He bears a mighty
blade, sheathed upon his back and
never drawn - for he fights with great
skill using twinned pistols - that
may be the legendary Lion Sword of the D e a t h w in g I n f a n t r y UNITS D6
Primarch himself. If this is so, it
begs the question as to why Cypher of E xc lu d in g C h a r a c t e r s
all beings has this precious weapon in
his possession and what his ultimate STAUNCH HUNTERS
intentions with the blade are. Some These D eathw ing battle-brothers have fo u g h t together
amongst the Unforgiven have suggested fo r decades, a lw a y s surviving a g a in s t the odds. So
that Cypher has long safeguarded the ironclad is their will th a t they can shrug o ff and ignore
weapon that he might return it to hurts th a t would lay even a norm al Space M arine low.
the hand of its true owner upon his A tth e s ta rt of each player’s tu rn , one model in th is unit
return. If that is the case, however, regains 1 lost wound.
the moment of presentation has not
yet come despite the Lion's return.
w atched over
Others have suggested darker purposes
The enigm atic Watchers in the Dark h a u n t these
to Cypher's galactic wanderings and m
warriors’ steps, flittin g through the shadow s w herever
his possession of the ancient relic
they go and whispering inscrutable words o f guidance
blade. Indeed, he was apprehended on
and warning. s
s
Terra itself upon the very cusp of
If this unit is equipped w ith a W atcher in the Dark, it can
the Noctis Aeterna, attempting to gain
use th a t W atcher in the Dark’s ability tw ice per battle
entry to the Emperor's throne room.
instead of only once.
One individual might know the truth
of Cypher's nature and his quest, yet
if he does, Lion El'Jonson keeps his
own counsel on the matter. Indeed he
refuses to speak of Cypher at all.
Yet equally he has not halted his
gene-sons' continued hunt for this
enigmatic Fallen...
RULES I CRUSADE
R a v e n w in g UNITS
Exc ludingA lR C R A FT
A d e p t u s A s t a r t e s I n f a n t r y UNITS
E xc lu d in g D e a t h w i n g
in d o m it a b l e c o n q u e r o r s
Em bodying the grim stoicism th a t is their Chapter’s
w atchword, these battle-brothers stand firm
in the fa c e o f even the m ost terrible fo e s and
punishing onslaughts.
W hile this unit is w ithin range of an objective marker, it
has the Feel No Pain 5 + ability.
EVER WATCHFUL
These warriors’ hearts burn with cold hatred fo r the
enem ies o f the Im perium . No fo e can escape their
steely gaze, nor the vengeful fu r y o f their blasts
and blades.
Once per battle, you can ta rg e tth is unit w ith the Fire
Overwatch or Heroic Intervention S tratagem for OCP.
RULES I CRUSADE
CRUSADE RELICS
When an A d e p t u s A s ta r te s
C h a r a c t e r model gains a Crusade ARTIFICER RELICS
Relic, you can select one of the Relics
presented here. ARCHEOTECH ARMAMENT
It is a rare honour fo r a warrior s firearm to be taken by the
Chapter artificers and enhanced with ancient augmentative
technologies drawn from the vaults o f the Rock. Such adaptations
are perform ed with the greatest of care, fo r the resultant melding
of machine spirits is invariably bellicose in the extreme.
RULES I CRUSADE
CRUSADE BADGES
When your Crusade force accom plishes specific long-term goals, you can earn the Crusade badges
shown below, representing your warriors’ successes over many battles.
RITESWORN INDUCTEE
0
Your victories and conquests have been noted amongst the upper ranks
o f the Chapter, as has your stoic obedience o f even those commands that
tested your loyalty and seemed inexplicable. You have been chosen fo r
advancements into the deeper rites and mysteries of your brotherhood. Oaths
you have taken and truths have you learned, your eyes opened through
allegory and catechism. Never has your desire fo r vengeance upon the foes o f
Mankind burned more fiercely. Use that fire, and your newfound insights, to
guide your next steps along the road of righteous war.
ILLUMINATED MASTER
With each martial victory so have you advanced through the rarefied
circles of truth that coil ever inwards toward the heart of your Chapter.
Every footfall along the spiral brings another dreadful revelation, another
spiritual weight to add to the burden you must bear. Yet you are not brought
low. Instead, your grim determination only increases. You will fight on fo r
vengeance and redemption no matter the cost.
RULES I CRUSADE