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THE SONS OF THE LION
CONTENTS

THE UN FORGIVEN 6-31


Discover the shrouded history of the Dark Angels and how they marshal for war.

SHOWCASE 32-43
Dark Angels miniatures arrayed for battle.

COMBAT PATROL 46-55


Command the Vengeful Brethren in fast-paced games of Combat Patrol.

FORCES OF THE DARK ANGELS 56-79


Select your Detachment then use your units’ datasheets to claim victory.

CRUSADE RULES 80-94


Forge your army's narrative with these bespoke Crusade rules.

Introduction......................... ..82 Requisitions......................................................................................... ov


Oathsworn Campaigns....... ..83 Battle Traits......................................................................................... 90
Inner Cirde Advancement ..86 Crusade Relics.....................................................................................92
Agendas............................... ..88 Crusade Badges..................................................................................94

POINTS VALUES 96
All the points values you will need to muster your army.
Introduction
Army R u les............ .....59
Detachment Rules 60-65
Unforgiven Task Force.
Inner Circle Task Force
Company of Hunters ..... 64
D atasheets.................. 66-79
Lion El'Jonson................... ..... 68
Inner Circle Companions
Azrael...................................
Asmodai.
B elial......
Ezekiel....
Sammael
Lazarus...
Deathwing Terminator Squad
Deathwing Knights...................
Ravenwing Command Squad.
Ravenwing Black Knights.......
Ravenwing Darkshroud...........
Land Speeder Vengeance.......
Ravenwing Dark T alon.............
Nephilim Jetfighter..................

PR O D U C ED B Y T H E
W ARHAM M ER D ESIG N STUDIO
Codex Supplement: Dark Angels © Copyright Games Workshop
Limited 2024. Codex Supplement: Dark Angels, GW, Games
Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000,
the Aquila' Double-headed Eagle logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations,
weapons, characters, and the distinctive likenesses thereof, are
either ® or TM, and/or © Games Workshop Limited, variably
registered around the world. All Rights Reserved.

No part of this publication may be reproduced, stored in a retrieval


system, or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording or otherwise, without the prior
permission of the publishers.

This is a work of fiction. All the characters and events portrayed


in this book are fictional, and any resemblance to real people or
incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for
this book is available from the British Library. Pictures used for
illustrative purposes only.

Certain Citadel products may be dangerous if used incorrectly


and Games Workshop does not recommend them for use by
children under the age of 16 without adult supervision. Whatever
your age, be careful when using glues, bladed equipment and
sprays and make sure that you read and follow the instructions on
the packaging

Games Workshop Ltd, Willow Rd, Lenton,


Nottingham, NG7 2WS

W ARHAM M ER.COM
alhallan Captain Jan Traitorous vermin,’ spat Sudvokar’s rampart of them before their wall.
Sudvokar stood with fiis vox officer, Tyrem. The Captain’s Yet that wall was breached in three
command squad atop a reply died in his throat as he panned places. Lengths of it were ablaze
prefab ferrocrete rampart. the magnoculars over the horde's with a supernatural flame that could
The wall stretched across front ranks and saw the giants not b e quenched. The foxholes
the high Cyclophae Pass advancing there. had becom e open graves. The field
from one rocky mountainside to the guns had b een brutally silenced
other. Lining its firestep to either Throne of the Emperor,’ Sudvokar by counter-battery fire from heretic
side of Sudvokar, or dug into foxholes whispered. ‘I see Heretic Astartes, tanks. Barely half Sudvokar’s soldiers
hastily blasted from rock and snow and the Hooded King leads them .’ still lived, while the heretics seething
before the wall, were the Captain’s before the wall felt num berless.
forces: the 118th Valhallan Infantry; His command squad breathed oaths. Worst, barely fifty yards from the
som e 442nd Krovian Scourges; ragged The Captain stared at the b east in Imperial line, the Hooded King and
mobs of local defence militia. They black power armour who had so his Heretic Astartes elite advanced
were all that had been salvaged bedevilled this world. Its face was unhurriedly, firing as they came. It
during the retreat from Aismola. lost in the shadows of its d eep cowl seem ed the heretic warlord m eant to
Sudvokar had done what he could to but there was no mistaking the scale the wall in person. When he did,
weld them into a coherent army. barbed and glowing blade in its fist, Sudvokar knew it would b e over.
or the fan of bone spines that rose
So high above sea level the from its shoulder guards. Here was ‘Sir! You must hear th is!’ Tyrem
tem perature was brutally cold and the heretical warlord who had turned grabbed his arm, thrust her vox
rebreathers were standard issue - at once-loyal Imperial servants into head set at him. Her eyes were fever-
least insofar as the supply of them murderous lunatics, had plunged bright, though Sudvokar couldn’t tell
stretched. Hypoxia and cold-blight millions into civil war and unleashed if it was fear or som e other emotion
were constant perils and both had the Heretic Astartes upon those who that gripped her. He lifted the
gnawed at Sudvokar’s ranks over the defied him. It was all Sudvokar could head set to one ear. The voice that
past few days. Neither concerned him do not to turn and run. crackled from it was inhumanly d eep
now, however. The Captain’s attention and powerful, its words clipped.
was instead focused down the Tyrem , signal the gun crews, enem y
mountain pass. Down there, a heretic will pass our range markers in under ‘ . . Militarum forces, hold position. We draw
horde approached. a m inute,’ he ordered, fighting to nigh. The Emperor protects.’
keep the tremor from his voice. T hen
Sudvokar felt hatred and fear chum spread the word. We stand and fight Before Sudvokar could respond to the
in his gut as he watched the foe here. These dogs shall not pass.’ transmission, a cry went up further
draw closer. The sunlit purity of the down the line. Soldiers shouted
snows and the d eep blue vaults His subordinates began transmitting oaths and pointed to the northern
of the heavens so near above only his orders. Sudvokar, meanwhile, slope of the pass. To his amazement,
served to exaggerate the traitors’ steeled himself. Their chances of Sudvokar saw more than a score of
incongruous foulness. defeating this foe were virtually nil. huge, black-armoured figures on
Still, he would b leed th ese traitors, rugged com bat bikes tearing down
‘Mags,’ he barked, holding out one Sudvokar promised himself. By the the steep slope toward the traitors’
gloved hand to his adjutant, Lethyg. God-Emperor, he would do that at flank. The Captain knew in his bones
Taking the proffered set of bulky least. His artillery began to sing their that no unaugmented Human could
magnoculars, the Captain studied the hymn of war, and the battle began possibly accomplish such a feat of
approaching enem y in detail. in earnest. riding. But these, he realised, were no
m ere Humans.
'Cult of Whispered Truths,’ he ***
growled, recognising on robes, Throne of the Almighty God-Emperor,
banners and tank hulls the sigil now Barely thirty minutes later, Captain they’re Space M arines!’ he shouted
so reviled from the ruins of Aismola Sudvokar knew that d efeat was as the bikers opened fire and the
to the Kuvdhol Reach. 'I see Gospord inevitable. His soldiers had piled thunder of bolt weapons rolled
Light Infantry and Namarth Armoured heretic corpses all the way up the through the pass. T h e Angels of the
amidst their ranks.’ pass and made a virtual second Emperor are com e!’
A glance at the Hooded King he still clutched. ‘Support the thrusters. A storm of smoke and
showed that he, too, had spotted the Space Marines!' whipped-up snow battered the Astra
newcomers. To Sudvokar’s shock - Militarum soldiers atop their wall.
and, by their reaction, to the shock of He led by example, blazing away
the King’s subjects, also - the hulking with his laspistol as the paralysis Sudvokar was half blinded. Gripping
warrior was backing away from the of am azem ent left him at last. As the battlem ent to steady himself,
onrushing bikers. He shook his head the Astra Militarum rained fire he saw through slitted eyes the
slowly, as though in denial. upon their foes, more Angels of suggestion of the v essels touching
the Emperor joined the fight. As down, of their assault ramps
Thrusters howled. Sudvokar the bikers raced through the heart dropping and of warriors in dark
staggered and his snow-cap was of the horde, so blinding energy green armour spilling out. Bolt
blown from his head by downdraught spheres expanded in their wake. weapons blazed amidst the whirling
as a trio of black aircraft streaked low These eye-watering teleport bloom s clouds. Chain blades howled. Then,
and fast over the wall. Two strafed d issipated to leave behind bands as swiftly as they had arrived,
the heretic lines. Howling traitors of gigantically armoured warriors the loyalists fell back again into
vanished amidst geysers of bloody in bone white armour. Som e bore their v essels accom panied by the
snow. The third craft dropped som e huge blades and shields. Som e were bone-arm oured giants.
manner of bulky projectile directly armed with colossal firearms. All
onto the Hooded King from what unleashed death upon the traitor The gunships rose on columns of
looked, to Sudvokar, suicidally ranks with such sudden and vengeful fire, point defence guns still blazing,
close range. The Captain recoiled, fury that even the loyal Imperial then accelerated away with a leonine
expecting an explosion. Instead Guardsmen recoiled in fear. Shrieking roar of ramjets. Through the settling
a rippling energy field expanded m issiles and sawing lines of fire snows, Sudvokar saw that the
from the point of impact to engulf reduced tanks to blazing wrecks remaining bikers and skimmers were
the King and more than half his and traitors to chopped m eat and sweeping away down the pass without
H eretic Astartes elite. Sudvokar blackened corpses. another word over the vox. He let
blinked in amazem ent as he saw the out a rattling breath and checked his
hulking traitors frozen in place as chrono. The engagem ent had lasted
though trapped by the cessation of less than five minutes.
time itself.
Cultists and traitor guardsmen
Before Sudvokar could catch up to As Sudvokar watched, wrestling with staggered from hiding places or
the sp eed of events, another wave of sheer sensory overload, the Space milled in confusion before the wall.
black-hulled attack craft scream ed in Marines in black armour and those As they did, Sudvokar saw the chance
from the south. These were anti-grav in bone tore the heart from the that the Space Marines had handed
speed ers, several squadrons of them traitor horde. The Heretic Astartes him. They had clearly com e with their
sweeping around the mountain's attem pted a counter-charge but they own mission, yet the carnage they
flank and descending on the heretics were too few, and caught badly out had wrought amongst the foe had
with cannons blazing. Plasma blasts of position. They took their toll upon turned this engagem ent decisively in
and storms of shells tore apart mobs the loyalist Space Marines but not the loyalists' favour. Sudvokar knew
of cultists and traitor soldiery. The one heretic lived to capitalise upon his duty, and that of his soldiers, and
surviving Heretic Astartes returned their gains. thanked the God-Emperor that the
fire and sent several speed ers Adeptus Astartes had given him the
spiralling down to explode amidst When Sudvokar thought he could means to s e e it done.
the rocks. Yet as the bikers cut not b e amazed further, a trio of huge
d eep er into the horde from the north gunships streaked down from the ‘All forces, ready arms and prepare
and the speed ers and attack craft cobalt skies. Their hulls were a d eep to advance!’ he roared, filled with
doubled back for fresh attack runs, forest green and bore winged blade renewed hope and fury. ‘Butcher
the heretics’ casualties mounted and insignia. They fired as they came, these traitors and drive them before
their advance wavered. pulverising and scattering the reeling you like the storm! We shall not
heretics. Then, with blistering speed, squander the opportunity given us by
'All platoons, fire at will!’ barked they were directly overhead and the Angels of Death! We shall make
Sudvokar into the vox head set dropping into the pass on howling them proud!’
J k Iitforg im
LION EL'IONSON, PRIMARCH O F TH E DARK
ANG ELS, DEMIGOD AND G E N E -S IR E TO THE
CHAPTERS O F THE UNFORGIVEN IS AMONGST
TH E GREATEST O F HUMANITY’S WARRIORS.
HIS M A N NER IS STOIC AND TACITURN. HIS
MARTIAL SKILL IS E X C E E D E D ONLY BY HIS
LOYALTY TO THE E M P E R O R O F MANKIND
AND THE SINGULAR DEVOTION TO DUTY
WHICH EL’IONSON DISPLAYS. IT IS FROM LION
EL’JONSON THAT THE DARK A N G E L S LEARN ED
THE S O M B R E AND SEC RETIVE WAYS THEY
HAVE PRACTISED NOW FOR TEN THOUSAND
YEARS. FROM HIM STEM S THEIR ADOPTION O F
MONASTIC TRAPPINGS AND ARCHAIC RITUAL.
YET FOR ALL THE DISTRUST E N G E N D E R E D
IN CERTAIN QUARTERS O F THE IMPERIUM BY
THEIR C L O S E -M O U T H E D WAYS, FOR A LL THE
S E C R E T S TH EY HIDE WITHIN TH E INNERMOST
CIRCLES O F THEIR CHAPTER, TH E DARK
A N G EL S ARE AS FAITHFUL AND FORMIDABLE A
BROTH ERHO O D AS HAS EVER FOUGHT FOR TH E
IMPERIUM O F MAN.

TH EY S W E E P INTO BATTLE BENEATH


FLUTTERING BA N NERS, E Y E S BRIGHT WITHIN
THE SHADOWS OF THEIR CO W LS, BL ADES
SHARP IN THEIR HANDS. RARE AND ANCIENT
W E A P O N S THEY UN LEASH UPON THEIR FOES,
PAINSTAKINGLY MAINTAINED SIN CE TH E
IMPERIUM'S EARLIEST DAYS.

SPECIALIST FORMATIONS AND WARRIOR


LORDS LEAD THEIR ONSLAUGHT; THE
BO N E -A R M O U R E D VETERANS O F TH E
DEATHWING; THE SWIFT HUNTSMEN
O F THE RAVENWING; M E RCILE S S
INTERROGATOR-CHAPLAINS, AND C O L D -EY E D
LIBRARIANS W H O CAN REACH INTO THEIR
VICTIMS' MINDS AND RIP OUT THEIR
INNERMOST THOUGHTS AND FEARS. FEW CAN
STAND LONG AGAINST SUCH IMPLACABLE
FO ES, AND N O N E ARE PERMITTED TO
OBSTRUCT THEIR HIDDEN AGENDAS.
The Dark Angels’ deepest history is shrouded resultant conflict was fought between El’Jonson
in mystery. Successive Dark Angels Masters and Luther, who was infused with the powers
and Veterans have deliberately obscured of the Dark Gods and capable of duelling
it. The truth is hidden within Chapter even a demigod Primarch on an even footing.
mythology, concealed by circles of metaphor Though the Lion was victorious, he could not
and allegory or sealed behind barred doors. bring himself to slay his former friend. In this
Yet the events of the Chapter's past have moment of noble hesitation, Luther struck back.
shaped the life of every son of the Lion, and The Lion was left mortally wounded. As Luther
will likely do so far into the future. looked upon the grievously injured form of
the Primarch, a veil was lifted from his eyes: he
Lion El’Jonson was discovered as a feral child in realised the full magnitude of what he had done.
the forests of Caliban by a knight named Luther.
Rather than slay the young Lion, Luther brought It is told that Luther s anguish echoed through
him to civilisation. A deep bond of brotherhood the warp, churning and boiling so violently
and friendship formed as the Lion grew and it brought psykers across the galaxy to their
they hunted together from Calibans dark knees. Its power was so great that a warp storm
keeps. When the Lion led his Legion into the emerged to engulf Caliban, though how this
stars, Luther was granted guardianship of the came about is a terrible secret known to a
planet through the Great Crusade and into the precious few. The tempest destroyed almost all
Horus Heresy In El’Jonsons absence, however, of the planet, weakened as it was by the fleet s
something bitter entered Luther s heart, and he bombardments, and pulled those ‘Fallen Dark
fostered rebellion in those Dark Angels serving Angels who served under Luther into the warp,
under him. When El’Jonsons fleet reached casting them throughout time and space.
Caliban after years abroad, Luther ordered his
warriors to fire upon it. When the loyalist Dark Angels sought their
Primarch amidst the ruins, all they found was
The battle that followed shook the Dark Angels Luther, reduced to a gibbering wreck. He ranted
Legion to its very core. Thousands were slain. that the Watchers in the Dark had taken the
Caliban cracked and heaved as atomic ordnance Lion away, and that one day the Primarch would
and high-powered laser blasts struck it from return and forgive him. Luther was captured
orbit, before the Lion ordered his warriors and imprisoned. The Dark Angels searched
to make planetfall. The pivotal battle of the everywhere for their gene-father, to no avail.
THE AFTERMATH Already an insular brotherhood, the Dark
With but a portion of their home world still Angels Legion turned inward further. The
intact, thousands of their number dead and Masters enacted a plan to ensure the Legion
their Primarch lost, the Dark Angels faced an survived what it had endured. They were
uncertain future. The Lion had imbued in his determined it would. The Dark Angels were, in
gene-sons a stoicism and self-sufficiency, built a manner of speaking, reborn, rededicated to M41, C L O S I N G DAYS
over years of being the First Legion, that paved serving the Imperium. None could be allowed THE S H A D O W E D PA T H S
the way for those that followed. Never before to doubt their resolve or commitment in such It was in the Era Indomitus, as
had the Dark Angels drawn upon their resolve trying times. the galaxy shook to the howl of
as they did in this moment, for the Imperium warp storms and the clangour of
was now a very different place to what it had The Masters knew, however, that zeal alone crusading armies, that the Lion
been before Horus had turned on the Emperor. could not be enough. All of the Legion was knew consciousness again as he
In the aftermath of Horus’ failed rebellion, it sworn to secrecy. No brother was to ever reveal walked the shadowed paths of a
seethed with mistrust and anarchy. Even with the events that had transpired on Caliban. strange, supernatural forest.
the eventual success of the Scouring, many They knew no one outside the Legion could How he came to be there, who had
Imperial worlds operated without oversight. learn of what had happened. What the Dark spirited him from his hidden
Piracy was rampant. Ignorance was widespread. Angels did with the tens of thousands of serfs, place of millennia-long repose,
Astropaths, Tech-Priests and other non- was a mystery. He knew only that
The authorities that attempted to fill the void Space Marine support staff that undoubtedly his wounds had healed and that he
left by the Emperor, by now ensconced on the bore witness to Luthers treachery and the felt his loyalty to the Emperor
Golden Throne, faced countless tasks following destruction of Caliban has long since faded blaze bright as ever. By this
up any leads of treachery that still tainted the even from the Dark Angels’ records. In addition star did he navigate the paths
Imperium. Suspicion hung over everyone and to the vows of secrecy, the senior elements of of the sinister forest realm
everything. Investigation after investigation the Legion formed a secret conclave, known as beyond the bounds of reality. With
yielded corruption in every strata of Imperial the Inner Circle. Though these were dangerous each supernatural beast battled
society on thousands of worlds. Pyres burnt for times indeed for the Dark Angels, they were and bested, each revelation
weeks on end as heretics were put to the torch. not without their advantages. The Imperial experienced, the Lion regained his
Blood flowed in rivers as executioners’ axes were authorities launched a multitude of inquiries memories and forged his path. Soon
blunted on the necks of traitors. The Imperium into the Legion. It was impossible to conceal enough, he became the questing
was steeped in paranoia, recriminations and the loss of Caliban, Lion El’Jonson and a lord of this mist-wreathed forest
vengeance. That innocents were slaughtered considerable portion of the Legions strength so akin to an echo of Caliban
in these campaigns of retribution is certain. and fleet. But the inquiries found nothing, of old.
By comparison, the Dark Angels thought thanks to the upheaval in the Imperium.
themselves to be wholly guilty and far more Traitors remained in abundance. Xenos species
deserving of such bloody-handed retribution. struck again and again. The investigators lacked
They believed that should any learn of what had the time and resources to carry out the kind of
occurred in Caliban’s last days, they would be thorough inquiry that might have revealed the
declared Excommunicate Traitoris. cracks in the Dark Angels’ story. The Legion’s
reclusive manner was put down to the terrible THE INNER CIRCLE
losses they had sustained, and they were largely
left to do what the Imperium needed them so After Horns’ rebellion failed, the shattered
desperately to do - fight Humanity’s enemies. Imperium was in a state of turmoil as Imperial
M 4 1 , C L O S I N G DAYS The Dark Angels sought new recruiting worlds authorities sought to regain control. It was in
K N I G H T OF THE N I H I L U S and readied their fleets for fresh campaigns. this time that the Inner Circle was formed,
As he strode the winding ways They also transformed that portion of Caliban a closed network of the Dark Angels’ most
of the shadow forest, the Lion which had survived - their ruined fortress senior warriors.
earned by his deeds the gift of monastery and a huge chunk of the bedrock
the Emperor's Shield to bear into below it, all protected by a powerful force The Inner Circle took shape over a period of
battle. As he began to cross field - into their new base of operations. They decades and centuries, evolving from an ad hoc
the veil and set foot once again named this huge and fortified asteroid the Rock, formation into a formal conclave. The Inner
upon the worlds of the tormented sometimes also known as the Tower of Angels. Circle ensured the Dark Angels’ ways grew more
Imperium, so he recovered a They added gun batteries, embarkation decks, monastic and ritualistic. They emphasised the
masterwork blade on Camarth and and realspace and warp engines, transforming need for strictness, discipline and brotherhood,
named it Fealty. While the Lion the Rock into one of the largest mobile battle as did the Second Founding Chapters after the
prowled on the hunt, he saw the stations in the Imperium. They also explored the Dark Angels embraced the Codex Astartes - an
cataclysmic decline that afflicted shadowed dungeons they found honeycombing act they undertook to avoid further suspicion.
his father's realm. Vengeful, he the bedrock below. Here they discovered hoards As time went by, the number of warriors who
struck down the abominations of of ancient machinery and weapons that had sat had witnessed what had befallen Caliban
the Dark Gods wherever he found undisturbed since the Dark Age of Technology, dwindled to none but a handful of ancients
them. World by world and whisper as well as many more unsettling secrets that they interred within Dreadnought sarcophagi, and
by whisper, the legends of the have kept under careful guard ever since. whose silence on such matters was self-imposed.
Knight of the Nihilus began to The dark secrets of that grim time lived only
grow, and they were redolent with The Dark Angels only learned later that many of in the memories of later generations of the
both fear and hope. the Fallen had survived the events on Caliban. Unforgiven Chapters’ Inner Circles. To this
This was a new vulnerability. Any one of the day, only the Deathwing, select Masters, the
Fallen could reveal what happened. Yet it was Interrogator-Chaplains and Librarians of the
also a boon, for if the Dark Angels slew the Chapter - and one other, singular being - have
Fallen, they believed absolution could be theirs. any real knowledge of the Unforgiven’s past, and
So began their millennia-long hunt. most of them are ignorant of the full extent of
the Dark Angels’ hidden knowledge.

The Dark Angels Inner Circle is not merely a


ritualised means by which to keep dark secrets.
It is also the Chapter’s equivalent of a First
Company and Chapter Command combined, the Inner Circle. Such duality of role is ever
a formation amongst whose ranks stand a trial for the Company Masters. It is a test
many accomplished and - in some cases - of their loyalty and integrity, that they must
terrifying heroes. safeguard even from their own followers and
battle-brothers the secrets imparted to them
GRAND MASTER EZEKIEL about their Chapters past and its true goals.
Ezekiel is a stern and uncompromising It is a testament to Lazarus, and to others like
character who rarely speaks outside of Chapter him, that they are able to discharge all of their
rituals or during interrogations of the Fallen. duties without compromising their vows of
Even the purest of the Chapter feel unsettled secrecy. Indeed, the Master of the 5th not only
by his gaze, as Grand Master Ezekiel has the achieves this balance but is further entrusted
ability to read the intentions of any individual. as the Keeper of the Unseen Ritual. This is an
One glance into his good eye - the other was esteemed role within the Inner Circle that has
replaced with a bionic after the Battle of the seen him collate much secret lore concerning
Sularian Gate - reveals the look of one who has the ancient orders of Caliban itself.
stared deeply into souls and found something
wanting. It is this trait in particular that is so As a leader, Lazarus echoes his Primarch in
vital for assessing the worthiness of candidates his belief in deeds over words. He is a noted
for the Inner Circle. One in three politely strategist within his Chapter’s command
decline promotion, knowing Ezekiel will probe echelons but leaves exalting oratory and
their minds for as long as it takes to ensure their speechcraft to those better suited to such things.
worth. Stories persist of those who have failed Lazarus believes that it is enough to serve as
to meet Ezekiels exacting standards or whose an exemplar to the warriors of his Company
minds were not strong enough to withstand his and inspire his followers to emulate his
psychic interrogations. Some are said to have achievements. In this he has proven successful.
vanished, or been locked away in dark cells, Not only have the Dark Angels 5th Company
though none will confirm or deny what is told of won many accolades during his time as their
them. Regardless of the truth, these tales ensure Master, but also Lazarus himself has garnered
only the most pure of heart consider themselves a reputation throughout the Chapter for icy
worthy for elevation. calm in the face of the most terrible crises
or provocations. Only when he is faced by
Ezekiel was recruited on Delphyna III, practitioners of heretical sorcery does his
discovered branded and scarred in a lightless vaunted composure crack. Lazarus has
oubliette by Dark Angels forces purging the done battle with the insidious Thousand
heretic population. Codicier Meroth, part of Sons Traitor Legion on numerous occasions,
that Dark Angels force, could sense the young was almost slain by their magicks during
Ezekiel’s immense psychic potential from many the Disaster at Rimenok, and has lost many
miles away. Ezekiel progressed through the close battle-brothers to their machinations.
Librarius’ ranks incredibly quickly, outranking All this has left a scar upon the Dark Angels
Meroth within ten years. Such was his awesome soul and ensures that he assails witches in
power that he gained the rank of Grand Master battle with an uncharacteristic - sometimes
of the Librarius because the former Grand reckless - ferocity.
Master, Danatheum, stepped down from his
position and awarded it to Ezekiel. Whether battling such warp-touched foes
or more conventional enemies, Master
As Grand Master of the Librarius, Ezekiel is Lazarus is a superlative warrior. He wields
the Keeper of the Keys. With the privileges his blade, Enmity’s Edge, with all the martial
associated with this title he can open all portals skill that is his Chapter’s rightful inheritance.
on the Rock, save but a handful. He has never At the same time he is warded against harm by
been told of these locations, but as he walks the Spiritshield Helm, fashioned by Chapter
the Rocks corridors and passageways he can artificers to incorporate a shard of one of
sense the areas shielded from his psychic gaze Caliban’s old Stone Guardians. The force field
by ancient, esoteric technologies. Another vital that shimmers about the helm’s wearer is proof
duty of his role is guardianship of the Book of against all but the most devastating attacks,
Salvation. Within it, the name of every Fallen and has saved Lazarus’ life on more than
ever captured is written in the traitor’s own one occasion.
blood. Most Dark Angels have no idea of the
tomes true significance, but will die to protect it. DARK ANGELS RITUALS
On every tier of their Chapter’s organisation
MASTER LAZARUS the Dark Angels have a bewildering array of
Master Lazarus is the commander of the Dark ancient rites and traditions, from the Feast of
Angels 5th Company, further belonging - as Malediction and the Rite of Sins Renounced to
do several of such rank within the Chapter - to the three-day Mindchant of the Iron Penance

11
and the recital of the Liturgy of the Thrice- an opportunity for absolution, should the Dark
avenged. Most sacraments are led by the Dark Angels successfully capture them and force
Angels Chaplains, often accompanied by them to repent. Thus began a hunt that would
Company Masters. Many of these only involve last for millennia.
small groups of robed and hooded figures, but
others are delivered to whole companies or even Each of the Fallen found their own way of
- though very rarely - the entire Chapter. Some surviving in the wider galaxy after being spat
are instructional, some involve oath-taking, out by the warp, whether alone or in groups.
while others are mysterious, leaving neophytes Many embraced Chaos, becoming Heretic
in awe at the unusual proceedings. Astartes. Some of these even ascended to
daemonhood. Others lived life as pirates and
All, however, are cold and solemn ceremonies, raiders; fighting was all they knew and all
for the sons of the Lion are serious-minded they believed they could do. A handful rose to
and believe in a singularity of purpose - that of become mighty tyrants, enslaving worlds or
absolute devotion to defeating the Imperium’s even star systems.
foes. None of the Dark Angels’ ceremonies are
without meaning; whether or not all of the The Fallen were scattered throughout not
participants understand them is another matter. only space but also time. For these souls,
The door is truly opened when a Dark Angel thousands of years passed in the blink of an
joins the Inner Circle and learns some of the eye, for linear time has no meaning within the
Chapter’s secrets. The epiphany of the moment madness of the warp. The realisation of what
strikes like a silent thunderbolt as all the lessons, had happened to them, and what they had
rituals and apocryphal tales coalesce into a done, drove some to madness. They embarked
single, terrible truth. upon violent rampages and raved aloud of their
treacherous deeds and dangerous dishonour.
Through devotion to these traditions, the Others, by comparison, deeply regretted their
Masters strive to make their brethren stronger past actions or believed they had been duped
- in mind, body and spirit. Indeed, with the by the whispers of Luther. They assumed
galaxy torn asunder and the power of the warp lonely existences, becoming mercenaries, or
rife throughout it, never have these ceremonies integrating themselves into Imperial society
and observances been of greater import to the and striving to work towards some sense
Dark Angels. of redemption.

The hunt for the Fallen has never ceased - it


HUNT FOR THE FALLEN remains the foremost duty of the Inner Circle. It
is a quest furthered, knowingly or not, through
The Dark Angels have long believed the only the efforts of the rest of the Dark Angels
way to expunge their secret shame is to hunt Chapter and by all their successors as well as
down every last one of the Fallen and extract countless psycho-indoctrinated sleeper agents
their confessions. With his return to the scattered through Imperial society. Though
Chapter, the Lion has brought a measure of decades may pass without the slightest sign of
nuance to this quest. Yet the Fallen remain one of the Fallen, ever are the Sons of the Lion
a stain upon the collective honour of the vigilant for another’s emergence.
Unforgiven Chapters. They also represent a
dangerous weakness that might be exploited For thousands of years it has been the fate
by the Dark Angels’ detractors and foes. of captured Fallen to be taken back to the
Rock - or, in the case of those apprehended
Those loyalist Dark Angels that survived the by successor Chapters, to the darkest cells
destruction of Caliban believed their traitorous within their Fortress Monasteries or flagships
battle-brothers were all slain in the warp storm - and there excruciated by the Interrogator-
that tore their home world apart. During later Chaplains. Such questioning always ended in
attempts to find their lost Primarch, the Dark death, whether in slow agony for those who
Angels’ Librarians came across the psychic would not repent, or after being granted the
signatures of the Fallen. They were dismayed to swift release of final redemption. Since Lion
discover their traitorous brethren yet lived. El’Jonson returned to lead the Unforgiven,
however, there have been some slight - and at
The Dark Angels’ Masters met this revelation times enigmatic - changes. The Fallen are still
with typical stoicism, despite the turmoil it dragged to the dark cells and there subjected to
caused. Many feared the secrets the Fallen all the torments that the Interrogator-Chaplains
would reveal, for the traitors had no reason to can devise. Yet on rare occasions a tall, cowled
conceal what they knew, and were in themselves figure may enter the excruciation chamber
evidence of the calamitous events on Caliban. and call a temporary halt. Even with his face
Yet the simple existence of the Fallen presented hidden there can be no mistaking the awesome
M 41, C L O S I N G DAYS
Q U E S T FOR T HE R I S E N
His powers restored - and greater,
or at least stranger than they had
ever been - his eyes open to the
reality he had awoken to, the Lion
sought the Fallen. Yet his quest
was not the same as his gene-
sons' hunt. The Lion was possessed
of an absolute conviction that
some of those who followed Luther
into rebellion, but had never
embraced worship of the Dark Gods,
might still be truly redeemed.
This would not be the absolution
of death in confession, but a
second chance to fight for the
Lion and the Emperor. He found,
judged, and forgave one such Risen
battle-brother after another,
while offering the final mercy
of his blade to those beyond
his power to save. It was while
engaged in this quest that the
Lion was located by Commander
Dante of the Blood Angels, who
bore a warning of the terrible
peril facing the Unforgiven in the
Idolatros System at the hands of
Vashtorr the Arkifane.

presence of the Primarch. At his bidding, the The rationale by which the Lion chooses
Interrogator-Chaplain and any aiding them in those he removes from the excruciation
their work withdraw, leaving the hooded giant cells eludes even Azrael. More than once
and the captive Fallen alone. since his return, El’Jonson has spirited
away singularly unrepentant and visibly
It is forbidden by edict of the Inner Circle for corrupt beings who have admitted - even
any to know what passes between Primarch bragged of - offering up their souls to the
and Fallen gene-son at such times. Sometimes, Dark Gods. What use the Primarch of the
after long hours, the Lion emerges with an air of Dark Angels could have for such monsters
grim sorrow and commands the interrogators is a mystery. Whatever the truth, though,
to recommence their work. On rare occasions, the Lion has not otherwise interfered with the
however, the door to the excruciation chamber ongoing hunt for the Fallen, and has given
slides open to reveal an empty room. None no indication that he is dissatisfied with the
within the Dark Angels - save perhaps the methods his gene-sons employ or the diligence
very highest-placed of their lords and masters with which they pursue their quest. El’Jonson
- know anything of the fate of those the Lion has, on a handful of occasions, redirected the
removes in this fashion. Supreme Grand Master efforts of the Inner Circle mid-hunt. As each
Azrael, Ezekiel the Grand Master of Librarians such instance has seen a still-greater capture
and a handful of their peers have been made effected than that which was expected, however,
privy to certain secrets in this regard, yet even the Unforgiven take this as tacit approval
they are left to harbour suspicions as to the from their gene-sire that their hunt is just, and
veracity of what they think they know. must continue unabated.

13
preferring to allow his deeds to speak for him
and driven by the conviction that loyalty is its
own reward. An outsider might be forgiven for
observing that the Lion is as unforthcoming and
clandestine as his gene-sons. It is closer to the
truth to say they learned such ways from him.

Even by the standards once set amongst the long


lost brotherhood of the Primarchs, El’Jonson is
an accomplished strategist and tactician both.
He has ever been an exemplary crusader against
the enemies of the Emperor, a sworn defender
of the Human race, and a stalwart foe of all
servants of the Dark Gods.

After his mortal wounding by Luther during the


destruction of Caliban, the Lion was borne away
into the shadows by the strange and diminutive
Watchers in the Dark. He was laid at rest within
a chamber of the Rock so dark and deep that not
even the Dark Angels’ Supreme Grand Masters
knew of its existence. Only the arch-heretic
Luther himself knew that the Lion had been
so interred, and that the Primarch slumbered
and in his sleep might very slowly be healing.
Locked away in his own dismal cell within the
Rock, kept a secret through the ages by a series
of Supreme Grand Masters, Luther never gave
up his secrets. True understanding of his own
betrayal had driven the Lion’s former comrade
irretrievably mad - though the gifts of Chaos
could sustain his physical form for millennia on
end, they had proven no shield for his mind.

It was during the darkness of the Noctis


Aeterna that Luther was snatched by agents
of the Daemon Prince Marbas. By that time,
he had still never revealed the truth about the
Lion’s survival to his captors, despite claims of
repentance. Yet it was not so long after Luther’s
emancipation that the Lion also found himself
walking abroad in the galaxy again. Of course,
as no single being possessed or likely possesses
all of the parts of this shattered stained glass
puzzle, none have grasped the strange contiguity
of these events or pondered what it might mean.
LION EL’JONSON
To date, the Lion has no notion of who or what
The Lion is the Primarch of the Dark woke him from his millennia-long slumbers or
Angels, progenitor of all the Unforgiven. set him upon the shadowed paths of the forest.
He was wrought by the Emperor’s hand. He However it came about, El’Jonson’s apparent
commanded the First Legion through the resurrection saw him return as a changed being
blood and thunder of the Great Crusade and from the one he had been before Caliban’s
the nightmarish Horus Heresy that followed, fall. He has aged during his convalescence,
only to be laid low by the one comrade he insofar as such is possible for a demigod
trusted before any other. Returned to his Primarch. More than this, though, any who
followers in the Era Indomitus by mysterious knew El’Jonson in the days before - precious
forces, the Lion has taken up his mantle of few though they are in M41 - would see that
command once again and continues to fight he has become a more fey and unsettling
for loyalty, duty and honour. presence. At times, particularly when he is lost
in brooding contemplation or gripped by great
Lion El’Jonson is a warrior both noble and anger, the shadows seem to deepen around
knightly. He is as stern as he is sombre, the Lion in sympathy with his mood, and
even to stir restively. Those transfixed by the might be present, or could step from the
Lions stare have reported being gripped by an darkness to lead them to glorious victory, has
almost supernatural fear, that manifested itself proven a potent motivator for many amongst
as a sense of being prey lost within some dark the Unforgiven.
and claustrophobic forest while unseen and
predatory things circled ever closer through THE PRIMARCH ROUSED
the gloom. When he casts secrecy aside and strides to war,
Lion El’Jonson is terrifying and inspirational
Strangest of the Lions seemingly-supernatural in equal measure. He is a demigod unleashed,
abilities is his forest walking. Able to part the a knightly paragon equally adroit whether
veil seemingly at will, EPjonson steps through wielding the might of great armies in planetwide
into an echo-realm of drifting mists and conflicts or his own personal weapons of war in
ethereal, trackless forests that thrum with the duels with the most terrible of foes.
spiritual resonance of the long-ago wilds of
ancient Caliban. Such transit leaves odd traces In one hand the Lion wields the blade Fealty,
in its wake. Telltale undergrowth sprouts from its power field crackling as it cuts the air. Every
ferrocrete, metal, even flesh and bone, then blow El’Jonson strikes with this weapon lands THE INNER CIRCLE
withers slowly into ectoplasmic nothingness with meteoric force and masterful precision. COMPANIONS
over time. On the defensive he employs it to weave an Even within the closed ranks
impenetrable thicket of swift parries and of the Dark Angels the Inner
By walking his forest paths, the Lion is able cunning deflections that bleed the ferocity from Circle Companions are a
to traverse vast interplanetary distances in a even the most ferocious attacker’s onslaught. mystery to all but them selves
matter of days. On occasion he may take others - and, it is whispered, the
with him upon these dark paths of ever-shifting On his other arm, the Lion bears the Shield Lion. Wielding their Calibanite
shadow, though this is a perilous undertaking of the Emperor. Not only is this bulwark of greatswords, th ese warriors
for any but he. Such individuals are further adamantine and ceramite tough enough to stop fight with sublim e skill and
sworn to absolute secrecy regarding what they a tank shell, but the shield also incorporates a focused fury. They act as
witness during such supernatural journeys. beautifully crafted conversion field generator. bodyguards to heroes of the
These forest walks do not always bring the When a blow of sufficient force strikes the Unforgiven Chapters, or at
Lion out at the destination he first sought to Shield of the Emperor its fury is captured, other tim es pursue their own
reach. They may lead him to journeys end only transformed and channelled back at the attacker secret battlefield quests.
via a circuitous and quest-laden route across in a furious eruption of blinding light and force. Their presence is far from
multiple worlds. They may not bring him to reassuring, even to their fellow
his intended objective at all. Somehow, though, Holstered at his hip, the Lion carries the Arma Dark Angels, for Inner Circle
they usually see the Lion emerge into realspace Luminis. This potent energy weapon is a pistol Companions arrive unlooked
where the need for him is greatest and only of such size only a Primarch’s hand could wield for and speak only via heavily
his intervention can stave off the rising tides it. Its power is sufficient to sear a glowing tunnel encrypted vox-transmission
of Chaos. What agency might lie behind such through an enemy battle tank or reduce a to one another, having sworn
turns of fortune remains mysterious. reinforced bulkhead door to molten ruin. vows of silence outside the
bounds of their own fraternity.
Travelling either by his esoteric pathways, or For all his priceless wargear, it is the Lions Who these battle-brothers are;
more conventionally aboard the voidships of the own indomitable will and formidable martial how they are chosen for their
Unforgiven, the Lion roams far from the Rock. ability that render him truly deadly. He reads duties or why; what agendas
Sometimes he quests to slay Chaos champions the battlefield with absolute clarity. In war he is they seek to further; these are
and their monstrous followers, or complete a predator, able to discern his foes’ weaknesses questions asked throughout
mysterious tasks whose nature and purpose he at a glance, and alert to even the most cunning the Unforgiven, but for which
keeps to himself. On other occasions he steps attempt to outmanoeuvre or outthink him. He no-one - seem ingly not even
from the shadows to lead one or other of his knows, equally, every strength of friend and foe the Chapters’ Grand M asters -
successor Chapters to war in person. alike, and is able to appraise the most complex have answers.
entanglement of armies while seeing clearly the
Wherever he prowls and to whatever end, the best path to victory no matter the odds.
Lion does not always choose to reveal himself
even to his own gene-sons. With the aid of the THE INNERMOST CIRCLE
Watchers in the Dark, he has proven able to The Lion occupies a unique space within the
escape even Space Marines notice when he Dark Angels Chapter - and indeed the wider
wishes it, remaining hooded and cloaked in the organisation of the Unforgiven. He alone is
shadows while he observes without comment. privy to all the compartmentalised, obfuscated,
What it is that El’Jonson watches for, or what and in some cases forbidden knowledge the
greater hidden agenda he may pursue, his Dark Angels have ever possessed. He stands
followers do not know. Certainly he has shown above even the Supreme Grand Master in
no inclination to organise grand crusades in seniority. All doors and vaults throughout the
emulation of Roboute Guilliman. Still, the Rock open to him. No mystery remains hidden
knowledge that at any time their Primarch from his sight.

15

El’Jonson maintains two personal sanctums crawls over the ground. Here the Watchers
M41, C L O S I N G DAYS within the Dark Angels’ colossal battle fortress. in the Dark are seen frequently, hastening on
WYRMWOOD ASCENDANT One is a grand and austere chamber of vaulted enigmatic errands or simply lingering half-seen
By the time the Lion reached the ceilings and fluttering banners in the upper amidst the gloom. The Lion’s private chamber
Idolatros System, the Unforgiven levels of the Rock. Stoic honour guards of robed is infused with a strange sense of watchfulness
Chapters had committed to battle and hooded Dark Angels stand watch in this that even his Grand Masters find unsettling.
M M jB l upon the nightmarish daemon world echoing space whenever the Primarch is in Perhaps strangest of all, its sparse furnishings
they found there. They were led attendance, looking on as honour guard while and decorations are interspersed with thorned
to war by Azrael and the Dark he receives petitions from Imperial commanders creepers and arboreal underbrush, sprouting
Angels themselves. Their planetary and plans grand strategy on the holomap dais - between flagstones and winding across walls
assault had been furious - even graven from a solid block of black marble - that and ceilings, lending the Lion’s chambers the
reckless - for it was motivated sits at its centre. feeling of some supernatural forest grotto.
by terrible spiritual shock. The
infernal world, Wyrmwood, that Fittingly for the Primarch of the Unforgiven, It is within this sanctum - beyond the Portal
Vashtorr the Arkifane had brought the Lion’s other lair within the Rock is a secret of Penumbral Sorrow and the Chamber of
into being was unmistakably a one. Its location is known only to the highest- Passageways, past which, historically, only
mocking reincarnation of Caliban. ranking members of the Inner Circle. Even Supreme Grand Masters have been permitted
Leaving the Blood Angels to join they must complete the enigmatic Rite of - that the Lion holds his true counsels. Here
the fight, El'Jonson and his Risen the Veiled Door before this inner sanctum is he meets with Azrael, Ezekiel, Belial and
stepped into the paths of the revealed to them, and are typically permitted others on as close to an equal footing as ever
forest and made for the planet's entry only by El’Jonson’s explicit invitation. The they will be permitted. Matters of greatest and
nightmarish surface. secret sanctum lies deep within the Rock and most secretive import are discussed. Things
takes the form of a series of interlinked stone are spoken of that may alter the course of the
chambers where shadows creep and a thin mist Dark Angels Chapter, the Unforgiven, even
the Imperium of Man. On more than one Circle - he does not dread censure by agents of
occasion even these storied veterans - knowing the wider Imperium.
as they do secrets fit to blast the souls of lesser
men - emerge from these audiences pale and Indeed, the Lion makes no secret of his
visibly disturbed. At times, as they have waited contempt for what has become of his fathers
for audience with their Primarch, members realm in the millennia since the Great Crusade.
of the Inner Circle have also heard the Lion He still serves the Emperor and cares for the
speaking with other visitors. These hushed fate of Humanity. However, what hints he has
conversations are unintelligible even to post­ so far seen of the bloated, bureaucratic and
human senses, yet something in the murmuring deeply superstitious Imperium of M41 disgusts
voices causes a frisson of unease. When they are Lion El’Jonson. He has precious little time for
admitted to their lord’s presence, his mysterious the pompous and self-aggrandizing adepts who
conversational partners are nowhere to be seen. wield such power over peoples lives, and even
less for the Ecclesiarchy and their Imperial
The truth is that, though he talks and strategises Creed. Where Roboute Guilliman has shown
often with the masters of the Inner Circle, Lion a willingness to exploit the existing socio-
El’Jonson keeps his own counsel on certain administrative and political structures of the
secret matters. The escape of Luther is one Imperium to his own ends, the Lion appears
such subject. That fugitives grim cell lies just largely to ignore them. His time and respect, the
beyond the Lions suite of chambers and the Primarch reserves for those who toil or fight to
Primarch stands within it sometimes, eyes preserve the Emperor’s Realm. More than one
closed, breathing slowly, as though listening for world has a tale of the Knight of the Nihilus
echoes of the one who spent so many centuries choosing to address soldiers in preference
clawing at its walls. What El’Jonson makes of to brocaded governors or gilded priests.
Luther’s escape, whether he wishes to seek his Few indeed are the officials so overblown in
former mentor out - and if so whether for final arrogance that they would find the will or the
judgement or for forgiveness - he has not even words to gainsay a Primarch. Thus, on several
told Supreme Grand Master Azrael. Certainly, occasions, the Lion’s coming has led to swift
the Lion gives no outward sign of concern at and dramatic regime changes as hereditary or
what dark secrets either Luther or the remaining ineffectual leaders have been replaced by those
Fallen might reveal. It appears that - alone who deal in loyal action rather than
amongst all those of the Dark Angels Inner ingratiating words.
—■
THE
RAVENWING
SWIFT AND DEADLY HUNTERS
Black-clad huntsmen and masters of the art of lightning warfare, the Ravenwing race before
their Chapter like thunder before a storm. Prizing speed and mobility above all else, they are an
integral part of the Dark Angels’ battlefield strategies, as well as a powerful asset in the secret
quest of the Unforgiven.

The Ravenwing is the Dark Angels’ 2nd TALONMASTERS


Company, and is a specialised formation that Talonmasters are the Ravenwing equivalent to
takes to the field in rapid assault vehicles. The a Lieutenant, typically elevated to this role from
warriors of the Ravenwing are selected for their amongst the Black Knights. They are selected for
skills with the fastest assets, and given advanced their commitment to the hunt as well as their
training so that they can perform incredible aptitude for command. They also have to be
manoeuvres, adopting new formations only the independent of thought, for they are often given
Ravenwing know. A new inductee can expect to command of smaller detachments as part of
push himself and his allocated vehicle beyond devastating flanking attacks or secret missions.
what he ever thought possible.
BLACK KNIGHTS
Detachments of the Ravenwing accompany Those who survive in the Ravenwing long
most Dark Angels strike forces, where their enough learn to take mobile warfare to another
skills are put to use in reconnaissance missions. level. If they pass the Seven Rites of the Raven
On occasion, the Ravenwing form their - brutal ceremonies that test not only skill, but
own strike forces for missions of particular also Chapter loyalty - they are inducted into
import to the Chapter. Regardless, when the the Black Knights and initiated into the Inner
Ravenwing fight they strike at precise moments, Circle. There, after taking part in the long and
gunning into action in a burst of thunderous solemn ritual that culminates in the Vow of the
acceleration. Their squadrons, formally made up Beastslayer, they learn the real reason behind
of a mixture of bikes, gravitic speeders, AT Vs the Ravenwing hunt.
and others, form a roaring tide of black armour,
moving between attack patterns to encircle, Whether deployed on their own or forming a
harass and break apart enemy formations. veteran core of a larger Ravenwing spearhead,
Such a fluid way of making war ensures the the Black Knights - mounted upon Mk IV
Ravenwing are never bogged down, and allows Raven-pattern bikes - are their Grand Masters
them to wear down much larger forces. ultimate weapon. Although Dark Angels rarely
recount battle deeds or heroic tales, the Black
Some of the Ravenwing s most important assets Knights Ravenwing brethren are often moved
are the teleport homers they bring to battle. to speak in wonder about the fighting prowess
These are the devices by which Deathwing of their company’s elite battle-brothers.
Terminators can manifest onto the battlefield
with unerring accuracy, delivering the death DARKSHROUDS
blow to an enemy already ravaged by the The STC for the Land Speeder Vengeance was
Ravenwing. This also gives a clue as to the discovered in M36. It was around this engine
Ravenwing s role in the Chapter for - though that the Darkshroud was developed. Of all the
none in the 2nd Company bar the Grand Master archaic relics deployed by the Unforgiven, the
and Black Knights are aware - it is their task Darkshroud is perhaps the most unusual. Those
to hunt down the Fallen. To carry out such a who have witnessed it at close range and felt its
vital duty, each warrior of the Ravenwing must caliginous pall are disturbed for evermore.
be exceptionally skilled, as well as having a
dedication to the Chapter beyond any doubt. The source of the Darkshrouds’ strange powers
Few Dark Angels are as likely to be exposed to lies within the grim stone statues that each
the malicious lies of the Fallen. The warriors of vehicle mounts upon the rear of its chassis.
the Ravenwing are monitored to ensure there is Esoteric cabling and arcane engines bind these
no weakness in their armour of indoctrination, statues in place, siphoning off the empyric
and that no spiritual turmoil or corruption power that saturated these sinister effigies
simmers in their minds. during the fall of Caliban itself. It is said that
these warp traces leaked through the Gorgon’s terrifying feature of the Dark Talon is not a SINISTER WEAPONRY
Aegis, the potent force field that shielded weapon at all. Concealed within the craft’s hull The primary armament of
the Dark Angels’ fortress monastery from is a small chamber - little more than a metal the Dark Talon is the rift
destruction even as the planet around it died. tomb that echoes with sinister whispers - into cannon - a proscribed weapon
which a captured Fallen can be loaded for system whose possession the
Only when driven by desperation during transport back to the Rock. This holding cell Unforgiven have repeatedly
the Vendetta Campaign did the Dark Angels can engage a stasis field to prevent escape if denied. Firing multicoloured
finally seek to weaponise these so-called Stone necessary. For the captive such an act is a mercy. streams of empyric energy, this
Guardians. They found their influence to be Otherwise, they spend days or longer trapped bizarre armament has b een
potent indeed, an esoteric pall of penumbral in a void-dark casket with the voices of the lost nicknamed the ‘stained glass
energies that obscured nearby Ravenwing gnawing at their mind, knowing that, at the end cannon'. This is due to the way
warriors and confounded the aim of their foes. of this torture, another awaits them on the Rock. in which its victims are caught
The Darkshrouds have been deployed into the within its beam and rendered
most vital battles ever since, husbanded as the The STC for the Nephilim Jetfighter, meanwhile, into kaleidoscopic translucency
precious and irreplaceable resource they are. was discovered by battle-brothers engaged in the instant before they
upon the hunt for the suspected Fallen Baelor and their surroundings alike
COMBAT AIRCRAFT the Imposter. The technology - designated the fracture
The Ravenwings oversized 2nd and 3rd Squads Lionheart engine - was used to modify older
have traditionally provided the pilots for the aircraft designs, though, to placate the machine
Dark Angels’ arsenal of sleek aerial fighters. spirits, many elements were left untouched.
Amongst these craft, the Dark Talons and The result was a highly agile fighter capable of
Nephilim Jetfighters are unique to the Chapters achieving aerial dominance. On the suggestion
of the Unforgiven. of Ravenwing battle-brothers since then, the
Nephilim has been improved on a number of
Though lightning fast and equipped with occasions, producing an aircraft that can rival
ancient and esoteric weaponry, the most almost any other in the galaxy.
THE
DEATHWING
THE JUDGEMENT OF THE UNFORGIVEN
Renowned as one of the finest fighting forces in the Imperium, the Deathwing are their
Chapter’s mailed fist. No foe is too great for them to subdue, and no mission is too difficult or
dangerous for them to complete. Their reputation is such that the mere sight of their bone-white
armour is enough to put many foes to flight.

The Dark Angels outfit their entire 1st Company the esteem in which they are held by their
- the Deathwing - with Terminator armour, allies. They view their abilities as the minimum
lightning-wreathed power weapons and standard required to accomplish their goals, and
towering relic shields. All being members of the feel no compassion, remorse or fear. Devotion
Inner Circle, they are the primary force to which to the Chapter is all that matters to them.
the task of capturing the Fallen is assigned. Only
the most skilled and loyal Dark Angels can join DEATHWING KNIGHTS
the Deathwing, and must survive exacting rites The Deathwing Knights are the most proven
of initiation that test them mentally, physically warriors of the Dark Angels 1st Company. In
and spiritually. Once inductees complete these them lives an echo of the Lion himself; they
trials they then begin to learn the truth of too embody silent strength and a veiled yet
Luther, taught in a tightly controlled manner. palpable nobility. In the stratified circles of the
M 4 1 , CLOSING DAYS In this time their shame, contempt and anger Dark Angels, few are higher than they, and most
DELIVERED grows, and so does their commitment to aspire to one day join them. Displaying might
As battle raged on Wyrmwood, capturing the Fallen. Such a mentality breeds in battle is not enough to join the Deathwing
Lion El'Jonson met the Daemon devoted and unquestioning warriors who follow Knights. A Deathwing warrior must be wholly
Primarch Angron in mortal any order to complete the Chapter’s goals. dedicated to the Chapter and obsessed with the
battle. The Lion goaded the secret hunt for the Fallen. When a member of
Red Angel and led him away The Deathwing are a hard-hitting assault force the Deathwing is deemed potentially worthy, he
from the outnumbered and whose onslaught can turn the course of entire is brought into the Chamber of Judgements to
outflanked Unforgiven. This, wars. They attack by pinpoint teleport strike or face a series of individualised challenges to test
in turn, afforded Azrael, aboard armoured assault vehicles such as Land his strength, resolve and loyalty to the Chapter,
Dante and the assembled Risen Raiders and Repulsors. Their trademark is the past any breaking point he may have. Should he
the opportunity to coordinate perfectly placed strike aimed at the enemy’s prevail, he is granted the title of Knight.
the fight back against most vulnerable point. When not dispatched
Abaddon and Vashtorr's to engage the Fallen, Deathwing warriors are The appearance of Deathwing Knights upon
forces. Though many lives sent on the most desperate missions: boarding a battlefield is portentous, for they are rarely
were lost, the Dark Angels infested space hulks, carrying out unsupported deployed without either great need or because
and their allies fought strikes at the heart of enemy territory or there is a strong prospect of the Fallen’s
their way clear of the trap exterminating the most fearsome of foes. A presence. Often their appearance will come only
before the planet vanished number of Deathwing accompany most Dark at the most crucial moment, when they teleport
through reality's veil, while Angels strike forces, not only for their martial in to annihilate the greatest of threats. So have
the Lion - after a long and might, but also so that they can undertake secret towering war machines, mighty xenos creatures,
gruelling duel - successfully missions on orders originating outside their despotic rulers and monstrous daemons
banished Angron. strike force’s command structure. been destroyed.

Those who join the Deathwing believe they have STRIKEMASTERS


learned everything about the Dark Angels’ past. Strikemasters serve as the Deathwing’s
They are wrong. They have merely entered the Lieutenants, but also have additional, vital
first ring of the Inner Circle. There is more to functions. Ranked more senior even than the
uncover, revealed when they are deemed ready. Deathwing Knights, to Strikemasters falls the
Warriors new to the Deathwing are prepared for onerous duty of managing the gaols deep within
the secrets they are yet to learn in the same way the Rock, where the most treacherous prisoners
that other Dark Angels are gradually prepared are held and the most dangerous relics secured.
for greater levels of understanding. To some Chapters, managing their cells is a
menial task, best left to lower-ranking Space
The Deathwing prize combat skill, monastic Marines or even trusted serfs. For the Dark
asceticism and selflessness, and care little for Angels, the danger posed by those they keep
prisoner is so great that none less than some
of the Chapter s greatest heroes are sufficient
for the task. It is the Deathwing Strikemasters
who inscribe the name of each gaoled prisoner
threefold upon the stiff pages of the Volumatis
Illicitatum with the Black Quill upon the
captives internment, and scratch out the name
upon the detainees death.

All of their prisoners share two things in


common. The first is that, even in the slightest
ways, they have knowledge of the Fallen
whether they themselves realise it or no. The
second is that they will never leave alive. The
Rocks cells are secured by more than lock and
key. Some only respond to specific invocations
spoken in languages known to but a handful of
individuals. Some will only open once in a given
cycle of time, when an extremely rare incense
is burned in their presence. Others are secured
by rune sequences thousands of characters long
that must be committed to memory and change
every handful of days. Many more require
specific biomarkers, psychic signatures and
esoteric coding mechanisms, the workings of
which even the Deathwing barely understand.

ARMOURED MIGHT
The most revered Land Raiders, Repulsors and,
on occasion, other battle tanks - those that have
served the Dark Angels Chapter the longest or
with notable accomplishments - are granted a
great honour: induction into the Deathwing.
The hulls of these vehicles are painted bone-
white, and the signs and markings of the
Deathwing are wrought upon them so that for
evermore they are reserved for use by the 1st
Company. Techmarines fortify their venerable
machine spirits with rites of great honour.

Some Venerable Dreadnoughts bear the bone-


white armour of the Deathwing, their occupants
Veterans who served with distinction in the 1st
Company before being laid low. Many of these
interred warriors have borne witness to the
Chapter s secret hunt for millennia, and it is not
uncommon for current members of the Inner
Circle to enter the lower bays of the Armoury in
order to seek out their sage advice.
SUPREME GRAND
AZRAEL MASTER OF THE DARK ANGELS
Azrael is the present, and some would say greatest, Supreme Grand Master of the
Dark Angels. In a close-mouthed Chapter that eschews self-aggrandisement, the
martial respect and deference paid to Azrael speaks volumes - and in the wider
Imperium, even a secretive and monastic nature cannot dim the glow of the heroic
deeds performed by Azrael and his Chapter.

While Azraels complete tale remains defensive ground, his ability to inspire
hidden within the undisclosed Chapter loyalty in his brethren and, in the end,
records, some details of his rapid rise through combat so fierce that the Sword
through the ranks are known. Azraels of Secrets continued to smoke with
beginnings are a mystery, although Daemon ichor for many days afterwards.
rumours persist that he was inducted
into the Chapter from the wild, head­ As befits his rank, Supreme Grand Master
hunting tribesmen of the feral planet Azrael carries several of the Dark Angels’
of Kimmeria, a known Dark Angel most precious relics when going into
recruiting world. Whatever his origin, battle. His blade, the Sword of Secrets, is
like all Dark Angels he forswore his past the mightiest of the Heavenfall Blades,
for a life of service to the Chapter. cut from a block of jet-black obsidian that
struck the Rock whilst in orbit around
Azrael was appointed to the Deathwing the feral planet of Al Baradad. So finely
and later became the Master of the 3rd crafted is this weapon that it has not
Company, before being named as the chipped or tarnished in all the millennia
Grand Master of the Deathwing. It was of its use by successive Supreme
WATCHERS IN in that role that Azrael famously led the Grand Masters.
THE DARK assault that slew the Daemon-possessed
The diminutive, hooded planetary governor of Sephlagm, Alongside his ancient blade, Azrael
attendants that cluster around claiming vengeance for the Imperium carries the legendary combi-weapon
the highest-ranking warriors before the order for Exterminatus known as the Lion’s Wrath. Fashioned
of the Dark Angels have long removed the befouled planet from by the storied Technomagos Prestor
b een a mystery to onlookers. the stars. Upon the death of Supreme the Unchallenged, this formidable
These are the Watchers in Grand Master Naberius during the firearm boasts prodigious punch and
the Dark, but none can say Rhamiel Betrayal, Azrael was chosen as tactical versatility, much like the Lion’s
for certain what manner of his successor. gene-sons themselves.
creature lies beneath those
robes. Whatever they are, Since his initiation, Azrael has proven For all the lethality and ornate design of
they speak no words. Their to be a dynamic leader, a beacon of Azraels weapons, however, it is the Lion
presence is solemnly accepted inspiration for those that fight alongside Helm that is his most potent and iconic
by the Dark Angels, if rarely him and a visage of terror to his foes. item of wargear. Sometimes the Supreme
visibly acknowledged. They Although solemn by nature and not given Grand Master wears this ancient helm.
appear like som e om nipresent to elaborate speeches, when he does Sometimes it is borne at his side by one
manifestation of guilt, a burden speak, his words carry the conviction of of the enigmatic Watchers in the Dark.
clothed in monastic robes righteousness and the surety of victory. Either way, its aegis protects Azrael for
that glides closest to those Like Lion El’Jonson himself, Azrael has the helm generates a powerful force
privy to the Chapter’s most proven a masterful commander, able field that is proof against even the most
terrible secrets. If this is so, to quickly grasp the rapidly changing apocalyptically powerful weapons. It
then ominous significance may realities of the field and orchestrate his is said that, when the Lion returned to
be read into the creatures’ forces to maximum advantage. His ability his Chapter after the nightmarish battle
increasing manifestations since to manage macro-level strategies as well on Wyrmwood, Azrael knelt before the
the return of Lion El'Jonson in as the tactics of individual squads is Primarch and formally offered to return
the Era Indomitus, in whose extraordinary even for a Space Marine. the Lion Helm to he who was reputed
company they are often seen. Perhaps the greatest example of this to have worn it first. El’Jonson refused,
occurred on the planet of Amity, where telling Azrael that he would take back the
Azrael held a thin green line of Dark potent relic only if a day ever came when
Angels against a red tide of daemonic he did not consider the Supreme Grand
invaders. The Supreme Grand Master Mastery worthy of its keeping, and that
alone kept doom at bay with his eye for this was not that day.
ASMODAI
MASTER OF REPENTANCE
Interrogator-Chaplains unsettle even their own battle-brothers with their silent
scrutiny. Sworn to the Inner Circle during a convoluted ceremony in the Hall of
Secrets, every Interrogator-Chaplain has passed the Test of Faith, taken the solemn
vow of the Deathwing and learned the dark secrets of his Chapter’s history. It says
much that, amongst these menacing figures, Asmodai is a grim legend.

Asmodai is the Dark Angels’ foremost in-battle communications. Asmodai has


Interrogator-Chaplain and Master of made enemies in the Inquisition and even
Repentance. His talents for torture and risked conflict with other Space Marine
interrogation first made themselves Chapters, but no Dark Angel can contest
known during the Macharian Heresy, his dedication to the Chapter - to him
when he set to work questioning the the ends justify the means.
leaders of a rebel group. He displayed his
ruthlessness and determination when In combat, Asmodais zeal reaches new
hunting the instigator of the rebellion levels, inciting the fighting spirits of his
and fighting his way free of the traitor s battle-brothers to a fever pitch. He led
deadly ambush that followed. Such the frontal assault against the traitorous
an act saw him elevated to the Inner Helstinian 89th, smashing through the
Circle, and he chose the path of the heretics. As the Dark Angels held the
Interrogator-Chaplain. Since then he has walls of the Fortress of Eternal Devotion,
earned a formidable reputation amongst Asmodai s oratory filled the ravine the
the Unforgiven, as well as the Fallen mighty bastion was built into, steeling the
themselves. A great many of the traitors Dark Angels to hold for weeks against
have heard the tales of Asmodai, and relentless daemon assaults. Asmodai BLACK PEARLS
there are few things they fear more than single-handedly stormed the barbican of An Interrogator-Chaplain can
remorseless interrogation at his hands. Helicans Citadel when the Meta-heretics add a single black pearl to his
of Alicantus Nocturnis unleashed the rosarius for each Fallen that he
Asmodai does not suffer fools or power of their moon-singers, opening the convinces to repent. Master
weakness of any kind. His interests lie gates to allow the Ravenwing to pierce Molochia, inarguably the
only in the Chapter s goals and in battle. the heart of the enemy fortress. greatest of his grim profession,
Such is Asmodai s motivation, many of died after 300 years of service
his actions border on the indefensible. In addition to his crozius arcanum, an with only ten black pearls. The
He ordered the orbital bombardment of ancient example of its kind known as pearls can b e found only on
the city of Hostengard, stating without Censure, Asmodai bears also the power the planet Malmar, a watery
regret or hesitation that the death of fifty sword known as Catechist, and the death world on the edge of the
thousand innocents was preferable to infamous Blades of Reason. Normally Eye of Terror where one must
one traitor escaping. Though over time kept in a sacred reliquary made from face his own tem ptations. Upon
Azrael has covered up Asmodai s actions, stone hewn from old Calibans bedrock, promotion to his role, each
or moved swiftly to protect the Dark the Blades of Reason are an ancient, Interrogator-Chaplain must
Angels reputation, this was a statement arcane and horrific device that resembles travel to Malmar to retrieve
too far. He revoked Asmodais command a knife with many honed and polished one of these treasures - a more
status and placed the Interrogator- blades. It is etched with scriptures of perilous and challenging feat
Chaplain within the Chapters 10th repentance, and criss-crossing the than ever since the em ergence
Company structure, where he oversaw weapon are cables and fine neural-wires of the Great Rift. The pearls of
the induction of aspirants. His methods - mysterious technology that amplifies those that succeed are stored
were not softened by this censure. He pain beyond endurance. None who feel in the Chapter’s Reclusiam, to
went on to order the slaughter of all its touch live to tell of it. It is said that b e returned upon the advent
new recruits from the planet Narcium the Fallen fear the Blades of Reason of the Interrogator-Chaplain’s
because their lacklustre answers to his above even death itself, for none can first successfully extracted
inquiries raised the question of gene- suffer beneath it and resist the urge to confession from one of
stock contamination. Later, upon hearing beg for forgiveness or death. Whilst not the Fallen.
laughter in the halls of the Rock, he primarily designed for combat, numerous
placed the Penance of Silence upon the Master Interrogator-Chaplains have used
entire 7th Company. For a standard the Blades of Reason throughout the ages,
Terran year, the formation was unable incapacitating the most dangerous foes
to utter a sound save for hymnals and and extracting their secrets.
GRAND
BELIAL
MASTER OF THE DEATHWING
Countless are the great deeds Belial has carried out to earn the title of Grand
Master of the Deathwing. Combined, they mark him as one of the Chapter’s
most loyal paladins, and to know of his history is to read the account of a warrior
destined for greatness.

The annals in which Grand Master defence of the world’s capital, Kadillus
Belial’s life are recorded are locked away, Harbour. He led the 3rd Company in
preserved only for the eyes of future a weeks-long delaying battle against a
Grand Masters who might learn from greenskin horde - at their head, none
his many victories. They tell that he hails other than Ghazghkull Thraka - that
from the semi-feudal world of Bregundia, outnumbered his warriors thousands
born into a knightly order known as the to one. Belial was wounded facing the
Society of the Ebon Star. Imbued with gigantic Ork warlord, but continued to
a deep sense of honour and duty from lead his warriors for weeks longer, time
birth, the records tell that when a Dark enough for the rest of the Dark Angels
Angels Chaplain arrived on the world Chapter to arrive and save Piscina IV.
seeking fresh aspirants, Belial challenged Belial’s heroics there were noticed by
him to single combat. Though the young, the upper echelons of the Chapter, and
unaugmented Belial was inevitably he was promoted to the rank of Grand
defeated by his grizzled and post-human Master of the Deathwing following the
opponent, he impressed the Chaplain death of Gabriel, the previous holder of
so much he was swiftly recruited. Belial the title.
brought to the Rock with him the same
W eakn ess ch aracterises
determination and courage that he had Though Belial’s tally of victories is long
th o se we bring to ju stice.
displayed in his duel, and soon excelled and great indeed, he celebrates none of
Their failures are as
in all areas of training. them, instead dwelling on his defeats
num erous as th e stars in th e
and perceived failures. No doubt bred
galaxy. But what we cannot
His ascension to Master of the 3rd into him by his severe upbringing as well
forget is that th ey are us. We,
Company came after he slew the Chaos as the Dark Angels’ stern ways, he leads
like they, d e sc e n d from th e
Lord Furion of the Skull-scythes warband his warriors in the same way. Even after
Lion. T hey are our g e n e-
in single combat. Furion, a follower of winning glorious victories he gives each
brothers, though we re je c t
Khorne, had already razed seventeen combatant their own specific penance,
and dam n th em utterly. If
star systems by the time he reached whether it be battle drills, hymnals
could fall, so can we.
the cardinal world of Durga Principe. or arduous rites of atonement. Those
Thus m ust we b e etern ally
The 3rd Company began constructing beneath him welcome this, each seeing it
vigilant for our own flaws,
defences in the vast Temple Saturnis. as a way to improve themselves. Belial’s
and p e rse cu te them as we
Such was the Chaos Lord’s bloodlust that methods have led to unparalleled success
would th e Fallen. Only th en
he force-marched his army through the in battle, converting the most sceptical
m ight we sh ield ou rselves
night, catching the Dark Angels unaware. in the Chapter to his ways. These
from failure, and reach th e
Brutal fighting spread into latticeworks achievements include the purging of the
standard th e Primarch would
of corridors, cloisters and chambers. labyrinthine seabed fortress of Akhloth,
e x p e c t of us. Only then can
Master Nadael fell early in the fighting, the destruction of the hundred orbital
we b e tru e.’
with Belial acting in his stead. Ordering cities of Lykhear and the clearing of the
- Belial, G rand M aster the withdrawal of his company, he led a scorching deserts of Azpor.
of the D eathwing rearguard into the maze. In the ensuing
conflict he struck down Furion in As a warrior, Belial’s combat technique
combat. It was Azrael himself who then has no great style, flourish or artifice.
made Belial Master of the 3rd Company, Instead it is driven by ruthless killing
at the same time awarding him with efficiency and well-honed strength. Each
the Sword of Silence - a blade forged of his parries and thrusts is a decisive
from the same meteorite as the Sword of and precise act, and Belial’s strategies and
Secrets and traditionally granted to the tactics on the battlefield are no different,
Chapter’s greatest fighter. leading him to victory in ruinous, bomb-
churned cityscapes, in fierce boarding
Belial earned yet more renown at the actions, in gruelling space hulk clearances
Battle of Piscina IV, fighting in the and every other environment of war.
GRAND
SAMMAEL MASTER OF THE RAVENW!
Grand Master of the Ravenwing and Master of the 2nd Company, Sammael is
the 348th Dark Angel to hold this role. He has served in this capacity for over a
century, an unusually long period of time - the Ravenwing have suffered the loss
of a Master more than any other company in the Dark Angels Chapter. He was also
the youngest Dark Angel to ever be accepted into the Ravenwing, when then Grand
Master Gideon elevated him to the brotherhood from the 8th Company.

After numerous early successes fighting recognises that victory is best achieved
Orks, Tarellians and traitors, Sammael through calling in aid. The Ravenwing
was later inducted into the Inner Circle are the only Dark Angels outside
and the Black Knights by Grand Master the 1st Company trusted with the
Gideon after fighting against Aeldari teleport homers that enable Deathwing
pirates on Kaphon Betis. With the world Terminators to accurately deploy into a
subject to relentless harassment from battle zone, and none have more daring
the xenos raiders, the Fallen were given than Sammael when it comes to placing
ample opportunity to stoke the fires of these devices. The Grand Master of the
rebellion among the population. Once the Ravenwing never sacrifices his duty for
Aeldari attacks were defeated, Sammael the sake of his personal pride, as is fitting
interrogated a number of captured rebels, for a warrior of the Dark Angels.
learning that an individual called Cypher
was responsible for the uprising. It was So many are Sammaels victories that
this discovery that saw Sammael elevated none can recount them all. He uprooted
to the Inner Circle. the Hrud infestation that plagued the
‘Our quarry know us.
Qolivarr System and turned its once
They know our ways, our
Sammael was made Grand Master proud merchant-cities to decaying rubble.
thoughts and our m inds.
during the Kapua Uprising, in which He purged the world of Lintus Arbetium
They w ere taught by th e
the Ravenwing engaged in brutal clashes of the Enslavers that had taken over the
Lion him self. And y et
with Heretic Astartes of the Black Legion minds of the planets ruling body, ceasing
th ey b etray ed him, falling
and Word Bearers. In later fighting, the worlds vital tithes of granea-paste
b e c a u se of th e words of a
the Ravenwing engaged the Chaos that fed much of the sub-sector. It was
much le ss e r man. W hile in
Reaver Titan Traitorous Ire, and Grand Sammael who deposed the Onyx Tyrant
that act th ey d em o n strated
Master Gideon was mortally wounded. of Santaluzya, who had turned the once
th eir w eakness, th eir
Through blood-flecked lips, the old glorious paradise enclave into a hellish pit
lack of honour m akes
Master declared Sammael his successor of sadism. Though few of his Ravenwing
th em dangerous. We
and handed him the Raven Sword - the brothers knew, the Onyx Tyrant was
m ust b e stronger. We are
blade wielded by all Grand Masters of the a member of the Fallen who had been
stronger. T he d anger is
Ravenwing. This perilous weapon, along hunted for two thousand years.
bu t a w hetstone, o n e that
with the Sword of Secrets, the Sword of
im proves us and b u ild s us.
Sanctity and others besides, makes up The Era Indomitus has seen Sammael
W hen ev en tu ally th ey are all
the select group of weapons known as the faced with greater challenges than ever
gone, and th ey will b e , we
Heavenfall Blades. before. Amidst the chaos unleashed by
will turn upon th e rest of our
the Great Rift, the Fallen have found
e n e m ie s and p ie rce th e stars
Sammael is noted for his boldness, many opportunities to further their own
like th e sh arp e st of b la d e s .’
which often verges on recklessness. He dark agendas in ever more brazen and
prefers to take the fight to the enemy, alarming ways. This in turn has made - S a m m a el , G rand M aster
drawing the Raven Sword to slash his the business of concealing the truth from of the Ravenwing
foes down. Such traits are vital in the the wider Ravenwing especially difficult
warrior commanding a company with a for Sammael, forcing him on several
role dedicated to high speed and hard­ occasions to send battle-brothers for
hitting surprise. Nonetheless, he is a extensive reconditioning. Coupled with
master at orchestrating feints, distracting the loss of the Ravenwing flagship the
manoeuvres and employing traps and Implacable Justice during the fighting
ploys in his relentless pursuit of the foe. around the Idolatros System, these events
have instilled a grim anger in Grand
Sammael can master his own desire Master Sammael that has seen him strike
to fight the enemy up close when he with fresh fury against his foes.
SUCCESSOR CHAPTERS
The Dark Angels have a strong bond organisation, including equivalents to the - in some cases perhaps even more
with the vast majority of their successor Deathwing and Ravenwing. The Angels of so - as do the Dark Angels themselves.
Chapters, borne out of their shared guilt Vengeance call theirs the Dreadwing and Many have known the honour of being
and mission. Even after the dissolution of Raptorwing respectively. The Angels of led to battle by the Lion in person, an
the Legion, the successors met regularly Redemption’s 1st and 2nd Companies are occasion typically commemorated upon
in clandestine fashion, sharing battlefield known as the Redwings. The Inner Circle the designs of grand banners or stained
intelligence and maintaining ancient of the Guardians of the Covenant is armaglass shrines. Less well known is
traditions. This has extended to all called the Secret Order; for the Angels of that he has also sat in closed counsel with
their successor Chapters founded since. Absolution, it is the Hidden Brotherhood. some of these Chapters’ Inner Circles,
Most of the Dark Angels’ successors The Dark Angels’ successors venerate though what was discussed or imparted
follow their parent Chapter’s distinctive their returned Primarch as fervently remains known only to them.

ANGELS OF ANGELS OF ABSOLUTION


REDEMPTION The warriors in this Chapter fear
The Angels of Redemption are no spiritual damnation. The
utterly dedicated to hunting Angels of Absolution consider
the Fallen, so much so that they their own sins expunged by the
frequently abandon all else in actions of their loyalist forefathers
its pursuit. Calls for Inquisitorial upon Caliban. However, they still
censure have b een forestalled consider them selves responsible
by the opening of the Great Rift, for meting out punishm ent upon
with disrupted communication the traitors. This means that
keeping reports of further they possess all the drive of the
m isdeeds from reaching Terra, other Unforgiven Chapters, while
allowing the Chapter’s secret not being weighed down by
quest to continue. their guilt.

ANGELS OFVENGEANCE BLADES OF VENGEANCE


There is no Chapter more grim or The Blades of Vengeance were
single-m inded than the Angels the first of the Primaris Space
of Vengeance. Their willingness Marines created from the gene-
to accept high casualties and seed of Lion El’Jonson. They have
stubborn refusal to retreat is thrown their full strength into the
well documented, and severe Indomitus Crusade, liberating
losses have jeopardised the dozens of worlds and putting
Chapter’s future on several dozens more they deem ed
occasions. Even for warriors of beyond salvation to the sword.
the Adeptus Astartes, they are They do this in eagerness to
unrelenting in their persecution root out the Fallen, seeing the
of the Emperor’s foes, reserving a Crusade as the means by which
particular loathing for those who many of the traitors will b e forced
serve the Chaos Gods. out into the open.

CONSECRATORS DISCIPLES OF CALIBAN


The Consecrators Chapter is a The Disciples of Caliban are
mystery, arriving in a war zone a fleet-based Chapter that
without warning and, upon strikes with blistering speed .
defeating their foe, disappearing They were founded in M37
without a word. The cryptic under circumstances that have
Chapter wields all manner of never b een disclosed. Rumours
ancient relics and holy patterns abound over their creation, and
of armour, weapons and vehicles. Unforgiven Chapters theorise
It is as though the Consecrators that they were created for the
have inherited the most revered pursuit of the renegade known
heirlooms of the First Legion, as Cypher. They bear reliquaries
preserving them through the ages to war, although it is unknown if
to bear them against the foes of the relics are merely symbolic or
the Lion. have som e sinister purpose.
ANGELS OF DEFIANCE GUARDIANS OF THE
He who endures, conquers. COVENANT
So spoke Lion El’Jonson. The It is not known from what
Primarch's legendary tenacity Founding the warrior-monks of
and his Legion's ability to bear the Guardians of the Covenant
great suffering to achieve victory came, only that they too are
is em bodied in the new Primaris Unforgiven. Their adopted home
Chapter, the Angels of Defiance. world, Mortikah VII, lies near to
Founded in the Imperium's the western rim of the Imperium.
darkest hour, they have becom e Their banners, armour and
a beacon of hope beneath the vehicles are covered in spidery,
pall of despair, earning many hand-written text extracted from
com mendations during the the pages of tom es held sacred
Indomitus Crusade. by the Space Marines.

BRINGERS OF COWLED WARDENS


JUDGEMENT The Cowled Wardens’ b ase of
The Bringers of Judgment are operations lies within the Sirikoid
po ssessed of a fanatical zeal. Belt, a part of the region known
When they encounter rebellion, as the Tears of Piruz. Rather than
they deem the entire world guilty. a single fortress monastery, the
In their view, weakness in even Chapter operates out of several
one citizen indicates weakness hollowed-out asteroids. Not long
in the entire population. The after his return, the Lion is known
punishment is death. The many to have visited this Chapter.
atrocities this Chapter has The nature of this m eeting is
com mitted have drawn the ire of unknown, but at its end he led
the Inquisition, though this has them to a final victory over the
not dissuaded them. savage alien Jehangir.

KNIGHTS OF PENITENT BLADES


ABHORRENCE The Penitent Blades hail from
In the first eight centuries after a world whose continents
their founding, the Knights of are made up of thousands of
Abhorrence fought solely in small landm asses suspended
the Ghoul Stars, blooding their kilometres in the air above acidic
swords with the viscera of som e oceans. How this phenom enon
of the most dangerous xenos the occurs is a mystery, but it has
Imperium has ever encountered. ensured the Penitent Blades
In the years since, they have are aerial com bat experts. Their
patrolled the outer reaches of 2nd Company has four oversized
the Imperium, specialising in squads providing gunship pilots,
the slaughter of alien horrors rather than the two in most other
whilst acquiring information on Unforgiven Chapters, and their
the Fallen. aerial onslaughts are famed.

PRIME ABSOLVERS THE UNNAMED


Chapter Master Dagiel Harn of When the senior elem ents of
the Prime Absolvers, an Ultima the Unnamed learned from
Founding Chapter, first learned Azrael of the Dark Angels’
of the Fallen from Azrael himself. secrets, they felt the weight of
A headstrong warrior, he saw no their genetic ancestors' guilt
reason for his Chapter brethren heavily on their shoulders. They
to feel the responsibility borne refused to take a name for their
by many of the Unforgiven. To Chapter, deem ing them selves
Harn, the Fallen are no different unworthy, and refused to take
to other traitors. Though he a home world, determ ined that
established an Inner Circle and they would never cease to ply
specialised com panies, he see s the stars until the blight of the
his Chapter's mission as hunting Fallen was eradicated from the
all the Emperor’s foes equally. galaxy forever.
nfiltrator Brother Koharial rose beasts amongst the m asses returned ‘Disengage!’ barked Sergeant Zachath.
m from his place of concealment fire and splattered the Dark Angels' ‘Tumult fire pattern. Rally point Stronghold.’
amidst the ruins and opened position with acidic projectiles.
fire at his S e r g e a n t' s voxed Stonework and ceramite sizzled. Koharial and his battle-brothers
p i command. His battle-brothers B eside Koharial, Brother Natham were already breaking cover, blazing
J tw did likewise, Sergeant lurched back and collapsed, the face away now on full auto to cover their
Zachath and his Infiltrators letting plate of his helm a bubbling horror. retreat. Tyranid bodies d etonated
fly with their bolt carbines into the wetly. Chitin shrapnel pinged from
onrushing mass of Tyranids. ‘Understood, Portcullis. Support nigh,’ Koharial’s armour. He poured shots
replied M aster Lazarus. His stony into a trio of blade-arm ed beasts that
The ruins of the shrineplex were calm jarred with the rapidly escalating were trying to overwhelm Brother
drowned in twilight gloom, its savagery around Koharial. Auspex Beloth, blasting the creatures back
shadows d eep en ed by the ceiling flickers hinted at hundreds of xenos and allowing the Infiltrator to stagger
of lowering clouds that b ellied low bearing down on the Infiltrators’ free and join the retreat. Brother
overhead. Purple-tinged rain, thick position like an avalanche, bringing Atarial was less fortunate. Three-foot-
with spores, lashed down in sheets. the prom ise of death with them. long talons burst through his throat
Lum inescent ground-mist billowed Koharial ignored them. He knew and chest before he was borne to
so d ense and rad-saturated that it his duty. the ground and vanished beneath
confounded even the Space M arines’ the swarm.
auto-senses. Amidst the obscuring Thrusters screaming, a squadron of
conditions, the Tyranid swarm black-hulled Storm Sp eed ers tore The surviving Infiltrators ran through
seem ed to Koharial to meld into a overhead spitting shells and rockets the lashing rain. They leapt over
single, rippling organism of chitin and into the swarm. As they p eeled up rubble heaps and vaulted low walls,
talons and dead black eyes. and away from the ruins, they eje cte d fighting to stay ahead of the tide of
a cloud of crimson chem-flares that m onsters gnashing at their heels.
The sight would have been enough to lit the battlefield like a scene from Koharial's footfalls crunched as he
send unaugmented soldiers fleeing scriptural damnation. dashed across a courtyard, though
in terror. Instead, Koharial placed through the ground-mist he couldn't
his shots with grim precision. His Koharial could not restrain a grunt s ee if he was treading on broken glass
bolt shells rocketed through the of shock at the scale and horror of or scattered bone. For an instant the
murk to blow apart alien heads and the revealed swarm. The enem y traitorous thought came that Lazarus’
dism em ber monsters that leapt and resem bled a m alevolent tidal wave strike would com e too late, that he
scuttled closer by the second. about to break over his position. He and his battle-brothers’ bones would
knew with detached certainty that b e strewn here too soon enough. He
‘T his is Portcullis, hostile contact,’ he and his battle-brothers would b e discarded the notion with disgust and
reported Sergeant Zachath over swept away by that flood. Yet there, kept running.
the strike force’s strategic voxnet. lumbering forward amidst the swarm,
‘Enviro-conditions adverse, our augur-scopes shouldering aside ancient columns The twilight erupted with furious light
are confounded, but estimate main enemy and ploughing through crumbling and sound as the main Dark Angels
strength attacking along projected vectors.’ walls, were a trio of massive beasts force - who had waited poised and
with sickle talons and club-like tails. ready in their ambushing positions
‘What of the alpha target?’came the Carnifexes, Koharial thought, Screamer- - opened fire en m asse. The jaws
response from Master Lazarus. Killers, and behind them - of Master Lazarus’ counter-attack
closed on the ravening Tyranid swarm
‘Confirmation is challenging,’ Zachath ‘Alpha target confirmed,’ voxed Sergeant as it stretched out its alien tendrils
voxed back, even as Koharial and Zachath even as the leading bioforms to seize the bait of Squad Zachath.
his brothers kept firing. The Tyranids sprang at the Infiltrators and were Dozens of Tyranids vanished amidst
were a confused and undulating b lasted backward by point-blank bolt the firestorm. Half-seen tanks ground
mass half-hidden by rain, mist and fire. ‘Visual authentication of Hive Tyrant.’ forward, their lumens cutting through
shadow. Their forerunners were the falling rain as their cannons
driving relentlessly forward through ‘Portcullis fall back,’ came M aster blazed. Salvoes of plasma and
the Infiltrators’ fusillade, scrambling Lazarus’ clipped response. m issiles flashed from fire support
over their own heaped dead. Weapon ‘B east-slayer, commence strike.’ positions amidst the ruins.
Knowing their part in the plan, swiftness, driving Fealty point first watching himself fight from afar. Only
Koharial and his surviving through the Scream er-Killer’s eye. the Lion’s duel appeared real and
squad-m ates dropped into their El’Jonson gave his blade a twist and clear to him, lit by the whirling mists
pre-designated spot in the line and a wrench, ripping it free. His victim like som e scene from myth.
added their fire to the barrage. The toppled backwards and crashed down
Infiltrator felt vengeful satisfaction with ichor jetting from its ruined face. With shocking suddenness, the
as swathes of warrior organisms were Primarch hacked off his foe's sword
reduced to a gory mist as though they Another of the Screamer-Killers arm and the battle leapt back into
had run headlong into an industrial ploughed into the midst of the Inner focus for Koharial. The Hive Tyrant
thresher. So sudden and cataclysmic Circle Companions. Its sweeping shrieked and coiled its lash whip
was the reversal of fortunes that the blade-lim bs caught one warrior and around El'Jonson’s neck. Koharial
xenos swarm recoiled like a wounded hurled him through a wall. A vomited cried out in horror at the sight of the
b east on the verge of flight. blast of bio-plasm a incinerated Primarch’s blood mingling with the
another. Yet the battle-brothers' rain that sluiced down his ornate
Then came pounding footfalls, sacrifices allowed their fellows to chest plate, yet the Lion seem ed not
and monstrous roars, and the encircle the b east and take their to notice. Instead he sm ashed his
three Screamer-Killers weathered blades to it. shield into the Hive Tyrant’s chest,
the fusillade as they hit the Dark shattering chitin, pulping organs,
Angels' lines like living battering causing the m onster to reel. Spinning
rams. Behind them cam e the Hive Fealty, the Lion sliced the blade
Tyrant, its insidious presence visibly through the lash whip, cutting it in
steadying the swarm even as its two like a snapped tendon before
grotesque bio-weapons spat barbed bringing the blade back and lopping
shards into the Space Marines lines. the Hive Tyrant’s head off.
The lesser Tyranids redoubled
their onslaught to push through the Bellowing, the third Scream er-Killer The monstrous alien stayed standing
firestorm and hurl them selves into rushed the Lion, seeking to enfold for several heartbeats, ichor jetting
close-quarters combat. him in a lethal em brace. The Primarch from the stump of its neck. Then it
step p ed back, deftly parrying with his crumpled, just so much butchered
In answer, as though materialising blade and blocking with his shield, m eat in the rain. The effect of its
from the shadows, came the drawing the monster into the crossfire death upon the mauled Tyranids was
Lion. Fealty glowed like a beacon of his warriors and their armoured electric and immediate. The impetus
amidst the gloom. The Emperor’s support. The resultant barrage of their onslaught faltered. Creatures
Shield thrummed with power. A annihilated the Carnifex, the Lion screeched and howled, snapping
band of Inner Circle Companions leaping over the glowing ruin of its at their fellows or rising into the air
advanced in an honour guard at the carcass to lunge toward his true prey. with panicked flurries of wingbeats.
Primarch’s side. Koharial’s spirits soared as the Lion
Now, for several seconds, Brother turned back to his warriors and raised
The very sight of him, even veiled by Koharial truly did forget to fire his Fealty high.
driving rain and phosphorescent mist, bolt carbine as he watched the Lion
was enough to make Koharial’s twin and the Hive Tyrant duel. Blade and 'Into them, my son s!’ roared the
hearts pound. He almost forgot to shield met slashing bonesword and Primarch. 'Drive back this monstrous
keep firing as he w itnessed the Lion coiling lash whip again and again. swarm! For the Emperor!'
charging the brood of Carnifexes with Even as the battle raged around
Fealty swinging. The Primarch caught the knight and his monstrous foe, With that the Primarch turned and,
the blow of a titanic talon against it seem ed to Koharial as though bloodied but unbowed, plunged
the Emperor’s Shield. The Screamer- it faded, as if lost beneath the into the wavering Tyranids. Chanting
Killer that had struck him reeled back shadowed boughs of som e ghostly litanies of loyalty and hatred,
as the converted force-pulse burst primordial forest. The scream s of the Dark Angels followed their
from the shield in an expanding shock b easts and the boom of gunfire gene-sire into the fray and Koharial
wave of rainwater and tattered mist. sounded hollow in the Infiltrator’s was amongst them, bolt carbine
Before the huge alien could rally, the ears. His own body felt momentarily blazing as the Lion led him and his
Lion was inside its guard with fluid distant, as though he were a stranger battle-brothers onward to victory.
COLOURS OF THE UNFORGIVEN
THE DARK A N G EL S AND THEIR S U C C E S S O R S A RE AMONGST THE MOST
S O M B R E AND KNIGHTLY SPACE MARINE CHAPTER S IN A S P E C T W H ILE
GIVING T H E A P P E A R A N C E OF U PH O L D IN G T H E C O D E X A STA RT E S, TH E Y
A L S O U S E TH EIR O WN O B S C U R E S Y S T E M S O F ADDITIONAL M A RK IN GS
AND IN S C R IP T IO N S. S P E C IA L IS T F O R M A T IO N S SU C H A S T H E DEATHWING
O R RAVENWING F U R T H E R E M P L O Y T H E IR OWN H ERALDIC S C H E M E S ,
W H IL E - B E T W E E N FLO W ING R O B E S AND O RN ATE DECORATIO N - MANY
U N FO RG IVE N A P P E A R A S O RN ATE A S T H E Y A RE VISUALLY M ENACING.
B ftg A mighty host of the Dark Angels,
■ ■ led to battle by Supreme Grand Battlefield Role and Squad Number
Master Azrael and the dread Interrogator- The battlefield role is shown by the icon on
Chaplain Asmodai, m eet the heretical the right pauldron. The squad number is borne
Black Legion at furious close quarters. Bolt upon the right shoulder, over the icon for
rounds and plasma blasts cut through the battlefield role. Battleline Veteran Close Support Fire Support
smoke-wreathed air in the ruined shrine of
Saint Tharlian. Chanted oaths, hate-filled
curses and the bellow of powerful engines
mingle with the thunder of gunfire as the
fighting intensifies. Yet no m atter the
malevolence of their foes, the Sons of the
Lion will not relent until victory is theirs.

Dark Angels Assault Dark Angels Intercessor Dark Angels Captain


Intercessor Sergeant
Company Markings
In the Dark Angels, the brothers
of the Battle and Reserve
Companies wear their company
markings upon their left knee. ^rd 4th 5th 6th 7th 8th 9th

Dark Angels Intercessor Sergeant Dark Angels Hellblaster Dark Angels Hellblaster Sergeant Supreme Grand Master Azrael
H As the Ravenwing bear down upon
them , sections of the anti-gravitic
T’au fortifications take to the air. The
aliens’ hopes of a safe vantage point to fire
down from are dashed, however, as with a
scream of thrusters a Nephilim Jetfighter
streaks in to strafe the hovering platform
and its occupants alike.

H When the worshippers of the Dark


Gods claimed the industrial
city-sprawl ofZaghoria Prime, they
reckoned without the massed fury of the
Deathwing. Even the heretics them selves
did not know that they harboured within
their ranks one of the Fallen. Yet the Dark
Angels have ways of learning even the
most closely guarded secrets, and the
singular will to act upon their knowledge
no m atter the challenges - or the foes -
that must be overcome.
O Deep within the Chainath Expanse,
Fire caste cadres attem pt to claim
the Imperial shrine world of Endura for the
growing T’au Empire. Expecting light
resistance, the xenos are instead m et by
the fury of the Lion himself, fighting at the
head of a mighty host of Dark Angels. The
aliens’ attem pted conquests will be short
lived on Endura.

B Lion ElJonson leads an elite band of


hand-picked veterans into battle
upon the moon of Ptelebrax-Gau VI. The
Primarch and his companions face a
warband of heretical Iron Warriors, seeking
to infest this third moon of the the forge
world Omegrath with the corrupting
datastrains of the Obliterator virus.
Revolted by the sight of how far the
traitors have fallen since their rebellion in
millennia long past, the Primarch hacks
his way through the foe with a grim and
cold-eyed determination.
M S j During the savagery of the crusade
■■■ through the Serpent Stars, an
armoured column of Dark Angels is
redirected suddenly from its primary
objective on the authority of the Master of
the Dark Angels 5th Company. Ignoring the
irate vox hails of their Imperial allies, the
Dark Angels fight a swift and vicious battle
against a warband of Chaos Space Marines
whose ranks include some robed and
strangely armoured warriors. Poised to
annihilate their foes, the Dark Angels are
instead commanded to drive their
survivors north into a shrouded
operational zone whose details even they
Dark Angels Lieutenant Dark Angels Aggressor Sergeant are not privy to. They are then ordered
back into the war, questions unasked
burning in their minds.

D On the accursed moon of Boreada,


the Deathwing corner a handful of
Fallen whose ranks have been bolstered
by renegade pretenders. The battle that
follows is ferocious and fuelled by mutual,
ice-cold hate.

O Many months into the escalating


bloodbath of the Serpent Stars
Crusade, the Dark Angels at last have their
quarry cornered. The infamous Cypher
stands seemingly alone against the
swiftly converging might of the
Ravenwing. Yet this most enigmatic of the
Fallen is never without a plan, and even
faced by such dire odds his capture is far
from a certain thing.

Deathwing Knights

Ravenwing Outrider

H After answering an astropathic
distress call from the refinery
temples of Ghastanbael, a strike force of
the Guardians of the Covenant find
them selves mired in horror. The feculent
hosts of the Death Guard have claimed this
world and are already hard at work
transform ing its petrochemical
infrastructure into a rancid, planetwide
disease factory. Undaunted, the Sons of
the Lion set about purging this revolting
infestation.

B Ji The elite warriors of the Guardians


■ of the Covenant’s Inner Circle strike
without warning! Even as the frenzied
chanting of the Word Bearers’ daemonic
rite reaches a fever pitch, it is interrupted
by the thunder of bolt weapons and the
bellowed oaths of loyalist battle-brothers.
The heretics fight back, incensed at their
enem ies’ sacrilege, but their hopes of
survival decrease by the m om ent...
Angels of Defiance Aggressor Angels of Vengeance Eliminator Sergeant Consecrators Intercessor

Angels of Redemption Reiver Blades of Vengeance Assault Intercessor Guardians of the Covenant Infiltrator
Combat f atrol
In this section you will find all the essentials for using the Vengeful
Brethren in games of Combat Patrol, from a tactical commentary
and a guide to painting your miniatures to bespoke faction rules
and datasheets.
THE VENGEFUL BRETHREN
INTERCESSOR SQUAD
(10 MODELS)
■ Every model is equipped with:
bolt pistol; bolt rifle; close
combat weapon.

MASTER ZACHARIAL
(1 MODEL) The Intercessor Squad can be split
■ This model is equipped with: into two separate units using the
boltstorm gauntlet; power fist; Patrol Squads rule. This gives you
relic chainsword. two B a t t l e l i n e units, making for
a greater degree of flexibility when
it comes to securing objectives.
As far as characters go, few are However, keeping your Intercessors
as durable as a Captain in Gravis as a single unit does increase the
armour. Master Zacharial is able to effectiveness of Stratagems such
cut his way through large swathes as Relic Munitions, making such
of the foe, but must be protected a decision far from automatic. To
from the enemy’s more powerful guide your decision, be sure to take
guns. As such, be sure to use a look at your opponents army
intervening scenery to keep him before the battle begins to judge
hidden from such firepower until whether you need to focus more on
the time comes to pile him into his objectives or dealing damage.
chosen target.
BLADEGUARDVETERAN
SQUAD (3 MODELS)
■ Every m odel is equipped with:
heavy bolt pistol; master-crafted
power weapon.

I his unit is the most durable


HELLBLASTER SQUAD portion of your force, with a
(5 MODELS) good invulnerable save making it
■ Every m odel is equipped with possible for them to take even the
bolt pistol; plasma incinerator; mightiest ol blows and still have a
close combat weapon. chance to keep going. They are also
superlative melee fighters, able to
switch between improved damage
The Hellblasters are an incredibly output and extra durability each
versatile ranged unit, able to turn. Pushing these warriors into
effectively deal with some ol your the centre of the enemy lines and
opponent’s most heavily armoured forcing your opponent to react
infantry, 'lb ensure that you use to the threat they pose is rarely a
them to full effectiveness, make sure bad strategy.
to keep them well away from any
enemy units that might tie them
up in combat, as this will prevent
them from using their plasma
incinerators until they fight their
PAINTING YOUR
COMBAT PATROL
On the following pages you will find a painting guide intended to help you to bring your Dark Angels Combat Patrol to
life. By following the steps set out here you will be able to paint your models in the colours of the Dark Angels Chapter
to a Battle Ready standard, and also learn useful techniques that you can apply to your collection as it grows.

You Will Need


To make the most of
this painting guide, we
recommend you use a
Citadel brush and the
Citadel Colour paints
shown below. We also
recommend using multiple
thin coats where needed to
achieve good coverage.

CALIBAN GREEN

WARPSTONE GLOW

WRAITHBONE

LEADBELCHER Green Armour and Chest Emblems

EVIL SUNZ SCARLET

FROSTHEART

RETRIBUTOR ARMOUR

ABADDON BLACK
Q A pp ly se veral co ats o f Caliban Green th in n e d w ith w a te r o v e r th e a rm o u r to ge t a sm o o th fin is h .
Q S hade th e a rm o u r w ith N uln Oil, fo c u s in g on th e re cesses and th e d a rke r areas. Q A p p ly a ca reful
h ig h lig h t o f th in n e d W arpstone Glow. Take y o u r tim e , u s in g th e edge o f y o u r brush fo r b e st e ffe ct.

Top Tip
Before you follow any Bone Armour, Chest Emblems, Parchments and Other Details
other steps, we suggest
Q | Wraithbone U Wraithbone
priming your models with
an even coat of Chaos
Black Spray paint, or
Wraithbone Spray paint
for those in bone armour.
You can use several thin
coats of Caliban Green
or Wraithbone Base
paint instead.
Q A pp ly se veral th in n e d co ats o f W raithbo ne, m a kin g sure to le t each d ry fu lly before m o vin g on to
th e ne xt. Q W hile a p p ly in g S eraph im Sepia, load th e bru sh and use one flu id m o tio n to ach ie ve a
s m o o th fin is h . Q j C arefully h ig h lig h t th e raised edges w ith th in n e d W raithbone.
Metals, Red Weapon Casings and Helmet Lenses

Q A pp ly th in n e d L e a d b e lc h e rto all m etal areas, b e in g ca re fu l no t to catch a n y th in g th a t w ill n o t be m etal. Q Use se veral th in n e d co a ts o f


M e p h isto n Red to p ick o u t th e h e lm e t lenses, w ea pon ca sin g s and o th e r red areas. Q A pp ly N uln Oil over all th o s e m etal and red areas on
y o u r m ode ls. Q Use th in n e d Evil Sunz Scarlet to a p p ly a ca re fu l edge h ig h lig h t to th e red areas on th e m ode l to pro vid e d e fin itio n . For th e
m etal areas, use Le a d b e lc h e r fo r th is edge h ig h lig h t.

Plasma Coils Gold Details


Wraithbone

Q C arefully a p p ly th in n e d W raithbo ne to th e plasm a Q A pp ly th in n e d R e trib u to r A rm o ur to all gold areas, b e in g ca re fu l no t to ob scu re


areas. Q | Focus th e F rosthea rt to w a rd s th e recesses. an y de ta il by a p p ly in g it to o th ic k ly . Q | Once th e b a secoat is d ry a p p ly S eraphim
Once it has fu lly dried, use th in n e d W raithbo ne to Sepia. Q | Thin y o u r L e a d b e lc h e r before a p p ly in g th is h ig h lig h t; ta ke y o u rtim e
h ig h lig h t th e to p raised edges. a p p ly in g th e h ig h lig h t to th e v e ry edges o f th e gold de ta ils.

Cloaks
1 Mephiston Red 2 Seraphim Sepia

Q B a s e c o a tth e in sid e o f th e clo a k w ith W raithbo ne and th e o u ts id e w ith M e p h isto n Red, u s in g


several th in coats. Q A p p ly S eraphim Sepia to bo th side s. Try no t to le t it pool in th e recesses.
B H ig h lig h t th e in sid e w ith th in n e d W raithbo ne and th e o u ts id e w ith th in n e d Evil Sunz Scarlet.

Basing
1 Astrogranite Debris 2 Nuln Oil I W raithbone

Q A p p ly a ne at la y e r o f A stro g ra n ite D ebris, be in g ca reful ne ar th e edges. Q Once th e la y e r o f


A strogranite D ebris is c o m p le te ly dry, a p p ly a shade o f N uln Oil. Q D rybrush th e base g e n tly w ith
W raithbo ne th e n a p p ly m u ltip le th in co ats o f A baddon Black to th e base edge to fin is h .
COMBAT PATROL
THE VENGEFUL BRETHREN
ABILITIES ENHANCEMENTS

The datasheets required to use the Vengeful Brethren Your C a p ta in model has the Determined Combatant
can be found on the following pages, and are designed Enhancement. You can replace this with the
exclusively for Combat Patrol games. A units datasheet Wages of Retribution.
will list all of the abilities it has. This will include a Faction
ability - Oath of Moment - that is referenced on each unit s
DEFAULT ENHANCEMENT
datasheet and is described below.

OATH OF MOMENT DETERMINED COMBATANT


In battle, Space Marines swear mighty oaths to destroy the An exemplar o f the Dark Angels’ relentless dedication
enemies of the Emperor and uphold the honour of their to duty, once this warrior has set their mind to taking
Chapter, and such vows are sacrosanct. When the Angels and holding a location they strike down any who
o f Death strike, they do so with the precision of a surgeon oppose them with cold fury.
and the force o f a thunderbolt. Experience and strategic
expertise help them to read the shifting shape of the battle While the bearer is within range of an objective
with post-human speed and clarity, directing their wrath marker, weapons equipped by the bearer have the
towards one priority target after another. Command assets [ sustained hits i ] ability.
are annihilated, leaving the enemy reeling leaderless. Heavy
armour, potent artillery and the vaunted elites of the
foes forces are laid waste with horrifying speed, until the
Emperors Angels of Death stand victorious over afield of
smouldering wreckage and bolt-riddled corpses, and honour
is finally satisfied.

At the start of your Command phase, select one unit


from your opponent s army. Until the start of your next
Command phase, that enemy unit is your Oath of Moment
target. Each time a model with this ability makes an attack
that targets your Oath of Moment target, you can re-roll
the Hit roll.

OPTIONAL ENHANCEMENT

WAGES OF RETRIBUTION
The battle-brothers of the Unforgiven Chapters may
not always know why a particular foe has been
marked above all others fo r destruction or capture,
fo r their superiors make a habit o f secrecy. Yet it is
enough to know they have done their duty, fo r in their
Primarchs own words, duty is its own reward.

Each time an A d e p tu s A s t a r t e s model from your


army destroys your Oath of Moment target, if the
bearer is on the battlefield, roll one D6: on a 4+, you
gain 1CP.

COMBAT PATROL 1THE VENGEFUL BRETHREN


You will use the Hunters of Heretics secondary objective. You can use the following Stratagems:
You can replace this with the Take the Stronghold.

DEFAULT SECONDARY OBJECTIVE UNYIELDING


m \ THE VENGEFUL BRETHREN - EPIC DEED STRATAGEM

HUNTERS OF HERETICS So stubborn and stoic are the Dark Angels that even death is
Not only does cutting down their foes' greatest not enough to stay their wrath.
champions do honour to the Emperor and the WHEN: Fight phase, ju s t a fter an enem y un it has selected
Primarch, but it also serves to shatter enemy morale its targets.
and cement the Dark Angels victory TARGET: One A d e p t u s A s t a r t e s un it from your arm y that
was selected as the target of one or more o f the attacking
■ Each time an A d e p tu s A s t a r t e s unit from your u n it’s attacks.
army destroys an enemy C h a r a c t e r model, you EFFECT: Until the end o f the phase, each tim e a m odel in
score 5VP. your u n it is destroyed, if that m odel has not fought this
■ At the end of the battle, if all enemy C h a r a c t e r phase, roll one D6, adding 1 to the result if that m odel has
models are destroyed, you score 5VP. the B l a d e g u a r d V e t e r a n S q u a d keyword: on a 4+, do not
remove it from play. The destroyed m odel can fig ht after
the attacking unit has fin ished m aking attacks, and is then
rem oved from play.

MARCH OF VENGEANCE
THE VENGEFUL BRETHREN - STRATEGIC PLOY STRATAGEM

Cutting down the last of theirfoes and giving no mind


to their own hurts, the Unforgiven press relentlessly on
toward victory.
WHEN: Fight phase.

Ml TARGET: One A d e p t u s A s ta rte s un it from your army.


EFFECT: Until the end o f the phase, each tim e a m odel in
your u n it makes a Consolidation move, it can move up to 6"
instead of up to 3".
OPTIONAL SECONDARY OBJECTIVE
r
RELIC MUNITIONS
TAKE THE STRONGHOLD THE VENGEFUL BRETHREN - BATTLE TACTIC STRATAGEM
The enemies o f the Emperor must be dug out o f every
bolthole and tainted strongpoint, driven from their Drawnfrom the deep vaults of the Rock, these ancient and
invaluable rounds of ammunition contain destabilised
heretical fastnesses and subjected to the merciless
plasmic cores and are reservedfor cutting down the
judgem ent of the Unforgiven.
worthiest and most terrible offoes.

Before the battle, at the start of the Deploy Armies WHEN: Your Shooting phase.
step, your opponent must select one objective TARGET: One A d e p t u s A s t a r t e s un it from your arm y that
marker that is not in their deployment zone. has not been selected to shoot th is phase.
EFFECT: Until the end of the phase, ranged weapons
At the end of your turn, you score 5VP if you equipped by m odels in your u n it (excluding plasma
control that selected objective marker. incinerators) have the [LETHAL HITS] ability.

COMBAT PATROL j THE VENGEFUL BRETHREN


Combat Patrol Datasheet
MASTER ZACH ARIAL
Clad in his mighty suit of Gravis armour and utterly
dedicated to his martial duties, Zacharial shrugs off
his foes’ attacks with contemptuous ease. In return he
blasts themfrom theirfeet with hails of explosive bolts
INVULNERABLE SAVE or hacks and bludgeons them to ruin at close quarters.

O RANGED WEAPONS RANGE ABILITIES


FACTION: Oath of Moment

RANGE Refuse to Yield: Each tim e an attack is allocated to th is model,


halve the Damage characteristic o f that attack.
Melee
Melee

KEYWORDS: I n f a n t r y , C h a r a c t e r , Im p e riu m , G ra v is , C a p ta in , FACTION KEYWORDS:


M a s te r Z a c h a r ia l A d e p t u s A s t a r t e s , Da r k A n g e l s

Combat Patrol Datasheet


INTERCESSOR SQUAD
Intercessor Squads are capable of laying down punishing
fire while advancing or holding ground against the enemy.
They have access to a range of bolt weaponry suited to
varied battlefield assignments, from engaging enemies at
long range to cleansing bunker complexes.

O RANGED WEAPONS RANGE A BS S AP D ABILITIES


Bolt pistol [PISTOL] 12” 1 3+ 4 0 1 FACTION: Oath of Moment
Bolt rifle [ASSAULT, HEAVY] 24" 2 3+ 4 -1 1

. ____ _ ________ ______________________ ! PATROL SQUADS


MELEE WEAPONS RANGE A WS s AP D
At the start o f the Declare Battle Formations step th is unit can
Close com bat weapon Melee 3 3+ 4 0
* i be sp lit into two units, each containing five m odels.

v ;
gJSjij », gj|

FACTION KEYWORDS:
KEYWORDS: I n f a n t r y , B a t t l e l i n e , Im p e riu m , T a c tic u s , I n t e r c e s s o r S q u a d
A d e p t u s As t a r t e s , Da r k A n g e l s
Combat Patrol Datasheet
HELLBLASTER SQUAD ■ 1
M T SV W LD OC Fewfoes can survive the incandescent fury of a

13 D Q B 9 D m
'
/ Æ
•V
Hellblaster Squad. Whether they be Tyranid Hive Tyrant,
Ork Warboss or Heretic Astartes battle tank, all are
reduced to ash and slag by searing, well-aimed plasma
fire pouringfrom the Hellblasters’ferocious weapons.

o RANGED WEAPONS RANGE s AP D ABILITIES


Bolt pistol [PISTOL] 12" i 3+ 4 0 1
m Plasma incinerator - standard [as sa u lt, heavy] 24" 2 3+ ? -2 1
Plasma incinerator - supercharge
24" 2 3+ 8 -3 2
[ASSAULT, HAZARDOUS, HEAVY]

MELEE WEAPONS WS S AP
Close com bat weapon Melee

Before selecting targets for this weapon, select one of its profiles to make attacks with.

\ KEYWORDS: I n f a n t r y , Im p e riu m , T a c tic u s , H e l l b l a s t e r S q u a d

Combat Patrol Datasheet


b la d eg ua r d vetera n squad
M T SV W LD OC Bladeguard Veterans advance relentlessly with blades
a s m * held high - the very image of noble knights of myth.
Members of their Chapter’s elite 1st Company of Veterans,
each of these vastly experienced Space Marines has
fought to preserve the Imperium across uncounted worlds.
If

O RANGED WEAPONS RANGE A BS S AP D 1 ABILITIES


Heavy bolt pistol [p is to l] 18" 1 3+ 4 -1 1 FACTION: Oath of Moment
i
...............................................- ................................ — ....................
MELEEWEAPONS RANGE A WS s AP D Bladeguard: At the start o f the Fight phase, you can select
5?
one of the follow ing abilities to apply to m odels in th is un it
Master-crafted power weapon Melee 4 3+ 5 -2 2 until the end of the phase:
' Swords of the Chapter: Each tim e a m odel in th is unit
m akes a m elee attack, re-roll a Hit roll o f 1.
• Shields of the Chapter: Each tim e an invulnerable saving
throw is made for a model in th is unit, re-roll a saving throw
ofl.

FACTION KEYWORDS:
\ KEYWORDS: I n f a n t r y , Im p e riu m , T a c tic u s , B l a d e g u a r d V e t e r a n S q u a d
Adep tu s As tar tes, Da r k Angels

It® 55
Hit
‘W hat is it to b e a Dark A n g el? It is to b e o n e of th e
ads
First L egio n , th e h o n o u re d , th e so n s of th e Lion. It is
to n e v e r y ield to th e will of h e re tics . It is to know th at
a m o m e n t of laxity sp aw n s a lifetim e of h eresy . With
e v e ry b re a th w e w ho follow in th e fo o ts te p s of th e
Lion re m e m b e r. We will n e v e r fo rg et, n e v e r forgive.'

- Azrael, Suprem e G rand M aster of the D ark Angels


INTRODUCTION
Welcome to the rules section of Codex Supplement: Dark Angels. W hether forging your own tales of glory
and infam y with narrative play or pitting yourself against your opponents in nail-biting m atched play
contests, the following pages present all the rules you will need to bring your Dark Angels collection to
life on th etab leto p .

These include Detachm ent rules th at Space Marines and Dark Angels arm ies can use, along with
instructions on how to field A d e p t u s A s ta r te s units drawn from the Dark Angels’ elite Deathwing and
Ravenwing companies. This section also includes datasheets for Dark Angels units; you can find out
more about how to use datasheets on pages 37-38 of the Core Rules.

On the following pages you will find several Dark Angels Detachments you can select from, as described in
the Core Rules (see the Select Detachment Rules step, page 56). If you are playing a Crusade battle, see the
equivalent step in the Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a
themed fighting force that focuses on one particular combat style employed by the Dark Angels - the rules
they include are as follows:

^ DETACHMENT RULE If you are playing a Crusade battle, you can instead
The Detachment rule listed here will apply use the Renowned Heroes Requisition to give your
to either your whole army or to particular units Characters Enhancements, as described in the main
within it. If any additional restrictions or benefits Crusade rules.
apply to a Detachment, they will be listed here. This
can include units your army either must include or ^ STRATAGEMS
cannot include, as well as additional keywords some Your chosen Detachment gives you access
of your units may gain. to the Stratagems listed here in addition to the Core
Stratagems listed in the Core Rules. During the
^ ENHANCEMENTS battle, you can spend Command points (CP) to use
When mustering your army, your chosen these Stratagems. You can find out more about how
Detachment enables you to upgrade Characters to use Stratagems on pages 41-42 of the Core Rules.
using the Enhancements listed here, as described in
the Core Rules (see the Select Units step, page 56).

RULES I ARMY RULES

■ 1
ARMY RULES
OATH OF MOMENT
In battle, Space Marines swear mighty oaths to destroy the
enemies of the Emperor and uphold the honour o f their Chapter,
and such vows are sacrosanct

This ability is described in full on the Army Rules page of


Codex: Space Marines.

THE UNFORGIVEN
None fight with more grim determination than the sons of the
Lion, and their specialised companies - known as the Deathwing
and the Ravenwing in the case o f the Dark Angels - are the bane
of their terrified foes.

■ If an A d e p tu s A s t a r t e s unit has a second Faction keyword


on its datasheet, that Faction keyword is the name of that
units Chapter. For example, Asmodai has both the A d e p tu s
A s t a r t e s and D a r k A n g e ls Faction keywords, and is therefore
from the Dark Angels Chapter.
■ You cannot include units from more than one Chapter in
your army.

Designer’s Note: The rules presented in this section assume


that the A d e p tu s A s t a r t e s units in your army are from the
Dark Angels Chapter, but they can also be used to represent
any Dark Angels successor Chapter, such as one described in
the background section of this book, or even one of your own
invention. However, players who wish to faithfully recreate
the Dark Angels Chapter on the tabletop should only include
D a r k A n g e ls E pic H e r o e s if their collection is intended to
represent the First Founding Chapter itself; Ezekiel is the Chief
Librarian of the Dark Angels, for example, and not of any of
their successors.

The Ravenwing
The following A d e p tu s A s t a r t e s units gain the R a v e n w in g
keyword if they are drawn from the Dark Angels Chapter:

■ M o u n te d units
■ V e h ic le units that can F ly

The Deathwing
The following A d e p tu s A s t a r t e s units gain the D e a th w in g
keyword if they are drawn from the Dark Angels Chapter:

■ T e r m in a t o r units
■ B la d e g u a r d A n c ie n t, B la d e g u a r d V e t e r a n S q u a d ,
S t e r n g u a r d V e t e r a n S q u a d and V a n g u a rd V e t e r a n
S q u a d w ith Jum p P ac ks units
■ L an d R a id e r , L an d R a id e r C r u s a d e r , L a n d R a id e r
R e d e e m e r, R e p u ls o r and R e p u ls o r E x e c u t io n e r units
■ D r e a d n o u g h t units
/
DETACHMENT RULE ENHANCEMENTS

GRIM RESOLVE SHROUD OF HEROES


The Dark Angels are renowned fo r their Formed from the death shrouds o f some of the Chapters
unshakeable resolve, enduring tenacity greatest warriors, this robe inspires its wearer with the
and strict discipline in battle. They are might and selflessness o f those who came before.
tactically astute, able to prosecute their
wars on any front. On the offence, they A d e p tu s A s t a r t e s model only. The first time the bearer
strike with all the martial pride of the is destroyed, roll one D6 at the end of the phase.
Lion, while in defence they are stalwart, On a 2+, set the bearer back up on the battlefield as
determined to accomplish their mission no close as possible to where it was destroyed and not
matter the cost. within Engagement Range of any enemy units, with 3
wounds remaining (if the bearer was Battle-shocked
While an A d e p tu s A s t a r t e s unit from when it was destroyed, it is instead returned with its
your army is Battle-shocked, change full wounds remaining).
the Objective Control characteristic of
models in that unit to 1, instead of 0. STUBBORN TENACITY
Even fo r a Chapter as famously stubborn as the Dark
Angels, this warrior is known fo r their intractable nature.
RESTRICTIONS
A d e p tu s A s t a r t e s model only. While the bearer is
Your army can include D a r k A n g e ls leading a unit, each time a model in that unit makes
units, but it cannot include any an attack, add 1 to the Hit roll if that unit is below
A d e p tu s A s t a r t e s units drawn from any its Starting Strength, and add 1 to the Wound roll
other Chapter. as well if that unit is Battle-shocked and below its
Starting Strength.

WEAPONS OF THE FIRST LEGION


Beneath the surface o f the Rock lie vaults within which
weapons o f antiquity and terrible power are stored.

A d e p tu s A s t a r t e s model only. Add 1 to the Attacks,


Strength and Damage characteristics of the bearer s
melee weapons. While the bearer is Battle-shocked,
add 2 to the Attacks, Strength and Damage
characteristics of the bearer s melee weapons instead.

PENNANT OF REMEMBRANCE
This hallowed banner records the names and deeds
of legendary members of the Deathwing, stoking still
firm er resolve in those who fight beneath it.

A n c ie n t model only. While the bearer is leading a


unit, models in that unit have the Feel No Pain 6+
ability. While that unit is Battle-shocked, models in
that unit have the Feel No Pain 4+ ability instead.

RULES | DETACHMENTS
The Dark Angels march to war with sombre determ ination. Merciless, relentless, driven by duty
and resolve, they system atically slaughter their enem ies until nothing remains but corpses
and blazing wreckage. Though divided by circles of secrecy, still the Dark Angels deploy most
commonly in strike forces that mingle assets from their Battle or Reserve Companies with fighting
vehicles from the Chapter Armoury and specialised warriors of the Ravenwing, Deathwing or
both. Wreathed in incense, heralded by the snarl of engines and vox-amplified chanting, these
Unforgiven Task Forces wed the versatility of the Adeptus Astartes with the indom itable will of the
Lion’s sons to form armies whose might is even greater than the sum of their parts.

ARMOUR OF CONTEMPT FIRE DISCIPLINE


UNFORGIVEN TASK FORCE - BATTLE TACTIC STRATAGEM UNFORGIVEN TASK FORCE - BATTLE TACTIC STRATAGEM

The belligerence of the Adeptus Astartes combined There is no escaping the wrath of the Unforgiven
with their transhuman physiology makes them when they bring their disciplinedfirepower to bear.
unyieldingfoes toface.
WHEN: Your Shooting phase.
WHEN: Your opponent’s Shooting phase or the TARGET: One A d e p t u s A s t a r t e s unit from your arm y
Fight phase, ju s t after an enem y un it has selected th a t has not been selected to shoot th is phase.
1CP, its targets.
EFFECT: Until the end of the phase, ranged w eapons
TARGET: One A d e p t u s A s t a r t e s u n it from your arm y equipped by m odels in your u n it have the [ASSAULT],
that was selected as the target o f one or more o f the [HEAVY] and [IGNORES COVER] abilities.
attacking u n it’s attacks.
EFFECT: Until the end o f the phase, each tim e
an attack targets your unit, w orsen the Armour
GRIM RETRIBUTION
Penetration characteristic o f th a t attack by 1. UNFORGIVEN TASK FORCE - STRATEGIC PLOY STRATAGEM

Stern and vengeful as they are, the warriors of the


UNFORGIVEN FURY____________ 1CP
Unforgiven Chapters deliver swift retribution to any
foe foolish enough to try to lay them low.
UNFORGIVEN TASK FORCE - BATTLE TACTIC STRATAGEM
WHEN: Your o pponent’s Shooting phase, ju s t after an
Withfocused aggression, the Dark Angels
enem y un it has shot.
relentlessly punish thefoe.
TARGET: One A d e p t u s A s t a r t e s unit from your arm y
WHEN: Your Shooting phase or the Fight phase. that had one or more m odels destroyed as a result of
TARGET: One A d e p t u s A s t a r t e s un it from your the attacking u n it’s attacks.
arm y that has not been selected to shoot or fight EFFECT: Your u nit can shoot as if it were your
iCP,
th is phase. Shooting phase, but it m ust target only the enem y
EFFECT: Until the end o f the phase, weapons un it that ju s t attacked it, and can only do so if th a t
equipped by m odels in your unit have the enem y un it is an eligible target.
[LETHAL HITS] ability. In addition, if one or more
A d e p t u s A s t a r t e s units from your arm y are
currently Battle-shocked, until the end of the phase,
UNBREAKABLE LINES
each tim e a model in your u n it makes an attack, UNFORGIVEN TASK FORCE - BATTLE TACTIC STRATAGEM
a successful unm odified Hit roll o f 5+ scores a
Countless assaults havefaltered against the
Critical Hit.
unbreakable ceramite wall that is the Unforgiven
standing their ground.
INTRACTABLE WHEN: Your opponent’s Charge phase, ju s t after an
UNFORGIVEN TASK FORCE - STRATEGIC PLOY STRATAGEM enem y un it ends a Charge move.

Even the Dark Angels must give ground occasionally, TARGET: One A d e p t u s A s t a r t e s un it from your arm y
y but their stubborn determination ensures they never w ith in Engagement Range of th a t enem y unit.
do so for long, or without afight. EFFECT: Until the end of the turn, each tim e an attack
targets yo ur unit, subtract 1 from the W ound roll.
WHEN: Your M ovem ent phase, ju s t after an
un it from your arm y Falls Back.
A d e p tu s A s ta r te s

TARGET: That A d e p t u s A s ta rte s unit.


EFFECT: Until the end o f the turn, your unit is eligible
to shoot and declare a charge in a turn in w hich it
Fell Back.

RULES | DETACHMENTS
DETACHMENT RULE e n h a n c e m e n ts

VOWED TARGET CHAMPION OFTHE DEATHWING


Whether its true significance is kept a Even amongst the elite of the Unforgiven, this warrior is
secret or not, there is a singular prize here a paragon o f duty and martial might.
that the Inner Circle have come to either
secure or destroy. They will pursue this D e a th w in g model only. Melee weapons equipped by
strategic objective with cold ferocity. the bearer have the [ le t h a l h its] ability, and each time
the bearer makes a melee attack, if it is within range
At the start of your Command phase, of your Vowed objective marker, a Critical Hit is
select one objective marker. Until the scored on an unmodified Hit roll of 5+.
start of your next Command phase, that
objective marker is your Vowed objective EYE OF THE UNSEEN
marker. Each time a D e a th w in g I n f a n t r y It is said that no secret can escape the gaze of this
unit from your army makes an attack ocular augmetic, which belonged first to the feared
that targets a unit within range of your Interrogator-Chaplain Enoch.
Vowed objective marker, add 1 to the
Wound roll. D e a th w in g model only. Each time you target the
bearer s unit with a Stratagem, roll one D6, adding 1
if the bearer is within range of your Vowed objective
RESTRICTIONS marker: on a 5+, you gain ICR

Your army can include D a r k A n g e ls SINGULAR WILL


units, but it cannot include any This warrior lets nothing stand in their way or slow
A d e p tu s A s t a r t e s units drawn from any their advance, closing swiftly and relentlessly with
other Chapter. their quarry

D e a th w in g model only. Each time the bearers unit


Piles In or Consolidates, models in that unit can move
an additional 3".

DEATHWING ASSAULT
Employing shock assault doctrines requiring ancient
technology and immense tactical skill, the Deathwing
are masters of catching their foes wholly unawares.

D e a th w in g model with the Deep Strike ability only.


The bearer s unit can be set up using the Deep Strike
ability in the Reinforcements step of your first,
second or third Movement phase, regardless of any
mission rules.

RULES I DETACHMENTS
When the w rath of the Inner Circle is unleashed en m asse worlds shake, arm ies die and heretic
fortifications topple in flam ing ruin. Sometim es the elite of the Unforgiven fight alone as a wedge
of skilled veteran battle-brothers who strike suddenly from blazing teleport flares or ride to war
aboard thundering armoured transports. At other tim es the Inner Circle deploy alongside their less
elevated battle-brothers, forming the unstoppable speartip of a com bined-arm s assault. W hatever
the case, such forces are not com m itted lightly - they alw ays have a vital strategic goal, be it the
devastation of an enem y position, the acquisition of key intelligence, or the capture of one whom
the Unforgiven have long hunted across the stars.

ARMOUR OF CONTEMPT RELIC TELEPORTARIUM


INNER CIRCLE TASK FORCE - BATTLE TACTIC STRATAGEM INNER CIRCLE TASK FORCE - STRATEGIC PLOY STRATAGEM

The belligerence oftheAdeptusAstartes combined The Deathwing employ ancient and incredibly
with their transhuman physiology makes them powerful teleportariums, some older than the Great
unyieldingfoes toface.
1CP, Crusade, to strike at theirfoes with unparalleled
safety and accuracy.
WHEN: Your opponent’s Shooting phase o rth e
Fight phase, ju s t after an enem y unit has selected WHEN: Your M ovem ent phase.
1CP. its targets. TARGET: One D e a t h w i n g unit from your arm y th a t is
TARGET: One A d e p t u s A s t a r t e s un it from your arm y arriving using the Deep Strike a b ility th is phase.
th a t was selected as the target of one or more o f the EFFECT: Your u n it can be set up anywhere on the
attacking u n it’s attacks. battlefield th a t is more than 3" horizontally away
EFFECT: Until the end of the phase, each tim e from all enem y m odels.
an attack targets your unit, worsen the Armour RESTRICTIONS: Until the end o f the turn, your un it is
Penetration characteristic of that a ttack by 1. not eligible to declare a charge.

MARTIAL MASTERY WRATH OF THE LION


INNER CIRCLE TASK FORCE - EPIC DEED STRATAGEM INNER CIRCLE TASK FORCE - EPIC DEED STRATAGEM

The warriors of the Deathwingfight with the honed Channelling the strategic puissance and measured
skill and lethality of knightly champions. ferocity of their gene-sire, the veterans of the
1CP 1CP, Unforgiven unleash a perfectly timed and utterly
WHEN: Fight phase.
lethal storm of tightly controlled violence.
TARGET: One D e a t h w i n g I n f a n t r y un it from your
arm y that has not been selected to fig ht th is phase. WHEN: Your Charge phase.

EFFECT: Until the end o f the phase, each tim e TARGET: One D e a t h w i n g IN F A N T R Y un it from your
a model in your u n it makes an attack, re-roll a arm y th a t ju s t ended a Charge move.
Wound roll of 1. If your u n it is w ith in range o f your EFFECT: Select one enem y un it w ith in Engagement
Vowed objective marker, you can re-roll the Wound Range of your u n it and roll one D6 for each model in
roll instead. your unit, adding 1 to the result if th a t enem y unit
is w ith in range o f your Vowed objective marker: for
each 4+, that enem y unit suffers 1 m ortal wound (to
DUTY UNTO DEATH______________ a m axim um o f 3 m ortal wounds).
INNER CIRCLE TASK FORCE - STRATEGIC PLOY STRATAGEM

So driven by duty are the veterans of the Unforgiven UNMATCHED FORTITUDE________


that even death cannot keep themfrom it.
1CP. INNER CIRCLE TASK FORCE - BATTLE TACTIC STRATAGEM
WHEN: Fight phase, ju s t after an enem y un it has
In the name of their oaths to Chapter, Primarch and
selected its targets.
Emperor, the Deathwing march into thefiercest
TARGET: One D e a t h w i n g u n it from your arm y that 1CP firestorms and refuse tofalter.
w as selected as the target o f one or more of the
attacking u n it’s attacks. WHEN: Your opponent’s Shooting phase, ju s t after an
enem y un it has selected its targets.
EFFECT: Until the end o f the phase, each tim e a
TARGET: One D e a t h w i n g I n f a n t r y un it from your
model in your un it is destroyed, if th a t model has not
fought th is phase, roll one D6, adding 1 if your unit arm y th a t was selected as the target of one or more
is w ith in range o f your Vowed objective marker. On a o f the attacking u n it’s attacks.
4+, do not remove the destroyed model from play; it EFFECT: Until the end o f the phase, each tim e an
can fig ht a fte rth e attacking un it has finished m aking attack targets your unit, if the Strength characteristic
its attacks, and is then rem oved from play. of th a t attack is greater than your u n it’s Toughness
characteristic, subtract 1 from the Wound roll.
MASTERS OF MANOEUVRE
£ ENHANCEMENTS

MASTER-CRAFTED WEAPON
The Ravenwing are fearsome and daring Those who command the Ravenwing on their hunts
hunters, relentless in pursuit and furious are often honoured with a masterwork blade, mace or
on the assault When they lead the other deadly close-quarters weapon. Such implements
Dark Angels to war they inspire their are fashioned by the Chapters artificers and weighted
battle-brothers with their strategic and perfectly to be wielded from the saddle o f a speeding
tactical mastery of high-speed warfare, armoured steed.
knightly bike-mounted venators leading
every charge and rapidly outmanoeuvring R a v e n w in g model only. Melee weapons equipped by

the foe. the bearer have the [PRECISION] ability.

A d e p tu s A s t a r t e s units from your army MOUNTED STRATEGIST


are eligible to shoot in a turn in which This warrior has mastered the art of such advanced
they Advanced or Fell Back. ploys as feigning flight only to turn swiftly upon
overextended foes and launch a devastating
counter-offensive to shatter their lines.
RESTRICTIONS
R a v e n w in g model only. The bearer’s unit is eligible
Your army can include D a r k A n g e ls to declare a charge in a turn in which it Advanced or
units, but it cannot include any Fell Back.
A d e p tu s A s t a r t e s units drawn from any
other Chapter. MASTER OF MANOEUVRE
Daring and audacious, this commander favours
breakneck outflanking manoeuvres that allow
KEYWORDS them to plunge into the enemy's midst from
unexpected quarters.
O u t r i d e r units from your army gain the
B a t t l e l in e keyword. R a v e n w in g model only. If the bearers unit starts the
battle in Strategic Reserves, its points value does not
count towards the combined points limit for units
from your army that are in Strategic Reserve, and for
the purposes of setting up that unit on the battlefield,
treat the current battle round number as being one
higher than it actually is.

RECON HUNTER
This commander is an expert scout as well as hunter,
and takes advantage of these skills to seize the most
advantageous position before battle begins.

R a v e n w in g model only. Models in the bearers unit


have the Scouts 9" ability.

RULES | DETACHMENTS
Engines roar and turbines howl as the swift hunting formations of the Unforgiven run their prey
to ground. Outfitted with sw ift attack vehicles from rugged assault bikes and ATVs to anti-grav
skim m ers and armoured transports, these form ations boast a potent combination of speed,
firepower and resilience. Flanking strikes; encircling manoeuvres; line-breaking assaults;
hit-and-run raids; the Ravenwing and their equivalent formations amongst the Unforgiven have
m astered them all. Yet it is on the hunt where they truly excel. Guns blazing, expert riders weaving
through incoming fire and the most challenging terrain, they rapidly elim inate every obstacle and
foe in their path before overtaking their quarry and snaring them in an adam antine noose.

HUNTERS’ TRAIL DEATH ON THE WIND


COMPANY OF HUNTERS - STRATEGIC PLOY STRATAGEM COMPANY OF HUNTERS - BATTLE TACTIC STRATAGEM

Using augur beacons, sen/o-skulls and the like, The Ravenwing employ shock tactics andfocussed
the Ravenwing mark locations they have passed firepower to tear bloody paths through the enemy
1CP. through and cleansed offoes, laying a trial their ranks, shattering resistance and clearing the way to
fellows canfollow on the hunt. their true quarry.
WHEN: Command phase. WHEN: Your Shooting phase.
TARGET*. One R a v e n w i n g M o u n t e d un it from your TARGET: One R a v e n w i n g unit from your arm y that
arm y th a t is w ithin range o f an objective m arker has ju s t shot.
you control. EFFECT: Select one enem y un it th a t was hit by
EFFECT: That objective m arker rem ains under your one or more o f those attacks. That un it m ust take
control, even if you have no m odels w ith in range of a Battle-shock test. When doing so, if one or more
it, until your opponent controls it at the start or end R a v e n w i n g units from your arm y are w ith in 6" o f that
o f any turn. enem y unit, subtract 1 from the test.

ARMOUR OF CONTEMPT HIGH-SPEED FOCUS


COMPANY OF HUNTERS - BATTLE TACTIC STRATAGEM COMPANY OF HUNTERS - BATTLE TACTIC STRATAGEM

The belligerence of the Adeptus Astartes combined Even when travelling at breakneck pace, the
with their transhuman physiology makes them Ravenwing control their vehicles with consummate
unyieldingfoes toface.
1CP, skill and are able tojink and dodge around incoming
enemyfire.
WHEN: Your opponent’s Shooting phase o rth e
Fight phase, ju s t a fter an enem y un it has selected WHEN: Your opponent’s Shooting phase, ju s t after an
1CP. its targets. enem y un it has selected its targets.
TARGET: One A d e p t u s A s t a r t e s u n it from your arm y TARGET: One R a v e n w i n g unit from your arm y th a t
th a t was selected as the target of one or more of the was selected as the target of one or more of the
attacking u n it’s attacks. attacking u n it’s attacks.
EFFECT: Until the end of the phase, each tim e EFFECT: Until the end of the phase, each tim e an
an attack targets your unit, worsen the Armour attack targets your unit, subtract 1 from the Hit roll.
Penetration characteristic of th a t attack by 1.

r a p id r e a p p r a is a l
TALON STRIKE COMPANY OF HUNTERS - BATTLE TACTIC STRATAGEM

COMPANY OF HUNTERS - STRATEGIC PLOY STRATAGEM


The Ravenwing scan and analyse theirfoes’
Be it their true quarry or simply one who possesses strategic dispositions constantly, augury and aerial
knowledge that will lead them to their apprehension,
1CP. surveillance helping to watch that no quarry slips their
when the Ravenwing strike at a priority target they closing net. They are quick to redirect combat assets
do so with unmerciful surety. should such a risk present itself

WHEN: Your Shooting phase o rth e Fight phase. WHEN: End o f your opponent’s Fight phase.
TARGET: One R a v e n w i n g M o u n t e d u n it from your TARGET: One R a v e n w i n g unit from your arm y that
arm y th a t has not been selected to shoot or fig ht is not w ith in Engagement Range of one or more
th is phase. enem y units.
EFFECT: Until the end of the phase, each tim e a EFFECT: Remove your un it from the battlefield and
m odel in your u n it makes an attack that targets an place it into Strategic Reserves.
I n f a n t r y C h a r a c t e r or M o u n t e d C h a r a c t e r unit,
add 1 to the Wound roll.

RULES I DETACHMENTS
Batash^fc
‘By san ctified b olt sh ell an d purifying p lasm a b la st d o
w e c h a s tis e th e u n clean . By k e e n -e d g e d b la d e d o we
strike th e h e a d s from h e re tic s an d flen se aw ay th e sins
of th e tra ito r an d th e liar alike. Y et it is o u r u nyield in g
sp irit th a t is o u r g r e a te s t w eap o n , an d th e o n e th a t o u r
e n e m ie s so o n c o m e to fear th e m o st.'

- Master Lazarus, from fiis Oaths Martial


LION EL’JONSON Lion ElJonson stalks from mist-wreathed shadow realms
like an ancient questing knight hunting down the galaxy’s
terrors. With the immense blade, Fealty, the Primarch
cleaves apart the most heinous of monstrosities, while
the Emperor’s Shield erupts in blazes of light andforce in
response to savage blows.

o RANGED WEAPONS RANGE ABILITIES


CORE: Deep Strike, Fights First

FACTION: Oath of Moment

RANGE Primarch of the First Legion: In your Command phase, select


Melee 8 24- one Primarch o f the First Legion a b ility (see left). Until the
start o f your next Command phase, th is m odel has that ability.
Melee 16 2+
The Emperor’s Shield: Each tim e a m elee attack is allocated to
PRIMARCH OF THE FIRST LEGION th is model, on an unm odified saving throw of 6, the attacking
unit suffers 1 m ortal wound after it has finished m aking
All Secrets Revealed: Once per turn, w hen your opponent targets a un it from th e ir arm y w ith a Stratagem its attacks.
but before that Stratagem ’s effects are resolved, if th a t unit is w ith in 12" of th is m odel, you gain 1CP
Dark Angels Bodyguard: While this m odel is w ith in 3" o f one
and th a t enem y un it m ust take a Battle-shock test. If that test is failed, in addition to th a t unit being
or more friend ly A d e p t u s A s t a r t e s I n f a n t r y units, this
Battle-shocked, that Stratagem’s effects are not resolved (that Stratagem still counts as having been
model has the Lone Operative ability.
used th is phase).

M a r t i a l E x e m p la r ( A u r a ) : While a friend ly A d e p t u s A s t a r t e s un it is w ith in 6" o f th is m o d e l, each tim e a


m odel in that un it makes a melee attack, add 1 to the Hit roll. UNIT COMPOSITION
No Hiding from the Watchers (Aura): While a friend ly A d e p t u s A s t a r t e s unit is w ith in 6" of th is model, ■ 1 Lion El’Jonson - E p ic H e r o
m odels in th a t u n it have the Feel No Pain 4+ a b ility against m ortal w ounds. This model is equipped with: Arma Lum inis; Fealty.

SUPREME COMMANDER
If th is m odel is in your arm y, it m ust be your W a r lo r d .

Before selecting targetsfor this weapon, select one of its profiles to make attacks with.

KEYWORDS: M o n s t e r , C h a r a c t e r , E p ic H e r o , Im p e riu m , P r im a r c h , FACTION KEYWORDS:


L io n E l’J o n s o n A d e p t u s As t a r t e s , Da r k A n g e l s
Wielding Calibanite greatswords with breathtaking
INNER CIRCLE COMPANIONS skill, wreathed in the incense smoke of their braziers of
M T SV W LD OC
judgement, the Inner Circle Companions cut a crimson
path through theirfoes. They are sinister warriors whether
13 D 01 E l S3 B battling as ally or enemy, for they fight in silence save for
the whine of their armour servos and the crunch of their
blades throughflesh and bone.

o RANGED WEAPONS RANGE A BS S AP m ■ ABILITIES


r Heavy bolt pistol [p is to l] 18" 1 3+ 4 -1 i FACTION: Oath of Moment
__
MELEE WEAPONS RANGE A WS S AP Braziers of Judgement: While a C h a r a c t e r m odel is leading
■ th is unit, each tim e an attack targets th is unit, subtract 1 from
Calibanite greatsword - strike [ l e t h a l h its ] Melee 4 3+ 6 -1 2 the Hit roll.
m Calibanite greatsword - sweep [sustained hits 2 ] Melee 4 3+ 6 -1 1 Enmity for the Unworthy: Each tim e a m odel in th is unit
m akes an attack th a t targets a C h a r a c t e r unit, add 1 to the
ATTACHED UNIT Hit roll.

If a C h a r a c t e r u n it from your arm y w ith the Leader a b ility can be attached to a


S te rn g u a rd V e te ra n S quad , it can be attached to this un it instead. UNIT COMPOSITION
■ 3-6 Inner Circle Companions
Every Inner Circle Companion is equipped with:
heavy bolt pistol; Calibanite greatsword.

Before selecting targetsfor this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
N KEYWORDS: I n f a n t r y , Im p e riu m , D e a th w in g , T a c tic u s , In n e r C i r c l e C o m p a n io n s
A d e p t u s As t a r t e s , Da r k A n g e l s
j? w ,
< Supreme Grand Master Azrael is a beacon of inspiration
AZRAEL - to those whofollow him, and is paid enormous respect
M T SV W LD OC w \ / ■ « > '* j
WÊÊH& for his ability as a strategist. A masterful commander,
I !
EB D 01 B 09 D
■ I he quickly grasps changing battlefield realities and
orchestrates his forces to maximum advantage. In the
\ •:VV4^Ï fray, Azrael decapitates foes with every strike of the Sword
1 1 ^ ' H
as? I
of Secrets.

o RANGED WEAPONS ABILITIES


Lion’s Wrath CORE: Leader
24" 2+
[ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]

FACTION: Oath of Moment


WS S AP D
Supreme Grand Master: While this model is leading a unit,
The Sword o f Secrets [devastating w ounds] Melee -4 weapons equipped by m odels in that un it have the [sustained
hits i ] ability.

Masterful Tactician: At the start of your Command phase, if


This m odel can be attached to the follow ing units: A s s a u l t In t e r c e s s o r S q u a d , B la d e g u a r d V e te r a n
th is m odel is on the battlefield, you gain 1CP.
S q u a d , H e l l b l a s t e r S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d ,
S t e r n g u a r d V e t e r a n S q u a d , T a c t ic a l S q u a d
WARGEAR ABILITIES
The Lion Helm: Models in the bearer’s un it have a 4+
UNIT COMPOSITION
invulnerable save. In addition, once per battle, in any phase,
■ l A z r a e l - E p ic H e r o the bearer can sum m on a W atcher in the Dark. When it does,
until the end o f the phase, m odels in the bearer’s un it have
This model is equipped with: Lion’s Wrath; the Sword o f Secrets; the Lion Helm. the Feel No Pain 4+ a b ility against m ortal wounds.

KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, GRENADES, IM PER IU M , DEATHWING FACTION KEYWORDS:
T a c tic u s , C h a p t e r M a s t e r , A z r a e l A d e p t u s A s t a r t e s , Da r k A n g e l s
3

asmodai Asmodai is the Dark Angels’ most successful


SV W LD OC
Interrogator-Chaplain. Relentless and humourless, in

OOQDB9D battle he incites his battle-brothers’fighting spirit to reach


new heights, rendering them unstoppable killing machines
by chanting litanies of hate with unshakeable belief.
m INVULNERABLE SAVE

O RANGEDWEAPONS BS S AP ABILITIES
18" 1 3 + 4 - 1 1 CORE: Leader

MELEE WEAPONS M GE S S B FACTION: Oath of Moment

Crozius arcanum and power weapon - strike Melee 5 2 + 6 - 2 2 Exemplar of Hate: While th is model is leading a unit, each
Crozius arcanum and power weapon - sweep Melee 8 2 + 5 - 2 1 tim e a model in that un it makes a melee attack, you can
re-roll the Hit roll.
Feared Interrogator: At the start o f the Fight phase, each
enem y C h a r a c t e r u n it w ith in 6" o f th is m odel m ust take
This model can be attached to the follow ing units: A s s a u l t In t e r c e s s o r S q u a d , B la d e g u a r d V e te r a n a Battle-shock test, subtracting 1 from that te st when they
S q u a d , H e l l b l a s t e r S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d , do. In addition, each tim e th is model destroys an enem y
S t e r n g u a r d V e t e r a n S q u a d , T a c t ic a l S q u a d C h a r a c t e r model w ith a m elee attack, you gain 1CP.

UNIT COMPOSITION
■ 1 Asm odai - E p ic H ero

This model is equipped with: heavy bolt pistol; crozius


arcanum and power weapon.

Before selecting targetsfor this weapon, select one of its profiles to make attacks with.

KEYWORDS: I n f a n t r y , C h a r a c t e r , E p ic H e r o , G r e n a d e s , Im p e riu m , D e a th w in g , FACTION KEYWORDS:


C h a p la in , T a c tic u s , A s m o d a i Ad eptu s Astar te s , Da r k Angels

■ i m
. - 70

_______
’ Grand Master Belial is a warrior born - a killer whose
BELIAL skill in battle has always stood out, even amongst
m t his post-human brethren. For all his ability he is a

SB staunch perfectionist, chastising himselffor every


perceived weakness. In battle he wields the Sword of
Silence, an obsidian Chapter relic that seems to swallow
INVULNERABLE SAVE nearby sound.

o RANGED WEAPONS RANGE ABILITIES


M aster-crafted storm bolter [precision, rap id f i r e 2] 2........... 2+......... 4 ...........0.............2.......1 CORE: Deep Strike, Leader

MELEEWEAPONS FACTION: Oath of Moment

The Sword o f Silence [p recision] Melee Grand Master o f the Deathwing: While th is model is leading
a unit, each tim e a m odel in that un it makes an attack, if a
Critical Hit is scored, th a t attack has the [pre cis ion] ability.
Strikes of Retribution: Each tim e a m elee attack is allocated
This m odel can be attached to the follow ing units: D e a t h w in g K n ig h t s , D e a t h w in g T e r m i n a t o r S q u a d ,
to th is m odel, a fte rth e attacking u n it has fin ished m aking
T e r m in a to r A s s a u lt S q u a d , T e r m in a to r S q u a d
its attacks, roll one D6 (to a m axim um of six D6 per attacking
unit): for each 4+, the attacking u n it suffers 1 m ortal w ound.

UNIT COMPOSITION

■ 1 B e lia l-E p ic H ero

T h is m o d e l is e q u ip p e d w it h : m aster-crafted storm bolter;


the Sword o f Silence.

KEYWORDS: I n f a n t r y , C h a r a c t e r , E p ic H e r o , Im p e riu m , T e r m in a t o r , D e a th w in g , FACTION KEYW ORDS:


C a p ta in , B e l i a l A d e p tu s As ta r te s , Da r k A n g els

EZEKIEL Ezekiel is Grand Master of Librarians. /4s a master of


Interromancy, his warp-whispers shred the sanity of his

S D E3
enemies. His blade, known as Traitor’s Bane, was forged to
slay those who turn against the Emperor. It is aformidable
force weapon rumoured to entrap forever the souls of
the Fallen.
INVULNERABLE SAVE

O RANGED WEAPONS RANGE ABILITIES


The Deliverer [p is to l, precisio n] 12" CORE: Leader
Mind W ip e -w itc h fire FACTION: Oath of Moment
[DEVASTATING WOUNDS, PRECISION, PSYCHIC]

Mind Wipe - focused w itchfire [a n ti-c h a ra c te r4 + ,


Psychic Hood: While th is model is leading a unit, m odels
DEVASTATING WOUNDS, HAZARDOUS. PRECISION, PSYCHIC]
in that un it have the Feel No Pain 4+ a b ility against
Psychic Attacks.

RANGE Engulfing Fear (Psychic): In your Shooting phase, you can


select one enem y un it w ithin 18" o f th is model. That enem y
Traitor’s Bane [anti-chaos 2 +, psychic] Melee un it m ust take a Battle-shock test.

LEADER
WARGEAR ABILITIES
This m odel can be attached to the follow ing units: A s s a u l t In t e r c e s s o r S q u a d , B la d e g u a r d V e te r a n
Book of Salvation: While th is model is leading a unit, add
S q u a d , H e l l b l a s t e r S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d ,
1 to the A ttacks characteristic o f melee weapons equipped
S t e r n g u a r d V e t e r a n S q u a d , T a c t ic a l S q u a d
by m odels in that unit. When th is m odel is destroyed, each
friend ly A d e p t u s A s t a r t e s un it w ith in 6" o f th is model m ust
UNIT COMPOSITION take a Battle-shock test.

■ 1 E z e k ie l-E p ic H ero

T h is m o d e l is e q u ip p e d w it h : the Deliverer; Mind Wipe; Traitor’s Bane; Book of Salvation.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, PSYKER, GRENADES, IMPERIUM , FACTION KEYW ORDS:
\ D e a th w in g , L i b r a r i a n , E z e k ie l A d e p tu s As ta r te s , D a r k A n g els
SAMMAEL Sammael, Grand Master of the Ravenwing, rides to
M T SV W LD OC war on the jetbike Cor vex, a relicfrom the Dark Age of
Technology. He swoops into thefray, storm bolters and

Q B IB D IS P- plasma cannon blazing, before moving infor the kill with


the Raven Sword, a precious relic weapon with a razor
edge that never dulls.
INVULNERABLE SAVE

RANGED WEAPONS ABILITIES


Bolt pistol [PISTOL]
CORE: Leader
M aster-crafted plasma cannon [b la s t] 36" D3 2+ 8 -3 2
FACTION: Oath of Moment
Twin storm bolter [rapid f ir e 2 , tw in -lin k e d ] 24" 2 2 + 4 0 1
Grand Master of the Ravenwing: While th is m odel is leading a
X MELEE WEAPONS unit, th a t un it is eligible to shoot and declare a charge in a turn
in which it Advanced.
The Raven Sword [sustained hits 2 ] Melee
Cut Off Their Escape: Each tim e an enem y un it (excluding
M o n s t e r s and V e h i c l e s ) w ithin Engagement Range o f this
m odel’s un it is selected to Fall Back, m odels in that enem y
This m odel can be attached to the follow ing units: O u t r i d e r S q u a d , R a v e n w in g B la c k K n ig h t s unit m ust take Desperate Escape tests as if th e ir u n it was
Battle-shocked. When doing so, if th a t enem y un it is also
Battle-shocked by other m eans, subtract 1 from each o f those
Desperate Escape tests.

UNIT COMPOSITION
■ 1 Sam m ael - E p ic H ero

This model is equipped with: bolt pistol; m aster-crafted


plasma cannon; tw in storm bolter; the Raven Sword.

KEYW O RDS: M o u n te d , C h a r a c t e r , E p ic H e r o , F ly , G r e n a d e s , Im p e riu m , FACTION KEYW O RDS:


R a v e n w in g , C a p ta in , S a m m a e l A d e p t u s A s t a r t e s , Da r k A n g e l s
LAZARUS Master Lazarus wields his sword, Enmity s Edge, with
all the martial skill expected of a DarkAngels Company
Master. In even the most ferocious fighting he exhibits
a calm demeanour, maintaining composure despite the
hatredfor witches smouldering in his breast, while giving
masterful orders that have yielded great victories.
INVULNERABLE SAVE

O RANGE ABILITIES
.RANGED WEAPONS
----------- ------------ ---
Bolt pistol [PISTOL] 12" 1 2+ 4 0 1 CORE: Leader

K MELEE WEAPONS RANGE A WS S AP D FACTION: Oath of Moment

Enm ity’s Edge [anti-p s y ke r 2 +] Melee 6 2+ 6 -3 2 Intractable Will: While this model is leading a unit, each tim e
a m odel in that un it is destroyed by a m elee attack, if that
m odel has not fought th is phase, roll one D6. On a 4+, do not
rem ove it from play; that destroyed m odel can fig ht after the
This m odel can be attached to the follow ing units: A s s a u l t In te r c e s s o r S q u a d , B la d e g u a r d V e te ra n attacking un it has finished m aking its attacks, and is then
S q u a d , I n f e r n u s S q u a d , I n n e r C i r c l e C o m p a n io n s , I n t e r c e s s o r S q u a d , S t e r n g u a r d V e t e r a n rem oved from play.
S q u a d , T a c t ic a l S q u a d
The Spiritshield Helm: This m odel has the Feel No Pain 3+
a b ility against Psychic Attacks and m ortal w ounds.

UNIT COMPOSITION
■ 1 Lazarus - E p ic H e r o

This model is equipped with: bolt pistol; Enm ity’s Edge.

KEYW O RDS: I n f a n t r y , C h a r a c t e r , E p ic H e r o , G r e n a d e s , Im p e riu m , D e a th w in g , FACTION KEYW ORDS:


T a c tic u s , C a p ta in , L a z a r u s A d e p t u s A s t a r t e s , Da r k A n g e l s
After deploying rapidly on to the battlefield via blazing
teleport strike or within the armoured hull of a mighty
transport, Deathwing Terminator Squads pourfire into
their enemies with storm bolters and devastating heavy
weapons, or engage them in brutal melee, tearing them
apart with powerfists and howling chainfists.

O RANGED WEAPONS BS S AP D ABILITIES


Assault cannon [devastating wounds]
CORE: Deep Strike
Cyclone m issile launcher - frag [b la s t]
FACTION: Oath of Moment
Cyclone m issile launcher - krak
Heavy flam er [ig n o re s c over, t o r r e n t] D6 N/A 5 -1 Teleport Homer: At the start of the battle, you can set up one
Plasma cannon - standard [b la s t] D3 3+ 7 -2 Teleport H om ertoken fo rth is unit anywhere on the battlefield
th a t is not in yo ur opponent’s deploym ent zone. If you do,
Plasma cannon - supercharge [b u s t , hazard o u s] D3 3+ 8 -3
once per battle, you can target th is un it w ith the Rapid Ingress
Storm bolter [RAPID FIRE 2] 2 3 + 4 0 Stratagem for OCP, but when resolving th a t Stratagem, you
m ust set th is un it up w ith in 3" horizontally o f that token and
MELEE WEAPONS RANGE A WS s AP D not w ithin 9" horizontally o f any enem y m odels. That token is
then removed.
Chainfist [a n ti-v e h icle 3+] Melee 3 4+ 8 -2 2
Deathwing: Each tim e a m odel in th is un it makes an
Power fis t Melee 3 3+ 8 -2 2 attack, you can ignore any or all m odifiers to th a t attack’s
Power weapon Melee 4 3+ 5 -2 1 Ballistic Skill or Weapon Skill characteristics and/or to the
Hit roll. In addition, each tim e a model in th is un it m akes
WARGEAR OPTIONS an attack th a t targets your Oath o f M om ent target (see
Codex: Space Marines), add 1 to the Hit roll.
i Any num ber of D eathwing Terminators can each have th e ir power fis t replaced w ith 1 chainfist.
' For every 5 m odels in th is unit, 1 Deathwing Term inator can replace its storm bolter w ith one of WARGEAR ABILITIES
the follow ing:
° 1 assault cannon Watcher in the Dark: Once per battle, in any phase, th is unit
can sum m on a W atcher in the Dark. W hen it does, until the
° 1 heavy flam er
end o f the phase, m odels in th is un it have the Feel No Pain 4+
° 1 plasma cannon ab ility against m ortal w ounds.
° 1 storm bolter and 1 cyclone m issile launcher (this m odel’s storm bolter cannot be replaced)
Designer’s Note: Place a Watcher in the Dark token next to the
i This un it can be equipped w ith 1 W atcher in the Dark. unit, removing it when this ability has been used.

UNIT COMPOSITION ATTACHED UNIT


■ 1 Deathwing Sergeant If a C h a r a c t e r un it from your arm y w ith the Leader a b ility
■ 4-9 Deathwing Terminators can be attached to a T e r m i n a t o r S q u a d , it can be attached to
th is un it instead.
The Deathwing Sergeant is equipped with: storm bolter; power weapon.
Every Deathwing Terminator is equipped with: storm bolter; power fist.

Before selecting targetsfor this weapon, select one of its profiles to make attacks with.

\ KEYWORDS: INFANTRY, IM PERIUM , TERMINATOR, DEATHWING,


D e a th w in g T e r m in a t o r S q u a d
FACTION KEYWORDS:
Adeptu s Astar te s , Da r k Angels

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Deathwing Knights are the Chapter’s ultimate


DEATHWING KNIGHTS death-dealers, their strikes breaking the enemy’s back
Ж Щ or ensuring the capture of errant Fallen. Equipped
with heirloom wargearsuch as crackling blades or
) v, \ incense-wreathed maces, they teleport into the heart of
the thickest fighting, led by Knight Masters who lead them
I N V U L N E R A B L E SAVE unerringly to victory.

MELEE WEAPONS RANGE A WS s AP D ABILITIES


Great weapon o f the Unforgiven CORE: Deep Strike
Melee 5 2+ 6 -2 2
[DEVASTATING WOUNDS, SUSTAINED HITS 1]

Mace o f absolution Melee 4 2+ 6 -1 2 FACTION: Oath of Moment


Power weapon Melee 5 2+ 6 -2 1
Teleport Homer: At the start o f the battle, you can set up one
Relic weapon [ l e t h a l hits ] Melee 6 2+ ? -2 2 Teleport Homer token fo rth is un it anywhere on the battlefield
th a t is not in your opponent’s deploym ent zone. If you do,
WARGEAR OPTIONS once per battle, you can target th is un it w ith the Rapid Ingress
Stratagem forOCP, but when resolving that Stratagem, you
i The Knight M aster’s great w eapon o f the Unforgiven can be replaced w ith 1 relic weapon. m ust set th is un it up w ithin 3" horizontally of th a t token and
• All Deathwing Knights in th is un it can each have their m ace of absolution replaced w ith 1 not w ith in 9" horizontally of any enem y m odels. That token is
power weapon. then removed.
i This un it can be equipped w ith 1 W atcher in the Dark.
Inner Circle: Each tim e an attack is allocated to a model in this
unit, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION ШЩ
■ 1 Knight Master WARGEAR ABILITIES
■ 4 Deathwing Knights Watcher in the Dark: Once per battle, in any phase, th is unit
The Knight Master is equipped with: great weapon of the Unforgiven. can sum m on a W atcher in the Dark. When it does, until the
end o f the phase, m odels in th is un it have the Feel No Pain 4+
Every Deathwing Knight is equipped with: mace o f absolution. a b ility against m ortal wounds.
Designer’s Note: Place a Watcher in the Dark token next to the
unit, removing it when this ability has been used.

ATTACHED UNIT
If a C h a r a c t e r un it from your arm y w ith the Leader ability
can be attached to a T e r m i n a t o r S q u a d , it can be attached to
th is un it instead.

FACTION KEYW ORDS:


\ KEYW O RDS: I n f a n t r y , Im p e riu m , T e r m in a t o r , D e a th w in g , D e a th w in g K n ig h ts
A d e p t u s A s t a r t e s , Da r k A n g e l s

ш вш щ

1И И
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W a tc h e r in th e D ark D e a th w in g K n ig h t D e a th w in g K n ig h t I B
w ith p o w e r w e a p o n w ith m a ce o f a b s o lu tio n

иИИяв ш ш т щ 75 ш
ш ш тШ
___
RAVENWING COMMAND SQUAD very head of the hunt. With their champion ready to duel
M T SV W LO OC
for the honour of the Company, the Ancient's banner
fluttering in the wind like a knightly pennant, and the
Apothecary on hand to heal the most grievous injuries,
these formidable warriors aid their comrades in running
down even the most dangerous quarry.

о RANGED WEAPONS
Astartes grenade launcher - frag [b u s t ]
RANGE
24"
A
D3
BS
3+
s
4
AP
0
m
1
ABILITIES
CORE: Leader
m Astartes grenade launcher - krak 24" 1 3+ 9 -2 D3
FACTION: Oath of Moment
Bolt pistol [PISTOL] 12" 1 3+ 4 0 1
m Plasma talon - standard [rapid fire i] Is ­ 2 3+ ? -2 1 Narthecium: While th is un it contains a Ravenwing
m Plasma talon - supercharge [hazardous, rapid fire i ] is" 2 3+ 8 -3 2 Apothecary, in your Command phase, you can return 1
destroyed m odel (excluding C h a r a c t e r and I n v a d e r ATV
m odels) to th is unit.
MELEE WEAPONS RANGE A WS s AP D
Astartes Banner: W hile th is un it contains a Ravenwing
Black Knight com bat weapon Melee 3 3+ 5 -2 1
Ancient, add 1 to the Objective Control characteristic of
Master-crafted power weapon Melee 6 2+ 5 -2 2 m odels in th is unit.
Honour or Death: While th is unit contains a Ravenwing
WARGEAR OPTIONS Champion, add 1 to Advance and Charge rolls made for th is
unit and you can target th is unit w ith the Heroic Intervention
For every 3 m odels in th is unit, 1 m odel can replace its plasma talon w ith 1 Astartes grenade launcher.
Stratagem for OCR

LEADER UNIT COMPOSITION


This un it can be attached to the follow ing unit: O u t r i d e r S q u a d , R a v e n w in g B l a c k K n ig h t s
■ 1 Ravenwing Champion
■ 1 Ravenwing Apothecary
■ 1 Ravenwing Ancient
The Ravenwing Champion is equipped with: bolt pistol;
plasma talon; m aster-crafted power weapon.
Every other model is equipped with: bolt pistol; plasma talon;
Black Knight com bat weapon.

Before selecting targetsfor this weapon, select one of its profiles to make attacks with.

V K E Y W O R D S -A LL MODELS: M o u n te d , G r e n a d e s , Im p e riu m , R a v e n w in g , FACTION KEYWORDS:


R a v e n w in g C om m and S q u a d I RAVENWING CHAMPION: C h a r a c t e r A d e p t u s A s t a r t e s , Da r k A n g e l s

‘W e a re th e o nrushing sto rm th a t b lin d s th e


d re a d horizon . W e a re th e w ind th a t s w e e p s
in tu m u lt throu gh th e sh u d d e rin g fo re st
an d sc re a m s a cro s s th e p lain s. W e a re th e
te m p e s t an d also th a t which rid e s its w rath on
o u ts tre tc h e d w ings. W e a re retrib u tio n . W e a re
v e n g e a n c e . W e a re th e Ravenw ing, an d w e carry
u nto you y o u r d o o m .'

- Extract from the Rifes jangaelic


я
. ■; -"

a s Щ Щщ

8Й8Д1

The Ravenw'mg Black Knights are the 2nd Company’s


greatest warriors. They are elite fighters who style
themselves after the monster-hunting knights of old
Caliban. They speed towards the foe, swinging their
corvus hammers with such force that the spiked
weapons puncture the thickest armour and lay low the
INVULNERABLE SAVE greatest prey.

1
о RANGED WEAPONS RANGE A BS s AP D ABILITIES
Ш Astartes grenade launcher - frag [b la s t] 24" D3 3+ 4 0 1 FACTION: Oath of Moment
Astartes grenade launcher - krak 24" 1 3+ 9 -2 D3
Bolt pistol [PISTOL] 12" 1 3+ 4 0 1
Knights of Caliban: Each tim e th is un it is selected to fight, if
it made a Charge m ove th is turn, until the end o f the phase,
m Plasma talon - standard [ra p id f ir e i ] 18" 2 3+ 7 -2 1 m elee w eapons equipped by m odels in th is un it have the
Plasma talon - supercharge [ANTI-MONSTER4 +] and [ANTI-VEHICLE 4 +] abilities.
» 18" 2 3+ 8 -3 2
[HAZARDOUS, rap id FIRE 1]

UNIT COMPOSITION
MELEE WEAPONS RANGE A ws s AP D
I 1 Ravenwing Huntmaster
Black Knight com bat weapon Melee 3 3+ 5 -2 1
> 2-5 Ravenwing Black Knights
Every model is equipped with: bolt pistol; plasma talon; Black
WARGEAR OPTIONS
Knight com bat weapon.
For every 3 m odels in th is unit, 1 m odel can replace its plasma talon w ith 1 Astartes grenade launcher.

ATTACHED UNIT
If a C h a r a c t e r unit from your arm y w ith the Leader ability
can be attached to an O u t r i d e r S q u a d , it can be attached to
th is un it instead.
Mounted upon each Darkshroud is a mysterious
statue that survived Caliban’s destruction and
became imbued with the energies released by
that cataclysmic event. Through the artifice of
the Dark Angels, these energies are amplified and
used to obscure those battle-brothers near to the
Darkshroudfrom enemy sight.

o RANGED WEAPONS RANGE A BS s AP D ABILITIES


Assault cannon [devastating wounds] 24" 6 3+ 6 0 1 CORE: Deadly Demise D3
Heavy bolter [SUSTAINED HITS 1] 36" 3 3+ 5 -1 2
FACTION: Oath of Moment

MELEE WEAPONS RANGE A WS S AP D Icon of Old Caliban (Aura): While a friend ly A d e p t u s A s t a r t e s


Close com bat weapon Melee 4 3+ 4 0 unit is w ith in 6" o f th is m odel, m odels in that unit have the
Stealth a b ility and each tim e a ranged attack targets th a t unit,
th a t unit has the Benefit o f Cover against that attack.
WARGEAR OPTIONS
' This m odel’s heavy bolter can be replaced w ith 1 assault cannon.
UNIT COMPOSITION
1 Ravenwing Darkshroud
This model is equipped with: heavy bolter; close
com bat weapon.

FACTION KEYWORDS:
\ KEYWORDS: V e h ic le , F ly , Im p e riu m , R a v e n w in g , D a r k s h r o u d
A d e p t u s As t a r t e s , Da r k A n g e ls

Boasting a larger chassis and anti-gravity engines,


LAND SPEEDER VENGEANCE the Land Speeder Vengeance mounts heavier
M T SV W LD OC
weaponry than other Land Speeders, and is thus
fitted with a plasma storm battery. In battle, its
09 D ES ED 09 B crew use this potent weapon to deliver devastating
firepower while keeping pace with the swift hunt of
E9SV INVULNERABLE SAVE
K ~ I the Ravenwing.

O RANGED WEAPONS RANGE A BS s AP D ABILITIES


Assault cannon [devastating wounds] 24" 6 3+ 6 0 1 CORE: Deadly Demise D3
Heavy bolter [sustained h its t] 36" 3 3+ 5 •1 2
FACTION: Oath of Moment
Plasma storm battery - standard
» 36" D6+1 3+ 8 -2 1
[BLAST, TWIN-LINKED]
Storm of Vengeance: Once per turn, in your opponent’s
Plasma storm battery - supercharge Shooting phase, w hen another friendly A d e p t u s A s t a r t e s
» 36" D6+1 3+ 9 -3 2
[BUST, HAZARDOUS, TWIN-LINKED] unit w ith in 6" o f th is m odel is destroyed, one model from your
arm y w ith th is a b ility can use it. If it does, after the attacking
MELEE WEAPONS RANGE A WS s AP D unit has finished m aking its attacks, th a t m odel can shoot
as if it were your Shooting phase, but when resolving those
Close com bat weapon Melee 4 3+ 4 0
* attacks it can only target that enem y un it (and only if it is an
eligible target).
WARGEAR OPTIONS
i This m odel’s heavy bolter can be replaced w ith 1 assault cannon. UNIT COMPOSITION
■ 1 Ravenwing Land Speeder Vengeance
This model is equipped with: heavy bolter; plasma storm
battery; close com bat weapon.

\
Before selecting targetsfor this weapon, select one of its profiles to make attacks with.

KEYWORDS: V e h ic le , F ly , Im p e riu m , R a v e n w in g , L a n d S p e e d e r V e n g e a n c e

78
I fci3
FACTION KEYWORDS:
Ad e p tu s As ta r t e s , Da r k A n g els
o RANGED WEAPONS RANGE BS S AP D ABILITIES
Hurricane bolter [ra p id fir e 6,tw in -lin k e d ] 24" 6 3+ 4 0 1 CORE: Deadly Demise D3, Hover
Rift cannon [BUST, DEVASTATING WOUNDS] 18" D3+1 3+ 16 -4 3
FACTION: Oath of Moment

5? MELEEWEAPONS RANGE A WS s AP D Stasis Bomb: Once per turn, one m odel from your arm y w ith
Armoured hull Melee 3 4+ 6 0 1 th is a b ility can use it after it ends a Normal move. If it does,
you can select one enem y unit (excluding A i r c r a f t ) that
model m oved over th is phase. That unit suffers D3 m ortal
t DAMAGED: 1-3 WOUNDS REMAINING w ounds and you m ust roll one D6: on a 1-3, th a t un it cannot
While th is m odel has 1-3 w ounds rem aining, each tim e th is m odel m akes an attack, subtract 1 from the Advance or Fall Back in your opponent’s next M ovem ent
Hit roll. phase; on a 4-6, that un it m ust Remain Stationary in your
opponent’s next M ovem ent phase. Each m odel can only use
th is a b ility once per battle.

UNIT COMPOSITION
■ 1 Ravenwing Dark Talon
This model is equipped with: rift cannon; 2 hurricane bolters;
arm oured hull.

FACTION KEYWORDS:
KEYWORDS: V e h ic l e , A i r c r a f t , F ly , Im p e riu m , R a v e n w in g , D a r k T a l o n
i A d e p t u s A s t a r t e s , Da r k A n g e l s

Sleek air-to-air interceptors, Nephilim Jet/ighters


NEPHILIM JETFIGHTER are an instrumental part of the wider Ravenwing
M T SV w LD OC armoury, serving as the eyes and blades of the

ESS 0 EB Ep 13 D ^

{
^
/ (
. hunt. Able to excel both in ground attacks and
breakneck dogfights, these potent fighter craft
provide versatile and blisteringly swift fire support
INVULNERABLE SAVE ' <U wherever it is most desperately required.

O RANGED WEAPONS ABILITIES


Avenger mega bolter [: CORE: Deadly Demise D3, Hover

FACTION: Oath of Moment

Twin heavy bolter [ Lightning-fast Manoeuvres: Each tim e a ranged attack


targets th is m odel, subtract 1 from the Hit roll. If th a t attack
MELEEWEAPONS was made by a model th a t can F ly , subtract 1 from the Wound
roll as well.
Armoured hull

UNIT COMPOSITION
WARGEAR OPTIONS
1 Nephilim Jetfighter
• This m odel’s avenger mega bolter can be replaced w ith 1 Nephilim lascannons.
This model is equipped with: avenger mega bolter;
blacksword m issiles; tw in heavy bolter; arm oured hull.
DAMAGED: 1-3 WOUNDS REMAINING
While th is m odel has 1-3 w ounds rem aining, each tim e th is model makes an attack, subtract 1 from the
Hit roll.

FACTION KEYWORDS:
KEYWORDS: V e h ic l e , A i r c r a f t , F ly , Im p e riu m , R a v e n w in g , N e p h ilim J e t f i g h t e r
A d eptu s Astar tes, Da r k Angels
itmit Buies
‘D ark is th e galaxy an d la te grow s th e hour. S h ad ow s
g a th e r aro u n d M ankind's flickering lights an d with
sm o th e rin g te n d rils s e e k to snuff th em out. Y et w e
U nforgiven m ay y e t sh in e b rig h te st of all in this
g lo am in g a g e . So le t u m b ra clo ak th at w hich m u st b e
d o n e r an d v e n g e a n c e th a t m u st b e e x a c te d , so th a t in
o u r final re d e m p tio n w e sh in e of a su d d e n so b right
th a t all th e d ark n ess is c a s t in ta tte rs an d ru in !’

- From T he Secret Exhortations of C haplain Z acharias


INTRODUCTION
In th is se ctio n y o u ’ll find a d d itio n a l rules for p la yin g C rusade b a ttle s th a t are bespoke to D a r k A n g e l s
un its. If yo ur Crusade arm y includes an y A d e p t u s A s ta r te s units from th e Dark Angels C hapter (o r one
o f its s u c c e s s o rs ), you can use an y o f th e follo w ing C rusade rules.

If you are using an A d e p tu s A s t a r t e s Crusade force, you may


choose for it to represent the Dark Angels or one of their
successor Chapters. If you do, you cannot use any other
Chapters Crusade rules, but you can use the A d e p tu s A s t a r t e s
Crusade rules found in Codex: Space Marines and any other
‘N ot in v icto ry d o e s d u ty e n d . publications to embark on campaigns and gain XP and Honour
N ot throu gh se rv ice n or with points. In addition, you’ll have access to a series of unique
d e a th e n d u re d d o e s d u ty e n d . campaigns for Dark Angels Crusade forces that allow you
N ot with v e n g e a n c e tak en n or to investigate the whereabouts of the Fallen and protect the
p e n a n c e se rv e d n or h u n t’s Chapters darkest secrets, as well as induct C h a r a c t e r s into the
final b lo o d in g d o e s d u ty e n d . Inner Circle. You can also use Dark Angels Battle Traits and
F o r n e v e r can d uty truly e n d , Crusade Relics to customise your units, in addition to those
sa v e b y th e co m m a n d of th e presented in Codex: Space Marines.
E m p e ro r h im self, an d n o n e
of us shall live to h e a r su ch OATHSWORN CAMPAIGNS
b e n e d ic tio n g iven . Y et ta k e Building on the Crusade rules found in Codex: Space Marines,
h e a rt, b ro th e rs, for d u ty is these unique Oathsworn Campaigns allow your Dark Angels to
its own rew ard, an d w e shall protect their deepest secrets and hunt for the Fallen.
n e v e r b e w ithout it.’
INNER CIRCLE ADVANCEMENT
- M aster Belial, com m encem ent of Rules allowing induction into the Inner Circle are found here,
the Jurasnoctus Crusade representing characters in your army proving their worthiness
to learn the innermost secrets of the Unforgiven.

AGENDAS
Dark Angels armies can attempt to achieve unique Agendas in
addition to those found in other publications. These represent
the factions unique goals and their particular methods of
waging war.

REQUISITIONS
Dark Angels armies have access to a number of bespoke
Requisitions in addition to those found in other publications.

BATTLE TRAITS
As they gain experience and prowess, A d e p tu s A s t a r t e s units in
your Crusade force can be given one of the Battle Traits in this
section instead of one presented elsewhere.

CRUSADE RELICS
In addition to the Crusade Relics presented in other
publications, D a r k A n g e ls C h a r a c t e r models can claim one of
the Crusade Relics found here.

CRUSADE BADGES
Here you will find three Crusade Badges representing goals you
can set yourself when campaigning with your Crusade force.
Once one is achieved, you could set yourself a new goal, or take
the opportunity to start a new Crusade force.

RULES(CRUSADE
OATHSWORN CAMPAIGNS
Your Crusade force can use the Oathsworn Campaigns rules featured in Codex: Space Marines to em bark
on Oathsworn Campaigns unique to the Dark Angels and their successors. Each Oathsworn Campaign
offers Bonus Agendas to gain Honour points, allowing your C h a r a c t e r s to become members of Chapter
Command and - unique to this publication - the secretive Inner Circle.

OATHSWORN CAMPAIGN

s e c r e t s o f t h e u n f o r g iv e n
The Unforgiven toil beneath the weight o f doubled duties. Not only must they fight alongside the armies o f the
Imperium in defence o f Humanity, they also pursue secretive quests that may force them to abandon the most
loyal or desperate of allies in pursuit of clandestine goals. That these secretive operations all serve the ultimate
goal o f redemption fo r the Lions sons is cold comfort at such times, but loyalty to the Chapter must come first.

REQUISITIONS BONUS AGENDAS D6


SECRET QUEST__________________________1RP I NONE MUST KNOW BB
The Dark Angels and their successor Chapters have The Unforgiven act without hesitation or mercy
had long practice in the art of concealing their true should they receive the merest hint that their foes
intentions. Indeed, even within the ranks of their have gleaned knowledge of their hidden secrets.
own strike forces there may be precious few warriors
with any true understanding o f the wider strategic During the Declare Battle Formations step, your
ramifications of the missions they undertake. opponent must select five units from their army.
At the end of the battle, if you have destroyed three
Purchase this Requisition before a battle. During or more of the selected units, your Crusade force
that battle, do not reveal your chosen Agendas gains 2 Honour points.
until you have gained XP from them for the
first time, or at the end of the battle, whichever
comes first. I ENIGMATIC GOALS BB
At times the Unforgiven focus on seemingly minor
locations or assets, enemies and allies alike blind to
the wider value of intelligence secured.

At the start of the battle, select one objective


marker on the battlefield that is not in your
deployment zone and note it down secretly. This is
your Enigmatic Goal objective marker. At the end
of the battle, if you control your Enigmatic Goal
objective marker, your Crusade force gains 3
Honour points.

| INTERROGATION TACTICS B B
Some enemy commanders may not even realise the
explosive value o f the knowledge they hold or the
risks it could pose to the Unforgiven. Such ignorance
will not save them, o f course.

At the end of the battle, if one or more C h a p la in


or L ib r a r ia n units from your Crusade army either
destroyed one or more enemy C h a r a c t e r units
with a melee attack or is within Engagement Range
of one or more enemy C h a r a c t e r units, your
Crusade force gains 3 Honour points.

RULES I CRUSADE
OATHSWORN CAMPAIGN

FOR THE LION!


The return o f Lion El’Jonson has energised and inspired the Unforgiven Chapters. Whether they do so out o f a
desire to honour their gene-sire or in fea r o f his judgement, whether they fight on the same battlefields as the
Primarch or make war half a galaxy from his shadow, their battle-brothers fight harder than ever before. No
challenge is too great nor hardship unendurable if it meets the Lions approval.


REQUISITIONS ■ b o n u s AGENDAS D6
EXEMPLARS OF STOICISM_________ 1RP | SLAY THE UNRIGHTEOUS OH
To stand unyielding no matter the fury of your foes All those who defy the will o f the Master of Mankind
or the losses amongst your ranks, until duty is done are enemies o f the Imperium and - by extension
and the day carried - such is the essence o f service to - bitter foes of the Lion and his sons. To slaughter
the ideals o f the First Legion. Those battle-brothers a great tally of such unclean xenos and perfidious
who embody these teachings bring glory not only to traitors is a sure way to do honour to the Primarch
themselves but also reflect it upon those who lead of the Unforgiven.
them to victory.
At the end of the battle, the unit from your Crusade
Purchase this Requisition after a battle. Select one army that destroyed the most enemy units during
I n f a n t r y unit from your Crusade army that failed that battle gains 1XP. If that unit destroyed three
a Battle-shock test during that battle but was not or more enemy units, your Crusade force gains 2
destroyed. That unit gains 5XP and your Crusade Honour points as well.
force gains 2 Honour points.

I WILL OF THE LION


There can be no greater honour fo r the Unforgiven
than to know they follow the Lions own commands.
Fighting as living embodiments of their gene-sires
ironclad will, the devoted battle-brothers lay claim
to that which their master commands and hurl back
the foes every attempt to seize itfrom them.

At the end of the battle, for each objective marker


you control that is not in your deployment zone,
your Crusade force gains 1 Honour point (to a
maximum of 3).

I INSTRUMENTS OF VENGEANCE S J ( S
The warriors o f the Inner Circle fight with an insight
and context denied to most o f their battle-brothers,
and know only too well the price to the Unforgiven
should they fail in their duty. Thus, nothing short of
their swift and total victory over their foes will suffice
to honour the Lion.

Each time a D e a t h w in g unit from your Crusade


army destroys an enemy C h a r a c t e r unit, your
Crusade force gains 1 Honour point, or 2 Honour
points instead if that D e a t h w in g unit contains your
W a r l o r d (to a maximum of 4).

R U L E S !c r u s a d e
OATHSWORN CAMPAIGN

HUNT THE FALLEN


Underpinning everything the Unforgiven do is the hunt for the Fallen. Never will the sons o f the Lion be absolved
until every last traitor who brought Caliban to damnation has been apprehended and judged fo r their sins.

You can only embark on this Oathsworn Campaign if your Crusade force has already completed a Secrets
of the Unforgiven Oathsworn Campaign and at least one other Dark Angels or Adeptus Astartes Oathsworn
Campaign. Unlike other Oathsworn Campaigns, you must complete this campaigns three Bonus Agendas
in sequential order, one per battle, starting with A Trail Uncovered. If you fail to complete a Bonus Agenda,
the campaign immediately ends as you lose the Fallens trail (note that you can still use the Penitents Hope
Requisition to re-attempt the Capture the Fallen Bonus Agenda). Otherwise, once you complete Capture the
Fallen, your hunt is successful and the campaign is completed.

After embarking on a Hunt the Fallen Oathsworn Campaign, you cannot embark on another one until you
have completed at least two other Oathsworn Campaigns.

1. A TRAIL UNCOVERED I 3. CAPTURE THE FALLEN______________


Acting on hard-won intelligence, you take the first The quarry stands at bay, yet the Fallen are ancient
painstaking steps along the trail o f one o f the Fallen. warriors who will not be taken without a fight!

Mark on a tally the first time you achieve each of In order to use the Capture the Fallen Agenda,
the following during a battle: your opponent must add one H e r e t i c A s t a r t e s
C h a r a c t e r model with a Save characteristic of 3+
■ You score Victory points for holding an objective or better to their Crusade army. That model is your
marker during your Command phase. Quarry of the Unforgiven and gains the F a l l e n
■ Your W a r l o r d is in your opponent’s deployment keyword if it does not already have it. It has a
zone at the end of one of your turns. points value of 0, does not require a Crusade card,
■ A model from your Crusade army destroys the cannot gain XP and cannot be a W a r l o r d . That
enemy W a r l o r d . model cannot be set up as Reserves, cannot lead a
■ You have destroyed 3 or more C h a r a c t e r units. unit, and has an Objective Control characteristic of
■ An enemy C h a r a c t e r ’s unit fails a 0. Additionally, it gains the Lone Operative ability
Battle-shock test. if it does not already have it.
■ You win the battle.
At the end of the battle, if an A d e p tu s A s t a r t e s unit
At the end of the battle, if you have marked from Crusade army destroyed your Quarry of the
that tally 3 or more times, you have successfully Unforgiven, you have successfully completed this
completed this Bonus Agenda - your Crusade force Bonus Agenda - your W a r l o r d gains 3XP and your
gains 4 Honour points and your Hunt the Fallen Crusade force gains 10 Honour points.
Oathsworn Campaign continues.

I 2. PURSUIT ACROSS WORLDS_________ Designer’s Note: To engage with the Capture


the Fallen Bonus Agenda, we recommend
Once they have marked their quarry, the Unforgiven creating a Fallen miniature to represent your
pursue with relentless determination. Quarry o f the Unforgiven, which you can lend
to your opponent when required. We would
At the end of the battle, if there are one or more also recommend checking with your opponent
A d e p tu s A s t a r t e s units from your Crusade army that they are happy to include this model
wholly within three or more different table in their army before attempting this Bonus
quarters, and those units are all more than 3" away Agenda. If your opponent would prefer not
from any other table quarter, you have successfully to include it (because it is not suited to their
completed this Bonus Agenda and your Crusade armys narrative, fo r example), we recommend
force gains 5 Honour points. you wait until a better opportunity arises
before attempting this Bonus Agenda. If so,
you may temporarily suspend your Oathsworn
Campaign and pick a Bonus Agenda from
another eligible Oathsworn Campaign to use
for the battle.
_________________________________/

R U L E S ( CRUSADE
INNER CIRCLE
ADVANCEMENT
After an Oathsworn Campaign ends, if you have enough Honour points to do so, you can promote one or
more C h a r a c t e r s to be members of the Inner Circle. To do so, select a C h a r a c t e r you wish to promote,
then subtract that promotions Honour points cost from your total and select one of that promotions Battle
Honours for that C h a r a c t e r to gain. Each C h a r a c t e r can only have one of these Battle Honours, even if
you gain enough Honour points to promote them again. Each of these Battle Honours is unique - you can
only have one instance of each in your Order of Battle. When gaining one of these Battle Honours, if that
C h a r a c t e r already has the maximum number of Battle Honours, you can choose to replace one with a
Chapter Command Battle Honour (see Codex: Space Marines).

MASTER OF THE DEATHWING MASTER OF THE RAVENWING


The Master of the Dark Angels 1st Company The Master of the Dark Angels 2nd Company
is second only to the Chapter Master in experience and is able to react to changing battlefield situations in the
knowledge o f the Fallen. blink o f an eye and deploy their high-speed forces to
wherever they are needed. Whether hunting the
T e r m in a to r C a p ta in model only. Once per battle, Fallen or pursuing a more conventional foe,
after selecting your Oath of Moment target (see they can be relied upon to rapidly scout
Codex: Space Marines), you can use this ability. If enemy positions and overrun even the
you do, until the start of your next Command phase, most veteran or swift-witted of foes
each time this models unit makes an attack that with their sudden shock assaults.
targets your Oath of Moment target, add 1 to the
Wound roll. R a v e n w in g model only.
This models unit can declare
a charge in a turn in which it
Advanced, and you can re-roll
NAMED CHARACTERS Charge rolls made for that unit.
IN THE INNER CIRCLE
If B e l i a l is added to your Order of
Battle, he automatically gains the
Master of the Deathwing Battle Honour, even
though he cannot normally gain any Battle
Honours. This does not increase his Crusade
points. If there is already a model with that
Battle Honour in your Order of Battle, you
cannot add B e l i a l to your Order of Battle.

If S a m m a e l is added to your Order


of Battle, he automatically gains the
Master of the Ravenwing Battle Honour, even
though he cannot normally gain any Battle
Honours. This does not increase his Crusade
points. If there is already a model with that
Battle Honour in your Order of Battle, you
cannot add S a m m a e l to your Order of Battle.

If L a z a r u s is added to your Order


of Battle, he automatically gains the
Keeper of the Unseen Ritual Battle Honour,
even though he cannot normally gain any
Battle Honours. This does not increase his
Crusade points. If there is already a model with
that Battle Honour in your Order of Battle, you
cannot add L a z a ru s to your Order of Battle.
_____________________ __ ___________________ /

RULES|CRUSADE
KEEPER OF THE UNSEEN RITUAL MASTER OF WATCHERS________
The Master o f the Dark Angels 5th Company The Master o f the Dark Angels 7th Company
is responsible fo r curating what scraps of knowledge is responsible fo r the vast network of informants and
remain concerning the ancient Calibanite orders. He is sleeper cells the Chapter has seeded onto worlds across
expected to be an expert in the martial traditions and the Imperium. The resultant flow of information -
codes of honour carried forward through the millennia sporadic and maddeningly vague though it can be
amongst the Unforgiven Chapters, and to provide his - provides not only leads on the Fallen but also many
unique strategic insight when it is needed most. other uncovered secrets and hints of grand strategic
opportunities to be seized.
C a p ta in model only. Once per battle, when you target
another unit with a Stratagem, you can use this At the end of each battle, if your Crusade army for
ability. If you do, that Stratagem costs OCR that battle included this model, your Crusade force
gains D3 Honour points.
if

AGENDAS
If your Crusade army is using the Dark Angels Crusade rules, you can select Agendas from those
presented here.

| DARK RUMOUR______________________ | THE DEATHWING COMETH


Local rum our has it that an enemy commander Deathwing Terminators often stand ready in
was seen dealing with a mysterious black-armoured teleportariums aboard orbiting Dark Angels void
figure. This commander must be brought in ships, ready to strike as soon as crucial enemy
fo r interrogation. units or commanders are identified by their swifter
brethren. Upon arrival, devastation follows in
If the enemy W a r l o r d is destroyed by an attack their wake.
made by a D e a th w in g , R a v e n w in g or In n e r C i r c l e
unit from your Crusade army, that unit gains 3XP At the end of your turn, if a D e a th w in g unit
and your Crusade force gains 2 Honour points. from your Crusade army that arrived using the
Deep Strike ability this turn destroyed one or
more enemy units this turn, that D e a th w in g unit
| ENCIRCLE THE FOE__________________ gains 2XP. If any of those destroyed enemy units
were C h a r a c t e r units, that D e a th w in g unit gains
The Ravenwing seek to encircle their foe, corralling 3XP instead.
them to ensure there can be no escape, before
summoning the Deathwing to deliver the killer blow.
| MENTAL INTERROGATION_____________
At the end of the battle, you can select either three
or four R a v e n w in g units from your Crusade army The Librarians o f the Dark Angels are well-practised
(excluding A i r c r a f t ) . Each unit selected must at scanning the minds o f their foes fo r any clues
be wholly within 9" of a different corner of the about the Fallen.
battlefield. Each of the selected units gains 2XP.
At the start of your Shooting phase, you can select
one D a r k A n g e ls P s y k e r unit from your Crusade
army that is not Battle-shocked and is eligible to
shoot. If that unit is within 12" of one or more
enemy C h a r a c t e r units, it gains 1XP.
REQUISITIONS
If your Crusade army includes any A d e p t u s A s ta r te s units, you can spend Requisition points (RP) on
any of the following Requisitions.

RITE OF HONOUR 1RP PENITENT’S HOPE


Sombre and stern as they are, the Unforgiven do There can be no more vital a duty fo r any champion
not revel in glorious victory as do some o f their of the Unforgiven than capturing a Fallen brother,
brother Chapters. Rather, they honour successful and few marks of shame greater than failing to do so.
conquests through ancient and obscure rituals, while Only rarely does such prey linger long enough to offer
the architects of such success are rewarded - if they a second chance at capture. When they do, however,
are judged ready - with advancement into the inner they unwittingly offer a chance of redemption to the
mysteries of the Chapter. one who first failed to apprehend them.

Purchase this Requisition after you have won a Purchase this Requisition after a battle in which
battle, once per Oathsworn Campaign. Select one you failed to complete the Capture the Fallen Bonus
C h a r a c t e r model from your Crusade army that Agenda. You may re-attempt that Bonus Agenda an
participated in that battle; that C h a r a c t e r gains additional time in your next battle. After purchasing
3XP. If that C h a r a c t e r s unit destroyed one or more this Requisition, take note of your Battle tally; you
enemy C h a r a c t e r units during the battle, that cannot purchase this Requisition again until you
C h a r a c t e r gains 5XP instead. If you were attempting have fought at least ten more battles.
the Capture the Fallen Bonus Agenda during that
battle, this Requisition costs ORP.
VETERAN INITIATES
By the will of Chapter command and the hidden
wisdom of the Inner Circle, the ranks of Unforgiven
strike forces may be bolstered with seasoned
battle-brothers from the 1st or 2nd Companies. Such
reinforcements may well indicate that one o f the Fallen
has been discovered and the hunt has now begun!

Purchase this Requisition when you add a D e a th w in g


I n f a n t r y unit or R a v e n w in g M o u n te d unit to your
Order of Battle. That unit gains 6XP (and therefore
gains the Blooded rank). Select one Battle Honour
for that unit as normal.
C Y P HE R
None amongst the Fallen is as reviled
as the enigmatic Cypher. He appears
suddenly, a sinister presence who
BATTLE TRAITS
seems always to herald the onset of When an A d e p t u s A s ta r te s unit gains a Battle Trait, you can
discord and calamity, before vanishing use one of the tables presented here to determ ine which
as abruptly and inexplicably as he Battle Trait th a t unit has gained.
arrived. Cypher has come and gone
in this fashion for millennia, his
disruptive influence felt on worlds R a v e n w in g A ir c r a f t UNITS D6
from one end of the Imperium to the
other. Few amongst the Unforgiven
SILVER TALON
know of his existence, but of those
none doubt the supernaturality of his
This pilot has been aw arded the Silver Talon fo r their
incredible fe a ts o f daring fly in g . Only a handfu l o f
D

powers: Cypher's incredible longevity;
Ravenwing pilots have ever been aw arded this honour,
his ability to escape even the most
but the prestige it im parts ensures their nam e goes
determined pursuit or secure prison as
down in legend.

B
though he vanished into thin air; the
rapidly spiralling strife that erupts Each tim e this model is selected to shoot, you can
wherever he goes and the way in which re-roll one Hit roll or one Wound roll w hen resolving
the Fallen seem drawn to his orbit. those attacks.
All suggest this shadowy figure enjoys
the patronage of a greater - possibly LIGHTNING REFLEXES
infernal - power. Combat experience coupled with relentless training and
directed com bat m editation has im proved this p ilo t’s
m
Few facts about Cypher are certain. He reaction tim e in battle to nigh-supernatural levels. They
goes robed and hooded, though glimpses are able to anticipate incom ing en e m y fire and jin k
of the insignia upon his ancient power their craft around it alm ost as though the f o e ’s deadly s
armour leave little doubt of his projectiles fle w tow ards them in slow motion.
links to the Dark Angels. He rarely This model has a 4 + invulnerable save against m
speaks, and never of himself or his ranged attacks.
ultimate purpose. He bears a mighty
blade, sheathed upon his back and
never drawn - for he fights with great
skill using twinned pistols - that
may be the legendary Lion Sword of the D e a t h w in g I n f a n t r y UNITS D6
Primarch himself. If this is so, it
begs the question as to why Cypher of E xc lu d in g C h a r a c t e r s
all beings has this precious weapon in
his possession and what his ultimate STAUNCH HUNTERS
intentions with the blade are. Some These D eathw ing battle-brothers have fo u g h t together
amongst the Unforgiven have suggested fo r decades, a lw a y s surviving a g a in s t the odds. So
that Cypher has long safeguarded the ironclad is their will th a t they can shrug o ff and ignore
weapon that he might return it to hurts th a t would lay even a norm al Space M arine low.
the hand of its true owner upon his A tth e s ta rt of each player’s tu rn , one model in th is unit
return. If that is the case, however, regains 1 lost wound.
the moment of presentation has not
yet come despite the Lion's return.
w atched over
Others have suggested darker purposes
The enigm atic Watchers in the Dark h a u n t these
to Cypher's galactic wanderings and m
warriors’ steps, flittin g through the shadow s w herever
his possession of the ancient relic
they go and whispering inscrutable words o f guidance
blade. Indeed, he was apprehended on
and warning. s
s
Terra itself upon the very cusp of
If this unit is equipped w ith a W atcher in the Dark, it can
the Noctis Aeterna, attempting to gain
use th a t W atcher in the Dark’s ability tw ice per battle
entry to the Emperor's throne room.
instead of only once.
One individual might know the truth
of Cypher's nature and his quest, yet
if he does, Lion El'Jonson keeps his
own counsel on the matter. Indeed he
refuses to speak of Cypher at all.
Yet equally he has not halted his
gene-sons' continued hunt for this
enigmatic Fallen...

RULES I CRUSADE
R a v e n w in g UNITS
Exc ludingA lR C R A FT

DEATH ON DARK WINGS


So sw ift and relentless is the pursuit o f these warriors
th a t they f a ll upon their fo e s alm ost before the enem y
are aw are o f their peril. What panicked shots the prey do
loose off, the Ravenwing evade with ease.
Each tim e a ranged a tta c k targets this unit, if this unit 'L isten w ell, in itiates, for I
Advanced in your previous M ovem ent phase, subtract bring light to th e d ark n ess. It
1 from the Hit roll. is th e w e ak -m in d ed th a t cra v e
co m fo rts - th e Dark A ngels
INESCAPABLE n e e d th em n ot. W ealth ?
Even the m ost cunning o rd u g -in fo e s are an easy m ark T h e so n s of th e Lion c o v e t
fo r these veteran hunters, whose accuracy is such n o b a u b le s, for th e y a re
th a t they can place precise and d eadly volleys while m e a n in g le ss to us. S en su al
hurtling a t breakneck speeds into battle. g ratificatio n ? W e know well
Each tim e a model in this unit m akes a ranged attack, its tran sito ry n atu re. P rid e ?
you can ignore any orall m odifiers to th at a tta c k ’s W e a re no w h elp s of Russ.
Ballistic Skill characteristic a nd/or to the Hit roll. By o u r a ctio n s a lo n e shall w e
b e k now n.’

- Brother-C fiaplain Valeforr

A d e p t u s A s t a r t e s I n f a n t r y UNITS
E xc lu d in g D e a t h w i n g

in d o m it a b l e c o n q u e r o r s
Em bodying the grim stoicism th a t is their Chapter’s
w atchword, these battle-brothers stand firm
in the fa c e o f even the m ost terrible fo e s and
punishing onslaughts.
W hile this unit is w ithin range of an objective marker, it
has the Feel No Pain 5 + ability.

EVER WATCHFUL
These warriors’ hearts burn with cold hatred fo r the
enem ies o f the Im perium . No fo e can escape their
steely gaze, nor the vengeful fu r y o f their blasts
and blades.
Once per battle, you can ta rg e tth is unit w ith the Fire
Overwatch or Heroic Intervention S tratagem for OCP.

RULES I CRUSADE
CRUSADE RELICS
When an A d e p t u s A s ta r te s
C h a r a c t e r model gains a Crusade ARTIFICER RELICS
Relic, you can select one of the Relics
presented here. ARCHEOTECH ARMAMENT
It is a rare honour fo r a warrior s firearm to be taken by the
Chapter artificers and enhanced with ancient augmentative
technologies drawn from the vaults o f the Rock. Such adaptations
are perform ed with the greatest of care, fo r the resultant melding
of machine spirits is invariably bellicose in the extreme.

Select one ranged weapon equipped by the bearer (excluding a


weapon that has been replaced by an Enhancement or upgraded
using the Weapon Modifications Battle Honour). Make a note
on the bearer s Crusade card and give that weapon a suitable
name. That weapon is now a Crusade Relic; improve its
Strength, Armour Penetration and Damage characteristics by 1,
and that weapon has the [h azardous] ability.

THE RAVEN'S EYES


The enhanced autosensorium o f this artefact helm way-finds
fo r its wearer with hyper-reactive speed, highlighting hazards
that lie in their path and guiding them unerringly around or
through them.

R a v e n w in g model only. The bearers unit can ignore any or all


modifiers to its Move characteristic and to Advance and Charge
rolls made for it.

BLACK PEARL ROSARIUS


Rare indeed are the chances fo r an Interrogator-Chaplain to add
a black pearl to their rosarius, and even one such accolade has
an electrifying effect upon the bearer. Ever after they fight with
redoubled zeal and ferocity, especially against the servants of the
Ruinous Powers.

C h a p la in model only. To be eligible for this Crusade Relic, a


C h a p la in model must have participated in a battle in which you
successfully completed the Capture the Fallen Bonus Agenda
(see the Hunt the Fallen Oathsworn Campaign). Each time
the bearer makes a melee attack that targets a C h a r a c t e r unit,
you can re-roll the Hit roll. In addition, if that C h a r a c t e r unit
is a C h ao s or F a l l e n unit, the bearers melee weapons have the
[le t h a l h its] ability for that attack.
RECRUITING WORLDS
Since the fall of Caliban, the Dark
Angels have relied upon a range of
different worlds from which to draw
recruits. From the Imperium's point
ANTIQUITY RELICS of view, this ensures a variety of
gene-stocks, as well as ensuring a
MONSTER SLAYER OF CALIBAN regular Adeptus Astartes presence on
This weapon was traditionally bestowed upon the most many different planets. For the Dark
honourable knight o f the Order. It is said that as long as its owner Angels, it allows them many bases from
stays pure, it will strike down the greatest o f foes. which to operate. It also keeps their
true inflow of recruits hidden.
The bearer is equipped with the following melee weapon in
addition to its other weapons: Although there are many Unforgiven
recruiting worlds - the full number
I MELEEWEAPON RANGE A WS s AP of which is known only to the Lion
D and Supreme Grand Master Azrael - the
M onster Slayer o f Caliban Melee ? 2+ 6 -2 2
majority are feudal worlds that echo
[ANTI-MONSTER 4+, ANTI-VEHICLE 4+]
ancient Caliban. Over time some of
these worlds have been lost - either
SHIELD OF CALLOSON permanently to calamity, such as in
It is believed that this vast shield was once carried into battle by a the case of Grymmport, or temporarily
legendary Dark Angels hero who fought during the Great Crusade. cut off by warp storm activity as
So potent is its aegis, so impenetrable a bulwark of crackling happened with the Plainsworld - but
protective energies does it cast about its bearer when roused to new sites are periodically added. Upon
wakefulness, that there can be little doubt the device shares its some recruitment worlds the Unforgiven
technological roots with the mighty void shield generators of have built fortress monasteries:
Imperial Titans. large, well-defended complexes where
hopeful aspirants compete for the
Once per battle, at the start of any phase, the bearer can use honour of being selected. Other
this ability. If it does, until the end of the phase, the bearer has planets boast only smaller outposts,
the Feel No Pain 4+ ability against mortal wounds and a 2+ ranging from a hardened bunker complex
invulnerable save. or compact starport to a mere statue,
in front of which ceremonies might
take place. The most feral of these
LEGENDARY RELICS planets have nothing but legends of
mighty visitors descending from the
MANTLE OF THE SENESCHAL skies at ordained hours to subject the
This mantle was fashioned from the skin of a mighty beast of worthy to the God-Emperor's trials.
Caliban, slain by the Lion himself. Kept in stasis and only removed
in the direst need, only the greatest champions are granted the At need, some established recruiting
honour to wear it over their armour. In battle, the bearer becomes worlds have been given over by the
a beacon o f inspiration to those around them, reminding all of the Dark Angels to successor Chapters
savagery and martial tradition of lost Caliban. or vice versa, and much work is
done to ensure that any records
■ Add 1 to the bearer’s Move, Toughness and Wounds held by the Adeptus Administratum
characteristics and add 1 to the Strength and Attacks concerning such sites are soon lost
characteristics of the bearer s melee weapons. or destroyed. Nachtwald, for instance,
■ While the bearer is leading a unit, each time a model in that was originally the home world of the
unit makes an attack, add 1 to the Hit roll. Lions Sable Chapter. After their
destruction, however, the planet
passed into the control of the Angels
of Vengeance until - after almost a
century of that Chapter's sporadic
recruitment efforts - it passed to the
Angels of Absolution. The Unforgiven
ascribe these efforts at secrecy and
obfuscation to a need to prevent
traitors or heretics from learning
of or endangering their recruitment
worlds. Yet critics amongst disparate
Imperial institutions mutter
all the louder of duplicity and
so-called Legion-building.

RULES I CRUSADE
CRUSADE BADGES
When your Crusade force accom plishes specific long-term goals, you can earn the Crusade badges
shown below, representing your warriors’ successes over many battles.

RITESWORN INDUCTEE

0
Your victories and conquests have been noted amongst the upper ranks
o f the Chapter, as has your stoic obedience o f even those commands that
tested your loyalty and seemed inexplicable. You have been chosen fo r
advancements into the deeper rites and mysteries of your brotherhood. Oaths
you have taken and truths have you learned, your eyes opened through
allegory and catechism. Never has your desire fo r vengeance upon the foes o f
Mankind burned more fiercely. Use that fire, and your newfound insights, to
guide your next steps along the road of righteous war.

■ You have completed one Oathsworn Campaign and promoted one or


more C h a r a c t e r s to Chapter Command or the Inner Circle.
■ You have won two or more battles.

ILLUMINATED MASTER
With each martial victory so have you advanced through the rarefied
circles of truth that coil ever inwards toward the heart of your Chapter.
Every footfall along the spiral brings another dreadful revelation, another
spiritual weight to add to the burden you must bear. Yet you are not brought
low. Instead, your grim determination only increases. You will fight on fo r
vengeance and redemption no matter the cost.

■ You have completed three Oathsworn Campaigns and promoted two or


more C h a r a c t e r s to Chapter Command or the Inner Circle.
■ You have won six or more battles.
■ You have successfully completed the Capture the Fallen Bonus Agenda
at least once.

INNER CIRCLE GRAND MASTER


If any truth o f the Unforgiven remains hidden from you it is only by the will
of the Lion himself The burden you bear is terrible indeed, yet it is matched
by the power you wield, the insight you possess and the peerless honour roll
o f your many victories. You are a trusted champion o f the Primarch himself,
a bane of the Fallen, a mighty lord amongst the Unforgiven, and all wise foes
should tremble at your name.

■ You have completed five Oathsworn Campaigns and promoted five or


more C h a r a c t e r s to Chapter Command or the Inner Circle.
■ You have won ten or more battles.
■ You have successfully completed the Capture the Fallen Bonus Agenda
at least twice.

RULES I CRUSADE

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