Search
+
Invest with Confidence. Lead with Insights.
  • Drench in the knowledge with exclusive insights, ePaper & smart market tools with ETPrime.

Policy and regulations

We aren’t China. Leave gaming time and spending limits to parents.

We aren’t China. Leave gaming time and spending limits to parents.
We aren’t China. Leave gaming time and spending limits to parents.
Getty Images

Synopsis

The government’s move to put the equivalent of a child lock for gaming in homes is not kosher.

As across the world, gaming is huge business in India. The country has around 57 million active gamers, the second largest in the world after China. Children, youngsters and women form a significant chunk of this vast user base. Its popularity has been enabled by increased broadband penetration, widespread smartphone adoption, improved internet connectivity, a vast population of young people, increased awareness, and creation of local gaming
  • FONT SIZE
  • SAVE
  • PRINT
  • COMMENT
New Feature Refer & Earn
ET

Uh-oh! This is an exclusive story available for selected readers only.

Worry not. You’re just a step away.

The Economic Times